New panel icons. Patch by Yu Chen (jcome)
authorCarlos Lopez <genetita@gmail.com>
Tue, 12 Oct 2010 10:58:08 +0000 (12:58 +0200)
committerCarlos Lopez <genetita@gmail.com>
Tue, 12 Oct 2010 10:58:08 +0000 (12:58 +0200)
18 files changed:
synfig-studio/images/Makefile.am
synfig-studio/images/canvas_icon.sif
synfig-studio/images/children_icon.sif
synfig-studio/images/curves_icon.sif
synfig-studio/images/group_icon.sif
synfig-studio/images/history_icon.sif [new file with mode: 0644]
synfig-studio/images/info_icon.sif
synfig-studio/images/keyframe_icon.sif
synfig-studio/images/layer_icon.sif
synfig-studio/images/meta_data_icon.sif
synfig-studio/images/navigator_icon.sif
synfig-studio/images/palette_icon.sif [new file with mode: 0644]
synfig-studio/images/params_icon.sif [new file with mode: 0644]
synfig-studio/images/time_track_icon.sif
synfig-studio/src/gui/docks/dock_history.cpp
synfig-studio/src/gui/docks/dock_params.cpp
synfig-studio/src/gui/iconcontroller.cpp
synfig-studio/src/gui/modules/mod_palette/dock_paledit.cpp

index 4277cdb..4c014ff 100644 (file)
@@ -13,21 +13,13 @@ EXTRA_DIST = \
        splash_screen-0.61.08.sif \
        splash_screen-0.61.07.sif \
        about_icon.sif \
-       canvas_icon.sif \
-       children_icon.sif \
        clear_redo_icon.sif \
        clear_undo_icon.sif \
        curves_icon.sif \
        duplicate_icon.sif \
        encapsulate_icon.sif \
-       group_icon.sif \
-       info_icon.sif \
-       keyframe_icon.sif \
        keyframe_lock_icon.sif \
-       layer_icon.sif \
        logo.sif \
-       meta_data_icon.sif \
-       navigator_icon.sif \
        pastecanvas_icon.sif \
        saveall_icon.sif \
        select_all_child_layers_icon.sif \
@@ -36,7 +28,6 @@ EXTRA_DIST = \
        swap_colors_icon.sif \
        synfig_icon.sif \
        synfig_icon.svg \
-       time_track_icon.sif \
        valuenode_icon.sif \
        wallpaper.sif \
        rename_icon.sif \
@@ -65,6 +56,7 @@ EXTRA_DIST = \
        action_remove_from_group_icon.sif \
        action_export_icon.sif \
        action_unexport_icon.sif
+       \
        layer_blur_blur_icon.sif \
        layer_blur_motion_icon.sif \
        layer_blur_radial_icon.sif \
@@ -112,6 +104,7 @@ EXTRA_DIST = \
        layer_transform_rotate_icon.sif \
        layer_transform_translate_icon.sif \
        layer_transform_zoom_icon.sif \
+       \
        tool_bline_icon.sif \
        tool_circle_icon.sif \
        tool_draw_icon.sif \
@@ -130,6 +123,7 @@ EXTRA_DIST = \
        tool_text_icon.sif \
        tool_width_icon.sif \
        tool_zoom_icon.sif \
+       \
        type_angle_icon.sif \
        type_blinepoint_icon.sif \
        type_bool_icon.sif \
@@ -142,23 +136,28 @@ EXTRA_DIST = \
        type_segment_icon.sif \
        type_string_icon.sif \
        type_time_icon.sif \
-       type_vector_icon.sif
-
+       type_vector_icon.sif \
+       \
+       canvas_icon.sif \
+       children_icon.sif \
+       curves_icon.sif \
+       group_icon.sif \
+       history_icon.sif \
+       info_icon.sif \
+       keyframe_icon.sif \
+       layer_icon.sif \
+       meta_data_icon.sif \
+       navigator_icon.sif \
+       palette_icon.sif \
+       params_icon.sif \
+       time_track_icon.sif
 
 IMAGES = \
        installer_logo.$(EXT) \
        installer_logo_osx.$(EXT) \
-       time_track_icon.$(EXT) \
-       curves_icon.$(EXT) \
        pastecanvas_icon.$(EXT) \
-       group_icon.$(EXT) \
        clear_redo_icon.$(EXT) \
        clear_undo_icon.$(EXT) \
-       navigator_icon.$(EXT) \
-       info_icon.$(EXT) \
-       meta_data_icon.$(EXT) \
-       children_icon.$(EXT) \
-       keyframe_icon.$(EXT) \
        reset_colors_icon.$(EXT) \
        swap_colors_icon.$(EXT) \
        select_all_child_layers_icon.$(EXT) \
@@ -168,9 +167,7 @@ IMAGES = \
        about_icon.$(EXT) \
        splash_screen1.$(EXT) \
        splash_screen2.$(EXT) \
-       canvas_icon.$(EXT) \
        valuenode_icon.$(EXT) \
-       layer_icon.$(EXT) \
        duplicate_icon.$(EXT) \
        encapsulate_icon.$(EXT) \
        keyframe_lock_all.$(EXT) \
@@ -203,6 +200,7 @@ IMAGES = \
        action_remove_from_group_icon.$(EXT) \
        action_export_icon.$(EXT) \
        action_unexport_icon.$(EXT) \
+       \
        layer_blur_blur_icon.$(EXT) \
        layer_blur_motion_icon.$(EXT) \
        layer_blur_radial_icon.$(EXT) \
@@ -250,6 +248,7 @@ IMAGES = \
        layer_transform_rotate_icon.$(EXT) \
        layer_transform_translate_icon.$(EXT) \
        layer_transform_zoom_icon.$(EXT) \
+       \
        tool_bline_icon.$(EXT) \
        tool_circle_icon.$(EXT) \
        tool_draw_icon.$(EXT) \
@@ -268,6 +267,7 @@ IMAGES = \
        tool_text_icon.$(EXT) \
        tool_width_icon.$(EXT) \
        tool_zoom_icon.$(EXT) \
+       \
        type_angle_icon.$(EXT) \
        type_blinepoint_icon.$(EXT) \
        type_bool_icon.$(EXT) \
@@ -280,8 +280,21 @@ IMAGES = \
        type_segment_icon.$(EXT) \
        type_string_icon.$(EXT) \
        type_time_icon.$(EXT) \
-       type_vector_icon.$(EXT)
-
+       type_vector_icon.$(EXT) \
+       \
+       canvas_icon.$(EXT) \
+       children_icon.$(EXT) \
+       curves_icon.$(EXT) \
+       group_icon.$(EXT) \
+       history_icon.$(EXT) \
+       info_icon.$(EXT) \
+       keyframe_icon.$(EXT) \
+       layer_icon.$(EXT) \
+       meta_data_icon.$(EXT) \
+       navigator_icon.$(EXT) \
+       palette_icon.$(EXT) \
+       params_icon.$(EXT) \
+       time_track_icon.$(EXT)
 
 MAINTAINERCLEANFILES = \
        Makefile.in
index ec2c1b5..3924ce5 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.200000 -1.200000 1.200000 1.200000" antialias="2" fps="12.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Canvas Icon</name>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Canvas Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
   <defs>
-    <canvas id="Sphere" view-box="-1.000000 -1.000000 1.000000 1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <name>Sphere</name>
-      <layer type="SolidColor" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.744518</g>
-            <b>0.825040</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="feather">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.7500000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.587045</r>
-            <g>0.941024</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.5000000007"/>
-        </param>
-        <param name="feather">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.7500000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.7500000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="1.1000000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.6000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>1.000000</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.2999999993"/>
-        </param>
-        <param name="feather">
-          <real value="0.3000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>-0.1500000060</x>
-            <y>-0.3499999940</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="blur" active="false" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.2000000030</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="SolidColor" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="9"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.762890</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="19"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>1.000000</g>
-            <b>1.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="0"/>
-        </param>
-      </layer>
-    </canvas>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000"/>
   </defs>
-  <layer type="SolidColor" active="false" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
+      <integer value="0"/>
     </param>
-    <param name="amount">
-      <real value="0.6499999762"/>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
-    <param name="blend_method">
-      <integer value="1"/>
+    <param name="canvas">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.250840</r>
+                <g>0.259027</g>
+                <b>0.238828</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector guid="3932F399D50014C71954B55ABEA98F38">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.0714754564"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.8697916865</x>
+              <y>0.1302083284</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector guid="3932F399D50014C71954B55ABEA98F38">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000000015</x>
+              <y>0.1000000015</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-    <param name="radius">
-      <real value="0.9700000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="feather">
-      <real value="0.1750000000"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="pos">
+    <param name="focus">
       <vector>
-        <x>0.1000000015</x>
-        <y>0.1000000015</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="canvas">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Sphere"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="circle" active="true" version="0.1" desc="contrast outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.073828</r>
+              <g>0.329729</g>
+              <b>0.000262</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.9333333447"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector guid="7712464BF57FCE67F6855520D6270952">
+              <x>0.0000000000</x>
+              <y>0.0351379104</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="sphere">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle056">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.032135</r>
+                    <g>0.034189</g>
+                    <b>0.036313</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.8500000089"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="7712464BF57FCE67F6855520D6270952">
+                    <x>0.0000000000</x>
+                    <y>0.0351379104</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.259027</r>
+                      <g>0.766744</g>
+                      <b>0.030257</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.073828</r>
+                      <g>0.329729</g>
+                      <b>0.000262</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-0.1689625978</x>
+                    <y>0.4288940430</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="1.3902211303"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="0.5000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.465734</r>
+                          <g>0.973459</g>
+                          <b>0.236973</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.4612188605"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.5000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0411069095</x>
+                          <y>-0.6371442080</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="0.4000000060"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.2767313153"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.3000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>-0.1614583284</x>
+                          <y>0.4166666567</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
 </canvas>
index 7858d08..db722eb 100644 (file)
@@ -1,22 +1,22 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Children icon</name>
-  <desc>Placed in the Public Domain in 2009 by David Rylander (rylleman)</desc>
+<canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Children Icon</name>
+  <desc>Placed in the Public Domain in 2009 by David Rylander (rylleman), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="0"/>
   <meta name="guide_snap" content="0"/>
   <defs>
     <vector id="rect_p1">
-      <x>-1.5312500000</x>
-      <y>1.6875000000</y>
+      <x>-0.4129780233</x>
+      <y>0.8151337504</y>
     </vector>
     <vector id="rect_p2">
-      <x>1.4062500000</x>
-      <y>0.8322499990</y>
+      <x>0.8841089606</x>
+      <y>0.4374882579</y>
     </vector>
   </defs>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine051 Outline">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="children">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.007843</r>
-        <g>0.062745</g>
-        <b>0.247059</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.5839999914</x>
-                <y>-0.1599999964</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.6240000129</x>
-                <y>-0.1439999938</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1562500000"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine050 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.007843</r>
-        <g>0.062745</g>
-        <b>0.247059</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.5839999914</x>
-                <y>1.1039999723</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0480000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0480000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.5839999914</x>
-                <y>-1.3919999599</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.7039999962</x>
-                <y>-1.3919999599</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1562500000"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="RECTANGLE_03">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.4160000086</x>
-        <y>-2.5937500000</y>
-      </vector>
-    </param>
     <param name="canvas">
       <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1" use=":rect_p1"/>
-          <param name="point2" use=":rect_p2"/>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Rectangle006 Outline">
+        <layer type="region" active="true" version="0.1" desc="link">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.007843</r>
-              <g>0.062745</g>
-              <b>0.247059</b>
+              <r>0.015698</r>
+              <g>0.230660</g>
+              <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.5312500000</x>
-                      <y>0.8322499990</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.4062500000</x>
-                      <y>0.8322499990</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.4062500000</x>
-                      <y>1.6875000000</y>
+                      <x>-0.6431856751</x>
+                      <y>0.4737532735</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.5312500000</x>
-                      <y>1.6875000000</y>
+                      <x>-0.6431856751</x>
+                      <y>-0.7977050543</y>
                     </vector>
                   </point>
                   <width>
                         <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1562500000"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-0.4060283303</x>
-              <y>0.8337500095</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="point1">
-                  <vector>
-                    <x>-0.9279999733</x>
-                    <y>0.1920000017</y>
-                  </vector>
-                </param>
-                <param name="point2">
-                  <vector>
-                    <x>1.6000000238</x>
-                    <y>0.6719999909</y>
-                  </vector>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-1.5839999914</x>
-                    <y>1.3600000143</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>3.6319999695</x>
-                    <y>-1.1840000153</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.028991</r>
-                      <g>0.133209</g>
-                      <b>0.374624</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.1120000035</x>
-              <y>0.0320000015</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="RECTANGLE_02">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.4160000086</x>
-        <y>-1.2500000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1" use=":rect_p1"/>
-          <param name="point2" use=":rect_p2"/>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Rectangle006 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.007843</r>
-              <g>0.062745</g>
-              <b>0.247059</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-1.5312500000</x>
-                      <y>0.8322499990</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.4062500000</x>
-                      <y>0.8322499990</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.4062500000</x>
-                      <y>1.6875000000</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-1.5312500000</x>
-                      <y>1.6875000000</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1562500000"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-0.4060283303</x>
-              <y>0.8337500095</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="point1">
-                  <vector>
-                    <x>-0.9279999733</x>
-                    <y>0.1920000017</y>
-                  </vector>
-                </param>
-                <param name="point2">
-                  <vector>
-                    <x>1.6000000238</x>
-                    <y>0.6719999909</y>
-                  </vector>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-1.5839999914</x>
-                    <y>1.3600000143</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>3.6319999695</x>
-                    <y>-1.1840000153</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.028991</r>
-                      <g>0.133209</g>
-                      <b>0.374624</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.1120000035</x>
-              <y>0.0320000015</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="RECTANGLE_01">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>-0.2940283418</x>
-        <y>0.0320000015</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1" use=":rect_p1"/>
-          <param name="point2" use=":rect_p2"/>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Rectangle006 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.007843</r>
-              <g>0.062745</g>
-              <b>0.247059</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0272083040</x>
+                      <y>-0.7977050543</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0272082742</x>
+                      <y>-0.6408300400</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4863106310</x>
+                      <y>-0.6408300400</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.5312500000</x>
-                      <y>0.8322499990</y>
+                      <x>-0.4915189445</x>
+                      <y>-0.1738300622</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.4062500000</x>
-                      <y>0.8322499990</y>
+                      <x>-0.0242082980</x>
+                      <y>-0.1738300622</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0156250000"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0156250000"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0242083278</x>
+                      <y>-0.0221633855</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.4062500000</x>
-                      <y>1.6875000000</y>
+                      <x>-0.4967272580</x>
+                      <y>-0.0221633855</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.5312500000</x>
-                      <y>1.6875000000</y>
+                      <x>-0.4967272580</x>
+                      <y>0.4737532735</y>
                     </vector>
                   </point>
                   <width>
               </entry>
             </bline>
           </param>
-          <param name="width">
-            <real value="0.1562500000"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="children">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>-0.4060283303</x>
-              <y>0.8337500095</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="valuebase">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="origin">
+                  <vector guid="B9FE207D37F725FFCA2002FF1CC60E9D">
+                    <x>0.0000000000</x>
+                    <y>-0.0052083335</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.166&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.173439</r>
+                          <g>0.652370</g>
+                          <b>0.004560</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="13A151185C283C55311B7F542748E9F8">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="B9694D6679C026058BB54DC64E548144">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3985469937</x>
+                                  <y>0.3217876852</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6097499728</x>
+                                  <y>0.3217876852</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6097499728</x>
+                                  <y>0.7223333120</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3985469937</x>
+                                  <y>0.7223333120</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.7500000000</x>
+                          <y>0.7552083135</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>0.5625000000</x>
+                          <y>0.4427083433</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.089194</r>
+                            <g>0.093876</g>
+                            <b>0.084642</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.023104</r>
+                            <g>0.030257</g>
+                            <b>0.032876</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Rectangle.166&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.250840</r>
+                          <g>0.259027</g>
+                          <b>0.238828</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="13A151185C283C55311B7F542748E9F8">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="B9694D6679C026058BB54DC64E548144">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3985469937</x>
+                                  <y>0.3217876852</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6097499728</x>
+                                  <y>0.3217876852</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6097499728</x>
+                                  <y>0.7223333120</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3985469937</x>
+                                  <y>0.7223333120</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.1666666679"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Rectangle.166&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.023104</r>
+                          <g>0.030257</g>
+                          <b>0.032876</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="B9694D6679C026058BB54DC64E548144">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3985469937</x>
+                                  <y>0.3217876852</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6097499728</x>
+                                  <y>0.3217876852</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6097499728</x>
+                                  <y>0.7223333120</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3985469937</x>
+                                  <y>0.7223333120</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0833333340"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="point1">
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
                   <vector>
-                    <x>-0.9279999733</x>
-                    <y>0.1920000017</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="point2">
-                  <vector>
-                    <x>1.6000000238</x>
-                    <y>0.6719999909</y>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="E2CFE6AA5CC99E250B55C049D12CD609">
+                    <x>0.0000000000</x>
+                    <y>-0.6250000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="canvas">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector guid="B9FE207D37F725FFCA2002FF1CC60E9D">
+                    <x>0.0000000000</x>
+                    <y>-0.0052083335</y>
                   </vector>
                 </param>
-                <param name="expand">
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.166&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.541798</r>
+                          <g>0.208360</g>
+                          <b>0.002586</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="77C930B70964B9A86B77E3C7315C5B57">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3882553279</x>
+                                  <y>0.3477909565</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6045416594</x>
+                                  <y>0.3477909565</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6045416594</x>
+                                  <y>0.7430455685</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3882553279</x>
+                                  <y>0.7430455685</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.7552083731</x>
+                          <y>0.7916666865</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>0.5572916269</x>
+                          <y>0.4843750000</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.173439</r>
+                            <g>0.652370</g>
+                            <b>0.004560</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.073828</r>
+                            <g>0.329729</g>
+                            <b>0.000262</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Rectangle.166&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.259027</r>
+                          <g>0.766744</g>
+                          <b>0.030257</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="77C930B70964B9A86B77E3C7315C5B57">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="B9694D6679C026058BB54DC64E548144">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3985469937</x>
+                                  <y>0.3217876852</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6097499728</x>
+                                  <y>0.3217876852</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6097499728</x>
+                                  <y>0.7223333120</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3985469937</x>
+                                  <y>0.7223333120</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.1666666679"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Rectangle.166&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.015698</r>
+                          <g>0.230660</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="B9694D6679C026058BB54DC64E548144">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3985469937</x>
+                                  <y>0.3217876852</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6097499728</x>
+                                  <y>0.3217876852</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6097499728</x>
+                                  <y>0.7223333120</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3985469937</x>
+                                  <y>0.7223333120</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0833333340"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="E2CFE6AA5CC99E250B55C049D12CD609">
+                    <x>0.0000000000</x>
+                    <y>-0.6250000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.3333333433</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="root canvas">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.5649801493</x>
+              <y>0.5610965490</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="sphere">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
+                  <integer value="0"/>
                 </param>
-                <param name="p1">
+                <param name="origin">
                   <vector>
-                    <x>-1.5839999914</x>
-                    <y>1.3600000143</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="p2">
-                  <vector>
-                    <x>3.6319999695</x>
-                    <y>-1.1840000153</y>
-                  </vector>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="contrast outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.015698</r>
+                          <g>0.230660</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="1.1563591022"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="BD55B2538D0A82C7C1123A1356914A50">
+                          <x>0.0000000000</x>
+                          <y>0.0138045773</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="circle" active="true" version="0.1" desc="Circle056">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.032135</r>
+                                <g>0.034189</g>
+                                <b>0.036313</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.9409894453"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector guid="BD55B2538D0A82C7C1123A1356914A50">
+                                <x>0.0000000000</x>
+                                <y>0.0138045773</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="radial_gradient" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.259027</r>
+                                  <g>0.766744</g>
+                                  <b>0.030257</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.073828</r>
+                                  <g>0.329729</g>
+                                  <b>0.000262</b>
+                                  <a>1.000000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>-0.1689625978</x>
+                                <y>0.4288940430</y>
+                              </vector>
+                            </param>
+                            <param name="radius">
+                              <real value="1.3902211303"/>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="PasteCanvas" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="canvas">
+                              <canvas>
+                                <layer type="circle" active="true" version="0.1">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="0.5000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="0"/>
+                                  </param>
+                                  <param name="color">
+                                    <color>
+                                      <r>0.465734</r>
+                                      <g>0.973459</g>
+                                      <b>0.236973</b>
+                                      <a>1.000000</a>
+                                    </color>
+                                  </param>
+                                  <param name="radius">
+                                    <real value="0.4612188605"/>
+                                  </param>
+                                  <param name="feather">
+                                    <real value="0.5000000000"/>
+                                  </param>
+                                  <param name="origin">
+                                    <vector>
+                                      <x>0.0411069095</x>
+                                      <y>-0.6371442080</y>
+                                    </vector>
+                                  </param>
+                                  <param name="invert">
+                                    <bool value="false"/>
+                                  </param>
+                                  <param name="falloff">
+                                    <integer value="2"/>
+                                  </param>
+                                </layer>
+                                <layer type="circle" active="true" version="0.1">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="0.4000000060"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="0"/>
+                                  </param>
+                                  <param name="color">
+                                    <color>
+                                      <r>1.000000</r>
+                                      <g>1.000000</g>
+                                      <b>1.000000</b>
+                                      <a>1.000000</a>
+                                    </color>
+                                  </param>
+                                  <param name="radius">
+                                    <real value="0.2767313153"/>
+                                  </param>
+                                  <param name="feather">
+                                    <real value="0.3000000000"/>
+                                  </param>
+                                  <param name="origin">
+                                    <vector>
+                                      <x>-0.1614583284</x>
+                                      <y>0.4166666567</y>
+                                    </vector>
+                                  </param>
+                                  <param name="invert">
+                                    <bool value="false"/>
+                                  </param>
+                                  <param name="falloff">
+                                    <integer value="2"/>
+                                  </param>
+                                </layer>
+                              </canvas>
+                            </param>
+                            <param name="zoom">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="time_offset">
+                              <time value="0s"/>
+                            </param>
+                            <param name="children_lock">
+                              <bool value="false" static="true"/>
+                            </param>
+                            <param name="focus">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="zoom" active="true" version="0.1">
+                      <param name="amount">
+                        <real value="-1.0000000000"/>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.028991</r>
-                      <g>0.133209</g>
-                      <b>0.374624</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="loop">
-                  <bool value="false"/>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
                 </param>
-                <param name="zigzag">
-                  <bool value="false"/>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
-              <x>0.1120000035</x>
-              <y>0.0320000015</y>
+              <x>-0.0583333336</x>
+              <y>-0.0416666679</y>
             </vector>
           </param>
         </layer>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
index 242f85a..d7ece42 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Curves Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="1"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.5000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
               <vector>
-                <x>-2.0000000000</x>
-                <y>-1.5000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector guid="1C23269FCFC9CC90BC66316254598905">
-                <x>1.7500000000</x>
-                <y>-1.5000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="3.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="3.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2500000019"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.5000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector guid="1C23269FCFC9CC90BC66316254598905">
-                <x>1.7500000000</x>
-                <y>-1.5000000000</y>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-135.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-135.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
+            </entry>
+            <entry>
               <vector>
-                <x>1.2500000000</x>
-                <y>-2.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-135.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-135.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2500000019"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.5000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector guid="1C23269FCFC9CC90BC66316254598905">
-                <x>1.7500000000</x>
-                <y>-1.5000000000</y>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="135.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="135.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
+            </entry>
+            <entry>
               <vector>
-                <x>1.2500000000</x>
-                <y>-1.0000000000</y>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="135.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="135.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2500000019"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.5000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
+            </entry>
+            <entry>
               <vector>
-                <x>-1.5000000000</x>
-                <y>-2.0000000000</y>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000000"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000000"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector guid="91858BC48A54FE1F9F2F7FEB5EC662ED">
-                <x>-1.5000000000</x>
-                <y>1.7500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="3.4255738516"/>
-                </c0>
-                <c1>
-                  <angle value="87.812241"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="3.4255738516"/>
-                </c0>
-                <c1>
-                  <angle value="87.812241"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2500000019"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.5000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector guid="91858BC48A54FE1F9F2F7FEB5EC662ED">
-                <x>-1.5000000000</x>
-                <y>1.7500000000</y>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-135.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-135.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
+            </entry>
+            <entry>
               <vector>
-                <x>-2.0000000000</x>
-                <y>1.2500000000</y>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-135.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-135.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2500000019"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.5000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector guid="91858BC48A54FE1F9F2F7FEB5EC662ED">
-                <x>-1.5000000000</x>
-                <y>1.7500000000</y>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-45.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-45.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
+            </entry>
+            <entry>
               <vector>
-                <x>-1.0000000000</x>
-                <y>1.2500000000</y>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-45.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0606601718"/>
-                </c0>
-                <c1>
-                  <angle value="-45.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2500000019"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
               <vector>
-                <x>-2.5000000000</x>
-                <y>-1.1153845787</y>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.4785234169"/>
-                </c0>
-                <c1>
-                  <angle value="61.876957"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.4785234169"/>
-                </c0>
-                <c1>
-                  <angle value="61.876957"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
+            </entry>
+            <entry>
               <vector>
-                <x>-1.0000000000</x>
-                <y>0.5000000000</y>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.5000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.5000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
+            </entry>
+            <entry>
               <vector>
-                <x>0.2500000000</x>
-                <y>-0.7500000000</y>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
+            </entry>
+            <entry>
               <vector>
-                <x>2.7500000000</x>
-                <y>2.2500000000</y>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="6.4423076923"/>
-                </c0>
-                <c1>
-                  <angle value="-0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="6.4423076923"/>
-                </c0>
-                <c1>
-                  <angle value="-0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.5000000038"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="SolidColor" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.265306</r>
-        <g>0.153061</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-  </layer>
-  <layer type="bevel" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="angle">
-      <angle value="135.000000"/>
-    </param>
-    <param name="depth">
-      <real value="0.0937500000"/>
-    </param>
-    <param name="softness">
-      <real value="0.0937500000"/>
-    </param>
-    <param name="use_luma">
-      <bool value="false"/>
-    </param>
-    <param name="solid">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="curve">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <integer value="0"/>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
-        <x>0.0937500000</x>
-        <y>-0.0937500000</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="size">
-      <vector>
-        <x>0.1250000000</x>
-        <y>0.1250000000</y>
-      </vector>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="X axis">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="463757AB972D28593839ECF6529A75B5">
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6036222577</x>
+                      <y>-0.6444313526</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.0338618159"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0785669224"/>
+                      </radius>
+                      <theta>
+                        <angle value="-91.241066"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0427556834"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.006851"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9990552664</x>
+                      <y>-0.6442459226</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9990819097</x>
+                      <y>-0.8387000561</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6032685041</x>
+                      <y>-0.8388854861</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.9474531412"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0307739565"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.006817"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0561413439"/>
+                      </radius>
+                      <theta>
+                        <angle value="-95.605835"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6101776361</x>
+                      <y>-0.9750053287</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9814813733</x>
+                      <y>-0.7395626903</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4950318038"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1862899071"/>
+                      </radius>
+                      <theta>
+                        <angle value="49.750965"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1900252390"/>
+                      </radius>
+                      <theta>
+                        <angle value="128.441345"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6102247238</x>
+                      <y>-0.4963238835</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Y axis">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="463757AB972D28593839ECF6529A75B5">
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8316677213</x>
+                      <y>0.6007110476</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.0338618159"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0785669240"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.234249"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0427556831"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8316677213</x>
+                      <y>-0.9940878153</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6314664483</x>
+                      <y>-0.9940878153</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6314664483</x>
+                      <y>0.6003839374</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.9474531412"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0307739563"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0561413444"/>
+                      </radius>
+                      <theta>
+                        <angle value="-5.599013"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4953473806</x>
+                      <y>0.6073029041</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7308279276</x>
+                      <y>0.9785835743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4950318038"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1862899083"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.757782"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1900252352"/>
+                      </radius>
+                      <theta>
+                        <angle value="218.448181"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9740288258</x>
+                      <y>0.6073029041</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine143&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false" guid="ABECF7C9CBE56729E06AEFFCF9D0CC74">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0364583731</x>
+                      <y>-0.2031250000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4563463083"/>
+                      </radius>
+                      <theta>
+                        <angle value="51.952957"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4563463083"/>
+                      </radius>
+                      <theta>
+                        <angle value="51.952957"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3697916567</x>
+                      <y>0.1093749925</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1251085017"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.665623"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1251085017"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.665623"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3802083433</x>
+                      <y>-0.2135416567</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1077773657"/>
+                      </radius>
+                      <theta>
+                        <angle value="19.954321"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1077773657"/>
+                      </radius>
+                      <theta>
+                        <angle value="19.954321"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9010416865</x>
+                      <y>0.9089680910</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0141330123"/>
+                      </radius>
+                      <theta>
+                        <angle value="16.100941"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0141330123"/>
+                      </radius>
+                      <theta>
+                        <angle value="16.100941"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.5416666825"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="curve">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="curve">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.106156</r>
+                    <g>0.031551</g>
+                    <b>0.133209</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="ABECF7C9CBE56729E06AEFFCF9D0CC74">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0364583731</x>
+                            <y>-0.2031250000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4563463083"/>
+                            </radius>
+                            <theta>
+                              <angle value="51.952957"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4563463083"/>
+                            </radius>
+                            <theta>
+                              <angle value="51.952957"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3697916567</x>
+                            <y>0.1093749925</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1251085017"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.665623"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1251085017"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.665623"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3802083433</x>
+                            <y>-0.2135416567</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1077773657"/>
+                            </radius>
+                            <theta>
+                              <angle value="19.954321"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1077773657"/>
+                            </radius>
+                            <theta>
+                              <angle value="19.954321"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9010416865</x>
+                            <y>0.9089680910</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0141330123"/>
+                            </radius>
+                            <theta>
+                              <angle value="16.100941"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0141330123"/>
+                            </radius>
+                            <theta>
+                              <angle value="16.100941"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.4166666788"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="curve_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="width">
+                  <real value="0.1666666715"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="ABECF7C9CBE56729E06AEFFCF9D0CC74">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0364583731</x>
+                            <y>-0.2031250000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4563463083"/>
+                            </radius>
+                            <theta>
+                              <angle value="51.952957"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4563463083"/>
+                            </radius>
+                            <theta>
+                              <angle value="51.952957"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3697916567</x>
+                            <y>0.1093749925</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1251085017"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.665623"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1251085017"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.665623"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3802083433</x>
+                            <y>-0.2135416567</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1077773657"/>
+                            </radius>
+                            <theta>
+                              <angle value="19.954321"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1077773657"/>
+                            </radius>
+                            <theta>
+                              <angle value="19.954321"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9010416865</x>
+                            <y>0.9089680910</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0141330123"/>
+                            </radius>
+                            <theta>
+                              <angle value="16.100941"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0141330123"/>
+                            </radius>
+                            <theta>
+                              <angle value="16.100941"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.974300</r>
+                      <g>0.436813</g>
+                      <b>0.044553</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.593691</r>
+                      <g>0.074502</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+                <param name="perpendicular">
+                  <bool value="false"/>
+                </param>
+                <param name="fast">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="rectangle" active="false" version="0.2" desc="Rectangle.147">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.023104</r>
+                    <g>0.030257</g>
+                    <b>0.032876</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-0.9479166865</x>
+                    <y>0.9531250000</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>0.9531250000</x>
+                    <y>-0.9427083135</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-    <param name="type">
-      <integer value="1"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
-      <bool value="false"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-  </layer>
-  <layer type="rotate" active="false" version="0.1">
-    <param name="origin">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="amount">
-      <angle value="45.000000"/>
-    </param>
   </layer>
 </canvas>
index f84e075..adaa1fd 100644 (file)
@@ -1,231 +1,8 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <meta name="grid_show" content="1"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.2000000030</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="1.000000 -1.000000 -1.000000 1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Group Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>1.000000</g>
-              <b>0.250000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.0651041665"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>1.000000</g>
-              <b>0.250000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.0651041665"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.8000000119"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="0.5000000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.4882812491"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.3589743674</x>
-        <y>-0.1217948720</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="true"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>1.000000</g>
-              <b>0.250000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.425905</r>
+              <g>0.215764</g>
+              <b>0.399293</b>
+              <a>1.000000</a>
+            </color>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+        <layer type="outline" active="true" version="0.2" desc="shadow">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.0833333358"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.8281250000</x>
+                      <y>0.8281250000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>-0.8281250000</x>
+                      <y>0.8281250000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0651041665"/>
+            <real value="0.1666666715"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="round_tip[0]">
             <bool value="true"/>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
-        <layer type="SolidColor" active="true" version="0.1" group="Shading">
+        <layer type="blur" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="0.7500000000"/>
+            <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="1" static="true"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="size">
+            <vector>
+              <x>0.0166666675</x>
+              <y>0.0166666675</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="group">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="folder Back">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="face-b">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.057066</g>
+                    <b>0.228343</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="D13C5B175B09950942501E6E1666BC79">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4577764273</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8596833944</x>
+                            <y>-0.4577764273</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1579216719"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1125483117"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0009367566"/>
+                            </radius>
+                            <theta>
+                              <angle value="102.886841"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8598726392</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2837448120"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0041997558"/>
+                            </radius>
+                            <theta>
+                              <angle value="-64.091705"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2964350490"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0015715198</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2127214670</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3789927054"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3644012238"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8598726392</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5618351698"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3306133104"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0024883104"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8588749170</x>
+                            <y>-0.2539547682</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7899395823"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2539547682</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7854358554</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1675136089"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7745617032</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8133828640"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.7707006335</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.4077263474</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="highlight b">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.5000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.468208</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0250000017"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8432059884</x>
+                            <y>-0.4217622280</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3341479764"/>
+                        </width>
+                        <origin>
+                          <real value="0.2837448120"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8448501229</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2197789252"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0015715198</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2127214670</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3789927054"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3644012238"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8618835807</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.1969731593"/>
+                        </width>
+                        <origin>
+                          <real value="0.7925421596"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8598726392</x>
+                            <y>-0.2296310812</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4255665332"/>
+                        </width>
+                        <origin>
+                          <real value="0.5618351698"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1500000004"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="folder Front">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="face-a">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.126956</r>
+                    <g>0.208189</g>
+                    <b>0.409979</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4140127301</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0759697706</x>
+                            <y>-0.4125353694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5890451172"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.976139"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5890451172"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.976139"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3702706993</x>
+                            <y>-0.2029854059</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2739598826"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2739598826"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2101910859</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7854358554</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1675136089"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7745617032</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8133828640"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.7707006335</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>0.8152866364</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.142469</r>
+                      <g>0.309554</g>
+                      <b>0.581926</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.825926">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.3000000119"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0666666696"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7447916865</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3282305357"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0051731979</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.6926360815"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988310337"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1262607872"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1262607872"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7604166865</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3360104446"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="highlight a">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.8000000119"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.797688</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0250000017"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4179189801</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0759697706</x>
+                            <y>-0.4164416194</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5890451172"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.976139"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5890451172"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.976139"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3702706993</x>
+                            <y>-0.2068916559</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2739598826"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2739598826"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2140973359</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0666666696"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
               <r>0.000000</r>
-              <g>1.000000</g>
-              <b>0.250000</b>
+              <g>0.057066</g>
+              <b>0.228343</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+            <bline type="bline_point" loop="true" guid="D13C5B175B09950942501E6E1666BC79">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.9235668778</x>
+                      <y>-0.4577764273</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.8596833944</x>
+                      <y>-0.4577764273</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                  </width>
+                  <origin>
+                    <real value="0.1579216719"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1125483117"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="0.0009367566"/>
+                      </radius>
+                      <theta>
+                        <angle value="102.886841"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8598726392</x>
+                      <y>-0.6050955653</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2837448120"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0041997558"/>
+                      </radius>
+                      <theta>
+                        <angle value="-64.091705"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2964350490"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.0015715198</x>
+                      <y>-0.6050955653</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </width>
+                  <origin>
+                    <real value="0.7596501112"/>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0312500000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="0.0312500000"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.2127214670</x>
+                      <y>-0.8025477529</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </width>
+                  <origin>
+                    <real value="0.6204867959"/>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="0.3789927054"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="0.3644012238"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.8598726392</x>
+                      <y>-0.8025477529</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </width>
+                  <origin>
+                    <real value="0.5618351698"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3306133104"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0024883104"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8588749170</x>
+                      <y>-0.2539547682</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7899395823"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.9235668778</x>
+                      <y>-0.2539547682</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.9235668778</x>
+                      <y>0.6687898040</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7854358554</x>
+                      <y>0.8280254602</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1675136089"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2588969469"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2588969469"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7745617032</x>
+                      <y>0.8280254602</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8133828640"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774789702"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774789702"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.9235668778</x>
+                      <y>0.6687898040</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0651041665"/>
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="round_tip[0]">
             <bool value="true"/>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.5500000119"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.7500000000"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>0.2500000000</y>
-            </vector>
-          </param>
-          <param name="invert">
+          <param name="homogeneous_width">
             <bool value="true"/>
           </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
         </layer>
       </canvas>
     </param>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
 </canvas>
diff --git a/synfig-studio/images/history_icon.sif b/synfig-studio/images/history_icon.sif
new file mode 100644 (file)
index 0000000..825bd34
--- /dev/null
@@ -0,0 +1,3251 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: History Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <duplicate type="real" id="&#x7D22;&#x5F15;1">
+      <from>
+        <real value="1.0000000000"/>
+      </from>
+      <to>
+        <real value="2.0000000000"/>
+      </to>
+      <step>
+        <real value="2.0000000000"/>
+      </step>
+    </duplicate>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="SolidColor" active="false" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1" desc="Gradient047">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.250840</r>
+                      <g>0.259027</g>
+                      <b>0.238828</b>
+                      <a>0.849398</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-0.0113050733</x>
+                    <y>-0.9107825160</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.7780979579"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="stretch" active="true" version="0.1">
+                <param name="amount">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>0.1693083644</y>
+                  </vector>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.7557637095</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1" static="true"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.1000000015</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="history">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="history 2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.6000000238"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.4666666687</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.137&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.851252</r>
+                    <g>0.666117</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="01911455AE6EFB6D7C3362ABB2DF19B3">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>-0.2305703908</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.1174409911</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5295314193"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4037032562"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.7461835977"/>
+                            </radius>
+                            <theta>
+                              <angle value="10.023504"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4962381124</x>
+                            <y>-0.7500205636</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.4932847966"/>
+                            </radius>
+                            <theta>
+                              <angle value="-178.984283"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.1052221709"/>
+                            </radius>
+                            <theta>
+                              <angle value="-7.149586"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.5508261323</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3523535132"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.7509178532"/>
+                            </radius>
+                            <theta>
+                              <angle value="179.427673"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4613751398"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.8868225217</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8351044059</x>
+                            <y>0.3413425386</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="linearGradient2322">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="21"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.2938217521</x>
+                    <y>-0.3431633413</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.0430841967</x>
+                    <y>-0.7405587435</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.851252</r>
+                      <g>0.666117</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="path2324">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.859174</r>
+                          <g>0.859174</g>
+                          <b>0.843370</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="1"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8461731076</x>
+                                  <y>0.3248725832</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3141421259"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-139.059891"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.9452273690"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="7.125017"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2490886301</x>
+                                  <y>0.3333549798</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1619694954"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="15.604524"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8144429910"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-228.532318"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2722773850</x>
+                                  <y>0.5379692316</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2758280337</x>
+                                  <y>0.8857313395</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="21"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="radial_gradient" active="true" version="0.1" desc="radialGradient2332">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>1.000000</r>
+                                  <g>1.000000</g>
+                                  <b>1.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>1.000000</r>
+                                  <g>1.000000</g>
+                                  <b>1.000000</b>
+                                  <a>0.000000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>-0.3732084930</x>
+                                <y>1.1031359434</y>
+                              </vector>
+                            </param>
+                            <param name="radius">
+                              <real value="1.3931077750"/>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="warp" active="true" version="0.1" desc="Transform">
+                            <param name="src_tl">
+                              <vector>
+                                <x>-0.9951434135</x>
+                                <y>1.0448187590</y>
+                              </vector>
+                            </param>
+                            <param name="src_br">
+                              <vector>
+                                <x>0.0712393075</x>
+                                <y>-0.0953130871</y>
+                              </vector>
+                            </param>
+                            <param name="dest_tl">
+                              <vector>
+                                <x>-0.8380418420</x>
+                                <y>0.6578078270</y>
+                              </vector>
+                            </param>
+                            <param name="dest_tr">
+                              <vector>
+                                <x>-0.1925792992</x>
+                                <y>0.6578078270</y>
+                              </vector>
+                            </param>
+                            <param name="dest_br">
+                              <vector>
+                                <x>-0.0936777890</x>
+                                <y>0.0904254392</y>
+                              </vector>
+                            </param>
+                            <param name="dest_bl">
+                              <vector>
+                                <x>-0.9369433522</x>
+                                <y>0.0904254392</y>
+                              </vector>
+                            </param>
+                            <param name="clip">
+                              <bool value="false"/>
+                            </param>
+                            <param name="horizon">
+                              <real value="4.0000000000"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.137&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="01911455AE6EFB6D7C3362ABB2DF19B3">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>-0.2305703908</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.1174409911</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5295314193"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4037032562"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.7461835977"/>
+                            </radius>
+                            <theta>
+                              <angle value="10.023504"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4962381124</x>
+                            <y>-0.7500205636</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.4932847966"/>
+                            </radius>
+                            <theta>
+                              <angle value="-178.984283"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.1052221709"/>
+                            </radius>
+                            <theta>
+                              <angle value="-7.149586"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.5508261323</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3523535132"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.7509178532"/>
+                            </radius>
+                            <theta>
+                              <angle value="179.427673"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4613751398"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.8868225217</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8351044059</x>
+                            <y>0.3413425386</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2166666650"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="outline" active="true" version="0.2" desc="Rectangle.137&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="01911455AE6EFB6D7C3362ABB2DF19B3">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2440101951</x>
+                                  <y>-0.2305703908</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2440101951</x>
+                                  <y>0.1174409911</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5295314193"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4037032562"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.7461835977"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="10.023504"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4962381124</x>
+                                  <y>-0.7500205636</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.4932847966"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-178.984283"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="4.1052221709"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-7.149586"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2440101951</x>
+                                  <y>0.5508261323</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.3523535132"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.7509178532"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="179.427673"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4613751398"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2440101951</x>
+                                  <y>0.8868225217</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8351044059</x>
+                                  <y>0.3413425386</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0833333358"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="linearGradient2322">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="21"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.1871001422</x>
+                          <y>-0.3715487421</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-0.3053725660</x>
+                          <y>-0.6601334810</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.560499</r>
+                            <g>0.358654</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>0.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="history 1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.0947916731</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.137&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.851252</r>
+                    <g>0.666117</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="CDA91D4B97E9CD6F8AF2C03F9A7F22F2">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>-0.2305703908</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.1174409911</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5295314193"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4037032562"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.7461835977"/>
+                            </radius>
+                            <theta>
+                              <angle value="10.023504"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4962381124</x>
+                            <y>-0.7500205636</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.4932847966"/>
+                            </radius>
+                            <theta>
+                              <angle value="-178.984283"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.1052221709"/>
+                            </radius>
+                            <theta>
+                              <angle value="-7.149586"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.5508261323</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3523535132"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.7509178532"/>
+                            </radius>
+                            <theta>
+                              <angle value="179.427673"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4613751398"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.8868225217</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8351044059</x>
+                            <y>0.3413425386</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="linearGradient2322">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="21"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.2938217521</x>
+                    <y>-0.3431633413</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.0430841967</x>
+                    <y>-0.7405587435</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.851252</r>
+                      <g>0.666117</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="path2324">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.859174</r>
+                          <g>0.859174</g>
+                          <b>0.843370</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="1"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8461731076</x>
+                                  <y>0.3248725832</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3141421259"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-139.059891"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.9452273690"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="7.125017"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2490886301</x>
+                                  <y>0.3333549798</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1619694954"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="15.604524"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8144429910"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-228.532318"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2722773850</x>
+                                  <y>0.5379692316</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2758280337</x>
+                                  <y>0.8857313395</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="21"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="radial_gradient" active="true" version="0.1" desc="radialGradient2332">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>1.000000</r>
+                                  <g>1.000000</g>
+                                  <b>1.000000</b>
+                                  <a>1.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>1.000000</r>
+                                  <g>1.000000</g>
+                                  <b>1.000000</b>
+                                  <a>0.000000</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>-0.3732084930</x>
+                                <y>1.1031359434</y>
+                              </vector>
+                            </param>
+                            <param name="radius">
+                              <real value="1.3931077750"/>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="warp" active="true" version="0.1" desc="Transform">
+                            <param name="src_tl">
+                              <vector>
+                                <x>-0.9951434135</x>
+                                <y>1.0448187590</y>
+                              </vector>
+                            </param>
+                            <param name="src_br">
+                              <vector>
+                                <x>0.0712393075</x>
+                                <y>-0.0953130871</y>
+                              </vector>
+                            </param>
+                            <param name="dest_tl">
+                              <vector>
+                                <x>-0.8380418420</x>
+                                <y>0.6578078270</y>
+                              </vector>
+                            </param>
+                            <param name="dest_tr">
+                              <vector>
+                                <x>-0.1925792992</x>
+                                <y>0.6578078270</y>
+                              </vector>
+                            </param>
+                            <param name="dest_br">
+                              <vector>
+                                <x>-0.0936777890</x>
+                                <y>0.0904254392</y>
+                              </vector>
+                            </param>
+                            <param name="dest_bl">
+                              <vector>
+                                <x>-0.9369433522</x>
+                                <y>0.0904254392</y>
+                              </vector>
+                            </param>
+                            <param name="clip">
+                              <bool value="false"/>
+                            </param>
+                            <param name="horizon">
+                              <real value="4.0000000000"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.137&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="CDA91D4B97E9CD6F8AF2C03F9A7F22F2">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>-0.2305703908</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.1174409911</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5295314193"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4037032562"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.7461835977"/>
+                            </radius>
+                            <theta>
+                              <angle value="10.023504"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4962381124</x>
+                            <y>-0.7500205636</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.4932847966"/>
+                            </radius>
+                            <theta>
+                              <angle value="-178.984283"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.1052221709"/>
+                            </radius>
+                            <theta>
+                              <angle value="-7.149586"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.5508261323</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3523535132"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.7509178532"/>
+                            </radius>
+                            <theta>
+                              <angle value="179.427673"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4613751398"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2440101951</x>
+                            <y>0.8868225217</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8351044059</x>
+                            <y>0.3413425386</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2166666650"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="outline" active="true" version="0.2" desc="Rectangle.137&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="CDA91D4B97E9CD6F8AF2C03F9A7F22F2">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2440101951</x>
+                                  <y>-0.2305703908</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2440101951</x>
+                                  <y>0.1174409911</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5295314193"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4037032562"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.7461835977"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="10.023504"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4962381124</x>
+                                  <y>-0.7500205636</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.4932847966"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-178.984283"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="4.1052221709"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-7.149586"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2440101951</x>
+                                  <y>0.5508261323</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.3523535132"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.7509178532"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="179.427673"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4613751398"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2440101951</x>
+                                  <y>0.8868225217</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8351044059</x>
+                                  <y>0.3413425386</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0833333358"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="linearGradient2322">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="21"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.1871001422</x>
+                          <y>-0.3715487421</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-0.3053725660</x>
+                          <y>-0.6601334810</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.560499</r>
+                            <g>0.358654</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>0.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
index 38b549e..b06b991 100644 (file)
@@ -1,11 +1,23 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Info Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
-  <layer type="circle" active="true" version="0.1" desc="Circle067">
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000"/>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="1"/>
+      <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.265778</g>
-        <b>0.265778</b>
-        <a>1.000000</a>
-      </color>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
-    <param name="radius">
-      <real value="1.7500000000"/>
+    <param name="canvas">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.250840</r>
+                <g>0.259027</g>
+                <b>0.238828</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector guid="3932F399D50014C71954B55ABEA98F38">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.0714754564"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.8697916865</x>
+              <y>0.1302083284</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector guid="3932F399D50014C71954B55ABEA98F38">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000000015</x>
+              <y>0.1000000015</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="feather">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="pos">
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
   </layer>
-  <layer type="text" active="true" version="0.2">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="info">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="text">
-      <string>i</string>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="family">
-      <string>Times New Roman</string>
-    </param>
-    <param name="style">
-      <integer value="0"/>
-    </param>
-    <param name="weight">
-      <integer value="400"/>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
-    <param name="compress">
-      <real value="1.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="circle" active="true" version="0.1" desc="Circle056">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.9333333447"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector guid="7712464BF57FCE67F6855520D6270952">
+              <x>0.0000000000</x>
+              <y>0.0351379104</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle056">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.8500000089"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="7712464BF57FCE67F6855520D6270952">
+                    <x>0.0000000000</x>
+                    <y>0.0351379104</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Circle056">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.7666666731"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0351379104</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.030257</r>
+                            <g>0.130352</g>
+                            <b>0.378676</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>-1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="2.8284271247"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="false" version="0.1" desc="Circle056">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.244279</r>
+                    <g>0.431732</g>
+                    <b>0.721807</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.7666666731"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="7712464BF57FCE67F6855520D6270952">
+                    <x>0.0000000000</x>
+                    <y>0.0351379104</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.073828</r>
+                      <g>0.329729</g>
+                      <b>0.000262</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.068476</r>
+                      <g>0.235980</g>
+                      <b>0.081427</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="2.8284271247"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle075">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.1566561790"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0840321258</x>
+              <y>0.5706124306</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine141&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3740268052</x>
+                      <y>0.0685365275</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2491251646"/>
+                      </radius>
+                      <theta>
+                        <angle value="97.181030"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2491251646"/>
+                      </radius>
+                      <theta>
+                        <angle value="97.181030"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1747466177</x>
+                      <y>0.3076362014</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7002660523"/>
+                      </radius>
+                      <theta>
+                        <angle value="-35.356400"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7002660523"/>
+                      </radius>
+                      <theta>
+                        <angle value="-35.356400"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0137668895</x>
+                      <y>-0.4302579761</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5350805800"/>
+                      </radius>
+                      <theta>
+                        <angle value="-18.083445"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5350805800"/>
+                      </radius>
+                      <theta>
+                        <angle value="-18.083445"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3268274367</x>
+                      <y>-0.3419457972</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3248238027"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.624111"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3248238027"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.624111"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1265679151</x>
+                      <y>-0.6568247080</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7347788712"/>
+                      </radius>
+                      <theta>
+                        <angle value="165.981796"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7347788712"/>
+                      </radius>
+                      <theta>
+                        <angle value="165.981796"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0491974875</x>
+                      <y>0.1098619327</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0393590516"/>
+                      </radius>
+                      <theta>
+                        <angle value="50.267696"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4184562845"/>
+                      </radius>
+                      <theta>
+                        <angle value="-172.874985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="vcompress">
-      <real value="1.0000000000"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-    <param name="size">
-      <vector>
-        <x>2.2500000000</x>
-        <y>2.2500000000</y>
-      </vector>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="orient">
-      <vector>
-        <x>0.5000000000</x>
-        <y>0.5000000000</y>
-      </vector>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="pos">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="use_kerning">
-      <bool value="true"/>
-    </param>
-    <param name="grid_fit">
-      <bool value="false"/>
-    </param>
   </layer>
 </canvas>
index 3474cc8..874fbdd 100644 (file)
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-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <layer type="polygon" active="true" version="0.1" desc="Polygon005">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Keyframe Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <defs>
+    <bline type="bline_point" loop="true" id="aa">
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>0.2408358157</x>
+              <y>-0.2138492465</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="false"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.1376794241"/>
+              </radius>
+              <theta>
+                <angle value="-47.290607"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.1376794241"/>
+              </radius>
+              <theta>
+                <angle value="-47.290607"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>0.8212357163</x>
+              <y>-0.2138492465</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="false"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.1419001256"/>
+              </radius>
+              <theta>
+                <angle value="31.399353"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.1419001256"/>
+              </radius>
+              <theta>
+                <angle value="31.399353"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>0.8451495171</x>
+              <y>0.2345355898</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="false"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.1291978716"/>
+              </radius>
+              <theta>
+                <angle value="136.126877"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.1291978716"/>
+              </radius>
+              <theta>
+                <angle value="136.126877"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>0.2491705865</x>
+              <y>0.2345355898</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="false"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.1254232564"/>
+              </radius>
+              <theta>
+                <angle value="-129.107101"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.1254232564"/>
+              </radius>
+              <theta>
+                <angle value="-129.107101"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+    </bline>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector">
-        <entry>
-          <vector>
-            <x>-1.0000000000</x>
-            <y>0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.7500000000</x>
-            <y>0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.7500000000</x>
-            <y>-0.7500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.5000000000</x>
-            <y>-0.7500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.5000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.2500000000</x>
-            <y>-0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.0000000000</x>
-            <y>-0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.7500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.7500000000</x>
-            <y>-0.5000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.5000000000</x>
-            <y>-0.5000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.5000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2500000000</x>
-            <y>-0.5000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-1.0000000000</x>
-            <y>-0.5000000000</y>
-          </vector>
-        </entry>
-      </dynamic_list>
+    <param name="canvas">
+      <canvas>
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.253012</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.144578</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>-0.0481927730</x>
+              <y>-1.4270837307</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.0469853812"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.8645833135</x>
+              <y>0.1083332896</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Circle060">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="radius">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="pos">
+    <param name="focus">
       <vector>
-        <x>-1.0000000000</x>
+        <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
   </layer>
-  <layer type="circle" active="true" version="0.1" desc="Circle061">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="keyframe">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="19"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="0.5018364633"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+      <integer value="0"/>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector>
-        <x>-1.0000000000</x>
-        <y>0.0000000000</y>
+        <x>0.0000000000</x>
+        <y>0.0325732902</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Circle118 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.819964</r>
+                    <g>0.493616</g>
+                    <b>0.157281</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="CD7B99434F7DFD59DB09477980293F33">
+                    <x>0.3900293112</x>
+                    <y>0.0381231681</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="0FB1EF02FF58CFFC4722CC96C02B3883">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4013979435</x>
+                            <y>-0.1975772828</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3277205229"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1831209229"/>
+                            </radius>
+                            <theta>
+                              <angle value="15.878075"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1279804038"/>
+                            </radius>
+                            <theta>
+                              <angle value="50.579098"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0898489952</x>
+                            <y>-0.2483099997</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3875758350"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1734656547"/>
+                            </radius>
+                            <theta>
+                              <angle value="-39.109947"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1734656547"/>
+                            </radius>
+                            <theta>
+                              <angle value="-39.109947"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7229152918</x>
+                            <y>-0.0947040692</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3747230172"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2432099701"/>
+                            </radius>
+                            <theta>
+                              <angle value="-17.529171"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2432099701"/>
+                            </radius>
+                            <theta>
+                              <angle value="-17.529171"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6672093272</x>
+                            <y>-0.3586459458</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4673280418"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2116993157"/>
+                            </radius>
+                            <theta>
+                              <angle value="-48.814075"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1881499125"/>
+                            </radius>
+                            <theta>
+                              <angle value="-5.241576"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4246751368</x>
+                            <y>-0.3641080558</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1628682017"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1981649642"/>
+                            </radius>
+                            <theta>
+                              <angle value="-5.231359"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2587410955"/>
+                            </radius>
+                            <theta>
+                              <angle value="-69.925018"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6332110763</x>
+                            <y>-0.0004001803</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.4118643326"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.4118643326"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4586704373</x>
+                            <y>0.3002051413</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8753373027"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2481706179"/>
+                            </radius>
+                            <theta>
+                              <angle value="-103.154152"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3416960342"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.267242"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4775013924</x>
+                            <y>0.2943916917</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6990426779"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4485363153"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.601730"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2147150360"/>
+                            </radius>
+                            <theta>
+                              <angle value="-122.243553"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6419606209</x>
+                            <y>0.0295015145</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2806587930"/>
+                            </radius>
+                            <theta>
+                              <angle value="-119.511482"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4542765003"/>
+                            </radius>
+                            <theta>
+                              <angle value="-42.578548"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.4412967265</x>
+                    <y>-0.7747278214</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.4219785333</x>
+                    <y>0.2650790513</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.541798</r>
+                      <g>0.208360</g>
+                      <b>0.002586</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.819964</r>
+                      <g>0.492883</g>
+                      <b>0.156982</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="false" version="0.1" desc="Circle118 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.250840</r>
+                          <g>0.259027</g>
+                          <b>0.238828</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.3900293112</x>
+                          <y>0.0381231681</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0333333348"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3559163809</x>
+                                  <y>-0.2551816106</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.1628682017"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1820280433"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-70.541527"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0969388469"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-70.533279"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5383359194</x>
+                                  <y>0.0018601731</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.9250640803"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.9250640803"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3830502033</x>
+                                  <y>0.2085357755</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.8753373027"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0744092959"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-101.183258"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3720173494"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-101.825867"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="false" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.250840</r>
+                            <g>0.259027</g>
+                            <b>0.238828</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>0.3342497051</x>
+                          <y>0.3999104202</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="1.0197964157"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Circle118 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color guid="E0108CF577E6EF116FCF4993AF708490">
+                    <r>1.000000</r>
+                    <g>0.848937</g>
+                    <b>0.488006</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.3900293112</x>
+                    <y>0.0381231681</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="0FB1EF02FF58CFFC4722CC96C02B3883">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4013979435</x>
+                            <y>-0.1975772828</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3277205229"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1831209229"/>
+                            </radius>
+                            <theta>
+                              <angle value="15.878075"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1279804038"/>
+                            </radius>
+                            <theta>
+                              <angle value="50.579098"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0898489952</x>
+                            <y>-0.2483099997</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3875758350"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1734656547"/>
+                            </radius>
+                            <theta>
+                              <angle value="-39.109947"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1734656547"/>
+                            </radius>
+                            <theta>
+                              <angle value="-39.109947"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7229152918</x>
+                            <y>-0.0947040692</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3747230172"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2432099701"/>
+                            </radius>
+                            <theta>
+                              <angle value="-17.529171"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2432099701"/>
+                            </radius>
+                            <theta>
+                              <angle value="-17.529171"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6672093272</x>
+                            <y>-0.3586459458</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4673280418"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2116993157"/>
+                            </radius>
+                            <theta>
+                              <angle value="-48.814075"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1881499125"/>
+                            </radius>
+                            <theta>
+                              <angle value="-5.241576"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4246751368</x>
+                            <y>-0.3641080558</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1628682017"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1981649642"/>
+                            </radius>
+                            <theta>
+                              <angle value="-5.231359"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2587410955"/>
+                            </radius>
+                            <theta>
+                              <angle value="-69.925018"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6332110763</x>
+                            <y>-0.0004001803</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.4118643326"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.4118643326"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4586704373</x>
+                            <y>0.3002051413</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8753373027"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2481706179"/>
+                            </radius>
+                            <theta>
+                              <angle value="-103.154152"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3416960342"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.267242"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4775013924</x>
+                            <y>0.2943916917</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6990426779"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4485363153"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.601730"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2147150360"/>
+                            </radius>
+                            <theta>
+                              <angle value="-122.243553"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6419606209</x>
+                            <y>0.0295015145</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2806587930"/>
+                            </radius>
+                            <theta>
+                              <angle value="-119.511482"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4542765003"/>
+                            </radius>
+                            <theta>
+                              <angle value="-42.578548"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1666666715"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle118 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.280124</r>
+              <g>0.098689</g>
+              <b>0.000023</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="CD7B99434F7DFD59DB09477980293F33">
+              <x>0.3900293112</x>
+              <y>0.0381231681</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="0FB1EF02FF58CFFC4722CC96C02B3883">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.4013979435</x>
+                      <y>-0.1975772828</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3277205229"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1831209229"/>
+                      </radius>
+                      <theta>
+                        <angle value="15.878075"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1279804038"/>
+                      </radius>
+                      <theta>
+                        <angle value="50.579098"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0898489952</x>
+                      <y>-0.2483099997</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3875758350"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1734656547"/>
+                      </radius>
+                      <theta>
+                        <angle value="-39.109947"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1734656547"/>
+                      </radius>
+                      <theta>
+                        <angle value="-39.109947"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7229152918</x>
+                      <y>-0.0947040692</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3747230172"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2432099701"/>
+                      </radius>
+                      <theta>
+                        <angle value="-17.529171"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2432099701"/>
+                      </radius>
+                      <theta>
+                        <angle value="-17.529171"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6672093272</x>
+                      <y>-0.3586459458</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4673280418"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2116993157"/>
+                      </radius>
+                      <theta>
+                        <angle value="-48.814075"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1881499125"/>
+                      </radius>
+                      <theta>
+                        <angle value="-5.241576"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4246751368</x>
+                      <y>-0.3641080558</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1628682017"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1981649642"/>
+                      </radius>
+                      <theta>
+                        <angle value="-5.231359"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2587410955"/>
+                      </radius>
+                      <theta>
+                        <angle value="-69.925018"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6332110763</x>
+                      <y>-0.0004001803</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.4118643326"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.4118643326"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4586704373</x>
+                      <y>0.3002051413</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8753373027"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2481706179"/>
+                      </radius>
+                      <theta>
+                        <angle value="-103.154152"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3416960342"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.267242"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.4775013924</x>
+                      <y>0.2943916917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.6990426779"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4485363153"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.601730"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2147150360"/>
+                      </radius>
+                      <theta>
+                        <angle value="-122.243553"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.6419606209</x>
+                      <y>0.0295015145</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2806587930"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.511482"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4542765003"/>
+                      </radius>
+                      <theta>
+                        <angle value="-42.578548"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle119 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.879350</r>
+              <g>0.800948</g>
+              <b>0.422866</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="C14D3068139772F19C992F1720A7AB43">
+              <x>0.6273407936</x>
+              <y>0.0308867618</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="BA3C56CA25C9E6C7CFC42DAB1DC4FC73">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1602958888</x>
+                      <y>-0.0093444288</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2649466991</x>
+                      <y>-0.0013122120</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle119 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color guid="E0108CF577E6EF116FCF4993AF708490">
+              <r>1.000000</r>
+              <g>0.848937</g>
+              <b>0.488006</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.6273407936</x>
+              <y>0.0308867618</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="BA3C56CA25C9E6C7CFC42DAB1DC4FC73">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1602958888</x>
+                      <y>-0.0093444288</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2649466991</x>
+                      <y>-0.0013122120</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle119 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.280361</r>
+              <g>0.098677</g>
+              <b>0.000024</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="C14D3068139772F19C992F1720A7AB43">
+              <x>0.6273407936</x>
+              <y>0.0308867618</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="BA3C56CA25C9E6C7CFC42DAB1DC4FC73">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1602958888</x>
+                      <y>-0.0093444288</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2649466991</x>
+                      <y>-0.0013122120</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9498583527"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="outline" active="true" version="0.2" desc="  tem058 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="0.5000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.280124</r>
+                          <g>0.098689</g>
+                          <b>0.000023</b>
+                          <a>0.526012</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0083333337"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0772841126</x>
+                                  <y>0.0971831530</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0963544573"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0963544573"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.3843564987</x>
+                                  <y>0.0924621150</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.1250000036"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="bevel" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="type">
+                        <integer value="1"/>
+                      </param>
+                      <param name="color1">
+                        <color>
+                          <r>0.820506</r>
+                          <g>0.485435</g>
+                          <b>0.156982</b>
+                          <a>0.473988</a>
+                        </color>
+                      </param>
+                      <param name="color2">
+                        <color>
+                          <r>0.542014</r>
+                          <g>0.208176</g>
+                          <b>0.002614</b>
+                          <a>0.774566</a>
+                        </color>
+                      </param>
+                      <param name="angle">
+                        <angle value="-135.000000"/>
+                      </param>
+                      <param name="depth">
+                        <real value="0.0083333337"/>
+                      </param>
+                      <param name="softness">
+                        <real value="0.0500000034"/>
+                      </param>
+                      <param name="use_luma">
+                        <bool value="false"/>
+                      </param>
+                      <param name="solid">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="false" version="0.2" desc="  tem058 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.819964</r>
+                          <g>0.492883</g>
+                          <b>0.156982</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0083333337"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0772841126</x>
+                                  <y>0.0450998209</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0963544573"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0963544573"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.3843564987</x>
+                                  <y>0.0403787829</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0083333337"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine180&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="19"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.280361</r>
+                          <g>0.098677</g>
+                          <b>0.000024</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0426456928</x>
+                                  <y>0.2625996768</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.1460635662</x>
+                                  <y>0.0863504112</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0440343618</x>
+                                  <y>-0.0330617428</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2490579897"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-56.337440"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2490579897"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-56.337440"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.3269572258</x>
+                                  <y>-0.0605509281</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.5094910860</x>
+                                  <y>0.1266601384</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.3573491573</x>
+                                  <y>0.3497087061</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>0.0659438819</x>
+              <y>0.0339393020</y>
+            </vector>
+          </param>
+          <param name="amount">
+            <angle value="46.875118"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="SolidColor" active="true" version="0.1">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.377273</r>
-        <g>0.210909</g>
-        <b>0.054545</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-  </layer>
-  <layer type="bevel" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="angle">
-      <angle value="135.000000"/>
-    </param>
-    <param name="depth">
-      <real value="0.0937500000"/>
-    </param>
-    <param name="softness">
-      <real value="0.0937500000"/>
-    </param>
-    <param name="use_luma">
-      <bool value="false"/>
-    </param>
-    <param name="solid">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0937500000</x>
-        <y>-0.0937500000</y>
-      </vector>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.1250000000</x>
-        <y>0.1250000000</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="rotate" active="false" version="0.1">
-    <param name="origin">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="amount">
-      <angle value="45.000000"/>
-    </param>
   </layer>
 </canvas>
index 18fa75c..0e04a04 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Layer Icon</name>
   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -10,7 +10,7 @@
   <meta name="onion_skin" content="0"/>
   <defs>
     <real value="0.1627604164" id="outline width"/>
-    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <layer type="polygon" active="true" version="0.1">
         <param name="z_depth">
           <real value="0.0000000000"/>
       </layer>
     </canvas>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="drop shadow">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="layer">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="region" active="true" version="0.1" desc="  tem031 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>0.705202</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0976562498"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.9381365776</x>
-                      <y>-0.4973958135</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.5480394349"/>
-                      </radius>
-                      <theta>
-                        <angle value="-81.253838"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.2894259164"/>
-                      </radius>
-                      <theta>
-                        <angle value="-30.256435"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.4507523179</x>
-                      <y>-0.4973958135</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.4305074130"/>
-                      </radius>
-                      <theta>
-                        <angle value="23.153076"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.5468501979"/>
-                      </radius>
-                      <theta>
-                        <angle value="40.364536"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.8674190044</x>
-                      <y>0.0928819552</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.2982879388"/>
-                      </radius>
-                      <theta>
-                        <angle value="77.905243"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.2779513347"/>
-                      </radius>
-                      <theta>
-                        <angle value="102.994621"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.4311921299</x>
-                      <y>-0.0251736008</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.4560861845"/>
-                      </radius>
-                      <theta>
-                        <angle value="-150.214539"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.4560861845"/>
-                      </radius>
-                      <theta>
-                        <angle value="-150.214539"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="layer 3">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="radial_blur" active="true" version="0.1">
+              <layer type="SolidColor" active="false" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="size">
-                  <real value="0.7700279061"/>
-                </param>
-                <param name="fade_out">
-                  <bool value="true"/>
-                </param>
-              </layer>
-              <layer type="stretch" active="true" version="0.1">
-                <param name="amount">
-                  <vector>
-                    <x>1.2500000000</x>
-                    <y>0.3255208433</y>
-                  </vector>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
                 </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="bottom layer">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="layer shape">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Outline">
+              <layer type="region" active="true" version="0.1" desc="shadow">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector guid="1F96465EC21953737BEFBCCA4D50BF22">
+                  <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0732421874"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="1675B4FFA2B743592807165D1E7DC511">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
+                            <x>-0.9283337593</x>
+                            <y>-0.0954747275</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
+                            <x>0.6669688225</x>
+                            <y>-0.0954747275</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
+                            <x>0.9613335729</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
+                            <x>-0.6470837593</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
-                <param name="width" use=":outline width"/>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="100.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="false"/>
-                </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="region" active="true" version="0.1" desc="region">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector guid="1F96465EC21953737BEFBCCA4D50BF22">
+                  <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="1675B4FFA2B743592807165D1E7DC511">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
+                            <x>0.6264633536</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
+                            <x>0.9077133536</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="outline" active="true" version="0.2" desc="outline">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="color">
-                  <color>
-                    <r>0.828426</r>
-                    <g>0.843137</g>
-                    <b>0.811765</b>
+                  <color guid="43695C9DF5AAF82CEED7B91DEA63CA78">
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
+                            <x>0.6385479569</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
+                            <x>0.9197979569</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                     </entry>
                   </bline>
                 </param>
+                <param name="width">
+                  <real value="0.0833333358" guid="37D51196D083D1BD137C9BCA0AE7FD1B"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.5000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.4187078029"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-0.5000000000</x>
-              <y>-0.2838541567</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="true"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="translate" active="true" version="0.1">
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-0.3906250000</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="middle layer">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="layer shape">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Outline">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900">
+                    <layer type="region" active="true" version="0.1" desc="Rectangle092&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.333333</g>
+                          <b>0.105186</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7855484486</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5523672104</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7733148336</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5647709966</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector guid="6B132F9C1CBAA4B5B395A0DF442D4140">
+                          <x>0.6666666865</x>
+                          <y>-0.0312500000</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector guid="7B8D74B916B2AF67D64A548DF462A18E">
+                          <x>-0.6562500000</x>
+                          <y>0.8802083135</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient guid="FB9EA98190BFEE0E495C8A11E6A86864">
+                          <color pos="0.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="dropshadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
                 <param name="color">
                   <color>
                     <r>0.000000</r>
                     <g>0.000000</g>
                     <b>0.000000</b>
-                    <a>1.000000</a>
+                    <a>0.600000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector guid="27389BBE5C9511A3107704D59EDD2746">
+                  <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0488281249"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="2EDB691F3C3B0189439FAE42CDF05D75">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
+                            <x>-0.8072617054</x>
+                            <y>0.1905153543</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
+                            <x>0.6584983468</x>
+                            <y>0.1905153543</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
+                            <x>0.8621068001</x>
+                            <y>0.8157424927</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
+                            <x>-0.6049887538</x>
+                            <y>0.8157424927</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
-                <param name="width" use=":outline width"/>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="100.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="false"/>
-                </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
+              <layer type="translate" active="true" version="0.1">
                 <param name="origin">
-                  <vector guid="27389BBE5C9511A3107704D59EDD2746">
+                  <vector>
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>-0.8300781250</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="2EDB691F3C3B0189439FAE42CDF05D75">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0094768314"/>
-                            </radius>
-                            <theta>
-                              <angle value="-133.137772"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073817723"/>
-                            </radius>
-                            <theta>
-                              <angle value="-2.039863"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0037806208"/>
-                            </radius>
-                            <theta>
-                              <angle value="12.705752"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0045729825"/>
-                            </radius>
-                            <theta>
-                              <angle value="44.351734"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0092632249"/>
-                            </radius>
-                            <theta>
-                              <angle value="80.048401"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073274715"/>
-                            </radius>
-                            <theta>
-                              <angle value="170.613220"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.827451</r>
-                    <g>0.843137</g>
-                    <b>0.811765</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0094768314"/>
-                            </radius>
-                            <theta>
-                              <angle value="-133.137772"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073817723"/>
-                            </radius>
-                            <theta>
-                              <angle value="-2.039863"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0037806208"/>
-                            </radius>
-                            <theta>
-                              <angle value="12.705752"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0045729825"/>
-                            </radius>
-                            <theta>
-                              <angle value="44.351734"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0092632249"/>
-                            </radius>
-                            <theta>
-                              <angle value="80.048401"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073274715"/>
-                            </radius>
-                            <theta>
-                              <angle value="170.613220"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
               </layer>
             </canvas>
           </param>
             </vector>
           </param>
         </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.3000000119"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.3964592104"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-0.6406250000</x>
-              <y>-0.0651041567</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="true"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="translate" active="true" version="0.1">
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="top layer">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="layer shape">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="layer 2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector guid="90439A6C7B3FFA400A6AA1454B86BF07">
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="99A068CD1B91EA6A59820BD218ABC534">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0094768314"/>
-                            </radius>
-                            <theta>
-                              <angle value="-133.137772"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073817723"/>
-                            </radius>
-                            <theta>
-                              <angle value="-2.039863"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0037806208"/>
-                            </radius>
-                            <theta>
-                              <angle value="12.705752"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0045729825"/>
-                            </radius>
-                            <theta>
-                              <angle value="44.351734"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0092632249"/>
-                            </radius>
-                            <theta>
-                              <angle value="80.048401"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073274715"/>
-                            </radius>
-                            <theta>
-                              <angle value="170.613220"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width" use=":outline width"/>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="100.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="region">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector guid="90439A6C7B3FFA400A6AA1454B86BF07">
+                  <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="99A068CD1B91EA6A59820BD218ABC534">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
+                            <x>0.6264633536</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
+                            <x>0.9077133536</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="outline" active="true" version="0.2" desc="outline">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
+                  <color guid="43695C9DF5AAF82CEED7B91DEA63CA78">
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
+                            <x>0.6385479569</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
+                            <x>0.9197979569</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                     </entry>
                   </bline>
                 </param>
+                <param name="width">
+                  <real value="0.0833333358" guid="37D51196D083D1BD137C9BCA0AE7FD1B"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900">
+                    <layer type="region" active="true" version="0.1" desc="Rectangle092&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.333333</g>
+                          <b>0.105186</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7855484486</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5523672104</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7733148336</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5647709966</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector guid="6B132F9C1CBAA4B5B395A0DF442D4140">
+                          <x>0.6666666865</x>
+                          <y>-0.0312500000</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector guid="7B8D74B916B2AF67D64A548DF462A18E">
+                          <x>-0.6562500000</x>
+                          <y>0.8802083135</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient guid="FB9EA98190BFEE0E495C8A11E6A86864">
+                          <color pos="0.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="dropshadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
                 <param name="color">
                   <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.600000</a>
                   </color>
                 </param>
                 <param name="origin">
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0488281249"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
+                            <x>-0.8090397716</x>
+                            <y>0.1905153543</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
+                            <x>0.6522953510</x>
+                            <y>0.1905153543</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000002"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="-270.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000002"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="-270.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
+                            <x>0.8630984426</x>
+                            <y>0.8157551885</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
+                            <x>-0.6030735373</x>
+                            <y>0.8159170151</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.4069010317</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="layer 1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="region">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
+                            <x>0.6264633536</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
+                            <x>0.9077133536</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="outline" active="true" version="0.2" desc="outline">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="color">
-                  <color>
-                    <r>0.827451</r>
-                    <g>0.843137</g>
-                    <b>0.811765</b>
+                  <color guid="43695C9DF5AAF82CEED7B91DEA63CA78">
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
+                            <x>0.6385479569</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
+                            <x>0.9197979569</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                     </entry>
                   </bline>
                 </param>
+                <param name="width">
+                  <real value="0.0833333358" guid="37D51196D083D1BD137C9BCA0AE7FD1B"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900">
+                    <layer type="region" active="true" version="0.1" desc="Rectangle092&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.333333</g>
+                          <b>0.105186</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7855484486</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5523672104</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7733148336</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5647709966</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector guid="6B132F9C1CBAA4B5B395A0DF442D4140">
+                          <x>0.6666666865</x>
+                          <y>-0.0312500000</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector guid="7B8D74B916B2AF67D64A548DF462A18E">
+                          <x>-0.6562500000</x>
+                          <y>0.8802083135</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient guid="FB9EA98190BFEE0E495C8A11E6A86864">
+                          <color pos="0.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
               </layer>
             </canvas>
           </param>
             </vector>
           </param>
         </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.1000000015"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.3960437756"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-0.5625000000</x>
-              <y>-0.0338541567</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="true"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="translate" active="true" version="0.1">
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.3906250000</y>
-            </vector>
-          </param>
-        </layer>
       </canvas>
     </param>
     <param name="zoom">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="translate" active="true" version="0.1">
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.3255208433</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
index dc77e29..a22808d 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <meta name="grid_show" content="1"/>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Metadata Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
-  <layer type="text" active="true" version="0.2">
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="text">
-      <string>META</string>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
-    <param name="family">
-      <string>Arial Black</string>
+    <param name="canvas">
+      <canvas>
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine161&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7617021203</x>
+                      <y>-0.8569832444</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7361702323</x>
+                      <y>-0.8569832444</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="style">
-      <integer value="0"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-    <param name="weight">
-      <integer value="400"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="compress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="vcompress">
-      <real value="1.0000000000"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="size">
+    <param name="focus">
       <vector>
-        <x>0.7919595838</x>
-        <y>0.7919595838</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="orient">
-      <vector>
-        <x>0.5000000000</x>
-        <y>0.5000000000</y>
-      </vector>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="metadata">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
     </param>
-    <param name="pos">
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="use_kerning">
-      <bool value="true"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.149 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.250840</r>
+              <g>0.259027</g>
+              <b>0.238828</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="4C581FF14BAA8E15B5356D8BBC13EED0">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="07C96F3802790990F7DF293EEAC378D7">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0002976656</x>
+                      <y>-1.0572916269</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3281247318</x>
+                      <y>-1.0572688580</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7937940955</x>
+                      <y>-0.4824887514</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7321180105"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2095230424"/>
+                      </radius>
+                      <theta>
+                        <angle value="85.955971"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2095230424"/>
+                      </radius>
+                      <theta>
+                        <angle value="85.955971"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8020833135</x>
+                      <y>-0.2808093131</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5191785693"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2652039612"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2652039612"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7918385863</x>
+                      <y>-0.0900812373</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2695638537"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1898555016"/>
+                      </radius>
+                      <theta>
+                        <angle value="95.514626"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1898555016"/>
+                      </radius>
+                      <theta>
+                        <angle value="95.514626"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3177086115</x>
+                      <y>0.4270605743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0002976656</x>
+                      <y>0.4270833135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.8561401963</x>
+              <y>-1.1009566784</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.2239583284</x>
+              <y>0.1979166716</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.010398</r>
+                <g>0.065754</g>
+                <b>0.246800</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.170138</r>
+                <g>0.353741</g>
+                <b>0.632043</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine150 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.859174</r>
+                          <g>0.859174</g>
+                          <b>0.843370</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2290711105</x>
+                                  <y>-0.6845589280</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1354216635</x>
+                                  <y>-0.4697047174</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1344703138</x>
+                                  <y>-0.2811026573</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2322506458</x>
+                                  <y>-0.0542309806</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2428229749</x>
+                                  <y>-0.1882818937</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0336863659</x>
+                                  <y>-0.3708381355</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2465944737</x>
+                                  <y>-0.5555816889</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine150 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.859174</r>
+                          <g>0.859174</g>
+                          <b>0.843370</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5595712662</x>
+                                  <y>-0.0691207647</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.9251441956</x>
+                                  <y>-0.2825409770</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.9251441956</x>
+                                  <y>-0.4711449146</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5595712662</x>
+                                  <y>-0.6994549632</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5483229160</x>
+                                  <y>-0.5654469132</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8239086866</x>
+                                  <y>-0.3818061948</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5426986814</x>
+                                  <y>-0.1981655508</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="bevel" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="type">
+                        <integer value="1"/>
+                      </param>
+                      <param name="color1">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="color2">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="angle">
+                        <angle value="135.000000"/>
+                      </param>
+                      <param name="depth">
+                        <real value="0.0166666674"/>
+                      </param>
+                      <param name="softness">
+                        <real value="0.0166666674"/>
+                      </param>
+                      <param name="use_luma">
+                        <bool value="false"/>
+                      </param>
+                      <param name="solid">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="rotate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>-0.3593750000</x>
+                    <y>-0.3593750000</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="-90.000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="region" active="false" version="0.1" desc="Rectangle.149 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.0500000007"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3281247318</x>
+                      <y>-1.0572688580</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.9031394753"/>
+                      </radius>
+                      <theta>
+                        <angle value="-29.509720"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1881947839"/>
+                      </radius>
+                      <theta>
+                        <angle value="41.649227"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8094190955</x>
+                      <y>-0.4824887514</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7321180105"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2095230424"/>
+                      </radius>
+                      <theta>
+                        <angle value="85.955971"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2095230424"/>
+                      </radius>
+                      <theta>
+                        <angle value="85.955971"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8177083135</x>
+                      <y>-0.2808093131</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5191785693"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2652039612"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2652039612"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8074635863</x>
+                      <y>-0.0900812373</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2695638537"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1898555016"/>
+                      </radius>
+                      <theta>
+                        <angle value="95.514626"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1898555016"/>
+                      </radius>
+                      <theta>
+                        <angle value="95.514626"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3177086115</x>
+                      <y>0.4270605743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4742560089</x>
+                      <y>0.4270833135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3293888903"/>
+                      </radius>
+                      <theta>
+                        <angle value="177.281128"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3663407778"/>
+                      </radius>
+                      <theta>
+                        <angle value="323.067444"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.149 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.499505</r>
+              <g>0.517401</g>
+              <b>0.476177</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="07C96F3802790990F7DF293EEAC378D7">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0002976656</x>
+                      <y>-1.0572916269</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3281247318</x>
+                      <y>-1.0572688580</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7937940955</x>
+                      <y>-0.4824887514</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7321180105"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2095230424"/>
+                      </radius>
+                      <theta>
+                        <angle value="85.955971"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2095230424"/>
+                      </radius>
+                      <theta>
+                        <angle value="85.955971"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8020833135</x>
+                      <y>-0.2808093131</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5191785693"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2652039612"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2652039612"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7918385863</x>
+                      <y>-0.0900812373</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2695638537"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1898555016"/>
+                      </radius>
+                      <theta>
+                        <angle value="95.514626"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1898555016"/>
+                      </radius>
+                      <theta>
+                        <angle value="95.514626"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3177086115</x>
+                      <y>0.4270605743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0002976656</x>
+                      <y>0.4270833135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.149 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="4C581FF14BAA8E15B5356D8BBC13EED0">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="07C96F3802790990F7DF293EEAC378D7">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0002976656</x>
+                      <y>-1.0572916269</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3281247318</x>
+                      <y>-1.0572688580</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7937940955</x>
+                      <y>-0.4824887514</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7321180105"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2095230424"/>
+                      </radius>
+                      <theta>
+                        <angle value="85.955971"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2095230424"/>
+                      </radius>
+                      <theta>
+                        <angle value="85.955971"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8020833135</x>
+                      <y>-0.2808093131</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5191785693"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2652039612"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2652039612"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7918385863</x>
+                      <y>-0.0900812373</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2695638537"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1898555016"/>
+                      </radius>
+                      <theta>
+                        <angle value="95.514626"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1898555016"/>
+                      </radius>
+                      <theta>
+                        <angle value="95.514626"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3177086115</x>
+                      <y>0.4270605743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0002976656</x>
+                      <y>0.4270833135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle078 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.378676</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="02CA93D95849EF7250D65B606F6A3F06">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6190690398</x>
+                      <y>-0.2916666865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4374999702</x>
+                      <y>-0.1100974977</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2559308708</x>
+                      <y>-0.2916666865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4374999702</x>
+                      <y>-0.4732358456</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle078 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="02CA93D95849EF7250D65B606F6A3F06">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6190690398</x>
+                      <y>-0.2916666865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4374999702</x>
+                      <y>-0.1100974977</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2559308708</x>
+                      <y>-0.2916666865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4374999702</x>
+                      <y>-0.4732358456</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3008336116"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="false" version="0.2" desc="NewBLine146 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2604167163</x>
+                      <y>-1.0572916269</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1881498336"/>
+                      </radius>
+                      <theta>
+                        <angle value="138.366440"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1881498336"/>
+                      </radius>
+                      <theta>
+                        <angle value="138.366440"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4322916567</x>
+                      <y>-0.3281250298</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9423053927"/>
+                      </radius>
+                      <theta>
+                        <angle value="40.292149"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9423053927"/>
+                      </radius>
+                      <theta>
+                        <angle value="40.292149"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="false" version="0.2" desc="NewBLine145 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.378676</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5000000000</x>
+                      <y>-0.3125000298</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8543787917"/>
+                      </radius>
+                      <theta>
+                        <angle value="-110.725555"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8543787917"/>
+                      </radius>
+                      <theta>
+                        <angle value="-110.725555"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3385417163</x>
+                      <y>-1.2500000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5764333358"/>
+                      </radius>
+                      <theta>
+                        <angle value="-57.171459"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5764333358"/>
+                      </radius>
+                      <theta>
+                        <angle value="-57.171459"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1093749553</x>
+                      <y>-1.1197916269</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6919246820"/>
+                      </radius>
+                      <theta>
+                        <angle value="64.592285"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6919246820"/>
+                      </radius>
+                      <theta>
+                        <angle value="64.592285"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1250000036"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>-0.2343749851</x>
+              <y>-0.0989583284</y>
+            </vector>
+          </param>
+          <param name="amount">
+            <angle value="90.000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="grid_fit">
-      <bool value="false"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-  </layer>
-  <layer type="rotate" active="true" version="0.1">
-    <param name="origin">
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="amount">
-      <angle value="45.000000"/>
-    </param>
   </layer>
 </canvas>
index f09c758..8059f34 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Navigator Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
-  <layer type="circle" active="true" version="0.1" desc="Circle070">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.411657</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.5000000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <duplicate type="real" id="&#x7D22;&#x5F15;1">
+      <from>
+        <real value="1.0000000000"/>
+      </from>
+      <to>
+        <real value="2.0000000000"/>
+      </to>
+      <step>
+        <real value="2.0000000000"/>
+      </step>
+    </duplicate>
+    <duplicate type="real" id="Index 1">
+      <from>
+        <real value="1.0000000000"/>
+      </from>
+      <to>
+        <real value="2.0000000000"/>
+      </to>
+      <step>
+        <real value="2.0000000000"/>
+      </step>
+    </duplicate>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="polygon" active="true" version="0.1" desc="Polygon006">
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.068166</r>
-              <g>0.086724</g>
-              <b>0.444444</b>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>1.7500000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.5000000000</x>
-                  <y>1.0000000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>0.5000000000</x>
-                  <y>1.0000000000</y>
-                </vector>
-              </entry>
-            </dynamic_list>
-          </param>
         </layer>
-        <layer type="polygon" active="true" version="0.1" desc="Polygon007">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.068166</r>
-              <g>0.086724</g>
-              <b>0.444444</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1" desc="Gradient047">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.765060</a>
+                    </color>
+                    <color pos="0.981481">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0114366049</x>
+                    <y>-0.7385992408</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.9957182705"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="stretch" active="true" version="0.1">
+                <param name="amount">
+                  <vector>
+                    <x>0.9322916865</x>
+                    <y>0.1770833284</y>
+                  </vector>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.8102750182</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1" static="true"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.1000000015</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="feather">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>1.7500000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>1.0000000000</x>
-                  <y>0.5000000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>1.0000000000</x>
-                  <y>-0.5000000000</y>
-                </vector>
-              </entry>
-            </dynamic_list>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-        </layer>
-        <layer type="polygon" active="true" version="0.1" desc="Polygon008">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.068166</r>
-              <g>0.086724</g>
-              <b>0.444444</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
+          <param name="focus">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>-1.7500000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>0.5000000000</x>
-                  <y>-1.0000000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.5000000000</x>
-                  <y>-1.0000000000</y>
-                </vector>
-              </entry>
-            </dynamic_list>
-          </param>
         </layer>
-        <layer type="polygon" active="true" version="0.1" desc="Polygon009">
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="navigator">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="false" version="0.1" desc="trial1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.068166</r>
-              <g>0.086724</g>
-              <b>0.444444</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector guid="A5AFCCB44C23C8175C13362C891AF608">
+                                        <x>0.2375223488</x>
+                                        <y>0.0781260356</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002769"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.7611297369</x>
+                                        <y>0.0781260207</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="3DE71A62C1815C35217C11846856C319"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="4703D223E3995BFDAF0D3FDC6213AC1E"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector guid="8DF9EE23605DEC441E3FB842D0C51D96">
+                                        <x>-0.2375223488</x>
+                                        <y>0.0781260058</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002661"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.7611297369</x>
+                                        <y>0.0873518363</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="3DE71A62C1815C35217C11846856C319"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="4703D223E3995BFDAF0D3FDC6213AC1E"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector guid="D90EA1EDB54424EC46BE4BE30AE598CF">
+                                        <x>-0.0000000138</x>
+                                        <y>0.3156483769</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002800"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0057044877</x>
+                                        <y>0.8391969204</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="3DE71A62C1815C35217C11846856C319"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="4703D223E3995BFDAF0D3FDC6213AC1E"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector guid="A10E745D870285D757158540BA5D1B5A">
+                                        <x>-0.0000000006</x>
+                                        <y>-0.1593963206</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002693"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0019998716</x>
+                                        <y>-0.6829292774</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="3DE71A62C1815C35217C11846856C319"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="4703D223E3995BFDAF0D3FDC6213AC1E"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine126&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.859174</r>
+                          <g>0.859174</g>
+                          <b>0.843370</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0083333337"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4810856283</x>
+                                  <y>0.1544299722</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1696738232"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="3.691389"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1696738232"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="3.691389"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7814952731</x>
+                                  <y>0.1708159447</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.7549743652"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0494604559"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-6.340192"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0494604559"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-6.340192"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8543218374</x>
+                                  <y>0.1234786659</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0898327767"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-70.463348"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0898327767"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-70.463348"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0083333337"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.2375223488</x>
+                                        <y>0.0781260356</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002769"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.7611297369</x>
+                                        <y>0.0781260207</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="BA278AE585FC5A9FFBC121BB184928F5"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="C0C342A4A7E45D5775B00FE3120C47F2"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.2375223488</x>
+                                        <y>0.0781260058</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002661"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.7611297369</x>
+                                        <y>0.0873518363</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="BA278AE585FC5A9FFBC121BB184928F5"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="C0C342A4A7E45D5775B00FE3120C47F2"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0000000138</x>
+                                        <y>0.3156483769</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002800"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0057044877</x>
+                                        <y>0.8391969204</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="BA278AE585FC5A9FFBC121BB184928F5"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="C0C342A4A7E45D5775B00FE3120C47F2"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0000000006</x>
+                                        <y>-0.1593963206</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002693"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0019998716</x>
+                                        <y>-0.6829292774</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="BA278AE585FC5A9FFBC121BB184928F5"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="C0C342A4A7E45D5775B00FE3120C47F2"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0781250000</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="45.000000"/>
+                            </param>
+                          </layer>
+                          <layer type="zoom" active="true" version="0.1">
+                            <param name="amount">
+                              <real value="-0.0500000000"/>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle066 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.250840</r>
+                    <g>0.259027</g>
+                    <b>0.238828</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="BE69DD92E560544CEDF17AE03B4250A8">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4600904286</x>
+                            <y>0.0781260207</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000215</x>
+                            <y>0.5382164717</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4600904286</x>
+                            <y>0.0781259835</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000042</x>
+                            <y>-0.3819643855</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle066 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2347712070</x>
+                            <y>0.0781260356</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000139</x>
+                            <y>0.3128972650</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2347712219</x>
+                            <y>0.0781260058</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000008</x>
+                            <y>-0.1566451937</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Circle066 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="BE69DD92E560544CEDF17AE03B4250A8">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4600904286</x>
+                            <y>0.0781260207</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000215</x>
+                            <y>0.5382164717</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4600904286</x>
+                            <y>0.0781259835</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000042</x>
+                            <y>-0.3819643855</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Circle066 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="A5AFCCB44C23C8175C13362C891AF608">
+                            <x>0.2375223488</x>
+                            <y>0.0781260356</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="D90EA1EDB54424EC46BE4BE30AE598CF">
+                            <x>-0.0000000138</x>
+                            <y>0.3156483769</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="8DF9EE23605DEC441E3FB842D0C51D96">
+                            <x>-0.2375223488</x>
+                            <y>0.0781260058</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="A10E745D870285D757158540BA5D1B5A">
+                            <x>-0.0000000006</x>
+                            <y>-0.1593963206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="feather">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>-1.7500000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-1.0000000000</x>
-                  <y>-0.5000000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-1.0000000000</x>
-                  <y>0.5000000000</y>
-                </vector>
-              </entry>
-            </dynamic_list>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
-        <layer type="bevel" active="true" version="0.2">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="trial2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="color1">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
+            <integer value="0"/>
           </param>
-          <param name="color2">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.0510204099</y>
+            </vector>
           </param>
-          <param name="angle">
-            <angle value="135.000000"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0156250000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="base">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="circle" active="true" version="0.1" desc="Circle068">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.859174</r>
+                                <g>0.859174</g>
+                                <b>0.843370</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.8802304803"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0512434915</x>
+                                <y>0.0635506436</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="radial_gradient" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.956527</r>
+                                  <g>0.956527</g>
+                                  <b>0.956527</b>
+                                  <a>0.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.361867</r>
+                                  <g>0.361867</g>
+                                  <b>0.361867</b>
+                                  <a>0.801471</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>0.1576108783</x>
+                                <y>0.4236695170</y>
+                              </vector>
+                            </param>
+                            <param name="radius">
+                              <real value="1.5919385760"/>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="pointer">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1" desc="Rectangle.139&#x533A;&#x57DF;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.867136</r>
+                                <g>0.017936</g>
+                                <b>0.017936</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.1082306728</x>
+                                <y>0.1082306653</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.7296156287</x>
+                                        <y>-0.0510204099</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>-0.3563209176</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5663503408</x>
+                                        <y>-0.0510204099</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>0.2542800903</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="shade" active="true" version="0.2">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="12"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.250840</r>
+                                <g>0.259027</g>
+                                <b>0.238828</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>-0.0529769734</x>
+                                <y>-0.1072177067</y>
+                              </vector>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.0837034807</x>
+                                <y>0.0576617718</y>
+                              </vector>
+                            </param>
+                            <param name="type">
+                              <integer value="1"/>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="blur" active="true" version="0.2">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="1" static="true"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.0416666679</x>
+                                <y>0.0416666679</y>
+                              </vector>
+                            </param>
+                            <param name="type">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="region" active="true" version="0.1" desc="Rectangle.139&#x533A;&#x57DF;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.974300</r>
+                                <g>0.819964</g>
+                                <b>0.075926</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.1082306728</x>
+                                <y>0.1082306653</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.7191989422</x>
+                                        <y>-0.0510204099</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>-0.3563209176</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>0.2542800903</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="Rectangle.139&#x8F6E;&#x5ED3;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.180144</r>
+                                <g>0.078057</g>
+                                <b>0.201096</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.1082306728</x>
+                                <y>0.1082306653</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.7296156287</x>
+                                        <y>-0.0510204099</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>-0.3354875743</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5663503408</x>
+                                        <y>-0.0510204099</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>0.2334467620</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.0833333358"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="false"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="circle" active="true" version="0.1" desc="Circle092">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.106156</r>
+                                <g>0.031551</g>
+                                <b>0.133209</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.1074103574"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0312500000</x>
+                                <y>0.0562287420</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="circle" active="true" version="0.1" desc="Circle092">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.433477</r>
+                                <g>0.441665</g>
+                                <b>0.421466</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.0659130675"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0312500000</x>
+                                <y>0.0562287420</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="region" active="false" version="0.1" desc="Circle093&#x533A;&#x57DF;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>1.000000</r>
+                                <g>1.000000</g>
+                                <b>1.000000</b>
+                                <a>0.236994</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.7652807832</x>
+                                        <y>0.0066140634</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="1.3870213485"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-292.479431"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="1.3870213485"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-292.479431"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0559942871</x>
+                                        <y>0.7984263897</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="1.0581252111"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-151.294052"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="1.0581252111"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-151.294052"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="border">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1" desc="dropshadow">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.106156</r>
+                                <g>0.031551</g>
+                                <b>0.133209</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0333333348"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.7800121307</x>
+                                        <y>-0.1186027676</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.9080978192"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-103.187897"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.7837509532"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-271.269379"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6169622540</x>
+                                        <y>0.4446589947</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.3437503287"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-128.100677"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.5527635239"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="65.493217"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="PasteCanvas" active="true" version="0.1" desc="border">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="canvas">
+                              <canvas>
+                                <layer type="PasteCanvas" active="true" version="0.1">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="0"/>
+                                  </param>
+                                  <param name="origin">
+                                    <vector>
+                                      <x>0.0000000000</x>
+                                      <y>0.0000000000</y>
+                                    </vector>
+                                  </param>
+                                  <param name="canvas">
+                                    <canvas>
+                                      <layer type="circle" active="true" version="0.1" desc="Circle068">
+                                        <param name="z_depth">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="amount">
+                                          <real value="1.0000000000"/>
+                                        </param>
+                                        <param name="blend_method">
+                                          <integer value="0"/>
+                                        </param>
+                                        <param name="color">
+                                          <color>
+                                            <r>0.180144</r>
+                                            <g>0.078057</g>
+                                            <b>0.201096</b>
+                                            <a>1.000000</a>
+                                          </color>
+                                        </param>
+                                        <param name="radius">
+                                          <real value="0.9416667100"/>
+                                        </param>
+                                        <param name="feather">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="origin">
+                                          <vector>
+                                            <x>0.0365121104</x>
+                                            <y>0.0709163547</y>
+                                          </vector>
+                                        </param>
+                                        <param name="invert">
+                                          <bool value="false"/>
+                                        </param>
+                                        <param name="falloff">
+                                          <integer value="1"/>
+                                        </param>
+                                      </layer>
+                                      <layer type="circle" active="true" version="0.1" desc="Circle068">
+                                        <param name="z_depth">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="amount">
+                                          <real value="1.0000000000"/>
+                                        </param>
+                                        <param name="blend_method">
+                                          <integer value="19"/>
+                                        </param>
+                                        <param name="color">
+                                          <color>
+                                            <r>0.859174</r>
+                                            <g>0.859174</g>
+                                            <b>0.843370</b>
+                                            <a>1.000000</a>
+                                          </color>
+                                        </param>
+                                        <param name="radius">
+                                          <real value="0.6999999886"/>
+                                        </param>
+                                        <param name="feather">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="origin">
+                                          <vector>
+                                            <x>0.0365121104</x>
+                                            <y>0.0709163547</y>
+                                          </vector>
+                                        </param>
+                                        <param name="invert">
+                                          <bool value="false"/>
+                                        </param>
+                                        <param name="falloff">
+                                          <integer value="1"/>
+                                        </param>
+                                      </layer>
+                                    </canvas>
+                                  </param>
+                                  <param name="zoom">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="time_offset">
+                                    <time value="0s"/>
+                                  </param>
+                                  <param name="children_lock">
+                                    <bool value="false" static="true"/>
+                                  </param>
+                                  <param name="focus">
+                                    <vector>
+                                      <x>0.0000000000</x>
+                                      <y>0.0000000000</y>
+                                    </vector>
+                                  </param>
+                                </layer>
+                                <layer type="linear_gradient" active="true" version="0.0">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="13"/>
+                                  </param>
+                                  <param name="p1">
+                                    <vector>
+                                      <x>0.5260278583</x>
+                                      <y>1.4930478334</y>
+                                    </vector>
+                                  </param>
+                                  <param name="p2">
+                                    <vector>
+                                      <x>-0.0193640757</x>
+                                      <y>-1.3226958513</y>
+                                    </vector>
+                                  </param>
+                                  <param name="gradient">
+                                    <gradient>
+                                      <color pos="0.000000">
+                                        <r>0.425905</r>
+                                        <g>0.215764</g>
+                                        <b>0.399293</b>
+                                        <a>1.000000</a>
+                                      </color>
+                                      <color pos="1.000000">
+                                        <r>0.106156</r>
+                                        <g>0.031551</g>
+                                        <b>0.133209</b>
+                                        <a>1.000000</a>
+                                      </color>
+                                    </gradient>
+                                  </param>
+                                  <param name="loop">
+                                    <bool value="false"/>
+                                  </param>
+                                  <param name="zigzag">
+                                    <bool value="false"/>
+                                  </param>
+                                </layer>
+                                <layer type="circle" active="true" version="0.1" desc="Circle068">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="13"/>
+                                  </param>
+                                  <param name="color">
+                                    <color>
+                                      <r>0.106156</r>
+                                      <g>0.031551</g>
+                                      <b>0.133209</b>
+                                      <a>1.000000</a>
+                                    </color>
+                                  </param>
+                                  <param name="radius">
+                                    <real value="0.7435554865"/>
+                                  </param>
+                                  <param name="feather">
+                                    <real value="0.0333333348"/>
+                                  </param>
+                                  <param name="origin">
+                                    <vector>
+                                      <x>0.0365121104</x>
+                                      <y>0.0709163547</y>
+                                    </vector>
+                                  </param>
+                                  <param name="invert">
+                                    <bool value="false"/>
+                                  </param>
+                                  <param name="falloff">
+                                    <integer value="1"/>
+                                  </param>
+                                </layer>
+                                <layer type="PasteCanvas" active="true" version="0.1">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="0"/>
+                                  </param>
+                                  <param name="origin">
+                                    <vector>
+                                      <x>0.0000000000</x>
+                                      <y>0.0000000000</y>
+                                    </vector>
+                                  </param>
+                                  <param name="canvas">
+                                    <canvas>
+                                      <layer type="circle" active="true" version="0.1" desc="Circle068">
+                                        <param name="z_depth">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="amount">
+                                          <real value="1.0000000000"/>
+                                        </param>
+                                        <param name="blend_method">
+                                          <integer value="13"/>
+                                        </param>
+                                        <param name="color">
+                                          <color>
+                                            <r>0.106156</r>
+                                            <g>0.031551</g>
+                                            <b>0.133209</b>
+                                            <a>1.000000</a>
+                                          </color>
+                                        </param>
+                                        <param name="radius">
+                                          <real value="0.9166666934"/>
+                                        </param>
+                                        <param name="feather">
+                                          <real value="0.0166666674"/>
+                                        </param>
+                                        <param name="origin">
+                                          <vector>
+                                            <x>0.0365121104</x>
+                                            <y>0.0709163547</y>
+                                          </vector>
+                                        </param>
+                                        <param name="invert">
+                                          <bool value="true"/>
+                                        </param>
+                                        <param name="falloff">
+                                          <integer value="1"/>
+                                        </param>
+                                      </layer>
+                                      <layer type="radial_gradient" active="true" version="0.1">
+                                        <param name="z_depth">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="amount">
+                                          <real value="1.0000000000"/>
+                                        </param>
+                                        <param name="blend_method">
+                                          <integer value="13"/>
+                                        </param>
+                                        <param name="gradient">
+                                          <gradient>
+                                            <color pos="0.000000">
+                                              <r>0.859174</r>
+                                              <g>0.859174</g>
+                                              <b>0.843370</b>
+                                              <a>1.000000</a>
+                                            </color>
+                                            <color pos="1.000000">
+                                              <r>0.089194</r>
+                                              <g>0.093876</g>
+                                              <b>0.084642</b>
+                                              <a>1.000000</a>
+                                            </color>
+                                          </gradient>
+                                        </param>
+                                        <param name="center">
+                                          <vector>
+                                            <x>-0.2427003533</x>
+                                            <y>0.3133262098</y>
+                                          </vector>
+                                        </param>
+                                        <param name="radius">
+                                          <real value="1.3255760862"/>
+                                        </param>
+                                        <param name="loop">
+                                          <bool value="false"/>
+                                        </param>
+                                        <param name="zigzag">
+                                          <bool value="false"/>
+                                        </param>
+                                      </layer>
+                                    </canvas>
+                                  </param>
+                                  <param name="zoom">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="time_offset">
+                                    <time value="0s"/>
+                                  </param>
+                                  <param name="children_lock">
+                                    <bool value="false" static="true"/>
+                                  </param>
+                                  <param name="focus">
+                                    <vector>
+                                      <x>0.0000000000</x>
+                                      <y>0.0000000000</y>
+                                    </vector>
+                                  </param>
+                                </layer>
+                              </canvas>
+                            </param>
+                            <param name="zoom">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="time_offset">
+                              <time value="0s"/>
+                            </param>
+                            <param name="children_lock">
+                              <bool value="false" static="true"/>
+                            </param>
+                            <param name="focus">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                          </layer>
+                          <layer type="region" active="true" version="0.1" desc="light">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>1.000000</r>
+                                <g>0.966103</g>
+                                <b>1.000000</b>
+                                <a>0.358382</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0333333348"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.7247694135</x>
+                                        <y>-0.0477350466</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.9343817295"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="81.991936"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.5563916509"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-130.862411"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6194700599</x>
+                                        <y>0.2432100028</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.3502514583"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="82.707939"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="3.0689505540"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="253.261246"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="rotate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0156250000</y>
+                        </vector>
+                      </param>
+                      <param name="amount">
+                        <angle value="45.000000"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="depth">
-            <real value="0.2000000000"/>
+          <param name="zoom">
+            <real value="0.0000000000"/>
           </param>
-          <param name="softness">
-            <real value="0.1000000000"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="use_luma">
-            <bool value="false"/>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="solid">
-            <bool value="false"/>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
     </param>
-  </layer>
-  <layer type="text" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="text">
-      <string>NAV</string>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="family">
-      <string>Sans Serif</string>
-    </param>
-    <param name="style">
-      <integer value="0"/>
-    </param>
-    <param name="weight">
-      <integer value="700"/>
-    </param>
-    <param name="compress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="vcompress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.5000000000</x>
-        <y>0.7500000000</y>
-      </vector>
-    </param>
-    <param name="orient">
-      <vector>
-        <x>0.5000000000</x>
-        <y>0.5000000000</y>
-      </vector>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="use_kerning">
-      <bool value="true"/>
-    </param>
-    <param name="grid_fit">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="size">
-      <vector>
-        <x>0.1562500000</x>
-        <y>0.1562500000</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
 </canvas>
diff --git a/synfig-studio/images/palette_icon.sif b/synfig-studio/images/palette_icon.sif
new file mode 100644 (file)
index 0000000..52b1afb
--- /dev/null
@@ -0,0 +1,4185 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Palette Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.127&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.106156</r>
+              <g>0.031551</g>
+              <b>0.133209</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6366049051</x>
+                      <y>-0.7537239194</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4999185503"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6163851572"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6163851572"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3717578650</x>
+                      <y>-0.5962949991</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0710801394"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0710801394"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3717578650</x>
+                      <y>0.9085253477</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.9527723789"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0201993820"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0201993820"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4038902223</x>
+                      <y>0.9456036687</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1499044299"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0423843042"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0423843042"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8670834303</x>
+                      <y>0.9456036687</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8387507796"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0437808667"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0437808667"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0583333340"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>-0.6402964592</x>
+              <y>-0.5757710934</y>
+            </vector>
+          </param>
+          <param name="amount">
+            <angle value="-90.000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="palette">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="3">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.127&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="6066D1AEB885663556A18849989C89BD">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>0.8999068141</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.0552113652"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6366049051</x>
+                            <y>-0.7598589063</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999185503"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6163851572"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6163851572"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0710801394"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0710801394"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>0.9023903608</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.9527723789"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4038902223</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1499044299"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8670834303</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8387507796"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle.128">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.106156</r>
+                          <g>0.031551</g>
+                          <b>0.133209</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-0.9427478313</x>
+                          <y>-0.0716640130</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>-0.3247354329</x>
+                          <y>-0.3903428316</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle.128">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.180144</r>
+                          <g>0.078057</g>
+                          <b>0.201096</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-0.9489590526</x>
+                          <y>0.3796494007</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>-0.3309466243</x>
+                          <y>0.0609705672</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle.128">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.425905</r>
+                          <g>0.215764</g>
+                          <b>0.399293</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-0.9334310889</x>
+                          <y>0.8123292327</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>-0.3154186606</x>
+                          <y>0.4936504364</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.127&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.106156</r>
+                    <g>0.031551</g>
+                    <b>0.133209</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="6066D1AEB885663556A18849989C89BD">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>0.8999068141</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.0552113652"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6366049051</x>
+                            <y>-0.7598589063</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999185503"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6163851572"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6163851572"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0710801394"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0710801394"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>0.9023903608</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.9527723789"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4038902223</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1499044299"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8670834303</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8387507796"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0833333358" guid="2DE4743B7167FF0CE10FCCDC0D5268DF"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.127&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.5000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0041666669"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9265066385</x>
+                            <y>-0.6184002161</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.1624533576"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6492565870</x>
+                            <y>-0.7908588648</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.5882069157"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999185503"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6163851572"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6163851572"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3442259431</x>
+                            <y>-0.6129945517</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4155223668"/>
+                        </width>
+                        <origin>
+                          <real value="0.7302398682"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1572720480"/>
+                            </radius>
+                            <theta>
+                              <angle value="75.618607"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0739355204"/>
+                            </radius>
+                            <theta>
+                              <angle value="77.799530"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3389911950</x>
+                            <y>0.9188554883</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.1746928030"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0710801394"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0710801394"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0166666674"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="rotate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>-0.6402964592</x>
+                    <y>-0.5757710934</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="-90.000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.127&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>0.8999068141</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.0552113652"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6366049051</x>
+                            <y>-0.7741313577</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999185503"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4533189551"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4533189551"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>0.9023903608</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.9527723789"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4038902223</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1499044299"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8670834303</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8387507796"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle.128">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-0.9427478313</x>
+                          <y>-0.0716640130</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>-0.3247354329</x>
+                          <y>-0.3903428316</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle.128">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.030257</r>
+                          <g>0.130352</g>
+                          <b>0.378676</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-0.9489590526</x>
+                          <y>0.3796494007</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>-0.3309466243</x>
+                          <y>0.0609705672</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle.128">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-0.9334310889</x>
+                          <y>0.8123292327</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>-0.3154186606</x>
+                          <y>0.4936504364</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.127&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="6066D1AEB885663556A18849989C89BD">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>0.8999068141</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.0552113652"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6366049051</x>
+                            <y>-0.7598589063</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999185503"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6163851572"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6163851572"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0710801394"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0710801394"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>0.9023903608</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.9527723789"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4038902223</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1499044299"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8670834303</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8387507796"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0833333358" guid="2DE4743B7167FF0CE10FCCDC0D5268DF"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.127&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.5000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0041666669"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9265066385</x>
+                            <y>-0.6184002161</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.1624533576"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6492565870</x>
+                            <y>-0.7908588648</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.5882069157"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999185503"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5900787618"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.176378"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5900787618"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.176378"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3497024775</x>
+                            <y>-0.6314406991</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4127730727"/>
+                        </width>
+                        <origin>
+                          <real value="0.7418658733"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1384903445"/>
+                            </radius>
+                            <theta>
+                              <angle value="73.778030"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1426727702"/>
+                            </radius>
+                            <theta>
+                              <angle value="72.102730"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3454376161</x>
+                            <y>0.9141960740</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.2246642809"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2747987795"/>
+                            </radius>
+                            <theta>
+                              <angle value="91.714203"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2747987795"/>
+                            </radius>
+                            <theta>
+                              <angle value="91.714203"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0166666674"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="rotate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>-0.6402964592</x>
+                    <y>-0.5757710934</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="-50.000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.127&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>0.8999068141</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.0552113652"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0880989181"/>
+                            </radius>
+                            <theta>
+                              <angle value="270.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0880989181"/>
+                            </radius>
+                            <theta>
+                              <angle value="270.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6366049051</x>
+                            <y>-0.7710401416</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999185503"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6295167913"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6295167913"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0788253478"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0788253478"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>0.9023903608</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.9527723789"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4038902223</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1499044299"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8670834303</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8387507796"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle.128">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.625345</r>
+                          <g>0.106156</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-0.9427478313</x>
+                          <y>-0.0716640130</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>-0.3247354329</x>
+                          <y>-0.3903428316</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle.128">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.915750</r>
+                          <g>0.193972</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-0.9489590526</x>
+                          <y>0.3796494007</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>-0.3309466243</x>
+                          <y>0.0609705672</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle.128">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.974300</r>
+                          <g>0.436813</g>
+                          <b>0.044553</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-0.9334310889</x>
+                          <y>0.8123292327</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>-0.3154186606</x>
+                          <y>0.4936504364</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.127&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.480429</r>
+                    <g>0.047144</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="6066D1AEB885663556A18849989C89BD">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>0.8999068141</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.0552113652"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0273746289"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9013225436</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0752613240"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6366049051</x>
+                            <y>-0.7598589063</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999185503"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6163851572"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6163851572"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>-0.6024299860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0710801394"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0710801394"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3717578650</x>
+                            <y>0.9023903608</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.9527723789"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0201993820"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4038902223</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1499044299"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0423843042"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8670834303</x>
+                            <y>0.9394686818</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8387507796"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0437808667"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0833333358" guid="2DE4743B7167FF0CE10FCCDC0D5268DF"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.127&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.5000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0041666669"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9265066385</x>
+                            <y>-0.6184002161</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.1624533576"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0961419247"/>
+                            </radius>
+                            <theta>
+                              <angle value="-79.986488"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0961419247"/>
+                            </radius>
+                            <theta>
+                              <angle value="-79.986488"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6332473755</x>
+                            <y>-0.7869046330</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.5882069157"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999185503"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5809392987"/>
+                            </radius>
+                            <theta>
+                              <angle value="2.297716"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5809392987"/>
+                            </radius>
+                            <theta>
+                              <angle value="2.297716"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3453144431</x>
+                            <y>-0.6159220934</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4658960700"/>
+                        </width>
+                        <origin>
+                          <real value="0.5172219276"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2325171023"/>
+                            </radius>
+                            <theta>
+                              <angle value="67.949356"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3827087628"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.134193"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3412120938</x>
+                            <y>0.9029744864</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3517304302"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1159999952"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.969521"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1159999952"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.969521"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0166666674"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="rotate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="E522D171E1B7A0C17A59DB7B398271F7">
+                    <x>-0.6402964592</x>
+                    <y>-0.5757710934</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="-5.000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="origin">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle061">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.023104</r>
+                    <g>0.030257</g>
+                    <b>0.032876</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.1119866595"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="E522D171E1B7A0C17A59DB7B398271F7">
+                    <x>-0.6402964592</x>
+                    <y>-0.5757710934</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Circle061">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.0798578284"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>-0.6402964592</x>
+                          <y>-0.5757710934</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.089194</r>
+                            <g>0.093876</g>
+                            <b>0.084642</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>-0.6617645025</x>
+                          <y>-0.5505355597</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="0.0830432183"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Circle062">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.859174</r>
+                          <g>0.859174</g>
+                          <b>0.843370</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.0248141071"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0083333337"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>-0.6722850204</x>
+                          <y>-0.5417056084</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine119&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.859174</r>
+                          <g>0.859174</g>
+                          <b>0.843370</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0083333337"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5649918318</x>
+                                  <y>-0.5924224257</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.5095874733"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5768699050</x>
+                                  <y>-0.6210116744</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0605160617"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-137.489548"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0605160617"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-137.489548"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0050000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/params_icon.sif b/synfig-studio/images/params_icon.sif
new file mode 100644 (file)
index 0000000..858c2a6
--- /dev/null
@@ -0,0 +1,3741 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Params Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="params">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="base">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.171&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="BEEED2D082301A56CDCB75B510BBA9E7">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="77FCAF004872FB29012B1E8093AF9FE2">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8802891970</x>
+                            <y>-0.8072015047</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8907058835</x>
+                            <y>-0.8072015047</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8907058835</x>
+                            <y>0.7811598182</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8802891970</x>
+                            <y>0.7811598182</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.171&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.250840</r>
+                    <g>0.259027</g>
+                    <b>0.238828</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="true"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0333333348"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7941948771</x>
+                            <y>-0.7092013359</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8046115637</x>
+                            <y>-0.7092013359</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8046115637</x>
+                            <y>0.6950654984</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7941948771</x>
+                            <y>0.6950654984</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.171&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0166666674"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7474646568</x>
+                            <y>-0.4972773194</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7191407681</x>
+                            <y>-0.4972773194</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7191407681</x>
+                            <y>0.6704726219</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7474646568</x>
+                            <y>0.6704726219</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.172&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.250840</r>
+                    <g>0.259027</g>
+                    <b>0.238828</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0333333348"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7791213393</x>
+                            <y>-0.7396824360</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7950723767</x>
+                            <y>-0.7396824360</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7578813434</x>
+                            <y>-0.6241369247</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7419302464</x>
+                            <y>-0.6241369247</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="tun3">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.4164957106</x>
+              <y>-0.0030600382</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.174&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.499505</r>
+                    <g>0.517401</g>
+                    <b>0.476177</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1004381403</x>
+                            <y>-0.2964611650</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1353258938</x>
+                            <y>-0.2964611650</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1353258938</x>
+                            <y>0.4754717350</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1004381403</x>
+                            <y>0.4754717350</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.0462012738</x>
+                    <y>0.4544410408</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.0462012738</x>
+                    <y>-0.3757129610</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient guid="888DE806BFB7D6E84055C69BF5C91791">
+                    <color pos="0.118519">
+                      <r>0.023104</r>
+                      <g>0.030257</g>
+                      <b>0.032876</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.250840</r>
+                      <g>0.259027</g>
+                      <b>0.238828</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.3326039314</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.173&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.499505</r>
+                          <g>0.517401</g>
+                          <b>0.476177</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1675145179</x>
+                                  <y>-0.3652975857</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2190053314</x>
+                                  <y>-0.3652975857</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2190053314</x>
+                                  <y>-0.0622358732</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1675145179</x>
+                                  <y>-0.0622358732</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>0.0257454067</x>
+                          <y>-0.0726405531</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>0.0257454067</x>
+                          <y>-0.3438242078</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient guid="F57621F745DEF7B90D4C57C49F911325">
+                          <color pos="0.088889">
+                            <r>0.089194</r>
+                            <g>0.093876</g>
+                            <b>0.084641</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.222222">
+                            <r>0.869266</r>
+                            <g>0.873948</g>
+                            <b>0.864715</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.355556">
+                            <r>0.504393</r>
+                            <g>0.509075</g>
+                            <b>0.499841</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.714815">
+                            <r>0.830505</r>
+                            <g>0.835187</g>
+                            <b>0.825954</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.914815">
+                            <r>0.089194</r>
+                            <g>0.093876</g>
+                            <b>0.084641</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Rectangle.175&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="E98E927EEF024615C70F5FB56047555A">
+                          <r>0.023104</r>
+                          <g>0.030257</g>
+                          <b>0.032876</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1875000000</x>
+                                  <y>-0.3750000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2031250000</x>
+                                  <y>-0.3750000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2031250000</x>
+                                  <y>-0.0781250000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1875000000</x>
+                                  <y>-0.0781250000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0416666679"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="tun2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.174&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.499505</r>
+                    <g>0.517401</g>
+                    <b>0.476177</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1265095770</x>
+                            <y>-0.2962696254</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1092544496</x>
+                            <y>-0.2962696254</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1092544496</x>
+                            <y>0.4756633043</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1265095770</x>
+                            <y>0.4756633043</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.0722727031</x>
+                    <y>0.4546325803</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.0722727031</x>
+                    <y>-0.3755214214</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient guid="888DE806BFB7D6E84055C69BF5C91791">
+                    <color pos="0.118519">
+                      <r>0.023104</r>
+                      <g>0.030257</g>
+                      <b>0.032876</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.250840</r>
+                      <g>0.259027</g>
+                      <b>0.238828</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.173&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.499505</r>
+                          <g>0.517401</g>
+                          <b>0.476177</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1935859472</x>
+                                  <y>-0.3859260976</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1929338872</x>
+                                  <y>-0.3859260976</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1929338872</x>
+                                  <y>-0.0828643665</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1935859472</x>
+                                  <y>-0.0828643665</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.0003260269</x>
+                          <y>-0.0932690576</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-0.0003260269</x>
+                          <y>-0.3644527197</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient guid="F57621F745DEF7B90D4C57C49F911325">
+                          <color pos="0.088889">
+                            <r>0.089194</r>
+                            <g>0.093876</g>
+                            <b>0.084641</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.222222">
+                            <r>0.869266</r>
+                            <g>0.873948</g>
+                            <b>0.864715</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.355556">
+                            <r>0.504393</r>
+                            <g>0.509075</g>
+                            <b>0.499841</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.714815">
+                            <r>0.830505</r>
+                            <g>0.835187</g>
+                            <b>0.825954</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.914815">
+                            <r>0.089194</r>
+                            <g>0.093876</g>
+                            <b>0.084641</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Rectangle.175&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="E98E927EEF024615C70F5FB56047555A">
+                          <r>0.023104</r>
+                          <g>0.030257</g>
+                          <b>0.032876</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1979166716</x>
+                                  <y>-0.3854166567</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1927083284</x>
+                                  <y>-0.3854166567</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1927083284</x>
+                                  <y>-0.0885416642</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.1979166716</x>
+                                  <y>-0.0885416642</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0416666679"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="tun1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.3938730955</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.174&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.499505</r>
+                    <g>0.517401</g>
+                    <b>0.476177</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1511649042</x>
+                            <y>-0.2962696254</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0845991150</x>
+                            <y>-0.2962696254</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0845991150</x>
+                            <y>0.4756633043</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1511649042</x>
+                            <y>0.4756633043</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.0969280303</x>
+                    <y>0.4546325803</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.0969280303</x>
+                    <y>-0.3755214214</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient guid="888DE806BFB7D6E84055C69BF5C91791">
+                    <color pos="0.118519">
+                      <r>0.023104</r>
+                      <g>0.030257</g>
+                      <b>0.032876</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.250840</r>
+                      <g>0.259027</g>
+                      <b>0.238828</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.5864332318</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.173&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.499505</r>
+                          <g>0.517401</g>
+                          <b>0.476177</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2182412595</x>
+                                  <y>-0.3492170572</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1682785749</x>
+                                  <y>-0.3492170572</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1682785749</x>
+                                  <y>-0.0461553335</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2182412595</x>
+                                  <y>-0.0461553335</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.0249813497</x>
+                          <y>-0.0565600172</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-0.0249813497</x>
+                          <y>-0.3277436793</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient guid="F57621F745DEF7B90D4C57C49F911325">
+                          <color pos="0.088889">
+                            <r>0.089194</r>
+                            <g>0.093876</g>
+                            <b>0.084641</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.222222">
+                            <r>0.869266</r>
+                            <g>0.873948</g>
+                            <b>0.864715</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.355556">
+                            <r>0.504393</r>
+                            <g>0.509075</g>
+                            <b>0.499841</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.714815">
+                            <r>0.830505</r>
+                            <g>0.835187</g>
+                            <b>0.825954</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.914815">
+                            <r>0.089194</r>
+                            <g>0.093876</g>
+                            <b>0.084641</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Rectangle.175&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="E98E927EEF024615C70F5FB56047555A">
+                          <r>0.023104</r>
+                          <g>0.030257</g>
+                          <b>0.032876</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2083333284</x>
+                                  <y>-0.3489583433</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1822916716</x>
+                                  <y>-0.3489583433</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1822916716</x>
+                                  <y>-0.0520833321</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2083333284</x>
+                                  <y>-0.0520833321</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0416666679"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="BEEED2D082301A56CDCB75B510BBA9E7">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="77FCAF004872FB29012B1E8093AF9FE2">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8802891970</x>
+                      <y>-0.8072015047</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8907058835</x>
+                      <y>-0.8072015047</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8907058835</x>
+                      <y>0.7811598182</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8802891970</x>
+                      <y>0.7811598182</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
index cceda49..09e0f37 100644 (file)
@@ -1,13 +1,37 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <meta name="grid_show" content="1"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="1"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="circle" active="false" version="0.1" desc="Circle067">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Time Track Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <defs>
+    <duplicate type="real" id="&#xCD;ndice 1">
+      <from>
+        <real value="0.0000000000"/>
+      </from>
+      <to>
+        <real value="360.0000000000"/>
+      </to>
+      <step>
+        <real value="15.0000000000"/>
+      </step>
+    </duplicate>
+    <vector id="3">
+      <x>-0.5781250000</x>
+      <y>0.0468750000</y>
+    </vector>
+    <vector id="0">
+      <x>-0.0000000000</x>
+      <y>-0.5364583135</y>
+    </vector>
+    <vector id="9">
+      <x>-0.5728079677</x>
+      <y>0.0333047658</y>
+    </vector>
+    <vector id="6">
+      <x>-0.0012526419</x>
+      <y>-0.5382505059</y>
+    </vector>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.265778</g>
-        <b>0.265778</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.7500000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+      <integer value="0"/>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.250840</r>
+                <g>0.259027</g>
+                <b>0.238828</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector guid="AF081CAC9BFC425F4FA4AEF689CA51C2">
+              <x>0.0000000000</x>
+              <y>-0.8437500000</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="0.9816616975"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.8697916865</x>
+              <y>0.1302083284</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector guid="AF081CAC9BFC425F4FA4AEF689CA51C2">
+              <x>0.0000000000</x>
+              <y>-0.8437500000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="text" active="false" version="0.2">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="text">
-      <string>i</string>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="family">
-      <string>Times New Roman</string>
-    </param>
-    <param name="style">
-      <integer value="0"/>
-    </param>
-    <param name="weight">
-      <integer value="400"/>
-    </param>
-    <param name="compress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="vcompress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="size">
-      <vector>
-        <x>2.2500000000</x>
-        <y>2.2500000000</y>
-      </vector>
-    </param>
-    <param name="orient">
-      <vector>
-        <x>0.5000000000</x>
-        <y>0.5000000000</y>
-      </vector>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="pos">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="use_kerning">
-      <bool value="true"/>
-    </param>
-    <param name="grid_fit">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="polygon" active="true" version="0.1" desc="Polygon009">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="time track">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.444444</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <integer value="0"/>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="waypoint">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Circle097&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.173439</r>
+                          <g>0.652370</g>
+                          <b>0.004560</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="153C18F54468402D0AB7A526925A3AB2">
+                                  <x>-0.0105613908</x>
+                                  <y>0.9252516031</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.6813425411"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5124214138"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5124214138"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.9233884811</x>
+                                  <y>0.0296717789</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.2026507644"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5124214138"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5124214138"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="F735B9C952C2CCE759734859459CDFEC">
+                                  <x>-0.0105613396</x>
+                                  <y>-0.8831552267</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.7597299937"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5124214138"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5124214138"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000001"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="0.4000000060"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.259027</r>
+                            <g>0.766744</g>
+                            <b>0.030257</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.073828</r>
+                            <g>0.329729</g>
+                            <b>0.000262</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>-0.0151490392</x>
+                          <y>0.0349217914</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="1.0817891475"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.182&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0105613908</x>
+                                  <y>0.8988038301</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0105613396</x>
+                                  <y>-0.8831552267</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9265468121</x>
+                                  <y>0.9000883102</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="5.2087116025"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="0.4000000060"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.010398</r>
+                            <g>0.065754</g>
+                            <b>0.246800</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>-0.0056453920</x>
+                          <y>0.0349217914</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="1.0817891475"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Circle097&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.8000000119"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.023104</r>
+                    <g>0.030257</g>
+                    <b>0.032876</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0105613908</x>
+                            <y>0.9252516031</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.6813425411"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9233884811</x>
+                            <y>0.0296717789</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.2026507644"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0105613396</x>
+                            <y>-0.8831552267</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.7597299937"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="false" version="0.2" desc="shadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0105613396</x>
+                            <y>-0.8831552267</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.7578579443"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9226431251</x>
+                            <y>0.8895817995</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.5700876459"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.5468616925"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.513069"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2083333394"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="false" version="0.2" desc="Rectangle.182&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0083333337"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5172935128</x>
+                      <y>-0.7278544903</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.9658954625"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3792731591"/>
+                      </radius>
+                      <theta>
+                        <angle value="-32.735226"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3792731591"/>
+                      </radius>
+                      <theta>
+                        <angle value="-32.735226"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0007583798</x>
+                      <y>-0.8797765374</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.3563812253"/>
+                  </width>
+                  <origin>
+                    <real value="0.4643255472"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5013429321"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5013429321"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9226431251</x>
+                      <y>0.8895817995</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.5700876459"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.9222337666"/>
+                      </radius>
+                      <theta>
+                        <angle value="91.442482"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2083333394"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="pointers">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0052083335</x>
+              <y>-0.0104166670</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="arrows">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.0364583321</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="0.5000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0208333340</x>
+                          <y>-0.0468750000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="outline" active="true" version="0.2" desc="L&#xED;nea Beizer005Contorno">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="571FBABB4EDAEBBD569939C10FAA9E97">
+                                <r>0.023104</r>
+                                <g>0.030257</g>
+                                <b>0.032876</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0416666679" guid="3290BEC95F1085F9F6635FB6EF911031"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0110385586</x>
+                                        <y>0.0339538716</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.4073302098"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="47.121098"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="47.121098"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5654587746</x>
+                                        <y>0.4810987115</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.9313940505"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="45.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="1.5886351026"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="45.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1521182388"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="false"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="PasteCanvas" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="canvas">
+                              <canvas>
+                                <layer type="circle" active="true" version="0.1" desc="Circle037">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="0"/>
+                                  </param>
+                                  <param name="color">
+                                    <color>
+                                      <r>0.023104</r>
+                                      <g>0.030257</g>
+                                      <b>0.032876</b>
+                                      <a>1.000000</a>
+                                    </color>
+                                  </param>
+                                  <param name="radius">
+                                    <real value="0.2466565783"/>
+                                  </param>
+                                  <param name="feather">
+                                    <real value="0.0416666679" guid="3290BEC95F1085F9F6635FB6EF911031"/>
+                                  </param>
+                                  <param name="origin">
+                                    <vector>
+                                      <x>-0.0122814057</x>
+                                      <y>0.0367502794</y>
+                                    </vector>
+                                  </param>
+                                  <param name="invert">
+                                    <bool value="false"/>
+                                  </param>
+                                  <param name="falloff">
+                                    <integer value="2"/>
+                                  </param>
+                                </layer>
+                                <layer type="circle" active="true" version="0.1" desc="Circle037">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="19"/>
+                                  </param>
+                                  <param name="color">
+                                    <color>
+                                      <r>1.000000</r>
+                                      <g>1.000000</g>
+                                      <b>1.000000</b>
+                                      <a>1.000000</a>
+                                    </color>
+                                  </param>
+                                  <param name="radius">
+                                    <real value="0.1581911549"/>
+                                  </param>
+                                  <param name="feather">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="origin">
+                                    <vector>
+                                      <x>-0.0122814057</x>
+                                      <y>0.0367502794</y>
+                                    </vector>
+                                  </param>
+                                  <param name="invert">
+                                    <bool value="false"/>
+                                  </param>
+                                  <param name="falloff">
+                                    <integer value="2"/>
+                                  </param>
+                                </layer>
+                              </canvas>
+                            </param>
+                            <param name="zoom">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="time_offset">
+                              <time value="0s"/>
+                            </param>
+                            <param name="children_lock">
+                              <bool value="false" static="true"/>
+                            </param>
+                            <param name="focus">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="L&#xED;nea Beizer006Contorno">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="571FBABB4EDAEBBD569939C10FAA9E97">
+                                <r>0.023104</r>
+                                <g>0.030257</g>
+                                <b>0.032876</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0416666679" guid="3290BEC95F1085F9F6635FB6EF911031"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0110385586</x>
+                                        <y>0.0339538716</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1621076451"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="128.367493"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="128.367493"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.3617407978</x>
+                                        <y>0.2713750005</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.6847742518"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="128.659805"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="128.659805"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.2281773582"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="L&#xED;nea Beizer005Contorno">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="ED58735B103718B97280FB85EA6F56EA">
+                          <r>0.023104</r>
+                          <g>0.030257</g>
+                          <b>0.032876</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0122814057</x>
+                                  <y>0.0367502794</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0670488806"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="47.121098"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="47.121098"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5642158985</x>
+                                  <y>0.4838951230</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.9313940505"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5886351026"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.1521182388"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="L&#xED;nea Beizer006Contorno">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="ED58735B103718B97280FB85EA6F56EA">
+                          <r>0.023104</r>
+                          <g>0.030257</g>
+                          <b>0.032876</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0122814057</x>
+                                  <y>0.0367502794</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.9349235202"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="128.367493"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="128.367493"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3629836440</x>
+                                  <y>0.2741714120</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.8673807426"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="128.659805"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="128.659805"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.2281773582"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Circle037">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.023104</r>
+                          <g>0.030257</g>
+                          <b>0.032876</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.2623274796"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>-0.0122814057</x>
+                          <y>0.0367502794</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Circle037">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="19"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>0.554913</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.1477744883"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>-0.0122814057</x>
+                          <y>0.0367502794</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="Circle097&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.023104</r>
+                    <g>0.030257</g>
+                    <b>0.032876</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="153C18F54468402D0AB7A526925A3AB2">
+                            <x>-0.0105613908</x>
+                            <y>0.9252516031</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9233884811</x>
+                            <y>0.0296717789</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="F735B9C952C2CCE759734859459CDFEC">
+                            <x>-0.0105613396</x>
+                            <y>-0.8831552267</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5124214138"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1250000036" guid="DDA7E27501785E393580D5828DCF0896"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.182&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.023104</r>
+                    <g>0.030257</g>
+                    <b>0.032876</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="F735B9C952C2CCE759734859459CDFEC">
+                            <x>-0.0105613396</x>
+                            <y>-0.8831552267</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9265468121</x>
+                            <y>0.9000883102</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.2087116025"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1250000036" guid="DDA7E27501785E393580D5828DCF0896"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="feather">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector">
-        <entry>
-          <vector>
-            <x>-1.7500000000</x>
-            <y>1.7500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.7500000000</x>
-            <y>1.7500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.7500000000</x>
-            <y>0.7500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.5000000000</x>
-            <y>0.7500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.5000000000</x>
-            <y>-1.7500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.5000000000</x>
-            <y>-1.7500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.5000000000</x>
-            <y>0.7500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-1.7500000000</x>
-            <y>0.7500000000</y>
-          </vector>
-        </entry>
-      </dynamic_list>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-  </layer>
-  <layer type="bevel" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="angle">
-      <angle value="135.000000"/>
-    </param>
-    <param name="depth">
-      <real value="0.2000000000"/>
-    </param>
-    <param name="softness">
-      <real value="0.1000000000"/>
-    </param>
-    <param name="use_luma">
-      <bool value="false"/>
-    </param>
-    <param name="solid">
-      <bool value="false"/>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
 </canvas>
index 5d477c6..10e8bc6 100644 (file)
@@ -66,7 +66,7 @@ using namespace studio;
 /* === M E T H O D S ======================================================= */
 
 Dock_History::Dock_History():
-       Dock_CanvasSpecific("history",_("History"),Gtk::StockID("gtk-undo")),
+       Dock_CanvasSpecific("history",_("History"),Gtk::StockID("synfig-history")),
        action_group(Gtk::ActionGroup::create("action_group_dock_history"))
 {
        App::signal_instance_deleted().connect(sigc::mem_fun(*this,&studio::Dock_History::delete_instance));
index 7494ca7..752e1fa 100644 (file)
@@ -62,7 +62,7 @@ using namespace studio;
 /* === M E T H O D S ======================================================= */
 
 Dock_Params::Dock_Params():
-       Dock_CanvasSpecific("params",_("Params"),Gtk::Stock::INDEX/*Gtk::StockID("synfig-params")*/),
+       Dock_CanvasSpecific("params",_("Params"),Gtk::StockID("synfig-params")),
        action_group(Gtk::ActionGroup::create("action_group_dock_params"))
 {
 }
index 4c935f3..953993c 100644 (file)
@@ -258,6 +258,9 @@ IconController::IconController(const synfig::String& /*basepath*/)
        INIT_STOCK_ICON(meta_data,"meta_data_icon."IMAGE_EXT,_("MetaData"));
        INIT_STOCK_ICON(navigator,"navigator_icon."IMAGE_EXT,_("Navigator"));
        INIT_STOCK_ICON(timetrack,"time_track_icon."IMAGE_EXT,_("Time Track"));
+       INIT_STOCK_ICON(history,"history_icon."IMAGE_EXT,_("History"));
+       INIT_STOCK_ICON(palette,"palette_icon."IMAGE_EXT,_("Palette"));
+       INIT_STOCK_ICON(params,"params_icon."IMAGE_EXT,_("Parameters"));
 
        INIT_STOCK_ICON(keyframe_lock_all,"keyframe_lock_all."IMAGE_EXT,_("All Keyframes Locked"));
        INIT_STOCK_ICON(keyframe_lock_past,"keyframe_lock_past."IMAGE_EXT,_("Past Keyframes Locked"));
index f666890..d1e11e6 100644 (file)
@@ -119,7 +119,7 @@ public:
 /* === M E T H O D S ======================================================= */
 
 Dock_PalEdit::Dock_PalEdit():
-       Dockable("pal_edit",_("Palette Editor"),Gtk::StockID("gtk-select-color")),
+       Dockable("pal_edit",_("Palette Editor"),Gtk::StockID("synfig-palette")),
        //palette_settings(new PaletteSettings(this,"colors")),
        table(2,2,false)
 {