X-Git-Url: https://git.pterodactylus.net/?p=synfig.git;a=blobdiff_plain;f=synfig-docs%2Ftrunk%2Fen%2Fintroduction%2Fintroduction.sgml;fp=synfig-docs%2Ftrunk%2Fen%2Fintroduction%2Fintroduction.sgml;h=0000000000000000000000000000000000000000;hp=2db1360ab574127c1a3383f94a752656fa920d54;hb=a095981e18cc37a8ecc7cd237cc22b9c10329264;hpb=9459638ad6797b8139f1e9f0715c96076dbf0890 diff --git a/synfig-docs/trunk/en/introduction/introduction.sgml b/synfig-docs/trunk/en/introduction/introduction.sgml deleted file mode 100644 index 2db1360..0000000 --- a/synfig-docs/trunk/en/introduction/introduction.sgml +++ /dev/null @@ -1,52 +0,0 @@ - - - - - <acronym>Introduction</acronym> - Synfig, like most every other competent graphics program, breaks down - individual elements of a Canvas into Layers. However, it differs from other - programs in two major ways: - - - An individual layer in Synfig usually represents a single "Primitive". - ie: A single region, an outline of a region, an imported JPEG, etc... This - allows you to have a great deal of flexibility and control. It is not - uncommon for a composition to have hundreds of layers(organized into a - hierarchy for artist sanity of course). - - - A layer can not only composite information on top of the image below it, - but also distort and/or modify it in some other way. In this sense, Synfig - Layers act much like filters do in Adobe Photoshop or the GIMP. For example, - we have a Blur Layer, Radial Blur Layer, Spherical Distortion Layer, - color-correct layer, bevel layer, etc... - - - - Each layer has a set of parameters which determine how it behaves. When - you click on a layer (either in the canvas window, or in the Layer Dialog), - you will see its parameters in the Params Dialog. - - Synfig Studio has an autorecover feature. If it crashes, even if the - current file has not been saved, it will not lose more than 5 minutes of work. - At restart it will automatically prompt the user to recover the unsaved changes. - Unfortunately history isn't recovered yet. That feature comes later. - - One thing you may notice is that Synfig Studio is SLOW, making it - practically unusable on hardware that is over 3 years old. The biggest reason - for this is that all of the color calculations are done in floating point - because Synfig Studio was built from the ground up with High-Dynamic-Range - Imaging in mind. HOWEVER, this will not be the case forever. - - darco has some fairly major re-implementations and optimizations that - he plans to implement that should quite dramatically improve the performance - of Synfig on all platforms. The goal is not a 200% speed increase, it is at - least a 2000% speed increase. With the optimizations that are planned to be - implemented, we will be able to pipeline operations in such a way that this - performance improvement can be realized. It should also pave the way to hardware - acceleration using todays powerful graphics processors, which should yield - further performance improvements measurable in orders of magnitude. - - - -