Remove ancient trunk folder from svn repository
[synfig.git] / synfig-studio / src / synfigapp / actions / timepointsmove.cpp
diff --git a/synfig-studio/src/synfigapp/actions/timepointsmove.cpp b/synfig-studio/src/synfigapp/actions/timepointsmove.cpp
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+/* === S Y N F I G ========================================================= */
+/*!    \file timepointsmove.cpp
+**     \brief Move the Time Points File
+**
+**     $Id$
+**
+**     \legal
+**     Copyright (c) 2004 Adrian Bentley
+**
+**     This package is free software; you can redistribute it and/or
+**     modify it under the terms of the GNU General Public License as
+**     published by the Free Software Foundation; either version 2 of
+**     the License, or (at your option) any later version.
+**
+**     This package is distributed in the hope that it will be useful,
+**     but WITHOUT ANY WARRANTY; without even the implied warranty of
+**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+**     General Public License for more details.
+**     \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifdef USING_PCH
+#      include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+#      include <config.h>
+#endif
+
+#include "timepointsmove.h"
+#include <synfig/layer_pastecanvas.h>
+#include <synfigapp/canvasinterface.h>
+#include <synfig/valuenode_dynamiclist.h>
+#include <synfig/valuenode_animated.h>
+
+#include "activepointset.h"
+#include "waypointset.h"
+#include <synfigapp/timegather.h>
+
+#include <typeinfo>
+
+#include <synfigapp/general.h>
+
+#endif
+
+using namespace std;
+using namespace etl;
+using namespace synfig;
+using namespace synfigapp;
+using namespace Action;
+
+/* === M A C R O S ========================================================= */
+
+ACTION_INIT(Action::TimepointsMove);
+ACTION_SET_NAME(Action::TimepointsMove,"TimepointsMove");
+ACTION_SET_LOCAL_NAME(Action::TimepointsMove,N_("Move Time Points"));
+ACTION_SET_TASK(Action::TimepointsMove,"move");
+ACTION_SET_CATEGORY(Action::TimepointsMove,Action::CATEGORY_WAYPOINT|Action::CATEGORY_ACTIVEPOINT);
+ACTION_SET_PRIORITY(Action::TimepointsMove,0);
+ACTION_SET_VERSION(Action::TimepointsMove,"0.0");
+ACTION_SET_CVS_ID(Action::TimepointsMove,"$Id$");
+
+/* === G L O B A L S ======================================================= */
+
+/* === P R O C E D U R E S ================================================= */
+
+/* === M E T H O D S ======================================================= */
+
+Action::TimepointsMove::TimepointsMove()
+{
+       timemove = 0;
+       set_dirty(false);
+}
+
+Action::ParamVocab
+Action::TimepointsMove::get_param_vocab()
+{
+       ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
+
+       ret.push_back(ParamDesc("addlayer",Param::TYPE_VALUE)
+               .set_local_name(_("New Selected Layer"))
+               .set_desc(_("A layer to add to our selected list"))
+               .set_supports_multiple()
+               .set_optional()
+       );
+
+       ret.push_back(ParamDesc("addcanvas",Param::TYPE_CANVAS)
+               .set_local_name(_("New Selected Canvas"))
+               .set_desc(_("A canvas to add to our selected list"))
+               .set_supports_multiple()
+               .set_optional()
+       );
+
+       ret.push_back(ParamDesc("addvaluedesc",Param::TYPE_VALUEDESC)
+               .set_local_name(_("New Selected ValueBase"))
+               .set_desc(_("A valuenode's description to add to our selected list"))
+               .set_supports_multiple()
+               .set_optional()
+       );
+
+       ret.push_back(ParamDesc("addtime",Param::TYPE_TIME)
+               .set_local_name(_("New Selected Time Point"))
+               .set_desc(_("A time point to add to our selected list"))
+               .set_supports_multiple()
+       );
+
+       ret.push_back(ParamDesc("deltatime",Param::TYPE_TIME)
+               .set_local_name(_("Time adjustment"))
+               .set_desc(_("The amount of time to adjust all the selected points"))
+       );
+
+       return ret;
+}
+
+bool
+Action::TimepointsMove::is_candidate(const ParamList &x)
+{
+       if(!candidate_check(get_param_vocab(),x))
+               return false;
+
+       if(     x.find("addlayer") == x.end() &&
+               x.find("addcanvas") == x.end() &&
+               x.find("addvaluedesc") == x.end())
+               return false;
+       return true;
+}
+
+bool
+Action::TimepointsMove::set_param(const synfig::String& name, const Action::Param &param)
+{
+       if(name=="addlayer" && param.get_type()==Param::TYPE_LAYER)
+       {
+               //add a layer to the list
+               sel_layers.push_back(param.get_layer());
+               //synfig::info("action got layer");
+
+               return true;
+       }
+
+       if(name=="addcanvas" && param.get_type()==Param::TYPE_CANVAS)
+       {
+               //add a layer to the list
+               sel_canvases.push_back(param.get_canvas());
+               //synfig::info("action got canvas");
+
+               return true;
+       }
+
+       if(name=="addvaluedesc" && param.get_type()==Param::TYPE_VALUEDESC)
+       {
+               //add a layer to the list
+               sel_values.push_back(param.get_value_desc());
+               //synfig::info("action got valuedesc");
+
+               return true;
+       }
+
+       if(name=="addtime" && param.get_type()==Param::TYPE_TIME)
+       {
+               //add a layer to the list
+               sel_times.insert(param.get_time());
+               //synfig::info("action got time");
+
+               return true;
+       }
+
+       if(name=="deltatime" && param.get_type()==Param::TYPE_TIME)
+       {
+               timemove = param.get_time();
+               //synfig::info("action got time to move");
+
+               return true;
+       }
+
+       return Action::CanvasSpecific::set_param(name,param);
+}
+
+bool
+Action::TimepointsMove::is_ready()const
+{
+       if((sel_layers.empty() && sel_canvases.empty() && sel_values.empty()) || sel_times.empty())
+               return false;
+       return Action::CanvasSpecific::is_ready();
+}
+
+void
+Action::TimepointsMove::prepare()
+{
+       clear();
+
+       //synfig::info("Preparing TimepointsMove by %f secs",(float)timemove);
+
+       if(sel_times.empty()) return;
+
+       //all our lists should be set correctly...
+
+       /*{
+               std::set<synfig::Time>::iterator i = sel_times.begin(), end = sel_times.end();
+
+               for(; i != end; ++i)
+               {
+                       synfig::info("Time %f", (float)*i);
+               }
+       }*/
+
+       //build our sub-action list
+       //      and yes we do need to store it temporarily so we don't duplicate
+       //              an operation on a specific valuenode, etc....
+       timepoints_ref  match;
+
+       Time fps = get_canvas()->rend_desc().get_frame_rate();
+
+       //std::vector<synfig::Layer::Handle>
+       //synfig::info("Layers %d", sel_layers.size());
+       {
+               std::vector<synfig::Layer::Handle>::iterator i = sel_layers.begin(),
+                                                                                                       end = sel_layers.end();
+
+               for(; i != end; ++i)
+               {
+                       //synfig::info("Recurse through a layer");
+                       recurse_layer(*i,sel_times,match);
+               }
+       }
+
+       //std::vector<synfig::Canvas::Handle>   sel_canvases;
+       //synfig::info("Canvases %d", sel_canvases.size());
+       {
+               std::vector<synfig::Canvas::Handle>::iterator   i = sel_canvases.begin(),
+                                                                                                               end = sel_canvases.end();
+
+               for(; i != end; ++i)
+               {
+                       //synfig::info("Recurse through a canvas");
+                       recurse_canvas(*i,sel_times,match);
+               }
+       }
+
+       //std::vector<synfigapp::ValueDesc>
+       //synfig::info("ValueBasedescs %d", sel_values.size());
+       {
+               std::vector<synfigapp::ValueDesc>::iterator     i = sel_values.begin(),
+                                                                                                       end = sel_values.end();
+
+               for(; i != end; ++i)
+               {
+                       //synfig::info("Recurse through a valuedesc");
+                       recurse_valuedesc(*i,sel_times,match);
+               }
+       }
+
+       //synfig::info("built list of waypoints/activepoints to modify");
+       //synfig::info("\t There are %d waypoint sets and %d activepointsets",
+       //                              match.waypointbiglist.size(), match.actpointbiglist.size());
+       //process them...
+       {
+               //must build from both lists
+               timepoints_ref::waytracker::const_iterator      i = match.waypointbiglist.begin(),
+                                                                                                       end = match.waypointbiglist.end();
+               for(; i != end; ++i)
+               {
+                       Action::Handle action(WaypointSet::create());
+
+                       action->set_param("canvas",get_canvas());
+                       action->set_param("canvas_interface",get_canvas_interface());
+                       action->set_param("value_node",ValueNode::Handle(i->val));
+
+                       //iterate through each waypoint for this specific valuenode
+                       std::set<synfig::Waypoint>::const_iterator      j = i->waypoints.begin(),
+                                                                                                               end = i->waypoints.end();
+                       for(; j != end; ++j)
+                       {
+                               //synfig::info("add waypoint mod...");
+                               //NOTE: We may want to store the old time for undoing the action...
+                               Waypoint w = *j;
+                               w.set_time((w.get_time() + timemove).round(fps));
+                               action->set_param("waypoint",w);
+                       }
+
+                       //run the action now that we've added everything
+                       assert(action->is_ready());
+                       if(!action->is_ready())
+                               throw Error(Error::TYPE_NOTREADY);
+
+                       add_action_front(action);
+               }
+       }
+       {
+               //must build from both lists
+               timepoints_ref::acttracker::const_iterator      i = match.actpointbiglist.begin(),
+                                                                                                       end = match.actpointbiglist.end();
+               for(; i != end; ++i)
+               {
+                       Action::Handle action(ActivepointSet::create());
+
+                       action->set_param("canvas",get_canvas());
+                       action->set_param("canvas_interface",get_canvas_interface());
+                       action->set_param("value_desc",i->val);
+
+                       //iterate through each activepoint for this specific valuenode
+                       std::set<synfig::Activepoint>::const_iterator   j = i->activepoints.begin(),
+                                                                                                                       jend = i->activepoints.end();
+                       for(; j != jend; ++j)
+                       {
+                               //synfig::info("add activepoint mod...");
+
+                               //NOTE: We may want to store the old time for undoing the action...
+                               Activepoint a = *j;
+                               a.set_time((a.get_time() + timemove).round(fps));
+                               action->set_param("activepoint",a);
+                       }
+
+                       assert(action->is_ready());
+                       if(!action->is_ready())
+                       {
+                               throw Error(Error::TYPE_NOTREADY);
+                       }
+
+                       add_action_front(action);
+               }
+       }
+}
+
+void
+Action::TimepointsMove::perform()
+{
+       Action::Super::perform();
+}