New snap grid and show icons versions based on previous ones. The Snap grid icon...
[synfig.git] / synfig-studio / images / show_grid_icon.sif
index e4ecd1e..274440a 100644 (file)
@@ -1,16 +1,16 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="120" height="120" xres="2834.645752" yres="2834.645752" view-box="-1.200000 1.200000 1.200000 -1.200000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio: Tool: Grid Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome) and Carlos López (genete)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="1"/>
+  <meta name="grid_size" content="0.100000 0.100000"/>
+  <meta name="grid_snap" content="0"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
     <real value="0.1627604164" id="outline width"/>
-    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <layer type="polygon" active="true" version="0.1">
         <param name="z_depth">
           <real value="0.0000000000"/>
       </layer>
     </canvas>
   </defs>
-  <layer type="PasteCanvas" active="false" version="0.1" desc="grid outline">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
+      <canvas width="24" height="24" view-box="-1.000000 1.000000 1.000000 -1.000000">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
+              <layer type="outline" active="true" version="0.2" desc="lineback">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="6CF2CEF1B7779B984C32681607E6C2CC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="9778C9EABD860C55C2F9CA635725FF30">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="7572E79DBEA62E92DA80021D2B475CEF">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="6CF2CEF1B7779B984C32681607E6C2CC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="9778C9EABD860C55C2F9CA635725FF30">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="7572E79DBEA62E92DA80021D2B475CEF">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="6CF2CEF1B7779B984C32681607E6C2CC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="9778C9EABD860C55C2F9CA635725FF30">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
-                </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="color">
+                  <color>
+                    <r>0.510317</r>
+                    <g>0.514999</g>
+                    <b>0.505766</b>
+                    <a>1.000000</a>
+                  </color>
                 </param>
-              </layer>
-              <layer type="rotate" active="true" version="0.1">
                 <param name="origin">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="amount">
-                  <angle value="90.000000"/>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
-              </layer>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
-                <param name="z_depth">
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
+                <param name="blurtype">
+                  <integer value="1"/>
                 </param>
-                <param name="blend_method">
+                <param name="winding_style">
                   <integer value="0"/>
                 </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
                 </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="8310CC01519CC32CA1FA56D898FD87FC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="789ACB1A5B6D54E12F31F4ADC83EBA00">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="9A90E56D584D762637483CD3B45C19DF">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="8310CC01519CC32CA1FA56D898FD87FC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="789ACB1A5B6D54E12F31F4ADC83EBA00">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="9A90E56D584D762637483CD3B45C19DF">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="8310CC01519CC32CA1FA56D898FD87FC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="789ACB1A5B6D54E12F31F4ADC83EBA00">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
+                <param name="width">
+                  <real value="0.2000000030"/>
+                </param>
+                <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="time_offset">
-                  <time value="0s"/>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
                 </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
                 </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
                 </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false" static="true"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false" static="true"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
+              <layer type="outline" active="true" version="0.2" desc="line">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="B89BD80328167345F13A595D568BC826">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="9E151168B32BAFBB96549D9A06D3AB23">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="659F1673B9DA3876189F3FEF561096DF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="87953804BAFA1AB100E6F7912A723500">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="B89BD80328167345F13A595D568BC826">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="9E151168B32BAFBB96549D9A06D3AB23">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="659F1673B9DA3876189F3FEF561096DF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="87953804BAFA1AB100E6F7912A723500">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="B89BD80328167345F13A595D568BC826">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="9E151168B32BAFBB96549D9A06D3AB23">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="659F1673B9DA3876189F3FEF561096DF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
-                </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="color">
+                  <color guid="6E70E5132858563AA9F940382055831C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
                 </param>
-              </layer>
-              <layer type="rotate" active="true" version="0.1">
                 <param name="origin">
-                  <vector>
+                  <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="amount">
-                  <angle value="90.000000"/>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
-              </layer>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
-                <param name="z_depth">
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
+                <param name="blurtype">
+                  <integer value="1"/>
                 </param>
-                <param name="blend_method">
+                <param name="winding_style">
                   <integer value="0"/>
                 </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000834</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1000000238</x>
+                            <y>0.5999999642</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
+                    <x>0.0000000000</x>
+                    <y>-0.6000000238</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="lineback">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.510317</r>
+                    <g>0.514999</g>
+                    <b>0.505766</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2000000030"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="line">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="6E70E5132858563AA9F940382055831C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000834</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1000000238</x>
+                            <y>0.5999999642</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
+                    <x>0.0000000000</x>
+                    <y>-0.6000000238</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="lineback">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.510317</r>
+                    <g>0.514999</g>
+                    <b>0.505766</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2000000030"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="line">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="6E70E5132858563AA9F940382055831C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000834</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1000000238</x>
+                            <y>0.5999999642</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0500000007</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="amount">
+            <angle value="90.000000"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="lineback">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="313B1B8CA4D8BFB6FA7797E830E8512C">
+                    <r>0.510317</r>
+                    <g>0.514999</g>
+                    <b>0.505766</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2000000030" guid="5643CF8D113A55E2F2D6E486E05542CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="line">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="A71C2E88558ED270235FBA31EF16A529">
+                    <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="5779DAF3CEFD2BF11CF26793C9908D16">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="71F7139855C0F70F7B9CA35499C8EE13">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="8A7D14835F3160C2F5570121C90BD3EF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="68773AF45C114205ED2EC95FB5697030">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="5779DAF3CEFD2BF11CF26793C9908D16">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="71F7139855C0F70F7B9CA35499C8EE13">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="8A7D14835F3160C2F5570121C90BD3EF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="68773AF45C114205ED2EC95FB5697030">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="5779DAF3CEFD2BF11CF26793C9908D16">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="71F7139855C0F70F7B9CA35499C8EE13">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="8A7D14835F3160C2F5570121C90BD3EF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
+                    <x>0.0000000000</x>
+                    <y>-0.6000000238</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="lineback">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="313B1B8CA4D8BFB6FA7797E830E8512C">
+                    <r>0.510317</r>
+                    <g>0.514999</g>
+                    <b>0.505766</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2000000030" guid="5643CF8D113A55E2F2D6E486E05542CB"/>
+                </param>
+                <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="time_offset">
-                  <time value="0s"/>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
                 </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
                 </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
                 </param>
               </layer>
-              <layer type="bevel" active="true" version="0.2">
+              <layer type="outline" active="true" version="0.2" desc="line">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="type">
-                  <integer value="3"/>
+                  <integer value="0"/>
                 </param>
-                <param name="color1">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
+                <param name="color">
+                  <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="color2">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="origin">
+                  <vector guid="A71C2E88558ED270235FBA31EF16A529">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
-                <param name="angle">
-                  <angle value="135.000000"/>
+                <param name="antialias">
+                  <bool value="true"/>
                 </param>
-                <param name="depth">
-                  <real value="0.1083333325"/>
+                <param name="feather">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="softness">
-                  <real value="0.0833333358"/>
+                <param name="blurtype">
+                  <integer value="1"/>
                 </param>
-                <param name="use_luma">
-                  <bool value="false"/>
+                <param name="winding_style">
+                  <integer value="0"/>
                 </param>
-                <param name="solid">
-                  <bool value="false"/>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1000000238</x>
+                            <y>0.6000000238</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
+                    <x>0.0000000000</x>
+                    <y>-0.6000000238</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="region" active="false" version="0.1" desc="region">
+              <layer type="outline" active="true" version="0.2" desc="lineback">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="19"/>
+                  <integer value="0"/>
                 </param>
                 <param name="color">
-                  <color>
-                    <r>0.250840</r>
-                    <g>0.259027</g>
-                    <b>0.238828</b>
+                  <color guid="313B1B8CA4D8BFB6FA7797E830E8512C">
+                    <r>0.510317</r>
+                    <g>0.514999</g>
+                    <b>0.505766</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   </vector>
                 </param>
                 <param name="invert">
-                  <bool value="true"/>
+                  <bool value="false"/>
                 </param>
                 <param name="antialias">
                   <bool value="true"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true">
+                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.9346405268</x>
-                            <y>-0.9346405268</y>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000238</y>
                           </vector>
                         </point>
                         <width>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.9346405268</x>
-                            <y>-0.9346405268</y>
+                            <x>1.1000000238</x>
+                            <y>0.6000000238</y>
                           </vector>
                         </point>
                         <width>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2000000030" guid="5643CF8D113A55E2F2D6E486E05542CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="line">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="A71C2E88558ED270235FBA31EF16A529">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.9346405268</x>
-                            <y>0.9346405268</y>
+                            <x>-1.1000000238</x>
+                            <y>0.6000000238</y>
                           </vector>
                         </point>
                         <width>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.9346405268</x>
-                            <y>0.9346405268</y>
+                            <x>1.1000000238</x>
+                            <y>0.6000000238</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
+                <param name="width">
+                  <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0500000007</y>
+                  </vector>
+                </param>
               </layer>
             </canvas>
           </param>
             </vector>
           </param>
         </layer>
+        <layer type="bevel" active="false" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="type">
+            <integer value="3"/>
+          </param>
+          <param name="color1">
+            <color>
+              <r>0.625813</r>
+              <g>0.625813</g>
+              <b>0.625813</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="color2">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="angle">
+            <angle value="135.000000"/>
+          </param>
+          <param name="depth">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="softness">
+            <real value="0.0500000034"/>
+          </param>
+          <param name="use_luma">
+            <bool value="false"/>
+          </param>
+          <param name="solid">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="region" active="false" version="0.1" desc="region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.250840</r>
+              <g>0.259027</g>
+              <b>0.238828</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="true"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9346405268</x>
+                      <y>-0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9346405268</x>
+                      <y>-0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9346405268</x>
+                      <y>0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9346405268</x>
+                      <y>0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
       </canvas>
     </param>
     <param name="zoom">
       </vector>
     </param>
   </layer>
-  <layer type="super_sample" active="true" version="0.1">
-    <param name="width">
-      <integer value="1"/>
-    </param>
-    <param name="height">
-      <integer value="1"/>
-    </param>
-    <param name="scanline">
-      <bool value="false"/>
-    </param>
-    <param name="alpha_aware">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="region" active="false" version="0.1" desc="Rectangle.191&#x533A;&#x57DF;">
+  <layer type="region" active="true" version="0.1" desc="Rectangle.191&#x533A;&#x57DF;">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.9346405268</x>
-                <y>-0.9346405268</y>
+                <x>-1.1000000238</x>
+                <y>-1.1000000238</y>
               </vector>
             </point>
             <width>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.9346405268</x>
-                <y>-0.9346405268</y>
+                <x>1.1000000238</x>
+                <y>-1.1000000238</y>
               </vector>
             </point>
             <width>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.9346405268</x>
-                <y>0.9346405268</y>
+                <x>1.1000000238</x>
+                <y>1.1000000238</y>
               </vector>
             </point>
             <width>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.9346405268</x>
-                <y>0.9346405268</y>
+                <x>-1.1000000238</x>
+                <y>1.1000000238</y>
               </vector>
             </point>
             <width>