X-Git-Url: https://git.pterodactylus.net/?p=synfig.git;a=blobdiff_plain;f=synfig-docs%2Ftrunk%2Fca%2Fsteps%2Fshapes.sgml;fp=synfig-docs%2Ftrunk%2Fca%2Fsteps%2Fshapes.sgml;h=0000000000000000000000000000000000000000;hp=23a46bb005dc877bff942d22db0608a430e9de03;hb=a095981e18cc37a8ecc7cd237cc22b9c10329264;hpb=9459638ad6797b8139f1e9f0715c96076dbf0890 diff --git a/synfig-docs/trunk/ca/steps/shapes.sgml b/synfig-docs/trunk/ca/steps/shapes.sgml deleted file mode 100644 index 23a46bb..0000000 --- a/synfig-docs/trunk/ca/steps/shapes.sgml +++ /dev/null @@ -1,82 +0,0 @@ - - - - Shapes - Basic primitives such as circles or -rectangles are all great, but they are pretty much geometrically -inflexible. What about shapes? To do this, we use the bline tool. - In Synfig, the construct for describing shapes is called a Bline. This -is roughly analogous to a "path" in other programs, except that it is -strictly a hermite spline. - When you click on the bline tool, you will see that the ducks from -your currently selected layer (if there was one) will disappear, but -the layer(s) will still remain selected in the Layers Dialog. This is -normal. Anything you create in the bline tool will be inserted above the -currently selected layer. Keep in mind that if you want to insert a shape -somewhere, you should select where you want to insert it before you go -into the Bline tool-changing the selection afterward will automaticly -swap you back to the normal tool. - If you take a look at the tool options dialog, you'll notice that the -first things you see are three checkboxes. Make sure that only "Fill" -AND "Outline" are checked. - First, go ahead and click on the "R" button in the lower left corner of -the FG/BG color widget in the toolbox. This will reset us back to black -and white. Also, go ahead and set the default line width (right next to -the FG/BG widget) to something nice and thick -- 10pt should do the -trick. - Clicking with your mouse in the canvas will place vertices. While you are -placing a vertex, you can drag out its tangent by dragging the mouse. Do -this over and over, and you construct a Bline. - Keep in mind, however, that during this construction, there is nothing -stopping you from just moving it if you don't like where you placed -a vertex or a tangent. Honest! If you want to remove a vertex, right -click on it and delete it. Want to split the tangents? Right click on -the tangent and hit "split tangents". Want to loop the bline? right -click on the first vertex and select "loop". - So I assume you got your first Bline laid out like you want it. That's -great. But we are still in construction mode -- the layers haven't been -created yet. There are two ways to create the layers: - - - just switch to another tool, or - - - press the "create" button at the bottom of the tool options tab - (it's the icon that looks like a gear). - - - For now, just go ahead and click on the normal tool because we - are done with the bline tool. - // Insert Figure about here - Ok, we now have a nice pretty white region with a thick black - outline. Notice that there are two layers that we have created--the - Outline and the Region. Despite the fact that they are two separate - layers, their vertices parameter has already been linked--so you - can select either one and move its ducks around and the other one - will also change. - If you want to manipulate the vertices after you have created - the layers, it is very easy to do so. Just click on one of the - layers and have at it. If you want to remove a vertex, right - click on it and hit "Remove Item (smart)". Want to insert a point - somewhere? Right click on the segment where you want to insert - something and his "Insert item (smart)". - NOTE: The only major difference between this normal editing mode - and the construction mode is in how you split the tangents--in - construction mode you right click on the tangent itself. In normal - duck editing mode, you must right click on the vertex that the - tangents are attached to. This could be considered a usability bug, - and it will be resolved at some point. - This may appear to be leading to a mess of layers. And yes, if - you aren't using the software properly, that is exactly what you - will get. But there is a way to make this more sane: Just study - the previous tutorial - One quick thing to mention before I finish up. You can change the - width of an outline at each vertex. You do this by selecting the - outline layer (NOTE: you must select the Outline Layer, the Region - Layer has no width data) and tweaking with the width ducks. By - default, these are masked. To show them, press Alt-5. Repeat to - hide them again. You can also see other things to mask via the - Canvas Menu Caret > View Menu > Mask Ducks Menu. - That should give you enough of a grasp of the software to be able - to figure out more stuff on your own. -