Update type and valuenode icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / type_gradient_icon.sif
index f3bb405..ca880ef 100644 (file)
@@ -1,14 +1,8 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Gradient Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="1"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+<canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Type: Gradient Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <layer type="SolidColor" active="false" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.0507061891</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.6323263645</x>
-              <y>7.7884917259</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.3517891169</x>
-              <y>-2.5961844921</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.6927909851</x>
-              <y>2.8879861832</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6927909851</x>
-              <y>-2.3365437984</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.7088961601</x>
-              <y>-2.5454537868</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.6927909851</x>
-              <y>-2.5454537868</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>3.2120192051</x>
-              <y>-3.1153881550</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.1896641254</x>
-              <y>-3.1153917313</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="true"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
+    <param name="color">
+      <color>
+        <r>0.023104</r>
+        <g>0.030257</g>
+        <b>0.032876</b>
+        <a>1.000000</a>
+      </color>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="linear gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.2596159875</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+        <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
+          <param name="origin">
             <vector>
-              <x>-2.5961599350</x>
-              <y>2.4484515190</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="point2">
-            <vector>
-              <x>2.5961599350</x>
-              <y>-2.7376513481</y>
-            </vector>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="shadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0833333340"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7891271114</x>
+                            <y>-0.7885953188</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7879442573</x>
+                            <y>-0.7885953188</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7879442573</x>
+                            <y>0.7896588445</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7891271114</x>
+                            <y>0.7896588445</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="expand">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="invert">
-            <bool value="false"/>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
         <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           </param>
           <param name="canvas">
             <canvas>
+              <layer type="filled_rectangle" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.023104</r>
+                    <g>0.030257</g>
+                    <b>0.032876</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-0.7894833088</x>
+                    <y>-0.7894833088</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>0.7894833088</x>
+                    <y>0.7894833088</y>
+                  </vector>
+                </param>
+                <param name="feather_x">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="feather_y">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="bevel">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="bevCircle">
+                  <bool value="false"/>
+                </param>
+              </layer>
               <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="point1">
                   <vector>
-                    <x>-2.1126711369</x>
-                    <y>-2.2395110130</y>
+                    <x>-0.6925871968</x>
+                    <y>-0.6925871968</y>
                   </vector>
                 </param>
                 <param name="point2">
                   <vector>
-                    <x>2.1019213200</x>
-                    <y>1.9798951149</y>
+                    <x>0.7028827071</x>
+                    <y>0.7028827071</y>
                   </vector>
                 </param>
                 <param name="expand">
                   <bool value="false"/>
                 </param>
               </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
+                  <integer value="0"/>
                 </param>
-                <param name="p1">
+                <param name="origin">
                   <vector>
-                    <x>-2.5414354801</x>
-                    <y>0.0909172446</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="p2">
-                  <vector>
-                    <x>2.5787625313</x>
-                    <y>0.0909172446</y>
-                  </vector>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-0.6303293705</x>
+                          <y>-0.6303293705</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>0.6303293705</x>
+                          <y>0.6303293705</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.6979166865</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>0.6770833731</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.023104</r>
+                            <g>0.030257</g>
+                            <b>0.032876</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
                 </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.047366</r>
-                      <g>0.047366</g>
-                      <b>0.047366</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.793110</r>
-                      <g>0.793110</g>
-                      <b>0.793110</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="zigzag">
+                <param name="children_lock">
                   <bool value="false"/>
                 </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
               </layer>
             </canvas>
           </param>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
+        <layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>-0.1014123783</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>-2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.7395687250"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.3365438879"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>-2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="-270.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788479626"/>
-                      </radius>
-                      <theta>
-                        <angle value="-180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788479626"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3042371402"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="false" version="0.1" desc="ref-size-circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.915750</r>
+                    <g>0.193972</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="true"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8177083135</x>
+                            <y>-0.8177083135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8177083135</x>
+                            <y>-0.8177083135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8177083135</x>
+                            <y>0.8177083135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8177083135</x>
+                            <y>0.8177083135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="false" version="0.1" desc="ref-size-rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.915750</r>
+                    <g>0.193972</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="true"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8958333135</x>
+                            <y>-0.8958333135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8958333135</x>
+                            <y>-0.8958333135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8958333135</x>
+                            <y>0.8958333135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8958333135</x>
+                            <y>0.8958333135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="expand">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>