X-Git-Url: https://git.pterodactylus.net/?p=synfig.git;a=blobdiff_plain;f=synfig-docs%2Ftrunk%2Fca%2Fsteps%2Flayers%2Flayers.sgml;fp=synfig-docs%2Ftrunk%2Fca%2Fsteps%2Flayers%2Flayers.sgml;h=0000000000000000000000000000000000000000;hp=f574dbaa73fc1c3029faa8b3583ad954a6c80752;hb=a095981e18cc37a8ecc7cd237cc22b9c10329264;hpb=9459638ad6797b8139f1e9f0715c96076dbf0890 diff --git a/synfig-docs/trunk/ca/steps/layers/layers.sgml b/synfig-docs/trunk/ca/steps/layers/layers.sgml deleted file mode 100644 index f574dba..0000000 --- a/synfig-docs/trunk/ca/steps/layers/layers.sgml +++ /dev/null @@ -1,37 +0,0 @@ - - - -Layers - In the previous tutorial, you made a -first simple animation by changing the attributes of primitive objects -such as its position, color, and size. These simple types, however, are -seldomly sufficient to create advanced characters and objects. To do so, -Synfig uses Layers. They are similar to layers known from other drawing -application such as the GIMP, for instance. - -However, Synfig is different to simple layers in at least two -respects: - - - You can organize layers into hierachical groups. - - - You can use upper layers to change the behaviour (or look) - or underlying layers. - - - -Doing so is quite easy. Let's look at a simple example. - - - - Create a new file with 0 duration. There's no need to bother - with a timeline at this point. - - - Create a simple rectangle. - - -&using.sgml; -&combining.sgml; -