Remove ancient trunk folder from svn repository
[synfig.git] / synfig-studio / images / smooth_move_icon.sif
diff --git a/synfig-studio/images/smooth_move_icon.sif b/synfig-studio/images/smooth_move_icon.sif
new file mode 100644 (file)
index 0000000..2e184b7
--- /dev/null
@@ -0,0 +1,3458 @@
+<?xml version="1.0"?>
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Smooth Move Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.162260 0.162260"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.169382</r>
+                <g>0.175873</g>
+                <b>0.175873</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>-0.1586221159</x>
+              <y>-0.3810055256</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="2.4078271871"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.5961599350</x>
+              <y>2.5961599350</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6703450680</x>
+              <y>-2.1673052311</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-3.2451999187</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7584199905</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.4074599743</x>
+              <y>-3.0829398632</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.5961599350</x>
+              <y>-3.0829398632</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Lightest circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>0.103175</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="2.5961599350"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="falloff">
+      <integer value="2"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Medium circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>0.404762</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="1.6225999594"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="falloff">
+      <integer value="2"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Darkest circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>0.680000</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="0.9735599756"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="falloff">
+      <integer value="2"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Right Arrow Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>2.9206800461</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-3.0829398632</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358201504</x>
+                <y>-0.8112999797</y>
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+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.3245201111</x>
+                <y>0.0000000000</y>
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+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
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+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
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+              <vector>
+                <x>-1.1358201504</x>
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+            <c2>
+              <real value="1.0000000000"/>
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+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>0.1622599959</y>
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+            <c2>
+              <real value="1.0000000000"/>
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+            <c3>
+              <real value="0.5000000000"/>
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+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
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+                <c1>
+                  <angle value="0.000000"/>
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+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
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+                <x>-1.6225999594</x>
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+            <c3>
+              <real value="0.5000000000"/>
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+            <c4>
+              <bool value="true"/>
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+              <radial_composite type="vector">
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+                <c1>
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+              <radial_composite type="vector">
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+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.4543274533"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Down Arrow Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>1.4603400230</x>
+        <y>-0.9735599756</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>0.9735599756</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-0.076764"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076767"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076767"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141308"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076767"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.6490400434</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.4603400230</x>
+                <y>-1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.2716400623</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="89.923241"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>0.9735599756</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="89.923241"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-0.076764"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.5192313751"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Up Arrow Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>1.4603400230</x>
+        <y>1.6225999594</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-179.295685"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="90.704315"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-0.3245199919</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="90.704315"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778346"/>
+                </c0>
+                <c1>
+                  <angle value="90.704315"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.2716400623</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.4603400230</x>
+                <y>0.9735599756</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.6490400434</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-0.3245199919</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-89.295677"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-89.295677"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-179.295685"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.5192313751"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Left Arrow Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.3245199919</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.1622599959</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799877"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.9206800461</x>
+                <y>0.0000000000</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.1622599959</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.5192313751"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Down light blue arrow Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.447059</r>
+        <g>0.623529</g>
+        <b>0.811765</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>1.4603400230</x>
+        <y>-1.6225999594</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-0.076764"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141307"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076759"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076767"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076759"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.8112999797</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.4603400230</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="89.923241"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="89.923241"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141310"/>
+                </c0>
+                <c1>
+                  <angle value="-0.076764"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Up light blue arrow Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.447059</r>
+        <g>0.623529</g>
+        <b>0.811765</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>1.4603400230</x>
+        <y>1.6225999594</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-179.295685"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778345"/>
+                </c0>
+                <c1>
+                  <angle value="90.704323"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-0.3245199919</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="90.704315"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="90.704323"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.4603400230</x>
+                <y>0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.8112999797</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-0.3245199919</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-89.295677"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-89.295677"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778348"/>
+                </c0>
+                <c1>
+                  <angle value="-179.295685"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Right Light blue Arrow Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.447059</r>
+        <g>0.623529</g>
+        <b>0.811765</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>2.9206800461</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.9206800461</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799879"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.3896085024</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799881"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>-0.6490399837</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.4867799878</x>
+                <y>0.0000000000</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>0.6490399837</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.3896085024</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.9206800461</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799879"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Left light blue arrow Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.447059</r>
+        <g>0.623529</g>
+        <b>0.811765</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.3245199919</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.1622599959</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799876"/>
+                </c0>
+                <c1>
+                  <angle value="180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
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