X-Git-Url: https://git.pterodactylus.net/?p=synfig.git;a=blobdiff_plain;f=synfig-docs%2Fca%2Fintroduction%2Fintroduction.sgml;fp=synfig-docs%2Fca%2Fintroduction%2Fintroduction.sgml;h=2db1360ab574127c1a3383f94a752656fa920d54;hp=0000000000000000000000000000000000000000;hb=a095981e18cc37a8ecc7cd237cc22b9c10329264;hpb=9459638ad6797b8139f1e9f0715c96076dbf0890 diff --git a/synfig-docs/ca/introduction/introduction.sgml b/synfig-docs/ca/introduction/introduction.sgml new file mode 100644 index 0000000..2db1360 --- /dev/null +++ b/synfig-docs/ca/introduction/introduction.sgml @@ -0,0 +1,52 @@ + + + + + <acronym>Introduction</acronym> + Synfig, like most every other competent graphics program, breaks down + individual elements of a Canvas into Layers. However, it differs from other + programs in two major ways: + + + An individual layer in Synfig usually represents a single "Primitive". + ie: A single region, an outline of a region, an imported JPEG, etc... This + allows you to have a great deal of flexibility and control. It is not + uncommon for a composition to have hundreds of layers(organized into a + hierarchy for artist sanity of course). + + + A layer can not only composite information on top of the image below it, + but also distort and/or modify it in some other way. In this sense, Synfig + Layers act much like filters do in Adobe Photoshop or the GIMP. For example, + we have a Blur Layer, Radial Blur Layer, Spherical Distortion Layer, + color-correct layer, bevel layer, etc... + + + + Each layer has a set of parameters which determine how it behaves. When + you click on a layer (either in the canvas window, or in the Layer Dialog), + you will see its parameters in the Params Dialog. + + Synfig Studio has an autorecover feature. If it crashes, even if the + current file has not been saved, it will not lose more than 5 minutes of work. + At restart it will automatically prompt the user to recover the unsaved changes. + Unfortunately history isn't recovered yet. That feature comes later. + + One thing you may notice is that Synfig Studio is SLOW, making it + practically unusable on hardware that is over 3 years old. The biggest reason + for this is that all of the color calculations are done in floating point + because Synfig Studio was built from the ground up with High-Dynamic-Range + Imaging in mind. HOWEVER, this will not be the case forever. + + darco has some fairly major re-implementations and optimizations that + he plans to implement that should quite dramatically improve the performance + of Synfig on all platforms. The goal is not a 200% speed increase, it is at + least a 2000% speed increase. With the optimizations that are planned to be + implemented, we will be able to pipeline operations in such a way that this + performance improvement can be realized. It should also pave the way to hardware + acceleration using todays powerful graphics processors, which should yield + further performance improvements measurable in orders of magnitude. + + + +