if (ValueNode_BLineCalcVertex::Handle bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(value_desc.get_value_node()))
{
- ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline")));
+ ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link("bline"));
Real radius = 0.0;
if (((*(bline_vertex->get_link("loop")))(get_time()).get(bool()))){
Real amount_old((*(bline_vertex->get_link("amount")))(get_time()).get(Real()));