Update type and valuenode icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / type_vector_icon.sif
index 38030f3..73ea3f6 100644 (file)
@@ -1,161 +1,7 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.600000 -1.600000 1.600000 1.600000" antialias="2" fps="12.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Vector Icon</name>
-  <defs>
-    <canvas id="Sphere" view-box="-1.000000 -1.000000 1.000000 1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <name>Sphere</name>
-      <layer type="SolidColor" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.898889</r>
-            <g>0.100146</g>
-            <b>0.001630</b>
-            <a>0.986486</a>
-          </color>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.8722901741"/>
-        </param>
-        <param name="feather">
-          <real value="0.7499999993"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>-0.2187500000</x>
-            <y>-0.2812500000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.6499999762"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>1.000000</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.2500000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.2500000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>-0.2031250000</x>
-            <y>-0.2656250000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.4375000000</x>
-            <y>0.4218750000</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="19"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>1.000000</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="0"/>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
+<canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Type: Vector Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <layer type="SolidColor" active="false" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.8999999762"/>
-    </param>
-    <param name="blend_method">
-      <integer value="1"/>
+      <integer value="0"/>
     </param>
     <param name="color">
       <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
+        <r>0.023104</r>
+        <g>0.030257</g>
+        <b>0.032876</b>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="radius">
-      <real value="0.9499999992"/>
-    </param>
-    <param name="feather">
-      <real value="0.3000000090"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.1000000015</x>
-        <y>0.1000000015</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="vector">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Sphere"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle112">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.7916666727"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0833333340"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="vector">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle112">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.023104</r>
+                    <g>0.030257</g>
+                    <b>0.032876</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.7916666727"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="6F254DB0C3A843AA8F85827E4B051FD5">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle112">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.419718</r>
+                    <g>0.627433</g>
+                    <b>0.326125</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.5833333378"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="6F254DB0C3A843AA8F85827E4B051FD5">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="false" version="0.1" desc="ref-size-circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.915750</r>
+                    <g>0.193972</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="true"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8177083135</x>
+                            <y>-0.8177083135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8177083135</x>
+                            <y>-0.8177083135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8177083135</x>
+                            <y>0.8177083135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8177083135</x>
+                            <y>0.8177083135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="false" version="0.1" desc="ref-size-rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.915750</r>
+                    <g>0.193972</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="true"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8958333135</x>
+                            <y>-0.8958333135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8958333135</x>
+                            <y>-0.8958333135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8958333135</x>
+                            <y>0.8958333135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8958333135</x>
+                            <y>0.8958333135</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
     </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="0.2100000000"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="center">
+    <param name="focus">
       <vector>
-        <x>0.5749999881</x>
-        <y>0.5500000119</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
   </layer>