X-Git-Url: https://git.pterodactylus.net/?p=synfig.git;a=blobdiff_plain;f=synfig-docs%2Ftrunk%2Fca%2Fsteps%2Flayers%2Flayers.sgml;fp=synfig-docs%2Ftrunk%2Fca%2Fsteps%2Flayers%2Flayers.sgml;h=f574dbaa73fc1c3029faa8b3583ad954a6c80752;hp=0000000000000000000000000000000000000000;hb=5044e6e370d2836bd13aef36ed6ed56f63a0bec1;hpb=e8ae5001d9daab250abb0e25a1fe1fd9b4292d78 diff --git a/synfig-docs/trunk/ca/steps/layers/layers.sgml b/synfig-docs/trunk/ca/steps/layers/layers.sgml new file mode 100644 index 0000000..f574dba --- /dev/null +++ b/synfig-docs/trunk/ca/steps/layers/layers.sgml @@ -0,0 +1,37 @@ + + + +Layers + In the previous tutorial, you made a +first simple animation by changing the attributes of primitive objects +such as its position, color, and size. These simple types, however, are +seldomly sufficient to create advanced characters and objects. To do so, +Synfig uses Layers. They are similar to layers known from other drawing +application such as the GIMP, for instance. + +However, Synfig is different to simple layers in at least two +respects: + + + You can organize layers into hierachical groups. + + + You can use upper layers to change the behaviour (or look) + or underlying layers. + + + +Doing so is quite easy. Let's look at a simple example. + + + + Create a new file with 0 duration. There's no need to bother + with a timeline at this point. + + + Create a simple rectangle. + + +&using.sgml; +&combining.sgml; +