Remove ancient trunk folder from svn repository
[synfig.git] / synfig-studio / trunk / images / logo.sif
diff --git a/synfig-studio/trunk/images/logo.sif b/synfig-studio/trunk/images/logo.sif
deleted file mode 100644 (file)
index 87f8ffc..0000000
+++ /dev/null
@@ -1,3062 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.1" width="512" height="512" xres="5905.511856" yres="5905.511856" view-box="-1.499986 1.499986 1.499986 -1.499986" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Voria Logo</name>
-  <defs>
-    <canvas id="WhiteBG" width="644" height="644" xres="5750.000000" yres="5750.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <name>WhiteBG</name>
-      <layer type="PasteCanvas" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0273553673</y>
-          </vector>
-        </param>
-        <param name="canvas" use=":"/>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0f"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="shade" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.8999999762"/>
-        </param>
-        <param name="blend_method">
-          <integer value="12"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0495141000</x>
-            <y>-0.0378637239</y>
-          </vector>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.1417397559</x>
-            <y>0.1417397559</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="SolidColor" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="12"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>1.000000</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-      </layer>
-    </canvas>
-    <canvas id="TextLogo" width="764" height="1208" xres="11811.023712" yres="11811.023712" view-box="-1.200000 1.500000 1.200000 -2.300000" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <defs>
-        <real value="0.5850000000" id="Crutch"/>
-      </defs>
-      <layer type="text" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="text">
-          <string>STUDIOS</string>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="family">
-          <string>SFAutomaton</string>
-        </param>
-        <param name="style">
-          <integer value="0"/>
-        </param>
-        <param name="weight">
-          <integer value="400"/>
-        </param>
-        <param name="compress">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="vcompress">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="size">
-          <scale type="vector" scalar="Crutch">
-            <link>
-              <vector>
-                <x>0.5153846145</x>
-                <y>0.3852432668</y>
-              </vector>
-            </link>
-          </scale>
-        </param>
-        <param name="orient">
-          <vector>
-            <x>0.5000000000</x>
-            <y>0.5000000000</y>
-          </vector>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>-0.0149999997</x>
-            <y>-2.0204918385</y>
-          </vector>
-        </param>
-        <param name="use_kerning">
-          <bool value="true"/>
-        </param>
-        <param name="grid_fit">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="text" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="text">
-          <string>VORIA</string>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="family">
-          <string>SFAutomaton</string>
-        </param>
-        <param name="style">
-          <integer value="0"/>
-        </param>
-        <param name="weight">
-          <integer value="400"/>
-        </param>
-        <param name="compress">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="vcompress">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="size">
-          <scale type="vector" scalar="Crutch">
-            <link>
-              <vector>
-                <x>0.7500000000</x>
-                <y>0.6250000000</y>
-              </vector>
-            </link>
-          </scale>
-        </param>
-        <param name="orient">
-          <vector>
-            <x>0.5000000000</x>
-            <y>0.5000000000</y>
-          </vector>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>-1.6250000000</y>
-          </vector>
-        </param>
-        <param name="use_kerning">
-          <bool value="true"/>
-        </param>
-        <param name="grid_fit">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="super_sample" active="true" version="0.1">
-        <param name="width">
-          <integer value="2"/>
-        </param>
-        <param name="height">
-          <integer value="2"/>
-        </param>
-        <param name="scanline">
-          <bool value="false"/>
-        </param>
-        <param name="alpha_aware">
-          <bool value="true"/>
-        </param>
-      </layer>
-      <layer type="translate" active="true" version="0.1">
-        <param name="origin">
-          <vector>
-            <x>0.0192000009</x>
-            <y>-0.0665485263</y>
-          </vector>
-        </param>
-      </layer>
-      <layer type="blur" active="false" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="12"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.1000000015</x>
-            <y>0.1000000015</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas" use=":"/>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0f"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="shade" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.7500000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="12"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.1000000015</x>
-            <y>0.1000000015</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="SolidColor" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="12"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>1.000000</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Voria Logo">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="644" height="644">
-        <layer type="region" active="true" version="0.1" desc="Colored Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.333333</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>1.2500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
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-                  <c5>
-                    <vector>
-                      <x>-2.2500000000</x>
-                      <y>2.2500000000</y>
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-                  <c6>
-                    <vector>
-                      <x>-2.2500000000</x>
-                      <y>-2.2500000000</y>
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-                  <c1>
-                    <vector>
-                      <x>-1.0000000000</x>
-                      <y>-1.0000000000</y>
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-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="true"/>
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-                    <vector>
-                      <x>-0.2500000000</x>
-                      <y>-2.2500000000</y>
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-                  <c6>
-                    <vector>
-                      <x>1.5000000000</x>
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-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-1.5000000000</y>
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-                  </c1>
-                  <c2>
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-                  <c3>
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-                  <c1>
-                    <vector>
-                      <x>1.0000000000</x>
-                      <y>-1.0000000000</y>
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-                  <c2>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="true"/>
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-                    <vector>
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-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="region" active="false" version="0.1" desc="White Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
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-                <composite type="bline_point">
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-                  <c4>
-                    <bool value="true"/>
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-                    <vector>
-                      <x>-0.2500000000</x>
-                      <y>-2.2500000000</y>
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-                  <c6>
-                    <vector>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-1.5000000000</y>
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-                  </c1>
-                  <c2>
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-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
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-                    <vector>
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-                  <c6>
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-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.0000000000</x>
-                      <y>-1.0000000000</y>
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-                  <c2>
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-                  <c3>
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-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>1.5000000000</x>
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-                  </c6>
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-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="shade" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.3000000119"/>
-          </param>
-          <param name="blend_method">
-            <integer value="4"/>
-          </param>
-          <param name="color">
-            <color>
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-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
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-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
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-            </vector>
-          </param>
-          <param name="size">
-            <vector>
-              <x>0.7500000000</x>
-              <y>0.7500000000</y>
-            </vector>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="shade" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.2500001192"/>
-          </param>
-          <param name="blend_method">
-            <integer value="6"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
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-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="size">
-            <vector>
-              <x>1.3999999762</x>
-              <y>1.3999999762</y>
-            </vector>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="invert">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Sun Texture">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.2000000030"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
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-          </param>
-          <param name="canvas">
-            <canvas width="332" height="447" xres="4000.000000" yres="4000.000000" view-box="-1.300000 1.500000 1.300000 -2.000000">
-              <layer type="circle" active="false" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="1"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
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-                <param name="radius">
-                  <real value="0.2500000000"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="pos">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>-0.5000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-              <layer type="conical_gradient" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="gradient">
-                  <stripes type="gradient">
-                    <color1>
-                      <color>
-                        <r>-0.000000</r>
-                        <g>-0.000000</g>
-                        <b>-0.000000</b>
-                        <a>-0.000000</a>
-                      </color>
-                    </color1>
-                    <color2>
-                      <color>
-                        <r>-0.000000</r>
-                        <g>-0.000000</g>
-                        <b>-0.000000</b>
-                        <a>1.000000</a>
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-                    </color2>
-                    <stripes>
-                      <integer value="10"/>
-                    </stripes>
-                  </stripes>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>-0.5000000000</y>
-                  </vector>
-                </param>
-                <param name="angle">
-                  <angle value="90.000000"/>
-                </param>
-                <param name="symmetric">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="star" active="false" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>-0.5000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="radius1">
-                  <real value="0.2500000000"/>
-                </param>
-                <param name="radius2">
-                  <real value="0.3750000000"/>
-                </param>
-                <param name="angle">
-                  <angle value="90.000000"/>
-                </param>
-                <param name="points">
-                  <integer value="10"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
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-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Logo Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
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-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
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-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
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-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
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-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
-              <entry>
-                <composite type="bline_point">
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-                    <vector>
-                      <x>0.0000000000</x>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="true"/>
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-                  <c5>
-                    <vector>
-                      <x>-2.2500000000</x>
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-                  <c6>
-                    <vector>
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-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.0000000000</x>
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-                  <c2>
-                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="true"/>
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-                  <c5>
-                    <vector>
-                      <x>-0.2500000000</x>
-                      <y>-2.2500000000</y>
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-                  <c6>
-                    <vector>
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-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.0000000000</x>
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-                    <vector>
-                      <x>0.7500000000</x>
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-                  <c6>
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-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.0000000000</x>
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-                    <bool value="true"/>
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-                    <vector>
-                      <x>1.5000000000</x>
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-                  <c6>
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-              </entry>
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-          <param name="width">
-            <real value="2.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
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-          <param name="round_tip[0]">
-            <bool value="true"/>
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-          <param name="round_tip[1]">
-            <bool value="true"/>
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-          <param name="loopyness">
-            <real value="1.0000000000"/>
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-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Hatch Marks">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
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-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
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-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
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-                    <b>0.000000</b>
-                    <a>1.000000</a>
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-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
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-                <param name="invert">
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-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
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-                <param name="bline">
-                  <bline type="bline_point" loop="false">
-                    <entry>
-                      <composite type="bline_point">
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-                        <c2>
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-                        <c3>
-                          <real value="0.5000000000"/>
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-                        <c5>
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-                            <x>0.7500000000</x>
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-                        <c6>
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-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="B9CD34EC206EBDA66DC129C40AD08F88">
-                            <x>0.0000000000</x>
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-                        <c3>
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-                        <c4>
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-                        <c5>
-                          <vector>
-                            <x>0.5000000000</x>
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-                            <x>0.1888111830</x>
-                            <y>-0.3540983498</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.1923076957</x>
-                            <y>-0.1536000073</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="false"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="false"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="false">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.2500000000</x>
-                            <y>-0.8125000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.2500000000</x>
-                            <y>-0.1250000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>1.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="8F4E22A3E4E43F1F544255AA5C595BB0">
-                            <x>0.0000000000</x>
-                            <y>-1.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0150000000" guid="2EDA639401BE9445B258DFEFAB7DEB21"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.1875000000</x>
-                            <y>-0.1875000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.3076923192</x>
-                            <y>-0.1280000061</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.2045454532</x>
-                            <y>-1.2720662355</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.1730769277</x>
-                            <y>-0.3304918110</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.1923076957</x>
-                            <y>-0.1536000073</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="false"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="false"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Shine">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.8500000238"/>
-          </param>
-          <param name="blend_method">
-            <integer value="16"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="radial_gradient" active="true" version="0.1" desc="Radial Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="1"/>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.3750000000</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="0.6250000000"/>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Linear Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="6"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.3750000000</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>1.0000000000</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Shiny Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="19"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="true"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0097048784"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.0000000150</x>
-                            <y>1.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.3750000328"/>
-                            </c0>
-                            <c1>
-                              <angle value="179.999985"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="180.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.8385255008"/>
-                            </c0>
-                            <c1>
-                              <angle value="-116.565048"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.3750000328"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.8385254934"/>
-                            </c0>
-                            <c1>
-                              <angle value="116.565048"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="colorcorrect" active="true" version="0.1">
-                <param name="hue_adjust">
-                  <angle value="0.000000"/>
-                </param>
-                <param name="brightness">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="contrast">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="exposure">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="gamma">
-                  <real value="0.4500000268"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="translate" active="true" version="0.1">
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.1250000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="shade" active="false" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.8000000119"/>
-          </param>
-          <param name="blend_method">
-            <integer value="12"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0500000007</x>
-              <y>-0.0500000007</y>
-            </vector>
-          </param>
-          <param name="size">
-            <vector>
-              <x>0.1000000015</x>
-              <y>0.1000000015</y>
-            </vector>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-    <param name="children_lock">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="SolidColor" active="false" version="0.1" desc="White Background">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-  </layer>
-  <layer type="SolidColor" active="false" version="0.1" desc="Desaturate">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="10"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-  </layer>
-</canvas>