Some icons reviewed. Patch thanks to Yu Chen (jcome)
authorCarlos Lopez <genetita@gmail.com>
Sat, 11 Sep 2010 15:05:07 +0000 (17:05 +0200)
committerCarlos Lopez <genetita@gmail.com>
Sat, 11 Sep 2010 15:05:07 +0000 (17:05 +0200)
24 files changed:
synfig-studio/images/circle_icon.sif
synfig-studio/images/gradient_icon.sif
synfig-studio/images/layer_distortion_curvewarp_icon.sif
synfig-studio/images/layer_example_filledrectangle_icon.sif
synfig-studio/images/layer_example_simplecircle_icon.sif
synfig-studio/images/layer_geometry_checkerboard_icon.sif
synfig-studio/images/layer_geometry_circle_icon.sif
synfig-studio/images/layer_geometry_outline_icon.sif
synfig-studio/images/layer_geometry_polygon_icon.sif
synfig-studio/images/layer_geometry_rectangle_icon.sif
synfig-studio/images/layer_geometry_region_icon.sif
synfig-studio/images/layer_geometry_solidcolor_icon.sif
synfig-studio/images/layer_geometry_star_icon.sif
synfig-studio/images/layer_gradient_conical_icon.sif
synfig-studio/images/layer_gradient_curve_icon.sif
synfig-studio/images/layer_gradient_lineal_icon.sif
synfig-studio/images/layer_gradient_noise_icon.sif
synfig-studio/images/layer_gradient_radial_icon.sif
synfig-studio/images/layer_gradient_spiral_icon.sif
synfig-studio/images/layer_other_importimage_icon.sif
synfig-studio/images/polyline_icon.sif
synfig-studio/images/rectangle_icon.sif
synfig-studio/images/star_icon.sif
synfig-studio/src/gui/iconcontroller.cpp

index fcfb2d5..314193b 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Circle Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="radial_gradient" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1808688790</x>
-        <y>-0.3216028810</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
+    <param name="origin">
       <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.1364002228</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="dest_br">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-2.7224798203</y>
-      </vector>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="dest_bl">
+    <param name="focus">
       <vector>
-        <x>-2.7515196800</x>
-        <y>-2.7079598904</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="false"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
   </layer>
-  <layer type="circle" active="true" version="0.1" desc="Black Circle">
+  <layer type="outline" active="true" version="0.2" desc="Circle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="radius">
-      <real value="2.3365411882"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
-      <vector>
+    <param name="origin">
+      <vector guid="13327BA2A020564D45104E23F2EC3A34">
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="invert">
       <bool value="false"/>
     </param>
-    <param name="falloff">
-      <integer value="1"/>
+    <param name="antialias">
+      <bool value="true"/>
     </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="White Circle">
-    <param name="z_depth">
+    <param name="feather">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
+    <param name="blurtype">
+      <integer value="1"/>
     </param>
-    <param name="blend_method">
+    <param name="winding_style">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.0769255006"/>
-    </param>
-    <param name="feather">
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.6559059620</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="10.6236235287"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="10.6236235287"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.6559059620</x>
+                <y>-0.0000002322</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="10.6236235287"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="10.6236235287"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042371339"/>
+    </param>
+    <param name="expand">
       <real value="0.0000000000"/>
     </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
+    <param name="sharp_cusps">
+      <bool value="true"/>
     </param>
-    <param name="invert">
-      <bool value="false"/>
+    <param name="round_tip[0]">
+      <bool value="true"/>
     </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
+    <param name="round_tip[1]">
+      <bool value="true"/>
     </param>
-    <param name="amount">
+    <param name="loopyness">
       <real value="1.0000000000"/>
     </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="circle" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="1.8173098130"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>1.6642030478</x>
-              <y>-1.9762411118</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.6339452267</x>
-              <y>0.8150724769</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
+    <param name="homogeneous_width">
+      <bool value="true"/>
     </param>
   </layer>
 </canvas>
index 09c8956..f3bb405 100644 (file)
@@ -4,18 +4,11 @@
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <defs>
-    <vector id="duck1_orig">
-      <x>-1.7043024302</x>
-      <y>1.6898298264</y>
-    </vector>
-    <real value="0.4218754923" id="duck_outline"/>
-  </defs>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.1153881550</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.5576940775</x>
-        <y>-3.1153881550</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7088961601</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.1896641254</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.3365411758</x>
-        <y>2.3365411758</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.0769255161</x>
-        <y>-2.0769255161</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.0769255161</x>
-        <y>2.0769255161</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="linear gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
+      <canvas>
         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="point1">
             <vector>
-              <x>-1.8173098564</x>
-              <y>-1.8173098564</y>
+              <x>-2.5961599350</x>
+              <y>2.4484515190</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>1.8173098564</x>
-              <y>1.8173098564</y>
+              <x>2.5961599350</x>
+              <y>-2.7376513481</y>
             </vector>
           </param>
           <param name="expand">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="p1">
+          <param name="origin">
             <vector>
-              <x>-1.6974871159</x>
-              <y>1.7141292095</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="p2">
-            <vector>
-              <x>1.7973393202</x>
-              <y>-1.7640552521</y>
-            </vector>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1126711369</x>
+                    <y>-2.2395110130</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1019213200</x>
+                    <y>1.9798951149</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-2.5414354801</x>
+                    <y>0.0909172446</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.5787625313</x>
+                    <y>0.0909172446</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.047366</r>
+                      <g>0.047366</g>
+                      <b>0.047366</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.793110</r>
+                      <g>0.793110</g>
+                      <b>0.793110</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.055556">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.893289</r>
-                <g>0.893289</g>
-                <b>0.893289</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="zoom">
+            <real value="0.0000000000"/>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="zigzag">
+          <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="docks">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200">
-        <layer type="outline" active="true" version="0.2" desc="line">
+        <layer type="outline" active="true" version="0.2" desc="Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-0.1014123783</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="false">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.6475610733</x>
-                      <y>1.6142770052</y>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="2.7395687250"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-90.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="2.3365438879"/>
                       </radius>
                       <theta>
                         <angle value="0.000000"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.6309189796</x>
-                      <y>-1.6309189796</y>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
                         <angle value="0.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-270.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 </composite>
               </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3245196095"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="line">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.973842</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.6475610733</x>
-                      <y>1.6142770052</y>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="90.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="180.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.6309189796</x>
-                      <y>-1.6309189796</y>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="0.7788479626"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-180.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="0.7788479626"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-90.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0649039219"/>
+            <real value="0.3042371402"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
             <bool value="true"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>3.5780365467</x>
-              <y>-3.5613946915</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius" use=":duck_outline"/>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin">
-                  <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
-                    <x>-2.0532853603</x>
-                    <y>2.0602900982</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin">
-                  <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
-                    <x>-2.0532853603</x>
-                    <y>2.0602900982</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.1595997959</x>
-              <y>-0.1728997827</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius" use=":duck_outline"/>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin" use=":duck1_orig"/>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin" use=":duck1_orig"/>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
       </canvas>
     </param>
     <param name="zoom">
index 22a0391..1efe6e7 100644 (file)
@@ -1,7 +1,7 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Curve Wrap Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
+  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
   <meta name="grid_snap" content="0"/>
@@ -19,7 +19,7 @@
       </step>
     </duplicate>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>1.9941018820</x>
-        <y>-0.2567747533</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.1364002228</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="curvewarp">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
+        <layer type="outline" active="true" version="0.2" desc="wing">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.013061</r>
+              <g>0.013061</g>
+              <b>0.013061</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>-1.2980784178</x>
+              <y>-0.1298078448</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.0193657875</x>
-                      <y>-0.0235736556</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5756335855"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.8823426591"/>
-                      </radius>
-                      <theta>
-                        <angle value="137.178131"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.8823426591"/>
-                      </radius>
-                      <theta>
-                        <angle value="137.178131"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.5931022167</x>
-                      <y>2.2713716030</y>
+                      <x>-1.3156199455</x>
+                      <y>2.8812077045</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0986099378"/>
-                      </radius>
-                      <theta>
-                        <angle value="43.726967"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.0986099378"/>
-                      </radius>
-                      <theta>
-                        <angle value="43.726967"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-1.2663369179</x>
-                      <y>1.0163234472</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.6088231206"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.1271013856"/>
+                        <real value="9.7751856675"/>
                       </radius>
                       <theta>
-                        <angle value="-40.815083"/>
+                        <angle value="-87.271523"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.1271013856"/>
+                        <real value="9.7751856675"/>
                       </radius>
                       <theta>
-                        <angle value="-40.815083"/>
+                        <angle value="-87.271523"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0962867662</x>
-                      <y>-0.0235736556</y>
+                      <x>3.9249331951</x>
+                      <y>-2.1488459110</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="2.5113766885"/>
+                        <real value="13.0483219526"/>
                       </radius>
                       <theta>
-                        <angle value="-99.865814"/>
+                        <angle value="0.034663"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="2.5113766885"/>
+                        <real value="13.0483219526"/>
                       </radius>
                       <theta>
-                        <angle value="-99.865814"/>
+                        <angle value="0.034663"/>
                       </theta>
                     </radial_composite>
                   </t2>
             </bline>
           </param>
           <param name="width">
-            <real value="0.9735588284"/>
+            <real value="0.3894235314"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
-            <bool value="true"/>
+            <bool value="false"/>
           </param>
           <param name="round_tip[0]">
             <bool value="true"/>
             <bool value="true"/>
           </param>
         </layer>
-        <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="shape">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <gradientcolor type="color">
-              <gradient>
-                <gradient>
-                  <color pos="0.159763">
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                  <color pos="1.000000">
-                    <r>0.302085</r>
-                    <g>0.302085</g>
-                    <b>0.302086</b>
-                    <a>1.000000</a>
-                  </color>
-                </gradient>
-              </gradient>
-              <index>
-                <real value="0.6000000000"/>
-              </index>
-              <loop>
-                <bool value="false"/>
-              </loop>
-            </gradientcolor>
-          </param>
           <param name="origin">
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>1.9941018820</x>
+              <y>-0.2567747533</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.0842697620</x>
+                            <y>-0.0235736556</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5756335855"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8823426591"/>
+                            </radius>
+                            <theta>
+                              <angle value="137.178131"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8823426591"/>
+                            </radius>
+                            <theta>
+                              <angle value="137.178131"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.6106891632</x>
+                            <y>2.6582198143</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0986099378"/>
+                            </radius>
+                            <theta>
+                              <angle value="43.726967"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0986099378"/>
+                            </radius>
+                            <theta>
+                              <angle value="43.726967"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2663369179</x>
+                            <y>1.0812274218</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6088231206"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.1271013856"/>
+                            </radius>
+                            <theta>
+                              <angle value="-40.815083"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.1271013856"/>
+                            </radius>
+                            <theta>
+                              <angle value="-40.815083"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6020548940</x>
+                            <y>-0.1326487660</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.5113766885"/>
+                            </radius>
+                            <theta>
+                              <angle value="-99.865814"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.5113766885"/>
+                            </radius>
+                            <theta>
+                              <angle value="-99.865814"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="1.1682705941"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <gradientcolor type="color">
+                    <gradient>
+                      <gradient>
+                        <color pos="0.159763">
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                        <color pos="1.000000">
+                          <r>0.302085</r>
+                          <g>0.302085</g>
+                          <b>0.302086</b>
+                          <a>1.000000</a>
+                        </color>
+                      </gradient>
+                    </gradient>
+                    <index>
+                      <real value="0.6000000000"/>
+                    </index>
+                    <loop>
+                      <bool value="false"/>
+                    </loop>
+                  </gradientcolor>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.0842697620</x>
+                            <y>-0.0235736556</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5756335855"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8823426591"/>
+                            </radius>
+                            <theta>
+                              <angle value="137.178131"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8823426591"/>
+                            </radius>
+                            <theta>
+                              <angle value="137.178131"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.6106891632</x>
+                            <y>2.6582198143</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0986099378"/>
+                            </radius>
+                            <theta>
+                              <angle value="43.726967"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0986099378"/>
+                            </radius>
+                            <theta>
+                              <angle value="43.726967"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2663369179</x>
+                            <y>1.0812274218</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6088231206"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.1271013856"/>
+                            </radius>
+                            <theta>
+                              <angle value="-40.815083"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.1271013856"/>
+                            </radius>
+                            <theta>
+                              <angle value="-40.815083"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6020548940</x>
+                            <y>-0.1326487660</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.5113766885"/>
+                            </radius>
+                            <theta>
+                              <angle value="-99.865814"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.5113766885"/>
+                            </radius>
+                            <theta>
+                              <angle value="-99.865814"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="feather">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="winding_style">
-            <integer value="0"/>
+          <param name="children_lock">
+            <bool value="false"/>
           </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.0193657875</x>
-                      <y>-0.0235736556</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5756335855"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.8823426591"/>
-                      </radius>
-                      <theta>
-                        <angle value="137.178131"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.8823426591"/>
-                      </radius>
-                      <theta>
-                        <angle value="137.178131"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5931022167</x>
-                      <y>2.2713716030</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.0986099378"/>
-                      </radius>
-                      <theta>
-                        <angle value="43.726967"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.0986099378"/>
-                      </radius>
-                      <theta>
-                        <angle value="43.726967"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-1.2663369179</x>
-                      <y>1.0163234472</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.6088231206"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.1271013856"/>
-                      </radius>
-                      <theta>
-                        <angle value="-40.815083"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.1271013856"/>
-                      </radius>
-                      <theta>
-                        <angle value="-40.815083"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.0962867662</x>
-                      <y>-0.0235736556</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.5113766885"/>
-                      </radius>
-                      <theta>
-                        <angle value="-99.865814"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.5113766885"/>
-                      </radius>
-                      <theta>
-                        <angle value="-99.865814"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       </vector>
     </param>
   </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle019 Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.4000000060"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-2.5847954750</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.4867794142"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.2337062359</x>
-                <y>0.0139259165</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0175705366</x>
-                <y>0.4894979596</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.7015790939</x>
-                <y>0.0713365972</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.8542030127"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0175703783</x>
-                <y>-0.5416163802</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.7435666483"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="wing002 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.013061</r>
-        <g>0.013061</g>
-        <b>0.013061</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>-0.6139559746</x>
-        <y>-0.0877079964</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.3156199455</x>
-                <y>2.7189478874</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="9.7751856675"/>
-                </radius>
-                <theta>
-                  <angle value="-87.271523"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="9.7751856675"/>
-                </radius>
-                <theta>
-                  <angle value="-87.271523"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.1136341095</x>
-                <y>-2.1488459110</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="9.8684313871"/>
-                </radius>
-                <theta>
-                  <angle value="-3.595816"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="9.8684313871"/>
-                </radius>
-                <theta>
-                  <angle value="-3.595816"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2920676485"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
 </canvas>
index 68d4f85..83c894a 100644 (file)
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.4988009930</x>
-        <y>-2.0120215416</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.4988009930</x>
-        <y>-2.0120215416</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.2776479721</x>
-        <y>-2.7908685207</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.7199538946</x>
-        <y>-2.7908685207</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7481141090</x>
+              <y>-2.5207901001</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7473614216</x>
+              <y>-2.5212490559</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.2972397804</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.4988009930</x>
-        <y>-2.0120215416</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.4988009930</x>
-        <y>2.1499423981</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.2391853333</x>
-        <y>-1.7524058819</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.2391853333</x>
-        <y>1.8903266191</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="point1">
             <vector>
-              <x>-1.9795696735</x>
-              <y>-1.4927902222</y>
+              <x>-2.7475929260</x>
+              <y>2.6462929249</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>1.9795696735</x>
-              <y>1.6307109594</y>
+              <x>2.7471959591</x>
+              <y>-2.8485701084</y>
             </vector>
           </param>
           <param name="expand">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle Gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="p1">
+          <param name="origin">
             <vector>
-              <x>3.1478400230</x>
-              <y>-2.7908685207</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="p2">
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1379981041</x>
+                    <y>2.0366981030</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1196720600</x>
+                    <y>-2.2031168938</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-2.2052989006</x>
+                    <y>-0.9588571191</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.2052989006</x>
+                    <y>-0.9588571191</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.793110</r>
+                      <g>0.793110</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.612066</r>
+                      <g>0.612066</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
             <vector>
-              <x>-2.7908685207</x>
-              <y>2.5312528610</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="zigzag">
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.1014123783</y>
+            </vector>
+          </param>
+          <param name="invert">
             <bool value="false"/>
           </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-270.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3042371402"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
index fcfb2d5..14471bc 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Circle Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="radial_gradient" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1808688790</x>
-        <y>-0.3216028810</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-2.7224798203</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-2.7079598904</y>
-      </vector>
-    </param>
-    <param name="clip">
-      <bool value="false"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Black Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.3365411882"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.1364002228</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="White Circle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.0769255006"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="pos">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="circle" active="true" version="0.1">
+        <layer type="circle" active="true" version="0.1" desc="Circle White">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             </color>
           </param>
           <param name="radius">
-            <real value="1.8173098130"/>
+            <real value="2.6559058822"/>
           </param>
           <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="pos">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>0.2596159875</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="1"/>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+        <layer type="outline" active="true" version="0.2" desc="Circle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="p1">
-            <vector>
-              <x>1.6642030478</x>
-              <y>-1.9762411118</y>
-            </vector>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="p2">
+          <param name="origin">
             <vector>
-              <x>-0.6339452267</x>
-              <y>0.8150724769</y>
+              <x>0.0000000000</x>
+              <y>0.2596159875</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
+          <param name="invert">
             <bool value="false"/>
           </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6559059620</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.6559059620</x>
+                      <y>-0.0000002322</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3042371339"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index c3cf5ad..98d8ea4 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Checkerboard Layer Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez (genete)</desc>
+  <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez (genete), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.454327 0.454327"/>
-  <meta name="grid_snap" content="1"/>
+  <meta name="grid_snap" content="0"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="linear_gradient" active="true" version="0.0">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.1153881550</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
-      <vector>
-        <x>-1.5576940775</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.3365411758</x>
-        <y>2.3365411758</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>-0.0507061891</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+      <canvas width="200" height="200">
+        <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-2.0769255161</x>
-              <y>-2.0769255161</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>2.0769255161</x>
-              <y>2.0769255161</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
           <param name="p1">
             <vector>
-              <x>2.1013975143</x>
-              <y>-2.0880973339</y>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
             </vector>
           </param>
           <param name="p2">
             <vector>
-              <x>-1.7954977751</x>
-              <y>1.7954977751</y>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
             </vector>
           </param>
           <param name="gradient">
                 <r>1.000000</r>
                 <g>1.000000</g>
                 <b>1.000000</b>
-                <a>1.000000</a>
+                <a>0.000000</a>
               </color>
             </gradient>
           </param>
             <bool value="false"/>
           </param>
         </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7088961601</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.1896641254</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
       </canvas>
     </param>
     <param name="zoom">
       </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="checkerboard">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+      <canvas width="200" height="200">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.5637049675</x>
+                    <y>-2.3365411758</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.5312528610</x>
+                    <y>2.7259647846</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>2.5312528610</x>
+                    <y>-2.3365411758</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-2.5961568356</x>
+                    <y>2.6610608101</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.064115</r>
+                      <g>0.064115</g>
+                      <b>0.064115</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="point1">
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
             <vector>
-              <x>-1.7963591814</x>
-              <y>-1.8173098564</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="point2">
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
             <vector>
-              <x>1.8152815104</x>
-              <y>1.7963591814</y>
+              <x>0.0000000000</x>
+              <y>0.2596159875</y>
             </vector>
           </param>
-          <param name="expand">
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1738083363</x>
+                    <y>-2.2583372593</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1705572605</x>
+                    <y>2.0811810493</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="checker_board" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.0106399870</x>
+                    <y>-0.0893761963</y>
+                  </vector>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>1.0895347595</x>
+                    <y>1.0895347595</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="invert">
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
-        <layer type="checker_board" active="true" version="0.1">
+        <layer type="outline" active="true" version="0.2" desc="Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>0.1315760463</y>
             </vector>
           </param>
-          <param name="size">
-            <vector>
-              <x>0.9086549282</x>
-              <y>0.9086549282</y>
-            </vector>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.7395687250"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3365438879"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="-270.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7193069002"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.424026"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7788479626"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3042371402"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
index fcfb2d5..d8578d3 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Circle Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="radial_gradient" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1808688790</x>
-        <y>-0.3216028810</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-2.7224798203</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-2.7079598904</y>
-      </vector>
-    </param>
-    <param name="clip">
-      <bool value="false"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Black Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.3365411882"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.1364002228</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="White Circle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.0769255006"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="pos">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="circle" active="true" version="0.1">
+        <layer type="circle" active="true" version="0.1" desc="Circle White">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             </color>
           </param>
           <param name="radius">
-            <real value="1.8173098130"/>
+            <real value="2.6559058822"/>
           </param>
           <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="pos">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>0.2596159875</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="1"/>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Circle Gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="p1">
+          <param name="origin">
             <vector>
-              <x>1.6642030478</x>
-              <y>-1.9762411118</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="p2">
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="2.2310723151"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.2596159875</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>2.5961599350</x>
+                    <y>0.1521185637</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-2.5961599350</x>
+                    <y>0.1521185637</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.612066</r>
+                      <g>0.612066</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.793110</r>
+                      <g>0.793110</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
             <vector>
-              <x>-0.6339452267</x>
-              <y>0.8150724769</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="zigzag">
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.2596159875</y>
+            </vector>
+          </param>
+          <param name="invert">
             <bool value="false"/>
           </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6559059620</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.6559059620</x>
+                      <y>-0.0000002322</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3042371339"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index 7e2c382..b072944 100644 (file)
@@ -1,7 +1,112 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Outline Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.1364002228</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="outline">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <bool value="true"/>
     </param>
     <param name="feather">
-      <real value="0.1000000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="blurtype">
       <integer value="1"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.8906250000</x>
-                <y>0.7656250000</y>
+                <x>-0.6774355769</x>
+                <y>3.0547001362</y>
               </vector>
             </point>
             <width>
-              <real value="0.0000000000"/>
+              <real value="0.6530418446"/>
             </width>
             <origin>
               <real value="0.5000000000"/>
               <bool value="false"/>
             </split>
             <t1>
-              <vector>
-                <x>1.0937500000</x>
-                <y>1.0000000000</y>
-              </vector>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.9054824814"/>
+                </radius>
+                <theta>
+                  <angle value="-120.666916"/>
+                </theta>
+              </radial_composite>
             </t1>
             <t2>
-              <vector>
-                <x>1.0937500000</x>
-                <y>1.0000000000</y>
-              </vector>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.9054824814"/>
+                </radius>
+                <theta>
+                  <angle value="-120.666916"/>
+                </theta>
+              </radial_composite>
             </t2>
           </composite>
         </entry>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000000</x>
-                <y>0.0000000000</y>
+                <x>-2.4764924049</x>
+                <y>-1.0056726933</y>
               </vector>
             </point>
             <width>
-              <real value="9.4062940700"/>
+              <real value="3.5238409900"/>
             </width>
             <origin>
-              <real value="0.4728665650"/>
+              <real value="0.5000000000"/>
             </origin>
             <split>
               <bool value="false"/>
             </split>
             <t1>
-              <vector>
-                <x>0.2197851539</x>
-                <y>-0.9105731249</y>
-              </vector>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="5.7369136407"/>
+                </radius>
+                <theta>
+                  <angle value="-52.003551"/>
+                </theta>
+              </radial_composite>
             </t1>
             <t2>
-              <vector>
-                <x>0.2197851539</x>
-                <y>-0.9105731249</y>
-              </vector>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="5.7369136407"/>
+                </radius>
+                <theta>
+                  <angle value="-52.003551"/>
+                </theta>
+              </radial_composite>
             </t2>
           </composite>
         </entry>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.8906250000</x>
-                <y>-0.8125000000</y>
+                <x>2.5393686295</x>
+                <y>0.0000000000</y>
               </vector>
             </point>
             <width>
-              <real value="0.0000000000"/>
+              <real value="6.7033688633"/>
             </width>
             <origin>
               <real value="0.5000000000"/>
             </origin>
             <split>
-              <bool value="false"/>
+              <bool value="true"/>
             </split>
             <t1>
-              <vector>
-                <x>1.6562500000</x>
-                <y>0.7656250000</y>
-              </vector>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.5414250034"/>
+                </radius>
+                <theta>
+                  <angle value="59.036251"/>
+                </theta>
+              </radial_composite>
             </t1>
             <t2>
-              <vector>
-                <x>1.6562500000</x>
-                <y>0.7656250000</y>
-              </vector>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.9870604335"/>
+                </radius>
+                <theta>
+                  <angle value="51.340195"/>
+                </theta>
+              </radial_composite>
             </t2>
           </composite>
         </entry>
       </bline>
     </param>
     <param name="width">
-      <real value="0.1200000000"/>
+      <real value="0.1901482087"/>
     </param>
     <param name="expand">
       <real value="0.0000000000"/>
index 03f2411..ee4f4a6 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Polygon Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Polyline Icon</name>
+  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_size" content="0.129808 0.129808"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="radial_gradient" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1808688790</x>
-        <y>-0.3216028810</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-2.7224798203</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-2.7079598904</y>
-      </vector>
-    </param>
-    <param name="clip">
-      <bool value="false"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="black polygon">
+  <defs>
+    <bline type="bline_point" loop="true" id="a">
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-3.1153917313</x>
+              <y>0.3894239664</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-0.5192319751</x>
+              <y>2.9855837822</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>3.1153917313</x>
+              <y>-0.7788479328</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>1.6875039339</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-0.5192319751</x>
+              <y>-0.1298079938</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-1.6875039339</x>
+              <y>-1.2980799675</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+    </bline>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="B3AD0768095C15B9FF9CB17CFD225A50">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.0000000000</x>
-                <y>2.5961568356</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0452818027"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0452818027"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.3407971859</x>
-                <y>0.4787994027</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.3033983707</x>
-                <y>-2.2077972889</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.4895981550</x>
-                <y>-2.2077972889</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.3008971214</x>
-                <y>0.4920994043</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.800000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.1364002228</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="White Polygon">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="1"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="offset">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.0000000000</x>
-                <y>2.2875971794</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0452818027"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0452818027"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.0747973919</x>
-                <y>0.4388994575</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.1171985865</x>
-                <y>-1.9816975594</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.3432983160</x>
-                <y>-1.9550975561</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.0747973919</x>
-                <y>0.4388994575</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Polygon gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="polyline">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Gradient Region">
+      <canvas width="200" height="200">
+        <layer type="outline" active="true" version="0.2" desc="white line">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.428529</r>
-              <g>0.428529</g>
-              <b>0.428529</b>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>2.0215976238</y>
+                      <x>-0.3882599771</x>
+                      <y>0.1446780860</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0452818027"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0452818027"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-1.8619977236</x>
-                      <y>0.3989995122</y>
+                      <x>1.5862575769</x>
+                      <y>-1.8290388584</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-0.9708988070</x>
-                      <y>-1.7821978331</y>
+                      <x>2.7473807335</x>
+                      <y>-0.6132830977</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.1836985350</x>
-                      <y>-1.7821978331</y>
+                      <x>-0.6219982505</x>
+                      <y>2.7464330196</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.8619977236</x>
-                      <y>0.3457995653</y>
+                      <x>-2.7577657700</x>
+                      <y>0.6465590596</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.3464418650</x>
+                      <y>-0.8009691834</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
+          <param name="width">
+            <real value="0.3894235314"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+        <layer type="outline" active="true" version="0.2" desc="Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="p1">
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
             <vector>
-              <x>2.5355694294</x>
-              <y>-3.3529567719</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="p2">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.0328524113</x>
+                      <y>0.6490399837</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6215841770</x>
+                      <y>3.0211579800</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.0195577145</x>
+                      <y>-0.6100772619</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.5893906355</x>
+                      <y>-2.1072096825</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3894239664</x>
+                      <y>-0.1298079938</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.3487370014</x>
+                      <y>-1.0772391558</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="polyline gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
             <vector>
-              <x>-0.6339452267</x>
-              <y>0.8150724769</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine020&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.333333</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="895648AF64FF88E922C8600A55B74492">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="5A5ABC34EE7C8610AB14625649586B65">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3882599771</x>
+                            <y>0.1446780860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.5862575769</x>
+                            <y>-1.8290388584</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.7473807335</x>
+                            <y>-0.6132830977</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6219982505</x>
+                            <y>2.7464330196</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.7577657700</x>
+                            <y>0.6465590596</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.3464418650</x>
+                            <y>-0.8009691834</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.9775413275</x>
+                    <y>0.3549433053</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.0282475948</x>
+                    <y>0.3549433053</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.793110</r>
+                      <g>0.793110</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.612066</r>
+                      <g>0.612066</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="white line">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3882599771</x>
+                            <y>0.1446780860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.5862575769</x>
+                            <y>-1.8290388584</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.7473807335</x>
+                            <y>-0.6132830977</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6219982505</x>
+                            <y>2.7464330196</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.7577657700</x>
+                            <y>0.6465590596</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.3464418650</x>
+                            <y>-0.8009691834</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1298078438"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="zoom">
+            <real value="0.0000000000"/>
           </param>
-          <param name="zigzag">
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
       </canvas>
     </param>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index 68d4f85..54e793a 100644 (file)
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.4988009930</x>
-        <y>-2.0120215416</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.4988009930</x>
-        <y>-2.0120215416</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.2776479721</x>
-        <y>-2.7908685207</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.7199538946</x>
-        <y>-2.7908685207</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7481141090</x>
+              <y>-2.5207901001</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7473614216</x>
+              <y>-2.5212490559</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.2972397804</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.4988009930</x>
-        <y>-2.0120215416</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.4988009930</x>
-        <y>2.1499423981</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.2391853333</x>
-        <y>-1.7524058819</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.2391853333</x>
-        <y>1.8903266191</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="point1">
             <vector>
-              <x>-1.9795696735</x>
-              <y>-1.4927902222</y>
+              <x>-2.7475929260</x>
+              <y>2.6462929249</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>1.9795696735</x>
-              <y>1.6307109594</y>
+              <x>2.7471959591</x>
+              <y>-2.8485701084</y>
             </vector>
           </param>
           <param name="expand">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+        <layer type="outline" active="true" version="0.2" desc="Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="p1">
-            <vector>
-              <x>3.1478400230</x>
-              <y>-2.7908685207</y>
-            </vector>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="p2">
+          <param name="origin">
             <vector>
-              <x>-2.7908685207</x>
-              <y>2.5312528610</y>
+              <x>0.0000000000</x>
+              <y>-0.1014123783</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
+          <param name="invert">
             <bool value="false"/>
           </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-270.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3042371402"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
index ceb7b63..1b30d4b 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio B-Line Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Gradient Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.081130 0.081130"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="outline" active="true" version="0.2" desc="Line">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0377842039</x>
-        <y>-0.1834019721</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.9584641457</x>
-                <y>-1.9259779453</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0884731428"/>
-                </c0>
-                <c1>
-                  <angle value="63.434952"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0884731428"/>
-                </c0>
-                <c1>
-                  <angle value="63.434952"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.9849041700</x>
-                <y>0.3456619680</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="3.4074599147"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="3.4074599147"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.4225540161</x>
-                <y>1.8059999943</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="8.9476338830"/>
-                </c0>
-                <c1>
-                  <angle value="-62.035015"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="8.9476338830"/>
-                </c0>
-                <c1>
-                  <angle value="-62.035015"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.5192313751"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Vertex and Tangents">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-2.2716398239</x>
-              <y>-2.7584199905</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>-1.4603400230</x>
-              <y>2.9206800461</y>
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-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle005">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.039242</r>
-              <g>0.733975</g>
-              <b>0.703853</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-2.1093800068</x>
-              <y>-2.5961599350</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>-1.6225999594</x>
-              <y>2.7584199905</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle009">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
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-          </param>
-          <param name="radius">
-            <real value="0.7347361115"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>2.4338970184</y>
-            </vector>
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-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle009">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
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-          <param name="radius">
-            <real value="0.7301691213"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>0.0811299011</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle009">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
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-          </param>
-          <param name="radius">
-            <real value="0.7302423120"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
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-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>-2.3527672291</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle008">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.537454</r>
-              <g>0.563494</g>
-              <b>0.016721</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5679823160"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>-2.3527672291</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle010">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.428529</r>
-              <g>0.100841</g>
-              <b>0.016721</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5679093166"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>0.0811299011</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle011">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.233646</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5679093166"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
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-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>2.4338970184</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
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-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Pen Nib">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
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-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.844853</r>
-              <g>0.828491</g>
-              <b>0.118994</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
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-                <composite type="bline_point">
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-                      <y>-0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
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-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
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-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.9735588431</x>
-                      <y>1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  <c3>
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-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
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-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
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-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                        <real value="0.4867794142"/>
-                      </c0>
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-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
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-                  <c3>
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-                  <c4>
-                    <bool value="true"/>
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-                  <c5>
-                    <radial_composite type="vector">
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-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
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-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
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-                  <c1>
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-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="true"/>
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-                  <c5>
-                    <radial_composite type="vector">
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-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225980520</x>
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-                  <c2>
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-                  <c5>
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-                  <c6>
-                    <radial_composite type="vector">
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
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-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>1.9471199512</x>
-              <y>-1.2980799675</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>0.4867799878</x>
-              <y>1.4603400230</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>0.537059</g>
-                <b>0.001616</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.978495">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.828491</r>
-              <g>0.537454</g>
-              <b>0.003862</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.3245196044</x>
-                      <y>-0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.9735588431</x>
-                      <y>1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.9735588431</x>
-                      <y>1.6225980520</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225980520</x>
-                      <y>1.6225980520</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225980520</x>
-                      <y>1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.2716372013</x>
-                      <y>-0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7848578691</x>
-                      <y>-1.2980784178</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.8112990260</x>
-                      <y>-1.2980784178</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3245196095"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine021 Outline">
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
           </param>
-          <param name="offset">
+          <param name="center">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-1.1364002228</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.2980784178</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="6.3281323846"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="6.3281323846"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.2980784178</x>
-                      <y>1.7848578691</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3245196095"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
+          <param name="radius">
+            <real value="1.8879068686"/>
           </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
+          <param name="loop">
+            <bool value="false"/>
           </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
         </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle012">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
+        <layer type="stretch" active="true" version="0.1">
           <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.3628239534"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
             <vector>
-              <x>1.2980784178</x>
-              <y>-0.1622598022</y>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
           </param>
         </layer>
       </canvas>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Pen handle">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="region">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
+        <layer type="region" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
+              <r>0.531049</r>
+              <g>0.531049</g>
+              <b>0.531049</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="point1">
-            <vector>
-              <x>0.6490392089</x>
-              <y>-1.4603382349</y>
-            </vector>
-          </param>
-          <param name="point2">
+          <param name="origin">
             <vector>
-              <x>1.9471176863</x>
-              <y>-3.0829362869</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
           <param name="invert">
             <bool value="false"/>
           </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle007">
-          <param name="z_depth">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="blend_method">
+          <param name="winding_style">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.172611</r>
-              <g>0.349351</g>
-              <b>0.629024</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>0.9735588431</x>
-              <y>-1.7848578691</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>1.6225980520</x>
-              <y>-3.0829362869</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="6015081E8F863E1963EAAD0A17A9CEE7">
+                      <x>-0.9317516685</x>
+                      <y>3.1153917313</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
+                      <radius>
+                        <real value="8.2885836692"/>
+                      </radius>
+                      <theta>
+                        <angle value="-142.218674"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="8.2885836692"/>
+                      </radius>
+                      <theta>
+                        <angle value="-142.218674"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="184B2D7468FC259543FF7E2882B13CA1">
+                      <x>-2.3365437984</x>
+                      <y>-2.1337192059</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="BAE4EB6E71672877EF1B67F6B4C4AF6B">
+                      <radius>
+                        <real value="4.4920659065"/>
+                      </radius>
+                      <theta>
+                        <angle value="-20.289635"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.4920659065"/>
+                      </radius>
+                      <theta>
+                        <angle value="-20.289635"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="5BD6271D5C61854F888054C813260923">
+                      <x>3.1153917313</x>
+                      <y>0.5440223813</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="5A85B589C0F83A7149E4458D6A65297D">
+                      <radius>
+                        <real value="6.6590191215"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.105476"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="6.6590191215"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.105476"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
         </layer>
         <layer type="outline" active="true" version="0.2">
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
+            <integer value="13"/>
           </param>
           <param name="color">
             <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
+              <r>0.325037</r>
+              <g>0.325037</g>
+              <b>0.325037</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.1014123780"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.3067390919</x>
-                      <y>-3.0541522503</y>
+                  <point>
+                    <vector guid="6015081E8F863E1963EAAD0A17A9CEE7">
+                      <x>-0.9317516685</x>
+                      <y>3.1153917313</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="89.961716"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="89.961716"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
+                      <radius>
+                        <real value="8.2885836692"/>
+                      </radius>
+                      <theta>
+                        <angle value="-142.218674"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.5222092293"/>
+                      </radius>
+                      <theta>
+                        <angle value="-124.073631"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.3275415897</x>
-                      <y>-2.1596431732</y>
+                  <point>
+                    <vector guid="184B2D7468FC259543FF7E2882B13CA1">
+                      <x>-2.3365437984</x>
+                      <y>-2.1337192059</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="88.331123"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="88.331123"/>
-                      </c1>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="BAE4EB6E71672877EF1B67F6B4C4AF6B">
+                      <radius>
+                        <real value="4.4920659065"/>
+                      </radius>
+                      <theta>
+                        <angle value="-20.289635"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2870497244"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.389694"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="5BD6271D5C61854F888054C813260923">
+                      <x>3.1153917313</x>
+                      <y>0.5440223813</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="5A85B589C0F83A7149E4458D6A65297D">
+                      <radius>
+                        <real value="6.6590191215"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.105476"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.4109151065"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="0.3245196095"/>
+            <real value="0.1521185669"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
             <bool value="true"/>
           </param>
           <param name="round_tip[0]">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="round_tip[1]">
             <bool value="true"/>
     <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.111449</r>
-        <g>0.112213</g>
-        <b>0.111449</b>
-        <a>0.111111</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.2000000030</x>
-        <y>-0.2000000030</y>
-      </vector>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.1649046391</x>
-        <y>0.1649046391</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Clip shading">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="19"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>0.4867794216</x>
-        <y>-3.0829362869</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.5961568356</x>
-        <y>-3.2451961040</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
 </canvas>
index 73c8b73..b6b5bb8 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.3" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio SolidColor Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
   <defs>
-    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.2000000030</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
+    <color id="outline1-color">
+      <r>0.000000</r>
+      <g>0.000000</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <real value="0.1600000000" id="outline1-width"/>
+    <real value="5.7427342595" id="character-outlinewidth"/>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="SolidColor" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="origin">
-      <vector>
-        <x>0.5000000000</x>
-        <y>-0.5000000000</y>
-      </vector>
-    </param>
-    <param name="canvas" use="Layer"/>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.2000000030</x>
-        <y>-0.2000000030</y>
-      </vector>
-    </param>
-    <param name="canvas" use="Layer"/>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>-0.1000000015</x>
-        <y>0.1000000015</y>
-      </vector>
-    </param>
-    <param name="canvas" use="Layer"/>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
     <param name="color">
       <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
+        <r>0.456263</r>
+        <g>0.456263</g>
+        <b>0.456263</b>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="radius">
-      <real value="1.5000000000"/>
-    </param>
-    <param name="feather">
-      <real value="1.5000000075"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>-0.6999999881</x>
-        <y>0.6999999881</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="true"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
   </layer>
 </canvas>
index b933e42..f2f4830 100644 (file)
@@ -1,7 +1,7 @@
 <?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Star Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
+  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.129808 0.129808"/>
   <meta name="grid_snap" content="0"/>
       </entry>
     </bline>
   </defs>
-  <layer type="radial_gradient" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.036189</r>
-          <g>0.036189</g>
-          <b>0.036189</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="stretch" active="true" version="0.1">
-    <param name="amount">
-      <vector>
-        <x>1.6070324183</x>
-        <y>0.3102017045</y>
-      </vector>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-3.4489021301</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="star" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.500000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.3727831841</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="feather">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="radius1">
-      <real value="2.9855804071"/>
-    </param>
-    <param name="radius2">
-      <real value="1.4927902036"/>
-    </param>
-    <param name="angle">
-      <angle value="90.000000"/>
-    </param>
-    <param name="points">
-      <integer value="5"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="regular_polygon">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="star" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="radius1">
-      <real value="2.4663490320"/>
-    </param>
-    <param name="radius2">
-      <real value="1.2331745160"/>
-    </param>
-    <param name="angle">
-      <angle value="90.000000"/>
-    </param>
-    <param name="points">
-      <integer value="5"/>
-    </param>
-    <param name="regular_polygon">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="star">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="star" active="true" version="0.1">
+        <layer type="star" active="true" version="0.1" desc="Star Black">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
-            <vector>
+          <param name="origin">
+            <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-0.1658886075</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="0"/>
           </param>
           <param name="radius1">
-            <real value="1.9471176568"/>
+            <real value="3.3466084726"/>
           </param>
           <param name="radius2">
-            <real value="0.9735588284"/>
+            <real value="1.6733042363"/>
           </param>
           <param name="angle">
             <angle value="90.000000"/>
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+        <layer type="star" active="true" version="0.1" desc="Star White">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="p1">
-            <vector>
-              <x>2.4688332081</x>
-              <y>-3.3694140911</y>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+              <x>0.0000000000</x>
+              <y>-0.1658886075</y>
             </vector>
           </param>
-          <param name="p2">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="radius1">
+            <real value="2.6874280159"/>
+          </param>
+          <param name="radius2">
+            <real value="1.3437140080"/>
+          </param>
+          <param name="angle">
+            <angle value="90.000000"/>
+          </param>
+          <param name="points">
+            <integer value="5"/>
+          </param>
+          <param name="regular_polygon">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Star Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
             <vector>
-              <x>-0.5900356174</x>
-              <y>0.8074172139</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="canvas">
+            <canvas>
+              <layer type="star" active="true" version="0.1" desc="Star White">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.893289</r>
+                    <g>0.893289</g>
+                    <b>0.893289</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.1658886075</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="radius1">
+                  <real value="2.0282475592"/>
+                </param>
+                <param name="radius2">
+                  <real value="1.0141237796"/>
+                </param>
+                <param name="angle">
+                  <angle value="90.000000"/>
+                </param>
+                <param name="points">
+                  <integer value="5"/>
+                </param>
+                <param name="regular_polygon">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.9775413275</x>
+                    <y>0.3549433053</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.0282475948</x>
+                    <y>0.3549433053</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.793110</r>
+                      <g>0.793110</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.612066</r>
+                      <g>0.612066</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="zoom">
+            <real value="0.0000000000"/>
           </param>
-          <param name="zigzag">
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
       </canvas>
     </param>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index 3e02ddc..1ec62c9 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Conical Gradient Icon</name>
-  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.1153881550</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.5576940775</x>
-        <y>-3.1153881550</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7088961601</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.1896641254</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.3365411758</x>
-        <y>2.3365411758</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.0769255161</x>
-        <y>-2.0769255161</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.0769255161</x>
-        <y>2.0769255161</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="conical gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
           </param>
           <param name="point1">
             <vector>
-              <x>-1.8173098564</x>
-              <y>-1.8173098564</y>
+              <x>-2.5961599350</x>
+              <y>2.4484515190</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>1.8173098564</x>
-              <y>1.8173098564</y>
+              <x>2.5961599350</x>
+              <y>-2.7376513481</y>
             </vector>
           </param>
           <param name="expand">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="conical_gradient" active="true" version="0.1">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1126711369</x>
+                    <y>-2.2395110130</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1019213200</x>
+                    <y>1.9798951149</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="conical_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.893289</r>
+                      <g>0.893289</g>
+                      <b>0.893289</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="angle">
+                  <angle value="-225.000000"/>
+                </param>
+                <param name="symmetric">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
           </param>
-          <param name="center">
+          <param name="focus">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="angle">
-            <angle value="-225.000000"/>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.1014123783</y>
+            </vector>
           </param>
-          <param name="symmetric">
+          <param name="invert">
             <bool value="false"/>
           </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.7395687250"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3365438879"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="-270.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7788479626"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7788479626"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3042371402"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
index b7f7323..ed69c8d 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Curve Gradient Icon</name>
-  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.1153881550</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.5576940775</x>
-        <y>-3.1153881550</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7088961601</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.1896641254</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.3365411758</x>
-        <y>2.3365411758</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.0769255161</x>
-        <y>-2.0769255161</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.0769255161</x>
-        <y>2.0769255161</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="curve gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
           </param>
           <param name="point1">
             <vector>
-              <x>-1.8173098564</x>
-              <y>-1.8173098564</y>
+              <x>-2.5961599350</x>
+              <y>2.4484515190</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>1.8173098564</x>
-              <y>1.8173098564</y>
+              <x>2.5961599350</x>
+              <y>-2.7376513481</y>
             </vector>
           </param>
           <param name="expand">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="curve_gradient" active="true" version="0.0">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
           <param name="origin">
             <vector>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="width">
-            <real value="0.0486779414"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1126711369</x>
+                    <y>-2.2395110130</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1019213200</x>
+                    <y>1.9798951149</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="curve_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="width">
+                  <real value="0.0486779414"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4803912044</x>
+                            <y>2.8805587292</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="27.0814124101"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.1701882017"/>
+                            </radius>
+                            <theta>
+                              <angle value="-118.054489"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.1701882017"/>
+                            </radius>
+                            <theta>
+                              <angle value="-118.054489"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1140987873</x>
+                            <y>-0.3411288857</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="26.4754331979"/>
+                        </width>
+                        <origin>
+                          <real value="0.4823928177"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8779869414"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.637039"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8779869414"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.637039"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9168317318</x>
+                            <y>-0.0733363181</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="26.9595989088"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.2236897445"/>
+                            </radius>
+                            <theta>
+                              <angle value="-29.832756"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.2236897445"/>
+                            </radius>
+                            <theta>
+                              <angle value="-29.832756"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0827908292</x>
+                            <y>-3.3328418732</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="27.1030889090"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.3007110706"/>
+                            </radius>
+                            <theta>
+                              <angle value="-128.530167"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.3007110706"/>
+                            </radius>
+                            <theta>
+                              <angle value="-128.530167"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.893289</r>
+                      <g>0.893289</g>
+                      <b>0.893289</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+                <param name="perpendicular">
+                  <bool value="false"/>
+                </param>
+                <param name="fast">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.1014123783</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="false">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.4803912044</x>
-                      <y>2.8805587292</y>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="27.0814124101"/>
+                    <real value="1.0000000000"/>
                   </width>
                   <origin>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="5.1701882017"/>
+                        <real value="2.7395687250"/>
                       </radius>
                       <theta>
-                        <angle value="-118.054489"/>
+                        <angle value="-90.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="5.1701882017"/>
+                        <real value="2.3365438879"/>
                       </radius>
                       <theta>
-                        <angle value="-118.054489"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.1140987873</x>
-                      <y>-0.3411288857</y>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="26.4754331979"/>
+                    <real value="1.0000000000"/>
                   </width>
                   <origin>
-                    <real value="0.4823928177"/>
+                    <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="1.8779869414"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="-37.637039"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="1.8779869414"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="-37.637039"/>
+                        <angle value="-270.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.9168317318</x>
-                      <y>-0.0733363181</y>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="26.9595989088"/>
+                    <real value="1.0000000000"/>
                   </width>
                   <origin>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.2236897445"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="-29.832756"/>
+                        <angle value="90.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.2236897445"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="-29.832756"/>
+                        <angle value="180.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0827908292</x>
-                      <y>-3.3328418732</y>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="27.1030889090"/>
+                    <real value="1.0000000000"/>
                   </width>
                   <origin>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="2.3007110706"/>
+                        <real value="0.7788479626"/>
                       </radius>
                       <theta>
-                        <angle value="-128.530167"/>
+                        <angle value="-180.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="2.3007110706"/>
+                        <real value="0.7788479626"/>
                       </radius>
                       <theta>
-                        <angle value="-128.530167"/>
+                        <angle value="-90.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
               </entry>
             </bline>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="width">
+            <real value="0.3042371402"/>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="sharp_cusps">
+            <bool value="true"/>
           </param>
-          <param name="perpendicular">
-            <bool value="false"/>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
           </param>
-          <param name="fast">
+          <param name="homogeneous_width">
             <bool value="true"/>
           </param>
         </layer>
index e5e8ab6..4335dfa 100644 (file)
@@ -1,21 +1,14 @@
 <?xml version="1.0"?>
 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Gradient Icon</name>
+  <name>Synfig Studio Linear Gradient Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <defs>
-    <vector id="duck1_orig">
-      <x>-1.6735321283</x>
-      <y>1.6797120571</y>
-    </vector>
-    <real value="0.4218754923" id="duck_outline"/>
-  </defs>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.1153881550</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.5576940775</x>
-        <y>-3.1153881550</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7088961601</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.1896641254</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.3365411758</x>
-        <y>2.3365411758</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.0769255161</x>
-        <y>-2.0769255161</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.0769255161</x>
-        <y>2.0769255161</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="linear gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
+      <canvas>
         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="point1">
             <vector>
-              <x>-1.8173098564</x>
-              <y>-1.8173098564</y>
+              <x>-2.5961599350</x>
+              <y>2.4484515190</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>1.8173098564</x>
-              <y>1.8173098564</y>
+              <x>2.5961599350</x>
+              <y>-2.7376513481</y>
             </vector>
           </param>
           <param name="expand">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="p1">
+          <param name="origin">
             <vector>
-              <x>-1.6974871159</x>
-              <y>1.7141292095</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="p2">
-            <vector>
-              <x>1.7973393202</x>
-              <y>-1.7640552521</y>
-            </vector>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1126711369</x>
+                    <y>-2.2395110130</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1019213200</x>
+                    <y>1.9798951149</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-2.5414354801</x>
+                    <y>0.0909172446</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.5787625313</x>
+                    <y>0.0909172446</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.047366</r>
+                      <g>0.047366</g>
+                      <b>0.047366</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.793110</r>
+                      <g>0.793110</g>
+                      <b>0.793110</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.793110</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.992593">
-                <r>1.000000</r>
-                <g>0.010309</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="zoom">
+            <real value="0.0000000000"/>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="zigzag">
+          <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="docks">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200">
-        <layer type="outline" active="true" version="0.2" desc="line">
+        <layer type="outline" active="true" version="0.2" desc="Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-0.1014123783</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="false">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.6475610733</x>
-                      <y>1.6142770052</y>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="2.7395687250"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-90.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="2.3365438879"/>
                       </radius>
                       <theta>
                         <angle value="0.000000"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.6309189796</x>
-                      <y>-1.6309189796</y>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
                         <angle value="0.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-270.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 </composite>
               </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3245196095"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="line">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.973842</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.6475610733</x>
-                      <y>1.6142770052</y>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="90.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="180.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.6309189796</x>
-                      <y>-1.6309189796</y>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="0.7788479626"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-180.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="0.7788479626"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-90.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0649039219"/>
+            <real value="0.3042371402"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
             <bool value="true"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>3.5780365467</x>
-              <y>-3.5613946915</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius" use=":duck_outline"/>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin">
-                  <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
-                    <x>-2.0767474174</x>
-                    <y>2.0529854298</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin">
-                  <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
-                    <x>-2.0767474174</x>
-                    <y>2.0529854298</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.1595997959</x>
-              <y>-0.1728997827</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius" use=":duck_outline"/>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin" use=":duck1_orig"/>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin" use=":duck1_orig"/>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
       </canvas>
     </param>
     <param name="zoom">
index 53b6b96..fe08fbb 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Noise Gradient Icon</name>
-  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.1153881550</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.5576940775</x>
-        <y>-3.1153881550</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7088961601</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.1896641254</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.3365411758</x>
-        <y>2.3365411758</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.0769255161</x>
-        <y>-2.0769255161</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.0769255161</x>
-        <y>2.0769255161</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="noise gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
           </param>
           <param name="point1">
             <vector>
-              <x>-1.8173098564</x>
-              <y>-1.8173098564</y>
+              <x>-2.5961599350</x>
+              <y>2.4484515190</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>1.8173098564</x>
-              <y>1.8173098564</y>
+              <x>2.5961599350</x>
+              <y>-2.7376513481</y>
             </vector>
           </param>
           <param name="expand">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="noise" active="true" version="0.0">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
-          <param name="seed">
-            <integer value="1262706733"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1126711369</x>
+                    <y>-2.2395110130</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1019213200</x>
+                    <y>1.9798951149</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="noise" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.893289</r>
+                      <g>0.893289</g>
+                      <b>0.893289</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="seed">
+                  <integer value="1262706733"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>-0.5785136819</x>
+                    <y>0.5432509184</y>
+                  </vector>
+                </param>
+                <param name="smooth">
+                  <integer value="2"/>
+                </param>
+                <param name="detail">
+                  <integer value="4"/>
+                </param>
+                <param name="speed">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="turbulent">
+                  <bool value="false"/>
+                </param>
+                <param name="do_alpha">
+                  <bool value="false"/>
+                </param>
+                <param name="super_sample">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="size">
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
             <vector>
-              <x>-0.5785136819</x>
-              <y>0.5432509184</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="smooth">
-            <integer value="2"/>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
           </param>
-          <param name="detail">
-            <integer value="4"/>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="speed">
-            <real value="0.0000000000"/>
+          <param name="blend_method">
+            <integer value="0"/>
           </param>
-          <param name="turbulent">
-            <bool value="false"/>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="do_alpha">
-            <bool value="false"/>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.1014123783</y>
+            </vector>
           </param>
-          <param name="super_sample">
+          <param name="invert">
             <bool value="false"/>
           </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.7395687250"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3365438879"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="-270.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7788479626"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7788479626"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3042371402"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
index 3bb21b2..ef16880 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Radial Gradient Icon</name>
-  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.1153881550</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.5576940775</x>
-        <y>-3.1153881550</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7088961601</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.1896641254</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.3365411758</x>
-        <y>2.3365411758</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.0769255161</x>
-        <y>-2.0769255161</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.0769255161</x>
-        <y>2.0769255161</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="radial gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
           </param>
           <param name="point1">
             <vector>
-              <x>-1.8173098564</x>
-              <y>-1.8173098564</y>
+              <x>-2.5961599350</x>
+              <y>2.4484515190</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>1.8173098564</x>
-              <y>1.8173098564</y>
+              <x>2.5961599350</x>
+              <y>-2.7376513481</y>
             </vector>
           </param>
           <param name="expand">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="radial_gradient" active="true" version="0.1">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+            <integer value="0"/>
           </param>
-          <param name="center">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="radius">
-            <real value="2.4176965922"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1126711369</x>
+                    <y>-2.2395110130</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1019213200</x>
+                    <y>1.9798951149</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="2.1803660625"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="loop">
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
             <bool value="false"/>
           </param>
-          <param name="zigzag">
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.1014123783</y>
+            </vector>
+          </param>
+          <param name="invert">
             <bool value="false"/>
           </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.7395687250"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3365438879"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="-270.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7788479626"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7788479626"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3042371402"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
index d94f407..3c3833d 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Spiral Gradient Icon</name>
-  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.1153881550</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.5576940775</x>
-        <y>-3.1153881550</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7088961601</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.1896641254</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.3365411758</x>
-        <y>2.3365411758</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.0769255161</x>
-        <y>-2.0769255161</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.0769255161</x>
-        <y>2.0769255161</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="spiral gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
           </param>
           <param name="point1">
             <vector>
-              <x>-1.8173098564</x>
-              <y>-1.8173098564</y>
+              <x>-2.5961599350</x>
+              <y>2.4484515190</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>1.8173098564</x>
-              <y>1.8173098564</y>
+              <x>2.5961599350</x>
+              <y>-2.7376513481</y>
             </vector>
           </param>
           <param name="expand">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="spiral_gradient" active="true" version="0.1">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1126711369</x>
+                    <y>-2.2395110130</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1019213200</x>
+                    <y>1.9798951149</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="spiral_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.893289</r>
+                      <g>0.893289</g>
+                      <b>0.893289</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="1.1905813128"/>
+                </param>
+                <param name="angle">
+                  <angle value="0.779032"/>
+                </param>
+                <param name="clockwise">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="center">
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="radius">
-            <real value="1.0384627503"/>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="angle">
-            <angle value="0.779032"/>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.1014123783</y>
+            </vector>
           </param>
-          <param name="clockwise">
+          <param name="invert">
             <bool value="false"/>
           </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.7395687250"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3365438879"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="-270.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.5576959252"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7788479626"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7788479626"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3042371402"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
index 73c8b73..5be7fa2 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.3" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Import Image Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
   <defs>
-    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.2000000030</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
+    <color id="outline1-color">
+      <r>0.000000</r>
+      <g>0.000000</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <real value="0.1600000000" id="outline1-width"/>
+    <real value="5.7427342595" id="character-outlinewidth"/>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>0.5000000000</x>
-        <y>-0.5000000000</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Layer"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.1364002228</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
+      <time value="0s"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
+    <param name="focus">
       <vector>
-        <x>0.2000000030</x>
-        <y>-0.2000000030</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Layer"/>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="sheet">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.1000000015</x>
-        <y>0.1000000015</y>
+        <x>0.0000000000</x>
+        <y>0.3042364717</y>
       </vector>
     </param>
-    <param name="canvas" use="Layer"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.3807091713</x>
+                      <y>1.9864042997</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0241646127"/>
+                      </radius>
+                      <theta>
+                        <angle value="-270.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0213952921"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.060912"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.4081976414</x>
+                      <y>1.9864042997</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.4081976414</x>
+                      <y>-0.4474872351</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2127992207"/>
+                      </radius>
+                      <theta>
+                        <angle value="-82.779137"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5984558734"/>
+                      </radius>
+                      <theta>
+                        <angle value="-93.132820"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0655186176</x>
+                      <y>-1.7208422422</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.7432541706"/>
+                      </radius>
+                      <theta>
+                        <angle value="-170.076294"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1831416952"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.3664343357</x>
+                      <y>-1.7373532057</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.5070607960"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="sheet">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="cell">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.3672661781</x>
+                                  <y>-1.7393362522</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9380773306</x>
+                                  <y>-1.7393362522</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.6858575344"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.9369884514"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.2954844682"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-0.392455"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="909EE88B3E25B1724A0D4AD136E5F050">
+                                  <x>1.1744242907</x>
+                                  <y>-0.7615970373</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0358607367"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="105.642242"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.2774189554"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-14.470296"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.4024064541</x>
+                                  <y>-0.4137853384</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.3029636145"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0755903984"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="89.653732"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.3905940807"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.4024064541</x>
+                                  <y>1.9793536663</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.3672661781</x>
+                                  <y>1.9793536663</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Gradient027">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>1.9216941595</x>
+                          <y>-1.3407168388</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-2.3909449577</x>
+                          <y>2.0110752583</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.268410</r>
+                            <g>0.268410</g>
+                            <b>0.268410</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.001980">
+                            <r>0.428075</r>
+                            <g>0.414347</g>
+                            <b>0.400864</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.457426">
+                            <r>1.000000</r>
+                            <g>0.956527</g>
+                            <b>0.717623</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle057 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="19"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="3AF0AC41BC1502CDCD87A272443AB914">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="8581F1130605236ABDA12D37BD37C232">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.0313861370</x>
+                                  <y>1.1595760584</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5066257119"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5766927778"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5766927778"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.9711728096</x>
+                                  <y>0.8057304621</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0990264058"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-1.520702"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.9039406180</x>
+                                  <y>0.8057304621</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0464498465"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="1.420920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1720766377"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.809156"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8247123957</x>
+                                  <y>1.1660419703</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5089119077"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5752319404"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5752319404"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.9039406180</x>
+                                  <y>1.5070955753</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1290790631"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.664261"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.9711728096</x>
+                                  <y>1.5070955753</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0592533453"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-178.215302"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1271322350"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="179.168304"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle057 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="19"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="32D5F5D0FEAE2981BDEC9C5F3D520B69">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="8DA4A88244BE0826CDCA131AC45F704F">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7932230830</x>
+                                  <y>1.1595760584</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5066257119"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5766927778"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5766927778"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8534365296</x>
+                                  <y>0.8057304621</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0990264058"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-1.520702"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.9206687212</x>
+                                  <y>0.8057304621</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0464498465"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="1.420920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1720766377"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.809156"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.9998968840</x>
+                                  <y>1.1660419703</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5089119077"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5752319404"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5752319404"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.9206687212</x>
+                                  <y>1.5070955753</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1290790631"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.664261"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8534365296</x>
+                                  <y>1.5070955753</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0592533453"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-178.215302"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1271322350"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="179.168304"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Circle091 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="19"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="367F23255656CB1BE8A2FED8695A9D12">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3753311634</x>
+                                  <y>1.1614180803</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5490872426"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5490872426"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4165869951</x>
+                                  <y>1.1614180803</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5490872426"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5490872426"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Rectangle057 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color" use=":outline1-color"/>
+                      <param name="origin">
+                        <vector guid="3AF0AC41BC1502CDCD87A272443AB914">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="8581F1130605236ABDA12D37BD37C232">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.0313861370</x>
+                                  <y>1.1595760584</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5066257119"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5766927778"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5766927778"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.9711728096</x>
+                                  <y>0.8057304621</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0990264058"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-1.520702"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.9039406180</x>
+                                  <y>0.8057304621</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0464498465"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="1.420920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1720766377"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.809156"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8247123957</x>
+                                  <y>1.1660419703</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5089119077"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5752319404"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5752319404"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.9039406180</x>
+                                  <y>1.5070955753</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1290790631"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.664261"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.9711728096</x>
+                                  <y>1.5070955753</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0592533453"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-178.215302"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1271322350"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="179.168304"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width" use=":outline1-width"/>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Rectangle057 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color" use=":outline1-color"/>
+                      <param name="origin">
+                        <vector guid="32D5F5D0FEAE2981BDEC9C5F3D520B69">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="8DA4A88244BE0826CDCA131AC45F704F">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7932230830</x>
+                                  <y>1.1595760584</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5066257119"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5766927778"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5766927778"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8534365296</x>
+                                  <y>0.8057304621</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0990264058"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-1.520702"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.9206687212</x>
+                                  <y>0.8057304621</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0464498465"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="1.420920"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1720766377"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.809156"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.9998968840</x>
+                                  <y>1.1660419703</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5089119077"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5752319404"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.5752319404"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.9206687212</x>
+                                  <y>1.5070955753</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1290790631"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-179.664261"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8534365296</x>
+                                  <y>1.5070955753</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0592533453"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-178.215302"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1271322350"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="179.168304"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width" use=":outline1-width"/>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Circle091 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color" use=":outline1-color"/>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="367F23255656CB1BE8A2FED8695A9D12">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3753311634</x>
+                                  <y>1.1614180803</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5490872426"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5490872426"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4165869951</x>
+                                  <y>1.1614180803</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5490872426"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5490872426"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-89.999992"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width" use=":outline1-width"/>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="false" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="  tem033 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.3730041981</x>
+                                  <y>-1.0495742559</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0241646127"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-270.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="9.6302487614"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="8.377746"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.4102540016</x>
+                                  <y>0.7526010871</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="5.4684024544"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="11.318956"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.4081976414</x>
+                                  <y>-0.4474872351</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0673037767</x>
+                                  <y>-1.7207731009</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="3.3155551125"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-159.717438"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1831416952"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.3587293625</x>
+                                  <y>-1.7373532057</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="0.5000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>2.0159785748</x>
+                          <y>1.6624671221</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>0.7348399758</x>
+                          <y>-1.6617667675</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.000000</r>
+                            <g>0.000013</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="coner">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle055 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0655186176</x>
+                                  <y>-1.7208422422</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.6858575344"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.9649832983"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-172.724625"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.8893096270"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="44.326153"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="909EE88B3E25B1724A0D4AD136E5F050">
+                                  <x>1.1744242907</x>
+                                  <y>-0.7615970373</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1175431386"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="102.927689"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.2618727801"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-19.189526"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector guid="6BDF5B4142EA1CA794C654D71DB05A87">
+                                  <x>2.5019521713</x>
+                                  <y>-0.4387928247</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.3029636145"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.4637465179</x>
+                                  <y>0.7907865047</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>-0.6123811007</x>
+                                  <y>-1.2812807560</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>1.000000</r>
+                            <g>0.978132</g>
+                            <b>0.699394</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.428075</r>
+                            <g>0.414347</g>
+                            <b>0.400864</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.268410</r>
+                            <g>0.268410</g>
+                            <b>0.268410</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>1.3925434351</x>
+                          <y>-0.7023499608</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="1.4402412902"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="6BDF5B4142EA1CA794C654D71DB05A87">
+                      <x>2.5019521713</x>
+                      <y>-0.4387928247</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9963017503"/>
+                      </radius>
+                      <theta>
+                        <angle value="-96.581940"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9963017503"/>
+                      </radius>
+                      <theta>
+                        <angle value="-96.581940"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="909EE88B3E25B1724A0D4AD136E5F050">
+                      <x>1.1744242907</x>
+                      <y>-0.7615970373</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4329969103"/>
+                      </radius>
+                      <theta>
+                        <angle value="177.986862"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6640959476"/>
+                      </radius>
+                      <theta>
+                        <angle value="-74.639771"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0655186176</x>
+                      <y>-1.8199018240</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7277914352"/>
+                      </radius>
+                      <theta>
+                        <angle value="-162.202408"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4475165579"/>
+                      </radius>
+                      <theta>
+                        <angle value="-167.300430"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2028243184"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="zoom" active="true" version="0.1">
+          <param name="amount">
+            <real value="0.1500000000"/>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
+      <time value="0s"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.5000000000"/>
-    </param>
-    <param name="feather">
-      <real value="1.5000000075"/>
-    </param>
-    <param name="pos">
+    <param name="focus">
       <vector>
-        <x>-0.6999999881</x>
-        <y>0.6999999881</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="true"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
   </layer>
 </canvas>
index 8b5e593..2b6f793 100644 (file)
@@ -1,21 +1,21 @@
 <?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Polyline Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
+  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.129808 0.129808"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
-    <bline type="bline_point" loop="true" id="a" guid="FF107635E435E3D6AD3BB52EFD478547">
+    <bline type="bline_point" loop="true" id="a">
       <entry>
         <composite type="bline_point">
           <point>
             <vector>
-              <x>-2.3637278080</x>
-              <y>0.2062759846</y>
+              <x>-3.1153917313</x>
+              <y>0.3894239664</y>
             </vector>
           </point>
           <width>
@@ -53,8 +53,8 @@
         <composite type="bline_point">
           <point>
             <vector>
-              <x>-0.5688224435</x>
-              <y>2.1194937229</y>
+              <x>-0.5192319751</x>
+              <y>2.9855837822</y>
             </vector>
           </point>
           <width>
@@ -92,8 +92,8 @@
         <composite type="bline_point">
           <point>
             <vector>
-              <x>2.4810948372</x>
-              <y>-0.9839330316</y>
+              <x>3.1153917313</x>
+              <y>-0.7788479328</y>
             </vector>
           </point>
           <width>
         <composite type="bline_point">
           <point>
             <vector>
-              <x>1.5429599285</x>
-              <y>-2.0844035149</y>
+              <x>1.6875039339</x>
+              <y>-2.3365437984</y>
             </vector>
           </point>
           <width>
         <composite type="bline_point">
           <point>
             <vector>
-              <x>-0.6772783995</x>
-              <y>0.3616140485</y>
+              <x>-0.5192319751</x>
+              <y>-0.1298079938</y>
             </vector>
           </point>
           <width>
         <composite type="bline_point">
           <point>
             <vector>
-              <x>-1.6594920158</x>
-              <y>-0.6549533606</y>
+              <x>-1.6875039339</x>
+              <y>-1.2980799675</y>
             </vector>
           </point>
           <width>
       </entry>
     </bline>
   </defs>
-  <layer type="radial_gradient" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.036189</r>
-          <g>0.036189</g>
-          <b>0.036189</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="stretch" active="true" version="0.1">
-    <param name="amount">
-      <vector>
-        <x>1.6070324183</x>
-        <y>0.3102017045</y>
-      </vector>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-3.4489021301</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="region" active="true" version="0.1" desc="Bline031Region">
+        <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline" use=":a"/>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>2.9432895184</x>
-              <y>-3.7802658081</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-1.0177584887</x>
-              <y>0.9443578720</y>
-            </vector>
-          </param>
           <param name="gradient">
             <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.800000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
               </color>
               <color pos="1.000000">
                 <r>1.000000</r>
                 <g>1.000000</g>
                 <b>1.000000</b>
-                <a>1.000000</a>
+                <a>0.000000</a>
               </color>
             </gradient>
           </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.1364002228</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
           <param name="loop">
             <bool value="false"/>
           </param>
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
+        <layer type="stretch" active="true" version="0.1">
           <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
           </param>
-          <param name="offset">
+          <param name="center">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-3.1892864704</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline" use=":a"/>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
         </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="polyline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200">
         <layer type="outline" active="true" version="0.2" desc="Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.6194977760</x>
-                      <y>0.2062759846</y>
+                      <x>-3.0328524113</x>
+                      <y>0.6490399837</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.5688224435</x>
-                      <y>2.3933870792</y>
+                      <x>-0.6215841770</x>
+                      <y>3.0211579800</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.7468631268</x>
-                      <y>-0.9839330316</y>
+                      <x>3.0195577145</x>
+                      <y>-0.6100772619</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.5429599285</x>
-                      <y>-2.3679156303</y>
+                      <x>1.5893906355</x>
+                      <y>-2.1072096825</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.6772783995</x>
-                      <y>0.1130477637</y>
+                      <x>-0.3894239664</x>
+                      <y>-0.1298079938</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.6594920158</x>
-                      <y>-0.9259382486</y>
+                      <x>-1.3487370014</x>
+                      <y>-1.0772391558</y>
                     </vector>
                   </point>
                   <width>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index 68d4f85..3e2e271 100644 (file)
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.4988009930</x>
-        <y>-2.0120215416</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.4988009930</x>
-        <y>-2.0120215416</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.2776479721</x>
-        <y>-2.7908685207</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.7199538946</x>
-        <y>-2.7908685207</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7481141090</x>
+              <y>-2.5207901001</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7473614216</x>
+              <y>-2.5212490559</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.2972397804</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.4988009930</x>
-        <y>-2.0120215416</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.4988009930</x>
-        <y>2.1499423981</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.2391853333</x>
-        <y>-1.7524058819</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.2391853333</x>
-        <y>1.8903266191</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="point1">
+          <param name="origin">
             <vector>
-              <x>-1.9795696735</x>
-              <y>-1.4927902222</y>
+              <x>0.0000000000</x>
+              <y>-0.1014123783</y>
             </vector>
           </param>
-          <param name="point2">
-            <vector>
-              <x>1.9795696735</x>
-              <y>1.6307109594</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
           <param name="invert">
             <bool value="false"/>
           </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-          <param name="z_depth">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="blend_method">
-            <integer value="13"/>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
-          <param name="p1">
-            <vector>
-              <x>3.1478400230</x>
-              <y>-2.7908685207</y>
-            </vector>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-270.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
-          <param name="p2">
-            <vector>
-              <x>-2.7908685207</x>
-              <y>2.5312528610</y>
-            </vector>
+          <param name="width">
+            <real value="0.3042371402"/>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="sharp_cusps">
+            <bool value="true"/>
           </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
index b933e42..fced919 100644 (file)
@@ -1,7 +1,7 @@
 <?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Star Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
+  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.129808 0.129808"/>
   <meta name="grid_snap" content="0"/>
       </entry>
     </bline>
   </defs>
-  <layer type="radial_gradient" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.036189</r>
-          <g>0.036189</g>
-          <b>0.036189</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="stretch" active="true" version="0.1">
-    <param name="amount">
-      <vector>
-        <x>1.6070324183</x>
-        <y>0.3102017045</y>
-      </vector>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-3.4489021301</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="star" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.500000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.3727831841</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="feather">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="radius1">
-      <real value="2.9855804071"/>
-    </param>
-    <param name="radius2">
-      <real value="1.4927902036"/>
-    </param>
-    <param name="angle">
-      <angle value="90.000000"/>
-    </param>
-    <param name="points">
-      <integer value="5"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="regular_polygon">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="star" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="radius1">
-      <real value="2.4663490320"/>
-    </param>
-    <param name="radius2">
-      <real value="1.2331745160"/>
-    </param>
-    <param name="angle">
-      <angle value="90.000000"/>
-    </param>
-    <param name="points">
-      <integer value="5"/>
-    </param>
-    <param name="regular_polygon">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="star">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="star" active="true" version="0.1">
+        <layer type="star" active="true" version="0.1" desc="Star Black">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
-            <vector>
+          <param name="origin">
+            <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-0.1658886075</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="0"/>
           </param>
           <param name="radius1">
-            <real value="1.9471176568"/>
+            <real value="3.3466084726"/>
           </param>
           <param name="radius2">
-            <real value="0.9735588284"/>
+            <real value="1.6733042363"/>
           </param>
           <param name="angle">
             <angle value="90.000000"/>
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+        <layer type="star" active="true" version="0.1" desc="Star White">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="19"/>
           </param>
-          <param name="p1">
-            <vector>
-              <x>2.4688332081</x>
-              <y>-3.3694140911</y>
-            </vector>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="p2">
-            <vector>
-              <x>-0.5900356174</x>
-              <y>0.8074172139</y>
+          <param name="origin">
+            <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+              <x>0.0000000000</x>
+              <y>-0.1658886075</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
+          <param name="invert">
             <bool value="false"/>
           </param>
-          <param name="zigzag">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="radius1">
+            <real value="2.6874280159"/>
+          </param>
+          <param name="radius2">
+            <real value="1.3437140080"/>
+          </param>
+          <param name="angle">
+            <angle value="90.000000"/>
+          </param>
+          <param name="points">
+            <integer value="5"/>
+          </param>
+          <param name="regular_polygon">
             <bool value="false"/>
           </param>
         </layer>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index ff48707..7022de0 100644 (file)
@@ -154,7 +154,7 @@ IconController::IconController(const synfig::String& /*basepath*/)
        INIT_STOCK_ICON(canvas_new,"canvas_icon."IMAGE_EXT,_("New Canvas"));
        INIT_STOCK_ICON(saveall,"saveall_icon."IMAGE_EXT,_("Save All"));
 
-               // Layers
+       // Layers
        INIT_STOCK_ICON(layer,"layer_icon."IMAGE_EXT,_("Layer"));
        // Blur Layers
        INIT_STOCK_ICON(layer_blur_blur,"layer_blur_blur_icon."IMAGE_EXT,_("Blur Layer"));
@@ -530,7 +530,7 @@ studio::layer_icon(const synfig::String &layer)
                return Gtk::StockID("synfig-layer_geometry_rectangle");
        else if(layer=="region")
                return Gtk::StockID("synfig-layer_geometry_region");
-       else if(layer=="solid_color")
+       else if(layer=="solid_color" || layer=="SolidColor")
                return Gtk::StockID("synfig-layer_geometry_solidcolor");
        else if(layer=="star")
                return Gtk::StockID("synfig-layer_geometry_star");
@@ -550,7 +550,7 @@ studio::layer_icon(const synfig::String &layer)
        // Other Layers
        else if(layer=="duplicate")
                return Gtk::StockID("synfig-layer_other_duplicate");
-       else if(layer=="importimage")
+       else if(layer=="importimage" || layer=="import")
                return Gtk::StockID("synfig-layer_other_importimage");
        else if(layer=="PasteCanvas" || layer=="pastecanvas" || layer=="paste_canvas")
                return Gtk::StockID("synfig-layer_other_pastecanvas");