Revised layer icon set. Patch by Yu Chen (jcome)
authorCarlos Lopez <genetita@gmail.com>
Wed, 3 Nov 2010 16:08:34 +0000 (17:08 +0100)
committerCarlos Lopez <genetita@gmail.com>
Wed, 3 Nov 2010 16:08:34 +0000 (17:08 +0100)
35 files changed:
synfig-studio/images/layer_blur_blur_icon.sif
synfig-studio/images/layer_blur_motion_icon.sif
synfig-studio/images/layer_blur_radial_icon.sif
synfig-studio/images/layer_distortion_curvewarp_icon.sif
synfig-studio/images/layer_distortion_insideout_icon.sif
synfig-studio/images/layer_distortion_noise_icon.sif
synfig-studio/images/layer_distortion_spherize_icon.sif
synfig-studio/images/layer_distortion_stretch_icon.sif
synfig-studio/images/layer_distortion_twirl_icon.sif
synfig-studio/images/layer_distortion_warp_icon.sif
synfig-studio/images/layer_example_filledrectangle_icon.sif
synfig-studio/images/layer_example_metaballs_icon.sif
synfig-studio/images/layer_example_simplecircle_icon.sif
synfig-studio/images/layer_fractal_julia_icon.sif
synfig-studio/images/layer_fractal_mandelbrot_icon.sif
synfig-studio/images/layer_geometry_checkerboard_icon.sif
synfig-studio/images/layer_geometry_circle_icon.sif
synfig-studio/images/layer_geometry_outline_icon.sif
synfig-studio/images/layer_geometry_polygon_icon.sif
synfig-studio/images/layer_geometry_rectangle_icon.sif
synfig-studio/images/layer_geometry_region_icon.sif
synfig-studio/images/layer_geometry_solidcolor_icon.sif
synfig-studio/images/layer_geometry_star_icon.sif
synfig-studio/images/layer_other_duplicate_icon.sif
synfig-studio/images/layer_other_importimage_icon.sif
synfig-studio/images/layer_other_plant_icon.sif
synfig-studio/images/layer_other_supersample_icon.sif
synfig-studio/images/layer_other_xorpattern_icon.sif
synfig-studio/images/layer_stylize_bevel_icon.sif
synfig-studio/images/layer_stylize_shade_icon.sif
synfig-studio/images/layer_transform_rotate_icon.sif
synfig-studio/images/layer_transform_translate_icon.sif
synfig-studio/images/layer_transform_zoom_icon.sif
synfig-studio/images/show_grid_icon.sif
synfig-studio/images/snap_grid_icon.sif

index 3738a20..7027e8e 100644 (file)
@@ -1,225 +1,8 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Blur Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <real value="5.0000000000" id="to"/>
-    <duplicate type="real" to="to" id="Index 1">
-      <from>
-        <real value="0.0000000000"/>
-      </from>
-      <step>
-        <real value="1.0000000000"/>
-      </step>
-    </duplicate>
-  </defs>
-  <layer type="region" active="true" version="0.1" desc="Circle019 Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.5000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-2.5847954750</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.4867794142"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.2337062359</x>
-                <y>0.0139259165</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0175705366</x>
-                <y>0.4894979596</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.8805663586</x>
-                <y>-0.0260595623</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0175703783</x>
-                <y>-0.5416163802</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="false" version="0.1">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Blur Icon</name>
+  <desc>Placed in Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>2.6551604271</x>
-        <y>0.3371632099</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+      <canvas end-time="5s">
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <integer value="0"/>
           </param>
           <param name="color">
-            <gradientcolor type="color">
-              <gradient>
-                <gradient>
-                  <color pos="0.159763">
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                  <color pos="1.000000">
-                    <r>0.302085</r>
-                    <g>0.302085</g>
-                    <b>0.302086</b>
-                    <a>1.000000</a>
-                  </color>
-                </gradient>
-              </gradient>
-              <index>
-                <real value="1.0000000000"/>
-              </index>
-              <loop>
-                <bool value="false"/>
-              </loop>
-            </gradientcolor>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.1418292522</x>
-                      <y>1.9795695543</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.0986099378"/>
-                      </radius>
-                      <theta>
-                        <angle value="43.726967"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.0986099378"/>
-                      </radius>
-                      <theta>
-                        <angle value="43.726967"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.1622598022</x>
-                      <y>0.3894235194</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.3100999200"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.3100999200"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
+        <layer type="radial_gradient" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.250840</r>
+                <g>0.259027</g>
+                <b>0.238828</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector guid="56D87AA79E769FD23F46A88CAE5C174E">
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-0.8020833135</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.1418292522</x>
-                      <y>1.9795695543</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.0986099378"/>
-                      </radius>
-                      <theta>
-                        <angle value="43.726967"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.0986099378"/>
-                      </radius>
-                      <theta>
-                        <angle value="43.726967"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.1622598022</x>
-                      <y>0.3894235194</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.3100999200"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.3100999200"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
+          <param name="radius">
+            <real value="0.9816616975"/>
           </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
+          <param name="loop">
+            <bool value="false"/>
           </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
+        </layer>
+        <layer type="stretch" active="false" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.8697916865</x>
+              <y>0.1302083284</y>
+            </vector>
           </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
+          <param name="center">
+            <vector guid="56D87AA79E769FD23F46A88CAE5C174E">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="blur">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>1.6436706781</x>
-        <y>-2.6973056793</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="PasteCanvas" active="true" version="0.1">
+      <canvas end-time="5s">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>0.7186456323</x>
-              <y>0.0020816422</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+              <layer type="circle" active="true" version="0.1" desc="Circle056">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.744584</r>
-                    <g>0.744584</g>
-                    <b>0.744585</b>
+                    <r>0.280124</r>
+                    <g>0.098689</g>
+                    <b>0.000023</b>
                     <a>1.000000</a>
                   </color>
                 </param>
+                <param name="radius">
+                  <real value="0.9333333447"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
                 <param name="origin">
-                  <vector guid="AB68260E1214244DBB3B3DC96BAE8610">
+                  <vector guid="18F8CF75BE094572D09748F6C6D29124">
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>0.0351379104</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
+                <param name="falloff">
                   <integer value="1"/>
                 </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="5CA1E3CFB7BCB5A229776EB7C581A9D9">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
               </layer>
-              <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
+              <layer type="circle" active="false" version="0.1" desc="Circle056">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
+                <param name="radius">
+                  <real value="0.8500000089"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
                 <param name="origin">
-                  <vector guid="AB68260E1214244DBB3B3DC96BAE8610">
+                  <vector guid="18F8CF75BE094572D09748F6C6D29124">
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>0.0351379104</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
+                <param name="falloff">
                   <integer value="1"/>
                 </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="5CA1E3CFB7BCB5A229776EB7C581A9D9">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.1947117657"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
               </layer>
-              <layer type="blur" active="true" version="0.2">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <add type="integer">
-                    <lhs>
-                      <integer value="1"/>
-                    </lhs>
-                    <rhs>
-                      <integer value="0"/>
-                    </rhs>
-                    <scalar>
-                      <real value="1.0000000000"/>
-                    </scalar>
-                  </add>
+                  <integer value="0"/>
                 </param>
-                <param name="size">
+                <param name="origin">
                   <vector>
-                    <x>0.2596156895</x>
-                    <y>0.2596156895</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="type">
-                  <integer value="1"/>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Circle056">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.244279</r>
+                          <g>0.431732</g>
+                          <b>0.721807</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.7666666731"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="18F8CF75BE094572D09748F6C6D29124">
+                          <x>0.0000000000</x>
+                          <y>0.0351379104</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="radial_gradient" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.280124</r>
+                                  <g>0.098689</g>
+                                  <b>0.000023</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.819964</r>
+                                  <g>0.493616</g>
+                                  <b>0.157281</b>
+                                  <a>1.000000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>-1.0000000000</x>
+                                <y>1.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="radius">
+                              <real value="2.8284271247"/>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="0.3000000000"/>
+            <real value="0.0000000000"/>
           </param>
           <param name="time_offset">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
+        <layer type="zoom" active="true" version="0.1">
+          <param name="amount">
+            <real value="-0.1000000000"/>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.3333333433</x>
+              <y>0.3333333433</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle056">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.9470250889"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0351379104</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="true"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
       </canvas>
     </param>
     <param name="zoom">
-      <real value="0.6000000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index f27052d..b1fdc78 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Motion Blur Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <real value="5.0000000000" id="to"/>
-    <duplicate type="real" to="to" id="Index 1" guid="C0234887057B7BF0F9AC62AC1B69ED1B">
-      <from>
-        <real value="0.0000000000"/>
-      </from>
-      <step>
-        <real value="1.0000000000"/>
-      </step>
-    </duplicate>
-  </defs>
-  <layer type="region" active="true" version="0.1" desc="Circle019 Region">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Montion Blur Icon</name>
+  <desc>Placed in Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.5000000000"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
-        <x>0.0000000000</x>
-        <y>-2.5847954750</y>
+        <x>0.1197916642</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.012697</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector guid="D1A76EA73224833717EA3A2840BC8670">
+              <x>0.2343750000</x>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="0.9816616975"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.6145833731</x>
+              <y>0.1302083284</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector guid="D1A76EA73224833717EA3A2840BC8670">
+              <x>0.2343750000</x>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000000015</x>
+              <y>0.1000000015</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="feather">
-      <real value="0.4867794142"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="winding_style">
-      <integer value="0"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.8454256058</x>
-                <y>-0.0260592941</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0175705366</x>
-                <y>0.4894979596</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.8805663586</x>
-                <y>-0.0260595623</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0175703783</x>
-                <y>-0.5416163802</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="montion blur">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>0.6814911366</x>
-        <y>-1.5252420902</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+      <canvas>
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <scale type="real" scalar=":Index 1">
-              <link>
-                <real value="0.2000000000"/>
-              </link>
-            </scale>
+            <real value="0.3000000119"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
           <param name="origin">
             <vector>
-              <x>2.2716372013</x>
-              <y>3.4074556828</y>
+              <x>-1.0416666269</x>
+              <y>-0.8125000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="PasteCanvas" active="true" version="0.1">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="canvas">
                   <canvas>
-                    <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+                    <layer type="circle" active="true" version="0.1" desc="Circle056">
                       <param name="z_depth">
                         <real value="0.0000000000"/>
                       </param>
                         <integer value="0"/>
                       </param>
                       <param name="color">
-                        <gradientcolor type="color">
-                          <gradient>
-                            <gradient>
-                              <color pos="0.159763">
-                                <r>1.000000</r>
-                                <g>1.000000</g>
-                                <b>1.000000</b>
-                                <a>1.000000</a>
-                              </color>
-                              <color pos="1.000000">
-                                <r>0.302085</r>
-                                <g>0.302085</g>
-                                <b>0.302086</b>
-                                <a>1.000000</a>
-                              </color>
-                            </gradient>
-                          </gradient>
-                          <index>
-                            <scale type="real" scalar=":Index 1">
-                              <link>
-                                <reciprocal type="real" link=":to">
-                                  <epsilon>
-                                    <real value="0.0000010000"/>
-                                  </epsilon>
-                                  <infinite>
-                                    <real value="999999.0000000000"/>
-                                  </infinite>
-                                </reciprocal>
-                              </link>
-                            </scale>
-                          </index>
-                          <loop>
-                            <bool value="false"/>
-                          </loop>
-                        </gradientcolor>
+                        <color guid="00ED5BEDACA147195A47B86D80BB1361">
+                          <r>0.280124</r>
+                          <g>0.098689</g>
+                          <b>0.000023</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.9333333447"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
                       </param>
                       <param name="origin">
-                        <vector>
+                        <vector guid="D883E4E413CEE821DF5A8974FAFB2C81">
                           <x>0.0000000000</x>
-                          <y>0.0000000000</y>
+                          <y>0.0351379104</y>
                         </vector>
                       </param>
                       <param name="invert">
                         <bool value="false"/>
                       </param>
-                      <param name="antialias">
-                        <bool value="true"/>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="false" version="0.1" desc="Circle056">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.8500000089"/>
                       </param>
                       <param name="feather">
                         <real value="0.0000000000"/>
                       </param>
-                      <param name="blurtype">
+                      <param name="origin">
+                        <vector guid="D883E4E413CEE821DF5A8974FAFB2C81">
+                          <x>0.0000000000</x>
+                          <y>0.0351379104</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
                         <integer value="1"/>
                       </param>
-                      <param name="winding_style">
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
                         <integer value="0"/>
                       </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="true">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-2.1418292522</x>
-                                  <y>1.9795695543</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="3.0986099378"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="43.726967"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="3.0986099378"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="43.726967"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.1622598022</x>
-                                  <y>0.3894235194</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="3.3100999200"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="3.3100999200"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="circle" active="true" version="0.1" desc="Circle056">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.244279</r>
+                                <g>0.431732</g>
+                                <b>0.721807</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.7666666731"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector guid="D883E4E413CEE821DF5A8974FAFB2C81">
+                                <x>0.0000000000</x>
+                                <y>0.0351379104</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="PasteCanvas" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="canvas">
+                              <canvas>
+                                <layer type="radial_gradient" active="true" version="0.1">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="0"/>
+                                  </param>
+                                  <param name="gradient">
+                                    <gradient guid="F147D31B05FC8D4A1E8397AB8CF7413E">
+                                      <color pos="0.000000">
+                                        <r>0.541798</r>
+                                        <g>0.208360</g>
+                                        <b>0.002586</b>
+                                        <a>1.000000</a>
+                                      </color>
+                                      <color pos="1.000000">
+                                        <r>0.819964</r>
+                                        <g>0.493616</g>
+                                        <b>0.157281</b>
+                                        <a>1.000000</a>
+                                      </color>
+                                    </gradient>
+                                  </param>
+                                  <param name="center">
+                                    <vector>
+                                      <x>-1.0000000000</x>
+                                      <y>1.0000000000</y>
+                                    </vector>
+                                  </param>
+                                  <param name="radius">
+                                    <real value="2.8284271247"/>
+                                  </param>
+                                  <param name="loop">
+                                    <bool value="false"/>
+                                  </param>
+                                  <param name="zigzag">
+                                    <bool value="false"/>
+                                  </param>
+                                </layer>
+                              </canvas>
+                            </param>
+                            <param name="zoom">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="time_offset">
+                              <time value="0s"/>
+                            </param>
+                            <param name="children_lock">
+                              <bool value="false" static="true"/>
+                            </param>
+                            <param name="focus">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
                       </param>
                     </layer>
                   </canvas>
                 </param>
                 <param name="zoom">
-                  <real value="-0.8000000000"/>
+                  <real value="0.0000000000"/>
                 </param>
                 <param name="time_offset">
                   <time value="0s"/>
                 </param>
                 <param name="children_lock">
-                  <bool value="false"/>
+                  <bool value="false" static="true"/>
                 </param>
                 <param name="focus">
                   <vector>
                   </vector>
                 </param>
               </layer>
-              <layer type="PasteCanvas" active="true" version="0.1">
+              <layer type="zoom" active="true" version="0.1">
+                <param name="amount">
+                  <real value="-0.4000000000"/>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.6804003716</x>
+                    <y>0.6915735602</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.6000000238"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.3229166567</x>
+              <y>-0.2395833433</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="canvas">
                   <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
+                    <layer type="circle" active="true" version="0.1" desc="Circle056">
                       <param name="z_depth">
                         <real value="0.0000000000"/>
                       </param>
                         <integer value="0"/>
                       </param>
                       <param name="color">
-                        <color>
-                          <r>0.000000</r>
-                          <g>0.000000</g>
-                          <b>0.000000</b>
+                        <color guid="00ED5BEDACA147195A47B86D80BB1361">
+                          <r>0.280124</r>
+                          <g>0.098689</g>
+                          <b>0.000023</b>
                           <a>1.000000</a>
                         </color>
                       </param>
+                      <param name="radius">
+                        <real value="0.9333333447"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
                       <param name="origin">
-                        <vector>
+                        <vector guid="5CA2DF91189862FC8965F7C7279D2647">
                           <x>0.0000000000</x>
-                          <y>0.0000000000</y>
+                          <y>0.0351379104</y>
                         </vector>
                       </param>
                       <param name="invert">
                         <bool value="false"/>
                       </param>
-                      <param name="antialias">
-                        <bool value="true"/>
+                      <param name="falloff">
+                        <integer value="1"/>
                       </param>
-                      <param name="feather">
+                    </layer>
+                    <layer type="circle" active="false" version="0.1" desc="Circle056">
+                      <param name="z_depth">
                         <real value="0.0000000000"/>
                       </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
                       </param>
-                      <param name="winding_style">
+                      <param name="blend_method">
                         <integer value="0"/>
                       </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="true">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-2.1418292522</x>
-                                  <y>1.9795695543</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="3.0986099378"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="43.726967"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="3.0986099378"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="43.726967"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.1622598022</x>
-                                  <y>0.3894235194</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="3.3100999200"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="3.3100999200"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1947117657"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
                       </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
+                      <param name="radius">
+                        <real value="0.8500000089"/>
                       </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
                       </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
+                      <param name="origin">
+                        <vector guid="5CA2DF91189862FC8965F7C7279D2647">
+                          <x>0.0000000000</x>
+                          <y>0.0351379104</y>
+                        </vector>
                       </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
+                      <param name="invert">
+                        <bool value="false"/>
                       </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
+                      <param name="falloff">
+                        <integer value="1"/>
                       </param>
                     </layer>
-                    <layer type="blur" active="false" version="0.2">
+                    <layer type="PasteCanvas" active="true" version="0.1">
                       <param name="z_depth">
                         <real value="0.0000000000"/>
                       </param>
                       <param name="amount">
-                        <scale type="real" scalar=":Index 1">
-                          <link>
-                            <real value="2.0000000000"/>
-                          </link>
-                        </scale>
+                        <real value="1.0000000000"/>
                       </param>
                       <param name="blend_method">
                         <integer value="0"/>
                       </param>
-                      <param name="size">
+                      <param name="origin">
                         <vector>
-                          <x>0.1000000015</x>
-                          <y>0.1000000015</y>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
                         </vector>
                       </param>
-                      <param name="type">
-                        <integer value="3"/>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="circle" active="true" version="0.1" desc="Circle056">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.244279</r>
+                                <g>0.431732</g>
+                                <b>0.721807</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.7666666731"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector guid="5CA2DF91189862FC8965F7C7279D2647">
+                                <x>0.0000000000</x>
+                                <y>0.0351379104</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="PasteCanvas" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="canvas">
+                              <canvas>
+                                <layer type="radial_gradient" active="true" version="0.1">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="0"/>
+                                  </param>
+                                  <param name="gradient">
+                                    <gradient guid="F147D31B05FC8D4A1E8397AB8CF7413E">
+                                      <color pos="0.000000">
+                                        <r>0.541798</r>
+                                        <g>0.208360</g>
+                                        <b>0.002586</b>
+                                        <a>1.000000</a>
+                                      </color>
+                                      <color pos="1.000000">
+                                        <r>0.819964</r>
+                                        <g>0.493616</g>
+                                        <b>0.157281</b>
+                                        <a>1.000000</a>
+                                      </color>
+                                    </gradient>
+                                  </param>
+                                  <param name="center">
+                                    <vector>
+                                      <x>-1.0000000000</x>
+                                      <y>1.0000000000</y>
+                                    </vector>
+                                  </param>
+                                  <param name="radius">
+                                    <real value="2.8284271247"/>
+                                  </param>
+                                  <param name="loop">
+                                    <bool value="false"/>
+                                  </param>
+                                  <param name="zigzag">
+                                    <bool value="false"/>
+                                  </param>
+                                </layer>
+                              </canvas>
+                            </param>
+                            <param name="zoom">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="time_offset">
+                              <time value="0s"/>
+                            </param>
+                            <param name="children_lock">
+                              <bool value="false" static="true"/>
+                            </param>
+                            <param name="focus">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
                       </param>
                     </layer>
                   </canvas>
                 </param>
                 <param name="zoom">
-                  <real value="-0.8000000000"/>
+                  <real value="0.0000000000"/>
                 </param>
                 <param name="time_offset">
                   <time value="0s"/>
                 </param>
                 <param name="children_lock">
-                  <bool value="false"/>
+                  <bool value="false" static="true"/>
                 </param>
                 <param name="focus">
                   <vector>
                   </vector>
                 </param>
               </layer>
-              <layer type="rotate" active="false" version="0.1">
-                <param name="origin">
+              <layer type="zoom" active="true" version="0.1">
+                <param name="amount">
+                  <real value="-0.4000000000"/>
+                </param>
+                <param name="center">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="amount">
-                  <scale type="angle" scalar=":Index 1">
-                    <link>
-                      <scale type="angle">
-                        <link>
-                          <angle value="-360.000000"/>
-                        </link>
-                        <scalar>
-                          <reciprocal type="real" link=":to">
-                            <epsilon>
-                              <real value="0.0000010000"/>
-                            </epsilon>
-                            <infinite>
-                              <real value="999999.0000000000"/>
-                            </infinite>
-                          </reciprocal>
-                        </scalar>
-                      </scale>
-                    </link>
-                  </scale>
-                </param>
               </layer>
               <layer type="translate" active="true" version="0.1">
                 <param name="origin">
-                  <scale type="vector" scalar=":Index 1">
-                    <link>
-                      <vector>
-                        <x>-0.1810333580</x>
-                        <y>-0.2081822902</y>
-                      </vector>
-                    </link>
-                  </scale>
+                  <vector>
+                    <x>0.2942272127</x>
+                    <y>0.3109869659</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <scale type="real" scalar=":Index 1">
-              <link>
-                <real value="0.2900000000"/>
-              </link>
-            </scale>
+            <real value="0.0000000000"/>
           </param>
           <param name="time_offset">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
-              <x>-0.8112990260</x>
+              <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
         </layer>
-        <layer type="duplicate" active="true" version="0.1">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="index" use=":Index 1"/>
+          <param name="origin">
+            <vector>
+              <x>0.4166666567</x>
+              <y>0.3906250000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Circle056">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="00ED5BEDACA147195A47B86D80BB1361">
+                          <r>0.280124</r>
+                          <g>0.098689</g>
+                          <b>0.000023</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.9333333447"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="C4D983382D7FA9948275C6E4AFDADCF4">
+                          <x>0.0000000000</x>
+                          <y>0.0351379104</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="circle" active="false" version="0.1" desc="Circle056">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.170138</r>
+                                <g>0.353741</g>
+                                <b>0.632043</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.8500000089"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector guid="C4D983382D7FA9948275C6E4AFDADCF4">
+                                <x>0.0000000000</x>
+                                <y>0.0351379104</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="linear_gradient" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="p1">
+                              <vector>
+                                <x>-0.6215935946</x>
+                                <y>0.5982838869</y>
+                              </vector>
+                            </param>
+                            <param name="p2">
+                              <vector>
+                                <x>0.6604432464</x>
+                                <y>-0.5205846429</y>
+                              </vector>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.859174</r>
+                                  <g>0.859174</g>
+                                  <b>0.843370</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.819964</r>
+                                  <g>0.493616</g>
+                                  <b>0.157281</b>
+                                  <a>1.000000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="circle" active="true" version="0.1" desc="Circle056">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.244279</r>
+                                <g>0.431732</g>
+                                <b>0.721807</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.7666666731"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector guid="C4D983382D7FA9948275C6E4AFDADCF4">
+                                <x>0.0000000000</x>
+                                <y>0.0351379104</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="PasteCanvas" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="canvas">
+                              <canvas>
+                                <layer type="radial_gradient" active="true" version="0.1">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="0"/>
+                                  </param>
+                                  <param name="gradient">
+                                    <gradient guid="F147D31B05FC8D4A1E8397AB8CF7413E">
+                                      <color pos="0.000000">
+                                        <r>0.541798</r>
+                                        <g>0.208360</g>
+                                        <b>0.002586</b>
+                                        <a>1.000000</a>
+                                      </color>
+                                      <color pos="1.000000">
+                                        <r>0.819964</r>
+                                        <g>0.493616</g>
+                                        <b>0.157281</b>
+                                        <a>1.000000</a>
+                                      </color>
+                                    </gradient>
+                                  </param>
+                                  <param name="center">
+                                    <vector>
+                                      <x>-1.0000000000</x>
+                                      <y>1.0000000000</y>
+                                    </vector>
+                                  </param>
+                                  <param name="radius">
+                                    <real value="2.8284271247"/>
+                                  </param>
+                                  <param name="loop">
+                                    <bool value="false"/>
+                                  </param>
+                                  <param name="zigzag">
+                                    <bool value="false"/>
+                                  </param>
+                                </layer>
+                              </canvas>
+                            </param>
+                            <param name="zoom">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="time_offset">
+                              <time value="0s"/>
+                            </param>
+                            <param name="children_lock">
+                              <bool value="false" static="true"/>
+                            </param>
+                            <param name="focus">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="zoom" active="true" version="0.1">
+                <param name="amount">
+                  <real value="-0.4000000000"/>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-0.1564245820</x>
+                    <y>-0.1564245820</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
       </canvas>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index ddc65b5..105185b 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Radial Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Radial Blur Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
-    <real value="5.0000000000" id="to"/>
-    <duplicate type="real" to="to" id="Index 1">
-      <from>
-        <real value="0.0000000000"/>
-      </from>
-      <step>
-        <real value="1.0000000000"/>
-      </step>
-    </duplicate>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
   </defs>
-  <layer type="region" active="true" version="0.1" desc="Circle019 Region">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.5000000000"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
-        <x>0.0000000000</x>
-        <y>-2.5847954750</y>
+        <x>0.0260416660</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
+    <param name="canvas">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle111&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>0.317919</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1736111108"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1481674314</x>
+                      <y>-1.0615165234</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7822918784"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7822918784"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7348863482</x>
+                      <y>-1.0074973106</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2144450428"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2144450428"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="radial_blur" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.6906144619</x>
+              <y>-0.9126860499</y>
+            </vector>
+          </param>
+          <param name="size">
+            <real value="0.4218915607"/>
+          </param>
+          <param name="fade_out">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.8782051206</x>
+              <y>0.1518429518</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector guid="3932F399D50014C71954B55ABEA98F38">
+              <x>-0.4939903915</x>
+              <y>-0.9138621688</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="feather">
-      <real value="0.4867794142"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="winding_style">
-      <integer value="0"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.6610608101</x>
-                <y>-0.0762652457</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0175705366</x>
-                <y>0.4894979596</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.8805663586</x>
-                <y>-0.0260595623</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0175703783</x>
-                <y>-0.5416163802</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="radial blur">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>2.6935126781</x>
-        <y>-2.7259645462</y>
+        <x>-0.1510416716</x>
+        <y>-0.1197916642</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="PasteCanvas" active="true" version="0.1">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
+              <layer type="circle" active="true" version="0.1" desc="Circle056">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.280124</r>
+                    <g>0.098689</g>
+                    <b>0.000023</b>
                     <a>1.000000</a>
                   </color>
                 </param>
+                <param name="radius">
+                  <real value="0.9333333447"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
                 <param name="origin">
-                  <vector guid="AB68260E1214244DBB3B3DC96BAE8610">
+                  <vector guid="7712464BF57FCE67F6855520D6270952">
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>0.0351379104</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
+                <param name="falloff">
                   <integer value="1"/>
                 </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="5CA1E3CFB7BCB5A229776EB7C581A9D9">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.3894235314"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+              <layer type="circle" active="false" version="0.1" desc="Circle056">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.860658</r>
-                    <g>0.860658</g>
-                    <b>0.860659</b>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
+                <param name="radius">
+                  <real value="0.8500000089"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
                 <param name="origin">
-                  <vector guid="AB68260E1214244DBB3B3DC96BAE8610">
+                  <vector guid="7712464BF57FCE67F6855520D6270952">
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>0.0351379104</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
+                <param name="falloff">
                   <integer value="1"/>
                 </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="5CA1E3CFB7BCB5A229776EB7C581A9D9">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
               </layer>
-              <layer type="radial_blur" active="true" version="0.1">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="origin">
                   <vector>
-                    <x>-0.1781001389</x>
-                    <y>0.0890500173</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="size">
-                  <real value="0.3225530588"/>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Circle056">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.819964</r>
+                          <g>0.493616</g>
+                          <b>0.157281</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.7666666731"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="7712464BF57FCE67F6855520D6270952">
+                          <x>0.0000000000</x>
+                          <y>0.0351379104</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas xres="2952.755900" yres="2952.755900">
+                          <layer type="radial_gradient" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.280124</r>
+                                  <g>0.098689</g>
+                                  <b>0.000023</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.819964</r>
+                                  <g>0.493616</g>
+                                  <b>0.157281</b>
+                                  <a>1.000000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>-1.0000000000</x>
+                                <y>1.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="radius">
+                              <real value="2.8284271247"/>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="fade_out">
-                  <bool value="false"/>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
+        <layer type="zoom" active="true" version="0.1">
+          <param name="amount">
+            <real value="-0.3500000000"/>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="radial_blur" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.4237091541</x>
+              <y>-0.3552913964</y>
+            </vector>
+          </param>
+          <param name="size">
+            <real value="0.4788204179"/>
+          </param>
+          <param name="fade_out">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle056">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.8907954343"/>
+          </param>
+          <param name="feather">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.1510416716</x>
+              <y>0.1596587747</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="true"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
       </canvas>
     </param>
     <param name="zoom">
-      <real value="0.6000000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.3000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1889250875</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index 01f4d11..a2b85b3 100644 (file)
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
+      <canvas view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="outline" active="true" version="0.2" desc="wing">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="color">
             <color>
-              <r>0.013061</r>
-              <g>0.013061</g>
-              <b>0.013061</b>
+              <r>0.378676</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.3156199455</x>
-                      <y>2.8812077045</y>
+                      <x>-1.4183969498</x>
+                      <y>2.9708414078</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="9.7751856675"/>
+                        <real value="10.1505301464"/>
                       </radius>
                       <theta>
                         <angle value="-87.271523"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="9.7751856675"/>
+                        <real value="10.1505301464"/>
                       </radius>
                       <theta>
                         <angle value="-87.271523"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>3.9249331951</x>
-                      <y>-2.1488459110</y>
+                      <x>4.0233812332</x>
+                      <y>-2.2523548603</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="13.0483219526"/>
+                        <real value="13.5493475586"/>
                       </radius>
                       <theta>
                         <angle value="0.034663"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="13.0483219526"/>
+                        <real value="13.5493475586"/>
                       </radius>
                       <theta>
                         <angle value="0.034663"/>
             </bline>
           </param>
           <param name="width">
-            <real value="0.3894235314"/>
+            <real value="0.5070618898"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
             <bool value="true"/>
           </param>
         </layer>
+        <layer type="bevel" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="color1">
+            <color>
+              <r>0.867136</r>
+              <g>0.017936</g>
+              <b>0.017936</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="color2">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="angle">
+            <angle value="80.000000"/>
+          </param>
+          <param name="depth">
+            <real value="0.2000000000"/>
+          </param>
+          <param name="softness">
+            <real value="0.1000000000"/>
+          </param>
+          <param name="use_luma">
+            <bool value="false"/>
+          </param>
+          <param name="solid">
+            <bool value="false"/>
+          </param>
+        </layer>
         <layer type="PasteCanvas" active="true" version="0.1" desc="shape">
           <param name="z_depth">
             <real value="0.0000000000"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.0842697620</x>
-                            <y>-0.0235736556</y>
+                            <x>-2.0901489258</x>
+                            <y>-0.0503522083</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.8823426591"/>
+                              <real value="1.9546203008"/>
                             </radius>
                             <theta>
                               <angle value="137.178131"/>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.8823426591"/>
+                              <real value="1.9546203008"/>
                             </radius>
                             <theta>
                               <angle value="137.178131"/>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.6106891632</x>
-                            <y>2.6582198143</y>
+                            <x>-2.6367816925</x>
+                            <y>2.7344160080</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.0986099378"/>
+                              <real value="3.2175894132"/>
                             </radius>
                             <theta>
                               <angle value="43.726967"/>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.0986099378"/>
+                              <real value="3.2175894132"/>
                             </radius>
                             <theta>
                               <angle value="43.726967"/>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-1.2663369179</x>
-                            <y>1.0812274218</y>
+                            <x>-1.2408094406</x>
+                            <y>1.0968706608</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.1271013856"/>
+                              <real value="3.2471750534"/>
                             </radius>
                             <theta>
                               <angle value="-40.815083"/>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.1271013856"/>
+                              <real value="3.2471750534"/>
                             </radius>
                             <theta>
                               <angle value="-40.815083"/>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6020548940</x>
-                            <y>-0.1326487660</y>
+                            <x>0.6993243694</x>
+                            <y>-0.1636155546</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.5113766885"/>
+                              <real value="2.6078077689"/>
                             </radius>
                             <theta>
                               <angle value="-99.865814"/>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.5113766885"/>
+                              <real value="2.6078077689"/>
                             </radius>
                             <theta>
                               <angle value="-99.865814"/>
                   <integer value="0"/>
                 </param>
                 <param name="color">
-                  <gradientcolor type="color">
-                    <gradient>
-                      <gradient>
-                        <color pos="0.159763">
-                          <r>1.000000</r>
-                          <g>1.000000</g>
-                          <b>1.000000</b>
-                          <a>1.000000</a>
-                        </color>
-                        <color pos="1.000000">
-                          <r>0.302085</r>
-                          <g>0.302085</g>
-                          <b>0.302086</b>
-                          <a>1.000000</a>
-                        </color>
-                      </gradient>
-                    </gradient>
-                    <index>
-                      <real value="0.6000000000"/>
-                    </index>
-                    <loop>
-                      <bool value="false"/>
-                    </loop>
-                  </gradientcolor>
+                  <color>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
+                    <a>1.000000</a>
+                  </color>
                 </param>
                 <param name="origin">
                   <vector>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.0842697620</x>
-                            <y>-0.0235736556</y>
+                            <x>-2.0901489258</x>
+                            <y>-0.0503522083</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.8823426591"/>
+                              <real value="1.9546203008"/>
                             </radius>
                             <theta>
                               <angle value="137.178131"/>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.8823426591"/>
+                              <real value="1.9546203008"/>
                             </radius>
                             <theta>
                               <angle value="137.178131"/>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.6106891632</x>
-                            <y>2.6582198143</y>
+                            <x>-2.6367816925</x>
+                            <y>2.7344160080</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.0986099378"/>
+                              <real value="3.2175894132"/>
                             </radius>
                             <theta>
                               <angle value="43.726967"/>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.0986099378"/>
+                              <real value="3.2175894132"/>
                             </radius>
                             <theta>
                               <angle value="43.726967"/>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-1.2663369179</x>
-                            <y>1.0812274218</y>
+                            <x>-1.2408094406</x>
+                            <y>1.0968706608</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.1271013856"/>
+                              <real value="3.2471750534"/>
                             </radius>
                             <theta>
                               <angle value="-40.815083"/>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.1271013856"/>
+                              <real value="3.2471750534"/>
                             </radius>
                             <theta>
                               <angle value="-40.815083"/>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6020548940</x>
-                            <y>-0.1326487660</y>
+                            <x>0.6993243694</x>
+                            <y>-0.1636155546</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.5113766885"/>
+                              <real value="2.6078077689"/>
                             </radius>
                             <theta>
                               <angle value="-99.865814"/>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.5113766885"/>
+                              <real value="2.6078077689"/>
                             </radius>
                             <theta>
                               <angle value="-99.865814"/>
index fe2deef..489c8a0 100644 (file)
     </param>
     <param name="color">
       <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
+        <r>0.170138</r>
+        <g>0.353741</g>
+        <b>0.632043</b>
         <a>1.000000</a>
       </color>
     </param>
     </param>
     <param name="color">
       <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
+        <r>0.010398</r>
+        <g>0.065754</g>
+        <b>0.246800</b>
         <a>1.000000</a>
       </color>
     </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.030257</r>
+              <g>0.130352</g>
+              <b>0.378676</b>
               <a>1.000000</a>
             </color>
           </param>
             <integer value="0"/>
           </param>
           <param name="color">
-            <gradientcolor type="color">
-              <gradient>
-                <gradient>
-                  <color pos="0.159763">
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                  <color pos="1.000000">
-                    <r>0.302085</r>
-                    <g>0.302085</g>
-                    <b>0.302086</b>
-                    <a>1.000000</a>
-                  </color>
-                </gradient>
-              </gradient>
-              <index>
-                <real value="1.0000000000"/>
-              </index>
-              <loop>
-                <bool value="false"/>
-              </loop>
-            </gradientcolor>
+            <color>
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
+              <a>1.000000</a>
+            </color>
           </param>
           <param name="origin">
             <vector>
index 4edd310..cf0e5a3 100644 (file)
           </param>
           <param name="color">
             <color>
-              <r>0.302085</r>
-              <g>0.302085</g>
-              <b>0.302086</b>
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
               <a>1.000000</a>
             </color>
           </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <bool value="true"/>
                 </param>
               </layer>
-              <layer type="blur" active="false" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.4867794216</x>
-                    <y>0.4867794216</y>
-                  </vector>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-              </layer>
             </canvas>
           </param>
           <param name="zoom">
index 590f6bc..fa1016b 100644 (file)
           </param>
           <param name="color">
             <color>
-              <r>0.302085</r>
-              <g>0.302085</g>
-              <b>0.302086</b>
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
               <a>1.000000</a>
             </color>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
               <a>1.000000</a>
             </color>
           </param>
       </vector>
     </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="tail007 Outline">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
-        <x>-0.3140512407</x>
-        <y>0.6281024814</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.2930579185</x>
-                <y>0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000001002</x>
-                <y>2.2930579185</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.2930579185</x>
-                <y>-0.0000002005</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000273</x>
-                <y>-2.2930579185</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2596156876"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="tail007 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.378676</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.3140512407</x>
+              <y>0.6281024814</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.2930579185</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000001002</x>
+                      <y>2.2930579185</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.2930579185</x>
+                      <y>-0.0000002005</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000273</x>
+                      <y>-2.2930579185</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3750000109"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="bevel" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="color1">
+            <color>
+              <r>0.867136</r>
+              <g>0.017936</g>
+              <b>0.017936</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="color2">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="angle">
+            <angle value="90.000000"/>
+          </param>
+          <param name="depth">
+            <real value="0.2000000000"/>
+          </param>
+          <param name="softness">
+            <real value="0.1000000000"/>
+          </param>
+          <param name="use_luma">
+            <bool value="false"/>
+          </param>
+          <param name="solid">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="expand">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
   <layer type="zoom" active="true" version="0.1">
index f199014..2d3b46a 100644 (file)
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.302085</r>
-                    <g>0.302085</g>
-                    <b>0.302086</b>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
index 4f86f4a..52776f8 100644 (file)
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.302085</r>
-                    <g>0.302085</g>
-                    <b>0.302086</b>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
index b04cdbe..aa312e7 100644 (file)
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.302085</r>
-                    <g>0.302085</g>
-                    <b>0.302086</b>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
+                            <x>-2.0364546776</x>
+                            <y>1.9096546173</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.0986099378"/>
+                              <real value="3.0711269672"/>
                             </radius>
                             <theta>
-                              <angle value="43.726967"/>
+                              <angle value="43.653519"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.0986099378"/>
+                              <real value="3.0711269672"/>
                             </radius>
                             <theta>
-                              <angle value="43.726967"/>
+                              <angle value="43.653519"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
+                            <x>-0.1572618932</x>
+                            <y>0.3870273829</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.3100999200"/>
+                              <real value="3.2880303016"/>
                             </radius>
                             <theta>
-                              <angle value="-90.000000"/>
+                              <angle value="-90.159096"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.3100999200"/>
+                              <real value="3.2880303016"/>
                             </radius>
                             <theta>
-                              <angle value="-90.000000"/>
+                              <angle value="-90.159096"/>
                             </theta>
                           </radial_composite>
                         </t2>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
+                            <x>-2.0364546776</x>
+                            <y>1.9096546173</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.0986099378"/>
+                              <real value="3.0711269672"/>
                             </radius>
                             <theta>
-                              <angle value="43.726967"/>
+                              <angle value="43.653519"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.0986099378"/>
+                              <real value="3.0711269672"/>
                             </radius>
                             <theta>
-                              <angle value="43.726967"/>
+                              <angle value="43.653519"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
+                            <x>-0.1572618932</x>
+                            <y>0.3870273829</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.3100999200"/>
+                              <real value="3.2880303016"/>
                             </radius>
                             <theta>
-                              <angle value="-90.000000"/>
+                              <angle value="-90.159096"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.3100999200"/>
+                              <real value="3.2880303016"/>
                             </radius>
                             <theta>
-                              <angle value="-90.000000"/>
+                              <angle value="-90.159096"/>
                             </theta>
                           </radial_composite>
                         </t2>
       </bline>
     </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="wing004 Outline">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
-        <x>-0.0069373939</x>
-        <y>0.1176462173</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.9207708836</x>
-                <y>2.8682041168</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.1056759357</x>
-                <y>1.9066644907</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1622598047"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="wing004 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.378676</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.0069373939</x>
+              <y>0.1176462173</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.9207708836</x>
+                      <y>2.8682041168</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.1056759357</x>
+                      <y>1.9066644907</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3125000091"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="wing005 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.378676</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.0069373939</x>
+              <y>-0.1597209573</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.4015407562</x>
+                      <y>-1.4587239027</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6587502360</x>
+                      <y>-1.9995899200</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3125000091"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="bevel" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="color1">
+            <color>
+              <r>0.867136</r>
+              <g>0.017936</g>
+              <b>0.017936</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="color2">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="angle">
+            <angle value="100.000000"/>
+          </param>
+          <param name="depth">
+            <real value="0.2000000000"/>
+          </param>
+          <param name="softness">
+            <real value="0.1000000000"/>
+          </param>
+          <param name="use_luma">
+            <bool value="false"/>
+          </param>
+          <param name="solid">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="wing005 Outline">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="origin">
+    <param name="focus">
       <vector>
-        <x>-0.0069373939</x>
-        <y>-0.1597209573</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.4015407562</x>
-                <y>-1.4587239027</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.6587502360</x>
-                <y>-1.9995899200</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1622598047"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
   <layer type="zoom" active="true" version="0.1">
     <param name="amount">
index 6274048..f681fae 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Rectangle Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>-0.0507061891</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="linear_gradient" active="true" version="0.0">
+      <canvas>
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="p1">
-            <vector>
-              <x>-0.6323263645</x>
-              <y>7.7884917259</y>
-            </vector>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine117 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>0.700000</a>
+            </color>
           </param>
-          <param name="p2">
+          <param name="origin">
             <vector>
-              <x>-0.3517891169</x>
-              <y>-2.5961844921</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
+          <param name="invert">
             <bool value="false"/>
           </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="antialias">
+            <bool value="true"/>
           </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.6927909851</x>
-              <y>2.8879861832</y>
-            </vector>
+          <param name="feather">
+            <real value="0.1000000069"/>
           </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6927909851</x>
-              <y>-2.3365437984</y>
-            </vector>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.7481141090</x>
-              <y>-2.5207901001</y>
-            </vector>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.7473614216</x>
-              <y>-2.5212490559</y>
-            </vector>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8307185173</x>
+                      <y>-0.7682205439</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8204998970</x>
+                      <y>-0.7682205439</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
-          <param name="dest_br">
-            <vector>
-              <x>3.2120192051</x>
-              <y>-3.1153881550</y>
-            </vector>
+          <param name="width">
+            <real value="0.1250000036"/>
           </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.2972397804</x>
-              <y>-3.1153917313</y>
-            </vector>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
           </param>
-          <param name="clip">
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
             <bool value="true"/>
           </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.2596159875</y>
+        <y>0.0416666679</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="region" active="true" version="0.1" desc="Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="point1">
-            <vector>
-              <x>-2.7475929260</x>
-              <y>2.6462929249</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>2.7471959591</x>
-              <y>-2.8485701084</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="point1">
-                  <vector>
-                    <x>-2.1379981041</x>
-                    <y>2.0366981030</y>
-                  </vector>
-                </param>
-                <param name="point2">
-                  <vector>
-                    <x>2.1196720600</x>
-                    <y>-2.2031168938</y>
-                  </vector>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-2.2052989006</x>
-                    <y>-0.9588571191</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>2.2052989006</x>
-                    <y>-0.9588571191</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.793110</r>
-                      <g>0.793110</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.612066</r>
-                      <g>0.612066</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
+          <param name="invert">
+            <bool value="false"/>
           </param>
-          <param name="zoom">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="children_lock">
-            <bool value="false"/>
+          <param name="winding_style">
+            <integer value="1"/>
           </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8619831204</x>
+                      <y>-0.8619831204</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8619831204</x>
+                      <y>-0.8619831204</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8619831204</x>
+                      <y>0.8619831204</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8619831204</x>
+                      <y>0.8619831204</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
+        <layer type="region" active="true" version="0.1" desc="Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>-0.1014123783</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="invert">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.5961599350</x>
-                      <y>-2.5961599350</y>
+                      <x>-0.7711578608</x>
+                      <y>-0.7711578608</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-90.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.5961599350</x>
-                      <y>-2.5961599350</y>
+                      <x>0.7711578608</x>
+                      <y>-0.7711578608</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-270.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.5961599350</x>
-                      <y>2.5961599350</y>
+                      <x>0.7711578608</x>
+                      <y>0.7711578608</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="180.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.5961599350</x>
-                      <y>2.5961599350</y>
+                      <x>-0.7711578608</x>
+                      <y>0.7711578608</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-180.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-90.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
               </entry>
             </bline>
           </param>
-          <param name="width">
-            <real value="0.3042371402"/>
-          </param>
-          <param name="expand">
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
+          <param name="blend_method">
+            <integer value="0"/>
           </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6854736209</x>
+                            <y>-0.6854736209</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6854736209</x>
+                            <y>-0.6854736209</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6854736209</x>
+                            <y>0.6854736209</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6854736209</x>
+                            <y>0.6854736209</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>0.9583333135</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="2.8284271247"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index a9fed0e..7c465c5 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Example MetaBalls Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
+<canvas version="0.7" width="24" height="24" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Metaballs Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
-    <real value="5.0000000000" id="to"/>
-    <duplicate type="real" to="to" id="Index 1">
-      <from>
-        <real value="0.0000000000"/>
-      </from>
-      <step>
-        <real value="1.0000000000"/>
-      </step>
-    </duplicate>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
   </defs>
-  <layer type="region" active="true" version="0.1" desc="Circle019 Region">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.4000000060"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
-        <x>0.6814911366</x>
-        <y>-2.3040890694</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.012697</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector guid="165EA5A3A6E01492CBA4ED0AA09133B5">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="0.9816616975"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.8697916865</x>
+              <y>0.1302083284</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector guid="165EA5A3A6E01492CBA4ED0AA09133B5">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="feather">
-      <real value="0.4867794142"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="winding_style">
-      <integer value="0"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.1215186119</x>
-                <y>-0.0422959812</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6173717329"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6173717329"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.3232799172</x>
-                <y>0.3464289606</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.4283933894"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.4283933894"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.3872776031</x>
-                <y>-0.0235323627</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6173717329"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6173717329"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.3232798278</x>
-                <y>-0.3988046944</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.4283933894"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.4283933894"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="meta balls">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="PasteCanvas" active="true" version="0.1">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="ball 1,2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>-0.1622598022</x>
-              <y>-1.0060107708</y>
+              <x>0.0104166670</x>
+              <y>-0.0468750000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="metaballs" active="true" version="0.1">
+              <layer type="region" active="true" version="0.1" desc="NewBLine069&#x533A;&#x57DF;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="amount">
-                  <real value="0.7000000477"/>
+                  <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
+                <param name="color">
+                  <color>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="BA99CD9EC6236FADD10BB92D74E53292">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="centers">
-                  <dynamic_list type="vector">
-                    <entry>
-                      <vector>
-                        <x>-0.9056168795</x>
-                        <y>1.8621158600</y>
-                      </vector>
-                    </entry>
-                    <entry>
-                      <vector>
-                        <x>1.6905430555</x>
-                        <y>1.8621158600</y>
-                      </vector>
-                    </entry>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="C9CC08F01C356CFD09A488C2845A0F52">
                     <entry>
-                      <vector>
-                        <x>0.2595364153</x>
-                        <y>-0.2148119956</y>
-                      </vector>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0004358786</x>
+                            <y>0.3571292162</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2067809211"/>
+                            </radius>
+                            <theta>
+                              <angle value="-88.805206"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2067809211"/>
+                            </radius>
+                            <theta>
+                              <angle value="-88.805206"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
                     </entry>
-                  </dynamic_list>
-                </param>
-                <param name="radii">
-                  <dynamic_list type="real">
                     <entry>
-                      <real value="2.5000000000"/>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0936201215</x>
+                            <y>0.1218556315</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5658913396"/>
+                            </radius>
+                            <theta>
+                              <angle value="-25.541767"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5658913396"/>
+                            </radius>
+                            <theta>
+                              <angle value="-25.541767"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
                     </entry>
                     <entry>
-                      <real value="2.5000000000"/>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3477101326</x>
+                            <y>-0.3229019344</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4844944977"/>
+                            </radius>
+                            <theta>
+                              <angle value="-93.356445"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4844944977"/>
+                            </radius>
+                            <theta>
+                              <angle value="-93.356445"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
                     </entry>
                     <entry>
-                      <real value="2.5000000000"/>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1750862151</x>
+                            <y>-0.6146952510</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9520036330"/>
+                            </radius>
+                            <theta>
+                              <angle value="163.300735"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9520036330"/>
+                            </radius>
+                            <theta>
+                              <angle value="163.300735"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
                     </entry>
-                  </dynamic_list>
-                </param>
-                <param name="weights">
-                  <dynamic_list type="real">
                     <entry>
-                      <real value="1.0000000000"/>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3696906865</x>
+                            <y>-0.1854423434</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0584779473"/>
+                            </radius>
+                            <theta>
+                              <angle value="104.036240"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0584779473"/>
+                            </radius>
+                            <theta>
+                              <angle value="104.036240"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4311502874</x>
+                            <y>-0.0625231639</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2242526359"/>
+                            </radius>
+                            <theta>
+                              <angle value="161.565048"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2242526359"/>
+                            </radius>
+                            <theta>
+                              <angle value="161.565048"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8802781105</x>
+                            <y>0.1833152175</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6100331217"/>
+                            </radius>
+                            <theta>
+                              <angle value="125.537674"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6100331217"/>
+                            </radius>
+                            <theta>
+                              <angle value="125.537674"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7620865703</x>
+                            <y>0.7790005803</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7167670129"/>
+                            </radius>
+                            <theta>
+                              <angle value="27.072077"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7167670129"/>
+                            </radius>
+                            <theta>
+                              <angle value="27.072077"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1616735905</x>
+                            <y>0.7128133178</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6135209463"/>
+                            </radius>
+                            <theta>
+                              <angle value="-38.621204"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6135209463"/>
+                            </radius>
+                            <theta>
+                              <angle value="-38.621204"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="NewBLine073&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.5642361101"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6066971421</x>
+                            <y>-0.3532970846</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7458902768"/>
+                            </radius>
+                            <theta>
+                              <angle value="177.273697"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4522623912"/>
+                            </radius>
+                            <theta>
+                              <angle value="-64.440033"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3841843009</x>
+                            <y>-0.6876435876</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3746735847"/>
+                            </radius>
+                            <theta>
+                              <angle value="26.241556"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3746735847"/>
+                            </radius>
+                            <theta>
+                              <angle value="26.241556"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2200505584</x>
+                            <y>0.1147880256</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8190819724"/>
+                            </radius>
+                            <theta>
+                              <angle value="-162.349884"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6490769913"/>
+                            </radius>
+                            <theta>
+                              <angle value="-101.793419"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="NewBLine071&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.2000000477"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.1244470477</x>
+                    <y>0.0188557878</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.6084742678"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2582359016</x>
+                            <y>0.7855915427</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3570487314"/>
+                            </radius>
+                            <theta>
+                              <angle value="-92.326889"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3570487314"/>
+                            </radius>
+                            <theta>
+                              <angle value="-92.326889"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4829322994</x>
+                            <y>0.2534158826</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6667510838"/>
+                            </radius>
+                            <theta>
+                              <angle value="-141.911224"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6667510838"/>
+                            </radius>
+                            <theta>
+                              <angle value="-141.911224"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9914557338</x>
+                            <y>0.0523717441</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1843787920"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1843787920"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6278023720</x>
+                            <y>-0.1842403263</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0283659680"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0283659680"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0443962924</x>
+                            <y>0.1844659448</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0291219848"/>
+                            </radius>
+                            <theta>
+                              <angle value="60.255123"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1347272443"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.716164"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="highlight">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.1736111108"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8114065528</x>
+                            <y>0.6817191839</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2910104724"/>
+                            </radius>
+                            <theta>
+                              <angle value="-136.974945"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2910104724"/>
+                            </radius>
+                            <theta>
+                              <angle value="-136.974945"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7735853195</x>
+                            <y>0.5020680428</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3097610450"/>
+                            </radius>
+                            <theta>
+                              <angle value="15.945395"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3097610450"/>
+                            </radius>
+                            <theta>
+                              <angle value="15.945395"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6223001480</x>
+                            <y>0.6817191839</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2169579338"/>
+                            </radius>
+                            <theta>
+                              <angle value="101.309929"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2169579338"/>
+                            </radius>
+                            <theta>
+                              <angle value="101.309929"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine069&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="B7A742805039782B76E50133F9BE03F5">
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="BA99CD9EC6236FADD10BB92D74E53292">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="C9CC08F01C356CFD09A488C2845A0F52">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0004358786</x>
+                            <y>0.3571292162</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2067809211"/>
+                            </radius>
+                            <theta>
+                              <angle value="-88.805206"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2067809211"/>
+                            </radius>
+                            <theta>
+                              <angle value="-88.805206"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0936201215</x>
+                            <y>0.1218556315</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5658913396"/>
+                            </radius>
+                            <theta>
+                              <angle value="-25.541767"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5658913396"/>
+                            </radius>
+                            <theta>
+                              <angle value="-25.541767"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3477101326</x>
+                            <y>-0.3229019344</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4844944977"/>
+                            </radius>
+                            <theta>
+                              <angle value="-93.356445"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4844944977"/>
+                            </radius>
+                            <theta>
+                              <angle value="-93.356445"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1750862151</x>
+                            <y>-0.6146952510</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9520036330"/>
+                            </radius>
+                            <theta>
+                              <angle value="163.300735"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9520036330"/>
+                            </radius>
+                            <theta>
+                              <angle value="163.300735"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3696906865</x>
+                            <y>-0.1854423434</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0584779473"/>
+                            </radius>
+                            <theta>
+                              <angle value="104.036240"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0584779473"/>
+                            </radius>
+                            <theta>
+                              <angle value="104.036240"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4311502874</x>
+                            <y>-0.0625231639</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2242526359"/>
+                            </radius>
+                            <theta>
+                              <angle value="161.565048"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2242526359"/>
+                            </radius>
+                            <theta>
+                              <angle value="161.565048"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8802781105</x>
+                            <y>0.1833152175</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6100331217"/>
+                            </radius>
+                            <theta>
+                              <angle value="125.537674"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6100331217"/>
+                            </radius>
+                            <theta>
+                              <angle value="125.537674"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7620865703</x>
+                            <y>0.7790005803</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7167670129"/>
+                            </radius>
+                            <theta>
+                              <angle value="27.072077"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7167670129"/>
+                            </radius>
+                            <theta>
+                              <angle value="27.072077"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1616735905</x>
+                            <y>0.7128133178</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6135209463"/>
+                            </radius>
+                            <theta>
+                              <angle value="-38.621204"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6135209463"/>
+                            </radius>
+                            <theta>
+                              <angle value="-38.621204"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0868055554"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="ball 3">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.0052083335</x>
+              <y>-0.0260416660</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine068&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="8D603D1C8A75E1049EB390E0B7E1822A">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="EBD195E820FD66D67AD1D012B6BAA4CC">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2169446647</x>
+                            <y>0.4125287533</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0844708338"/>
+                            </radius>
+                            <theta>
+                              <angle value="104.036240"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0844708338"/>
+                            </radius>
+                            <theta>
+                              <angle value="104.036240"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5133133531</x>
+                            <y>0.9405491948</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0789269846"/>
+                            </radius>
+                            <theta>
+                              <angle value="9.104601"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0789269846"/>
+                            </radius>
+                            <theta>
+                              <angle value="9.104601"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9506828189</x>
+                            <y>0.5860936046</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4515450610"/>
+                            </radius>
+                            <theta>
+                              <angle value="-86.531769"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4515450610"/>
+                            </radius>
+                            <theta>
+                              <angle value="-86.531769"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5816040039</x>
+                            <y>0.2030105293</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8039172281"/>
+                            </radius>
+                            <theta>
+                              <angle value="-173.659821"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8039172281"/>
+                            </radius>
+                            <theta>
+                              <angle value="-173.659821"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="NewBLine072&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.2000000477"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.6084742678"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1414564401</x>
+                            <y>0.4024661779</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1758033885"/>
+                            </radius>
+                            <theta>
+                              <angle value="64.969635"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1758033885"/>
+                            </radius>
+                            <theta>
+                              <angle value="64.969635"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6758556962</x>
+                            <y>0.4581327736</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7343657021"/>
+                            </radius>
+                            <theta>
+                              <angle value="36.869900"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7343657021"/>
+                            </radius>
+                            <theta>
+                              <angle value="36.869900"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
                     </entry>
                     <entry>
-                      <real value="1.0000000000"/>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9152220488</x>
+                            <y>0.8923321962</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3776545606"/>
+                            </radius>
+                            <theta>
+                              <angle value="81.869896"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3305825971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-46.636570"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
                     </entry>
                     <entry>
-                      <real value="1.0000000000"/>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8383326530</x>
+                            <y>0.1672921628</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3716322402"/>
+                            </radius>
+                            <theta>
+                              <angle value="-148.940598"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3716322402"/>
+                            </radius>
+                            <theta>
+                              <angle value="-148.940598"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
                     </entry>
-                  </dynamic_list>
-                </param>
-                <param name="threshold">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="threshold2">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="positive">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="lumakey" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
+                  </bline>
                 </param>
               </layer>
-              <layer type="SolidColor" active="true" version="0.1">
+              <layer type="region" active="true" version="0.1" desc="highlight">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="6"/>
+                  <integer value="13"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.1736111108"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3967557549</x>
+                            <y>0.8263545036</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2561213063"/>
+                            </radius>
+                            <theta>
+                              <angle value="-136.974945"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2561213063"/>
+                            </radius>
+                            <theta>
+                              <angle value="-136.974945"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4300426543</x>
+                            <y>0.6682416797</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2726238738"/>
+                            </radius>
+                            <theta>
+                              <angle value="15.945395"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2726238738"/>
+                            </radius>
+                            <theta>
+                              <angle value="15.945395"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5631902814</x>
+                            <y>0.8263545036</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1909469039"/>
+                            </radius>
+                            <theta>
+                              <angle value="101.309929"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1909469039"/>
+                            </radius>
+                            <theta>
+                              <angle value="101.309929"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.2000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="cursor003 Outline">
+              <layer type="outline" active="true" version="0.2" desc="NewBLine068&#x8F6E;&#x5ED3;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                  <color guid="B7A742805039782B76E50133F9BE03F5">
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="8D603D1C8A75E1049EB390E0B7E1822A">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true">
+                  <bline type="bline_point" loop="true" guid="EBD195E820FD66D67AD1D012B6BAA4CC">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-1.8497617245</x>
-                            <y>2.2067332268</y>
+                            <x>0.2169446647</x>
+                            <y>0.4125287533</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.9206764000"/>
+                              <real value="0.0844708338"/>
                             </radius>
                             <theta>
-                              <angle value="36.869896"/>
+                              <angle value="104.036240"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.9206764000"/>
+                              <real value="0.0844708338"/>
                             </radius>
                             <theta>
-                              <angle value="36.869896"/>
+                              <angle value="104.036240"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.2596156895</x>
-                            <y>2.3365411758</y>
+                            <x>0.5133133531</x>
+                            <y>0.9405491948</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.5331244166"/>
+                              <real value="1.0789269846"/>
                             </radius>
                             <theta>
-                              <angle value="-2.202598"/>
+                              <angle value="9.104601"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.5331244166"/>
+                              <real value="1.0789269846"/>
                             </radius>
                             <theta>
-                              <angle value="-2.202598"/>
+                              <angle value="9.104601"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>2.4988009930</x>
-                            <y>1.8822137117</y>
+                            <x>0.9506828189</x>
+                            <y>0.5860936046</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.8896825870"/>
+                              <real value="0.4515450610"/>
                             </radius>
                             <theta>
-                              <angle value="-57.380753"/>
+                              <angle value="-86.531769"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.8896825870"/>
+                              <real value="0.4515450610"/>
                             </radius>
                             <theta>
-                              <angle value="-57.380753"/>
+                              <angle value="-86.531769"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.0649039224</x>
-                            <y>-2.4338970184</y>
+                            <x>0.5816040039</x>
+                            <y>0.2030105293</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.3115313146"/>
+                              <real value="0.8039172281"/>
                             </radius>
                             <theta>
-                              <angle value="178.315323"/>
+                              <angle value="-173.659821"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="3.3115313146"/>
+                              <real value="0.8039172281"/>
                             </radius>
                             <theta>
-                              <angle value="178.315323"/>
+                              <angle value="-173.659821"/>
                             </theta>
                           </radial_composite>
                         </t2>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.2920676485"/>
+                  <real value="0.0868055554"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="0.1000000000"/>
+            <real value="0.0000000000"/>
           </param>
           <param name="time_offset">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
       </canvas>
     </param>
     <param name="zoom">
-      <real value="-0.2000000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.0000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index 0acea40..f644dab 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Circle Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Circle Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="radial_gradient" active="true" version="0.1">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.021505">
-                <r>0.036113</r>
-                <g>0.036189</g>
-                <b>0.036189</b>
-                <a>0.700000</a>
-              </color>
-              <color pos="0.564516">
-                <r>0.012815</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>0.300000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
           </param>
-          <param name="center">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>-1.1364002228</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="radius">
-            <real value="1.8879068686"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="false" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.900000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.9816616975"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.0416666269</x>
+                    <y>1.0416666269</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.0416666269</x>
+                    <y>-1.0833333731</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-0.6354166269</x>
+                    <y>-0.6999999881</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>0.6354166269</x>
+                    <y>-0.6999999881</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="true"/>
+                </param>
+                <param name="horizon">
+                  <real value="4.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
           </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-        </layer>
-        <layer type="stretch" active="true" version="0.1">
-          <param name="amount">
-            <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
-            </vector>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="center">
+          <param name="focus">
             <vector>
               <x>0.0000000000</x>
-              <y>-3.1892864704</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
         </layer>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="circle" active="true" version="0.1" desc="Circle White">
+      <canvas>
+        <layer type="circle" active="true" version="0.1" desc="Circle056">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="radius">
-            <real value="2.6559058822"/>
+            <real value="0.9333333447"/>
           </param>
           <param name="feather">
             <real value="0.0000000000"/>
           </param>
           <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.2596159875</y>
+            <vector guid="7712464BF57FCE67F6855520D6270952">
+              <x>-0.0052083335</x>
+              <y>0.0351379104</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="1"/>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Circle">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.2596159875</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.6559059620</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="10.6236235287"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="10.6236235287"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.6559059620</x>
-                      <y>-0.0000002322</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="10.6236235287"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="10.6236235287"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3042371339"/>
-          </param>
-          <param name="expand">
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle056">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.8500000089"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="7712464BF57FCE67F6855520D6270952">
+                    <x>-0.0052083335</x>
+                    <y>0.0351379104</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas xres="2952.755900" yres="2952.755900">
+                    <layer type="circle" active="true" version="0.1" desc="Circle056">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.244279</r>
+                          <g>0.431732</g>
+                          <b>0.721807</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.7666666731"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="7712464BF57FCE67F6855520D6270952">
+                          <x>-0.0052083335</x>
+                          <y>0.0351379104</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.030257</r>
+                            <g>0.130352</g>
+                            <b>0.378676</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>-1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="2.8284271247"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index bb59ef7..0ca4a42 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Fractal Julia Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <real value="5.0000000000" id="to"/>
-    <duplicate type="real" to="to" id="Index 1">
-      <from>
-        <real value="0.0000000000"/>
-      </from>
-      <step>
-        <real value="1.0000000000"/>
-      </step>
-    </duplicate>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Julia Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="false" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.700000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.9816616975"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.0416666269</x>
+                    <y>1.0416666269</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.0416666269</x>
+                    <y>-1.0833333731</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-0.6354166269</x>
+                    <y>-0.6999999881</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>0.6354166269</x>
+                    <y>-0.6999999881</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="true"/>
+                </param>
+                <param name="horizon">
+                  <real value="4.0000000000"/>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1" static="true"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.1000000015</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="false" version="0.1" desc="julia">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.5357930660</x>
-        <y>0.2325048894</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="region" active="true" version="0.1" desc="Circle019 Region">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="path2835">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="0.5000000000"/>
+            <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
             <vector>
-              <x>0.9857733250</x>
-              <y>-2.5678207874</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="invert">
             <bool value="false"/>
           </param>
           <param name="antialias">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.4867794142"/>
+            <real value="0.0000000000"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
           </param>
           <param name="winding_style">
-            <integer value="0"/>
+            <integer value="1"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="true" guid="BDF9A3FE2F1D32B6A98903D7D8220DBE">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7945270538</x>
-                      <y>-0.0484752767</y>
+                      <x>-0.8661965728</x>
+                      <y>-0.1069196090</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.1072733376"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="27.009663"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.2045137584</x>
-                      <y>0.4893692732</y>
+                      <x>-0.8501762748</x>
+                      <y>-0.0260608792</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="0.1450508914"/>
                       </radius>
                       <theta>
-                        <angle value="-179.999985"/>
+                        <angle value="26.320803"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="0.1360430447"/>
                       </radius>
                       <theta>
-                        <angle value="-179.999985"/>
+                        <angle value="91.547371"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-3.0602860451</x>
-                      <y>-0.0225137081</y>
+                      <x>-0.8081675172</x>
+                      <y>-0.0180223715</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.1925012388"/>
                       </radius>
                       <theta>
-                        <angle value="-89.999992"/>
+                        <angle value="219.037491"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.2131403688"/>
                       </radius>
                       <theta>
-                        <angle value="-89.999992"/>
+                        <angle value="-80.469063"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.2045136392</x>
-                      <y>-0.5417450666</y>
+                      <x>-0.6880766153</x>
+                      <y>-0.0641562939</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="0.1309362055"/>
                       </radius>
                       <theta>
-                        <angle value="0.000001"/>
+                        <angle value="5.168718"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="0.1368191202"/>
                       </radius>
                       <theta>
-                        <angle value="0.000001"/>
+                        <angle value="-23.254547"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 </composite>
               </entry>
-            </bline>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.2761868834</x>
-        <y>-0.0920622945</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="PasteCanvas" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-0.0221135188</x>
-              <y>0.3819231093</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="escalier003 Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.466938</g>
-                    <b>0.198811</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6063755155</x>
+                      <y>0.0278027207</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2358973118"/>
+                      </radius>
+                      <theta>
+                        <angle value="-20.614563"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1375284885"/>
+                      </radius>
+                      <theta>
+                        <angle value="88.908928"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6597250700</x>
+                      <y>0.1469831318</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
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+                      </radius>
+                      <theta>
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+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
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+                      <theta>
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+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
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+                      <y>0.1872299165</y>
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+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
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+                      </radius>
+                      <theta>
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+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
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+                      </radius>
+                      <theta>
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+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8138669729</x>
+                      <y>0.2243813276</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1450560139"/>
+                      </radius>
+                      <theta>
+                        <angle value="185.388351"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0823272947"/>
+                      </radius>
+                      <theta>
+                        <angle value="-223.494720"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8436557651</x>
+                      <y>0.2633568943</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1664535261"/>
+                      </radius>
+                      <theta>
+                        <angle value="188.395538"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1227614214"/>
+                      </radius>
+                      <theta>
+                        <angle value="-219.197159"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8343151808</x>
+                      <y>0.3142749071</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0701349912"/>
+                      </radius>
+                      <theta>
+                        <angle value="17.094946"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1038855473"/>
+                      </radius>
+                      <theta>
+                        <angle value="-206.918350"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8633049726</x>
+                      <y>0.4124991298</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1513046218"/>
+                      </radius>
+                      <theta>
+                        <angle value="26.264959"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
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+                      </radius>
+                      <theta>
+                        <angle value="-35.086288"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8589997888</x>
+                      <y>0.4787321985</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
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+                      </radius>
+                      <theta>
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+                      </theta>
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+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
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+                      </radius>
+                      <theta>
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+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8048685193</x>
+                      <y>0.5863564014</y>
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+                  <width>
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+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
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+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
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+                      </radius>
+                      <theta>
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+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
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+                      <theta>
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+                </composite>
+              </entry>
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+                  <origin>
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+                  </split>
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+                  <origin>
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+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
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+                      </radius>
+                      <theta>
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+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
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+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
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+                    <bool value="true"/>
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+                      <radius>
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+                    </radial_composite>
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+                </composite>
+              </entry>
+              <entry>
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+                      <theta>
+                        <angle value="-235.195648"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4854263961</x>
+                      <y>-0.4622866511</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2638997635"/>
+                      </radius>
+                      <theta>
+                        <angle value="155.325958"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0795266493"/>
+                      </radius>
+                      <theta>
+                        <angle value="-229.938080"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5479573607</x>
+                      <y>-0.4383156598</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1292363191"/>
+                      </radius>
+                      <theta>
+                        <angle value="198.016357"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1420689030"/>
+                      </radius>
+                      <theta>
+                        <angle value="-202.055710"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5474817157</x>
+                      <y>-0.3767626286</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2201460702"/>
+                      </radius>
+                      <theta>
+                        <angle value="-27.712946"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1456052277"/>
+                      </radius>
+                      <theta>
+                        <angle value="27.299057"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5365498066</x>
+                      <y>-0.2937999964</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1273088142"/>
+                      </radius>
+                      <theta>
+                        <angle value="137.598465"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1533905700"/>
+                      </radius>
+                      <theta>
+                        <angle value="78.905869"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6106281877</x>
+                      <y>-0.2785030901</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0844052717"/>
+                      </radius>
+                      <theta>
+                        <angle value="148.741821"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1765914045"/>
+                      </radius>
+                      <theta>
+                        <angle value="-141.725220"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7706450820</x>
+                      <y>-0.2746289074</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1773395327"/>
+                      </radius>
+                      <theta>
+                        <angle value="110.734451"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1336862533"/>
+                      </radius>
+                      <theta>
+                        <angle value="-160.001740"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7932628393</x>
+                      <y>-0.2185838968</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1848772596"/>
+                      </radius>
+                      <theta>
+                        <angle value="-9.555264"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1696503790"/>
+                      </radius>
+                      <theta>
+                        <angle value="60.450794"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8661961555</x>
+                      <y>-0.1069199070</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2224057336"/>
+                      </radius>
+                      <theta>
+                        <angle value="50.423023"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="false" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>0.6666666865</x>
+              <y>-0.7291666865</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.9928825498</x>
+              <y>0.9786477089</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <twotone type="gradient">
+              <color1>
+                <color>
+                  <r>0.170138</r>
+                  <g>0.353741</g>
+                  <b>0.632043</b>
+                  <a>1.000000</a>
+                </color>
+              </color1>
+              <color2>
+                <color>
+                  <r>0.859174</r>
+                  <g>0.859174</g>
+                  <b>0.843370</b>
+                  <a>1.000000</a>
+                </color>
+              </color2>
+            </twotone>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="false" version="0.2" desc="path2822">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="BDF9A3FE2F1D32B6A98903D7D8220DBE">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8661965728</x>
+                      <y>-0.1069196090</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1072733376"/>
+                      </radius>
+                      <theta>
+                        <angle value="27.009663"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8501762748</x>
+                      <y>-0.0260608792</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1450508914"/>
+                      </radius>
+                      <theta>
+                        <angle value="26.320803"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1360430447"/>
+                      </radius>
+                      <theta>
+                        <angle value="91.547371"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8081675172</x>
+                      <y>-0.0180223715</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1925012388"/>
+                      </radius>
+                      <theta>
+                        <angle value="219.037491"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2131403688"/>
+                      </radius>
+                      <theta>
+                        <angle value="-80.469063"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6880766153</x>
+                      <y>-0.0641562939</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1309362055"/>
+                      </radius>
+                      <theta>
+                        <angle value="5.168718"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1368191202"/>
+                      </radius>
+                      <theta>
+                        <angle value="-23.254547"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6063755155</x>
+                      <y>0.0278027207</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2358973118"/>
+                      </radius>
+                      <theta>
+                        <angle value="-20.614563"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1375284885"/>
+                      </radius>
+                      <theta>
+                        <angle value="88.908928"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6597250700</x>
+                      <y>0.1469831318</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2262205363"/>
+                      </radius>
+                      <theta>
+                        <angle value="46.408321"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0762699727"/>
+                      </radius>
+                      <theta>
+                        <angle value="-185.912262"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7269957662</x>
+                      <y>0.1872299165</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
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+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1456052277"/>
+                      </radius>
+                      <theta>
+                        <angle value="27.299057"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5365498066</x>
+                      <y>-0.2937999964</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1273088142"/>
+                      </radius>
+                      <theta>
+                        <angle value="137.598465"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1533905700"/>
+                      </radius>
+                      <theta>
+                        <angle value="78.905869"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6106281877</x>
+                      <y>-0.2785030901</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0844052717"/>
+                      </radius>
+                      <theta>
+                        <angle value="148.741821"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1765914045"/>
+                      </radius>
+                      <theta>
+                        <angle value="-141.725220"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7706450820</x>
+                      <y>-0.2746289074</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1773395327"/>
+                      </radius>
+                      <theta>
+                        <angle value="110.734451"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1336862533"/>
+                      </radius>
+                      <theta>
+                        <angle value="-160.001740"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7932628393</x>
+                      <y>-0.2185838968</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1848772596"/>
+                      </radius>
+                      <theta>
+                        <angle value="-9.555264"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1696503790"/>
+                      </radius>
+                      <theta>
+                        <angle value="60.450794"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8661961555</x>
+                      <y>-0.1069199070</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2224057336"/>
+                      </radius>
+                      <theta>
+                        <angle value="50.423023"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Layer 1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas width="300" height="300" view-box="-2.500000 2.500000 2.500000 -2.500000" end-time="5s">
+              <layer type="region" active="true" version="0.1" desc="path2843">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="BF938FD3441C51C2435294FD079F6A6A">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="BFBA69C66F54369DF21B99900E0172F9">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9442472458</x>
+                            <y>0.2770801485</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2688485298"/>
+                            </radius>
+                            <theta>
+                              <angle value="58.376297"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7684538364</x>
+                            <y>0.4943660200</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3421576023"/>
+                            </radius>
+                            <theta>
+                              <angle value="358.119598"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3547878169"/>
+                            </radius>
+                            <theta>
+                              <angle value="-14.483171"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6019822359</x>
+                            <y>0.6442151070</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2767871551"/>
+                            </radius>
+                            <theta>
+                              <angle value="12.523223"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2931454046"/>
+                            </radius>
+                            <theta>
+                              <angle value="8.745193"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3076465726</x>
+                            <y>0.6679798961</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2950732791"/>
+                            </radius>
+                            <theta>
+                              <angle value="356.974121"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3380855034"/>
+                            </radius>
+                            <theta>
+                              <angle value="-12.038696"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0414846502</x>
+                            <y>0.4464362860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3725845102"/>
+                            </radius>
+                            <theta>
+                              <angle value="274.957458"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3218269933"/>
+                            </radius>
+                            <theta>
+                              <angle value="-94.298019"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0530085191</x>
+                            <y>0.4212889969</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3068642241"/>
+                            </radius>
+                            <theta>
+                              <angle value="71.501289"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2360396001"/>
+                            </radius>
+                            <theta>
+                              <angle value="97.946533"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1714832485</x>
+                            <y>0.6114985943</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2367990922"/>
+                            </radius>
+                            <theta>
+                              <angle value="32.540913"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1936357320"/>
+                            </radius>
+                            <theta>
+                              <angle value="30.978426"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3598405123</x>
+                            <y>0.6689783931</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1992345008"/>
+                            </radius>
+                            <theta>
+                              <angle value="348.495239"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2960702082"/>
+                            </radius>
+                            <theta>
+                              <angle value="-15.386048"/>
+                            </theta>
+                          </radial_composite>
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+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2327603597"/>
+                            </radius>
+                            <theta>
+                              <angle value="82.420830"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="path2843">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="BF938FD3441C51C2435294FD079F6A6A">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="BFBA69C66F54369DF21B99900E0172F9">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9442472458</x>
+                            <y>0.2770801485</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2688485298"/>
+                            </radius>
+                            <theta>
+                              <angle value="58.376297"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7684538364</x>
+                            <y>0.4943660200</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3421576023"/>
+                            </radius>
+                            <theta>
+                              <angle value="358.119598"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3547878169"/>
+                            </radius>
+                            <theta>
+                              <angle value="-14.483171"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6019822359</x>
+                            <y>0.6442151070</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2767871551"/>
+                            </radius>
+                            <theta>
+                              <angle value="12.523223"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2931454046"/>
+                            </radius>
+                            <theta>
+                              <angle value="8.745193"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3076465726</x>
+                            <y>0.6679798961</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2950732791"/>
+                            </radius>
+                            <theta>
+                              <angle value="356.974121"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3380855034"/>
+                            </radius>
+                            <theta>
+                              <angle value="-12.038696"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0414846502</x>
+                            <y>0.4464362860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3725845102"/>
+                            </radius>
+                            <theta>
+                              <angle value="274.957458"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3218269933"/>
+                            </radius>
+                            <theta>
+                              <angle value="-94.298019"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0530085191</x>
+                            <y>0.4212889969</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3068642241"/>
+                            </radius>
+                            <theta>
+                              <angle value="71.501289"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2360396001"/>
+                            </radius>
+                            <theta>
+                              <angle value="97.946533"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1714832485</x>
+                            <y>0.6114985943</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2367990922"/>
+                            </radius>
+                            <theta>
+                              <angle value="32.540913"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1936357320"/>
+                            </radius>
+                            <theta>
+                              <angle value="30.978426"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3598405123</x>
+                            <y>0.6689783931</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1992345008"/>
+                            </radius>
+                            <theta>
+                              <angle value="348.495239"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2960702082"/>
+                            </radius>
+                            <theta>
+                              <angle value="-15.386048"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6499011517</x>
+                            <y>0.6066635251</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3364453028"/>
+                            </radius>
+                            <theta>
+                              <angle value="312.104401"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2549026326"/>
+                            </radius>
+                            <theta>
+                              <angle value="-81.665993"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8193002343</x>
+                            <y>0.4787795544</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2492275376"/>
+                            </radius>
+                            <theta>
+                              <angle value="14.350257"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4330911296"/>
+                            </radius>
+                            <theta>
+                              <angle value="-32.123856"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9071305990</x>
+                            <y>0.0837010145</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4279572665"/>
+                            </radius>
+                            <theta>
+                              <angle value="237.298584"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1812556220"/>
+                            </radius>
+                            <theta>
+                              <angle value="-158.581116"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8382235169</x>
+                            <y>-0.0386617035</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3675726175"/>
+                            </radius>
+                            <theta>
+                              <angle value="346.423004"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3208450233"/>
+                            </radius>
+                            <theta>
+                              <angle value="-24.548584"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9254620075</x>
+                            <y>-0.3054323792</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3042420491"/>
+                            </radius>
+                            <theta>
+                              <angle value="247.735138"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2666532917"/>
+                            </radius>
+                            <theta>
+                              <angle value="-97.932831"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7563022375</x>
+                            <y>-0.4852840900</y>
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+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2963674834"/>
+                            </radius>
+                            <theta>
+                              <angle value="178.043182"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3119397735"/>
+                            </radius>
+                            <theta>
+                              <angle value="175.248199"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5865793824</x>
+                            <y>-0.6395420432</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3144702660"/>
+                            </radius>
+                            <theta>
+                              <angle value="185.510284"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2496203293"/>
+                            </radius>
+                            <theta>
+                              <angle value="-164.846359"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3401201665</x>
+                            <y>-0.6613211036</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2486744163"/>
+                            </radius>
+                            <theta>
+                              <angle value="184.514801"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2766218232"/>
+                            </radius>
+                            <theta>
+                              <angle value="178.452667"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0734726265</x>
+                            <y>-0.5456971526</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2701484926"/>
+                            </radius>
+                            <theta>
+                              <angle value="134.421799"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2149978143"/>
+                            </radius>
+                            <theta>
+                              <angle value="125.859039"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0223968327</x>
+                            <y>-0.3978584111</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3023674772"/>
+                            </radius>
+                            <theta>
+                              <angle value="211.157455"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2967288243"/>
+                            </radius>
+                            <theta>
+                              <angle value="-113.464577"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1802520305</x>
+                            <y>-0.6143380404</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3240414039"/>
+                            </radius>
+                            <theta>
+                              <angle value="211.746674"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3886193732"/>
+                            </radius>
+                            <theta>
+                              <angle value="-144.566040"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5363060832</x>
+                            <y>-0.6430476308</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3559358932"/>
+                            </radius>
+                            <theta>
+                              <angle value="173.824936"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4328360514"/>
+                            </radius>
+                            <theta>
+                              <angle value="-161.939346"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7713176608</x>
+                            <y>-0.4764962196</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3508917811"/>
+                            </radius>
+                            <theta>
+                              <angle value="182.438004"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3190088093"/>
+                            </radius>
+                            <theta>
+                              <angle value="-166.575867"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9224939346</x>
+                            <y>-0.2975217700</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2364331515"/>
+                            </radius>
+                            <theta>
+                              <angle value="100.170860"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2832643216"/>
+                            </radius>
+                            <theta>
+                              <angle value="115.342590"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8571184874</x>
+                            <y>-0.0539727733</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3085830565"/>
+                            </radius>
+                            <theta>
+                              <angle value="24.429619"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3070329838"/>
+                            </radius>
+                            <theta>
+                              <angle value="14.440338"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8744847775</x>
+                            <y>0.0510086864</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2451032571"/>
+                            </radius>
+                            <theta>
+                              <angle value="169.102051"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2488263174"/>
+                            </radius>
+                            <theta>
+                              <angle value="146.467834"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9442468882</x>
+                            <y>0.2770797610</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2327603597"/>
+                            </radius>
+                            <theta>
+                              <angle value="82.420830"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0511800000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2841">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0652171746</x>
+                            <y>-0.3579509258</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3705254466"/>
+                            </radius>
+                            <theta>
+                              <angle value="63.301456"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3605681658</x>
+                            <y>-0.2107148170</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3259385987"/>
+                            </radius>
+                            <theta>
+                              <angle value="15.743128"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2838235817"/>
+                            </radius>
+                            <theta>
+                              <angle value="8.750031"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6158398390</x>
+                            <y>-0.0984982252</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2835075114"/>
+                            </radius>
+                            <theta>
+                              <angle value="37.784771"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2859965703"/>
+                            </radius>
+                            <theta>
+                              <angle value="41.444351"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8709399700</x>
+                            <y>-0.1067134067</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3507429586"/>
+                            </radius>
+                            <theta>
+                              <angle value="297.153412"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3395082052"/>
+                            </radius>
+                            <theta>
+                              <angle value="-57.334145"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8337286711</x>
+                            <y>-0.3967111409</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2911803093"/>
+                            </radius>
+                            <theta>
+                              <angle value="256.496277"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
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+                            </radius>
+                            <theta>
+                              <angle value="-110.607475"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6419675350</x>
+                            <y>-0.4108181298</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
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+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
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+                            </radius>
+                            <theta>
+                              <angle value="133.151627"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
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+                            </radius>
+                            <theta>
+                              <angle value="-155.655289"/>
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+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
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+                            <x>0.6287914515</x>
+                            <y>-0.5517834425</y>
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+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
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+                            </radius>
+                            <theta>
+                              <angle value="220.118866"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2861515371"/>
+                            </radius>
+                            <theta>
+                              <angle value="-116.443451"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4092631638</x>
+                            <y>-0.6099429131</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
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+                            </radius>
+                            <theta>
+                              <angle value="171.205658"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1925900951"/>
+                            </radius>
+                            <theta>
+                              <angle value="-151.860565"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2260646969</x>
+                            <y>-0.6076847911</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1936859816"/>
+                            </radius>
+                            <theta>
+                              <angle value="154.139511"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2995443130"/>
+                            </radius>
+                            <theta>
+                              <angle value="155.677948"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0627979189</x>
+                            <y>-0.3677947819</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3367092175"/>
+                            </radius>
+                            <theta>
+                              <angle value="78.951591"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0652171746</x>
+                            <y>-0.3579505384</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0652171746</x>
+                            <y>-0.3579505384</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2841">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0677403808</x>
+                            <y>0.4570565224</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3754801693"/>
+                            </radius>
+                            <theta>
+                              <angle value="69.988388"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3542920053</x>
+                            <y>0.6418430209</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3469197807"/>
+                            </radius>
+                            <theta>
+                              <angle value="7.004817"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3093889648"/>
+                            </radius>
+                            <theta>
+                              <angle value="-43.538143"/>
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+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6207189560</x>
+                            <y>0.5772999525</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3308691696"/>
+                            </radius>
+                            <theta>
+                              <angle value="308.832611"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2125099030"/>
+                            </radius>
+                            <theta>
+                              <angle value="-32.133072"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6305475235</x>
+                            <y>0.4165233970</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0812626541"/>
+                            </radius>
+                            <theta>
+                              <angle value="325.079559"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2357526806"/>
+                            </radius>
+                            <theta>
+                              <angle value="44.222702"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8323719501</x>
+                            <y>0.4101432562</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2740276686"/>
+                            </radius>
+                            <theta>
+                              <angle value="299.163025"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2160937136"/>
+                            </radius>
+                            <theta>
+                              <angle value="-68.303200"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8943485022</x>
+                            <y>0.2016134113</y>
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+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2149936014"/>
+                            </radius>
+                            <theta>
+                              <angle value="280.465851"/>
+                            </theta>
+                          </radial_composite>
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+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2608335896"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.037498"/>
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+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7248876095</x>
+                            <y>0.0421974212</y>
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+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
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+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2879098784"/>
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+                            <theta>
+                              <angle value="164.853745"/>
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+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
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+                            </radius>
+                            <theta>
+                              <angle value="154.346939"/>
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+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3850541413</x>
+                            <y>0.2065132856</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3902338820"/>
+                            </radius>
+                            <theta>
+                              <angle value="173.127197"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3225649889"/>
+                            </radius>
+                            <theta>
+                              <angle value="162.633087"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0842083246</x>
+                            <y>0.3307352364</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3530651575"/>
+                            </radius>
+                            <theta>
+                              <angle value="127.498619"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1315000272"/>
+                            </radius>
+                            <theta>
+                              <angle value="123.497192"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0677399933</x>
+                            <y>0.4570569098</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1329165986"/>
+                            </radius>
+                            <theta>
+                              <angle value="69.762970"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2841">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8941989541</x>
+                            <y>-0.2047485709</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2925320508"/>
+                            </radius>
+                            <theta>
+                              <angle value="99.325043"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7094749808</x>
+                            <y>-0.0442052335</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3155753761"/>
+                            </radius>
+                            <theta>
+                              <angle value="335.060791"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6197894152"/>
+                            </radius>
+                            <theta>
+                              <angle value="-42.335968"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1557595432</x>
+                            <y>-0.2674980164</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5943483247"/>
+                            </radius>
+                            <theta>
+                              <angle value="343.006104"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3524199799"/>
+                            </radius>
+                            <theta>
+                              <angle value="-23.117048"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1360798478</x>
+                            <y>-0.5484474301</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3591798332"/>
+                            </radius>
+                            <theta>
+                              <angle value="210.032349"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3045393271"/>
+                            </radius>
+                            <theta>
+                              <angle value="-142.607162"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4294342995</x>
+                            <y>-0.6090315580</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3387805601"/>
+                            </radius>
+                            <theta>
+                              <angle value="149.647278"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2318125257"/>
+                            </radius>
+                            <theta>
+                              <angle value="-174.234039"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6495882273</x>
+                            <y>-0.5172330141</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3293547862"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.470978"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0961184095"/>
+                            </radius>
+                            <theta>
+                              <angle value="77.829773"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6654765606</x>
+                            <y>-0.4359872639</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2646767027"/>
+                            </radius>
+                            <theta>
+                              <angle value="221.490280"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3095067022"/>
+                            </radius>
+                            <theta>
+                              <angle value="-137.808502"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8572016954</x>
+                            <y>-0.3234868348</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3097790585"/>
+                            </radius>
+                            <theta>
+                              <angle value="76.795517"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1266691934"/>
+                            </radius>
+                            <theta>
+                              <angle value="104.463867"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8941989541</x>
+                            <y>-0.2047485709</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1674336159"/>
+                            </radius>
+                            <theta>
+                              <angle value="58.073215"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2841">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9003002048</x>
+                            <y>0.2492616028</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2562881359"/>
+                            </radius>
+                            <theta>
+                              <angle value="33.493683"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7996064425</x>
+                            <y>0.4502030611</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2586375774"/>
+                            </radius>
+                            <theta>
+                              <angle value="26.991047"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1900979634"/>
+                            </radius>
+                            <theta>
+                              <angle value="19.867569"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6233205199</x>
+                            <y>0.4117182493</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1826706648"/>
+                            </radius>
+                            <theta>
+                              <angle value="323.699493"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2998956765"/>
+                            </radius>
+                            <theta>
+                              <angle value="124.513069"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5071541667</x>
+                            <y>0.6203907728</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3393225535"/>
+                            </radius>
+                            <theta>
+                              <angle value="346.249725"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2755823196"/>
+                            </radius>
+                            <theta>
+                              <angle value="-29.922930"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2927904427</x>
+                            <y>0.6282005310</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2429064844"/>
+                            </radius>
+                            <theta>
+                              <angle value="340.241943"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3392976316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-10.820862"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0631428510</x>
+                            <y>0.3958272040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3728069773"/>
+                            </radius>
+                            <theta>
+                              <angle value="269.156311"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3103832045"/>
+                            </radius>
+                            <theta>
+                              <angle value="-97.838104"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2756895721</x>
+                            <y>0.2351262122</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2705861586"/>
+                            </radius>
+                            <theta>
+                              <angle value="188.816208"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4603193359"/>
+                            </radius>
+                            <theta>
+                              <angle value="-166.821136"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6961773634</x>
+                            <y>0.0495322794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4740166877"/>
+                            </radius>
+                            <theta>
+                              <angle value="223.449951"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3496439856"/>
+                            </radius>
+                            <theta>
+                              <angle value="-152.715576"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8981414437</x>
+                            <y>0.2200947851</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3243916196"/>
+                            </radius>
+                            <theta>
+                              <angle value="80.018913"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0292680872"/>
+                            </radius>
+                            <theta>
+                              <angle value="88.216278"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9003002048</x>
+                            <y>0.2492616028</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0294084797"/>
+                            </radius>
+                            <theta>
+                              <angle value="103.138466"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2839">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6653192043</x>
+                            <y>-0.3901771903</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1489503307"/>
+                            </radius>
+                            <theta>
+                              <angle value="66.464836"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3257813414"/>
+                            </radius>
+                            <theta>
+                              <angle value="72.888062"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6861070991</x>
+                            <y>-0.0732021332</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3460007239"/>
+                            </radius>
+                            <theta>
+                              <angle value="57.871414"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3092546969"/>
+                            </radius>
+                            <theta>
+                              <angle value="53.116776"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8861237168</x>
+                            <y>-0.1488625705</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2466732721"/>
+                            </radius>
+                            <theta>
+                              <angle value="284.846527"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2067830268"/>
+                            </radius>
+                            <theta>
+                              <angle value="-66.110291"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8285959959</x>
+                            <y>-0.3118907511</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1828777955"/>
+                            </radius>
+                            <theta>
+                              <angle value="209.068909"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2809359658"/>
+                            </radius>
+                            <theta>
+                              <angle value="-57.369484"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7283859253</x>
+                            <y>-0.4666473567</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2562455561"/>
+                            </radius>
+                            <theta>
+                              <angle value="181.096252"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1367228879"/>
+                            </radius>
+                            <theta>
+                              <angle value="-171.921219"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2839">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6669145226</x>
+                            <y>0.4411075413</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3268668690"/>
+                            </radius>
+                            <theta>
+                              <angle value="40.851562"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8345928788</x>
+                            <y>0.3012515604</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3177909323"/>
+                            </radius>
+                            <theta>
+                              <angle value="242.754791"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3063977756"/>
+                            </radius>
+                            <theta>
+                              <angle value="-25.893476"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8422035575</x>
+                            <y>0.0738525391</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2627000961"/>
+                            </radius>
+                            <theta>
+                              <angle value="228.937531"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3340245194"/>
+                            </radius>
+                            <theta>
+                              <angle value="-125.137611"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6554715037</x>
+                            <y>0.1585601419</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3037268943"/>
+                            </radius>
+                            <theta>
+                              <angle value="83.045174"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2894871772"/>
+                            </radius>
+                            <theta>
+                              <angle value="73.234779"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6669145226</x>
+                            <y>0.4411075413</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2844004978"/>
+                            </radius>
+                            <theta>
+                              <angle value="86.732452"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2839">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0605482124</x>
+                            <y>-0.3724921346</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3343363715"/>
+                            </radius>
+                            <theta>
+                              <angle value="72.918396"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3149207532</x>
+                            <y>-0.3207154274</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2855320617"/>
+                            </radius>
+                            <theta>
+                              <angle value="324.425171"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2537058617"/>
+                            </radius>
+                            <theta>
+                              <angle value="-40.761658"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5362423062</x>
+                            <y>-0.4284867048</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2506126518"/>
+                            </radius>
+                            <theta>
+                              <angle value="345.904816"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2144696285"/>
+                            </radius>
+                            <theta>
+                              <angle value="-10.481232"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6081037521</x>
+                            <y>-0.5809870958</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2844016413"/>
+                            </radius>
+                            <theta>
+                              <angle value="219.053497"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2098252101"/>
+                            </radius>
+                            <theta>
+                              <angle value="-132.915573"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4215980172</x>
+                            <y>-0.5778436065</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2313924986"/>
+                            </radius>
+                            <theta>
+                              <angle value="121.879875"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3278718557"/>
+                            </radius>
+                            <theta>
+                              <angle value="-107.248825"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1950628161</x>
+                            <y>-0.5922402143</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2201803850"/>
+                            </radius>
+                            <theta>
+                              <angle value="156.558929"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2722064159"/>
+                            </radius>
+                            <theta>
+                              <angle value="156.169250"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0605485961</x>
+                            <y>-0.3724925220</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2884821942"/>
+                            </radius>
+                            <theta>
+                              <angle value="80.446785"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2839">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0607745238</x>
+                            <y>0.4349249601</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2098739276"/>
+                            </radius>
+                            <theta>
+                              <angle value="75.736885"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3368864306"/>
+                            </radius>
+                            <theta>
+                              <angle value="80.222046"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2896710634</x>
+                            <y>0.6229312420</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2959612839"/>
+                            </radius>
+                            <theta>
+                              <angle value="18.221285"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3085182299"/>
+                            </radius>
+                            <theta>
+                              <angle value="49.807289"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4703344405</x>
+                            <y>0.6075623035</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2668918816"/>
+                            </radius>
+                            <theta>
+                              <angle value="62.807320"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2772670171"/>
+                            </radius>
+                            <theta>
+                              <angle value="34.057266"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6263085604</x>
+                            <y>0.4712985456</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2966674574"/>
+                            </radius>
+                            <theta>
+                              <angle value="240.055008"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2059916816"/>
+                            </radius>
+                            <theta>
+                              <angle value="-128.180542"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4484295845</x>
+                            <y>0.3932203948</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2021236520"/>
+                            </radius>
+                            <theta>
+                              <angle value="215.822464"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3090970460"/>
+                            </radius>
+                            <theta>
+                              <angle value="-157.807587"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1596650779</x>
+                            <y>0.2825672925</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3337943683"/>
+                            </radius>
+                            <theta>
+                              <angle value="172.318649"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2215018313"/>
+                            </radius>
+                            <theta>
+                              <angle value="175.840759"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2839">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6515088081</x>
+                            <y>-0.4753589034</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3981690331"/>
+                            </radius>
+                            <theta>
+                              <angle value="23.718399"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2909480929</x>
+                            <y>-0.3060691357</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4043040554"/>
+                            </radius>
+                            <theta>
+                              <angle value="37.382732"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2678059549"/>
+                            </radius>
+                            <theta>
+                              <angle value="28.403490"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0669096261</x>
+                            <y>-0.3886846602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3199321011"/>
+                            </radius>
+                            <theta>
+                              <angle value="276.047455"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3109014193"/>
+                            </radius>
+                            <theta>
+                              <angle value="-82.872269"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2367341220</x>
+                            <y>-0.6030587554</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2910007831"/>
+                            </radius>
+                            <theta>
+                              <angle value="192.636032"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2548661926"/>
+                            </radius>
+                            <theta>
+                              <angle value="-145.343872"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4470223188</x>
+                            <y>-0.5931174755</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2324235601"/>
+                            </radius>
+                            <theta>
+                              <angle value="143.240250"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2278900128"/>
+                            </radius>
+                            <theta>
+                              <angle value="-143.496674"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6285840273</x>
+                            <y>-0.5657661557</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2335654896"/>
+                            </radius>
+                            <theta>
+                              <angle value="126.808624"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0963470220"/>
+                            </radius>
+                            <theta>
+                              <angle value="131.074127"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6515088081</x>
+                            <y>-0.4753585160</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1002093111"/>
+                            </radius>
+                            <theta>
+                              <angle value="71.668709"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2839">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6501870155</x>
+                            <y>0.5266743898</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0584487202"/>
+                            </radius>
+                            <theta>
+                              <angle value="83.118797"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2663168978"/>
+                            </radius>
+                            <theta>
+                              <angle value="73.606750"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4403828979</x>
+                            <y>0.5595914721</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3072911348"/>
+                            </radius>
+                            <theta>
+                              <angle value="293.128082"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3432132359"/>
+                            </radius>
+                            <theta>
+                              <angle value="81.692078"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2201748788</x>
+                            <y>0.5959059596</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2199000030"/>
+                            </radius>
+                            <theta>
+                              <angle value="340.967712"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3221292605"/>
+                            </radius>
+                            <theta>
+                              <angle value="-16.243240"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0858110264</x>
+                            <y>0.3345430493</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3577935636"/>
+                            </radius>
+                            <theta>
+                              <angle value="241.138214"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3422439094"/>
+                            </radius>
+                            <theta>
+                              <angle value="-124.152473"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3565828502</x>
+                            <y>0.3400374949</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2760740617"/>
+                            </radius>
+                            <theta>
+                              <angle value="146.155746"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3340947123"/>
+                            </radius>
+                            <theta>
+                              <angle value="134.335175"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6384988427</x>
+                            <y>0.4701301455</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3193524935"/>
+                            </radius>
+                            <theta>
+                              <angle value="140.569122"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0598913711"/>
+                            </radius>
+                            <theta>
+                              <angle value="125.938362"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2839">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9022192955</x>
+                            <y>-0.2198762894</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1151832051"/>
+                            </radius>
+                            <theta>
+                              <angle value="57.999733"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2884108483"/>
+                            </radius>
+                            <theta>
+                              <angle value="95.712555"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7117131948</x>
+                            <y>-0.0535059534</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3354725526"/>
+                            </radius>
+                            <theta>
+                              <angle value="331.271576"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2528309030"/>
+                            </radius>
+                            <theta>
+                              <angle value="-44.642563"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6736706495</x>
+                            <y>-0.2831435800</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2274266418"/>
+                            </radius>
+                            <theta>
+                              <angle value="272.454681"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2190630135"/>
+                            </radius>
+                            <theta>
+                              <angle value="-87.996552"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7764296532</x>
+                            <y>-0.4622595608</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3580264048"/>
+                            </radius>
+                            <theta>
+                              <angle value="162.692673"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3066497896"/>
+                            </radius>
+                            <theta>
+                              <angle value="170.148285"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8733651042</x>
+                            <y>-0.2799709439</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2257945044"/>
+                            </radius>
+                            <theta>
+                              <angle value="136.728134"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0885334534"/>
+                            </radius>
+                            <theta>
+                              <angle value="154.868652"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2839">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9024417996</x>
+                            <y>0.2411354184</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1456664869"/>
+                            </radius>
+                            <theta>
+                              <angle value="99.018852"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8566497564</x>
+                            <y>0.3400946259</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2614530626"/>
+                            </radius>
+                            <theta>
+                              <angle value="153.050674"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3165719149"/>
+                            </radius>
+                            <theta>
+                              <angle value="105.554352"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6772606373</x>
+                            <y>0.3955863118</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3556593191"/>
+                            </radius>
+                            <theta>
+                              <angle value="274.527557"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2997759925"/>
+                            </radius>
+                            <theta>
+                              <angle value="-87.605789"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6759099960</x>
+                            <y>0.0956557319</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2986939096"/>
+                            </radius>
+                            <theta>
+                              <angle value="269.836029"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2922834891"/>
+                            </radius>
+                            <theta>
+                              <angle value="-107.698601"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8768599033</x>
+                            <y>0.1074623913</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2654519229"/>
+                            </radius>
+                            <theta>
+                              <angle value="108.597061"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1375694494"/>
+                            </radius>
+                            <theta>
+                              <angle value="112.179474"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9024417996</x>
+                            <y>0.2411354184</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1359338541"/>
+                            </radius>
+                            <theta>
+                              <angle value="101.390999"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8516792059</x>
+                            <y>-0.2533676028</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0292558139"/>
+                            </radius>
+                            <theta>
+                              <angle value="50.657082"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2841058888"/>
+                            </radius>
+                            <theta>
+                              <angle value="46.795288"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8343846202</x>
+                            <y>-0.2779441178</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2991584355"/>
+                            </radius>
+                            <theta>
+                              <angle value="106.412117"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0314871104"/>
+                            </radius>
+                            <theta>
+                              <angle value="78.723053"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8433285952</x>
+                            <y>0.2934686840</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0417226173"/>
+                            </radius>
+                            <theta>
+                              <angle value="34.501984"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2754020407"/>
+                            </radius>
+                            <theta>
+                              <angle value="17.774887"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8378307223</x>
+                            <y>0.2591534257</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3142385857"/>
+                            </radius>
+                            <theta>
+                              <angle value="99.843887"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0348848818"/>
+                            </radius>
+                            <theta>
+                              <angle value="105.111359"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8218403459</x>
+                            <y>-0.3319551647</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0198545971"/>
+                            </radius>
+                            <theta>
+                              <angle value="76.994499"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2717622254"/>
+                            </radius>
+                            <theta>
+                              <angle value="14.030852"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8175645471</x>
+                            <y>-0.3513410389</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3029102418"/>
+                            </radius>
+                            <theta>
+                              <angle value="78.587761"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0198814483"/>
+                            </radius>
+                            <theta>
+                              <angle value="80.832153"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8224609494</x>
+                            <y>0.4013431072</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2476859258"/>
+                            </radius>
+                            <theta>
+                              <angle value="8.972229"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8169457912</x>
+                            <y>0.3724271655</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2817257659"/>
+                            </radius>
+                            <theta>
+                              <angle value="84.389702"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8188951612</x>
+                            <y>0.3870243728</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8647520542</x>
+                            <y>-0.1467540115</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0609120862"/>
+                            </radius>
+                            <theta>
+                              <angle value="339.842926"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752841410"/>
+                            </radius>
+                            <theta>
+                              <angle value="13.631533"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6859647632</x>
+                            <y>-0.0835799500</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2653594664"/>
+                            </radius>
+                            <theta>
+                              <angle value="84.209427"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2704051179"/>
+                            </radius>
+                            <theta>
+                              <angle value="61.733204"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8758851290</x>
+                            <y>-0.1264820844</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2334788031"/>
+                            </radius>
+                            <theta>
+                              <angle value="284.747345"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3209144446"/>
+                            </radius>
+                            <theta>
+                              <angle value="-91.647331"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6869578958</x>
+                            <y>0.1030887887</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3365933672"/>
+                            </radius>
+                            <theta>
+                              <angle value="87.829315"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2264370102"/>
+                            </radius>
+                            <theta>
+                              <angle value="69.300659"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8716634512</x>
+                            <y>0.1078221947</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3021910403"/>
+                            </radius>
+                            <theta>
+                              <angle value="265.878662"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2489601825"/>
+                            </radius>
+                            <theta>
+                              <angle value="-102.885277"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6798846126</x>
+                            <y>-0.4022791982</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1401647656"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.691540"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2636345074"/>
+                            </radius>
+                            <theta>
+                              <angle value="50.131088"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7262324691</x>
+                            <y>-0.4718564153</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3094932895"/>
+                            </radius>
+                            <theta>
+                              <angle value="177.066406"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0911571572"/>
+                            </radius>
+                            <theta>
+                              <angle value="172.602707"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6789241433</x>
+                            <y>0.4398375154</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1092131356"/>
+                            </radius>
+                            <theta>
+                              <angle value="36.556595"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3438752926"/>
+                            </radius>
+                            <theta>
+                              <angle value="58.368168"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7056452036</x>
+                            <y>0.3823362291</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3871544808"/>
+                            </radius>
+                            <theta>
+                              <angle value="158.606842"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0755580207"/>
+                            </radius>
+                            <theta>
+                              <angle value="170.450714"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5729300380</x>
+                            <y>-0.5798252225</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1076696001"/>
+                            </radius>
+                            <theta>
+                              <angle value="137.293961"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3371196484"/>
+                            </radius>
+                            <theta>
+                              <angle value="138.258911"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6382521391</x>
+                            <y>-0.5476150513</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4031372108"/>
+                            </radius>
+                            <theta>
+                              <angle value="240.511292"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0756009774"/>
+                            </radius>
+                            <theta>
+                              <angle value="-115.369560"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5746243000</x>
+                            <y>0.5837080479</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0851989727"/>
+                            </radius>
+                            <theta>
+                              <angle value="94.823883"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3717018827"/>
+                            </radius>
+                            <theta>
+                              <angle value="22.966537"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5739430785</x>
+                            <y>0.4988470376</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4250044548"/>
+                            </radius>
+                            <theta>
+                              <angle value="115.417099"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0867425099"/>
+                            </radius>
+                            <theta>
+                              <angle value="103.981598"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4650540352</x>
+                            <y>0.6079869270</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0716144077"/>
+                            </radius>
+                            <theta>
+                              <angle value="20.949728"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2673920824"/>
+                            </radius>
+                            <theta>
+                              <angle value="51.769867"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4774387479</x>
+                            <y>0.5683079958</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2877817661"/>
+                            </radius>
+                            <theta>
+                              <angle value="148.045212"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0590889192"/>
+                            </radius>
+                            <theta>
+                              <angle value="-177.351486"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4547180235</x>
+                            <y>-0.5884757638</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0318971611"/>
+                            </radius>
+                            <theta>
+                              <angle value="72.261253"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2986801056"/>
+                            </radius>
+                            <theta>
+                              <angle value="46.249344"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4646574259</x>
+                            <y>-0.6157215834</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3145623263"/>
+                            </radius>
+                            <theta>
+                              <angle value="133.999756"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0323244707"/>
+                            </radius>
+                            <theta>
+                              <angle value="147.082794"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3027120829</x>
+                            <y>-0.6052440405</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0398296402"/>
+                            </radius>
+                            <theta>
+                              <angle value="71.910118"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3734909003"/>
+                            </radius>
+                            <theta>
+                              <angle value="53.811749"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3171788752</x>
+                            <y>-0.6375255585</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4137678013"/>
+                            </radius>
+                            <theta>
+                              <angle value="154.940842"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0375737923"/>
+                            </radius>
+                            <theta>
+                              <angle value="151.643707"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3062299192</x>
+                            <y>0.6210862398</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0846650289"/>
+                            </radius>
+                            <theta>
+                              <angle value="50.272938"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3098066837"/>
+                            </radius>
+                            <theta>
+                              <angle value="57.391254"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3341197968</x>
+                            <y>0.5797088146</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3898357088"/>
+                            </radius>
+                            <theta>
+                              <angle value="154.307846"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0555779914"/>
+                            </radius>
+                            <theta>
+                              <angle value="168.925308"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0722294375</x>
+                            <y>-0.3799593151</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3341522525"/>
+                            </radius>
+                            <theta>
+                              <angle value="88.180267"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2730377913</x>
+                            <y>-0.3808634281</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3262247496"/>
+                            </radius>
+                            <theta>
+                              <angle value="270.879059"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2127776467"/>
+                            </radius>
+                            <theta>
+                              <angle value="-87.359779"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2437420785</x>
+                            <y>-0.5992501974</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2494634395"/>
+                            </radius>
+                            <theta>
+                              <angle value="216.836853"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2808201412"/>
+                            </radius>
+                            <theta>
+                              <angle value="178.339600"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0695366934</x>
+                            <y>-0.3966865838</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2859804712"/>
+                            </radius>
+                            <theta>
+                              <angle value="85.611206"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0722294375</x>
+                            <y>-0.3799593151</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0722294375</x>
+                            <y>-0.3799593151</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0734576732</x>
+                            <y>0.4381739199</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0902998489"/>
+                            </radius>
+                            <theta>
+                              <angle value="69.133568"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2330054699"/>
+                            </radius>
+                            <theta>
+                              <angle value="73.941605"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2618179917</x>
+                            <y>0.5754825473</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2728190051"/>
+                            </radius>
+                            <theta>
+                              <angle value="334.838531"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2361903513"/>
+                            </radius>
+                            <theta>
+                              <angle value="-57.755936"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2625775039</x>
+                            <y>0.3422967792</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2256207448"/>
+                            </radius>
+                            <theta>
+                              <angle value="251.855301"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2689962176"/>
+                            </radius>
+                            <theta>
+                              <angle value="-111.004761"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0771711320</x>
+                            <y>0.3506481349</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2578853597"/>
+                            </radius>
+                            <theta>
+                              <angle value="108.799789"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0895188767"/>
+                            </radius>
+                            <theta>
+                              <angle value="113.956329"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2730735540</x>
+                            <y>-0.5830108523</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0480302422"/>
+                            </radius>
+                            <theta>
+                              <angle value="77.749245"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2839543854"/>
+                            </radius>
+                            <theta>
+                              <angle value="77.810577"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2034157813</x>
+                            <y>-0.2998861670</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3470348747"/>
+                            </radius>
+                            <theta>
+                              <angle value="29.484810"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3101591827"/>
+                            </radius>
+                            <theta>
+                              <angle value="20.713699"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0688754842</x>
+                            <y>-0.4718836546</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2867602935"/>
+                            </radius>
+                            <theta>
+                              <angle value="243.073853"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2350936806"/>
+                            </radius>
+                            <theta>
+                              <angle value="-115.163124"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2482362092</x>
+                            <y>-0.6126115322</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2326211116"/>
+                            </radius>
+                            <theta>
+                              <angle value="191.957535"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0557613428"/>
+                            </radius>
+                            <theta>
+                              <angle value="-168.720673"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2719009221</x>
+                            <y>0.6013298035</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3366685547"/>
+                            </radius>
+                            <theta>
+                              <angle value="-7.379912"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0594385974</x>
+                            <y>0.3666603863</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3705856577"/>
+                            </radius>
+                            <theta>
+                              <angle value="262.021210"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3385070527"/>
+                            </radius>
+                            <theta>
+                              <angle value="-102.895607"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2686236203</x>
+                            <y>0.3853565753</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3675730043"/>
+                            </radius>
+                            <theta>
+                              <angle value="88.041138"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2173361306"/>
+                            </radius>
+                            <theta>
+                              <angle value="98.051277"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2719009221</x>
+                            <y>0.6013298035</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2173468686"/>
+                            </radius>
+                            <theta>
+                              <angle value="98.133728"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4120380878</x>
+                            <y>-0.5800353885</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1198932154"/>
+                            </radius>
+                            <theta>
+                              <angle value="40.863888"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2538197882"/>
+                            </radius>
+                            <theta>
+                              <angle value="43.763535"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3778754771</x>
+                            <y>-0.6435746551</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2517150687"/>
+                            </radius>
+                            <theta>
+                              <angle value="169.547226"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0706777013"/>
+                            </radius>
+                            <theta>
+                              <angle value="153.943726"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4091033041</x>
+                            <y>0.6118706465</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1431210281"/>
+                            </radius>
+                            <theta>
+                              <angle value="32.870880"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2868477493"/>
+                            </radius>
+                            <theta>
+                              <angle value="67.094467"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3691371083</x>
+                            <y>0.5688765049</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3271219533"/>
+                            </radius>
+                            <theta>
+                              <angle value="169.838028"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0843907634"/>
+                            </radius>
+                            <theta>
+                              <angle value="-153.726044"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5418990850</x>
+                            <y>0.6103033423</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0747072338"/>
+                            </radius>
+                            <theta>
+                              <angle value="21.597523"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588301279"/>
+                            </radius>
+                            <theta>
+                              <angle value="51.877579"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5254230499</x>
+                            <y>0.5762128830</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2950563983"/>
+                            </radius>
+                            <theta>
+                              <angle value="143.384384"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0509120977"/>
+                            </radius>
+                            <theta>
+                              <angle value="-172.363663"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5523620248</x>
+                            <y>-0.5962375402</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0726343566"/>
+                            </radius>
+                            <theta>
+                              <angle value="77.915916"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2339072643"/>
+                            </radius>
+                            <theta>
+                              <angle value="71.559418"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5102381706</x>
+                            <y>-0.6284089684</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2778987759"/>
+                            </radius>
+                            <theta>
+                              <angle value="172.185806"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0522619237"/>
+                            </radius>
+                            <theta>
+                              <angle value="177.197372"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6398525238</x>
+                            <y>-0.4736926258</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0716167158"/>
+                            </radius>
+                            <theta>
+                              <angle value="68.862022"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3728311430"/>
+                            </radius>
+                            <theta>
+                              <angle value="40.187149"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6337213516</x>
+                            <y>-0.5423339009</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4101839938"/>
+                            </radius>
+                            <theta>
+                              <angle value="123.567986"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0706615902"/>
+                            </radius>
+                            <theta>
+                              <angle value="118.974739"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6351747513</x>
+                            <y>0.5308600068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0709546523"/>
+                            </radius>
+                            <theta>
+                              <angle value="55.174282"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4057156407"/>
+                            </radius>
+                            <theta>
+                              <angle value="59.215546"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6330819130</x>
+                            <y>0.4625421166</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3923424253"/>
+                            </radius>
+                            <theta>
+                              <angle value="146.571167"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0755867855"/>
+                            </radius>
+                            <theta>
+                              <angle value="136.080978"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7996394634</x>
+                            <y>-0.4134349227</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1081981804"/>
+                            </radius>
+                            <theta>
+                              <angle value="88.216843"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2703832405"/>
+                            </radius>
+                            <theta>
+                              <angle value="60.254910"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7309985757</x>
+                            <y>-0.4674640000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3284886659"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.902496"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0922377068"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.765137"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7947503328</x>
+                            <y>0.4321720004</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1059592126"/>
+                            </radius>
+                            <theta>
+                              <angle value="63.195465"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3362151560"/>
+                            </radius>
+                            <theta>
+                              <angle value="71.772476"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7472996712</x>
+                            <y>0.3900228441</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4000558843"/>
+                            </radius>
+                            <theta>
+                              <angle value="166.985413"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0649999198"/>
+                            </radius>
+                            <theta>
+                              <angle value="176.272369"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8441039324</x>
+                            <y>-0.3294434845</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2534085835"/>
+                            </radius>
+                            <theta>
+                              <angle value="7.034134"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8544207215</x>
+                            <y>-0.3546333015</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2713962913"/>
+                            </radius>
+                            <theta>
+                              <angle value="80.043350"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8508473039</x>
+                            <y>-0.3414542079</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8501679897</x>
+                            <y>0.3658567667</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0137859437"/>
+                            </radius>
+                            <theta>
+                              <angle value="66.105553"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2594787800"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.967262"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8557525277</x>
+                            <y>0.3532522619</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3000149796"/>
+                            </radius>
+                            <theta>
+                              <angle value="98.642570"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0137863275"/>
+                            </radius>
+                            <theta>
+                              <angle value="66.103226"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8819112778</x>
+                            <y>-0.1590708345</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2495835036"/>
+                            </radius>
+                            <theta>
+                              <angle value="91.588928"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6971769929</x>
+                            <y>-0.0823497996</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2783038373"/>
+                            </radius>
+                            <theta>
+                              <angle value="299.846344"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2563905583"/>
+                            </radius>
+                            <theta>
+                              <angle value="-80.851738"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8706727028</x>
+                            <y>-0.1856707335</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2055302374"/>
+                            </radius>
+                            <theta>
+                              <angle value="163.110779"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0306240515"/>
+                            </radius>
+                            <theta>
+                              <angle value="148.613037"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8819112778</x>
+                            <y>-0.1590708345</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0316919438"/>
+                            </radius>
+                            <theta>
+                              <angle value="74.543854"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8804740310</x>
+                            <y>0.1799529046</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2649467424"/>
+                            </radius>
+                            <theta>
+                              <angle value="79.690430"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2159932146"/>
+                            </radius>
+                            <theta>
+                              <angle value="13.797132"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7045421600</x>
+                            <y>0.0590217188</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2770407042"/>
+                            </radius>
+                            <theta>
+                              <angle value="249.284042"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3123218134"/>
+                            </radius>
+                            <theta>
+                              <angle value="-133.808090"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8880620599</x>
+                            <y>-0.2153181732</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0386374666"/>
+                            </radius>
+                            <theta>
+                              <angle value="63.821556"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2708983992"/>
+                            </radius>
+                            <theta>
+                              <angle value="17.884659"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8899312615</x>
+                            <y>-0.2526610494</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3146551483"/>
+                            </radius>
+                            <theta>
+                              <angle value="101.607529"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0380018710"/>
+                            </radius>
+                            <theta>
+                              <angle value="106.813271"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2837">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.176774</r>
+                    <g>0.579547</g>
+                    <b>0.766744</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8898805976</x>
+                            <y>0.2379800677</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3364065612"/>
+                            </radius>
+                            <theta>
+                              <angle value="75.448883"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8918126822</x>
+                            <y>0.2123955190</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2966716744"/>
+                            </radius>
+                            <theta>
+                              <angle value="150.100128"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8932312131</x>
+                            <y>0.2260146141</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8898805976</x>
+                            <y>0.2379796803</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8898805976</x>
+                            <y>0.2379796803</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8377041221</x>
+                            <y>-0.2774838209</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0637080139"/>
+                            </radius>
+                            <theta>
+                              <angle value="55.274487"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0812089517"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.300629"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8395614624</x>
+                            <y>0.2952795625</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0965027593"/>
+                            </radius>
+                            <theta>
+                              <angle value="16.800098"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1090999783"/>
+                            </radius>
+                            <theta>
+                              <angle value="-31.830214"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8261506557</x>
+                            <y>-0.3207334578</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1045123368"/>
+                            </radius>
+                            <theta>
+                              <angle value="24.127995"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1164010783"/>
+                            </radius>
+                            <theta>
+                              <angle value="-21.552109"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8221671581</x>
+                            <y>0.3373171091</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0974256546"/>
+                            </radius>
+                            <theta>
+                              <angle value="48.475079"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1047658824"/>
+                            </radius>
+                            <theta>
+                              <angle value="4.603455"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6814937592</x>
+                            <y>-0.0808388665</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0675415353"/>
+                            </radius>
+                            <theta>
+                              <angle value="71.482147"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3314556791"/>
+                            </radius>
+                            <theta>
+                              <angle value="75.759064"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7129194736</x>
+                            <y>-0.1291199774</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3314376323"/>
+                            </radius>
+                            <theta>
+                              <angle value="161.871323"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0613044874"/>
+                            </radius>
+                            <theta>
+                              <angle value="165.286835"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6840184927</x>
+                            <y>0.1074060053</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0633677798"/>
+                            </radius>
+                            <theta>
+                              <angle value="63.823570"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3242792433"/>
+                            </radius>
+                            <theta>
+                              <angle value="62.548389"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7024795413</x>
+                            <y>0.0549871996</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3228185397"/>
+                            </radius>
+                            <theta>
+                              <angle value="147.090179"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0593512869"/>
+                            </radius>
+                            <theta>
+                              <angle value="149.154449"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6671243906</x>
+                            <y>-0.4097145498</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1924266946"/>
+                            </radius>
+                            <theta>
+                              <angle value="65.660805"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1942295286"/>
+                            </radius>
+                            <theta>
+                              <angle value="19.496992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6671243906</x>
+                            <y>0.4351033270</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2504204930"/>
+                            </radius>
+                            <theta>
+                              <angle value="67.188599"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3105826744"/>
+                            </radius>
+                            <theta>
+                              <angle value="20.231476"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5870220661</x>
+                            <y>-0.4580156207</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0319780969"/>
+                            </radius>
+                            <theta>
+                              <angle value="79.056564"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2076652667"/>
+                            </radius>
+                            <theta>
+                              <angle value="28.375015"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5914018154</x>
+                            <y>-0.4967639446</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1595375854"/>
+                            </radius>
+                            <theta>
+                              <angle value="179.999557"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0495898880"/>
+                            </radius>
+                            <theta>
+                              <angle value="160.156708"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5884152055</x>
+                            <y>0.4915696979</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2113779463"/>
+                            </radius>
+                            <theta>
+                              <angle value="77.648659"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2837556800"/>
+                            </radius>
+                            <theta>
+                              <angle value="28.155975"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4514073431</x>
+                            <y>-0.5815624595</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1310834594"/>
+                            </radius>
+                            <theta>
+                              <angle value="59.941418"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1574743013"/>
+                            </radius>
+                            <theta>
+                              <angle value="12.491532"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4530283511</x>
+                            <y>0.6016846299</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1287658521"/>
+                            </radius>
+                            <theta>
+                              <angle value="50.011929"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1495199496"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.729172"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3959728181</x>
+                            <y>-0.5788850784</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1706683737"/>
+                            </radius>
+                            <theta>
+                              <angle value="55.717129"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1749560571"/>
+                            </radius>
+                            <theta>
+                              <angle value="1.568878"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3925424218</x>
+                            <y>0.6002013087</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1603971922"/>
+                            </radius>
+                            <theta>
+                              <angle value="74.088577"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1823181471"/>
+                            </radius>
+                            <theta>
+                              <angle value="21.845505"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2937838137</x>
+                            <y>0.6142872572</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0831648387"/>
+                            </radius>
+                            <theta>
+                              <angle value="14.382456"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0564188017"/>
+                            </radius>
+                            <theta>
+                              <angle value="-18.054321"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2632380128</x>
+                            <y>-0.5891385674</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0633742985"/>
+                            </radius>
+                            <theta>
+                              <angle value="21.684671"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0652415759"/>
+                            </radius>
+                            <theta>
+                              <angle value="-30.512146"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2632380128</x>
+                            <y>0.6032868624</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0633746802"/>
+                            </radius>
+                            <theta>
+                              <angle value="21.685167"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0652415759"/>
+                            </radius>
+                            <theta>
+                              <angle value="-30.512146"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0700564459</x>
+                            <y>-0.3627169132</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2985696425"/>
+                            </radius>
+                            <theta>
+                              <angle value="86.517296"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3050521666"/>
+                            </radius>
+                            <theta>
+                              <angle value="83.817352"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2462016046</x>
+                            <y>-0.3866900504</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2918695986"/>
+                            </radius>
+                            <theta>
+                              <angle value="263.774536"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2784956344"/>
+                            </radius>
+                            <theta>
+                              <angle value="-104.338867"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0794131681</x>
+                            <y>0.4067113400</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2821684209"/>
+                            </radius>
+                            <theta>
+                              <angle value="68.646858"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2422718108</x>
+                            <y>0.3526542783</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2503506657"/>
+                            </radius>
+                            <theta>
+                              <angle value="263.563843"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2829912143"/>
+                            </radius>
+                            <theta>
+                              <angle value="-104.458862"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0703007877</x>
+                            <y>0.3850174844</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2828358619"/>
+                            </radius>
+                            <theta>
+                              <angle value="83.663391"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0735512674</x>
+                            <y>0.3961528838</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0794131681</x>
+                            <y>0.4067113400</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
                 <param name="origin">
                   <vector>
                     <x>0.0000000000</x>
                   <integer value="1"/>
                 </param>
                 <param name="winding_style">
-                  <integer value="0"/>
+                  <integer value="1"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="AD3F05AF87BB1A8CB2B5EB6CDBFEE6E7">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.0162459109</x>
-                            <y>-0.1434945911</y>
+                            <x>-0.2572810948</x>
+                            <y>-0.3531200886</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                         <t2>
                           <radial_composite type="vector">
                             <radius>
+                              <real value="0.2909850660"/>
+                            </radius>
+                            <theta>
+                              <angle value="81.098999"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0890910327</x>
+                            <y>-0.3790717125</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2494396660"/>
+                            </radius>
+                            <theta>
+                              <angle value="272.254242"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2750798298"/>
+                            </radius>
+                            <theta>
+                              <angle value="-95.946632"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2624072731</x>
+                            <y>-0.3755316436</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2878458240"/>
+                            </radius>
+                            <theta>
+                              <angle value="91.155861"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.0162459109</x>
-                            <y>-0.8084937930</y>
+                            <x>-0.2610091269</x>
+                            <y>-0.3642201722</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2565373182</x>
+                            <y>0.3983707428</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2946095318"/>
+                            </radius>
+                            <theta>
+                              <angle value="76.071564"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0886767656</x>
+                            <y>0.3579304516</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2540775525"/>
+                            </radius>
+                            <theta>
+                              <angle value="267.403168"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2719708971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-101.935204"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2609462142</x>
+                            <y>0.3766400516</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2775788615"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.492271"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
                         </t2>
                       </composite>
                     </entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6546451449</x>
-                            <y>-0.8084937930</y>
+                            <x>-0.2597502172</x>
+                            <y>0.3876012862</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6546451449</x>
-                            <y>-1.0345934629</y>
+                            <x>-0.2565377057</x>
+                            <y>0.3983711302</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.0162459109</x>
-                            <y>-1.0478935242</y>
+                            <x>-0.2565377057</x>
+                            <y>0.3983711302</y>
                           </vector>
                         </point>
                         <width>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.0295458958</x>
-                            <y>-1.6197928190</y>
+                            <x>-0.2835556865</x>
+                            <y>-0.5919525623</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0631426143"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="64.411667"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0668035240"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="21.732895"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.2497537583</x>
-                            <y>-1.6197928190</y>
+                            <x>-0.2820006609</x>
+                            <y>0.6012228131</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0625070187"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="52.277351"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0647436848"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="15.870757"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.2497537583</x>
-                            <y>-1.0212935209</y>
+                            <x>-0.4240073860</x>
+                            <y>-0.5803119540</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1559269339"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="57.132019"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1797945641"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="7.961273"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7285531759</x>
-                            <y>-1.0079935789</y>
+                            <x>-0.4243614376</x>
+                            <y>0.6015703082</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1508555889"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="74.327301"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1895452245"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="16.654617"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7285531759</x>
-                            <y>-0.7685938478</y>
+                            <x>-0.4781657457</x>
+                            <y>-0.5778777599</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1596588020"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="50.225803"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1656879467"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-3.764496"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.2231537998</x>
-                            <y>-0.7685938478</y>
+                            <x>-0.4759624302</x>
+                            <y>0.6018657088</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1386515381"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="39.266460"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1525878474"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-11.367433"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.2497537583</x>
-                            <y>-0.1833945364</y>
+                            <x>-0.6335260868</x>
+                            <y>-0.4589526951</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3230974221"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="62.559013"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3946634867"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="12.269316"/>
                             </theta>
                           </radial_composite>
                         </t2>
                   </bline>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2" desc="escalier003 Outline">
+              <layer type="region" active="true" version="0.1" desc="path2833">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.496549</b>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <integer value="1"/>
                 </param>
                 <param name="winding_style">
-                  <integer value="0"/>
+                  <integer value="1"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="AD3F05AF87BB1A8CB2B5EB6CDBFEE6E7">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.0162459109</x>
-                            <y>-0.1434945911</y>
+                            <x>-0.6332553029</x>
+                            <y>0.4960468709</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.2411738473"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="61.953476"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3121419274"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="11.880539"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.0162459109</x>
-                            <y>-0.8084937930</y>
+                            <x>-0.7177131772</x>
+                            <y>-0.4052147567</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.2293526151"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="77.064095"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.2745830988"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="23.840027"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6546451449</x>
-                            <y>-0.8084937930</y>
+                            <x>-0.7158554792</x>
+                            <y>0.4382072985</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0283547788"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="74.893478"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.2130350251"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="27.307053"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6546451449</x>
-                            <y>-1.0345934629</y>
+                            <x>-0.7135367393</x>
+                            <y>0.4020454586</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1601758633"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.445740"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0485097204"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="163.053314"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.0162459109</x>
-                            <y>-1.0478935242</y>
+                            <x>-0.7767986655</x>
+                            <y>-0.0599758327</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0534498770"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="45.945236"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3353954562"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="39.360840"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.0295458958</x>
-                            <y>-1.6197928190</y>
+                            <x>-0.7816079855</x>
+                            <y>-0.1097287461</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3394318645"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="119.957413"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0555219874"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="126.860237"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.2497537583</x>
-                            <y>-1.6197928190</y>
+                            <x>-0.7875635028</x>
+                            <y>0.1051432565</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0535396341"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="77.124466"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3416543524"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="61.825302"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.2497537583</x>
-                            <y>-1.0212935209</y>
+                            <x>-0.7735976577</x>
+                            <y>0.0558713563</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3580006935"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="143.073654"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0533409386"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="134.639252"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7285531759</x>
-                            <y>-1.0079935789</y>
+                            <x>-0.8470206857</x>
+                            <y>-0.3222110271</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1152718203"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="59.943382"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1756936798"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="9.704147"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7285531759</x>
-                            <y>-0.7685938478</y>
+                            <x>-0.8470206857</x>
+                            <y>0.3378027380</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1385702155"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="54.548904"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1674923113"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="6.434341"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.2231537998</x>
-                            <y>-0.7685938478</y>
+                            <x>-0.8535396457</x>
+                            <y>-0.2767323852</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0965027606"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="16.800432"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1090992140"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-31.830431"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="path2833">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.007155</r>
+                    <g>0.093876</g>
+                    <b>0.334458</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.2497537583</x>
-                            <y>-0.1833945364</y>
+                            <x>-0.8608863950</x>
+                            <y>0.2935020626</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1117229162"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="69.692795"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1289699184"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="15.797714"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     </entry>
                   </bline>
                 </param>
-                <param name="width">
-                  <real value="0.0324519609"/>
-                </param>
-                <param name="expand">
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="path2820">
+                <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
+                <param name="amount">
+                  <real value="1.0000000000"/>
                 </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
+                <param name="blend_method">
+                  <integer value="0"/>
                 </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="path2820">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="1"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8732951880</x>
+                                  <y>-0.9211289883</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0798629621"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0798625785"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0357971862</x>
+                                  <y>-0.9693306684</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3876120143"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3876120143"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8017008305</x>
+                                  <y>-0.9211289883</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0798629621"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0798625785"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-270.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0357971862</x>
+                                  <y>-0.8729276657</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3876120143"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3876120143"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="radialGradient3600">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="21"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="radial_gradient" active="true" version="0.1" desc="radialGradient3600">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.000000</r>
+                                  <g>0.000000</g>
+                                  <b>0.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.000000</r>
+                                  <g>0.000000</g>
+                                  <b>0.000000</b>
+                                  <a>0.000000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>0.0357971862</x>
+                                <y>21.0747489929</y>
+                              </vector>
+                            </param>
+                            <param name="radius">
+                              <real value="0.8374980042"/>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="warp" active="true" version="0.1" desc="Transform">
+                            <param name="src_tl">
+                              <vector>
+                                <x>-0.3250765502</x>
+                                <y>0.2671004832</y>
+                              </vector>
+                            </param>
+                            <param name="src_br">
+                              <vector>
+                                <x>0.3142268360</x>
+                                <y>-0.3722029030</y>
+                              </vector>
+                            </param>
+                            <param name="dest_tl">
+                              <vector>
+                                <x>-0.3250765502</x>
+                                <y>-0.8527420163</y>
+                              </vector>
+                            </param>
+                            <param name="dest_tr">
+                              <vector>
+                                <x>0.3142268360</x>
+                                <y>-0.8527420163</y>
+                              </vector>
+                            </param>
+                            <param name="dest_br">
+                              <vector>
+                                <x>0.3142268360</x>
+                                <y>-0.8895363808</y>
+                              </vector>
+                            </param>
+                            <param name="dest_bl">
+                              <vector>
+                                <x>-0.3250765502</x>
+                                <y>-0.8895363808</y>
+                              </vector>
+                            </param>
+                            <param name="clip">
+                              <bool value="false"/>
+                            </param>
+                            <param name="horizon">
+                              <real value="4.0000000000"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
                 </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="-1.0000000000"/>
+            <real value="0.0000000000"/>
           </param>
           <param name="time_offset">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
-              <x>0.2496304661</x>
-              <y>-0.1164942160</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="julia" active="true" version="0.1">
-          <param name="icolor">
-            <color>
-              <r>0.634155</r>
-              <g>1.000000</g>
-              <b>0.139721</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="ocolor">
-            <color>
-              <r>0.000000</r>
-              <g>0.026312</g>
-              <b>0.827582</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="color_shift">
-            <angle value="10.000000"/>
-          </param>
-          <param name="iterations">
-            <integer value="2"/>
-          </param>
-          <param name="seed">
-            <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="bailout">
-            <real value="2.0000000000"/>
-          </param>
-          <param name="distort_inside">
-            <bool value="true"/>
-          </param>
-          <param name="shade_inside">
-            <bool value="true"/>
-          </param>
-          <param name="solid_inside">
-            <bool value="false"/>
-          </param>
-          <param name="invert_inside">
-            <bool value="false"/>
-          </param>
-          <param name="color_inside">
-            <bool value="true"/>
-          </param>
-          <param name="distort_outside">
-            <bool value="true"/>
-          </param>
-          <param name="shade_outside">
-            <bool value="true"/>
-          </param>
-          <param name="solid_outside">
-            <bool value="false"/>
-          </param>
-          <param name="invert_outside">
-            <bool value="false"/>
-          </param>
-          <param name="color_outside">
-            <bool value="false"/>
-          </param>
-          <param name="color_cycle">
-            <bool value="false"/>
-          </param>
-          <param name="smooth_outside">
-            <bool value="true"/>
-          </param>
-          <param name="broken">
-            <bool value="false"/>
-          </param>
         </layer>
       </canvas>
     </param>
     <param name="zoom">
-      <real value="0.6000000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index ce7bd4f..23f3955 100644 (file)
@@ -1,25 +1,8 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Fractal Mandelbrot Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <real value="5.0000000000" id="to"/>
-    <duplicate type="real" to="to" id="Index 1">
-      <from>
-        <real value="0.0000000000"/>
-      </from>
-      <step>
-        <real value="1.0000000000"/>
-      </step>
-    </duplicate>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1">
+<canvas version="0.7" width="8" height="8" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Mandelbrot Icon</name>
+  <desc>Place in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.5357930660</x>
-        <y>0.2325048894</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="false" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.700000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.9816616975"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.0416666269</x>
+                    <y>1.0416666269</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.0416666269</x>
+                    <y>-1.0833333731</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-0.6354166269</x>
+                    <y>-0.6999999881</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>0.6354166269</x>
+                    <y>-0.6999999881</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="true"/>
+                </param>
+                <param name="horizon">
+                  <real value="4.0000000000"/>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1" static="true"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.1000000015</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="mandelbrot">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="region" active="true" version="0.1" desc="Circle019 Region">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="0.5000000000"/>
+            <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
             <vector>
-              <x>0.9857733250</x>
-              <y>-2.5678207874</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="invert">
             <bool value="false"/>
           </param>
           <param name="antialias">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.4867794142"/>
+            <real value="0.0000000000"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
           </param>
           <param name="winding_style">
-            <integer value="0"/>
+            <integer value="1"/>
           </param>
           <param name="bline">
             <bline type="bline_point" loop="true">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.3183615208</x>
-                      <y>-0.0441033132</y>
+                      <x>0.4033066034</x>
+                      <y>0.9759842753</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.6866406191"/>
+                        <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.6866406191"/>
+                        <real value="0.1071701012"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-172.224014"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.2885429561</x>
-                      <y>0.3882364333</y>
+                      <x>0.3694817722</x>
+                      <y>0.8998373151</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.8130578933"/>
+                        <real value="0.0871654652"/>
                       </radius>
                       <theta>
-                        <angle value="-179.999985"/>
+                        <angle value="284.902588"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.8130578933"/>
+                        <real value="0.0770633892"/>
                       </radius>
                       <theta>
-                        <angle value="-179.999985"/>
+                        <angle value="-108.857590"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.5841205120</x>
-                      <y>-0.0232344251</y>
+                      <x>0.4047774076</x>
+                      <y>0.8495082259</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.6866406191"/>
+                        <real value="0.0630881980"/>
                       </radius>
                       <theta>
-                        <angle value="-89.999992"/>
+                        <angle value="347.055237"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.6866406191"/>
+                        <real value="0.0687370649"/>
                       </radius>
                       <theta>
-                        <angle value="-89.999992"/>
+                        <angle value="-47.360714"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.2885428667</x>
-                      <y>-0.4406121969</y>
+                      <x>0.3814104497</x>
+                      <y>0.8189513087</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.8130578933"/>
+                        <real value="0.0455260363"/>
                       </radius>
                       <theta>
-                        <angle value="0.000001"/>
+                        <angle value="243.828323"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.8130578933"/>
+                        <real value="0.0618156742"/>
                       </radius>
                       <theta>
-                        <angle value="0.000001"/>
+                        <angle value="-109.848381"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 </composite>
               </entry>
-            </bline>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.2761868834</x>
-        <y>-0.0920622945</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>1.4712318182</x>
-        <y>0.0925045088</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="mandelbrot" active="true" version="0.2">
-          <param name="iterations">
-            <integer value="32"/>
-          </param>
-          <param name="bailout">
-            <real value="2.0000000000"/>
-          </param>
-          <param name="broken">
-            <bool value="false"/>
-          </param>
-          <param name="distort_inside">
-            <bool value="true"/>
-          </param>
-          <param name="shade_inside">
-            <bool value="true"/>
-          </param>
-          <param name="solid_inside">
-            <bool value="false"/>
-          </param>
-          <param name="invert_inside">
-            <bool value="false"/>
-          </param>
-          <param name="gradient_inside">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.982623</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.089744">
-                <r>0.755864</r>
-                <g>1.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.196581">
-                <r>0.000000</r>
-                <g>0.644444</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.461538">
-                <r>0.000000</r>
-                <g>0.265860</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.688034">
-                <r>0.982623</r>
-                <g>0.114966</g>
-                <b>0.432432</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="gradient_offset_inside">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="gradient_loop_inside">
-            <bool value="true"/>
-          </param>
-          <param name="distort_outside">
-            <bool value="true"/>
-          </param>
-          <param name="shade_outside">
-            <bool value="true"/>
-          </param>
-          <param name="solid_outside">
-            <bool value="false"/>
-          </param>
-          <param name="invert_outside">
-            <bool value="false"/>
-          </param>
-          <param name="gradient_outside">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>0.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="smooth_outside">
-            <bool value="true"/>
-          </param>
-          <param name="gradient_offset_outside">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="gradient_scale_outside">
-            <real value="1.0000000000"/>
-          </param>
-        </layer>
-        <layer type="shade" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="12"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0510129072</x>
-              <y>-0.1612036824</y>
-            </vector>
-          </param>
-          <param name="size">
-            <vector>
-              <x>0.0649039224</x>
-              <y>0.0649039224</y>
-            </vector>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.8000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.3587653935</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.0000000000"/>
-    </param>
-    <param name="center">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3475852907</x>
+                      <y>0.8218926191</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0448803662"/>
+                      </radius>
+                      <theta>
+                        <angle value="199.345642"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0539624778"/>
+                      </radius>
+                      <theta>
+                        <angle value="177.972504"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3127800226</x>
+                      <y>0.7931330800</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0373889003"/>
+                      </radius>
+                      <theta>
+                        <angle value="230.795883"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1002593649"/>
+                      </radius>
+                      <theta>
+                        <angle value="170.374207"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2807523012</x>
+                      <y>0.7292417288</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1135104566"/>
+                      </radius>
+                      <theta>
+                        <angle value="323.323761"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0366732614"/>
+                      </radius>
+                      <theta>
+                        <angle value="-42.204361"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2933348119</x>
+                      <y>0.7070183158</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0558875782"/>
+                      </radius>
+                      <theta>
+                        <angle value="230.119064"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0507755161"/>
+                      </radius>
+                      <theta>
+                        <angle value="-109.609634"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2990539670</x>
+                      <y>0.6586504579</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0505806841"/>
+                      </radius>
+                      <theta>
+                        <angle value="304.290771"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0413206757"/>
+                      </radius>
+                      <theta>
+                        <angle value="165.393188"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2657191753</x>
+                      <y>0.6581603885</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0589622195"/>
+                      </radius>
+                      <theta>
+                        <angle value="126.116165"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1062175798"/>
+                      </radius>
+                      <theta>
+                        <angle value="152.978821"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1810749173</x>
+                      <y>0.6231916547</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1100950841"/>
+                      </radius>
+                      <theta>
+                        <angle value="254.083588"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0397206105"/>
+                      </radius>
+                      <theta>
+                        <angle value="148.399902"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1596688330</x>
+                      <y>0.6454147696</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0536220724"/>
+                      </radius>
+                      <theta>
+                        <angle value="74.614189"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1066621450"/>
+                      </radius>
+                      <theta>
+                        <angle value="105.004555"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0794366747</x>
+                      <y>0.6611016989</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1013558773"/>
+                      </radius>
+                      <theta>
+                        <angle value="232.157227"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0421294975"/>
+                      </radius>
+                      <theta>
+                        <angle value="-161.683029"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0470823385</x>
+                      <y>0.6673111916</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0385177322"/>
+                      </radius>
+                      <theta>
+                        <angle value="146.109665"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1025502914"/>
+                      </radius>
+                      <theta>
+                        <angle value="161.032349"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0001419643</x>
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+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5137690902</x>
+                      <y>0.9052301645</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1284522767"/>
+                      </radius>
+                      <theta>
+                        <angle value="233.139709"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0336472494"/>
+                      </radius>
+                      <theta>
+                        <angle value="-142.576752"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4768391550</x>
+                      <y>0.8973866701</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
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+                      </radius>
+                      <theta>
+                        <angle value="206.537201"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
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+                      </radius>
+                      <theta>
+                        <angle value="73.289337"/>
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+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4537991285</x>
+                      <y>0.9303948283</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
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+                      </radius>
+                      <theta>
+                        <angle value="114.327553"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
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+                      </radius>
+                      <theta>
+                        <angle value="145.312927"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4216082394</x>
+                      <y>0.9735339284</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0670344159"/>
+                      </radius>
+                      <theta>
+                        <angle value="164.137604"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0188215146"/>
+                      </radius>
+                      <theta>
+                        <angle value="156.990479"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4033066034</x>
+                      <y>0.9759848714</y>
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+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
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+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0187593939"/>
+                      </radius>
+                      <theta>
+                        <angle value="186.207306"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
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+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="path2874">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0500000022"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4522373676</x>
+                            <y>0.7856165171</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0087053149"/>
+                            </radius>
+                            <theta>
+                              <angle value="8.112289"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4602442980</x>
+                            <y>0.7818582654</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0121159712"/>
+                            </radius>
+                            <theta>
+                              <angle value="315.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0370597872"/>
+                            </radius>
+                            <theta>
+                              <angle value="-44.999481"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4605711997</x>
+                            <y>0.7519551516</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273486275"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.502563"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0114411178"/>
+                            </radius>
+                            <theta>
+                              <angle value="-160.496796"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4762581587</x>
+                            <y>0.7428043485</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0381719934"/>
+                            </radius>
+                            <theta>
+                              <angle value="343.004272"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0411716500"/>
+                            </radius>
+                            <theta>
+                              <angle value="-16.995621"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5014225245</x>
+                            <y>0.7261369824</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0184443999"/>
+                            </radius>
+                            <theta>
+                              <angle value="287.606781"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0211343980"/>
+                            </radius>
+                            <theta>
+                              <angle value="-72.390015"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5141682029</x>
+                            <y>0.7192739248</y>
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+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
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+                            </radius>
+                            <theta>
+                              <angle value="17.610193"/>
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+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
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+                            </radius>
+                            <theta>
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+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
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+                      <composite type="bline_point">
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+                            <y>0.7086526155</y>
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+                        </t2>
+                      </composite>
+                    </entry>
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+                      <composite type="bline_point">
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+                          <vector>
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+                            <y>0.6800565720</y>
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+                        <origin>
+                          <real value="0.5000000000"/>
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+                          <radial_composite type="vector">
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+                          </radial_composite>
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+                    </entry>
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+                      <composite type="bline_point">
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+                            <y>0.6738470197</y>
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+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
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+                          <radial_composite type="vector">
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+                          </radial_composite>
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+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1049579145"/>
+                            </radius>
+                            <theta>
+                              <angle value="6.398209"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4061566293</x>
+                            <y>0.6146950126</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0482743881"/>
+                            </radius>
+                            <theta>
+                              <angle value="157.194809"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0658076824"/>
+                            </radius>
+                            <theta>
+                              <angle value="157.194733"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
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+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3625274599</x>
+                            <y>0.6674749851</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
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+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0477943682"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0209075654"/>
+                            </radius>
+                            <theta>
+                              <angle value="-270.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
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+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
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+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0107857185"/>
+                            </radius>
+                            <theta>
+                              <angle value="179.298080"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0124344165"/>
+                            </radius>
+                            <theta>
+                              <angle value="179.276428"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
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+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0125062629"/>
+                            </radius>
+                            <theta>
+                              <angle value="35.755669"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0304524478"/>
+                            </radius>
+                            <theta>
+                              <angle value="35.754730"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3677562475</x>
+                            <y>0.7166601419</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0176967607"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0084427159"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3625274599</x>
+                            <y>0.7249937057</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0135230911"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0162670522"/>
+                            </radius>
+                            <theta>
+                              <angle value="-270.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3716779649</x>
+                            <y>0.7302227616</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0190492915"/>
+                            </radius>
+                            <theta>
+                              <angle value="342.443420"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0158369161"/>
+                            </radius>
+                            <theta>
+                              <angle value="-17.556961"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3965157568</x>
+                            <y>0.7377393246</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0310105924"/>
+                            </radius>
+                            <theta>
+                              <angle value="33.420708"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0310115276"/>
+                            </radius>
+                            <theta>
+                              <angle value="33.420288"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4267457426</x>
+                            <y>0.7480340600</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0237996115"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.137148"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0395584040"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.136597"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4345892370</x>
+                            <y>0.7588188648</y>
+                          </vector>
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+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0344256381"/>
+                            </radius>
+                            <theta>
+                              <angle value="121.616776"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0327816451"/>
+                            </radius>
+                            <theta>
+                              <angle value="121.616776"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4406352937</x>
+                            <y>0.7790810466</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0416830494"/>
+                            </radius>
+                            <theta>
+                              <angle value="37.219975"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0198242240"/>
+                            </radius>
+                            <theta>
+                              <angle value="37.219666"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4522370398</x>
+                            <y>0.7856171727</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0087050024"/>
+                            </radius>
+                            <theta>
+                              <angle value="8.106039"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>-0.9786477089</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.9928825498</x>
+                    <y>0.9786477089</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <twotone type="gradient">
+                    <color1>
+                      <color>
+                        <r>0.030257</r>
+                        <g>0.130352</g>
+                        <b>0.378676</b>
+                        <a>1.000000</a>
+                      </color>
+                    </color1>
+                    <color2>
+                      <color>
+                        <r>0.170138</r>
+                        <g>0.353741</g>
+                        <b>0.632043</b>
+                        <a>1.000000</a>
+                      </color>
+                    </color2>
+                  </twotone>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
index 316735e..63eb141 100644 (file)
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   <meta name="grid_show" content="0"/>
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-  <meta name="grid_snap" content="0"/>
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+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
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+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
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+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>-0.0507061891</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="linear_gradient" active="true" version="0.0">
+      <canvas>
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="p1">
-            <vector>
-              <x>-0.6323263645</x>
-              <y>7.7884917259</y>
-            </vector>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine117 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="p2">
+          <param name="origin">
             <vector>
-              <x>-0.3517891169</x>
-              <y>-2.5961844921</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
+          <param name="invert">
             <bool value="false"/>
           </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="antialias">
+            <bool value="true"/>
           </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.6927909851</x>
-              <y>2.8879861832</y>
-            </vector>
+          <param name="feather">
+            <real value="0.0833333358"/>
           </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6927909851</x>
-              <y>-2.3365437984</y>
-            </vector>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.7088961601</x>
-              <y>-2.5454537868</y>
-            </vector>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.6927909851</x>
-              <y>-2.5454537868</y>
-            </vector>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8307185173</x>
+                      <y>-0.7682205439</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8204998970</x>
+                      <y>-0.7682205439</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
-          <param name="dest_br">
-            <vector>
-              <x>3.2120192051</x>
-              <y>-3.1153881550</y>
-            </vector>
+          <param name="width">
+            <real value="0.1250000036"/>
           </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.1896641254</x>
-              <y>-3.1153917313</y>
-            </vector>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="clip">
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
             <bool value="true"/>
           </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.0416666679</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+              <layer type="region" active="true" version="0.1" desc="Rectangle">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
+                    <r>0.000000</r>
+                    <g>0.013205</g>
+                    <b>0.160993</b>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="point1">
+                <param name="origin">
                   <vector>
-                    <x>-2.5637049675</x>
-                    <y>-2.3365411758</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="point2">
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8680555820</x>
+                            <y>-0.8680555820</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8680555820</x>
+                            <y>-0.8680555820</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8680555820</x>
+                            <y>0.8680555820</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8680555820</x>
+                            <y>0.8680555820</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
                   <vector>
-                    <x>2.5312528610</x>
-                    <y>2.7259647846</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="expand">
+                <param name="canvas">
+                  <canvas xres="2952.755900" yres="2952.755900">
+                    <layer type="region" active="true" version="0.1" desc="Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7812500000</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7812500000</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7812500000</x>
+                                  <y>0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7812500000</x>
+                                  <y>0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>-1.0416666269</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-1.0000000000</x>
+                          <y>0.9583333135</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.030257</r>
+                          <g>0.130352</g>
+                          <b>0.378676</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6738281250</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7812500000</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7812500000</x>
+                                  <y>0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6738281250</x>
+                                  <y>0.6754522920</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.030257</r>
+                          <g>0.130352</g>
+                          <b>0.378676</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7812500000</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7812500000</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6749135256</x>
+                                  <y>-0.6723620892</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6748999357</x>
+                                  <y>-0.6723620892</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
+                  <integer value="0"/>
                 </param>
-                <param name="p1">
+                <param name="origin">
                   <vector>
-                    <x>2.5312528610</x>
-                    <y>-2.3365411758</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="p2">
+                <param name="canvas">
+                  <canvas xres="2952.755900" yres="2952.755900">
+                    <layer type="region" active="true" version="0.1" desc="Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6748999953</x>
+                                  <y>-0.6749004722</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6749004722</x>
+                                  <y>-0.6749004722</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6749004722</x>
+                                  <y>0.6749004722</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6749004722</x>
+                                  <y>0.6749004722</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>-1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="2.8284271247"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
                   <vector>
-                    <x>-2.5961568356</x>
-                    <y>2.6610608101</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.064115</r>
-                      <g>0.064115</g>
-                      <b>0.064115</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="zigzag">
-                  <bool value="false"/>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas xres="2952.755900" yres="2952.755900"/>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="cheker">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.2596159875</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="point1">
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
                   <vector>
-                    <x>-2.1738083363</x>
-                    <y>-2.2583372593</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="point2">
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
                   <vector>
-                    <x>2.1705572605</x>
-                    <y>2.0811810493</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="expand">
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>-0.6748999953</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="checker_board" active="true" version="0.1">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
+                  <integer value="0"/>
                 </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>-0.6748999953</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
                 </param>
                 <param name="origin">
                   <vector>
-                    <x>-0.0106399870</x>
-                    <y>-0.0893761963</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="size">
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>0.3374499977</x>
+                          <y>0.3374499977</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
                   <vector>
-                    <x>1.0895347595</x>
-                    <y>1.0895347595</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
               </layer>
-            </canvas>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>-0.3374499977</x>
+                          <y>-0.3374499977</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>-0.3374499977</x>
+                          <y>0.3374499977</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>0.3374499977</x>
+                          <y>-0.3374499977</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>-0.6748999953</x>
+                          <y>-0.6748999953</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
           </param>
           <param name="zoom">
             <real value="0.0000000000"/>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.1315760463</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>-2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.7395687250"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.3365438879"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>-2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="-270.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7193069002"/>
-                      </radius>
-                      <theta>
-                        <angle value="-180.424026"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788479626"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3042371402"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
       </canvas>
     </param>
     <param name="zoom">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index a99e6a2..f644dab 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Circle Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Circle Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="radial_gradient" active="true" version="0.1">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.021505">
-                <r>0.036113</r>
-                <g>0.036189</g>
-                <b>0.036189</b>
-                <a>0.700000</a>
-              </color>
-              <color pos="0.564516">
-                <r>0.012815</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>0.300000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="center">
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>-1.1364002228</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="radius">
-            <real value="1.8879068686"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="false" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.900000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.9816616975"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.0416666269</x>
+                    <y>1.0416666269</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.0416666269</x>
+                    <y>-1.0833333731</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-0.6354166269</x>
+                    <y>-0.6999999881</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>0.6354166269</x>
+                    <y>-0.6999999881</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="true"/>
+                </param>
+                <param name="horizon">
+                  <real value="4.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="zoom">
+            <real value="0.0000000000"/>
           </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-        </layer>
-        <layer type="stretch" active="true" version="0.1">
-          <param name="amount">
-            <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
-            </vector>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="center">
+          <param name="focus">
             <vector>
               <x>0.0000000000</x>
-              <y>-3.1892864704</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
         </layer>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="circle" active="true" version="0.1" desc="Circle White">
+      <canvas>
+        <layer type="circle" active="true" version="0.1" desc="Circle056">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="radius">
-            <real value="2.6559058822"/>
+            <real value="0.9333333447"/>
           </param>
           <param name="feather">
             <real value="0.0000000000"/>
           </param>
           <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.2596159875</y>
+            <vector guid="7712464BF57FCE67F6855520D6270952">
+              <x>-0.0052083335</x>
+              <y>0.0351379104</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="1"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Circle Gradient">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="circle" active="true" version="0.1" desc="Circle0">
+              <layer type="circle" active="true" version="0.1" desc="Circle056">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="radius">
-                  <real value="2.2310723151"/>
+                  <real value="0.8500000089"/>
                 </param>
                 <param name="feather">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.2596159875</y>
+                  <vector guid="7712464BF57FCE67F6855520D6270952">
+                    <x>-0.0052083335</x>
+                    <y>0.0351379104</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <integer value="1"/>
                 </param>
               </layer>
-              <layer type="linear_gradient" active="true" version="0.0">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="13"/>
                 </param>
-                <param name="p1">
+                <param name="origin">
                   <vector>
-                    <x>2.5961599350</x>
-                    <y>0.1521185637</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="p2">
-                  <vector>
-                    <x>-2.5961599350</x>
-                    <y>0.1521185637</y>
-                  </vector>
+                <param name="canvas">
+                  <canvas xres="2952.755900" yres="2952.755900">
+                    <layer type="circle" active="true" version="0.1" desc="Circle056">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.244279</r>
+                          <g>0.431732</g>
+                          <b>0.721807</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.7666666731"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="7712464BF57FCE67F6855520D6270952">
+                          <x>-0.0052083335</x>
+                          <y>0.0351379104</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.030257</r>
+                            <g>0.130352</g>
+                            <b>0.378676</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>-1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="2.8284271247"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
                 </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.612066</r>
-                      <g>0.612066</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.793110</r>
-                      <g>0.793110</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="loop">
-                  <bool value="false"/>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="zigzag">
-                  <bool value="false"/>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Circle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.2596159875</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.6559059620</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="10.6236235287"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="10.6236235287"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.6559059620</x>
-                      <y>-0.0000002322</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="10.6236235287"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="10.6236235287"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3042371339"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
       </canvas>
     </param>
     <param name="zoom">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index 2a4c03a..89eb31a 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Outline Icon</name>
   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
           </param>
           <param name="center">
             <vector>
-              <x>0.0000000000</x>
-              <y>-1.1364002228</y>
+              <x>0.0109685920</x>
+              <y>-1.1233776808</y>
             </vector>
           </param>
           <param name="radius">
-            <real value="1.8879068686"/>
+            <real value="1.9417000405"/>
           </param>
           <param name="loop">
             <bool value="false"/>
         <layer type="stretch" active="true" version="0.1">
           <param name="amount">
             <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
+              <x>0.4444444478</x>
+              <y>0.0522875823</y>
             </vector>
           </param>
           <param name="center">
             <vector>
-              <x>0.0000000000</x>
-              <y>-3.1892864704</y>
+              <x>-0.2596159875</x>
+              <y>-0.7788479328</y>
             </vector>
           </param>
         </layer>
       </vector>
     </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="outline">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="outline">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.6774355769</x>
-                <y>3.0547001362</y>
-              </vector>
-            </point>
-            <width>
-              <real value="0.6530418446"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.9054824814"/>
-                </radius>
-                <theta>
-                  <angle value="-120.666916"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.9054824814"/>
-                </radius>
-                <theta>
-                  <angle value="-120.666916"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.4764924049</x>
-                <y>-1.0056726933</y>
-              </vector>
-            </point>
-            <width>
-              <real value="3.5238409900"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="5.7369136407"/>
-                </radius>
-                <theta>
-                  <angle value="-52.003551"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="5.7369136407"/>
-                </radius>
-                <theta>
-                  <angle value="-52.003551"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.5393686295</x>
-                <y>0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="6.7033688633"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.5414250034"/>
-                </radius>
-                <theta>
-                  <angle value="59.036251"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.9870604335"/>
-                </radius>
-                <theta>
-                  <angle value="51.340195"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1901482087"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="NewBLine052&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6818436384</x>
+                      <y>0.1725815088</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1623191649"/>
+                      </radius>
+                      <theta>
+                        <angle value="-130.236359"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1623191649"/>
+                      </radius>
+                      <theta>
+                        <angle value="-130.236359"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5272998810</x>
+                      <y>-0.0276234560</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3433979913"/>
+                      </radius>
+                      <theta>
+                        <angle value="-134.076797"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3433979913"/>
+                      </radius>
+                      <theta>
+                        <angle value="-134.076797"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3789013028</x>
+                      <y>-0.4193515182</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1039345658"/>
+                      </radius>
+                      <theta>
+                        <angle value="173.893692"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1039345658"/>
+                      </radius>
+                      <theta>
+                        <angle value="173.893692"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6354166865</x>
+                      <y>0.1927083284</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0161983697"/>
+                      </radius>
+                      <theta>
+                        <angle value="72.361305"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0161983697"/>
+                      </radius>
+                      <theta>
+                        <angle value="72.361305"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1951147318</x>
+                      <y>0.8433097005</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2621020485"/>
+                      </radius>
+                      <theta>
+                        <angle value="40.369843"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2901985507"/>
+                      </radius>
+                      <theta>
+                        <angle value="40.935863"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3220894933</x>
+                      <y>0.9703158140</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3977545340"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.830460"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3977545340"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.830460"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9322916865</x>
+                      <y>0.1145833358</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1977354935"/>
+                      </radius>
+                      <theta>
+                        <angle value="-105.124008"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1977354935"/>
+                      </radius>
+                      <theta>
+                        <angle value="-105.124008"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3956996202</x>
+                      <y>-0.7713415623</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6046852202"/>
+                      </radius>
+                      <theta>
+                        <angle value="-5.398513"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6046852202"/>
+                      </radius>
+                      <theta>
+                        <angle value="-5.398513"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9556884766</x>
+                      <y>-0.1773119271</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0224743011"/>
+                      </radius>
+                      <theta>
+                        <angle value="76.253204"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0224743011"/>
+                      </radius>
+                      <theta>
+                        <angle value="76.253204"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine053&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.4000000060"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.3549433229"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8076184988</x>
+                      <y>0.0427266620</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0087974372"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0087974372"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5518900752</x>
+                      <y>-0.3168779910</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9625858354"/>
+                      </radius>
+                      <theta>
+                        <angle value="-149.215851"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9625858354"/>
+                      </radius>
+                      <theta>
+                        <angle value="-149.215851"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6928607821</x>
+                      <y>-0.3976158202</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3517948917"/>
+                      </radius>
+                      <theta>
+                        <angle value="142.405289"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.1508759454"/>
+                      </radius>
+                      <theta>
+                        <angle value="-18.518002"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6365758777</x>
+                      <y>-0.0225287490</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0829948664"/>
+                      </radius>
+                      <theta>
+                        <angle value="57.994617"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0829948664"/>
+                      </radius>
+                      <theta>
+                        <angle value="57.994617"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7606988549</x>
+                      <y>0.1307010353</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1967166744"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.304846"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1967166744"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.304846"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine053&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.3000000119"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1000000044"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7307027578</x>
+                      <y>0.0607721694</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0049609628"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0049609628"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5093913078</x>
+                      <y>-0.1687360257</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5428117498"/>
+                      </radius>
+                      <theta>
+                        <angle value="-149.215851"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5428117498"/>
+                      </radius>
+                      <theta>
+                        <angle value="-149.215851"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0995552316</x>
+                      <y>-0.3244737387</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7216490455"/>
+                      </radius>
+                      <theta>
+                        <angle value="193.799515"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8447893469"/>
+                      </radius>
+                      <theta>
+                        <angle value="21.336857"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5216863751</x>
+                      <y>-0.0744737312</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1391029733"/>
+                      </radius>
+                      <theta>
+                        <angle value="45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1391029733"/>
+                      </radius>
+                      <theta>
+                        <angle value="45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7042443156</x>
+                      <y>0.1103817895</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1109305000"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.304846"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1109305000"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.304846"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine054&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.4000000060"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.3042371339"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7814257145</x>
+                      <y>-0.5921655297</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.6046826770"/>
+                      </radius>
+                      <theta>
+                        <angle value="307.026123"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.7249281277"/>
+                      </radius>
+                      <theta>
+                        <angle value="136.012512"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2347843796</x>
+                      <y>0.8978203535</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5806051751"/>
+                      </radius>
+                      <theta>
+                        <angle value="8.829270"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3315826105"/>
+                      </radius>
+                      <theta>
+                        <angle value="-150.255112"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine055&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.2535309449"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7291759849</x>
+                      <y>0.1399610043</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1848054645"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1848054645"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9269059300</x>
+                      <y>0.0372877568</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3445197324"/>
+                      </radius>
+                      <theta>
+                        <angle value="-87.788223"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3445197324"/>
+                      </radius>
+                      <theta>
+                        <angle value="-87.788223"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine056&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.2000000030"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1521185669"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2894620299</x>
+                      <y>0.9992884398</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0370309205"/>
+                      </radius>
+                      <theta>
+                        <angle value="208.610458"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0370309205"/>
+                      </radius>
+                      <theta>
+                        <angle value="208.610458"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5661147237</x>
+                      <y>0.7840723395</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0673932441"/>
+                      </radius>
+                      <theta>
+                        <angle value="-74.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0673932441"/>
+                      </radius>
+                      <theta>
+                        <angle value="-74.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2727148235</x>
+                      <y>0.9657940269</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0861636559"/>
+                      </radius>
+                      <theta>
+                        <angle value="-5.906142"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0861636559"/>
+                      </radius>
+                      <theta>
+                        <angle value="-5.906142"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2244434953</x>
+                      <y>1.0042140484</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0626932639"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0626932639"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine057&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1521185669"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7042610049</x>
+                      <y>0.5150163174</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7298970891"/>
+                      </radius>
+                      <theta>
+                        <angle value="-131.275955"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8754697037"/>
+                      </radius>
+                      <theta>
+                        <angle value="37.626232"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1327853054</x>
+                      <y>1.0384639502</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3355802021"/>
+                      </radius>
+                      <theta>
+                        <angle value="10.985106"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1061580827"/>
+                      </radius>
+                      <theta>
+                        <angle value="67.642860"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="expand">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="center">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
index a66e158..efc07b6 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Polyline Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Polygon Icon</name>
+  <desc>Placed in Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.129808 0.129808"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
-    <bline type="bline_point" loop="true" id="a">
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-3.1153917313</x>
-              <y>0.3894239664</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-0.5192319751</x>
-              <y>2.9855837822</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>3.1153917313</x>
-              <y>-0.7788479328</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>1.6875039339</x>
-              <y>-2.3365437984</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-0.5192319751</x>
-              <y>-0.1298079938</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-1.6875039339</x>
-              <y>-1.2980799675</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-    </bline>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="gradient">
             <gradient>
-              <color pos="0.021505">
-                <r>0.036113</r>
-                <g>0.036189</g>
-                <b>0.036189</b>
-                <a>0.800000</a>
-              </color>
-              <color pos="0.564516">
-                <r>0.012815</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>0.300000</a>
+              <color pos="0.000000">
+                <r>0.012665</r>
+                <g>0.000000</g>
+                <b>0.001145</b>
+                <a>0.700000</a>
               </color>
               <color pos="1.000000">
                 <r>1.000000</r>
             </gradient>
           </param>
           <param name="center">
-            <vector>
+            <vector guid="5FB6205904B9E520574AB7EC043F2F9C">
               <x>0.0000000000</x>
-              <y>-1.1364002228</y>
+              <y>-0.8020833135</y>
             </vector>
           </param>
           <param name="radius">
-            <real value="1.8879068686"/>
+            <real value="0.9816616975"/>
           </param>
           <param name="loop">
             <bool value="false"/>
         <layer type="stretch" active="true" version="0.1">
           <param name="amount">
             <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
+              <x>0.8697916865</x>
+              <y>0.1302083284</y>
             </vector>
           </param>
           <param name="center">
-            <vector>
+            <vector guid="5FB6205904B9E520574AB7EC043F2F9C">
               <x>0.0000000000</x>
-              <y>-3.1892864704</y>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000000015</x>
+              <y>0.1000000015</y>
             </vector>
           </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
         </layer>
       </canvas>
     </param>
       </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="polyline">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="polygon">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="outline" active="true" version="0.2" desc="white line">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.134&#x533A;&#x57DF;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
+              <r>0.030257</r>
+              <g>0.130352</g>
+              <b>0.378676</b>
               <a>1.000000</a>
             </color>
           </param>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="true" guid="55BA94096AB1C86FEDD68B05A5379F59">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.3882599771</x>
-                      <y>0.1446780860</y>
+                      <x>-0.7773209214</x>
+                      <y>-0.5350877047</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.5862575769</x>
-                      <y>-1.8290388584</y>
+                      <x>-0.1382812560</x>
+                      <y>-0.5350916982</y>
                     </vector>
                   </point>
                   <width>
                     <real value="1.0000000000"/>
                   </width>
                   <origin>
-                    <real value="0.5000000000"/>
+                    <real value="0.4306779802"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.7473807335</x>
-                      <y>-0.6132830977</y>
+                      <x>-0.1382812560</x>
+                      <y>-0.0523437522</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.6219982505</x>
-                      <y>2.7464330196</y>
+                      <x>0.7616667151</x>
+                      <y>-0.0523437522</y>
                     </vector>
                   </point>
                   <width>
                     <real value="1.0000000000"/>
                   </width>
                   <origin>
-                    <real value="0.5000000000"/>
+                    <real value="0.4805210829"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.7577657700</x>
-                      <y>0.6465590596</y>
+                      <x>0.7616654634</x>
+                      <y>0.5467836261</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.3464418650</x>
-                      <y>-0.8009691834</y>
+                      <x>-0.7773209214</x>
+                      <y>0.5467836261</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
               </entry>
             </bline>
           </param>
-          <param name="width">
-            <real value="0.3894235314"/>
-          </param>
-          <param name="expand">
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
+          <param name="blend_method">
+            <integer value="13"/>
           </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.170138</r>
+                <g>0.353741</g>
+                <b>0.632043</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.030257</r>
+                <g>0.130352</g>
+                <b>0.378676</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
           </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
+          <param name="center">
+            <vector>
+              <x>-1.4142136574</x>
+              <y>-0.0000000596</y>
+            </vector>
           </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
+          <param name="radius">
+            <real value="2.8284271955"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.134&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
+            <integer value="13"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
               <a>1.000000</a>
             </color>
           </param>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="true" guid="55BA94096AB1C86FEDD68B05A5379F59">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-3.0328524113</x>
-                      <y>0.6490399837</y>
+                      <x>-0.7773209214</x>
+                      <y>-0.5350877047</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.6215841770</x>
-                      <y>3.0211579800</y>
+                      <x>-0.1382812560</x>
+                      <y>-0.5350916982</y>
                     </vector>
                   </point>
                   <width>
                     <real value="1.0000000000"/>
                   </width>
                   <origin>
-                    <real value="0.5000000000"/>
+                    <real value="0.4306779802"/>
                   </origin>
                   <split>
                     <bool value="true"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>3.0195577145</x>
-                      <y>-0.6100772619</y>
+                      <x>-0.1382812560</x>
+                      <y>-0.0523437522</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.5893906355</x>
-                      <y>-2.1072096825</y>
+                      <x>0.7616667151</x>
+                      <y>-0.0523437522</y>
                     </vector>
                   </point>
                   <width>
                     <real value="1.0000000000"/>
                   </width>
                   <origin>
-                    <real value="0.5000000000"/>
+                    <real value="0.4805210829"/>
                   </origin>
                   <split>
                     <bool value="true"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.3894239664</x>
-                      <y>-0.1298079938</y>
+                      <x>0.7616654634</x>
+                      <y>0.5467836261</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.3487370014</x>
-                      <y>-1.0772391558</y>
+                      <x>-0.7773209214</x>
+                      <y>0.5467836261</y>
                     </vector>
                   </point>
                   <width>
             </bline>
           </param>
           <param name="width">
-            <real value="0.1947117657"/>
+            <real value="0.2333333362"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
             <bool value="true"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="polyline gradient">
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.134&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="NewBLine020&#x533A;&#x57DF;">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.333333</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.3882599771</x>
-                            <y>0.1446780860</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.5862575769</x>
-                            <y>-1.8290388584</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.7473807335</x>
-                            <y>-0.6132830977</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.6219982505</x>
-                            <y>2.7464330196</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.7577657700</x>
-                            <y>0.6465590596</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.3464418650</x>
-                            <y>-0.8009691834</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-1.9775413275</x>
-                    <y>0.3549433053</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>2.0282475948</x>
-                    <y>0.3549433053</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.793110</r>
-                      <g>0.793110</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.612066</r>
-                      <g>0.612066</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="white line">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.3882599771</x>
-                            <y>0.1446780860</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.5862575769</x>
-                            <y>-1.8290388584</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.7473807335</x>
-                            <y>-0.6132830977</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.6219982505</x>
-                            <y>2.7464330196</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.7577657700</x>
-                            <y>0.6465590596</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.3464418650</x>
-                            <y>-0.8009691834</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.1298078438"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="children_lock">
-            <bool value="false"/>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
-          <param name="focus">
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="55BA94096AB1C86FEDD68B05A5379F59">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7773209214</x>
+                      <y>-0.5350877047</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1382812560</x>
+                      <y>-0.5350916982</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4306779802"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1382812560</x>
+                      <y>-0.0523437522</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7616667151</x>
+                      <y>-0.0523437522</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4805210829"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7616654634</x>
+                      <y>0.5467836261</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7773209214</x>
+                      <y>0.5467836261</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
+          <param name="amount">
+            <angle value="-45.000000"/>
+          </param>
         </layer>
       </canvas>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index f1e86af..f681fae 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Rectangle Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>-0.0507061891</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="linear_gradient" active="true" version="0.0">
+      <canvas>
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="p1">
-            <vector>
-              <x>-0.6323263645</x>
-              <y>7.7884917259</y>
-            </vector>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="p2">
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine117 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>0.700000</a>
+            </color>
+          </param>
+          <param name="origin">
             <vector>
-              <x>-0.3517891169</x>
-              <y>-2.5961844921</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
+          <param name="invert">
             <bool value="false"/>
           </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="antialias">
+            <bool value="true"/>
           </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.6927909851</x>
-              <y>2.8879861832</y>
-            </vector>
+          <param name="feather">
+            <real value="0.1000000069"/>
           </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6927909851</x>
-              <y>-2.3365437984</y>
-            </vector>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.7481141090</x>
-              <y>-2.5207901001</y>
-            </vector>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.7473614216</x>
-              <y>-2.5212490559</y>
-            </vector>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8307185173</x>
+                      <y>-0.7682205439</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8204998970</x>
+                      <y>-0.7682205439</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
-          <param name="dest_br">
-            <vector>
-              <x>3.2120192051</x>
-              <y>-3.1153881550</y>
-            </vector>
+          <param name="width">
+            <real value="0.1250000036"/>
           </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.2972397804</x>
-              <y>-3.1153917313</y>
-            </vector>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="clip">
+          <param name="sharp_cusps">
             <bool value="true"/>
           </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.2596159875</y>
+        <y>0.0416666679</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="region" active="true" version="0.1" desc="Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="point1">
+          <param name="origin">
             <vector>
-              <x>-2.7475929260</x>
-              <y>2.6462929249</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="point2">
-            <vector>
-              <x>2.7471959591</x>
-              <y>-2.8485701084</y>
-            </vector>
+          <param name="invert">
+            <bool value="false"/>
           </param>
-          <param name="expand">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="invert">
-            <bool value="false"/>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8619831204</x>
+                      <y>-0.8619831204</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8619831204</x>
+                      <y>-0.8619831204</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8619831204</x>
+                      <y>0.8619831204</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8619831204</x>
+                      <y>0.8619831204</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
+        <layer type="region" active="true" version="0.1" desc="Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>-0.1014123783</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="invert">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.5961599350</x>
-                      <y>-2.5961599350</y>
+                      <x>-0.7711578608</x>
+                      <y>-0.7711578608</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-90.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.5961599350</x>
-                      <y>-2.5961599350</y>
+                      <x>0.7711578608</x>
+                      <y>-0.7711578608</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-270.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.5961599350</x>
-                      <y>2.5961599350</y>
+                      <x>0.7711578608</x>
+                      <y>0.7711578608</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="180.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.5961599350</x>
-                      <y>2.5961599350</y>
+                      <x>-0.7711578608</x>
+                      <y>0.7711578608</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-180.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                         <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-90.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
               </entry>
             </bline>
           </param>
-          <param name="width">
-            <real value="0.3042371402"/>
-          </param>
-          <param name="expand">
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
+          <param name="blend_method">
+            <integer value="0"/>
           </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6854736209</x>
+                            <y>-0.6854736209</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6854736209</x>
+                            <y>-0.6854736209</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6854736209</x>
+                            <y>0.6854736209</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6854736209</x>
+                            <y>0.6854736209</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>0.9583333135</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="2.8284271247"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index 194ae1a..901b3cb 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Gradient Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Region Icon</name>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
+      <canvas xres="2952.755900" yres="2952.755900">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
                 <r>0.036113</r>
                 <g>0.036189</g>
                 <b>0.036189</b>
-                <a>0.700000</a>
+                <a>0.253012</a>
               </color>
               <color pos="0.564516">
                 <r>0.012815</r>
                 <g>0.012910</g>
                 <b>0.012910</b>
-                <a>0.300000</a>
+                <a>0.144578</a>
               </color>
               <color pos="1.000000">
                 <r>1.000000</r>
           </param>
           <param name="center">
             <vector>
-              <x>0.0000000000</x>
-              <y>-1.1364002228</y>
+              <x>0.0127454400</x>
+              <y>-0.9645608664</y>
             </vector>
           </param>
           <param name="radius">
-            <real value="1.8879068686"/>
+            <real value="1.0469853812"/>
           </param>
           <param name="loop">
             <bool value="false"/>
         <layer type="stretch" active="true" version="0.1">
           <param name="amount">
             <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
+              <x>0.7031250000</x>
+              <y>0.1041666642</y>
             </vector>
           </param>
           <param name="center">
             <vector>
-              <x>0.0000000000</x>
-              <y>-3.1892864704</y>
+              <x>-0.6145833135</x>
+              <y>-0.8020833135</y>
             </vector>
           </param>
         </layer>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="region" active="true" version="0.1">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.531049</r>
-              <g>0.531049</g>
-              <b>0.531049</b>
-              <a>1.000000</a>
-            </color>
-          </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine097&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.425905</r>
+                    <g>0.215764</g>
+                    <b>0.399293</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2887118757</x>
+                            <y>0.9237817526</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>-0.1434938908</x>
+                            <y>0.0935339779</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0740570854"/>
+                            </radius>
+                            <theta>
+                              <angle value="226.816406"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7443698645</x>
+                            <y>-0.5986970663</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.2024313238"/>
+                            </radius>
+                            <theta>
+                              <angle value="-34.173679"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.0127133392"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.926464"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9128090739</x>
+                            <y>0.1671222597</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3003279038"/>
+                            </radius>
+                            <theta>
+                              <angle value="48.268982"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1546408780"/>
+                            </radius>
+                            <theta>
+                              <angle value="146.333191"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="2.8284271247"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine097&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.425905</r>
+                          <g>0.215764</g>
+                          <b>0.399293</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="3745D4680C89E21436590883D5B118C3">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2887118757</x>
+                                  <y>0.9237817526</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.1434938908</x>
+                                  <y>0.0935339779</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0740570854"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="226.816406"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7443698645</x>
+                                  <y>-0.5986970663</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.2024313238"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-34.173679"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.0127133392"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-37.926464"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9128090739</x>
+                                  <y>0.1671222597</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3003279038"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="48.268982"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1546408780"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="146.333191"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine097&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="21"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2887118757</x>
+                                  <y>0.9237817526</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.1434938908</x>
+                                  <y>0.0935339779</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0740570854"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="226.816406"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7443698645</x>
+                                  <y>-0.5986970663</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.2024313238"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-34.173679"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.0127133392"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-37.926464"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9128090739</x>
+                                  <y>0.1671222597</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3003279038"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="48.268982"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1546408780"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="146.333191"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.2604166662"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="feather">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="winding_style">
-            <integer value="0"/>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector guid="6015081E8F863E1963EAAD0A17A9CEE7">
-                      <x>-0.9317516685</x>
-                      <y>3.1153917313</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
-                      <radius>
-                        <real value="8.2885836692"/>
-                      </radius>
-                      <theta>
-                        <angle value="-142.218674"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="8.2885836692"/>
-                      </radius>
-                      <theta>
-                        <angle value="-142.218674"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector guid="184B2D7468FC259543FF7E2882B13CA1">
-                      <x>-2.3365437984</x>
-                      <y>-2.1337192059</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector" guid="BAE4EB6E71672877EF1B67F6B4C4AF6B">
-                      <radius>
-                        <real value="4.4920659065"/>
-                      </radius>
-                      <theta>
-                        <angle value="-20.289635"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.4920659065"/>
-                      </radius>
-                      <theta>
-                        <angle value="-20.289635"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector guid="5BD6271D5C61854F888054C813260923">
-                      <x>3.1153917313</x>
-                      <y>0.5440223813</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector" guid="5A85B589C0F83A7149E4458D6A65297D">
-                      <radius>
-                        <real value="6.6590191215"/>
-                      </radius>
-                      <theta>
-                        <angle value="62.105476"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="6.6590191215"/>
-                      </radius>
-                      <theta>
-                        <angle value="62.105476"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine097&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.325037</r>
-              <g>0.325037</g>
-              <b>0.325037</b>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
-            <vector>
+            <vector guid="3745D4680C89E21436590883D5B118C3">
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.1014123780"/>
+            <real value="0.0000000000"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="false">
+            <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
               <entry>
                 <composite type="bline_point">
                   <point>
-                    <vector guid="6015081E8F863E1963EAAD0A17A9CEE7">
-                      <x>-0.9317516685</x>
-                      <y>3.1153917313</y>
+                    <vector>
+                      <x>-0.2887118757</x>
+                      <y>0.9237817526</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
-                      <radius>
-                        <real value="8.2885836692"/>
-                      </radius>
-                      <theta>
-                        <angle value="-142.218674"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>-0.1434938908</x>
+                      <y>0.0935339779</y>
+                    </vector>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="7.5222092293"/>
+                        <real value="0.0740570854"/>
                       </radius>
                       <theta>
-                        <angle value="-124.073631"/>
+                        <angle value="226.816406"/>
                       </theta>
                     </radial_composite>
                   </t2>
               <entry>
                 <composite type="bline_point">
                   <point>
-                    <vector guid="184B2D7468FC259543FF7E2882B13CA1">
-                      <x>-2.3365437984</x>
-                      <y>-2.1337192059</y>
+                    <vector>
+                      <x>-0.7443698645</x>
+                      <y>-0.5986970663</y>
                     </vector>
                   </point>
                   <width>
                     <bool value="false"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector" guid="BAE4EB6E71672877EF1B67F6B4C4AF6B">
+                    <radial_composite type="vector">
                       <radius>
-                        <real value="4.4920659065"/>
+                        <real value="2.2024313238"/>
                       </radius>
                       <theta>
-                        <angle value="-20.289635"/>
+                        <angle value="-34.173679"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.2870497244"/>
+                        <real value="2.0127133392"/>
                       </radius>
                       <theta>
-                        <angle value="-43.389694"/>
+                        <angle value="-37.926464"/>
                       </theta>
                     </radial_composite>
                   </t2>
               <entry>
                 <composite type="bline_point">
                   <point>
-                    <vector guid="5BD6271D5C61854F888054C813260923">
-                      <x>3.1153917313</x>
-                      <y>0.5440223813</y>
+                    <vector>
+                      <x>0.9128090739</x>
+                      <y>0.1671222597</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector" guid="5A85B589C0F83A7149E4458D6A65297D">
+                    <radial_composite type="vector">
                       <radius>
-                        <real value="6.6590191215"/>
+                        <real value="0.3003279038"/>
                       </radius>
                       <theta>
-                        <angle value="62.105476"/>
+                        <angle value="48.268982"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="2.4109151065"/>
+                        <real value="0.1546408780"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="146.333191"/>
                       </theta>
                     </radial_composite>
                   </t2>
             </bline>
           </param>
           <param name="width">
-            <real value="0.1521185669"/>
+            <real value="0.0874999986"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index ece8aa3..ca55aa1 100644 (file)
@@ -1,23 +1,7 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio SolidColor Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <color id="outline1-color">
-      <r>0.000000</r>
-      <g>0.000000</g>
-      <b>0.000000</b>
-      <a>1.000000</a>
-    </color>
-    <real value="0.1600000000" id="outline1-width"/>
-    <real value="5.7427342595" id="character-outlinewidth"/>
-  </defs>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Solid Color Icon</name>
+  <desc>Placed in Public Domain in 2010 by Yu Chen (jcome)</desc>
   <layer type="SolidColor" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="color">
       <color>
-        <r>0.456263</r>
-        <g>0.456263</g>
-        <b>0.456263</b>
+        <r>0.030257</r>
+        <g>0.130352</g>
+        <b>0.378676</b>
         <a>1.000000</a>
       </color>
     </param>
   </layer>
+  <layer type="radial_gradient" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="gradient">
+      <gradient>
+        <color pos="0.000000">
+          <r>0.170138</r>
+          <g>0.353741</g>
+          <b>0.632043</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="1.000000">
+          <r>0.030257</r>
+          <g>0.130352</g>
+          <b>0.378676</b>
+          <a>1.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="center">
+      <vector>
+        <x>-1.0000000000</x>
+        <y>1.0000000000</y>
+      </vector>
+    </param>
+    <param name="radius">
+      <real value="4.4270662960"/>
+    </param>
+    <param name="loop">
+      <bool value="false"/>
+    </param>
+    <param name="zigzag">
+      <bool value="false"/>
+    </param>
+  </layer>
 </canvas>
index 4e2e1c7..db2be61 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Star Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.129808 0.129808"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
-    <bline type="bline_point" loop="true" id="a">
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-2.3637278080</x>
-              <y>0.2062759846</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-0.5688224435</x>
-              <y>2.1194937229</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>2.4810948372</x>
-              <y>-0.9839330316</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>1.5429599285</x>
-              <y>-2.0844035149</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-0.6772783995</x>
-              <y>0.3616140485</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-1.6594920158</x>
-              <y>-0.6549533606</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-    </bline>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
                 <r>0.036113</r>
                 <g>0.036189</g>
                 <b>0.036189</b>
-                <a>0.500000</a>
+                <a>0.253012</a>
               </color>
               <color pos="0.564516">
                 <r>0.012815</r>
                 <g>0.012910</g>
                 <b>0.012910</b>
-                <a>0.300000</a>
+                <a>0.144578</a>
               </color>
               <color pos="1.000000">
                 <r>1.000000</r>
           <param name="center">
             <vector>
               <x>0.0000000000</x>
-              <y>-1.3727831841</y>
+              <y>-0.9645572901</y>
             </vector>
           </param>
           <param name="radius">
-            <real value="1.8879068686"/>
+            <real value="1.0469853812"/>
           </param>
           <param name="loop">
             <bool value="false"/>
         <layer type="stretch" active="true" version="0.1">
           <param name="amount">
             <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
+              <x>0.8645833135</x>
+              <y>0.1083332896</y>
             </vector>
           </param>
           <param name="center">
             <vector>
               <x>0.0000000000</x>
-              <y>-3.1892864704</y>
+              <y>-0.8020833135</y>
             </vector>
           </param>
         </layer>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="star" active="true" version="0.1" desc="Star Black">
+      <canvas>
+        <layer type="star" active="true" version="0.1" desc="Star046">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.030257</r>
+              <g>0.130352</g>
+              <b>0.378676</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
-            <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+            <vector guid="D4096BB22987F9A78961C0C980A44230">
               <x>0.0000000000</x>
-              <y>-0.1658886075</y>
+              <y>-0.0541666672</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="0"/>
           </param>
           <param name="radius1">
-            <real value="3.3466084726"/>
+            <real value="1.0416666971"/>
           </param>
           <param name="radius2">
-            <real value="1.6733042363"/>
+            <real value="0.5583333337"/>
           </param>
           <param name="angle">
-            <angle value="90.000000"/>
+            <angle value="90.000015"/>
           </param>
           <param name="points">
             <integer value="5"/>
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="star" active="true" version="0.1" desc="Star White">
+        <layer type="star" active="true" version="0.1" desc="Star046">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
-            <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+            <vector guid="D4096BB22987F9A78961C0C980A44230">
               <x>0.0000000000</x>
-              <y>-0.1658886075</y>
+              <y>-0.0541666672</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="0"/>
           </param>
           <param name="radius1">
-            <real value="2.6874280159"/>
+            <real value="0.8416667230"/>
           </param>
           <param name="radius2">
-            <real value="1.3437140080"/>
+            <real value="0.4416666954"/>
           </param>
           <param name="angle">
-            <angle value="90.000000"/>
+            <angle value="90.000015"/>
           </param>
           <param name="points">
             <integer value="5"/>
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Star Gradient">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="star" active="true" version="0.1" desc="Star White">
+              <layer type="star" active="true" version="0.1" desc="Star046">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.893289</r>
-                    <g>0.893289</g>
-                    <b>0.893289</b>
+                    <r>0.778097</r>
+                    <g>0.801259</g>
+                    <b>0.378676</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="D4096BB22987F9A78961C0C980A44230">
                     <x>0.0000000000</x>
-                    <y>-0.1658886075</y>
+                    <y>-0.0541666672</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <integer value="0"/>
                 </param>
                 <param name="radius1">
-                  <real value="2.0282475592"/>
+                  <real value="0.6916667027"/>
                 </param>
                 <param name="radius2">
-                  <real value="1.0141237796"/>
+                  <real value="0.3612359494"/>
                 </param>
                 <param name="angle">
-                  <angle value="90.000000"/>
+                  <angle value="90.000015"/>
                 </param>
                 <param name="points">
                   <integer value="5"/>
                   <bool value="false"/>
                 </param>
               </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+              <layer type="radial_gradient" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="13"/>
                 </param>
-                <param name="p1">
-                  <vector>
-                    <x>-1.9775413275</x>
-                    <y>0.3549433053</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>2.0282475948</x>
-                    <y>0.3549433053</y>
-                  </vector>
-                </param>
                 <param name="gradient">
                   <gradient>
                     <color pos="0.000000">
-                      <r>0.793110</r>
-                      <g>0.793110</g>
-                      <b>1.000000</b>
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
                       <a>1.000000</a>
                     </color>
                     <color pos="1.000000">
-                      <r>0.612066</r>
-                      <g>0.612066</g>
-                      <b>1.000000</b>
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
                       <a>1.000000</a>
                     </color>
                   </gradient>
                 </param>
+                <param name="center">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="2.8284271247"/>
+                </param>
                 <param name="loop">
                   <bool value="false"/>
                 </param>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index 2a80feb..561fb5a 100644 (file)
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2045792937</y>
       </vector>
     </param>
     <param name="canvas">
                     <a>1.000000</a>
                   </color>
                   <color pos="1.000000">
-                    <r>0.302085</r>
-                    <g>0.302085</g>
-                    <b>0.302086</b>
+                    <r>0.170089</r>
+                    <g>0.354329</g>
+                    <b>0.632446</b>
                     <a>1.000000</a>
                   </color>
                 </gradient>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.1418292522</x>
-                      <y>1.9795695543</y>
+                      <x>-2.2503726482</x>
+                      <y>2.0324554443</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0986099378"/>
+                        <real value="3.2427841356"/>
                       </radius>
                       <theta>
                         <angle value="43.726967"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0986099378"/>
+                        <real value="3.2427841356"/>
                       </radius>
                       <theta>
                         <angle value="43.726967"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.1622598022</x>
-                      <y>0.3894235194</y>
+                      <x>-0.1786964387</x>
+                      <y>0.3683220744</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3100999200"/>
+                        <real value="3.4641144856"/>
                       </radius>
                       <theta>
                         <angle value="-90.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3100999200"/>
+                        <real value="3.4641144856"/>
                       </radius>
                       <theta>
                         <angle value="-90.000000"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
               <a>1.000000</a>
             </color>
           </param>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.1418292522</x>
-                      <y>1.9795695543</y>
+                      <x>-2.2503726482</x>
+                      <y>2.0324554443</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0986099378"/>
+                        <real value="3.2427841356"/>
                       </radius>
                       <theta>
                         <angle value="43.726967"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0986099378"/>
+                        <real value="3.2427841356"/>
                       </radius>
                       <theta>
                         <angle value="43.726967"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.1622598022</x>
-                      <y>0.3894235194</y>
+                      <x>-0.1786964387</x>
+                      <y>0.3683220744</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3100999200"/>
+                        <real value="3.4641144856"/>
                       </radius>
                       <theta>
                         <angle value="-90.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3100999200"/>
+                        <real value="3.4641144856"/>
                       </radius>
                       <theta>
                         <angle value="-90.000000"/>
index c741dc1..2e4dffa 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Import Image Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
-    <color id="outline1-color">
-      <r>0.000000</r>
-      <g>0.000000</g>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
       <b>0.000000</b>
       <a>1.000000</a>
     </color>
-    <real value="0.1600000000" id="outline1-width"/>
-    <real value="5.7427342595" id="character-outlinewidth"/>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
-        <layer type="radial_gradient" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.021505">
-                <r>0.036113</r>
-                <g>0.036189</g>
-                <b>0.036189</b>
-                <a>0.700000</a>
-              </color>
-              <color pos="0.564516">
-                <r>0.012815</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>0.300000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-1.1364002228</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="1.8879068686"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="stretch" active="true" version="0.1">
-          <param name="amount">
-            <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
-            </vector>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-3.1892864704</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="sheet">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.3042364717</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
-        <layer type="outline" active="true" version="0.2" desc="outline">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine105&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.1302083331"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7968750596</x>
+                      <y>-0.7154384255</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.3807091713</x>
-                      <y>1.9864042997</y>
+                      <x>0.4732457399</x>
+                      <y>-0.7050217986</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0241646127"/>
+                        <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-270.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0213952921"/>
+                        <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-1.060912"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 </composite>
               </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1302083331"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.123&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1302083331"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.4081976414</x>
-                      <y>1.9864042997</y>
+                      <x>0.3611891866</x>
+                      <y>0.5220338106</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.4081976414</x>
-                      <y>-0.4474872351</y>
+                      <x>0.3614993691</x>
+                      <y>0.2335817367</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.2127992207"/>
+                        <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-82.779137"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.5984558734"/>
+                        <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-93.132820"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.0655186176</x>
-                      <y>-1.7208422422</y>
+                      <x>0.7797549367</x>
+                      <y>0.2340314984</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="2.7432541706"/>
+                        <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="-170.076294"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="1.1831416952"/>
+                        <real value="0.0000000000"/>
                       </radius>
                       <theta>
-                        <angle value="180.000000"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.3664343357</x>
-                      <y>-1.7373532057</y>
+                      <x>0.7794447541</x>
+                      <y>0.5224835873</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
             </bline>
           </param>
           <param name="width">
-            <real value="0.5070607960"/>
+            <real value="0.0173611113" guid="8183AD2AEE115904039A144C0C6B980E"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
             <bool value="true"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="sheet">
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.123&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="cell">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="region" active="true" version="0.1" desc="Region">
-                      <param name="z_depth">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1302083331"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7552083135</x>
+                      <y>0.5208333135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
                         <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color>
-                          <r>1.000000</r>
-                          <g>1.000000</g>
-                          <b>1.000000</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector>
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="true">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-2.3672661781</x>
-                                  <y>-1.7393362522</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.9380773306</x>
-                                  <y>-1.7393362522</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.6858575344"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.9369884514"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.2954844682"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-0.392455"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector guid="909EE88B3E25B1724A0D4AD136E5F050">
-                                  <x>1.1744242907</x>
-                                  <y>-0.7615970373</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.0358607367"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="105.642242"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.2774189554"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-14.470296"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>2.4024064541</x>
-                                  <y>-0.4137853384</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.3029636145"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.0755903984"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="89.653732"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.3905940807"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>2.4024064541</x>
-                                  <y>1.9793536663</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-2.3672661781</x>
-                                  <y>1.9793536663</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                    </layer>
-                    <layer type="linear_gradient" active="true" version="0.0" desc="Gradient027">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="13"/>
-                      </param>
-                      <param name="p1">
-                        <vector>
-                          <x>1.9216941595</x>
-                          <y>-1.3407168388</y>
-                        </vector>
-                      </param>
-                      <param name="p2">
-                        <vector>
-                          <x>-2.3909449577</x>
-                          <y>2.0110752583</y>
-                        </vector>
-                      </param>
-                      <param name="gradient">
-                        <gradient>
-                          <color pos="0.000000">
-                            <r>0.268410</r>
-                            <g>0.268410</g>
-                            <b>0.268410</b>
-                            <a>1.000000</a>
-                          </color>
-                          <color pos="0.001980">
-                            <r>0.428075</r>
-                            <g>0.414347</g>
-                            <b>0.400864</b>
-                            <a>1.000000</a>
-                          </color>
-                          <color pos="0.457426">
-                            <r>1.000000</r>
-                            <g>0.956527</g>
-                            <b>0.717623</b>
-                            <a>1.000000</a>
-                          </color>
-                        </gradient>
-                      </param>
-                      <param name="loop">
-                        <bool value="false"/>
-                      </param>
-                      <param name="zigzag">
-                        <bool value="false"/>
-                      </param>
-                    </layer>
-                    <layer type="region" active="true" version="0.1" desc="Rectangle057 Region">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="19"/>
-                      </param>
-                      <param name="color">
-                        <color>
-                          <r>1.000000</r>
-                          <g>1.000000</g>
-                          <b>1.000000</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="3AF0AC41BC1502CDCD87A272443AB914">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="true" guid="8581F1130605236ABDA12D37BD37C232">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-2.0313861370</x>
-                                  <y>1.1595760584</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5066257119"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5766927778"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5766927778"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.9711728096</x>
-                                  <y>0.8057304621</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0990264058"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-1.520702"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.9039406180</x>
-                                  <y>0.8057304621</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0464498465"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="1.420920"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1720766377"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.809156"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.8247123957</x>
-                                  <y>1.1660419703</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5089119077"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5752319404"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5752319404"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.9039406180</x>
-                                  <y>1.5070955753</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1290790631"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-179.664261"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.9711728096</x>
-                                  <y>1.5070955753</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0592533453"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-178.215302"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1271322350"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="179.168304"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                    </layer>
-                    <layer type="region" active="true" version="0.1" desc="Rectangle057 Region">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="19"/>
-                      </param>
-                      <param name="color">
-                        <color>
-                          <r>1.000000</r>
-                          <g>1.000000</g>
-                          <b>1.000000</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="32D5F5D0FEAE2981BDEC9C5F3D520B69">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="true" guid="8DA4A88244BE0826CDCA131AC45F704F">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.7932230830</x>
-                                  <y>1.1595760584</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5066257119"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5766927778"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5766927778"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.8534365296</x>
-                                  <y>0.8057304621</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0990264058"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-1.520702"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.9206687212</x>
-                                  <y>0.8057304621</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0464498465"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="1.420920"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1720766377"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.809156"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.9998968840</x>
-                                  <y>1.1660419703</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5089119077"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5752319404"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5752319404"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.9206687212</x>
-                                  <y>1.5070955753</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1290790631"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-179.664261"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.8534365296</x>
-                                  <y>1.5070955753</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0592533453"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-178.215302"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1271322350"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="179.168304"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                    </layer>
-                    <layer type="region" active="true" version="0.1" desc="Circle091 Region">
-                      <param name="z_depth">
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
                         <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="19"/>
-                      </param>
-                      <param name="color">
-                        <color>
-                          <r>1.000000</r>
-                          <g>1.000000</g>
-                          <b>1.000000</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector>
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7548981309</x>
+                      <y>0.2323812395</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
                         <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="true" guid="367F23255656CB1BE8A2FED8695A9D12">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.3753311634</x>
-                                  <y>1.1614180803</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.5490872426"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.5490872426"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.4165869951</x>
-                                  <y>1.1614180803</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.5490872426"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-89.999992"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.5490872426"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-89.999992"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="Rectangle057 Outline">
-                      <param name="z_depth">
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
                         <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color" use=":outline1-color"/>
-                      <param name="origin">
-                        <vector guid="3AF0AC41BC1502CDCD87A272443AB914">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3366425633</x>
+                      <y>0.2328310013</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
                         <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="true" guid="8581F1130605236ABDA12D37BD37C232">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-2.0313861370</x>
-                                  <y>1.1595760584</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5066257119"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5766927778"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5766927778"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.9711728096</x>
-                                  <y>0.8057304621</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0990264058"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-1.520702"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.9039406180</x>
-                                  <y>0.8057304621</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0464498465"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="1.420920"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1720766377"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.809156"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.8247123957</x>
-                                  <y>1.1660419703</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5089119077"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5752319404"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5752319404"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.9039406180</x>
-                                  <y>1.5070955753</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1290790631"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-179.664261"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.9711728096</x>
-                                  <y>1.5070955753</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0592533453"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-178.215302"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1271322350"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="179.168304"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width" use=":outline1-width"/>
-                      <param name="expand">
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3369527459</x>
+                      <y>0.5212830901</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
                         <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="Rectangle057 Outline">
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0173611113" guid="8183AD2AEE115904039A144C0C6B980E"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle058&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1302083331"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0298779681</x>
+                      <y>0.2130553424</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2733694535"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.061615"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2733694535"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.061615"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1946935356</x>
+                      <y>0.3782257438</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2733694558"/>
+                      </radius>
+                      <theta>
+                        <angle value="-269.938416"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2733694558"/>
+                      </radius>
+                      <theta>
+                        <angle value="-269.938416"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0295231082</x>
+                      <y>0.5430412889</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2733694606"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.938385"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2733694606"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.938385"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1352924407</x>
+                      <y>0.3778709173</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2733694582"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.938385"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2733694582"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.938385"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0173611113" guid="8183AD2AEE115904039A144C0C6B980E"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="sheet">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.1250000000</x>
+        <y>0.1979166716</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.122&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.819964</r>
+                    <g>0.493616</g>
+                    <b>0.157281</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="8026782EC0A0DA00BB04ABA616E28A3E">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5405052304</x>
+                            <y>-0.7613157034</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9184829593</x>
+                            <y>-0.7613157034</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9184829593</x>
+                            <y>0.4408057630</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6795955896"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9173370691"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9173370691"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6052374840</x>
+                            <y>1.0103361607</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2989676595"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5485162529"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5485162529"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5405052304</x>
+                            <y>1.0103361607</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.122&#x533A;&#x57DF;">
                       <param name="z_depth">
                         <real value="0.0000000000"/>
                       </param>
                       <param name="blend_method">
                         <integer value="0"/>
                       </param>
-                      <param name="color" use=":outline1-color"/>
+                      <param name="color">
+                        <color>
+                          <r>0.819964</r>
+                          <g>0.493616</g>
+                          <b>0.157281</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
                       <param name="origin">
-                        <vector guid="32D5F5D0FEAE2981BDEC9C5F3D520B69">
+                        <vector>
                           <x>0.0000000000</x>
                           <y>0.0000000000</y>
                         </vector>
                         <integer value="0"/>
                       </param>
                       <param name="bline">
-                        <bline type="bline_point" loop="true" guid="8DA4A88244BE0826CDCA131AC45F704F">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.7932230830</x>
-                                  <y>1.1595760584</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5066257119"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5766927778"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.5766927778"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
+                        <bline type="bline_point" loop="true">
                           <entry>
                             <composite type="bline_point">
                               <point>
                                 <vector>
-                                  <x>0.8534365296</x>
-                                  <y>0.8057304621</y>
+                                  <x>-0.5405052304</x>
+                                  <y>-0.7613157034</y>
                                 </vector>
                               </point>
                               <width>
                               <t1>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.0990264058"/>
+                                    <real value="0.0000000000"/>
                                   </radius>
                                   <theta>
-                                    <angle value="-1.520702"/>
+                                    <angle value="0.000000"/>
                                   </theta>
                                 </radial_composite>
                               </t1>
                             <composite type="bline_point">
                               <point>
                                 <vector>
-                                  <x>1.9206687212</x>
-                                  <y>0.8057304621</y>
+                                  <x>0.9184829593</x>
+                                  <y>-0.7613157034</y>
                                 </vector>
                               </point>
                               <width>
                               <t1>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.0464498465"/>
+                                    <real value="0.0000000000"/>
                                   </radius>
                                   <theta>
-                                    <angle value="1.420920"/>
+                                    <angle value="0.000000"/>
                                   </theta>
                                 </radial_composite>
                               </t1>
                               <t2>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.1720766377"/>
+                                    <real value="0.0000000000"/>
                                   </radius>
                                   <theta>
-                                    <angle value="0.809156"/>
+                                    <angle value="0.000000"/>
                                   </theta>
                                 </radial_composite>
                               </t2>
                             <composite type="bline_point">
                               <point>
                                 <vector>
-                                  <x>1.9998968840</x>
-                                  <y>1.1660419703</y>
+                                  <x>0.9184829593</x>
+                                  <y>0.4408057630</y>
                                 </vector>
                               </point>
                               <width>
                                 <real value="1.0000000000"/>
                               </width>
                               <origin>
-                                <real value="0.5089119077"/>
+                                <real value="0.6795955896"/>
                               </origin>
                               <split>
                                 <bool value="false"/>
                               <t1>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.5752319404"/>
+                                    <real value="0.9001949108"/>
                                   </radius>
                                   <theta>
                                     <angle value="90.000000"/>
                               <t2>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.5752319404"/>
+                                    <real value="0.9001949108"/>
                                   </radius>
                                   <theta>
                                     <angle value="90.000000"/>
                             <composite type="bline_point">
                               <point>
                                 <vector>
-                                  <x>1.9206687212</x>
-                                  <y>1.5070955753</y>
+                                  <x>0.6052374840</x>
+                                  <y>1.0103361607</y>
                                 </vector>
                               </point>
                               <width>
                                 <real value="1.0000000000"/>
                               </width>
                               <origin>
-                                <real value="0.5000000000"/>
+                                <real value="0.2989676595"/>
                               </origin>
                               <split>
-                                <bool value="true"/>
+                                <bool value="false"/>
                               </split>
                               <t1>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.1290790631"/>
+                                    <real value="0.5485162529"/>
                                   </radius>
                                   <theta>
-                                    <angle value="-179.664261"/>
+                                    <angle value="180.000000"/>
                                   </theta>
                                 </radial_composite>
                               </t1>
                               <t2>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.0000000000"/>
+                                    <real value="0.5485162529"/>
                                   </radius>
                                   <theta>
-                                    <angle value="0.000000"/>
+                                    <angle value="180.000000"/>
                                   </theta>
                                 </radial_composite>
                               </t2>
                             <composite type="bline_point">
                               <point>
                                 <vector>
-                                  <x>0.8534365296</x>
-                                  <y>1.5070955753</y>
+                                  <x>-0.5405052304</x>
+                                  <y>1.0103361607</y>
                                 </vector>
                               </point>
                               <width>
                               <t1>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.0592533453"/>
+                                    <real value="0.0000000000"/>
                                   </radius>
                                   <theta>
-                                    <angle value="-178.215302"/>
+                                    <angle value="0.000000"/>
                                   </theta>
                                 </radial_composite>
                               </t1>
                               <t2>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.1271322350"/>
+                                    <real value="0.0000000000"/>
                                   </radius>
                                   <theta>
-                                    <angle value="179.168304"/>
+                                    <angle value="0.000000"/>
                                   </theta>
                                 </radial_composite>
                               </t2>
                           </entry>
                         </bline>
                       </param>
-                      <param name="width" use=":outline1-width"/>
-                      <param name="expand">
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
                         <real value="0.0000000000"/>
                       </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
                       </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
+                      <param name="blend_method">
+                        <integer value="13"/>
                       </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.8020833135</x>
+                          <y>-0.8750000596</y>
+                        </vector>
                       </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
+                      <param name="p2">
+                        <vector>
+                          <x>1.1979166269</x>
+                          <y>1.1250000000</y>
+                        </vector>
                       </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.285185">
+                            <r>1.000000</r>
+                            <g>0.908607</g>
+                            <b>0.572264</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.280124</r>
+                            <g>0.098689</g>
+                            <b>0.000023</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
                       </param>
                     </layer>
-                    <layer type="outline" active="true" version="0.2" desc="Circle091 Outline">
+                    <layer type="region" active="true" version="0.1" desc="shadow">
                       <param name="z_depth">
                         <real value="0.0000000000"/>
                       </param>
                       <param name="amount">
-                        <real value="1.0000000000"/>
+                        <real value="0.5000000000"/>
                       </param>
                       <param name="blend_method">
-                        <integer value="0"/>
+                        <integer value="13"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
                       </param>
-                      <param name="color" use=":outline1-color"/>
                       <param name="origin">
                         <vector>
                           <x>0.0000000000</x>
                         <bool value="true"/>
                       </param>
                       <param name="feather">
-                        <real value="0.0000000000"/>
+                        <real value="0.1666666715"/>
                       </param>
                       <param name="blurtype">
                         <integer value="1"/>
                         <integer value="0"/>
                       </param>
                       <param name="bline">
-                        <bline type="bline_point" loop="true" guid="367F23255656CB1BE8A2FED8695A9D12">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5438100696</x>
+                                  <y>0.9964835048</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1962745974"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-113.198593"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3096007650"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-12.011478"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4928411543</x>
+                                  <y>0.7263591886</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2797343117"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-141.546295"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2694178524"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-11.129190"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
                           <entry>
                             <composite type="bline_point">
                               <point>
                                 <vector>
-                                  <x>0.3753311634</x>
-                                  <y>1.1614180803</y>
+                                  <x>0.9240818024</x>
+                                  <y>0.0219250880</y>
                                 </vector>
                               </point>
                               <width>
                                 <real value="0.5000000000"/>
                               </origin>
                               <split>
-                                <bool value="false"/>
+                                <bool value="true"/>
                               </split>
                               <t1>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="1.5490872426"/>
+                                    <real value="1.2745393270"/>
                                   </radius>
                                   <theta>
-                                    <angle value="90.000000"/>
+                                    <angle value="-83.065651"/>
                                   </theta>
                                 </radial_composite>
                               </t1>
                               <t2>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="1.5490872426"/>
+                                    <real value="0.9135942756"/>
                                   </radius>
                                   <theta>
-                                    <angle value="90.000000"/>
+                                    <angle value="82.852852"/>
                                   </theta>
                                 </radial_composite>
                               </t2>
                             <composite type="bline_point">
                               <point>
                                 <vector>
-                                  <x>-0.4165869951</x>
-                                  <y>1.1614180803</y>
+                                  <x>0.8799473643</x>
+                                  <y>0.6731289625</y>
                                 </vector>
                               </point>
                               <width>
                               <t1>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="1.5490872426"/>
+                                    <real value="0.7876115163"/>
                                   </radius>
                                   <theta>
-                                    <angle value="-89.999992"/>
+                                    <angle value="106.083023"/>
                                   </theta>
                                 </radial_composite>
                               </t1>
                               <t2>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="1.5490872426"/>
+                                    <real value="0.7876115163"/>
                                   </radius>
                                   <theta>
-                                    <angle value="-89.999992"/>
+                                    <angle value="106.083023"/>
                                   </theta>
                                 </radial_composite>
                               </t2>
                           </entry>
                         </bline>
                       </param>
-                      <param name="width" use=":outline1-width"/>
-                      <param name="expand">
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
                         <real value="0.0000000000"/>
                       </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
                       </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
+                      <param name="blend_method">
+                        <integer value="0"/>
                       </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
                       </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1" desc="NewBLine104&#x533A;&#x57DF;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>1.000000</r>
+                                <g>0.892705</g>
+                                <b>0.556366</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true" guid="4BBBAD9D29D0C4D69FB1D45F208A61C4">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5708334446</x>
+                                        <y>0.9932386279</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1962745974"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-113.198593"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.3096007650"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-12.011478"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5526446104</x>
+                                        <y>0.7375410199</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.2797343117"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-141.546295"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.2694178524"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-11.129190"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.9070845842</x>
+                                        <y>0.0903151557</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="1.4239150728"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-93.019630"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.9135942756"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="82.852852"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.8799473643</x>
+                                        <y>0.7415190339</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.8151409888"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="99.659897"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.8151409888"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="99.659897"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="linear_gradient" active="true" version="0.0">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="p1">
+                              <vector>
+                                <x>0.5937499404</x>
+                                <y>0.8333333731</y>
+                              </vector>
+                            </param>
+                            <param name="p2">
+                              <vector>
+                                <x>0.7812499404</x>
+                                <y>0.8958333731</y>
+                              </vector>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>1.000000</r>
+                                  <g>0.891451</g>
+                                  <b>0.555109</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.280124</r>
+                                  <g>0.098689</g>
+                                  <b>0.000023</b>
+                                  <a>1.000000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
                       </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
                       </param>
                     </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false"/>
-                </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-              </layer>
-              <layer type="PasteCanvas" active="false" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="region" active="true" version="0.1" desc="  tem033 Region">
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine104&#x8F6E;&#x5ED3;">
                       <param name="z_depth">
                         <real value="0.0000000000"/>
                       </param>
                       </param>
                       <param name="color">
                         <color>
-                          <r>1.000000</r>
-                          <g>1.000000</g>
-                          <b>1.000000</b>
+                          <r>0.239015</r>
+                          <g>0.060703</g>
+                          <b>0.060702</b>
                           <a>1.000000</a>
                         </color>
                       </param>
                         <integer value="0"/>
                       </param>
                       <param name="bline">
-                        <bline type="bline_point" loop="true">
+                        <bline type="bline_point" loop="true" guid="4BBBAD9D29D0C4D69FB1D45F208A61C4">
                           <entry>
                             <composite type="bline_point">
                               <point>
                                 <vector>
-                                  <x>-2.3730041981</x>
-                                  <y>-1.0495742559</y>
+                                  <x>0.5708334446</x>
+                                  <y>0.9932386279</y>
                                 </vector>
                               </point>
                               <width>
                               <t1>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.0241646127"/>
+                                    <real value="0.1962745974"/>
                                   </radius>
                                   <theta>
-                                    <angle value="-270.000000"/>
+                                    <angle value="-113.198593"/>
                                   </theta>
                                 </radial_composite>
                               </t1>
                               <t2>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="9.6302487614"/>
+                                    <real value="0.3096007650"/>
                                   </radius>
                                   <theta>
-                                    <angle value="8.377746"/>
+                                    <angle value="-12.011478"/>
                                   </theta>
                                 </radial_composite>
                               </t2>
                             <composite type="bline_point">
                               <point>
                                 <vector>
-                                  <x>2.4102540016</x>
-                                  <y>0.7526010871</y>
+                                  <x>0.5526446104</x>
+                                  <y>0.7375410199</y>
                                 </vector>
                               </point>
                               <width>
                               <t1>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="5.4684024544"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="11.318956"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>2.4081976414</x>
-                                  <y>-0.4474872351</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
+                                    <real value="0.2797343117"/>
                                   </radius>
                                   <theta>
-                                    <angle value="0.000000"/>
+                                    <angle value="-141.546295"/>
                                   </theta>
                                 </radial_composite>
                               </t1>
                               <t2>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.0000000000"/>
+                                    <real value="0.2694178524"/>
                                   </radius>
                                   <theta>
-                                    <angle value="0.000000"/>
+                                    <angle value="-11.129190"/>
                                   </theta>
                                 </radial_composite>
                               </t2>
                             <composite type="bline_point">
                               <point>
                                 <vector>
-                                  <x>1.0673037767</x>
-                                  <y>-1.7207731009</y>
+                                  <x>0.9070845842</x>
+                                  <y>0.0903151557</y>
                                 </vector>
                               </point>
                               <width>
                               <t1>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="3.3155551125"/>
+                                    <real value="1.4239150728"/>
                                   </radius>
                                   <theta>
-                                    <angle value="-159.717438"/>
+                                    <angle value="-93.019630"/>
                                   </theta>
                                 </radial_composite>
                               </t1>
                               <t2>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="1.1831416952"/>
+                                    <real value="0.9135942756"/>
                                   </radius>
                                   <theta>
-                                    <angle value="180.000000"/>
+                                    <angle value="82.852852"/>
                                   </theta>
                                 </radial_composite>
                               </t2>
                             <composite type="bline_point">
                               <point>
                                 <vector>
-                                  <x>-2.3587293625</x>
-                                  <y>-1.7373532057</y>
+                                  <x>0.8799473643</x>
+                                  <y>0.7415190339</y>
                                 </vector>
                               </point>
                               <width>
                                 <real value="0.5000000000"/>
                               </origin>
                               <split>
-                                <bool value="true"/>
+                                <bool value="false"/>
                               </split>
                               <t1>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.0000000000"/>
+                                    <real value="0.8151409888"/>
                                   </radius>
                                   <theta>
-                                    <angle value="0.000000"/>
+                                    <angle value="99.659897"/>
                                   </theta>
                                 </radial_composite>
                               </t1>
                               <t2>
                                 <radial_composite type="vector">
                                   <radius>
-                                    <real value="0.0000000000"/>
+                                    <real value="0.8151409888"/>
                                   </radius>
                                   <theta>
-                                    <angle value="0.000000"/>
+                                    <angle value="99.659897"/>
                                   </theta>
                                 </radial_composite>
                               </t2>
                           </entry>
                         </bline>
                       </param>
-                    </layer>
-                    <layer type="linear_gradient" active="true" version="0.0">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="0.5000000000"/>
+                      <param name="width">
+                        <real value="0.0416666679"/>
                       </param>
-                      <param name="blend_method">
-                        <integer value="13"/>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
                       </param>
-                      <param name="p1">
-                        <vector>
-                          <x>2.0159785748</x>
-                          <y>1.6624671221</y>
-                        </vector>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
                       </param>
-                      <param name="p2">
-                        <vector>
-                          <x>0.7348399758</x>
-                          <y>-1.6617667675</y>
-                        </vector>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
                       </param>
-                      <param name="gradient">
-                        <gradient>
-                          <color pos="0.000000">
-                            <r>1.000000</r>
-                            <g>1.000000</g>
-                            <b>0.000000</b>
-                            <a>1.000000</a>
-                          </color>
-                          <color pos="1.000000">
-                            <r>0.000000</r>
-                            <g>0.000013</g>
-                            <b>0.000000</b>
-                            <a>1.000000</a>
-                          </color>
-                        </gradient>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
                       </param>
-                      <param name="loop">
-                        <bool value="false"/>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
                       </param>
-                      <param name="zigzag">
-                        <bool value="false"/>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
                       </param>
                     </layer>
                   </canvas>
                 </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.122&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.183322</r>
+                    <g>0.057455</g>
+                    <b>0.057454</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="8026782EC0A0DA00BB04ABA616E28A3E">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5405052304</x>
+                            <y>-0.7613157034</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9184829593</x>
+                            <y>-0.7613157034</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9184829593</x>
+                            <y>0.4408057630</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6795955896"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9173370691"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9173370691"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6052374840</x>
+                            <y>1.0103361607</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2989676595"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5485162529"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5485162529"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5405052304</x>
+                            <y>1.0103361607</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0916666713"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.123&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.819964</r>
+                    <g>0.493616</g>
+                    <b>0.157281</b>
+                    <a>1.000000</a>
+                  </color>
                 </param>
-                <param name="time_offset">
-                  <time value="0s"/>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="children_lock">
+                <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="focus">
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3310539126</x>
+                            <y>0.4584857821</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0459676050</x>
+                            <y>0.4584857821</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0459676050</x>
+                            <y>0.8516997099</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3310539126</x>
+                            <y>0.8516997099</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.123&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.819964</r>
+                    <g>0.493616</g>
+                    <b>0.157281</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3310539126</x>
+                            <y>-0.6038904190</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0459676050</x>
+                            <y>-0.6038904190</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0459676050</x>
+                            <y>-0.2106765956</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3310539126</x>
+                            <y>-0.2106765956</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
               </layer>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="coner">
+              <layer type="region" active="true" version="0.1" desc="Circle058&#x533A;&#x57DF;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
+                <param name="color">
+                  <color>
+                    <r>0.819964</r>
+                    <g>0.493616</g>
+                    <b>0.157281</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
                 <param name="origin">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="region" active="true" version="0.1" desc="Rectangle055 Region">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color>
-                          <r>1.000000</r>
-                          <g>1.000000</g>
-                          <b>1.000000</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector>
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="true">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0655186176</x>
-                                  <y>-1.7208422422</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.6858575344"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.9649832983"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-172.724625"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.8893096270"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="44.326153"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector guid="909EE88B3E25B1724A0D4AD136E5F050">
-                                  <x>1.1744242907</x>
-                                  <y>-0.7615970373</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="1.1175431386"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="102.927689"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.2618727801"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-19.189526"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector guid="6BDF5B4142EA1CA794C654D71DB05A87">
-                                  <x>2.5019521713</x>
-                                  <y>-0.4387928247</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.3029636145"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <vector>
-                                  <x>0.4637465179</x>
-                                  <y>0.7907865047</y>
-                                </vector>
-                              </t1>
-                              <t2>
-                                <vector>
-                                  <x>-0.6123811007</x>
-                                  <y>-1.2812807560</y>
-                                </vector>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                    </layer>
-                    <layer type="radial_gradient" active="true" version="0.1">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="13"/>
-                      </param>
-                      <param name="gradient">
-                        <gradient>
-                          <color pos="0.000000">
-                            <r>1.000000</r>
-                            <g>0.978132</g>
-                            <b>0.699394</b>
-                            <a>1.000000</a>
-                          </color>
-                          <color pos="1.000000">
-                            <r>0.428075</r>
-                            <g>0.414347</g>
-                            <b>0.400864</b>
-                            <a>1.000000</a>
-                          </color>
-                          <color pos="1.000000">
-                            <r>0.268410</r>
-                            <g>0.268410</g>
-                            <b>0.268410</b>
-                            <a>1.000000</a>
-                          </color>
-                        </gradient>
-                      </param>
-                      <param name="center">
-                        <vector>
-                          <x>1.3925434351</x>
-                          <y>-0.7023499608</y>
-                        </vector>
-                      </param>
-                      <param name="radius">
-                        <real value="1.4402412902"/>
-                      </param>
-                      <param name="loop">
-                        <bool value="false"/>
-                      </param>
-                      <param name="zigzag">
-                        <bool value="false"/>
-                      </param>
-                    </layer>
-                  </canvas>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0265309885</x>
+                            <y>0.1238240078</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2693547304"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2693547304"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1891009510</x>
+                            <y>0.2863939703</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2693547304"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2693547304"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3516709208</x>
+                            <y>0.1238239929</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2693547304"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2693547304"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1891009510</x>
+                            <y>-0.0387459621</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2693547304"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2693547304"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.123&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.239015</r>
+                    <g>0.060703</g>
+                    <b>0.060702</b>
+                    <a>1.000000</a>
+                  </color>
                 </param>
-                <param name="zoom">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="time_offset">
-                  <time value="0s"/>
+                <param name="blurtype">
+                  <integer value="1"/>
                 </param>
-                <param name="children_lock">
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3310539126</x>
+                            <y>0.4376524687</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0459676050</x>
+                            <y>0.4376524687</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0459676050</x>
+                            <y>0.8308663368</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3310539126</x>
+                            <y>0.8308663368</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.123&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.239015</r>
+                    <g>0.060703</g>
+                    <b>0.060702</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="focus">
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3310539126</x>
+                            <y>-0.5934737325</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0459676050</x>
+                            <y>-0.5934737325</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0459676050</x>
+                            <y>-0.2002599239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3310539126</x>
+                            <y>-0.2002599239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Circle058&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.239015</r>
+                    <g>0.060703</g>
+                    <b>0.060702</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0260331817</x>
+                            <y>0.1238240078</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2701795079"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2701795079"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1891009510</x>
+                            <y>0.2868917584</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2701795079"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2701795079"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3521686792</x>
+                            <y>0.1238239929</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2701795079"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2701795079"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1891009510</x>
+                            <y>-0.0392437577</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2701795079"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2701795079"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
               </layer>
             </canvas>
           </param>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
+        <layer type="rotate" active="true" version="0.1">
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector guid="6BDF5B4142EA1CA794C654D71DB05A87">
-                      <x>2.5019521713</x>
-                      <y>-0.4387928247</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.9963017503"/>
-                      </radius>
-                      <theta>
-                        <angle value="-96.581940"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.9963017503"/>
-                      </radius>
-                      <theta>
-                        <angle value="-96.581940"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector guid="909EE88B3E25B1724A0D4AD136E5F050">
-                      <x>1.1744242907</x>
-                      <y>-0.7615970373</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.4329969103"/>
-                      </radius>
-                      <theta>
-                        <angle value="177.986862"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.6640959476"/>
-                      </radius>
-                      <theta>
-                        <angle value="-74.639771"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.0655186176</x>
-                      <y>-1.8199018240</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7277914352"/>
-                      </radius>
-                      <theta>
-                        <angle value="-162.202408"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.4475165579"/>
-                      </radius>
-                      <theta>
-                        <angle value="-167.300430"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.2028243184"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="zoom" active="true" version="0.1">
           <param name="amount">
-            <real value="0.1500000000"/>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
+            <angle value="-90.000000"/>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index 82d8255..04cab03 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Plant Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.324520 0.324520"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
-    <bline type="bline_point" loop="true" id="a">
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-2.3637278080</x>
-              <y>0.2062759846</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-0.5688224435</x>
-              <y>2.1194937229</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>2.4810948372</x>
-              <y>-0.9839330316</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>1.5429599285</x>
-              <y>-2.0844035149</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-0.6772783995</x>
-              <y>0.3616140485</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-1.6594920158</x>
-              <y>-0.6549533606</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-    </bline>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
   </defs>
-  <layer type="radial_gradient" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.036189</r>
-          <g>0.036189</g>
-          <b>0.036189</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
+    <param name="canvas">
+      <canvas width="48" height="48" xres="2952.755900" yres="2952.755900">
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.500000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0231824834</x>
+              <y>-0.3358959258</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.2701032027"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.3660714328</x>
+              <y>0.2053571492</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0577321723</x>
+              <y>-0.8823245168</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-    <param name="loop">
-      <bool value="false"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="zigzag">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="stretch" active="true" version="0.1">
-    <param name="amount">
-      <vector>
-        <x>1.6070324183</x>
-        <y>0.3102017045</y>
-      </vector>
-    </param>
-    <param name="center">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
-        <y>-3.4489021301</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
   </layer>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="plant" active="true" version="0.2">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.112 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.280124</r>
+                    <g>0.098689</g>
+                    <b>0.000023</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="C9468637E37CBD83819FE00D9CCAB158">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1158980727</x>
+                            <y>-0.1000617743</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4822646081"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8450670107"/>
+                            </radius>
+                            <theta>
+                              <angle value="-92.122864"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8450670107"/>
+                            </radius>
+                            <theta>
+                              <angle value="-92.122864"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1923570186</x>
+                            <y>-0.8089383841</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3145312420"/>
+                            </radius>
+                            <theta>
+                              <angle value="-39.329330"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3145312420"/>
+                            </radius>
+                            <theta>
+                              <angle value="-39.329330"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1990604699</x>
+                            <y>-0.8089383841</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3085023743"/>
+                            </radius>
+                            <theta>
+                              <angle value="21.037512"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3085023743"/>
+                            </radius>
+                            <theta>
+                              <angle value="21.037512"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2372869551</x>
+                            <y>0.0047549577</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7014976740"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3485762767"/>
+                            </radius>
+                            <theta>
+                              <angle value="93.562347"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3485762767"/>
+                            </radius>
+                            <theta>
+                              <angle value="93.562347"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5103808045</x>
+                            <y>0.3212899864</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6850479245"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6401157911"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.603088"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5133259886"/>
+                            </radius>
+                            <theta>
+                              <angle value="208.514542"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1906649470</x>
+                            <y>0.2170241475</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3231876194"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1657406574"/>
+                            </radius>
+                            <theta>
+                              <angle value="216.643890"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4340384957"/>
+                            </radius>
+                            <theta>
+                              <angle value="117.258881"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1476517618</x>
+                            <y>0.6565871239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2719418486"/>
+                            </radius>
+                            <theta>
+                              <angle value="158.240646"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2719418486"/>
+                            </radius>
+                            <theta>
+                              <angle value="158.240646"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0575849414</x>
+                            <y>0.0739475936</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8584530354"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9894317843"/>
+                            </radius>
+                            <theta>
+                              <angle value="-74.649864"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1183231037"/>
+                            </radius>
+                            <theta>
+                              <angle value="-108.434952"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0060192998</x>
+                            <y>0.0598133206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2023650408"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2258257922"/>
+                            </radius>
+                            <theta>
+                              <angle value="103.761551"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2258257922"/>
+                            </radius>
+                            <theta>
+                              <angle value="103.761551"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3737659454</x>
+                            <y>0.4921329618</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3320421189"/>
+                            </radius>
+                            <theta>
+                              <angle value="-157.786774"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8678081819"/>
+                            </radius>
+                            <theta>
+                              <angle value="-47.424812"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>-0.7500000000</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>-0.2500000000</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.541798</r>
+                      <g>0.208360</g>
+                      <b>0.002586</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.280124</r>
+                      <g>0.098689</g>
+                      <b>0.000023</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="NewBLine076&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.280124</r>
+                    <g>0.098689</g>
+                    <b>0.000023</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1354166716</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6315789474"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6315789474"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0729166642</x>
+                            <y>-0.7604166865</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6093750000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-112.619858"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6093750000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-112.619858"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0827067643</x>
+                            <y>-0.9097744226</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2105263158"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2105263158"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2731829584</x>
+                            <y>-0.6340852380</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3011275849"/>
+                            </radius>
+                            <theta>
+                              <angle value="87.137596"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3011275849"/>
+                            </radius>
+                            <theta>
+                              <angle value="87.137596"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2760416567</x>
+                            <y>0.0416666679</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4595450366"/>
+                            </radius>
+                            <theta>
+                              <angle value="72.181107"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0880431474"/>
+                            </radius>
+                            <theta>
+                              <angle value="35.059429"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.112 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
+          <param name="color">
+            <color>
+              <r>0.195832</r>
+              <g>0.067673</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="false" guid="9834D58A55592E1D1AD1AA752CDE2E57">
+            <bline type="bline_point" loop="true" guid="C9468637E37CBD83819FE00D9CCAB158">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1158980727</x>
+                      <y>-0.1000617743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4822646081"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8450670107"/>
+                      </radius>
+                      <theta>
+                        <angle value="-92.122864"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8450670107"/>
+                      </radius>
+                      <theta>
+                        <angle value="-92.122864"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1923570186</x>
+                      <y>-0.8089383841</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3145312420"/>
+                      </radius>
+                      <theta>
+                        <angle value="-39.329330"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3145312420"/>
+                      </radius>
+                      <theta>
+                        <angle value="-39.329330"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1990604699</x>
+                      <y>-0.8089383841</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3085023743"/>
+                      </radius>
+                      <theta>
+                        <angle value="21.037512"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3085023743"/>
+                      </radius>
+                      <theta>
+                        <angle value="21.037512"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2372869551</x>
+                      <y>0.0047549577</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7014976740"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3485762767"/>
+                      </radius>
+                      <theta>
+                        <angle value="93.562347"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3485762767"/>
+                      </radius>
+                      <theta>
+                        <angle value="93.562347"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5103808045</x>
+                      <y>0.3212899864</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.6850479245"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6401157911"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.603088"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5133259886"/>
+                      </radius>
+                      <theta>
+                        <angle value="208.514542"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1906649470</x>
+                      <y>0.2170241475</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3231876194"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1657406574"/>
+                      </radius>
+                      <theta>
+                        <angle value="216.643890"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4340384957"/>
+                      </radius>
+                      <theta>
+                        <angle value="117.258881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1476517618</x>
+                      <y>0.6565871239</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2719418486"/>
+                      </radius>
+                      <theta>
+                        <angle value="158.240646"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2719418486"/>
+                      </radius>
+                      <theta>
+                        <angle value="158.240646"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0575849414</x>
+                      <y>0.0739475936</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8584530354"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9894317843"/>
+                      </radius>
+                      <theta>
+                        <angle value="-74.649864"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1183231037"/>
+                      </radius>
+                      <theta>
+                        <angle value="-108.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0060192998</x>
+                      <y>0.0598133206</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2023650408"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2258257922"/>
+                      </radius>
+                      <theta>
+                        <angle value="103.761551"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2258257922"/>
+                      </radius>
+                      <theta>
+                        <angle value="103.761551"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3737659454</x>
+                      <y>0.4921329618</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3320421189"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.786774"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8678081819"/>
+                      </radius>
+                      <theta>
+                        <angle value="-47.424812"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0868055554"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.113 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.073828</r>
+              <g>0.329729</g>
+              <b>0.000262</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="84FAB1E561648B31C62AEC878C840C96">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9035457969</x>
+                      <y>0.3637002409</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5500981476"/>
+                      </radius>
+                      <theta>
+                        <angle value="-103.938988"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5500981476"/>
+                      </radius>
+                      <theta>
+                        <angle value="-103.938988"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8436305523</x>
+                      <y>-0.3551082313</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7252944449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-70.320839"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1674478988"/>
+                      </radius>
+                      <theta>
+                        <angle value="8.050320"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1544291973</x>
+                      <y>0.1234175637</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5065431668"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.735134"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5065431668"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.735134"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4062500000</x>
+                      <y>0.4843750000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1113009737"/>
+                      </radius>
+                      <theta>
+                        <angle value="-144.304398"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2278569655"/>
+                      </radius>
+                      <theta>
+                        <angle value="-239.199158"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.113 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.073828</r>
+              <g>0.329729</g>
+              <b>0.000262</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="5C5BFD4099201BADCD95C0FE4886EC45">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4593086541</x>
+                      <y>-0.0328022353</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3528159585"/>
+                      </radius>
+                      <theta>
+                        <angle value="-49.100399"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3528159585"/>
+                      </radius>
+                      <theta>
+                        <angle value="-49.100399"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8570479751</x>
+                      <y>-0.2453870475</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4932689151"/>
+                      </radius>
+                      <theta>
+                        <angle value="-10.537322"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1615848811"/>
+                      </radius>
+                      <theta>
+                        <angle value="67.067894"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8635196686</x>
+                      <y>0.3649370670</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3439935779"/>
+                      </radius>
+                      <theta>
+                        <angle value="140.398560"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3439935779"/>
+                      </radius>
+                      <theta>
+                        <angle value="140.398560"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5169488788</x>
+                      <y>0.3071631491</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4985881485"/>
+                      </radius>
+                      <theta>
+                        <angle value="-93.810448"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8400683854"/>
+                      </radius>
+                      <theta>
+                        <angle value="-190.175522"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.113 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.073828</r>
+              <g>0.329729</g>
+              <b>0.000262</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="AE004EB2BA0A6A56F9EAA51B216424EF">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4729371667</x>
+                      <y>0.4992963672</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4514681029"/>
+                      </radius>
+                      <theta>
+                        <angle value="31.546253"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4514681029"/>
+                      </radius>
+                      <theta>
+                        <angle value="31.546253"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7251003385</x>
+                      <y>0.8116776347</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5966034941"/>
+                      </radius>
+                      <theta>
+                        <angle value="60.524101"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6708225071"/>
+                      </radius>
+                      <theta>
+                        <angle value="143.915817"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1070073694</x>
+                      <y>0.9036934972</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4408235954"/>
+                      </radius>
+                      <theta>
+                        <angle value="203.165314"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4408235954"/>
+                      </radius>
+                      <theta>
+                        <angle value="203.165314"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0889996216</x>
+                      <y>0.5706643462</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3898321856"/>
+                      </radius>
+                      <theta>
+                        <angle value="-5.390494"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7131298484"/>
+                      </radius>
+                      <theta>
+                        <angle value="-94.529091"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine065 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1014123780"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4270833433</x>
+                      <y>0.4635416567</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.9224371687"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2872621299"/>
+                      </radius>
+                      <theta>
+                        <angle value="202.380142"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2872621299"/>
+                      </radius>
+                      <theta>
+                        <angle value="202.380142"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8110772967</x>
+                      <y>-0.3127444386</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.5157057527"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6774686682"/>
+                      </radius>
+                      <theta>
+                        <angle value="-98.963448"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6774686682"/>
+                      </radius>
+                      <theta>
+                        <angle value="-98.963448"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0868055554"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine066 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000013</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1014123780"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1293250471</x>
+                      <y>0.6079589725</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.5429788455"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7135416865</x>
+                      <y>0.8072916865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.3261609562"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3406794492"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.875680"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3406794492"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.875680"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1302083331"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine067 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1014123780"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5208333135</x>
+                      <y>0.2916666567</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0594418059"/>
+                      </radius>
+                      <theta>
+                        <angle value="136.076965"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0594418059"/>
+                      </radius>
+                      <theta>
+                        <angle value="136.076965"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8620087504</x>
+                      <y>-0.2150934935</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.2306306239"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4371746188"/>
+                      </radius>
+                      <theta>
+                        <angle value="-79.028412"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4371746188"/>
+                      </radius>
+                      <theta>
+                        <angle value="-79.028412"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1302083331"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.113 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="A8E6AC69872D68AF453C63D464A1D239">
+              <r>0.000000</r>
+              <g>0.186042</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="AE004EB2BA0A6A56F9EAA51B216424EF">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4729371667</x>
+                      <y>0.4992963672</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4514681029"/>
+                      </radius>
+                      <theta>
+                        <angle value="31.546253"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4514681029"/>
+                      </radius>
+                      <theta>
+                        <angle value="31.546253"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7251003385</x>
+                      <y>0.8116776347</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5966034941"/>
+                      </radius>
+                      <theta>
+                        <angle value="60.524101"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6708225071"/>
+                      </radius>
+                      <theta>
+                        <angle value="143.915817"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1070073694</x>
+                      <y>0.9036934972</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4408235954"/>
+                      </radius>
+                      <theta>
+                        <angle value="203.165314"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4408235954"/>
+                      </radius>
+                      <theta>
+                        <angle value="203.165314"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0889996216</x>
+                      <y>0.5706643462</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3898321856"/>
+                      </radius>
+                      <theta>
+                        <angle value="-5.390494"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7131298484"/>
+                      </radius>
+                      <theta>
+                        <angle value="-94.529091"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0868055554"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.113 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="A8E6AC69872D68AF453C63D464A1D239">
+              <r>0.000000</r>
+              <g>0.186042</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="84FAB1E561648B31C62AEC878C840C96">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9035457969</x>
+                      <y>0.3637002409</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5500981476"/>
+                      </radius>
+                      <theta>
+                        <angle value="-103.938988"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5500981476"/>
+                      </radius>
+                      <theta>
+                        <angle value="-103.938988"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8436305523</x>
+                      <y>-0.3551082313</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7252944449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-70.320839"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1674478988"/>
+                      </radius>
+                      <theta>
+                        <angle value="8.050320"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-1.7831057310</y>
+                      <x>-0.1544291973</x>
+                      <y>0.1234175637</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.5065431668"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="62.735134"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.5065431668"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="62.735134"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.9735599756</y>
+                      <x>-0.4062500000</x>
+                      <y>0.4843750000</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="1.1113009737"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-144.304398"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="1.2278569655"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-239.199158"/>
                       </theta>
                     </radial_composite>
                   </t2>
               </entry>
             </bline>
           </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.497006">
-                <r>1.000000</r>
-                <g>0.899507</g>
-                <b>0.600345</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="split_angle">
-            <angle value="30.000000" guid="B5EEED8F8E40B9EE39925C89F0EFA23A"/>
+          <param name="width">
+            <real value="0.0868055554"/>
           </param>
-          <param name="gravity">
-            <vector guid="4E4E2C4E055A5A20AEE524E41AB3C3D0">
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="velocity">
-            <real value="4.0000000000" guid="706C0C53619F41BACC29395C5170E242"/>
-          </param>
-          <param name="perp_velocity">
-            <real value="0.0000000000" guid="85C0A2AB52B95AC0CAD0CFF306FBC857"/>
-          </param>
-          <param name="size">
-            <real value="0.8437509846"/>
-          </param>
-          <param name="size_as_alpha">
-            <bool value="false"/>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="reverse">
+          <param name="sharp_cusps">
             <bool value="true"/>
           </param>
-          <param name="step">
-            <real value="0.0100000000"/>
-          </param>
-          <param name="seed">
-            <integer value="1206387924" guid="6DDC99C760E22881DBB2C13322F7B9C2"/>
-          </param>
-          <param name="splits">
-            <integer value="4" guid="2C11548A069A666AEDB13B1AE1F50FEE"/>
-          </param>
-          <param name="sprouts">
-            <integer value="1" guid="BF2C2D992511F17034A16DD2DAF1F8AD"/>
+          <param name="round_tip[0]">
+            <bool value="true"/>
           </param>
-          <param name="random_factor">
-            <real value="0.0000000000" guid="2957584CD13382F47089E4F71D955E5C"/>
+          <param name="round_tip[1]">
+            <bool value="true"/>
           </param>
-          <param name="drag">
-            <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
           </param>
-          <param name="use_width">
+          <param name="homogeneous_width">
             <bool value="true"/>
           </param>
         </layer>
-        <layer type="SolidColor" active="true" version="0.1">
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.113 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
           <param name="color">
-            <color>
+            <color guid="A8E6AC69872D68AF453C63D464A1D239">
               <r>0.000000</r>
-              <g>0.000000</g>
+              <g>0.186042</g>
               <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="plant" active="true" version="0.2">
-          <param name="z_depth">
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="blend_method">
+          <param name="winding_style">
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="false" guid="9834D58A55592E1D1AD1AA752CDE2E57">
+            <bline type="bline_point" loop="true" guid="5C5BFD4099201BADCD95C0FE4886EC45">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-1.7831057310</y>
+                      <x>0.4593086541</x>
+                      <y>-0.0328022353</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.3528159585"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-49.100399"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.3528159585"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-49.100399"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.9735599756</y>
+                      <x>0.8570479751</x>
+                      <y>-0.2453870475</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="0.4932689151"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-10.537322"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="1.1615848811"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="67.067894"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 </composite>
               </entry>
-            </bline>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.497006">
-                <r>1.000000</r>
-                <g>0.899507</g>
-                <b>0.600345</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="split_angle">
-            <angle value="30.000000" guid="B5EEED8F8E40B9EE39925C89F0EFA23A"/>
-          </param>
-          <param name="gravity">
-            <vector guid="4E4E2C4E055A5A20AEE524E41AB3C3D0">
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="velocity">
-            <real value="4.0000000000" guid="706C0C53619F41BACC29395C5170E242"/>
-          </param>
-          <param name="perp_velocity">
-            <real value="0.0000000000" guid="85C0A2AB52B95AC0CAD0CFF306FBC857"/>
-          </param>
-          <param name="size">
-            <real value="0.5192313751"/>
-          </param>
-          <param name="size_as_alpha">
-            <bool value="false"/>
-          </param>
-          <param name="reverse">
-            <bool value="true"/>
-          </param>
-          <param name="step">
-            <real value="0.0100000000"/>
-          </param>
-          <param name="seed">
-            <integer value="1206387924" guid="6DDC99C760E22881DBB2C13322F7B9C2"/>
-          </param>
-          <param name="splits">
-            <integer value="4" guid="2C11548A069A666AEDB13B1AE1F50FEE"/>
-          </param>
-          <param name="sprouts">
-            <integer value="1" guid="BF2C2D992511F17034A16DD2DAF1F8AD"/>
-          </param>
-          <param name="random_factor">
-            <real value="0.0000000000" guid="2957584CD13382F47089E4F71D955E5C"/>
-          </param>
-          <param name="drag">
-            <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
-          </param>
-          <param name="use_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="SolidColor" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="plant" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false" guid="9834D58A55592E1D1AD1AA752CDE2E57">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-1.7831057310</y>
+                      <x>0.8635196686</x>
+                      <y>0.3649370670</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.3439935779"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="140.398560"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.3439935779"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="140.398560"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.9735599756</y>
+                      <x>0.5169488788</x>
+                      <y>0.3071631491</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="0.4985881485"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-93.810448"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="0.8400683854"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-190.175522"/>
                       </theta>
                     </radial_composite>
                   </t2>
               </entry>
             </bline>
           </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>0.899507</g>
-                <b>0.600345</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="split_angle">
-            <angle value="30.000000" guid="B5EEED8F8E40B9EE39925C89F0EFA23A"/>
-          </param>
-          <param name="gravity">
-            <vector guid="4E4E2C4E055A5A20AEE524E41AB3C3D0">
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="velocity">
-            <real value="4.0000000000" guid="706C0C53619F41BACC29395C5170E242"/>
+          <param name="width">
+            <real value="0.0868055554"/>
           </param>
-          <param name="perp_velocity">
-            <real value="0.0000000000" guid="85C0A2AB52B95AC0CAD0CFF306FBC857"/>
-          </param>
-          <param name="size">
-            <real value="0.2596156876"/>
-          </param>
-          <param name="size_as_alpha">
-            <bool value="false"/>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="reverse">
+          <param name="sharp_cusps">
             <bool value="true"/>
           </param>
-          <param name="step">
-            <real value="0.0100000000"/>
-          </param>
-          <param name="seed">
-            <integer value="1206387924" guid="6DDC99C760E22881DBB2C13322F7B9C2"/>
-          </param>
-          <param name="splits">
-            <integer value="4" guid="2C11548A069A666AEDB13B1AE1F50FEE"/>
-          </param>
-          <param name="sprouts">
-            <integer value="1" guid="BF2C2D992511F17034A16DD2DAF1F8AD"/>
-          </param>
-          <param name="random_factor">
-            <real value="0.0000000000" guid="2957584CD13382F47089E4F71D955E5C"/>
-          </param>
-          <param name="drag">
-            <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
-          </param>
-          <param name="use_width">
+          <param name="round_tip[0]">
             <bool value="true"/>
           </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
+          <param name="round_tip[1]">
+            <bool value="true"/>
           </param>
-          <param name="amount">
+          <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>2.1613876820</x>
-              <y>-2.2716398239</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-1.6225999594</x>
-              <y>2.5961599350</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.0600000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index 13b3185..25fa223 100644 (file)
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.868101</r>
-                    <g>0.868101</g>
-                    <b>0.868102</b>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                       </param>
                       <param name="color">
                         <color>
-                          <r>0.000000</r>
-                          <g>0.000000</g>
-                          <b>0.000000</b>
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
                           <a>1.000000</a>
                         </color>
                       </param>
                       </param>
                       <param name="color">
                         <color>
-                          <r>0.302085</r>
-                          <g>0.302085</g>
-                          <b>0.302086</b>
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
                           <a>1.000000</a>
                         </color>
                       </param>
                       </param>
                       <param name="color">
                         <color>
-                          <r>0.000000</r>
-                          <g>0.000000</g>
-                          <b>0.000000</b>
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
                           <a>1.000000</a>
                         </color>
                       </param>
index c2dae67..ee021ea 100644 (file)
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.302085</r>
-                    <g>0.302085</g>
-                    <b>0.302086</b>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
index 9d7d8a5..e54f549 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Stylisize Bevel Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Bevel Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
-    <real value="5.0000000000" id="to"/>
-    <duplicate type="real" to="to" id="Index 1">
-      <from>
-        <real value="0.0000000000"/>
-      </from>
-      <step>
-        <real value="1.0000000000"/>
-      </step>
-    </duplicate>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.5357930660</x>
-        <y>0.2325048894</y>
+        <x>0.0260416660</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="region" active="true" version="0.1" desc="Circle019 Region">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="0.4000000060"/>
+            <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="origin">
-            <vector>
-              <x>0.9857733250</x>
-              <y>-2.5678207874</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="false"/>
-          </param>
-          <param name="feather">
-            <real value="0.4867794142"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.6711599827</x>
-                      <y>0.0933683142</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.5900016038"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.5900016038"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.1786549538</x>
-                      <y>0.4648597836</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.3894652666"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.3894652666"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.8212473392</x>
-                      <y>0.1113000736</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.5900016038"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.5900016038"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.1786548346</x>
-                      <y>-0.2473351955</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.3894652666"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.3894652666"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
         </layer>
-        <layer type="PasteCanvas" active="false" version="0.1">
+        <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="0.3000000119"/>
+            <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="origin">
-            <vector>
-              <x>2.5637047291</x>
-              <y>-2.1093773842</y>
-            </vector>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.012686</r>
+                <g>0.000000</g>
+                <b>0.001167</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.302085</r>
-                    <g>0.302085</g>
-                    <b>0.302086</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector guid="43B88374938A93FF0935EDB1A8FCE97E">
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="B47146B5362202109B79BECF06D3C6B7">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector guid="43B88374938A93FF0935EDB1A8FCE97E">
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="B47146B5362202109B79BECF06D3C6B7">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.1947117657"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
-              </layer>
-            </canvas>
+          <param name="center">
+            <vector guid="3932F399D50014C71954B55ABEA98F38">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
           </param>
-          <param name="zoom">
-            <real value="0.7500000000"/>
+          <param name="radius">
+            <real value="0.9816616975"/>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="loop">
+            <bool value="false"/>
           </param>
-          <param name="children_lock">
+          <param name="zigzag">
             <bool value="false"/>
           </param>
-          <param name="focus">
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
             <vector>
+              <x>0.8697916865</x>
+              <y>0.1302083284</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector guid="3932F399D50014C71954B55ABEA98F38">
               <x>0.0000000000</x>
-              <y>-0.0324519612</y>
+              <y>-0.8020833135</y>
             </vector>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1">
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="bevel">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.1510416716</x>
+        <y>-0.1197916642</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>3.0345940590</x>
-              <y>-2.6014978886</y>
+              <x>0.1509433985</x>
+              <y>0.1320754737</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="outline" active="false" version="0.2" desc="NewBLine020 Outline">
+              <layer type="circle" active="true" version="0.1" desc="Circle056">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.280124</r>
+                    <g>0.098689</g>
+                    <b>0.000023</b>
                     <a>1.000000</a>
                   </color>
                 </param>
+                <param name="radius">
+                  <real value="0.9333333447"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
                 <param name="origin">
-                  <vector guid="0B40AD27251D1D820EA4D8C39CE572FE">
+                  <vector guid="7712464BF57FCE67F6855520D6270952">
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>0.0351379104</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
+                <param name="falloff">
                   <integer value="1"/>
                 </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="FC8968E680B58C6D9CE88BBD32CA5D37">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.1947117657"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+              <layer type="circle" active="false" version="0.1" desc="Circle056">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.302085</r>
-                    <g>0.302085</g>
-                    <b>0.302086</b>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
+                <param name="radius">
+                  <real value="0.8500000089"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
                 <param name="origin">
-                  <vector guid="0B40AD27251D1D820EA4D8C39CE572FE">
+                  <vector guid="7712464BF57FCE67F6855520D6270952">
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>0.0351379104</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
+                <param name="falloff">
                   <integer value="1"/>
                 </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="FC8968E680B58C6D9CE88BBD32CA5D37">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
               </layer>
-              <layer type="bevel" active="true" version="0.2">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-                <param name="color1">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="color2">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="angle">
-                  <angle value="80.000000"/>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="depth">
-                  <real value="0.1947117657"/>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Circle056">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.819964</r>
+                          <g>0.493616</g>
+                          <b>0.157281</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.7291238847"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="7712464BF57FCE67F6855520D6270952">
+                          <x>0.0000000000</x>
+                          <y>0.0351379104</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas xres="2952.755900" yres="2952.755900">
+                          <layer type="radial_gradient" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.280124</r>
+                                  <g>0.098689</g>
+                                  <b>0.000023</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.819964</r>
+                                  <g>0.493616</g>
+                                  <b>0.157281</b>
+                                  <a>1.000000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>-1.0000000000</x>
+                                <y>1.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="radius">
+                              <real value="2.8284271247"/>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="softness">
-                  <real value="0.0324519609"/>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="use_luma">
-                  <bool value="false"/>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
                 </param>
-                <param name="solid">
-                  <bool value="false"/>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="0.7000000000"/>
+            <real value="0.0000000000"/>
           </param>
           <param name="time_offset">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
               <x>0.0000000000</x>
-              <y>-0.0324519612</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
         </layer>
+        <layer type="bevel" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="color1">
+            <color>
+              <r>0.926019</r>
+              <g>0.824315</g>
+              <b>0.672393</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="color2">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="angle">
+            <angle value="135.000000"/>
+          </param>
+          <param name="depth">
+            <real value="0.3333333431"/>
+          </param>
+          <param name="softness">
+            <real value="0.1250000036"/>
+          </param>
+          <param name="use_luma">
+            <bool value="false"/>
+          </param>
+          <param name="solid">
+            <bool value="false"/>
+          </param>
+        </layer>
       </canvas>
     </param>
     <param name="zoom">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
-        <x>0.2761868834</x>
-        <y>-0.0920622945</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.0000000000"/>
-    </param>
-    <param name="center">
-      <vector>
         <x>0.0000000000</x>
-        <y>0.0354609936</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
   </layer>
index 518137f..b34831b 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Stylisize Shade Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Circle Icon</name>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
-    <real value="5.0000000000" id="to"/>
-    <duplicate type="real" to="to" id="Index 1">
-      <from>
-        <real value="0.0000000000"/>
-      </from>
-      <step>
-        <real value="1.0000000000"/>
-      </step>
-    </duplicate>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.5357930660</x>
-        <y>0.0053411694</y>
+        <x>0.0260416660</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="region" active="true" version="0.1" desc="Circle019 Region">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="0.4000000060"/>
+            <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="origin">
-            <vector>
-              <x>1.1345134974</x>
-              <y>-2.3823561668</y>
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.250840</r>
+                <g>0.259027</g>
+                <b>0.238828</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector guid="3932F399D50014C71954B55ABEA98F38">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
+          <param name="radius">
+            <real value="0.9816616975"/>
           </param>
-          <param name="antialias">
+          <param name="loop">
             <bool value="false"/>
           </param>
-          <param name="feather">
-            <real value="0.4867794142"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
-          <param name="winding_style">
-            <integer value="0"/>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.8697916865</x>
+              <y>0.1302083284</y>
+            </vector>
           </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.7945270538</x>
-                      <y>-0.0484752767</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.8542030127"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.8542030127"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.2045137584</x>
-                      <y>0.4893692732</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.7435666483"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.7435666483"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-3.0602860451</x>
-                      <y>-0.0225137081</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.8542030127"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.8542030127"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.2045136392</x>
-                      <y>-0.5417450666</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.7435666483"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.7435666483"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
+          <param name="center">
+            <vector guid="3932F399D50014C71954B55ABEA98F38">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1">
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shade">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.2453812957</x>
+        <y>0.0028498452</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>2.7019019127</x>
-              <y>-2.3777461052</y>
+              <x>0.0660377368</x>
+              <y>0.1886792481</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
+              <layer type="circle" active="true" version="0.1" desc="shade">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
+                <param name="radius">
+                  <real value="0.7500000219"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
                 <param name="origin">
-                  <vector guid="0B40AD27251D1D820EA4D8C39CE572FE">
+                  <vector>
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>0.0351379104</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
+                <param name="falloff">
                   <integer value="1"/>
                 </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="FC8968E680B58C6D9CE88BBD32CA5D37">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.1947117657"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
+              </layer>
+              <layer type="translate" active="false" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.3333333433</x>
+                    <y>-0.3333333433</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+              <layer type="circle" active="true" version="0.1" desc="Circle056">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.302085</r>
-                    <g>0.302085</g>
-                    <b>0.302086</b>
+                    <r>0.280124</r>
+                    <g>0.098689</g>
+                    <b>0.000023</b>
                     <a>1.000000</a>
                   </color>
                 </param>
+                <param name="radius">
+                  <real value="0.7500000219"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
                 <param name="origin">
-                  <vector guid="0B40AD27251D1D820EA4D8C39CE572FE">
+                  <vector guid="7712464BF57FCE67F6855520D6270952">
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>0.0351379104</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
+                <param name="falloff">
                   <integer value="1"/>
                 </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="FC8968E680B58C6D9CE88BBD32CA5D37">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1418292522</x>
-                            <y>1.9795695543</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.0986099378"/>
-                            </radius>
-                            <theta>
-                              <angle value="43.726967"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.1622598022</x>
-                            <y>0.3894235194</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="3.3100999200"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
               </layer>
-              <layer type="shade" active="true" version="0.2">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="12"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                  <integer value="0"/>
                 </param>
                 <param name="origin">
                   <vector>
-                    <x>0.5073790550</x>
-                    <y>0.2779279649</y>
-                  </vector>
-                </param>
-                <param name="size">
-                  <vector>
                     <x>0.0000000000</x>
-                    <y>0.3808430433</y>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="bevel" active="false" version="0.2">
-                <param name="z_depth">
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Circle056">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.819964</r>
+                          <g>0.493616</g>
+                          <b>0.157281</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.6666666861"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="7712464BF57FCE67F6855520D6270952">
+                          <x>0.0000000000</x>
+                          <y>0.0351379104</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas xres="2952.755900" yres="2952.755900">
+                          <layer type="circle" active="true" version="0.1" desc="Circle056">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.819964</r>
+                                <g>0.493616</g>
+                                <b>0.157281</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.5833333504"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0351379104</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="radial_gradient" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.280124</r>
+                                  <g>0.098689</g>
+                                  <b>0.000023</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.819964</r>
+                                  <g>0.493616</g>
+                                  <b>0.157281</b>
+                                  <a>1.000000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>-1.0000000000</x>
+                                <y>1.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="radius">
+                              <real value="2.8284271247"/>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-                <param name="color1">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="color2">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="angle">
-                  <angle value="80.000000"/>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="depth">
-                  <real value="0.0973558828"/>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
                 </param>
-                <param name="softness">
-                  <real value="0.0324519609"/>
-                </param>
-                <param name="use_luma">
-                  <bool value="false"/>
-                </param>
-                <param name="solid">
-                  <bool value="false"/>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="0.7500000000"/>
+            <real value="0.0000000000"/>
           </param>
           <param name="time_offset">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
               <x>0.0000000000</x>
-              <y>-0.0324519612</y>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="shade" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="12"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.4166666865</x>
+              <y>-0.4166666865</y>
             </vector>
           </param>
+          <param name="size">
+            <vector>
+              <x>0.0833333358</x>
+              <y>0.0833333358</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="4"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
         </layer>
       </canvas>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
-        <x>0.2761868834</x>
-        <y>-0.0920622945</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
index ab8dd6c..1831192 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Rotate Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Rotate Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
   <meta name="grid_snap" content="0"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Upper rectangle shadow">
+  <layer type="SolidColor" active="false" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="radial_gradient" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.300000</r>
-                <g>0.300000</g>
-                <b>0.300000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="2.4078271871"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.5961599350</x>
-              <y>2.5961599350</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6703450680</x>
-              <y>-2.1673052311</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-3.2451999187</x>
-              <y>0.8112999797</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>1.7848598957</x>
-              <y>0.8112999797</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>2.2716398239</x>
-              <y>-0.3245199919</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.9206800461</x>
-              <y>-0.3245199919</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="true"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
+    <param name="color">
+      <color>
+        <r>0.859174</r>
+        <g>0.859174</g>
+        <b>0.843370</b>
+        <a>1.000000</a>
+      </color>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="back rectangle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="radial_gradient" active="true" version="0.1">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.300000</r>
-                <g>0.300000</g>
-                <b>0.300000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="center">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="radius">
-            <real value="2.4078271871"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.5961599350</x>
-              <y>2.5961599350</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6703450680</x>
-              <y>-2.1673052311</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.2716398239</x>
-              <y>-1.4603400230</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.7584199905</x>
-              <y>-1.4603400230</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>3.2451999187</x>
-              <y>-2.5961599350</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-1.9471199512</x>
-              <y>-2.5961599350</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="true"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.089194</r>
+                      <g>0.093876</g>
+                      <b>0.084641</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.859174</r>
+                      <g>0.859174</g>
+                      <b>0.843370</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0904147401</x>
+                    <y>0.1218783855</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.8781473218"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1" static="true"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1666666716</x>
+                    <y>0.1666666716</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.0529100895</x>
+                    <y>0.7724867463</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.0476191044</x>
+                    <y>-0.7936508060</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-1.0380550623</x>
+                    <y>0.3553148508</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>0.6666666865</x>
+                    <y>0.3492063582</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>1.0370370150</x>
+                    <y>-0.3333333433</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-0.6560846567</x>
+                    <y>-0.3280423284</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="true"/>
+                </param>
+                <param name="horizon">
+                  <real value="4.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Upper Rectangle with gradient">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.4867799878</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
-          <param name="z_depth">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247059</b>
-              <a>1.000000</a>
-            </color>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="point1">
+          <param name="focus">
             <vector>
-              <x>-3.3425526619</x>
+              <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="point2">
-            <vector>
-              <x>0.5516827703</x>
-              <y>3.1153881550</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-3.0829367638</x>
-              <y>0.2596156895</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>0.2920670807</x>
-              <y>2.8557724953</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>-1.7848598957</x>
-              <y>1.9471199512</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="canvas">
-            <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.189&#x533A;&#x57DF;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
+                    <r>0.974300</r>
+                    <g>0.436813</g>
+                    <b>0.044553</b>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="point1">
-                  <vector>
-                    <x>-1.0384613276</x>
-                    <y>-1.4278886318</y>
+                <param name="origin">
+                  <vector guid="87930A077872D11CB30D2759913E12E6">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="point2">
-                  <vector>
-                    <x>1.8173112869</x>
-                    <y>0.6490369439</y>
-                  </vector>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
-                <param name="expand">
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="AC807CCDCD23846F06A0D8D8F0B613C7">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.1185863316</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0823737457</x>
+                            <y>0.1185863316</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0823737457</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
                 </param>
               </layer>
               <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
                 </param>
                 <param name="p1">
                   <vector>
-                    <x>-1.7848600149</x>
-                    <y>1.9471199512</y>
+                    <x>0.0530765392</x>
+                    <y>0.1436575651</y>
                   </vector>
                 </param>
                 <param name="p2">
                   <vector>
-                    <x>2.9206800461</x>
-                    <y>-4.0564999580</y>
+                    <x>-0.8585072160</x>
+                    <y>0.8705406189</y>
                   </vector>
                 </param>
                 <param name="gradient">
                   <gradient>
                     <color pos="0.000000">
-                      <r>0.028991</r>
-                      <g>0.133209</g>
-                      <b>0.374624</b>
+                      <r>0.180144</r>
+                      <g>0.078057</g>
+                      <b>0.201096</b>
                       <a>1.000000</a>
                     </color>
                     <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
+                      <r>0.425905</r>
+                      <g>0.215764</g>
+                      <b>0.399293</b>
                       <a>1.000000</a>
                     </color>
                   </gradient>
                   <bool value="false"/>
                 </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower Rectangle with gradient">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247059</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-1.1146180630</x>
-              <y>-2.0209679604</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>2.5569021702</x>
-              <y>0.9162484407</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.189&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color guid="3AB2A453D1F815D92E0953E1005E4709">
+                    <r>0.605714</r>
+                    <g>0.395572</g>
+                    <b>0.579100</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="87930A077872D11CB30D2759913E12E6">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="AC807CCDCD23846F06A0D8D8F0B613C7">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.1185863316</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0823737457</x>
+                            <y>0.1185863316</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0823737457</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1666666715"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.189&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.106156</r>
+                    <g>0.031551</g>
+                    <b>0.133209</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="AC807CCDCD23846F06A0D8D8F0B613C7">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.1185863316</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0823737457</x>
+                            <y>0.1185863316</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0823737457</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-          <param name="z_depth">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="point1">
-            <vector>
-              <x>-0.8734864593</x>
-              <y>-1.7986452579</y>
-            </vector>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="point2">
+          <param name="focus">
             <vector>
-              <x>2.3052372932</x>
-              <y>0.6841450930</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>0.1622599959</x>
-              <y>-0.3245199919</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+              <layer type="region" active="true" version="0.1" desc="Arrow Region">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="point1">
-                  <vector>
-                    <x>-0.8288472295</x>
-                    <y>-1.2672259808</y>
+                <param name="origin">
+                  <vector guid="3F84EE35D962034531971E646CA03243">
+                    <x>0.1622599959</x>
+                    <y>-0.3245199919</y>
                   </vector>
                 </param>
-                <param name="point2">
-                  <vector>
-                    <x>1.9548872709</x>
-                    <y>0.7829568982</y>
-                  </vector>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
-                <param name="expand">
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="5CD419A5F42953C860AB8E26FBA6305D">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1242582351</x>
+                            <y>1.2726873159</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4766565494"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8897564042"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.000200"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5610301495</x>
+                            <y>1.0500068665</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5544289455"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3177710329"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5610301495</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7921575904</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4582076073</x>
+                            <y>0.5276520252</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4963735603"/>
+                            </radius>
+                            <theta>
+                              <angle value="-140.194427"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3595163922"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1242576763</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3553849459</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0635522599"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.001968"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3553858697</x>
+                            <y>0.9642878771</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271103935"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.999023"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3177710329"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1242576763</x>
+                            <y>1.0670409203</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6355420657"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1588855165"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
                 </param>
               </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+              <layer type="bevel" active="true" version="0.2">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="13"/>
                 </param>
-                <param name="p1">
-                  <vector>
-                    <x>2.0723481178</x>
-                    <y>-2.8204009533</y>
-                  </vector>
+                <param name="type">
+                  <integer value="1"/>
                 </param>
-                <param name="p2">
-                  <vector>
-                    <x>-2.8938808441</x>
-                    <y>3.8485348225</y>
-                  </vector>
+                <param name="color1">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
                 </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.028991</r>
-                      <g>0.133209</g>
-                      <b>0.374624</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
                 </param>
-                <param name="loop">
+                <param name="angle">
+                  <angle value="135.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.1250000036"/>
+                </param>
+                <param name="softness">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="use_luma">
                   <bool value="false"/>
                 </param>
-                <param name="zigzag">
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.106156</r>
+                    <g>0.031551</g>
+                    <b>0.133209</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="3F84EE35D962034531971E646CA03243">
+                    <x>0.1622599959</x>
+                    <y>-0.3245199919</y>
+                  </vector>
+                </param>
+                <param name="invert">
                   <bool value="false"/>
                 </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="5CD419A5F42953C860AB8E26FBA6305D">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1242582351</x>
+                            <y>1.2726873159</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4766565494"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8897564042"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.000200"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5610301495</x>
+                            <y>1.0500068665</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5544289455"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3177710329"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5610301495</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7921575904</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4582076073</x>
+                            <y>0.5276520252</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4963735603"/>
+                            </radius>
+                            <theta>
+                              <angle value="-140.194427"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3595163922"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1242576763</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3553849459</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0635522599"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.001968"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3553858697</x>
+                            <y>0.9642878771</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271103935"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.999023"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3177710329"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1242576763</x>
+                            <y>1.0670409203</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6355420657"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1588855165"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
               </layer>
             </canvas>
           </param>
             </vector>
           </param>
         </layer>
-        <layer type="rotate" active="true" version="0.1">
-          <param name="origin">
-            <vector>
-              <x>0.9735599756</x>
-              <y>-0.1622599959</y>
-            </vector>
-          </param>
-          <param name="amount">
-            <angle value="-45.000000"/>
-          </param>
-        </layer>
       </canvas>
     </param>
     <param name="zoom">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower arrow">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="front rectangle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="region" active="true" version="0.1" desc="Arrow Region">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
           <param name="origin">
-            <vector guid="05993A4BCC99F10B8F4D74AE5D68DD79">
-              <x>-4.0240430832</x>
-              <y>-2.9855804443</y>
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="E831D3707F7936CAE7D73D2C5B5CA16E">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.7908737659</x>
-                      <y>0.8437545300</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.7259647195"/>
-                      </radius>
-                      <theta>
-                        <angle value="180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.7524110079</x>
-                      <y>1.4927937984</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.1682705941"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.7524110079</x>
-                      <y>1.8822172880</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.1033717394</x>
-                      <y>1.8822172880</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="-180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.1014560791"/>
-                      </radius>
-                      <theta>
-                        <angle value="45.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.9471199512</x>
-                      <y>2.7584199905</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.9975694309"/>
-                      </radius>
-                      <theta>
-                        <angle value="46.975094"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.4473043330"/>
-                      </radius>
-                      <theta>
-                        <angle value="-47.726044"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.7908737659</x>
-                      <y>1.8822172880</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.6521841187"/>
-                      </radius>
-                      <theta>
-                        <angle value="-45.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.7645753250"/>
-                      </radius>
-                      <theta>
-                        <angle value="180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.1418344975</x>
-                      <y>1.8822172880</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="-180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.1418344975</x>
-                      <y>1.6226016283</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.1682705941"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.7908737659</x>
-                      <y>1.2331780195</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.9471176568"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.005811</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.700000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.856476</r>
+                      <g>0.857373</g>
+                      <b>0.857373</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.1261243373</x>
+                    <y>-0.0713275522</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.7192142226"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1" static="true"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1666666716</x>
+                    <y>0.1666666716</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-0.7627606988</x>
+                    <y>0.5241147876</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>0.8305827379</x>
+                    <y>-0.8677055836</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-0.8207560778</x>
+                    <y>-0.6389631629</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>0.8558355570</x>
+                    <y>-0.6389631629</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>0.9954048991</x>
+                    <y>-0.9906666279</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-0.9829182029</x>
+                    <y>-0.9906666279</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="true"/>
+                </param>
+                <param name="horizon">
+                  <real value="2.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-        </layer>
-        <layer type="shade" active="true" version="0.2">
-          <param name="z_depth">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="12"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.303279</r>
-              <g>0.295082</g>
-              <b>0.303279</b>
-              <a>0.333333</a>
-            </color>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="origin">
-            <vector>
-              <x>-0.1894220859</x>
-              <y>-0.1675494760</y>
-            </vector>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="size">
+          <param name="focus">
             <vector>
-              <x>0.1000007167</x>
-              <y>0.1000007167</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247059</b>
-              <a>1.000000</a>
-            </color>
-          </param>
           <param name="origin">
-            <vector guid="05993A4BCC99F10B8F4D74AE5D68DD79">
-              <x>-4.0240430832</x>
-              <y>-2.9855804443</y>
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="E831D3707F7936CAE7D73D2C5B5CA16E">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.7908737659</x>
-                      <y>0.8437545300</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.7259647195"/>
-                      </radius>
-                      <theta>
-                        <angle value="180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.7524110079</x>
-                      <y>1.4927937984</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.1682705941"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.7524110079</x>
-                      <y>1.8822172880</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.1033717394</x>
-                      <y>1.8822172880</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="-180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.1014560791"/>
-                      </radius>
-                      <theta>
-                        <angle value="45.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.9471199512</x>
-                      <y>2.7584199905</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.9975694309"/>
-                      </radius>
-                      <theta>
-                        <angle value="46.975094"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.4473043330"/>
-                      </radius>
-                      <theta>
-                        <angle value="-47.726044"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.7908737659</x>
-                      <y>1.8822172880</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.6521841187"/>
-                      </radius>
-                      <theta>
-                        <angle value="-45.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.7645753250"/>
-                      </radius>
-                      <theta>
-                        <angle value="180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.1418344975</x>
-                      <y>1.8822172880</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="-180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.1418344975</x>
-                      <y>1.6226016283</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.1682705941"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.7908737659</x>
-                      <y>1.2331780195</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.9471176568"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.189&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.974300</r>
+                    <g>0.436813</g>
+                    <b>0.044553</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="515F6C913CE9CE888DB10AE20EAD8566">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.1558824927</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0450776033</x>
+                            <y>0.1558824927</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0450776033</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.8637695909</x>
+                    <y>0.8737964630</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.0423890799</x>
+                    <y>0.1544746310</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.180144</r>
+                      <g>0.078057</g>
+                      <b>0.201096</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.425905</r>
+                      <g>0.215764</g>
+                      <b>0.399293</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.189&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color guid="3AB2A453D1F815D92E0953E1005E4709">
+                    <r>0.605714</r>
+                    <g>0.395572</g>
+                    <b>0.579100</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="515F6C913CE9CE888DB10AE20EAD8566">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="AC807CCDCD23846F06A0D8D8F0B613C7">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.1185863316</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0823737457</x>
+                            <y>0.1185863316</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0823737457</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1666666715"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.189&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.106156</r>
+                    <g>0.031551</g>
+                    <b>0.133209</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="AC807CCDCD23846F06A0D8D8F0B613C7">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.1185863316</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0823737457</x>
+                            <y>0.1185863316</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0823737457</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8550354242</x>
+                            <y>0.8688432574</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="rotate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0416666679</x>
+                    <y>0.3020833135</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="-225.000000"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Upper Arrow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="region" active="true" version="0.1" desc="Arrow Region">
-          <param name="z_depth">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="origin">
-            <vector guid="80F6181CA1918EAE33C34EC82856397B">
-              <x>0.1622599959</x>
-              <y>-0.3245199919</y>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.1358199120</x>
-                      <y>2.9206800461</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.4603399634"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.7259603095"/>
-                      </radius>
-                      <theta>
-                        <angle value="-0.000200"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.1742811203</x>
-                      <y>2.4014453888</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576941254"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.9735599756"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.1742811203</x>
-                      <y>1.8822140694</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.8233203888</x>
-                      <y>1.8822140694</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.6521841187"/>
-                      </radius>
-                      <theta>
-                        <angle value="-135.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.9795694351</x>
-                      <y>1.1033670902</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5207475048"/>
-                      </radius>
-                      <theta>
-                        <angle value="-140.194427"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.1014560791"/>
-                      </radius>
-                      <theta>
-                        <angle value="135.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.1358184814</x>
-                      <y>1.8822140694</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.1014560791"/>
-                      </radius>
-                      <theta>
-                        <angle value="135.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.7848576307</x>
-                      <y>1.8822140694</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.1947060299"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.001968"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.7848598957</x>
-                      <y>2.2716398239</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894300570"/>
-                      </radius>
-                      <theta>
-                        <angle value="89.999023"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.9735599756"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.1358184814</x>
-                      <y>2.5312533379</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.9471199512"/>
-                      </radius>
-                      <theta>
-                        <angle value="-180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.4867799878"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
           <param name="origin">
-            <vector guid="80F6181CA1918EAE33C34EC82856397B">
-              <x>0.1622599959</x>
-              <y>-0.3245199919</y>
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.1358199120</x>
-                      <y>2.9206800461</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.4603399634"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.7259603095"/>
-                      </radius>
-                      <theta>
-                        <angle value="-0.000200"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.1742811203</x>
-                      <y>2.4014453888</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576941254"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.9735599756"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.1742811203</x>
-                      <y>1.8822140694</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.8233203888</x>
-                      <y>1.8822140694</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.6521841187"/>
-                      </radius>
-                      <theta>
-                        <angle value="-135.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.9795694351</x>
-                      <y>1.1033670902</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5207475048"/>
-                      </radius>
-                      <theta>
-                        <angle value="-140.194427"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.1014560791"/>
-                      </radius>
-                      <theta>
-                        <angle value="135.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.1358184814</x>
-                      <y>1.8822140694</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.1014560791"/>
-                      </radius>
-                      <theta>
-                        <angle value="135.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788470627"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.7848576307</x>
-                      <y>1.8822140694</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894235314"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.1947060299"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.001968"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.7848598957</x>
-                      <y>2.2716398239</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.3894300570"/>
-                      </radius>
-                      <theta>
-                        <angle value="89.999023"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.9735599756"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.1358184814</x>
-                      <y>2.5312533379</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.9471199512"/>
-                      </radius>
-                      <theta>
-                        <angle value="-180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.4867799878"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Arrow Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="E94888A39DF91CD10F2B33DFF333A5C3">
+                    <x>0.1622599959</x>
+                    <y>-0.3245199919</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="8A187F33B0B24C5C5E17A39D6435A7DD">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1299463660</x>
+                            <y>1.2726873159</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4766565494"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8897564042"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.000200"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5667182803</x>
+                            <y>1.0500068665</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5544289455"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3177710329"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5667182803</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7978457212</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4638957381</x>
+                            <y>0.5276520252</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4963735603"/>
+                            </radius>
+                            <theta>
+                              <angle value="-140.194427"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3595163922"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1299458295</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3610731363</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0635522599"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.001968"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3610740304</x>
+                            <y>0.9642878771</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271103935"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.999023"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3177710329"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1299458295</x>
+                            <y>1.0670409203</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6355420657"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1588855165"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="bevel" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="color1">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="angle">
+                  <angle value="-135.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.1250000036"/>
+                </param>
+                <param name="softness">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="use_luma">
+                  <bool value="false"/>
+                </param>
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.106156</r>
+                    <g>0.031551</g>
+                    <b>0.133209</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="E94888A39DF91CD10F2B33DFF333A5C3">
+                    <x>0.1622599959</x>
+                    <y>-0.3245199919</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="8A187F33B0B24C5C5E17A39D6435A7DD">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1299463660</x>
+                            <y>1.2726873159</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4766565494"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8897564042"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.000200"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5667182803</x>
+                            <y>1.0500068665</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5544289455"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3177710329"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5667182803</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7978457212</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4638957381</x>
+                            <y>0.5276520252</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4963735603"/>
+                            </radius>
+                            <theta>
+                              <angle value="-140.194427"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3595163922"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1299458295</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3610731363</x>
+                            <y>0.8359134197</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271082633"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0635522599"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.001968"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3610740304</x>
+                            <y>0.9642878771</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1271103935"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.999023"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3177710329"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1299458295</x>
+                            <y>1.0670409203</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6355420657"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1588855165"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="rotate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0729166642</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="180.000000"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="expand">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
+          <param name="children_lock">
+            <bool value="false"/>
           </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index af8996e..615bc27 100644 (file)
@@ -1,10 +1,10 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio: Layer: Transform: Trnalsate Icon</name>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Trnalsate Icon</name>
   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.162260 0.162260"/>
-  <meta name="grid_snap" content="1"/>
+  <meta name="grid_snap" content="0"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
     </param>
     <param name="canvas">
       <canvas>
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           <param name="gradient">
             <gradient>
               <color pos="0.000000">
-                <r>0.169382</r>
-                <g>0.175873</g>
-                <b>0.175873</b>
-                <a>1.000000</a>
+                <r>0.004763</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.700000</a>
               </color>
               <color pos="1.000000">
                 <r>1.000000</r>
           </param>
           <param name="center">
             <vector>
-              <x>0.0003051749</x>
-              <y>-0.2457819879</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="radius">
-            <real value="0.7116898582"/>
+            <real value="0.9140707479"/>
           </param>
           <param name="loop">
             <bool value="false"/>
         <layer type="warp" active="true" version="0.1">
           <param name="src_tl">
             <vector>
-              <x>-0.8666613102</x>
-              <y>0.7618432641</y>
+              <x>-0.9735599756</x>
+              <y>0.9735599756</y>
             </vector>
           </param>
           <param name="src_br">
             <vector>
-              <x>0.8640370965</x>
-              <y>-0.9356200695</y>
+              <x>0.9735599756</x>
+              <y>-0.9735599756</y>
             </vector>
           </param>
           <param name="dest_tl">
             <vector>
               <x>-0.8774373531</x>
-              <y>-0.4900588989</y>
+              <y>-0.5683721304</y>
             </vector>
           </param>
           <param name="dest_tr">
             <vector>
               <x>0.8830083609</x>
-              <y>-0.4900588989</y>
+              <y>-0.5683721304</y>
             </vector>
           </param>
           <param name="dest_br">
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>-0.0348432064</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="PasteCanvas" active="false" version="0.1">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
+          <param name="color">
+            <color>
+              <r>0.360243</r>
+              <g>0.150102</g>
+              <b>0.333631</b>
+              <a>1.000000</a>
+            </color>
+          </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="circle" active="true" version="0.1" desc="Lightest circle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.010398</r>
-                    <g>0.065754</g>
-                    <b>0.246800</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.5538121787"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin">
-                  <vector guid="824CFEFDE5C9B48A993EDEAF1FF53DB5">
-                    <x>0.0106047522</x>
-                    <y>0.0690618455</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Lightest circle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.011238</r>
-                    <g>0.065656</g>
-                    <b>0.247404</b>
-                    <a>0.919075</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.6079377399"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0106047522</x>
-                    <y>0.0690618455</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
-              <layer type="radial_gradient" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.170138</r>
-                      <g>0.353741</g>
-                      <b>0.632043</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.010398</r>
-                      <g>0.065754</g>
-                      <b>0.246800</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>-0.4261838496</x>
-                    <y>0.6058738232</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="1.5357059047"/>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Medium circle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.011238</r>
-                    <g>0.065656</g>
-                    <b>0.247404</b>
-                    <a>0.404762</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.6054644354"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin">
-                  <vector guid="824CFEFDE5C9B48A993EDEAF1FF53DB5">
-                    <x>0.0106047522</x>
-                    <y>0.0690618455</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Darkest circle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.011238</r>
-                    <g>0.065656</g>
-                    <b>0.247404</b>
-                    <a>0.680000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.3632786612"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin">
-                  <vector guid="824CFEFDE5C9B48A993EDEAF1FF53DB5">
-                    <x>0.0106047522</x>
-                    <y>0.0690618455</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="children_lock">
-            <bool value="false" static="true"/>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="5AB62DCD1900CDB1CEDAA6F715A47674">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000744304</x>
+                      <y>0.9289106727</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3444938660</x>
+                      <y>0.5844912529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1178630963</x>
+                      <y>0.5844912529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1178630963</x>
+                      <y>0.2041388303</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4980663359</x>
+                      <y>0.2041388303</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4980663359</x>
+                      <y>0.4307699203</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8424857855</x>
+                      <y>0.0863504633</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4980663359</x>
+                      <y>-0.2580689788</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4980663359</x>
+                      <y>-0.0315870568</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1178630963</x>
+                      <y>-0.0315870568</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1178630963</x>
+                      <y>-0.4116414785</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3444938660</x>
+                      <y>-0.4116414785</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000744304</x>
+                      <y>-0.7560608983</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3443450034</x>
+                      <y>-0.4116414785</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1178630963</x>
+                      <y>-0.4116414785</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1178630963</x>
+                      <y>-0.0315870568</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4980663359</x>
+                      <y>-0.0315870568</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4980663359</x>
+                      <y>-0.2580689788</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8424857855</x>
+                      <y>0.0863504633</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4980663359</x>
+                      <y>0.4307699203</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4980663359</x>
+                      <y>0.2041388303</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1178630963</x>
+                      <y>0.2041388303</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1178630963</x>
+                      <y>0.5844912529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3443450034</x>
+                      <y>0.5844912529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="arrows -2">
+        <layer type="bevel" active="false" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
+            <integer value="13"/>
           </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0833333358</y>
-            </vector>
+          <param name="type">
+            <integer value="1"/>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - right">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="region" active="true" version="0.1">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="267A82B245682DCF35E4967DDDED45BA">
-                          <r>0.170138</r>
-                          <g>0.353741</g>
-                          <b>0.632043</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="FCF2A2C1DE53BD4FFB8304A359997208">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="DFC4F2763621F4750FF87288B23C83AA">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0077644479</x>
-                                  <y>-0.1425727755</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5528807640</x>
-                                  <y>-0.1425727755</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5528807640</x>
-                                  <y>-0.3538725376</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.8907757998</x>
-                                  <y>-0.0103148269</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5528807640</x>
-                                  <y>0.3332428634</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5528807640</x>
-                                  <y>0.1219431162</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0077644438</x>
-                                  <y>0.1219431162</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="427B71BD5A60DB5FA0C0F21BF0ED0315">
-                          <r>0.011238</r>
-                          <g>0.065656</g>
-                          <b>0.247404</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="FCF2A2C1DE53BD4FFB8304A359997208">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="DFC4F2763621F4750FF87288B23C83AA">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0077644479</x>
-                                  <y>-0.1425727755</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5528807640</x>
-                                  <y>-0.1425727755</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5528807640</x>
-                                  <y>-0.3538725376</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.8907757998</x>
-                                  <y>-0.0103148269</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5528807640</x>
-                                  <y>0.3332428634</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5528807640</x>
-                                  <y>0.1219431162</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0077644438</x>
-                                  <y>0.1219431162</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.0833333358" guid="585CFB9C34EF8A92715DDA1609E483DD"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
-                </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-              </layer>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - left">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="region" active="true" version="0.1">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="267A82B245682DCF35E4967DDDED45BA">
-                          <r>0.170138</r>
-                          <g>0.353741</g>
-                          <b>0.632043</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="9AA6CE96337DB3C10B28F82C2CC21800">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="B9909E21DB0FFAFBFF538E07C767E9A2">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0129177049</x>
-                                  <y>-0.1425727755</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5735629797</x>
-                                  <y>-0.1425727755</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5735629797</x>
-                                  <y>-0.3538725376</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.9114580154</x>
-                                  <y>-0.0103148269</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5735629797</x>
-                                  <y>0.3332428634</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5735629797</x>
-                                  <y>0.1219431162</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0129177002</x>
-                                  <y>0.1219431162</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="427B71BD5A60DB5FA0C0F21BF0ED0315">
-                          <r>0.011238</r>
-                          <g>0.065656</g>
-                          <b>0.247404</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="9AA6CE96337DB3C10B28F82C2CC21800">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="B9909E21DB0FFAFBFF538E07C767E9A2">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0129177049</x>
-                                  <y>-0.1425727755</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5735629797</x>
-                                  <y>-0.1425727755</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5735629797</x>
-                                  <y>-0.3538725376</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.9114580154</x>
-                                  <y>-0.0103148269</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5735629797</x>
-                                  <y>0.3332428634</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5735629797</x>
-                                  <y>0.1219431162</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0129177002</x>
-                                  <y>0.1219431162</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.0833333358" guid="585CFB9C34EF8A92715DDA1609E483DD"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="false"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="false"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
-                </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-              </layer>
-              <layer type="rotate" active="true" version="0.1">
-                <param name="origin">
-                  <vector>
-                    <x>-0.0002696502</x>
-                    <y>-0.0044578766</y>
-                  </vector>
-                </param>
-                <param name="amount">
-                  <angle value="90.000000"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
+          <param name="color1">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="color2">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="angle">
+            <angle value="90.000000"/>
           </param>
-          <param name="children_lock">
-            <bool value="false" static="true"/>
+          <param name="depth">
+            <real value="0.1083333325"/>
           </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
+          <param name="softness">
+            <real value="0.1000000069"/>
+          </param>
+          <param name="use_luma">
+            <bool value="false"/>
+          </param>
+          <param name="solid">
+            <bool value="false"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="arrows -1">
+        <layer type="linear_gradient" active="false" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
+            <integer value="13"/>
           </param>
-          <param name="origin">
+          <param name="p1">
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0833333358</y>
+              <x>0.6567522287</x>
+              <y>-0.8510763645</y>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - right">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="region" active="true" version="0.1">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="267A82B245682DCF35E4967DDDED45BA">
-                          <r>0.170138</r>
-                          <g>0.353741</g>
-                          <b>0.632043</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="64455D5D9366AEF5BCE34C43BC9D60C7">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="47730DEA7B14E7CF48983A6857389165">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.0666426942</x>
-                                  <y>-0.1586383134</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5682110786</x>
-                                  <y>-0.1586383134</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5682110786</x>
-                                  <y>-0.3699381053</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.9061061144</x>
-                                  <y>-0.0263803620</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5682110786</x>
-                                  <y>0.3171773255</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5682110786</x>
-                                  <y>0.1058775857</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.0666426942</x>
-                                  <y>0.1058775857</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="427B71BD5A60DB5FA0C0F21BF0ED0315">
-                          <r>0.011238</r>
-                          <g>0.065656</g>
-                          <b>0.247404</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="64455D5D9366AEF5BCE34C43BC9D60C7">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="47730DEA7B14E7CF48983A6857389165">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.0666426942</x>
-                                  <y>-0.1586383134</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5682110786</x>
-                                  <y>-0.1586383134</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5682110786</x>
-                                  <y>-0.3699381053</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.9061061144</x>
-                                  <y>-0.0263803620</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5682110786</x>
-                                  <y>0.3171773255</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.5682110786</x>
-                                  <y>0.1058775857</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>0.0666426942</x>
-                                  <y>0.1058775857</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.0833333358" guid="585CFB9C34EF8A92715DDA1609E483DD"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
-                </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-              </layer>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - left">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="region" active="true" version="0.1">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="267A82B245682DCF35E4967DDDED45BA">
-                          <r>0.170138</r>
-                          <g>0.353741</g>
-                          <b>0.632043</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="0211310A7E48A07B4C48B0CCC9C60ACF">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="212761BD963AE941B833C6E72263FB6D">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0396281555</x>
-                                  <y>-0.1586383134</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5582326651</x>
-                                  <y>-0.1586383134</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5582326651</x>
-                                  <y>-0.3699381053</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.8961277008</x>
-                                  <y>-0.0263803620</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5582326651</x>
-                                  <y>0.3171773255</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5582326651</x>
-                                  <y>0.1058775857</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0396281555</x>
-                                  <y>0.1058775857</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="427B71BD5A60DB5FA0C0F21BF0ED0315">
-                          <r>0.011238</r>
-                          <g>0.065656</g>
-                          <b>0.247404</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="0211310A7E48A07B4C48B0CCC9C60ACF">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="212761BD963AE941B833C6E72263FB6D">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0396281555</x>
-                                  <y>-0.1586383134</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5582326651</x>
-                                  <y>-0.1586383134</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5582326651</x>
-                                  <y>-0.3699381053</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.8961277008</x>
-                                  <y>-0.0263803620</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5582326651</x>
-                                  <y>0.3171773255</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-180.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.5582326651</x>
-                                  <y>0.1058775857</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-0.0396281555</x>
-                                  <y>0.1058775857</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="true"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1848582228"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.1723256940"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="-90.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.0833333358" guid="585CFB9C34EF8A92715DDA1609E483DD"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="false"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="false"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
-                </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
+          <param name="p2">
+            <vector>
+              <x>-0.4261369407</x>
+              <y>1.0489929914</y>
+            </vector>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.180144</r>
+                <g>0.078057</g>
+                <b>0.201096</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.425905</r>
+                <g>0.215764</g>
+                <b>0.399293</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
           </param>
-          <param name="children_lock">
-            <bool value="false" static="true"/>
+          <param name="loop">
+            <bool value="false"/>
           </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
         </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle088">
+        <layer type="outline" active="true" version="0.2" desc="outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <integer value="0"/>
           </param>
           <param name="color">
-            <color guid="267A82B245682DCF35E4967DDDED45BA">
-              <r>0.170138</r>
-              <g>0.353741</g>
-              <b>0.632043</b>
+            <color>
+              <r>0.106156</r>
+              <g>0.031551</g>
+              <b>0.133209</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="radius">
-            <real value="0.1940929199"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
           <param name="origin">
             <vector>
-              <x>0.0106047522</x>
-              <y>0.0579197854</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="invert">
             <bool value="false"/>
           </param>
-          <param name="falloff">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="5AB62DCD1900CDB1CEDAA6F715A47674">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000744304</x>
+                      <y>0.9289106727</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3444938660</x>
+                      <y>0.5844912529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1178630963</x>
+                      <y>0.5844912529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1178630963</x>
+                      <y>0.2041388303</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4980663359</x>
+                      <y>0.2041388303</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4980663359</x>
+                      <y>0.4307699203</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8424857855</x>
+                      <y>0.0863504633</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4980663359</x>
+                      <y>-0.2580689788</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4980663359</x>
+                      <y>-0.0315870568</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1178630963</x>
+                      <y>-0.0315870568</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1178630963</x>
+                      <y>-0.4116414785</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3444938660</x>
+                      <y>-0.4116414785</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000744304</x>
+                      <y>-0.7560608983</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3443450034</x>
+                      <y>-0.4116414785</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1178630963</x>
+                      <y>-0.4116414785</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1178630963</x>
+                      <y>-0.0315870568</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4980663359</x>
+                      <y>-0.0315870568</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4980663359</x>
+                      <y>-0.2580689788</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8424857855</x>
+                      <y>0.0863504633</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4980663359</x>
+                      <y>0.4307699203</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4980663359</x>
+                      <y>0.2041388303</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1178630963</x>
+                      <y>0.2041388303</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1178630963</x>
+                      <y>0.5844912529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3443450034</x>
+                      <y>0.5844912529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333333"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
index ab3eb48..41e9f8d 100644 (file)
@@ -1,6 +1,6 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Zoom Icon</name>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Zoom Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
@@ -8,99 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="radial_gradient" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.791045</a>
-        </color>
-        <color pos="1.000000">
-          <r>0.013228</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1808688790</x>
-        <y>-0.3216028810</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="2.0198561649"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-2.7224798203</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-2.7079598904</y>
-      </vector>
-    </param>
-    <param name="clip">
-      <bool value="false"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Handle Region">
+  <layer type="SolidColor" active="false" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="color">
       <color>
-        <r>0.373780</r>
-        <g>0.373780</g>
-        <b>0.373780</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.2596156895</x>
-        <y>-0.2596156895</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.3228553534</x>
-                <y>-0.6057698131</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2232762725"/>
-                </radius>
-                <theta>
-                  <angle value="-63.434952"/>
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-                <radius>
-                  <real value="1.7004214313"/>
-                </radius>
-                <theta>
-                  <angle value="139.763641"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7004214313"/>
-                </radius>
-                <theta>
-                  <angle value="139.763641"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.8720423579</x>
-                <y>-0.6224118471</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4602958276"/>
-                </radius>
-                <theta>
-                  <angle value="-139.398712"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4602958276"/>
-                </radius>
-                <theta>
-                  <angle value="-139.398712"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.5059177279</x>
-                <y>-0.4060654938</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2118184706"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2118184706"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.5059177279</x>
-                <y>-0.3894234598</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2596156876"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
+        <r>1.000000</r>
+        <g>0.986874</g>
+        <b>1.000000</b>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="origin">
-      <vector>
-        <x>0.8154594898</x>
-        <y>-0.7322493792</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.9304755926</x>
-                <y>-1.1150159836</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4025170245"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4025170245"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.6142770052</x>
-                <y>-1.5477088690</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3196829717"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3196829717"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0983740091</x>
-                <y>-1.9138334990</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4710018128"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4710018128"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
-  <layer type="outline" active="true" version="0.2">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.3994087279</x>
-        <y>-0.3661246896</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.8971915245</x>
-                <y>-1.0817320347</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4025170245"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4025170245"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.6142770052</x>
-                <y>-1.5477088690</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3196829717"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3196829717"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.1316580772</x>
-                <y>-1.9304755926</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4710018128"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4710018128"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.8805494308</x>
-                <y>-1.1316580772</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4025170245"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4025170245"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.6142770052</x>
-                <y>-1.5477088690</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3196829717"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3196829717"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.1316580772</x>
-                <y>-1.9304755926</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4710018128"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4710018128"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.005768</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="0.8050071754"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="circle" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.425905</r>
+              <g>0.215764</g>
+              <b>0.399293</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.9779807146"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.4166666567</x>
+              <y>0.4166666567</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-0.9735599756</x>
+              <y>0.9735599756</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>0.9735599756</x>
+              <y>-0.9735599756</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-0.8774373531</x>
+              <y>-0.5683721304</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>0.8830083609</x>
+              <y>-0.5683721304</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>0.9972165227</x>
+              <y>-0.9970226884</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-0.9832869172</x>
+              <y>-0.9970226884</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="origin">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.2814362049</x>
-                <y>-1.3247057199</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="2.0487955347"/>
-                </radius>
-                <theta>
-                  <angle value="-43.025066"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="2.0487955347"/>
-                </radius>
-                <theta>
-                  <angle value="-43.025066"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.6960089207</x>
-                <y>-2.5395739079</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="2.0273928156"/>
-                </radius>
-                <theta>
-                  <angle value="-37.998734"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="2.0273928156"/>
-                </radius>
-                <theta>
-                  <angle value="-37.998734"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Black Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.3365411882"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="origin">
-      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-        <x>-0.7788470387</x>
-        <y>0.7788470387</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="White Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.0769255006"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="origin">
-      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-        <x>-0.7788470387</x>
-        <y>0.7788470387</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.172611</r>
-        <g>0.349351</g>
-        <b>0.629024</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.8173098130"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="origin">
-      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-        <x>-0.7788470387</x>
-        <y>0.7788470387</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
   </layer>
-  <layer type="region" active="true" version="0.1" desc="Darker Blue Region">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="zoom">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.028991</r>
-        <g>0.133209</g>
-        <b>0.374624</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
-        <x>0.0000000000</x>
+        <x>0.0058823531</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5961568356</x>
-                <y>0.7788470387</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="handle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.5973762870</x>
+              <y>-0.5963541865</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.185&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="F4689750301F78396AD31287CD3A1EB7">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="2B9ED3985F7022862EF934090A97B5A4">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1935551465</x>
+                                  <y>-0.2395833284</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0019839276</x>
+                                  <y>-0.2947623432</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5185624957"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4950354661"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4950354661"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1927083284</x>
+                                  <y>-0.2395833284</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1714850664</x>
+                                  <y>0.2420343161</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0875380561</x>
+                                  <y>0.3749434352</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5221608877"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2870377707"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="92.499397"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1589009630"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0896481276</x>
+                                  <y>0.3859919608</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.6500362754"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1642336627"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2869537018"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="267.920471"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1723318845</x>
+                                  <y>0.2420343161</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.1187771708</x>
+                          <y>-0.1513480395</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>0.2934284806</x>
+                          <y>-0.1571631134</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.089194</r>
+                            <g>0.093876</g>
+                            <b>0.084642</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine198 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>0.924097</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0833333358"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0932705849</x>
+                                  <y>0.1411476582</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0220970487"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000113"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0220970487"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000113"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0895877406</x>
+                                  <y>-0.2013573498</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0166666674"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine197 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0250000010"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1145494059</x>
+                            <y>0.2215984166</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.1728072547"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0008757248</x>
+                            <y>0.1926504523</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.5293861108"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2209376660"/>
+                            </radius>
+                            <theta>
+                              <angle value="-4.398708"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2209376660"/>
+                            </radius>
+                            <theta>
+                              <angle value="-4.398708"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1290370524</x>
+                            <y>0.2124197930</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.1515619885"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0250000010"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="F4689750301F78396AD31287CD3A1EB7">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="2B9ED3985F7022862EF934090A97B5A4">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1935551465</x>
+                            <y>-0.2395833284</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0019839276</x>
+                            <y>-0.2947623432</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5185624957"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4950354661"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4950354661"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1927083284</x>
+                            <y>-0.2395833284</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1714850664</x>
+                            <y>0.2420343161</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0875380561</x>
+                            <y>0.3749434352</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5221608877"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2870377707"/>
+                            </radius>
+                            <theta>
+                              <angle value="92.499397"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1589009630"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0896481276</x>
+                            <y>0.3859919608</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6500362754"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1642336627"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2869537018"/>
+                            </radius>
+                            <theta>
+                              <angle value="267.920471"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1723318845</x>
+                            <y>0.2420343161</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="expand">
                   <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.7788470387</x>
-                <y>-1.0384627581</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="5.1524113606"/>
-                </radius>
-                <theta>
-                  <angle value="-0.222077"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="5.1524113606"/>
-                </radius>
-                <theta>
-                  <angle value="-0.222077"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0384627581</x>
-                <y>0.7788470387</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="rotate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="45.000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="glass">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Black Circle">
+                <param name="z_depth">
                   <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.106156</r>
+                    <g>0.031551</g>
+                    <b>0.133209</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.7833333244"/>
+                </param>
+                <param name="feather">
                   <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.8154594898</x>
-                <y>0.3328406215</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.1937917538"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.1937917538"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
+                </param>
+                <param name="origin">
+                  <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+                    <x>-0.2020020783</x>
+                    <y>0.1879480332</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="White Circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.6999999886"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+                    <x>-0.2020020783</x>
+                    <y>0.1879480332</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.425905</r>
+                    <g>0.215764</g>
+                    <b>0.399293</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.6166666926" guid="050CEB8F984FFCD7341D9E1F49BFA165"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+                    <x>-0.2020020783</x>
+                    <y>0.1879480332</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Darker Blue Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.180144</r>
+                          <g>0.078057</g>
+                          <b>0.201096</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.6166666926" guid="050CEB8F984FFCD7341D9E1F49BFA165"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+                          <x>-0.2020020783</x>
+                          <y>0.1879480332</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="mask">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="19"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.180144</r>
+                          <g>0.078057</g>
+                          <b>0.201096</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8165380955</x>
+                                  <y>0.1879480332</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2415434569</x>
+                                  <y>0.8389896750</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.2675638256"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="2.369508"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.2675638256"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="2.369508"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4125339091</x>
+                                  <y>0.1879480332</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2143828422</x>
+                                  <y>0.0453602597</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.4181599545"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.4181599545"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="center">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
index e4ecd1e..6964909 100644 (file)
       </layer>
     </canvas>
   </defs>
-  <layer type="PasteCanvas" active="false" version="0.1" desc="grid outline">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
+              <layer type="outline" active="true" version="0.2" desc="line">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
+                <param name="color">
+                  <color guid="6E70E5132858563AA9F940382055831C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="6CF2CEF1B7779B984C32681607E6C2CC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="9778C9EABD860C55C2F9CA635725FF30">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="7572E79DBEA62E92DA80021D2B475CEF">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="6CF2CEF1B7779B984C32681607E6C2CC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="9778C9EABD860C55C2F9CA635725FF30">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="7572E79DBEA62E92DA80021D2B475CEF">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="6CF2CEF1B7779B984C32681607E6C2CC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="9778C9EABD860C55C2F9CA635725FF30">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="time_offset">
-                  <time value="0s"/>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
                 </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
                 </param>
-                <param name="focus">
-                  <vector>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>-0.5833333731</y>
                   </vector>
                 </param>
               </layer>
-              <layer type="rotate" active="true" version="0.1">
+              <layer type="outline" active="true" version="0.2" desc="line">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="6E70E5132858563AA9F940382055831C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="amount">
-                  <angle value="90.000000"/>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
+                    <x>0.0000000000</x>
+                    <y>-0.5833333731</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
+              <layer type="outline" active="true" version="0.2" desc="line">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
+                <param name="color">
+                  <color guid="6E70E5132858563AA9F940382055831C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="8310CC01519CC32CA1FA56D898FD87FC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="789ACB1A5B6D54E12F31F4ADC83EBA00">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="9A90E56D584D762637483CD3B45C19DF">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="8310CC01519CC32CA1FA56D898FD87FC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="789ACB1A5B6D54E12F31F4ADC83EBA00">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="9A90E56D584D762637483CD3B45C19DF">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="8310CC01519CC32CA1FA56D898FD87FC">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="789ACB1A5B6D54E12F31F4ADC83EBA00">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="time_offset">
-                  <time value="0s"/>
+                <param name="blurtype">
+                  <integer value="1"/>
                 </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
+                <param name="winding_style">
+                  <integer value="0"/>
                 </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
                 </param>
               </layer>
             </canvas>
             </vector>
           </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false" static="true"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="amount">
+            <angle value="90.000000"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="B89BD80328167345F13A595D568BC826">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="9E151168B32BAFBB96549D9A06D3AB23">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="659F1673B9DA3876189F3FEF561096DF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="87953804BAFA1AB100E6F7912A723500">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="B89BD80328167345F13A595D568BC826">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="9E151168B32BAFBB96549D9A06D3AB23">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="659F1673B9DA3876189F3FEF561096DF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="87953804BAFA1AB100E6F7912A723500">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="B89BD80328167345F13A595D568BC826">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="9E151168B32BAFBB96549D9A06D3AB23">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="659F1673B9DA3876189F3FEF561096DF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
-                </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-              </layer>
-              <layer type="rotate" active="true" version="0.1">
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="amount">
-                  <angle value="90.000000"/>
-                </param>
-              </layer>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="line">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
+                <param name="color">
+                  <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="A71C2E88558ED270235FBA31EF16A529">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="5779DAF3CEFD2BF11CF26793C9908D16">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="71F7139855C0F70F7B9CA35499C8EE13">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="8A7D14835F3160C2F5570121C90BD3EF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="68773AF45C114205ED2EC95FB5697030">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="5779DAF3CEFD2BF11CF26793C9908D16">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="71F7139855C0F70F7B9CA35499C8EE13">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="8A7D14835F3160C2F5570121C90BD3EF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="68773AF45C114205ED2EC95FB5697030">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="5779DAF3CEFD2BF11CF26793C9908D16">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="71F7139855C0F70F7B9CA35499C8EE13">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="8A7D14835F3160C2F5570121C90BD3EF">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="30010EF27B1FC1A5145314FD192D9EF1"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="antialias">
+                  <bool value="true"/>
                 </param>
-              </layer>
-              <layer type="bevel" active="true" version="0.2">
-                <param name="z_depth">
+                <param name="feather">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
+                <param name="blurtype">
+                  <integer value="1"/>
                 </param>
-                <param name="blend_method">
-                  <integer value="13"/>
+                <param name="winding_style">
+                  <integer value="0"/>
                 </param>
-                <param name="type">
-                  <integer value="3"/>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
                 </param>
-                <param name="color1">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
                 </param>
-                <param name="color2">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="expand">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="angle">
-                  <angle value="135.000000"/>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
                 </param>
-                <param name="depth">
-                  <real value="0.1083333325"/>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
                 </param>
-                <param name="softness">
-                  <real value="0.0833333358"/>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
                 </param>
-                <param name="use_luma">
-                  <bool value="false"/>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
                 </param>
-                <param name="solid">
-                  <bool value="false"/>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
+                    <x>0.0000000000</x>
+                    <y>-0.5833333731</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="region" active="false" version="0.1" desc="region">
+              <layer type="outline" active="true" version="0.2" desc="line">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="19"/>
+                  <integer value="0"/>
                 </param>
                 <param name="color">
-                  <color>
-                    <r>0.250840</r>
-                    <g>0.259027</g>
-                    <b>0.238828</b>
+                  <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="A71C2E88558ED270235FBA31EF16A529">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
                 <param name="invert">
-                  <bool value="true"/>
+                  <bool value="false"/>
                 </param>
                 <param name="antialias">
                   <bool value="true"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true">
+                  <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.9346405268</x>
-                            <y>-0.9346405268</y>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
                           </vector>
                         </point>
                         <width>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.9346405268</x>
-                            <y>-0.9346405268</y>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
                           </vector>
                         </point>
                         <width>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
+                    <x>0.0000000000</x>
+                    <y>-0.5833333731</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="line">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="A71C2E88558ED270235FBA31EF16A529">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.9346405268</x>
-                            <y>0.9346405268</y>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
                           </vector>
                         </point>
                         <width>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.9346405268</x>
-                            <y>0.9346405268</y>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
               </layer>
             </canvas>
           </param>
             </vector>
           </param>
         </layer>
+        <layer type="bevel" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="type">
+            <integer value="3"/>
+          </param>
+          <param name="color1">
+            <color>
+              <r>0.625813</r>
+              <g>0.625813</g>
+              <b>0.625813</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="color2">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="angle">
+            <angle value="135.000000"/>
+          </param>
+          <param name="depth">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="softness">
+            <real value="0.0500000034"/>
+          </param>
+          <param name="use_luma">
+            <bool value="false"/>
+          </param>
+          <param name="solid">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="region" active="false" version="0.1" desc="region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.250840</r>
+              <g>0.259027</g>
+              <b>0.238828</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="true"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9346405268</x>
+                      <y>-0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9346405268</x>
+                      <y>-0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9346405268</x>
+                      <y>0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9346405268</x>
+                      <y>0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
       </canvas>
     </param>
     <param name="zoom">
       <bool value="true"/>
     </param>
   </layer>
-  <layer type="region" active="false" version="0.1" desc="Rectangle.191&#x533A;&#x57DF;">
+  <layer type="region" active="true" version="0.1" desc="Rectangle.191&#x533A;&#x57DF;">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
index e7b426d..383e583 100644 (file)
@@ -1,6 +1,6 @@
 <?xml version="1.0"?>
 <canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio: Tool: Grid Icon</name>
+  <name>Synfig Studio: Tool: Snap Grid Icon</name>
   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
       </layer>
     </canvas>
   </defs>
-  <layer type="PasteCanvas" active="false" version="0.1" desc="grid outline">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="1.0000000000"/>
+      <real value="0.5000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
+              <layer type="outline" active="true" version="0.2" desc="line">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="DF8701AE75E1C7382A0CDBA8399470A8">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="240D06B57F1050F5A4C779DD69574D54">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="C60728C27C307232BCBEB1A31535EE8B">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="DF8701AE75E1C7382A0CDBA8399470A8">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="240D06B57F1050F5A4C779DD69574D54">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="C60728C27C307232BCBEB1A31535EE8B">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="DF8701AE75E1C7382A0CDBA8399470A8">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="240D06B57F1050F5A4C779DD69574D54">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
-                </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="color">
+                  <color guid="6E70E5132858563AA9F940382055831C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
                 </param>
-              </layer>
-              <layer type="rotate" active="true" version="0.1">
                 <param name="origin">
-                  <vector>
+                  <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="amount">
-                  <angle value="90.000000"/>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
-              </layer>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
-                <param name="z_depth">
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
+                <param name="blurtype">
+                  <integer value="1"/>
                 </param>
-                <param name="blend_method">
+                <param name="winding_style">
                   <integer value="0"/>
                 </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="3065035E930A9F8CC7C4E566A68F3598">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="CBEF044599FB0841490F4713F64C0864">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="29E52A329ADB2A8651768F6D8A2EABBB">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="3065035E930A9F8CC7C4E566A68F3598">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="CBEF044599FB0841490F4713F64C0864">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="29E52A329ADB2A8651768F6D8A2EABBB">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="F909C8C5EEDC1BC64D621F6F69CC13AD">
-                          <r>0.023104</r>
-                          <g>0.030257</g>
-                          <b>0.032876</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="3065035E930A9F8CC7C4E566A68F3598">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="CBEF044599FB0841490F4713F64C0864">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.1666666715" guid="71931E34BDD5A926A80B52CF266A457A"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0250000017" guid="151037DE09579CAB73636EAC7482C34C"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
                 </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
                 </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false" static="true"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false" static="true"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
-                <param name="z_depth">
+                <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
                 </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="0BEE175CEA802FE59704EAE368F97A42">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="2D60DE3771BDF31BF06A2E2438A11947">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="D6EAD92C7B4C64D67EA18C51686224BB">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="34E0F75B786C461166D8442F14008764">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="0BEE175CEA802FE59704EAE368F97A42">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="2D60DE3771BDF31BF06A2E2438A11947">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="D6EAD92C7B4C64D67EA18C51686224BB">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="34E0F75B786C461166D8442F14008764">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="0BEE175CEA802FE59704EAE368F97A42">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="2D60DE3771BDF31BF06A2E2438A11947">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="D6EAD92C7B4C64D67EA18C51686224BB">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
                 </param>
-                <param name="time_offset">
-                  <time value="0s"/>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
                 </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
                 </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
                 </param>
               </layer>
-              <layer type="rotate" active="true" version="0.1">
+              <layer type="translate" active="true" version="0.1">
                 <param name="origin">
-                  <vector>
+                  <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>-0.5833333731</y>
                   </vector>
                 </param>
-                <param name="amount">
-                  <angle value="90.000000"/>
-                </param>
               </layer>
-              <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
+              <layer type="outline" active="true" version="0.2" desc="line">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
+                <param name="color">
+                  <color guid="6E70E5132858563AA9F940382055831C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="canvas">
-                  <canvas>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="E40C15AC0C6B77517ACCD42DF7E23F72">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="C282DCC79756ABAF1DA210EAA7BA5C77">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="3908DBDC9DA73C629369B29FF779618B">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="DB02F5AB9E871EA58B107AE18B1BC254">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="E40C15AC0C6B77517ACCD42DF7E23F72">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="C282DCC79756ABAF1DA210EAA7BA5C77">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="3908DBDC9DA73C629369B29FF779618B">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                    <layer type="translate" active="true" version="0.1">
-                      <param name="origin">
-                        <vector guid="DB02F5AB9E871EA58B107AE18B1BC254">
-                          <x>0.0000000000</x>
-                          <y>-0.5833333731</y>
-                        </vector>
-                      </param>
-                    </layer>
-                    <layer type="outline" active="true" version="0.2" desc="line">
-                      <param name="z_depth">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="amount">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="blend_method">
-                        <integer value="0"/>
-                      </param>
-                      <param name="color">
-                        <color guid="E40C15AC0C6B77517ACCD42DF7E23F72">
-                          <r>0.089194</r>
-                          <g>0.093876</g>
-                          <b>0.084642</b>
-                          <a>1.000000</a>
-                        </color>
-                      </param>
-                      <param name="origin">
-                        <vector guid="C282DCC79756ABAF1DA210EAA7BA5C77">
-                          <x>0.0000000000</x>
-                          <y>0.0000000000</y>
-                        </vector>
-                      </param>
-                      <param name="invert">
-                        <bool value="false"/>
-                      </param>
-                      <param name="antialias">
-                        <bool value="true"/>
-                      </param>
-                      <param name="feather">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="blurtype">
-                        <integer value="1"/>
-                      </param>
-                      <param name="winding_style">
-                        <integer value="0"/>
-                      </param>
-                      <param name="bline">
-                        <bline type="bline_point" loop="false" guid="3908DBDC9DA73C629369B29FF779618B">
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>-1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                          <entry>
-                            <composite type="bline_point">
-                              <point>
-                                <vector>
-                                  <x>1.0000000000</x>
-                                  <y>0.5882288814</y>
-                                </vector>
-                              </point>
-                              <width>
-                                <real value="1.0000000000"/>
-                              </width>
-                              <origin>
-                                <real value="0.5000000000"/>
-                              </origin>
-                              <split>
-                                <bool value="false"/>
-                              </split>
-                              <t1>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t1>
-                              <t2>
-                                <radial_composite type="vector">
-                                  <radius>
-                                    <real value="0.0000000000"/>
-                                  </radius>
-                                  <theta>
-                                    <angle value="0.000000"/>
-                                  </theta>
-                                </radial_composite>
-                              </t2>
-                            </composite>
-                          </entry>
-                        </bline>
-                      </param>
-                      <param name="width">
-                        <real value="0.2500000073" guid="8374C1ADB9899D05726DA743275F2C95"/>
-                      </param>
-                      <param name="expand">
-                        <real value="0.0000000000"/>
-                      </param>
-                      <param name="sharp_cusps">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[0]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="round_tip[1]">
-                        <bool value="true"/>
-                      </param>
-                      <param name="loopyness">
-                        <real value="1.0000000000"/>
-                      </param>
-                      <param name="homogeneous_width">
-                        <bool value="true"/>
-                      </param>
-                    </layer>
-                  </canvas>
-                </param>
-                <param name="zoom">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="time_offset">
-                  <time value="0s"/>
-                </param>
-                <param name="children_lock">
-                  <bool value="false" static="true"/>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
-                <param name="focus">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="antialias">
+                  <bool value="true"/>
                 </param>
-              </layer>
-              <layer type="bevel" active="true" version="0.2">
-                <param name="z_depth">
+                <param name="feather">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
+                <param name="blurtype">
+                  <integer value="1"/>
                 </param>
-                <param name="blend_method">
-                  <integer value="13"/>
+                <param name="winding_style">
+                  <integer value="0"/>
                 </param>
-                <param name="type">
-                  <integer value="3"/>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
                 </param>
-                <param name="color1">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
                 </param>
-                <param name="color2">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="expand">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="angle">
-                  <angle value="135.000000"/>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
                 </param>
-                <param name="depth">
-                  <real value="0.1083333325"/>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
                 </param>
-                <param name="softness">
-                  <real value="0.0833333358"/>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
                 </param>
-                <param name="use_luma">
-                  <bool value="false"/>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
                 </param>
-                <param name="solid">
-                  <bool value="false"/>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
+                    <x>0.0000000000</x>
+                    <y>-0.5833333731</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="region" active="false" version="0.1" desc="region">
+              <layer type="outline" active="true" version="0.2" desc="line">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="19"/>
+                  <integer value="0"/>
                 </param>
                 <param name="color">
-                  <color>
-                    <r>0.250840</r>
-                    <g>0.259027</g>
-                    <b>0.238828</b>
+                  <color guid="6E70E5132858563AA9F940382055831C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
                 <param name="invert">
-                  <bool value="true"/>
+                  <bool value="false"/>
                 </param>
                 <param name="antialias">
                   <bool value="true"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true">
+                  <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.9346405268</x>
-                            <y>-0.9346405268</y>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
                           </vector>
                         </point>
                         <width>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.9346405268</x>
-                            <y>-0.9346405268</y>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
                           </vector>
                         </point>
                         <width>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="amount">
+            <angle value="90.000000"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="line">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="A71C2E88558ED270235FBA31EF16A529">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.9346405268</x>
-                            <y>0.9346405268</y>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
                           </vector>
                         </point>
                         <width>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.9346405268</x>
-                            <y>0.9346405268</y>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false" static="true"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false" static="true"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="outline" active="false" version="0.2" desc="Rectangle.193&#x8F6E;&#x5ED3;">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.089194</r>
-        <g>0.093876</g>
-        <b>0.084642</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="57C7B0A20EAE96E6E9A30EDF5EC89928">
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="D648D3EEC13CDBD3EDE6C0F328B9BF78">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.7690787315</x>
-                <y>-1.3227016926</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.5090168118</x>
-                <y>-1.3227016926</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
                   <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
+                    <x>0.0000000000</x>
+                    <y>-0.5833333731</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="line">
+                <param name="z_depth">
                   <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.5090168118</x>
-                <y>1.0611991882</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="A71C2E88558ED270235FBA31EF16A529">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
                   <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
                   <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.7690787315</x>
-                <y>1.0611991882</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
+                    <x>0.0000000000</x>
+                    <y>-0.5833333731</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="line">
+                <param name="z_depth">
                   <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="A71C2E88558ED270235FBA31EF16A529">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
                   <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1250000036"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="false" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Rectangle.193&#x533A;&#x57DF;">
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>0.5882288814</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="bevel" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
+            <integer value="13"/>
+          </param>
+          <param name="type">
+            <integer value="3"/>
+          </param>
+          <param name="color1">
+            <color>
+              <r>0.625813</r>
+              <g>0.625813</g>
+              <b>0.625813</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="color2">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="angle">
+            <angle value="135.000000"/>
+          </param>
+          <param name="depth">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="softness">
+            <real value="0.0500000034"/>
+          </param>
+          <param name="use_luma">
+            <bool value="false"/>
+          </param>
+          <param name="solid">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="region" active="false" version="0.1" desc="region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
           </param>
           <param name="color">
             <color>
-              <r>0.499505</r>
-              <g>0.517401</g>
-              <b>0.476177</b>
+              <r>0.250840</r>
+              <g>0.259027</g>
+              <b>0.238828</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
-            <vector guid="57C7B0A20EAE96E6E9A30EDF5EC89928">
+            <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
           <param name="invert">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="antialias">
             <bool value="true"/>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="D648D3EEC13CDBD3EDE6C0F328B9BF78">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.7690787315</x>
-                      <y>-1.3227016926</y>
+                      <x>-0.9346405268</x>
+                      <y>-0.9346405268</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.5090168118</x>
-                      <y>-1.3227016926</y>
+                      <x>0.9346405268</x>
+                      <y>-0.9346405268</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.5090168118</x>
-                      <y>1.0611991882</y>
+                      <x>0.9346405268</x>
+                      <y>0.9346405268</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.7690787315</x>
-                      <y>1.0611991882</y>
+                      <x>-0.9346405268</x>
+                      <y>0.9346405268</y>
                     </vector>
                   </point>
                   <width>
             </bline>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.4611611962</x>
-              <y>-0.2344544232</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.8332542181</x>
-              <y>-0.2344544232</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.089194</r>
-                <g>0.093876</g>
-                <b>0.084642</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.859174</r>
-                <g>0.859174</g>
-                <b>0.843370</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
       </canvas>
     </param>
     <param name="zoom">
       </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="false" version="0.1">
+  <layer type="super_sample" active="true" version="0.1">
+    <param name="width">
+      <integer value="1"/>
+    </param>
+    <param name="height">
+      <integer value="1"/>
+    </param>
+    <param name="scanline">
+      <bool value="false"/>
+    </param>
+    <param name="alpha_aware">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="outline" active="true" version="0.2" desc="line">
+        <layer type="outline" active="false" version="0.2" desc="Rectangle.198&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.089194</r>
-              <g>0.093876</g>
-              <b>0.084642</b>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
               <a>1.000000</a>
             </color>
           </param>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.5000000146"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.5995918512</x>
-                      <y>-1.0000587702</y>
+                      <x>0.4972548783</x>
+                      <y>0.4272404611</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.5779678226</x>
-                      <y>0.9998244047</y>
+                      <x>-0.2993382215</x>
+                      <y>0.4272404611</y>
                     </vector>
                   </point>
                   <width>
                   </t2>
                 </composite>
               </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.2500000073"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="bevel" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="type">
-            <integer value="3"/>
-          </param>
-          <param name="color1">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="color2">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="angle">
-            <angle value="135.000000"/>
-          </param>
-          <param name="depth">
-            <real value="0.1083333325"/>
-          </param>
-          <param name="softness">
-            <real value="0.0833333358"/>
-          </param>
-          <param name="use_luma">
-            <bool value="false"/>
-          </param>
-          <param name="solid">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false" static="true"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>-0.2031250000</x>
-        <y>-0.0729166642</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-0.0294498447</x>
-              <y>-0.0008750174</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.859174</r>
-                    <g>0.859174</g>
-                    <b>0.843370</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0083333337"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="false">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.3295522928</x>
-                            <y>-0.3868586719</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.5053401589</x>
-                            <y>-0.3868586719</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector guid="0FF023649338DF08450CC614BD9F63B0">
-                            <x>0.7620943189</x>
-                            <y>0.0092583718</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.4933757484"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.1376636151"/>
-                            </radius>
-                            <theta>
-                              <angle value="92.030006"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.1376636151"/>
-                            </radius>
-                            <theta>
-                              <angle value="92.030006"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.3333333431" guid="9A06E79396BDDEC128843A07B60487D8"/>
-                </param>
-                <param name="expand">
-                  <real value="0.1666666715" guid="4F3D8C42D6B2D98823617FCD9577C094"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="false"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="false"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.859174</r>
-                    <g>0.859174</g>
-                    <b>0.843370</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0083333337"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="false">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector guid="0FF023649338DF08450CC614BD9F63B0">
-                            <x>0.7620943189</x>
-                            <y>0.0092583718</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.4933757484"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.1376635822"/>
-                            </radius>
-                            <theta>
-                              <angle value="87.970001"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.1376635822"/>
-                            </radius>
-                            <theta>
-                              <angle value="87.970001"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.5053401589</x>
-                            <y>0.4214375317</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.3295522928</x>
-                            <y>0.4214375317</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.3333333431" guid="9A06E79396BDDEC128843A07B60487D8"/>
-                </param>
-                <param name="expand">
-                  <real value="0.1666666715" guid="4F3D8C42D6B2D98823617FCD9577C094"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="false"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="false"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
-              </layer>
-            </canvas>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5544956923</x>
+                      <y>-0.0000000017</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5160875320"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0395429002"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0395429002"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2993381917</x>
+                      <y>-0.4272404313</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4972548783</x>
+                      <y>-0.4272404313</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
-          <param name="zoom">
+          <param name="width">
+            <real value="0.5000000146"/>
+          </param>
+          <param name="expand">
+            <real value="0.2500000073"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="false" version="0.1" desc="Rectangle.191&#x533A;&#x57DF;">
+          <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="children_lock">
-            <bool value="false" static="true"/>
+          <param name="blend_method">
+            <integer value="19"/>
           </param>
-          <param name="focus">
+          <param name="color">
+            <color>
+              <r>0.250840</r>
+              <g>0.259027</g>
+              <b>0.238828</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
+          <param name="invert">
+            <bool value="true"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9346405268</x>
+                      <y>-0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9346405268</x>
+                      <y>-0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9346405268</x>
+                      <y>0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9346405268</x>
+                      <y>0.9346405268</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="magnet">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.198&#x8F6E;&#x5ED3;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.009186</g>
-                    <b>0.190232</b>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                 </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="false">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.3148273528</x>
-                            <y>-0.3864211142</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.4888150096</x>
-                            <y>-0.3864211142</y>
+                            <x>0.4842401147</x>
+                            <y>0.4655051529</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="267B9B4EDA73777A2B34E57FE97440E7">
-                            <x>0.7455691695</x>
-                            <y>0.0096958894</y>
+                          <vector>
+                            <x>-0.4290966690</x>
+                            <y>0.4655051529</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.4933757484"/>
+                          <real value="0.5000000000"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.1376636151"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="92.030006"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.1376636151"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="92.030006"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.3333333431" guid="B38D5FB9DFF676B346BC196CE2EFA48F"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0833333358"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="false"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="false"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.282874</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="267B9B4EDA73777A2B34E57FE97440E7">
-                            <x>0.7455691695</x>
-                            <y>0.0096958894</y>
+                          <vector>
+                            <x>-0.7071067691</x>
+                            <y>-0.0000002384</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.4933757484"/>
+                          <real value="0.5160875320"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.1376635822"/>
+                              <real value="1.1326474818"/>
                             </radius>
                             <theta>
-                              <angle value="87.970001"/>
+                              <angle value="-90.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.1376635822"/>
+                              <real value="1.1326474818"/>
                             </radius>
                             <theta>
-                              <angle value="87.970001"/>
+                              <angle value="-90.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.4888150096</x>
-                            <y>0.4218750000</y>
+                            <x>-0.4290966392</x>
+                            <y>-0.4655055702</y>
                           </vector>
                         </point>
                         <width>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.3148273528</x>
-                            <y>0.4218750000</y>
+                            <x>0.4842401147</x>
+                            <y>-0.4655055702</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.3333333431" guid="B38D5FB9DFF676B346BC196CE2EFA48F"/>
+                  <real value="0.5000000146" guid="308CAC33AD5A99431E348967E40D38FD"/>
                 </param>
                 <param name="expand">
-                  <real value="0.0833333358"/>
+                  <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
                   <bool value="true"/>
                   <bool value="true"/>
                 </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false" static="true"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="rotate" active="true" version="0.1">
-          <param name="origin">
-            <vector>
-              <x>0.0607964769</x>
-              <y>-0.0130530773</y>
-            </vector>
-          </param>
-          <param name="amount">
-            <angle value="43.298073"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
+              <layer type="bevel" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="color1">
+                  <color>
+                    <r>0.499505</r>
+                    <g>0.517401</g>
+                    <b>0.476177</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="angle">
+                  <angle value="135.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.2000000000"/>
+                </param>
+                <param name="softness">
+                  <real value="0.1000000000"/>
+                </param>
+                <param name="use_luma">
+                  <bool value="false"/>
+                </param>
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine204&#x8F6E;&#x5ED3;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.030257</r>
-                    <g>0.130352</g>
-                    <b>0.378676</b>
+                    <r>0.378676</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.3148273528</x>
-                            <y>-0.3864211142</y>
+                            <x>0.0554021858</x>
+                            <y>-0.4596596360</y>
                           </vector>
                         </point>
                         <width>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.4888150096</x>
-                            <y>-0.3864211142</y>
+                            <x>0.5251660347</x>
+                            <y>-0.4596596360</y>
                           </vector>
                         </point>
                         <width>
                         </t2>
                       </composite>
                     </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector guid="91DEDF0B67EC05450923D13787A102EF">
-                            <x>0.7455691695</x>
-                            <y>0.0096958894</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.4933757484"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.1376636151"/>
-                            </radius>
-                            <theta>
-                              <angle value="92.030006"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.1376636151"/>
-                            </radius>
-                            <theta>
-                              <angle value="92.030006"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.3333333431" guid="B38D5FB9DFF676B346BC196CE2EFA48F"/>
+                  <real value="0.5000000146" guid="308CAC33AD5A99431E348967E40D38FD"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                   <bool value="true"/>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2" desc="Rectangle.192&#x8F6E;&#x5ED3;">
+              <layer type="outline" active="true" version="0.2" desc="NewBLine204&#x8F6E;&#x5ED3;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.612066</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="91DEDF0B67EC05450923D13787A102EF">
-                            <x>0.7455691695</x>
-                            <y>0.0096958894</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.4933757484"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.1376635822"/>
-                            </radius>
-                            <theta>
-                              <angle value="87.970001"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.1376635822"/>
-                            </radius>
-                            <theta>
-                              <angle value="87.970001"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
                           <vector>
-                            <x>0.4888150096</x>
-                            <y>0.4218750000</y>
+                            <x>0.0554021858</x>
+                            <y>0.4653339386</y>
                           </vector>
                         </point>
                         <width>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.3148273528</x>
-                            <y>0.4218750000</y>
+                            <x>0.5251660347</x>
+                            <y>0.4653339386</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.3333333431" guid="B38D5FB9DFF676B346BC196CE2EFA48F"/>
+                  <real value="0.5000000146" guid="308CAC33AD5A99431E348967E40D38FD"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                   <bool value="true"/>
                 </param>
               </layer>
-              <layer type="rotate" active="true" version="0.1">
-                <param name="origin">
-                  <vector>
-                    <x>0.0607964769</x>
-                    <y>-0.0130530773</y>
-                  </vector>
-                </param>
-                <param name="amount">
-                  <angle value="43.298073"/>
-                </param>
-              </layer>
               <layer type="bevel" active="true" version="0.2">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="color1">
                   <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>0.641618</a>
                   </color>
                 </param>
                 <param name="color2">
                     <r>0.000000</r>
                     <g>0.000000</g>
                     <b>0.000000</b>
-                    <a>1.000000</a>
+                    <a>0.589595</a>
                   </color>
                 </param>
                 <param name="angle">
-                  <angle value="135.000000"/>
+                  <angle value="-135.000000"/>
                 </param>
                 <param name="depth">
-                  <real value="0.0500000034"/>
+                  <real value="0.2000000000"/>
                 </param>
                 <param name="softness">
-                  <real value="0.0416666679"/>
+                  <real value="0.1000000000"/>
                 </param>
                 <param name="use_luma">
                   <bool value="false"/>
             </vector>
           </param>
         </layer>
-        <layer type="zoom" active="true" version="0.1">
-          <param name="amount">
-            <real value="-0.1000000000"/>
-          </param>
-          <param name="center">
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
+          <param name="amount">
+            <angle value="224.999985"/>
+          </param>
         </layer>
       </canvas>
     </param>
       </vector>
     </param>
   </layer>
-  <layer type="super_sample" active="true" version="0.1">
-    <param name="width">
-      <integer value="1"/>
-    </param>
-    <param name="height">
-      <integer value="1"/>
-    </param>
-    <param name="scanline">
-      <bool value="false"/>
-    </param>
-    <param name="alpha_aware">
-      <bool value="true"/>
-    </param>
-  </layer>
 </canvas>