Review all icons. Patch by Yu Chen (jcome)
authorCarlos Lopez <genetita@gmail.com>
Tue, 12 Oct 2010 11:39:19 +0000 (13:39 +0200)
committerCarlos Lopez <genetita@gmail.com>
Tue, 12 Oct 2010 11:39:19 +0000 (13:39 +0200)
85 files changed:
synfig-studio/images/Makefile.am
synfig-studio/images/about_icon.sif
synfig-studio/images/action_add_to_group_icon.sif
synfig-studio/images/action_export_icon.sif
synfig-studio/images/action_remove_from_group_icon.sif
synfig-studio/images/action_set_layer_description_icon.sif
synfig-studio/images/action_unexport_icon.sif
synfig-studio/images/clear_redo_icon.sif
synfig-studio/images/clear_undo_icon.sif
synfig-studio/images/decr_resolution_icon.sif
synfig-studio/images/duck_angle_icon.sif
synfig-studio/images/duck_position_icon.sif
synfig-studio/images/duck_radius_icon.sif
synfig-studio/images/duck_tangent_icon.sif
synfig-studio/images/duck_vertex_icon.sif
synfig-studio/images/duck_width_icon.sif
synfig-studio/images/duplicate_icon.sif
synfig-studio/images/encapsulate_icon.sif
synfig-studio/images/incr_resolution_icon.sif
synfig-studio/images/keyframe_lock_icon.sif
synfig-studio/images/layer_blur_blur_icon.sif
synfig-studio/images/layer_blur_motion_icon.sif
synfig-studio/images/layer_blur_radial_icon.sif
synfig-studio/images/layer_checkerboard_icon.sif [deleted file]
synfig-studio/images/layer_distortion_curvewarp_icon.sif
synfig-studio/images/layer_distortion_insideout_icon.sif
synfig-studio/images/layer_distortion_noise_icon.sif
synfig-studio/images/layer_distortion_spherize_icon.sif
synfig-studio/images/layer_distortion_stretch_icon.sif
synfig-studio/images/layer_distortion_twirl_icon.sif
synfig-studio/images/layer_distortion_warp_icon.sif
synfig-studio/images/layer_example_filledrectangle_icon.sif
synfig-studio/images/layer_example_metaballs_icon.sif
synfig-studio/images/layer_example_simplecircle_icon.sif
synfig-studio/images/layer_filter_clamp_icon.sif
synfig-studio/images/layer_filter_colorcorrect_icon.sif
synfig-studio/images/layer_filter_halftone2_icon.sif
synfig-studio/images/layer_filter_halftone3_icon.sif
synfig-studio/images/layer_filter_luma_icon.sif [deleted file]
synfig-studio/images/layer_filter_lumakey_icon.sif
synfig-studio/images/layer_fractal_julia_icon.sif
synfig-studio/images/layer_fractal_mandelbrot_icon.sif
synfig-studio/images/layer_geometry_checkerboard_icon.sif
synfig-studio/images/layer_geometry_circle_icon.sif
synfig-studio/images/layer_geometry_outline_icon.sif
synfig-studio/images/layer_geometry_polygon_icon.sif
synfig-studio/images/layer_geometry_rectangle_icon.sif
synfig-studio/images/layer_geometry_region_icon.sif
synfig-studio/images/layer_geometry_solidcolor_icon.sif
synfig-studio/images/layer_geometry_star_icon.sif
synfig-studio/images/layer_gradient_conical_icon.sif
synfig-studio/images/layer_gradient_curve_icon.sif
synfig-studio/images/layer_gradient_lineal_icon.sif
synfig-studio/images/layer_gradient_noise_icon.sif
synfig-studio/images/layer_gradient_radial_icon.sif
synfig-studio/images/layer_gradient_spiral_icon.sif
synfig-studio/images/layer_other_duplicate_icon.sif
synfig-studio/images/layer_other_importimage_icon.sif
synfig-studio/images/layer_other_pastecanvas_icon.sif
synfig-studio/images/layer_other_plant_icon.sif
synfig-studio/images/layer_other_supersample_icon.sif
synfig-studio/images/layer_other_text_icon.sif
synfig-studio/images/layer_other_timeloop_icon.sif
synfig-studio/images/layer_other_xorpattern_icon.sif
synfig-studio/images/layer_stylize_bevel_icon.sif
synfig-studio/images/layer_stylize_shade_icon.sif
synfig-studio/images/layer_transform_rotate_icon.sif
synfig-studio/images/layer_transform_translate_icon.sif
synfig-studio/images/layer_transform_zoom_icon.sif
synfig-studio/images/onion_skin_icon.sif
synfig-studio/images/pastecanvas_icon.sif
synfig-studio/images/plant_icon.sif
synfig-studio/images/preview_options_icon.sif
synfig-studio/images/rename_icon.sif
synfig-studio/images/render_options_icon.sif
synfig-studio/images/reset_colors_icon.sif
synfig-studio/images/saveall_icon.sif
synfig-studio/images/seek_begin.sif
synfig-studio/images/seek_end.sif
synfig-studio/images/seek_next_frame.sif
synfig-studio/images/seek_prev_frame.sif
synfig-studio/images/select_all_child_layers_icon.sif
synfig-studio/images/show_grid_icon.sif
synfig-studio/images/snap_grid_icon.sif
synfig-studio/images/swap_colors_icon.sif

index 4c014ff..bd2d121 100644 (file)
@@ -345,7 +345,7 @@ clean-local:
        $(SYNFIG) -q $< -o $@ --time 0
 
 .sif.$(EXT):
-       $(SYNFIG) -q $< -o $@ --time 0
+       $(SYNFIG) -q $< -o $@ --time 0 -w 48 -h 48
        echo "  File \"images\\$@\"" >>./images.nsh
        echo "  Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
 
@@ -355,22 +355,22 @@ clean-local:
        echo "  Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
 
 keyframe_lock_all.$(EXT): $(srcdir)/keyframe_lock_icon.sif
-       $(SYNFIG) -q $< -o $@ --time 0
+       $(SYNFIG) -q $< -o $@ --time 0 -w 48 -h 48
        echo "  File \"images\\$@\"" >>./images.nsh
        echo "  Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
 
 keyframe_lock_past.$(EXT): $(srcdir)/keyframe_lock_icon.sif
-       $(SYNFIG) -q $< -o $@ --time 0 -c PastOnly
+       $(SYNFIG) -q $< -o $@ --time 0 -w 48 -h 48 -c PastOnly
        echo "  File \"images\\$@\"" >>./images.nsh
        echo "  Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
 
 keyframe_lock_future.$(EXT): $(srcdir)/keyframe_lock_icon.sif
-       $(SYNFIG) -q $< -o $@ --time 0 -c FutureOnly
+       $(SYNFIG) -q $< -o $@ --time 0 -w 48 -h 48 -c FutureOnly
        echo "  File \"images\\$@\"" >>./images.nsh
        echo "  Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
 
 keyframe_lock_none.$(EXT): $(srcdir)/keyframe_lock_icon.sif
-       $(SYNFIG) -q $< -o $@ --time 0 -c Disabled
+       $(SYNFIG) -q $< -o $@ --time 0 -w 48 -h 48 -c Disabled
        echo "  File \"images\\$@\"" >>./images.nsh
        echo "  Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
 
index 079b1d2..0253e52 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Untitled0</name>
   <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.2750000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
   <layer type="shade" active="true" version="0.2">
@@ -43,7 +52,7 @@
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.1000000015</x>
         <y>-0.1000000015</y>
       <bool value="false"/>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.6500000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 1aa9559..d85f123 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Action Add Layer to Group Icon</name>
-  <desc>Released for Public Domain by Carlos L&#xF3;pez (genete) 2010</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.2000000030</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="1.000000 -1.000000 -1.000000 1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Group Icon</name>
+  <layer type="SolidColor" active="false" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.859174</r>
+        <g>0.859174</g>
+        <b>0.843370</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="shaodw">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.089194</r>
+        <g>0.093876</g>
+        <b>0.084642</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.1666666715"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
               <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
+                <x>0.7589441538</x>
+                <y>0.8759869933</y>
               </vector>
-            </entry>
-            <entry>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
               <vector>
-                <x>0.1000000015</x>
-                <y>0.6999999881</y>
+                <x>-0.6161859632</x>
+                <y>0.8659127951</y>
               </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Group">
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1666666715"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="remove from group">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.4079999924</x>
-        <y>-0.4453333318</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face b">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+              <layer type="region" active="true" version="0.1" desc="face - b">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.250000</b>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>0.7619588375</x>
+                            <y>-0.5024411082</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.8772163391"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-90.346191"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-90.346191"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>0.7021731734</x>
+                            <y>-0.5589846373</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.2324262261"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-179.470688"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-179.470688"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                            <x>0.7500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>0.2239583284</x>
+                            <y>-0.5625000000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                            <x>-0.2500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>0.0610303953</x>
+                            <y>-0.3995720744</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000031"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000031"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.5540226102</x>
+                            <y>-0.4036452770</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
                               <angle value="-180.000000"/>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
                               <angle value="-180.000000"/>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.6191937327</x>
+                            <y>-0.3221812844</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0940322776"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.053284"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0940322776"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.053284"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                            <x>0.7500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.6436329484</x>
+                            <y>0.7979482412</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                            <x>-0.2500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>0.7697669268</x>
+                            <y>0.7898018956</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
-                <param name="width">
-                  <real value="0.0651041665"/>
-                </param>
-                <param name="expand">
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="sharp_cusps">
-                  <bool value="false"/>
+                <param name="amount">
+                  <real value="1.0000000000"/>
                 </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
+                <param name="blend_method">
+                  <integer value="13"/>
                 </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
+                <param name="p1">
+                  <vector>
+                    <x>-0.2988482416</x>
+                    <y>0.7903562188</y>
+                  </vector>
                 </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
+                <param name="p2">
+                  <vector>
+                    <x>-0.2976025343</x>
+                    <y>-0.3230068684</y>
+                  </vector>
                 </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.053575</g>
+                      <b>0.259521</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.065326</r>
+                      <g>0.192521</g>
+                      <b>0.385328</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
                 </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+              <layer type="outline" active="true" version="0.2" desc="highlight - b">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="0"/>
+                  <integer value="13"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
+                    <r>1.000000</r>
                     <g>1.000000</g>
-                    <b>0.250000</b>
-                    <a>1.000000</a>
+                    <b>1.000000</b>
+                    <a>0.734104</a>
                   </color>
                 </param>
                 <param name="origin">
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0416666679"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
+                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>0.7546555996</x>
+                            <y>-0.1464434117</y>
                           </vector>
                         </point>
                         <width>
-                          <real value="1.0000000000"/>
+                          <real value="0.2837934596"/>
                         </width>
                         <origin>
                           <real value="0.5000000000"/>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.7619588375</x>
+                            <y>-0.5024411082</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.8772163391"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-90.346191"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-90.346191"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.7021731734</x>
+                            <y>-0.5589846373</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.2324262261"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-179.470688"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-179.470688"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                            <x>-0.2500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>0.2239583284</x>
+                            <y>-0.5625000000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>0.0610303953</x>
+                            <y>-0.3995720744</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-180.000031"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-180.000031"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.5540226102</x>
+                            <y>-0.4036452770</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>-0.6191937327</x>
+                            <y>-0.3221812844</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0751335373"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="93.292160"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0751335373"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="93.292160"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                            <x>-0.2500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.6234845519</x>
+                            <y>-0.1382970214</y>
                           </vector>
                         </point>
                         <width>
-                          <real value="1.0000000000"/>
+                          <real value="0.3583669469"/>
                         </width>
                         <origin>
                           <real value="0.5000000000"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0169090565"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0169090565"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.0651041665"/>
+                  <real value="0.1000000069"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
-                  <bool value="false"/>
+                  <bool value="true"/>
                 </param>
                 <param name="round_tip[0]">
                   <bool value="true"/>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.8000000119"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5000000000"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.3589743674</x>
-              <y>-0.1217948720</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="true"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="paper">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>0.1562500000</x>
+              <y>0.2291666716</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+              <layer type="region" active="true" version="0.1" desc="Rectangle.164&#x533A;&#x57DF;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.250000</b>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="3F3FF8074C391CE821D7B4076869A0DD">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
+                  <bline type="bline_point" loop="true" guid="9E37DC8A80F4ED93957DE173C111D8FB">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                            <x>0.7500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.164&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.659224</r>
+                          <g>0.687031</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4803998470</x>
+                                  <y>-0.3336119354</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2549100518</x>
+                                  <y>-0.3336119354</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2549100518</x>
+                                  <y>0.3627042770</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4803998470</x>
+                                  <y>0.3627042770</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.5026819706</x>
+                          <y>0.4908264875</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>0.1880637109</x>
+                          <y>-0.5731446743</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.499505</r>
+                            <g>0.517401</g>
+                            <b>0.476177</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.164&#x8F6E;&#x5ED3;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="3F3FF8074C391CE821D7B4076869A0DD">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0083333337"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
+                  <bline type="bline_point" loop="true" guid="9E37DC8A80F4ED93957DE173C111D8FB">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                            <x>0.7500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.0651041665"/>
+                  <real value="0.0416666679"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
-                  <bool value="false"/>
+                  <bool value="true"/>
                 </param>
                 <param name="round_tip[0]">
                   <bool value="true"/>
                   <bool value="true"/>
                 </param>
               </layer>
-              <layer type="SolidColor" active="true" version="0.1" group="Shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="0.7500000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-              </layer>
             </canvas>
           </param>
           <param name="zoom">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+        <layer type="outline" active="true" version="0.2" desc="shadow - a ">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1250000036"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5945181251</x>
+                      <y>0.3930911422</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0669426567"/>
+                      </radius>
+                      <theta>
+                        <angle value="-35.892075"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0322127327"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.415180"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2115495503</x>
+                      <y>0.3981770873</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1686310337"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.212123"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1686310337"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.212123"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3336119652</x>
+                      <y>0.4897239208</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0790382432"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.518999"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0790382432"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.518999"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7269866467</x>
+                      <y>0.4846379757</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0415701320"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.903266"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0415701320"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.903266"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face a">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+              <layer type="region" active="true" version="0.1" desc="face - a">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.250000</b>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.6246135235</x>
+                            <y>0.8654871583</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.8564965129</x>
+                            <y>0.4290345013</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0396735225"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-121.632744"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0396735225"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-121.632744"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8514106274</x>
+                            <y>0.3578314185</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0724439854"/>
+                            </radius>
+                            <theta>
+                              <angle value="-35.892075"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0322127327"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.415180"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.2115495503</x>
+                            <y>0.3629173338</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1686310337"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.212123"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1686310337"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="0.212123"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3336119652</x>
+                            <y>0.4544641674</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0790382432"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.518999"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0790382432"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.518999"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9083224535</x>
+                            <y>0.4493781924</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9388380647</x>
+                            <y>0.5154953599</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0584108526"/>
+                            </radius>
+                            <theta>
+                              <angle value="112.986053"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0584108526"/>
+                            </radius>
+                            <theta>
+                              <angle value="112.986053"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7862600684</x>
+                            <y>0.8654871583</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.2988482416</x>
+                    <y>0.8666169047</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.2988482416</x>
+                    <y>0.3823505640</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.010398</r>
+                      <g>0.065754</g>
+                      <b>0.246800</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.303704">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.903704">
+                      <r>0.086372</r>
+                      <g>0.202723</g>
+                      <b>0.430025</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.970370">
+                      <r>0.027930</r>
+                      <g>0.097362</g>
+                      <b>0.289083</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="highlight - a ">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.757225</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0250000017"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8514106274</x>
+                            <y>0.3930911422</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0669426567"/>
+                            </radius>
+                            <theta>
+                              <angle value="-35.892075"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0322127327"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.415180"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2115495503</x>
+                            <y>0.3981770873</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1686310337"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.212123"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1686310337"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.212123"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3336119652</x>
+                            <y>0.4897239208</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0790382432"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.518999"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0790382432"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.518999"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9083224535</x>
+                            <y>0.4846379757</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0250000017"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9388380647</x>
+                      <y>0.5154953599</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3114099205"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0131321242"/>
+                      </radius>
+                      <theta>
+                        <angle value="299.112274"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1229645378"/>
+                      </radius>
+                      <theta>
+                        <angle value="-66.461723"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9083224535</x>
+                      <y>0.4112857580</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2405902743"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0802148427"/>
+                      </radius>
+                      <theta>
+                        <angle value="-178.650665"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7575473785</x>
+                      <y>0.4109410644</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1995549798"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7619588375</x>
+                      <y>-0.5024411082</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8772163391"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1197092287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.346191"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1197092287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.346191"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7021731734</x>
+                      <y>-0.5589846373</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2324262261"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1227432722"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.470688"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1227432722"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.470688"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2239583284</x>
+                      <y>-0.5625000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3828528050"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3828528050"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0610303953</x>
+                      <y>-0.3995720744</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1777530819"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000031"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1777530819"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000031"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5540226102</x>
+                      <y>-0.4036452770</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1050751327"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.492737"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1050751327"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.492737"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6191937327</x>
+                      <y>-0.3221812844</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1246091902"/>
+                      </radius>
+                      <theta>
+                        <angle value="89.800293"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6232669950</x>
+                      <y>0.3202683926</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7749685645"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8514106274</x>
+                      <y>0.3197389841</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7575889826"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0381106144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.149368"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1380111934"/>
+                      </radius>
+                      <theta>
+                        <angle value="164.665527"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8564965129</x>
+                      <y>0.4290345013</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.6067271233"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0678869221"/>
+                      </radius>
+                      <theta>
+                        <angle value="58.266125"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6232669950</x>
+                      <y>0.8651978374</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7860597372</x>
+                      <y>0.8651978374</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="action">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.5989583135</x>
+              <y>-0.5000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle090">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.625345</r>
+                    <g>0.106156</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.4866340068"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="D09C5243274E3C9C6C22BB698DDD1BD6">
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle090">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.915750</r>
+                    <g>0.193972</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.4033008534"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine176&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="D09C5243274E3C9C6C22BB698DDD1BD6">
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2735846937</x>
+                            <y>0.0023486998</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846270"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2599324584</x>
+                            <y>0.0023486998</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846270"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.5000000146"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine176&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="D09C5243274E3C9C6C22BB698DDD1BD6">
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0005668001</x>
+                            <y>-0.2837395668</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846379"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0010505753</x>
+                            <y>0.2873093486</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846379"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.5000000146"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="false" version="0.1" desc="group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="shadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8281250000</x>
+                            <y>0.8281250000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8281250000</x>
+                            <y>0.8281250000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1666666715"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1" static="true"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.0166666675</x>
+                    <y>0.0166666675</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face b">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="face-b">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.057066</g>
+                    <b>0.228343</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="D13C5B175B09950942501E6E1666BC79">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4577764273</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8596833944</x>
+                            <y>-0.4577764273</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1579216719"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1125483117"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0009367566"/>
+                            </radius>
+                            <theta>
+                              <angle value="102.886841"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8598726392</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2837448120"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0041997558"/>
+                            </radius>
+                            <theta>
+                              <angle value="-64.091705"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2964350490"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0015715198</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2127214670</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3789927054"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3644012238"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8598726392</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5618351698"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3306133104"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0024883104"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8588749170</x>
+                            <y>-0.2539547682</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7899395823"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2539547682</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7854358554</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1675136089"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7745617032</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8133828640"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.7707006335</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.4077263474</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="highlight b">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.5000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.468208</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0250000017"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8432059884</x>
+                            <y>-0.4217622280</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3341479764"/>
+                        </width>
+                        <origin>
+                          <real value="0.2837448120"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8448501229</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2197789252"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0015715198</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2127214670</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3789927054"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3644012238"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8618835807</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.1969731593"/>
+                        </width>
+                        <origin>
+                          <real value="0.7925421596"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8598726392</x>
+                            <y>-0.2296310812</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4255665332"/>
+                        </width>
+                        <origin>
+                          <real value="0.5618351698"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1500000004"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face a">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="face-a">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.126956</r>
+                    <g>0.208189</g>
+                    <b>0.409979</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4140127301</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0759697706</x>
+                            <y>-0.4125353694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5890451172"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.976139"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5890451172"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.976139"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3702706993</x>
+                            <y>-0.2029854059</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2739598826"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2739598826"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2101910859</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7854358554</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1675136089"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7745617032</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8133828640"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.7707006335</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>0.8152866364</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.142469</r>
+                      <g>0.309554</g>
+                      <b>0.581926</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.825926">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.3000000119"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0666666696"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7447916865</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3282305357"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0051731979</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.6926360815"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988310337"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1262607872"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1262607872"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7604166865</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3360104446"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="highlight a">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.8000000119"/>
+                </param>
                 <param name="blend_method">
-                  <integer value="0"/>
+                  <integer value="13"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.797688</a>
                   </color>
                 </param>
                 <param name="origin">
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0250000017"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4179189801</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.0759697706</x>
+                            <y>-0.4164416194</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.7596501112"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.5890451172"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.976139"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.5890451172"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.976139"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3702706993</x>
+                            <y>-0.2068916559</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.6204867959"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.2739598826"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.2739598826"/>
                             </radius>
                             <theta>
                               <angle value="0.000000"/>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2140973359</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.0651041665"/>
+                  <real value="0.0666666696"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
-                  <bool value="false"/>
+                  <bool value="true"/>
                 </param>
                 <param name="round_tip[0]">
                   <bool value="true"/>
                   <bool value="true"/>
                 </param>
               </layer>
-              <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="0.5500000119"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.7500000000"/>
-                </param>
-                <param name="feather">
-                  <real value="0.4882812491"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>-0.7500000000</x>
-                    <y>0.2500000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="true"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
             </canvas>
           </param>
           <param name="zoom">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="-0.3500000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="polygon" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector">
-        <entry>
-          <vector>
-            <x>0.0333290622</x>
-            <y>0.7937653661</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0322704725</x>
-            <y>0.5937681794</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2677253187</x>
-            <y>0.5953560472</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2687838972</x>
-            <y>0.2888844907</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.0687867031</x>
-            <y>0.2878259122</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.3703703582</x>
-            <y>-0.0105820103</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.6687783003</x>
-            <y>0.2910016775</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.4687811136</x>
-            <y>0.2899430990</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.4666639268</x>
-            <y>0.7964118719</y>
-          </vector>
-        </entry>
-      </dynamic_list>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Layer">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.4986666739</x>
-        <y>0.4986666739</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="polygon" active="true" version="0.1">
+        <layer type="outline" active="true" version="0.2" desc="outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="0.5000000000"/>
+            <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           <param name="color">
             <color>
               <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <g>0.057066</g>
+              <b>0.228343</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
             <vector>
-              <x>0.1000000015</x>
-              <y>-0.1000000015</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="invert">
           <param name="winding_style">
             <integer value="0"/>
           </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="D13C5B175B09950942501E6E1666BC79">
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9235668778</x>
+                      <y>-0.4577764273</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8596833944</x>
+                      <y>-0.4577764273</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1579216719"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1125483117"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0009367566"/>
+                      </radius>
+                      <theta>
+                        <angle value="102.886841"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8598726392</x>
+                      <y>-0.6050955653</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2837448120"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0041997558"/>
+                      </radius>
+                      <theta>
+                        <angle value="-64.091705"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2964350490"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0015715198</x>
+                      <y>-0.6050955653</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7596501112"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0312500000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0312500000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
-            </dynamic_list>
-          </param>
-        </layer>
-        <layer type="blur" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="size">
-            <vector>
-              <x>0.1000000015</x>
-              <y>0.1000000015</y>
-            </vector>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="polygon" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2127214670</x>
+                      <y>-0.8025477529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.6204867959"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3789927054"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3644012238"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8598726392</x>
+                      <y>-0.8025477529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5618351698"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3306133104"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0024883104"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8588749170</x>
+                      <y>-0.2539547682</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7899395823"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9235668778</x>
+                      <y>-0.2539547682</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
-            </dynamic_list>
-          </param>
-        </layer>
-        <layer type="polygon" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>0.900000</g>
-              <b>0.600000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
               <entry>
-                <vector>
-                  <x>-0.3000000119</x>
-                  <y>0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9235668778</x>
+                      <y>0.6687898040</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>-0.3000000119</x>
-                  <y>-0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7854358554</x>
+                      <y>0.8280254602</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1675136089"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2588969469"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2588969469"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.3000000119</x>
-                  <y>-0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7745617032</x>
+                      <y>0.8280254602</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8133828640"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774789702"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774789702"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.3000000119</x>
-                  <y>0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9235668778</x>
+                      <y>0.6687898040</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
-            </dynamic_list>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
index 38a5924..e6b18cd 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Export Icon</name>
   <desc>Placed in the Public Domain in 2009 by Bertrand Gr&#xE9;goire (Berteh)</desc>
   <defs>
@@ -9,7 +9,7 @@
       <b>0.600000</b>
       <a>1.000000</a>
     </color>
-    <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="Item" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <layer type="polygon" active="true" version="0.1">
         <param name="z_depth">
           <real value="0.0000000000"/>
         </param>
       </layer>
     </canvas>
-    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="paste-canvas" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <name>Untitled0</name>
       <meta name="grid_show" content="1"/>
       <meta name="grid_size" content="0.250000 0.250000"/>
       </layer>
     </canvas>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="group">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="outline" active="true" version="0.2" desc="blur">
+      <canvas width="128" height="128" xres="2952.755900" yres="2952.755900">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="group">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="2.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0323400013</x>
-              <y>-0.0336462483</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0813802082"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.7982812524</x>
-                      <y>-0.7376462221</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.2803399861</x>
-                      <y>-0.7216462493</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.2883400023</x>
-                      <y>0.8576874733</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.7982812524</x>
-                      <y>0.8576874733</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.0325520833"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="region" active="true" version="0.1" desc="Rectangle003 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.8000000119"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.7982812524</x>
-                      <y>-0.7376462221</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.2803399861</x>
-                      <y>-0.7216462493</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.2883400023</x>
-                      <y>0.8576874733</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.7982812524</x>
-                      <y>0.8576874733</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="2.0000000000"/>
-          </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
           <param name="origin">
-            <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
+            <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.7982812524</x>
-                      <y>-0.7376462221</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.2803399861</x>
-                      <y>-0.7216462493</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.2883400023</x>
-                      <y>0.8576874733</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.7982812524</x>
-                      <y>0.8576874733</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.0325520833"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0739657283</x>
-        <y>-0.0578522161</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-0.0152343493</x>
-              <y>0.1002905518</y>
-            </vector>
-          </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="Arrow Region">
+              <layer type="outline" active="true" version="0.2" desc="blur">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="amount">
-                  <real value="1.0000000000"/>
+                  <real value="2.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.213899</r>
-                    <g>0.706536</g>
-                    <b>0.150728</b>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <x>0.0323400013</x>
+                    <y>-0.0336462483</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0813802082"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.1905245781</x>
-                            <y>-1.3070586920</y>
+                            <x>-0.7982812524</x>
+                            <y>-0.7376462221</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-1.1971031427</x>
-                            <y>-1.0341312885</y>
+                            <x>0.2803399861</x>
+                            <y>-0.7216462493</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.7819643617</x>
-                            <y>-0.7554562092</y>
+                            <x>0.2883400023</x>
+                            <y>0.8576874733</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.7008216108"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="34.873089"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.5972736543"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-237.647354"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.4408050776</x>
-                            <y>0.9790785313</y>
+                            <x>-0.7982812524</x>
+                            <y>0.8576874733</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5129950643"/>
+                          <real value="0.5000000000"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.6468262514"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="25.820442"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.6468262514"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="25.820442"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0325520833"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Rectangle003 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.8000000119"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>1.5012990236</x>
-                            <y>0.7772566080</y>
+                            <x>-0.7982812524</x>
+                            <y>-0.7376462221</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.2854341579"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-23.542521"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="2.1222465508"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="175.033554"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3923463523</x>
-                            <y>0.6350452900</y>
+                            <x>0.2803399861</x>
+                            <y>-0.7216462493</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.4181875288"/>
+                          <real value="0.5000000000"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.4546928699"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="199.076675"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.4546928699"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="199.076675"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.0483132377</x>
-                            <y>-0.1981060654</y>
+                            <x>0.2883400023</x>
+                            <y>0.8576874733</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.1353030971"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-48.084599"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.9923014755"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="31.960873"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.4634520113</x>
-                            <y>0.0805689916</y>
+                            <x>-0.7982812524</x>
+                            <y>0.8576874733</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2" desc="blur">
+              <layer type="outline" active="true" version="0.2" desc="outline">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="amount">
-                  <real value="1.0000000000"/>
+                  <real value="2.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.014104</r>
-                    <g>0.044979</g>
-                    <b>0.014104</b>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
-                    <x>-0.0617828704</x>
-                    <y>-0.0078992499</y>
+                  <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
                 <param name="invert">
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.1302083331"/>
+                  <real value="0.0000000000"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
+                  <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.1905245781</x>
-                            <y>-1.3070586920</y>
+                            <x>-0.7982812524</x>
+                            <y>-0.7376462221</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-1.1971031427</x>
-                            <y>-1.0341312885</y>
+                            <x>0.2803399861</x>
+                            <y>-0.7216462493</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.7819643617</x>
-                            <y>-0.7554562092</y>
+                            <x>0.2883400023</x>
+                            <y>0.8576874733</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.7008216108"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="34.873089"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="1.5972736543"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-237.647354"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.4408050776</x>
-                            <y>0.9790785313</y>
+                            <x>-0.7982812524</x>
+                            <y>0.8576874733</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5129950643"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.6468262514"/>
-                            </radius>
-                            <theta>
-                              <angle value="25.820442"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.6468262514"/>
-                            </radius>
-                            <theta>
-                              <angle value="25.820442"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.5012990236</x>
-                            <y>0.7772566080</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="2.2854341579"/>
-                            </radius>
-                            <theta>
-                              <angle value="-23.542521"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="2.1222465508"/>
-                            </radius>
-                            <theta>
-                              <angle value="175.033554"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.3923463523</x>
-                            <y>0.6350452900</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.4181875288"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.4546928699"/>
-                            </radius>
-                            <theta>
-                              <angle value="199.076675"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.4546928699"/>
-                            </radius>
-                            <theta>
-                              <angle value="199.076675"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.0483132377</x>
-                            <y>-0.1981060654</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.1353030971"/>
-                            </radius>
-                            <theta>
-                              <angle value="-48.084599"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.9923014755"/>
-                            </radius>
-                            <theta>
-                              <angle value="31.960873"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.4634520113</x>
-                            <y>0.0805689916</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.5000000000"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.1562500012"/>
+                  <real value="0.0325520833"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                   <bool value="true"/>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Arrow Region">
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0739657283</x>
+              <y>-0.0578522161</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="color">
-                  <color>
-                    <r>0.213899</r>
-                    <g>0.706536</g>
-                    <b>0.150728</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
                 <param name="origin">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <x>-0.0152343493</x>
+                    <y>0.1002905518</y>
                   </vector>
                 </param>
-                <param name="invert">
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Arrow Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.213899</r>
+                          <g>0.706536</g>
+                          <b>0.150728</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1905245781</x>
+                                  <y>-1.3070586920</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.1971031427</x>
+                                  <y>-1.0341312885</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7819643617</x>
+                                  <y>-0.7554562092</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7008216108"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="34.873089"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5972736543"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-237.647354"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4408050776</x>
+                                  <y>0.9790785313</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5129950643"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.6468262514"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="25.820442"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.6468262514"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="25.820442"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.5012990236</x>
+                                  <y>0.7772566080</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.2854341579"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-23.542519"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.1222465508"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="175.033569"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3923463523</x>
+                                  <y>0.6350452900</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.4181875288"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4546928699"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="199.076660"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4546928699"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="199.076660"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0483132377</x>
+                                  <y>-0.1981060654</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1353030971"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-48.084599"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9923014755"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="31.960873"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4634520113</x>
+                                  <y>0.0805689916</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="blur">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.014104</r>
+                          <g>0.044979</g>
+                          <b>0.014104</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>-0.0617828704</x>
+                          <y>-0.0078992499</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.1302083331"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1905245781</x>
+                                  <y>-1.3070586920</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.1971031427</x>
+                                  <y>-1.0341312885</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7819643617</x>
+                                  <y>-0.7554562092</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7008216108"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="34.873089"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5972736543"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-237.647354"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4408050776</x>
+                                  <y>0.9790785313</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5129950643"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.6468262514"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="25.820442"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.6468262514"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="25.820442"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.5012990236</x>
+                                  <y>0.7772566080</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.2854341579"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-23.542519"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.1222465508"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="175.033569"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3923463523</x>
+                                  <y>0.6350452900</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.4181875288"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4546928699"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="199.076660"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4546928699"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="199.076660"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0483132377</x>
+                                  <y>-0.1981060654</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1353030971"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-48.084599"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9923014755"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="31.960873"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4634520113</x>
+                                  <y>0.0805689916</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.1562500012"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Arrow Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.213899</r>
+                          <g>0.706536</g>
+                          <b>0.150728</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1905245781</x>
+                                  <y>-1.3070586920</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.1971031427</x>
+                                  <y>-1.0341312885</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7819643617</x>
+                                  <y>-0.7554562092</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7008216108"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="34.873089"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5972736543"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-237.647354"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4408050776</x>
+                                  <y>0.9790785313</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5129950643"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.6468262514"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="25.820442"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.6468262514"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="25.820442"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.5012990236</x>
+                                  <y>0.7772566080</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.2854341579"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-23.542519"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.1222465508"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="175.033569"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3923463523</x>
+                                  <y>0.6350452900</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.4181875288"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4546928699"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="199.076660"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4546928699"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="199.076660"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0483132377</x>
+                                  <y>-0.1981060654</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1353030971"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-48.084599"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9923014755"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="31.960873"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4634520113</x>
+                                  <y>0.0805689916</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="bevel" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="type">
+                        <integer value="1"/>
+                      </param>
+                      <param name="color1">
+                        <color>
+                          <r>0.705367</r>
+                          <g>1.000000</g>
+                          <b>0.648879</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="color2">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.054902</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="angle">
+                        <angle value="20.000000"/>
+                      </param>
+                      <param name="depth">
+                        <real value="0.2000000000"/>
+                      </param>
+                      <param name="softness">
+                        <real value="0.1000000000"/>
+                      </param>
+                      <param name="use_luma">
+                        <bool value="false"/>
+                      </param>
+                      <param name="solid">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.024900</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1905245781</x>
+                                  <y>-1.3070586920</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.1971031427</x>
+                                  <y>-1.0341312885</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7819643617</x>
+                                  <y>-0.7554562092</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7008216108"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="34.873089"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5972736543"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-237.647354"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4408050776</x>
+                                  <y>0.9790785313</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5129950643"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.6468262514"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="25.820442"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.6468262514"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="25.820442"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.5012990236</x>
+                                  <y>0.7772566080</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.2854341579"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-23.542519"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.1222465508"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="175.033569"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3923463523</x>
+                                  <y>0.6350452900</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.4181875288"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4546928699"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="199.076660"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.4546928699"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="199.076660"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0483132377</x>
+                                  <y>-0.1981060654</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1353030971"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-48.084599"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.9923014755"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="31.960873"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4634520113</x>
+                                  <y>0.0805689916</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0976562498"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="rotate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="amount">
+                        <angle value="118.063629"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
                   <bool value="false"/>
                 </param>
-                <param name="antialias">
-                  <bool value="true"/>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="feather">
+              </layer>
+              <layer type="PasteCanvas" active="false" version="0.1">
+                <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="blurtype">
-                  <integer value="1"/>
+                <param name="amount">
+                  <real value="0.3499999940"/>
                 </param>
-                <param name="winding_style">
+                <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.1905245781</x>
-                            <y>-1.3070586920</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.1971031427</x>
-                            <y>-1.0341312885</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.7819643617</x>
-                            <y>-0.7554562092</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7008216108"/>
-                            </radius>
-                            <theta>
-                              <angle value="34.873089"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.5972736543"/>
-                            </radius>
-                            <theta>
-                              <angle value="-237.647354"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.4408050776</x>
-                            <y>0.9790785313</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5129950643"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.6468262514"/>
-                            </radius>
-                            <theta>
-                              <angle value="25.820442"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.6468262514"/>
-                            </radius>
-                            <theta>
-                              <angle value="25.820442"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.5012990236</x>
-                            <y>0.7772566080</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="2.2854341579"/>
-                            </radius>
-                            <theta>
-                              <angle value="-23.542521"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="2.1222465508"/>
-                            </radius>
-                            <theta>
-                              <angle value="175.033554"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.3923463523</x>
-                            <y>0.6350452900</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.4181875288"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.4546928699"/>
-                            </radius>
-                            <theta>
-                              <angle value="199.076675"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.4546928699"/>
-                            </radius>
-                            <theta>
-                              <angle value="199.076675"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.0483132377</x>
-                            <y>-0.1981060654</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.1353030971"/>
-                            </radius>
-                            <theta>
-                              <angle value="-48.084599"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.9923014755"/>
-                            </radius>
-                            <theta>
-                              <angle value="31.960873"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.4634520113</x>
-                            <y>0.0805689916</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="bevel" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-                <param name="color1">
-                  <color>
-                    <r>0.705367</r>
-                    <g>1.000000</g>
-                    <b>0.648879</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="color2">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.054902</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="angle">
-                  <angle value="20.000000"/>
-                </param>
-                <param name="depth">
-                  <real value="0.2000000000"/>
-                </param>
-                <param name="softness">
-                  <real value="0.1000000000"/>
-                </param>
-                <param name="use_luma">
-                  <bool value="false"/>
-                </param>
-                <param name="solid">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.024900</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.1905245781</x>
-                            <y>-1.3070586920</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.1971031427</x>
-                            <y>-1.0341312885</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.7819643617</x>
-                            <y>-0.7554562092</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7008216108"/>
-                            </radius>
-                            <theta>
-                              <angle value="34.873089"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.5972736543"/>
-                            </radius>
-                            <theta>
-                              <angle value="-237.647354"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.4408050776</x>
-                            <y>0.9790785313</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5129950643"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.6468262514"/>
-                            </radius>
-                            <theta>
-                              <angle value="25.820442"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.6468262514"/>
-                            </radius>
-                            <theta>
-                              <angle value="25.820442"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.5012990236</x>
-                            <y>0.7772566080</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="2.2854341579"/>
-                            </radius>
-                            <theta>
-                              <angle value="-23.542521"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="2.1222465508"/>
-                            </radius>
-                            <theta>
-                              <angle value="175.033554"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.3923463523</x>
-                            <y>0.6350452900</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.4181875288"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.4546928699"/>
-                            </radius>
-                            <theta>
-                              <angle value="199.076675"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.4546928699"/>
-                            </radius>
-                            <theta>
-                              <angle value="199.076675"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.0483132377</x>
-                            <y>-0.1981060654</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.1353030971"/>
-                            </radius>
-                            <theta>
-                              <angle value="-48.084599"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.9923014755"/>
-                            </radius>
-                            <theta>
-                              <angle value="31.960873"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.4634520113</x>
-                            <y>0.0805689916</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.0976562498"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
-              </layer>
-              <layer type="rotate" active="true" version="0.1">
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="amount">
-                  <angle value="118.063629"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="false" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.3499999940"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.1145986691</x>
-              <y>-0.0229197331</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="Cross Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.7500000000</x>
-                            <y>1.2500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.2500000000</x>
-                            <y>1.7500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.2500000000</x>
-                            <y>1.7500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7500000000</x>
-                            <y>1.2500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7500000000</x>
-                            <y>-1.2500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.2500000000</x>
-                            <y>-1.7500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.2500000000</x>
-                            <y>-1.7500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.7500000000</x>
-                            <y>-1.2500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="bevel" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-                <param name="color1">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="color2">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="angle">
-                  <angle value="135.000000"/>
-                </param>
-                <param name="depth">
-                  <real value="0.2000000000"/>
-                </param>
-                <param name="softness">
-                  <real value="0.1000000000"/>
-                </param>
-                <param name="use_luma">
-                  <bool value="false"/>
-                </param>
-                <param name="solid">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="Cross Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.7500000000</x>
-                            <y>1.2500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.2500000000</x>
-                            <y>1.7500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.2500000000</x>
-                            <y>1.7500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7500000000</x>
-                            <y>1.2500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7500000000</x>
-                            <y>-1.2500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.2500000000</x>
-                            <y>-1.7500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.2500000000</x>
-                            <y>-1.7500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="-135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.7500000000</x>
-                            <y>-1.2500000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.7500000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="90.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="1.0606601718"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.0625000005"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
+                <param name="origin">
+                  <vector>
+                    <x>0.1145986691</x>
+                    <y>-0.0229197331</y>
+                  </vector>
                 </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Cross Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.7500000000</x>
+                                  <y>1.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.2500000000</x>
+                                  <y>1.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.5000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.2500000000</x>
+                                  <y>1.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7500000000</x>
+                                  <y>1.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7500000000</x>
+                                  <y>-1.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.2500000000</x>
+                                  <y>-1.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.5000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.2500000000</x>
+                                  <y>-1.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.7500000000</x>
+                                  <y>-1.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="bevel" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="type">
+                        <integer value="1"/>
+                      </param>
+                      <param name="color1">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="color2">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="angle">
+                        <angle value="135.000000"/>
+                      </param>
+                      <param name="depth">
+                        <real value="0.2000000000"/>
+                      </param>
+                      <param name="softness">
+                        <real value="0.1000000000"/>
+                      </param>
+                      <param name="use_luma">
+                        <bool value="false"/>
+                      </param>
+                      <param name="solid">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Cross Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.7500000000</x>
+                                  <y>1.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.2500000000</x>
+                                  <y>1.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.5000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.2500000000</x>
+                                  <y>1.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7500000000</x>
+                                  <y>1.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7500000000</x>
+                                  <y>-1.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.2500000000</x>
+                                  <y>-1.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.5000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.2500000000</x>
+                                  <y>-1.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.7500000000</x>
+                                  <y>-1.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.0606601718"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0625000005"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
                 </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
+                <param name="zoom">
+                  <real value="-0.2000000000"/>
                 </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
+                <param name="children_lock">
+                  <bool value="false"/>
                 </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="-0.2000000000"/>
+            <real value="-0.6000000000"/>
           </param>
           <param name="time_offset">
             <time value="0s"/>
       </canvas>
     </param>
     <param name="zoom">
-      <real value="-0.6000000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
index 1e28a43..a3dfa84 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Action Remove Layer from Group Icon</name>
-  <desc>Released for Public Domain by Carlos L&#xF3;pez (genete) 2010</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.2000000030</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="1.000000 -1.000000 -1.000000 1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Group Icon</name>
+  <layer type="SolidColor" active="false" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.859174</r>
+        <g>0.859174</g>
+        <b>0.843370</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="shaodw">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.089194</r>
+        <g>0.093876</g>
+        <b>0.084642</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.1666666715"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
               <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
+                <x>0.7589441538</x>
+                <y>0.8759869933</y>
               </vector>
-            </entry>
-            <entry>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
               <vector>
-                <x>0.1000000015</x>
-                <y>0.6999999881</y>
+                <x>-0.6161859632</x>
+                <y>0.8659127951</y>
               </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Group">
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1666666715"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="remove from group">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.4079999924</x>
-        <y>-0.4453333318</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face b">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+              <layer type="region" active="true" version="0.1" desc="face - b">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.250000</b>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>0.7619588375</x>
+                            <y>-0.5024411082</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.8772163391"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-90.346191"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-90.346191"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>0.7021731734</x>
+                            <y>-0.5589846373</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.2324262261"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-179.470688"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-179.470688"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                            <x>0.7500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>0.2239583284</x>
+                            <y>-0.5625000000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                            <x>-0.2500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>0.0610303953</x>
+                            <y>-0.3995720744</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000031"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000031"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.5540226102</x>
+                            <y>-0.4036452770</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
                               <angle value="-180.000000"/>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
                               <angle value="-180.000000"/>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.6191937327</x>
+                            <y>-0.3221812844</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0940322776"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.053284"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0940322776"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.053284"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                            <x>0.7500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.6436329484</x>
+                            <y>0.7979482412</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                            <x>-0.2500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>0.7697669268</x>
+                            <y>0.7898018956</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
-                <param name="width">
-                  <real value="0.0651041665"/>
-                </param>
-                <param name="expand">
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="sharp_cusps">
-                  <bool value="false"/>
+                <param name="amount">
+                  <real value="1.0000000000"/>
                 </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
+                <param name="blend_method">
+                  <integer value="13"/>
                 </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
+                <param name="p1">
+                  <vector>
+                    <x>-0.2988482416</x>
+                    <y>0.7903562188</y>
+                  </vector>
                 </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
+                <param name="p2">
+                  <vector>
+                    <x>-0.2976025343</x>
+                    <y>-0.3230068684</y>
+                  </vector>
                 </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.053575</g>
+                      <b>0.259521</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.065326</r>
+                      <g>0.192521</g>
+                      <b>0.385328</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
                 </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+              <layer type="outline" active="true" version="0.2" desc="highlight - b">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="0"/>
+                  <integer value="13"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
+                    <r>1.000000</r>
                     <g>1.000000</g>
-                    <b>0.250000</b>
-                    <a>1.000000</a>
+                    <b>1.000000</b>
+                    <a>0.734104</a>
                   </color>
                 </param>
                 <param name="origin">
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0416666679"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
+                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>0.7546555996</x>
+                            <y>-0.1464434117</y>
                           </vector>
                         </point>
                         <width>
-                          <real value="1.0000000000"/>
+                          <real value="0.2837934596"/>
                         </width>
                         <origin>
                           <real value="0.5000000000"/>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.7619588375</x>
+                            <y>-0.5024411082</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.8772163391"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-90.346191"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-90.346191"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.7021731734</x>
+                            <y>-0.5589846373</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.2324262261"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-179.470688"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-179.470688"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                            <x>-0.2500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>0.2239583284</x>
+                            <y>-0.5625000000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>0.0610303953</x>
+                            <y>-0.3995720744</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-180.000031"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-180.000031"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.5540226102</x>
+                            <y>-0.4036452770</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>-0.6191937327</x>
+                            <y>-0.3221812844</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0751335373"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="93.292160"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0751335373"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="93.292160"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                            <x>-0.2500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.6234845519</x>
+                            <y>-0.1382970214</y>
                           </vector>
                         </point>
                         <width>
-                          <real value="1.0000000000"/>
+                          <real value="0.3583669469"/>
                         </width>
                         <origin>
                           <real value="0.5000000000"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0169090565"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0169090565"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.0651041665"/>
+                  <real value="0.1000000069"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
-                  <bool value="false"/>
+                  <bool value="true"/>
                 </param>
                 <param name="round_tip[0]">
                   <bool value="true"/>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.8000000119"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5000000000"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.3589743674</x>
-              <y>-0.1217948720</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="true"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="paper">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>0.1562500000</x>
+              <y>0.2291666716</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+              <layer type="region" active="true" version="0.1" desc="Rectangle.164&#x533A;&#x57DF;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.250000</b>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="3F3FF8074C391CE821D7B4076869A0DD">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
+                  <bline type="bline_point" loop="true" guid="9E37DC8A80F4ED93957DE173C111D8FB">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                            <x>0.7500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.164&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.659224</r>
+                          <g>0.687031</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4803998470</x>
+                                  <y>-0.3336119354</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2549100518</x>
+                                  <y>-0.3336119354</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2549100518</x>
+                                  <y>0.3627042770</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4803998470</x>
+                                  <y>0.3627042770</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.5026819706</x>
+                          <y>0.4908264875</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>0.1880637109</x>
+                          <y>-0.5731446743</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.499505</r>
+                            <g>0.517401</g>
+                            <b>0.476177</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.164&#x8F6E;&#x5ED3;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="3F3FF8074C391CE821D7B4076869A0DD">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0083333337"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
+                  <bline type="bline_point" loop="true" guid="9E37DC8A80F4ED93957DE173C111D8FB">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                            <x>0.7500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.0651041665"/>
+                  <real value="0.0416666679"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
-                  <bool value="false"/>
+                  <bool value="true"/>
                 </param>
                 <param name="round_tip[0]">
                   <bool value="true"/>
                   <bool value="true"/>
                 </param>
               </layer>
-              <layer type="SolidColor" active="true" version="0.1" group="Shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="0.7500000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-              </layer>
             </canvas>
           </param>
           <param name="zoom">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+        <layer type="outline" active="true" version="0.2" desc="shadow - a ">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1250000036"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5945181251</x>
+                      <y>0.3930911422</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0669426567"/>
+                      </radius>
+                      <theta>
+                        <angle value="-35.892075"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0322127327"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.415180"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2115495503</x>
+                      <y>0.3981770873</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1686310337"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.212123"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1686310337"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.212123"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3336119652</x>
+                      <y>0.4897239208</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0790382432"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.518999"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0790382432"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.518999"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7269866467</x>
+                      <y>0.4846379757</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0415701320"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.903266"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0415701320"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.903266"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face a">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+              <layer type="region" active="true" version="0.1" desc="face - a">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.250000</b>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.6246135235</x>
+                            <y>0.8654871583</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.8564965129</x>
+                            <y>0.4290345013</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0396735225"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-121.632744"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0396735225"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-121.632744"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8514106274</x>
+                            <y>0.3578314185</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0724439854"/>
+                            </radius>
+                            <theta>
+                              <angle value="-35.892075"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0322127327"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.415180"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.2115495503</x>
+                            <y>0.3629173338</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1686310337"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.212123"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1686310337"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="0.212123"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3336119652</x>
+                            <y>0.4544641674</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0790382432"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.518999"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0790382432"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.518999"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9083224535</x>
+                            <y>0.4493781924</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9388380647</x>
+                            <y>0.5154953599</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0584108526"/>
+                            </radius>
+                            <theta>
+                              <angle value="112.986053"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0584108526"/>
+                            </radius>
+                            <theta>
+                              <angle value="112.986053"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7862600684</x>
+                            <y>0.8654871583</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.2988482416</x>
+                    <y>0.8666169047</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.2988482416</x>
+                    <y>0.3823505640</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.010398</r>
+                      <g>0.065754</g>
+                      <b>0.246800</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.303704">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.903704">
+                      <r>0.086372</r>
+                      <g>0.202723</g>
+                      <b>0.430025</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.970370">
+                      <r>0.027930</r>
+                      <g>0.097362</g>
+                      <b>0.289083</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="highlight - a ">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.757225</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0250000017"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8514106274</x>
+                            <y>0.3930911422</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0669426567"/>
+                            </radius>
+                            <theta>
+                              <angle value="-35.892075"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0322127327"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.415180"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2115495503</x>
+                            <y>0.3981770873</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1686310337"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.212123"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1686310337"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.212123"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3336119652</x>
+                            <y>0.4897239208</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0790382432"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.518999"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0790382432"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.518999"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9083224535</x>
+                            <y>0.4846379757</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0250000017"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9388380647</x>
+                      <y>0.5154953599</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3114099205"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0131321242"/>
+                      </radius>
+                      <theta>
+                        <angle value="299.112274"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1229645378"/>
+                      </radius>
+                      <theta>
+                        <angle value="-66.461723"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9083224535</x>
+                      <y>0.4112857580</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2405902743"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0802148427"/>
+                      </radius>
+                      <theta>
+                        <angle value="-178.650665"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7575473785</x>
+                      <y>0.4109410644</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1995549798"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7619588375</x>
+                      <y>-0.5024411082</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8772163391"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1197092287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.346191"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1197092287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.346191"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7021731734</x>
+                      <y>-0.5589846373</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2324262261"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1227432722"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.470688"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1227432722"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.470688"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2239583284</x>
+                      <y>-0.5625000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3828528050"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3828528050"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0610303953</x>
+                      <y>-0.3995720744</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1777530819"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000031"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1777530819"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000031"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5540226102</x>
+                      <y>-0.4036452770</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1050751327"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.492737"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1050751327"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.492737"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6191937327</x>
+                      <y>-0.3221812844</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1246091902"/>
+                      </radius>
+                      <theta>
+                        <angle value="89.800293"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6232669950</x>
+                      <y>0.3202683926</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7749685645"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8514106274</x>
+                      <y>0.3197389841</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7575889826"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0381106144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.149368"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1380111934"/>
+                      </radius>
+                      <theta>
+                        <angle value="164.665527"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8564965129</x>
+                      <y>0.4290345013</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.6067271233"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0678869221"/>
+                      </radius>
+                      <theta>
+                        <angle value="58.266125"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6232669950</x>
+                      <y>0.8651978374</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7860597372</x>
+                      <y>0.8651978374</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="action">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.5989583135</x>
+              <y>-0.5000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle090">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.625345</r>
+                    <g>0.106156</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.4866340068"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="D09C5243274E3C9C6C22BB698DDD1BD6">
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle090">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.915750</r>
+                    <g>0.193972</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.4033008534"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine176&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="D09C5243274E3C9C6C22BB698DDD1BD6">
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2735846937</x>
+                            <y>0.0023486998</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846270"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2599324584</x>
+                            <y>0.0023486998</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846270"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.5000000146"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="false" version="0.2" desc="NewBLine176&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="D09C5243274E3C9C6C22BB698DDD1BD6">
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0005668001</x>
+                            <y>-0.2837395668</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846379"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0010505753</x>
+                            <y>0.2873093486</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846379"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.5000000146"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="false" version="0.1" desc="group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="shadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8281250000</x>
+                            <y>0.8281250000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8281250000</x>
+                            <y>0.8281250000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1666666715"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1" static="true"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.0166666675</x>
+                    <y>0.0166666675</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face b">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="face-b">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.057066</g>
+                    <b>0.228343</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="D13C5B175B09950942501E6E1666BC79">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4577764273</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8596833944</x>
+                            <y>-0.4577764273</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1579216719"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1125483117"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0009367566"/>
+                            </radius>
+                            <theta>
+                              <angle value="102.886841"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8598726392</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2837448120"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0041997558"/>
+                            </radius>
+                            <theta>
+                              <angle value="-64.091705"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2964350490"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0015715198</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2127214670</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3789927054"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3644012238"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8598726392</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5618351698"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3306133104"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0024883104"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8588749170</x>
+                            <y>-0.2539547682</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7899395823"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2539547682</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7854358554</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1675136089"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7745617032</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8133828640"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.7707006335</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.4077263474</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="highlight b">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.5000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.468208</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0250000017"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8432059884</x>
+                            <y>-0.4217622280</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3341479764"/>
+                        </width>
+                        <origin>
+                          <real value="0.2837448120"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8448501229</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2197789252"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0015715198</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2127214670</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3789927054"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3644012238"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8618835807</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.1969731593"/>
+                        </width>
+                        <origin>
+                          <real value="0.7925421596"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8598726392</x>
+                            <y>-0.2296310812</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4255665332"/>
+                        </width>
+                        <origin>
+                          <real value="0.5618351698"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1500000004"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face a">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="face-a">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.126956</r>
+                    <g>0.208189</g>
+                    <b>0.409979</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4140127301</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0759697706</x>
+                            <y>-0.4125353694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5890451172"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.976139"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5890451172"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.976139"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3702706993</x>
+                            <y>-0.2029854059</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2739598826"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2739598826"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2101910859</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7854358554</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1675136089"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7745617032</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8133828640"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.7707006335</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>0.8152866364</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.142469</r>
+                      <g>0.309554</g>
+                      <b>0.581926</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.825926">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.3000000119"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0666666696"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7447916865</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3282305357"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0051731979</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.6926360815"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988310337"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1262607872"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1262607872"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7604166865</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3360104446"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="highlight a">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.8000000119"/>
+                </param>
                 <param name="blend_method">
-                  <integer value="0"/>
+                  <integer value="13"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.797688</a>
                   </color>
                 </param>
                 <param name="origin">
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0250000017"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4179189801</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.0759697706</x>
+                            <y>-0.4164416194</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.7596501112"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.5890451172"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.976139"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.5890451172"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.976139"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3702706993</x>
+                            <y>-0.2068916559</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.6204867959"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.2739598826"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.2739598826"/>
                             </radius>
                             <theta>
                               <angle value="0.000000"/>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2140973359</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.0651041665"/>
+                  <real value="0.0666666696"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
-                  <bool value="false"/>
+                  <bool value="true"/>
                 </param>
                 <param name="round_tip[0]">
                   <bool value="true"/>
                   <bool value="true"/>
                 </param>
               </layer>
-              <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="0.5500000119"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.7500000000"/>
-                </param>
-                <param name="feather">
-                  <real value="0.4882812491"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>-0.7500000000</x>
-                    <y>0.2500000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="true"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
             </canvas>
           </param>
           <param name="zoom">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="-0.3500000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="polygon" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector">
-        <entry>
-          <vector>
-            <x>-0.7279999852</x>
-            <y>0.0879999995</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.5280027986</x>
-            <y>0.0890586004</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.5295907259</x>
-            <y>0.3890543878</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2231191248</x>
-            <y>0.3901129961</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2220605314</x>
-            <y>0.1901157945</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0763473809</x>
-            <y>0.4916994572</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2252363116</x>
-            <y>0.7901073694</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2241777331</x>
-            <y>0.5901101828</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.7306464911</x>
-            <y>0.5879930258</y>
-          </vector>
-        </entry>
-      </dynamic_list>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Layer">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.4986666739</x>
-        <y>0.4986666739</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="polygon" active="true" version="0.1">
+        <layer type="outline" active="true" version="0.2" desc="outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="0.5000000000"/>
+            <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           <param name="color">
             <color>
               <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <g>0.057066</g>
+              <b>0.228343</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
             <vector>
-              <x>0.1000000015</x>
-              <y>-0.1000000015</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="invert">
           <param name="winding_style">
             <integer value="0"/>
           </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="D13C5B175B09950942501E6E1666BC79">
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9235668778</x>
+                      <y>-0.4577764273</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8596833944</x>
+                      <y>-0.4577764273</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1579216719"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1125483117"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0009367566"/>
+                      </radius>
+                      <theta>
+                        <angle value="102.886841"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8598726392</x>
+                      <y>-0.6050955653</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2837448120"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0041997558"/>
+                      </radius>
+                      <theta>
+                        <angle value="-64.091705"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2964350490"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0015715198</x>
+                      <y>-0.6050955653</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7596501112"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0312500000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0312500000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
-            </dynamic_list>
-          </param>
-        </layer>
-        <layer type="blur" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="size">
-            <vector>
-              <x>0.1000000015</x>
-              <y>0.1000000015</y>
-            </vector>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="polygon" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2127214670</x>
+                      <y>-0.8025477529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.6204867959"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3789927054"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3644012238"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8598726392</x>
+                      <y>-0.8025477529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5618351698"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3306133104"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0024883104"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8588749170</x>
+                      <y>-0.2539547682</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7899395823"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9235668778</x>
+                      <y>-0.2539547682</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
-            </dynamic_list>
-          </param>
-        </layer>
-        <layer type="polygon" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>0.900000</g>
-              <b>0.600000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
               <entry>
-                <vector>
-                  <x>-0.3000000119</x>
-                  <y>0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9235668778</x>
+                      <y>0.6687898040</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>-0.3000000119</x>
-                  <y>-0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7854358554</x>
+                      <y>0.8280254602</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1675136089"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2588969469"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2588969469"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.3000000119</x>
-                  <y>-0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7745617032</x>
+                      <y>0.8280254602</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8133828640"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774789702"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774789702"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.3000000119</x>
-                  <y>0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9235668778</x>
+                      <y>0.6687898040</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
-            </dynamic_list>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
index e693ab6..a67ecfc 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Set Layer Description Icon</name>
-  <desc>Placed in the Public Domain in 2009 by Bertrand Gr&#xE9;goire (Berteh). Pencil from Tango icon set.</desc>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Animation 3</name>
   <defs>
-    <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.1000000015</x>
-            <y>0.1000000015</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.3000000119</x>
-                <y>0.3000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.3000000119</x>
-                <y>-0.3000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.3000000119</x>
-                <y>-0.3000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.3000000119</x>
-                <y>0.3000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
-    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <name>Untitled0</name>
-      <meta name="grid_show" content="1"/>
-      <meta name="grid_size" content="0.250000 0.250000"/>
-      <meta name="grid_snap" content="0"/>
-      <meta name="guide_snap" content="0"/>
-      <meta name="onion_skin" content="0"/>
-      <defs>
-        <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-          <layer type="polygon" active="true" version="0.1">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="0.5000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="0"/>
-            </param>
-            <param name="color">
-              <color>
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </param>
-            <param name="origin">
-              <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </param>
-            <param name="invert">
-              <bool value="false"/>
-            </param>
-            <param name="antialias">
-              <bool value="true"/>
-            </param>
-            <param name="feather">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="blurtype">
-              <integer value="1"/>
-            </param>
-            <param name="winding_style">
-              <integer value="0"/>
-            </param>
-            <param name="vector_list">
-              <dynamic_list type="vector">
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-              </dynamic_list>
-            </param>
-          </layer>
-          <layer type="blur" active="true" version="0.2">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="1.0000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="1"/>
-            </param>
-            <param name="size">
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.2000000030</y>
-              </vector>
-            </param>
-            <param name="type">
-              <integer value="1"/>
-            </param>
-          </layer>
-          <layer type="polygon" active="true" version="0.1">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="1.0000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="0"/>
-            </param>
-            <param name="color">
-              <color>
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </param>
-            <param name="origin">
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </param>
-            <param name="invert">
-              <bool value="false"/>
-            </param>
-            <param name="antialias">
-              <bool value="true"/>
-            </param>
-            <param name="feather">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="blurtype">
-              <integer value="1"/>
-            </param>
-            <param name="winding_style">
-              <integer value="0"/>
-            </param>
-            <param name="vector_list">
-              <dynamic_list type="vector">
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-              </dynamic_list>
-            </param>
-          </layer>
-          <layer type="polygon" active="true" version="0.1">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="1.0000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="0"/>
-            </param>
-            <param name="color">
-              <color>
-                <r>1.000000</r>
-                <g>0.900000</g>
-                <b>0.600000</b>
-                <a>1.000000</a>
-              </color>
-            </param>
-            <param name="origin">
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </param>
-            <param name="invert">
-              <bool value="false"/>
-            </param>
-            <param name="antialias">
-              <bool value="true"/>
-            </param>
-            <param name="feather">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="blurtype">
-              <integer value="1"/>
-            </param>
-            <param name="winding_style">
-              <integer value="0"/>
-            </param>
-            <param name="vector_list">
-              <dynamic_list type="vector">
-                <entry>
-                  <vector>
-                    <x>-0.6999999881</x>
-                    <y>0.6999999881</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>-0.6999999881</x>
-                    <y>-0.1000000015</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.1000000015</x>
-                    <y>-0.1000000015</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.1000000015</x>
-                    <y>0.6999999881</y>
-                  </vector>
-                </entry>
-              </dynamic_list>
-            </param>
-          </layer>
-        </canvas>
-      </defs>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-        <param name="focus">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-        <param name="focus">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.8000000119"/>
-        </param>
-        <param name="blend_method">
-          <integer value="13"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.4882812491"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.3589743674</x>
-            <y>-0.1217948720</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="SolidColor" active="true" version="0.1" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-        <param name="focus">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.5500000119"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="radius">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="feather">
-                <real value="0.4882812491"/>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>-0.7500000000</x>
-                  <y>0.2500000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="true"/>
-              </param>
-              <param name="falloff">
-                <integer value="2"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-        <param name="focus">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-      </layer>
-    </canvas>
+    <duplicate type="real" id="&#x7D22;&#x5F15;1">
+      <from>
+        <real value="1.0000000000"/>
+      </from>
+      <to>
+        <real value="3.0000000000"/>
+      </to>
+      <step>
+        <real value="3.0000000000"/>
+      </step>
+    </duplicate>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="layer group">
+  <layer type="SolidColor" active="false" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="origin">
-      <vector>
-        <x>-0.1185289994</x>
-        <y>0.0126915788</y>
-      </vector>
-    </param>
-    <param name="canvas" use="Item"/>
-    <param name="zoom">
-      <real value="0.6000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
+    <param name="color">
+      <color>
+        <r>0.023104</r>
+        <g>0.030257</g>
+        <b>0.032876</b>
+        <a>1.000000</a>
+      </color>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="pencil group">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="layer">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>0.3698430955</x>
-        <y>0.0359473936</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine188&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
+          <param name="color">
+            <color>
+              <r>0.088997</r>
+              <g>0.093876</g>
+              <b>0.084641</b>
+              <a>0.600000</a>
+            </color>
+          </param>
           <param name="origin">
             <vector>
-              <x>0.0526808240</x>
-              <y>-0.2571428716</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.021505">
-                      <r>0.012910</r>
-                      <g>0.012910</g>
-                      <b>0.012910</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.311828">
-                      <r>0.013228</r>
-                      <g>0.012910</g>
-                      <b>0.012910</b>
-                      <a>0.731343</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>0.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.2707099915</x>
-                    <y>-0.5653312802</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="1.7765365254"/>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
-                <param name="src_tl">
-                  <vector>
-                    <x>-1.8803261518</x>
-                    <y>2.0255250931</y>
-                  </vector>
-                </param>
-                <param name="src_br">
-                  <vector>
-                    <x>1.9384056330</x>
-                    <y>-1.9093658924</y>
-                  </vector>
-                </param>
-                <param name="dest_tl">
-                  <vector>
-                    <x>-2.8436625004</x>
-                    <y>-1.2998692989</y>
-                  </vector>
-                </param>
-                <param name="dest_tr">
-                  <vector>
-                    <x>2.9688537121</x>
-                    <y>2.2388386726</y>
-                  </vector>
-                </param>
-                <param name="dest_br">
-                  <vector>
-                    <x>2.9537954330</x>
-                    <y>-0.7728276849</y>
-                  </vector>
-                </param>
-                <param name="dest_bl">
-                  <vector>
-                    <x>-2.5876708031</x>
-                    <y>-2.2636024952</y>
-                  </vector>
-                </param>
-                <param name="clip">
-                  <bool value="false"/>
-                </param>
-                <param name="horizon">
-                  <real value="2.0000000000"/>
-                </param>
-              </layer>
-            </canvas>
+          <param name="invert">
+            <bool value="false"/>
           </param>
-          <param name="zoom">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7557314038</x>
+                      <y>-0.7675291300</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7475277185</x>
+                      <y>-0.7675291300</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2083333394"/>
+          </param>
+          <param name="expand">
             <real value="0.0000000000"/>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="sharp_cusps">
+            <bool value="true"/>
           </param>
-          <param name="children_lock">
-            <bool value="false"/>
+          <param name="round_tip[0]">
+            <bool value="true"/>
           </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>-0.0044620326</x>
-              <y>-0.2000000030</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+              <layer type="region" active="true" version="0.1" desc="Rectangle.183&#x533A;&#x57DF;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="98EDF269788637FAFC455A090163E02E">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="A32D3DFBB5E89169571CFD14A07B053C">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.5961599350</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
+                  <bline type="bline_point" loop="true" guid="49A2500D8FBC7D85C35BF1F879EB8F00">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
+                          <vector guid="130C310390355B6DCB037284D3E37CD0">
+                            <x>-0.7557314038</x>
+                            <y>-0.8177083135</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
+                          <vector guid="A87C52143056F69C5FD4F71448C7502E">
+                            <x>0.7475277185</x>
+                            <y>-0.8177083135</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector>
-                            <x>-2.5961599350</x>
-                            <y>-1.6225999594</y>
+                          <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
+                            <x>0.7475277185</x>
+                            <y>0.0793206617</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.5635536313"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="1.0164585460"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="1.0164585460"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
+                          <vector guid="3AA94843779D0237BE684DCA8FAF1718">
+                            <x>0.3363374472</x>
+                            <y>0.9256531596</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.3561461866"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.7681753492"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.7681753492"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
+                            <x>-0.7557314038</x>
+                            <y>0.9256531596</y>
                           </vector>
                         </point>
                         <width>
                         </t2>
                       </composite>
                     </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>3.5697197914</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.4338998795</x>
-                            <y>3.4074599743</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
                   </bline>
                 </param>
               </layer>
-              <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
+              <layer type="linear_gradient" active="true" version="0.0">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="p1">
                   <vector>
-                    <x>-2.4338998795</x>
-                    <y>-1.4603400230</y>
+                    <x>0.5918367505</x>
+                    <y>-1.6734694242</y>
                   </vector>
                 </param>
                 <param name="p2">
                   <vector>
-                    <x>2.1093800068</x>
-                    <y>2.9206798077</y>
+                    <x>-0.2960000038</x>
+                    <y>1.4800000191</y>
                   </vector>
                 </param>
                 <param name="gradient">
                   <gradient>
-                    <color pos="0.010753">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
                       <a>1.000000</a>
                     </color>
-                    <color pos="0.064516">
+                    <color pos="1.000000">
                       <r>1.000000</r>
                       <g>1.000000</g>
                       <b>1.000000</b>
                       <a>1.000000</a>
                     </color>
-                    <color pos="0.129032">
-                      <r>0.706375</r>
-                      <g>0.315940</g>
-                      <b>0.001616</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.838710">
-                      <r>0.625088</r>
-                      <g>0.423825</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.892473">
-                      <r>1.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
                   </gradient>
                 </param>
                 <param name="loop">
                   <bool value="false"/>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7194220424</x>
+                      <y>-0.1421518326</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5635536313"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.9523748559"/>
+                      </radius>
+                      <theta>
+                        <angle value="259.859222"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6166401550"/>
+                      </radius>
+                      <theta>
+                        <angle value="110.361603"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2454637140</x>
+                      <y>0.5349314809</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5417167445"/>
+                      </radius>
+                      <theta>
+                        <angle value="146.768295"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3727143888"/>
+                      </radius>
+                      <theta>
+                        <angle value="33.023865"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3444220424</x>
+                      <y>0.8943064809</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3561461866"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6413867422"/>
+                      </radius>
+                      <theta>
+                        <angle value="145.922806"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5856770254"/>
+                      </radius>
+                      <theta>
+                        <angle value="369.211029"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.183&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="C3FA86D9DECAE4FFB3D4597E2049DF1B">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="12B524BD29F0AE808CCAF28F58C1B035">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
+                      <x>0.7475277185</x>
+                      <y>0.0793206617</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5635536313"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6226171516"/>
+                      </radius>
+                      <theta>
+                        <angle value="272.207458"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0164585460"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2670156956</x>
+                      <y>0.5916230083</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2394484613"/>
+                      </radius>
+                      <theta>
+                        <angle value="150.885864"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="3AA94843779D0237BE684DCA8FAF1718">
+                      <x>0.3363374472</x>
+                      <y>0.9256531596</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3561461866"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8592172535"/>
+                      </radius>
+                      <theta>
+                        <angle value="152.958939"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3504911733"/>
+                      </radius>
+                      <theta>
+                        <angle value="354.884674"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="layer description">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="text - layer description">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true">
+                  <bline type="bline_point" loop="false" guid="64780BEF16A1E2687796AC5D2A07A34E">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
+                            <x>-0.4530578554</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.1906459332</x>
-                            <y>-1.2300417423</y>
+                            <x>0.4326267540</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.4999577701"/>
+                          <real value="0.5000000000"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.3441763565"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-45.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.3441763565"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-45.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1250000036"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="06221EAEAA3DFAECB1146067737393FA">
+                    <x>0.0000000000</x>
+                    <y>-0.3333333433</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="text - layer description">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="64780BEF16A1E2687796AC5D2A07A34E">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
+                            <x>-0.4530578554</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.5961599350</x>
-                            <y>-1.6225999594</y>
+                            <x>0.4326267540</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
+                <param name="width">
+                  <real value="0.1250000036"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="06221EAEAA3DFAECB1146067737393FA">
+                    <x>0.0000000000</x>
+                    <y>-0.3333333433</y>
+                  </vector>
+                </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Bare Wood">
+              <layer type="outline" active="true" version="0.2" desc="text - layer description">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>1.000000</r>
-                    <g>0.718828</g>
-                    <b>0.313430</b>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true">
+                  <bline type="bline_point" loop="false" guid="64780BEF16A1E2687796AC5D2A07A34E">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-1.4603400230</x>
-                            <y>-0.4867799878</y>
+                            <x>-0.4530578554</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.6884108607"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="-45.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.6884108607"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="-45.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
+                            <x>0.4326267540</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                         </t2>
                       </composite>
                     </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1958444118</x>
-                            <y>-1.2352403402</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000422001"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.3441763768"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.3441763768"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.718828</r>
-                    <g>0.323086</g>
-                    <b>0.100841</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.4603400230</x>
-                            <y>-0.4867799878</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.6225999594</x>
-                            <y>1.7848598957</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.4603400230</x>
-                            <y>2.4338998795</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.8112999797</x>
-                            <y>2.5961599350</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Silver Band">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.485435</r>
-                    <g>0.487383</g>
-                    <b>0.487383</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.4603400230</x>
-                            <y>2.4338998795</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.6225999594</x>
-                            <y>1.7848598957</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.9471199512</x>
-                            <y>2.1093800068</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.1358199120</x>
-                            <y>2.9206798077</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.8112999797</x>
-                            <y>2.5961599350</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Red End cap">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.9471199512</x>
-                            <y>2.1093800068</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.5961599350</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.4338998795</x>
-                            <y>3.4074599743</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>3.5697197914</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.1358199120</x>
-                            <y>2.9206798077</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="6"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-0.1622599959</x>
-                    <y>-0.1622599959</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-0.9735599756</x>
-                    <y>0.6490399837</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.639785">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>0.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="4"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-0.6490399837</x>
-                    <y>0.4867799878</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-1.1358199120</x>
-                    <y>0.9735599756</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>0.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="A32D3DFBB5E89169571CFD14A07B053C">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.5961599350</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.5961599350</x>
-                            <y>-1.6225999594</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>3.5697197914</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.4338998795</x>
-                            <y>3.4074599743</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.1622598047"/>
+                  <real value="0.1250000036"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
               </layer>
             </canvas>
           </param>
-          <param name="zoom">
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.183&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="C3FA86D9DECAE4FFB3D4597E2049DF1B">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="12B524BD29F0AE808CCAF28F58C1B035">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
+                      <x>0.7475277185</x>
+                      <y>0.0793206617</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5635536313"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6226171516"/>
+                      </radius>
+                      <theta>
+                        <angle value="272.207458"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0164585460"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2670156956</x>
+                      <y>0.5916230083</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2394484613"/>
+                      </radius>
+                      <theta>
+                        <angle value="150.885864"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="3AA94843779D0237BE684DCA8FAF1718">
+                      <x>0.3363374472</x>
+                      <y>0.9256531596</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3561461866"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8592172535"/>
+                      </radius>
+                      <theta>
+                        <angle value="152.958939"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3504911733"/>
+                      </radius>
+                      <theta>
+                        <angle value="354.884674"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0416666679"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.183&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="98EDF269788637FAFC455A090163E02E">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="49A2500D8FBC7D85C35BF1F879EB8F00">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="130C310390355B6DCB037284D3E37CD0">
+                      <x>-0.7557314038</x>
+                      <y>-0.8177083135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="A87C52143056F69C5FD4F71448C7502E">
+                      <x>0.7475277185</x>
+                      <y>-0.8177083135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
+                      <x>0.7475277185</x>
+                      <y>0.0793206617</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5635536313"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0164585460"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0164585460"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="3AA94843779D0237BE684DCA8FAF1718">
+                      <x>0.3363374472</x>
+                      <y>0.9256531596</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3561461866"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7681753492"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7681753492"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7557314038</x>
+                      <y>0.9256531596</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="pencil dropshadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="13"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.089194</r>
+        <g>0.093876</g>
+        <b>0.084641</b>
+        <a>0.895954</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0833333358"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0512158871</x>
+                <y>0.3218668103</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="-180.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="-180.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.2774869204</x>
+                <y>-0.2146596909</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0805024207</x>
+                <y>-0.2646669149</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0375149585</x>
+                <y>-0.2876163423</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0060486775</x>
+                <y>-0.1902131438</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0913524702</x>
+                <y>-0.0285252277</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.8650814295</x>
+                <y>0.5080012083</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0233066082</x>
+                <y>0.4497806430</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.1361509299"/>
+                </radius>
+                <theta>
+                  <angle value="-41.422501"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.1361509299"/>
+                </radius>
+                <theta>
+                  <angle value="-41.422501"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="pencil">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.3176654875</x>
+        <y>-0.1635416746</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6540974975</x>
+                      <y>0.7232790589</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0464756936</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3823029995</x>
+                      <y>-0.0836102068</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>0.2522171140</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4442055821</x>
+                      <y>0.9331709743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6121191382</x>
+                      <y>0.8911926150</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2773921490</x>
+                      <y>0.0179488566</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4999577701"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0890421973"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0890421973"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3823029995</x>
+                      <y>-0.0836102068</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Bare Wood">
+          <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="children_lock">
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.819964</r>
+              <g>0.493616</g>
+              <b>0.157281</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
             <bool value="false"/>
           </param>
-          <param name="focus">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0884541348</x>
+                      <y>0.2102386951</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0464756936</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2787370384</x>
+                      <y>0.0166039206</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000422001"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0890421801"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0890421801"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>0.2522171140</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.541798</r>
+              <g>0.208360</g>
+              <b>0.002586</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0884541348</x>
+                      <y>0.2102386951</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0464756936</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4022271931</x>
+                      <y>0.4714086950</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3602488637</x>
+                      <y>0.6393222213</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1923352927</x>
+                      <y>0.6813006401</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>0.2522171140</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Silver Band">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.485435</r>
+              <g>0.487383</g>
+              <b>0.487383</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3602488637</x>
+                      <y>0.6393222213</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4022271931</x>
+                      <y>0.4714086950</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4861840010</x>
+                      <y>0.5553655624</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4442055821</x>
+                      <y>0.7232790589</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2762920558</x>
+                      <y>0.7652574182</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1923352927</x>
+                      <y>0.6813006401</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Red End cap">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.867136</r>
+              <g>0.017936</g>
+              <b>0.017936</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4442055821</x>
+                      <y>0.7232790589</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4861840010</x>
+                      <y>0.5553655624</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6540974975</x>
+                      <y>0.7232790589</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6121191382</x>
+                      <y>0.8911926150</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4442055821</x>
+                      <y>0.9331709743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2762920558</x>
+                      <y>0.7652574182</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="6"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>0.2473731935</x>
+              <y>0.2941955030</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.0374811292</x>
+              <y>0.5040875673</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.639785">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="4"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>0.1214379519</x>
+              <y>0.4621091485</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.0044972640</x>
+              <y>0.5880444050</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.378676</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6540974975</x>
+                      <y>0.7232790589</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0464756936</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3823029995</x>
+                      <y>-0.0836102068</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>0.2522171140</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4442055821</x>
+                      <y>0.9331709743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6121191382</x>
+                      <y>0.8911926150</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0416666679"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.209454</r>
+              <g>0.056635</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5034564137</x>
+                      <y>0.5726379752</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2439711392"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3846971758"/>
+                      </radius>
+                      <theta>
+                        <angle value="-135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3846971758"/>
+                      </radius>
+                      <theta>
+                        <angle value="-135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0464756936</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3823029995</x>
+                      <y>-0.0836102068</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>0.2522171140</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2914907038</x>
+                      <y>0.7804561257</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7541736960"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3896115672"/>
+                      </radius>
+                      <theta>
+                        <angle value="44.999996"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3896115672"/>
+                      </radius>
+                      <theta>
+                        <angle value="44.999996"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0416666679"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
-        <layer type="colorcorrect" active="true" version="0.1">
-          <param name="hue_adjust">
-            <angle value="0.000000"/>
+        <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
-          <param name="brightness">
-            <real value="-0.4000000000"/>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3823029995</x>
+                      <y>-0.0836102068</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
-          <param name="contrast">
-            <real value="1.2000000000"/>
+          <param name="width">
+            <real value="0.0416666679"/>
           </param>
-          <param name="exposure">
+          <param name="expand">
             <real value="0.0000000000"/>
           </param>
-          <param name="gamma">
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
     <param name="zoom">
-      <real value="-1.5000000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <time value="0s"/>
index 0cd6805..0c2caac 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio UnExport Icon</name>
   <desc>Placed in the Public Domain in 2009 by Bertrand Gr&#xE9;goire (Berteh)</desc>
   <defs>
@@ -9,7 +9,7 @@
       <b>0.600000</b>
       <a>1.000000</a>
     </color>
-    <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="Item" width="128" height="128" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <layer type="polygon" active="true" version="0.1">
         <param name="z_depth">
           <real value="0.0000000000"/>
         </param>
       </layer>
     </canvas>
-    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="paste-canvas" width="128" height="128" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <name>Untitled0</name>
       <meta name="grid_show" content="1"/>
       <meta name="grid_size" content="0.250000 0.250000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128">
         <layer type="outline" active="true" version="0.2" desc="blur">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
                               <real value="2.2854341579"/>
                             </radius>
                             <theta>
-                              <angle value="-23.542521"/>
+                              <angle value="-23.542519"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="2.1222465508"/>
                             </radius>
                             <theta>
-                              <angle value="175.033554"/>
+                              <angle value="175.033569"/>
                             </theta>
                           </radial_composite>
                         </t2>
                               <real value="0.4546928699"/>
                             </radius>
                             <theta>
-                              <angle value="199.076675"/>
+                              <angle value="199.076660"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.4546928699"/>
                             </radius>
                             <theta>
-                              <angle value="199.076675"/>
+                              <angle value="199.076660"/>
                             </theta>
                           </radial_composite>
                         </t2>
                               <real value="2.2854341579"/>
                             </radius>
                             <theta>
-                              <angle value="-23.542521"/>
+                              <angle value="-23.542519"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="2.1222465508"/>
                             </radius>
                             <theta>
-                              <angle value="175.033554"/>
+                              <angle value="175.033569"/>
                             </theta>
                           </radial_composite>
                         </t2>
                               <real value="0.4546928699"/>
                             </radius>
                             <theta>
-                              <angle value="199.076675"/>
+                              <angle value="199.076660"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.4546928699"/>
                             </radius>
                             <theta>
-                              <angle value="199.076675"/>
+                              <angle value="199.076660"/>
                             </theta>
                           </radial_composite>
                         </t2>
                               <real value="2.2854341579"/>
                             </radius>
                             <theta>
-                              <angle value="-23.542521"/>
+                              <angle value="-23.542519"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="2.1222465508"/>
                             </radius>
                             <theta>
-                              <angle value="175.033554"/>
+                              <angle value="175.033569"/>
                             </theta>
                           </radial_composite>
                         </t2>
                               <real value="0.4546928699"/>
                             </radius>
                             <theta>
-                              <angle value="199.076675"/>
+                              <angle value="199.076660"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.4546928699"/>
                             </radius>
                             <theta>
-                              <angle value="199.076675"/>
+                              <angle value="199.076660"/>
                             </theta>
                           </radial_composite>
                         </t2>
                               <real value="2.2854341579"/>
                             </radius>
                             <theta>
-                              <angle value="-23.542521"/>
+                              <angle value="-23.542519"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="2.1222465508"/>
                             </radius>
                             <theta>
-                              <angle value="175.033554"/>
+                              <angle value="175.033569"/>
                             </theta>
                           </radial_composite>
                         </t2>
                               <real value="0.4546928699"/>
                             </radius>
                             <theta>
-                              <angle value="199.076675"/>
+                              <angle value="199.076660"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.4546928699"/>
                             </radius>
                             <theta>
-                              <angle value="199.076675"/>
+                              <angle value="199.076660"/>
                             </theta>
                           </radial_composite>
                         </t2>
index 9f89262..cca79c1 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Untitled0</name>
   <meta name="grid_show" content="1"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_snap" content="0"/>
-  <layer type="region" active="true" version="0.1" desc="Arrow Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.213899</r>
-        <g>0.706536</g>
-        <b>0.150728</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C9164709873BD5CB51D49173D73A74A7">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.2500000000</x>
-                <y>0.7500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>1.7500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>1.2500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-89.999992"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000656"/>
-                </c0>
-                <c1>
-                  <angle value="-179.999985"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.0000001192</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5129950643"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-89.999992"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>-1.5000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.3717083073"/>
-                </c0>
-                <c1>
-                  <angle value="-18.434948"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.1213203745"/>
-                </c0>
-                <c1>
-                  <angle value="135.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.2500000298</x>
-                <y>-0.5000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.4181875288"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3923076923"/>
-                </c0>
-                <c1>
-                  <angle value="89.999992"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>0.2500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.5000000437"/>
-                </c0>
-                <c1>
-                  <angle value="0.000005"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-89.999992"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>-0.2500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C9164709873BD5CB51D49173D73A74A7">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.2500000000</x>
-                <y>0.7500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>1.7500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>1.2500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-89.999992"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000656"/>
-                </c0>
-                <c1>
-                  <angle value="-179.999985"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.0000001192</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5129950643"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-89.999992"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.2500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>-1.5000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.3717083073"/>
-                </c0>
-                <c1>
-                  <angle value="-18.434948"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.1213203745"/>
-                </c0>
-                <c1>
-                  <angle value="135.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.2500000298</x>
-                <y>-0.5000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.4181875288"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3923076923"/>
-                </c0>
-                <c1>
-                  <angle value="89.999992"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>0.2500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.5000000437"/>
-                </c0>
-                <c1>
-                  <angle value="0.000005"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-89.999992"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>-0.2500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1562500012"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-  </layer>
   <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.3499999940"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Cross Region">
+      <canvas width="128" height="128" view-box="-2.000000 2.000000 2.000000 -2.000000">
+        <layer type="region" active="true" version="0.1" desc="Arrow Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.213899</r>
+              <g>0.706536</g>
+              <b>0.150728</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="9067578A5DE578DD1711891EB7D0C04E">
+            <bline type="bline_point" loop="true" guid="C9164709873BD5CB51D49173D73A74A7">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-1.7500000000</x>
-                      <y>1.2500000000</y>
+                      <x>1.2500000000</x>
+                      <y>0.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2500000000</x>
-                      <y>1.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.2500000000</x>
+                      <x>0.2499999702</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.7500000000</x>
+                      <x>0.2499999702</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.2500000656"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>0.5000000000</x>
+                      <x>-1.0000001192</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </width>
+                  <origin>
+                    <real value="0.5129950643"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.2500000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7500000000</x>
-                      <y>-1.2500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="2.2500000000"/>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.2500000000</x>
-                      <y>-1.7500000000</y>
+                      <x>0.2499999702</x>
+                      <y>-1.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.3717083073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-18.434948"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="2.1213203745"/>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>0.0000000000</x>
+                      <x>-0.2500000298</x>
                       <y>-0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </width>
+                  <origin>
+                    <real value="0.4181875288"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.3923076923"/>
+                      </radius>
+                      <theta>
+                        <angle value="89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2500000000</x>
-                      <y>-1.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-1.7500000000</x>
-                      <y>-1.2500000000</y>
+                      <x>0.2499999702</x>
+                      <y>0.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="1.5000000437"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000005"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.7500000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-0.5000000000</x>
-                      <y>0.0000000000</y>
+                      <x>0.2499999702</x>
+                      <y>-0.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
         </layer>
-        <layer type="bevel" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="color1">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="color2">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="angle">
-            <angle value="135.000000"/>
-          </param>
-          <param name="depth">
-            <real value="0.2000000000"/>
-          </param>
-          <param name="softness">
-            <real value="0.1000000000"/>
-          </param>
-          <param name="use_luma">
-            <bool value="false"/>
-          </param>
-          <param name="solid">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Cross Outline">
+        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="9067578A5DE578DD1711891EB7D0C04E">
+            <bline type="bline_point" loop="true" guid="C9164709873BD5CB51D49173D73A74A7">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-1.7500000000</x>
-                      <y>1.2500000000</y>
+                      <x>1.2500000000</x>
+                      <y>0.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2500000000</x>
-                      <y>1.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.2500000000</x>
+                      <x>0.2499999702</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.7500000000</x>
+                      <x>0.2499999702</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.2500000656"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>0.5000000000</x>
+                      <x>-1.0000001192</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </width>
+                  <origin>
+                    <real value="0.5129950643"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.2500000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7500000000</x>
-                      <y>-1.2500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="2.2500000000"/>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.2500000000</x>
-                      <y>-1.7500000000</y>
+                      <x>0.2499999702</x>
+                      <y>-1.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.3717083073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-18.434948"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="2.1213203745"/>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>0.0000000000</x>
+                      <x>-0.2500000298</x>
                       <y>-0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2500000000</x>
-                      <y>-1.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </width>
+                  <origin>
+                    <real value="0.4181875288"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.3923076923"/>
+                      </radius>
+                      <theta>
+                        <angle value="89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-1.7500000000</x>
-                      <y>-1.2500000000</y>
+                      <x>0.2499999702</x>
+                      <y>0.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="1.5000000437"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000005"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.7500000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-0.5000000000</x>
-                      <y>0.0000000000</y>
+                      <x>0.2499999702</x>
+                      <y>-0.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0625000005"/>
+            <real value="0.1562500012"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
             <bool value="true"/>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.3499999940"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Cross Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="9067578A5DE578DD1711891EB7D0C04E">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="bevel" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="color1">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="angle">
+                  <angle value="135.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.2000000000"/>
+                </param>
+                <param name="softness">
+                  <real value="0.1000000000"/>
+                </param>
+                <param name="use_luma">
+                  <bool value="false"/>
+                </param>
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Cross Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="9067578A5DE578DD1711891EB7D0C04E">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0625000005"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
       </canvas>
     </param>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.6000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
 </canvas>
index f5eaa34..21dd77e 100644 (file)
@@ -1,6 +1,6 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
+<canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Clear Undo Icon</name>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
@@ -23,7 +23,7 @@
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="true" guid="D07021C1072962EE219CCB0F36311C9F">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-1.2500000000</x>
                 <y>0.7500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>1.7500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>1.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.0000000000</x>
                 <y>0.0000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5129950643"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>-1.5000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.3717082451"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-161.565048"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.1213203436"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="45.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.2500000000</x>
                 <y>-0.5000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.4181875288"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3923076923"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>0.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.5000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>-0.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="true" guid="D07021C1072962EE219CCB0F36311C9F">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-1.2500000000</x>
                 <y>0.7500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>1.7500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>1.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.0000000000</x>
                 <y>0.0000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5129950643"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>-1.5000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.3717082451"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-161.565048"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.1213203436"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="45.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.2500000000</x>
                 <y>-0.5000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.4181875288"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3923076923"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>0.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.5000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>-0.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
     <param name="width">
       <real value="0.1562500012"/>
     </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
     <param name="sharp_cusps">
       <bool value="true"/>
     </param>
     <param name="loopyness">
       <real value="1.0000000000"/>
     </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-2.000000 2.000000 2.000000 -2.000000">
         <layer type="region" active="true" version="0.1" desc="Cross Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="D940CE40C974AFFE78BE2EB67735B2FA">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.7500000000</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.2500000000</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.0000000000</x>
                       <y>0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.2500000000</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7500000000</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.5000000000</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7500000000</x>
                       <y>-1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.2500000000</x>
                       <y>-1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.0000000000</x>
                       <y>-0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.2500000000</x>
                       <y>-1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.7500000000</x>
                       <y>-1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-0.5000000000</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="D940CE40C974AFFE78BE2EB67735B2FA">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.7500000000</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.2500000000</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.0000000000</x>
                       <y>0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.2500000000</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7500000000</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.5000000000</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7500000000</x>
                       <y>-1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.2500000000</x>
                       <y>-1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.0000000000</x>
                       <y>-0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.2500000000</x>
                       <y>-1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.7500000000</x>
                       <y>-1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-0.5000000000</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           <param name="width">
             <real value="0.0625000005"/>
           </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
           <param name="sharp_cusps">
             <bool value="true"/>
           </param>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.6000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
 </canvas>
index 484aee5..db21cfd 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="25.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="25.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Increase Resolution icon</name>
   <desc>Placed in the Public Domain in 2009 by David Rylander (rylleman)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="radial_gradient" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.791045</a>
-        </color>
-        <color pos="1.000000">
-          <r>0.013228</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1808688790</x>
-        <y>-0.3216028810</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="2.0198561649"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-2.7224798203</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-2.7079598904</y>
-      </vector>
-    </param>
-    <param name="clip">
-      <bool value="false"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Handle Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.373780</r>
-        <g>0.373780</g>
-        <b>0.373780</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.2596156895</x>
-        <y>-0.2596156895</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.6082969904</x>
-                <y>-0.7146050334</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1937913862"/>
-                </radius>
-                <theta>
-                  <angle value="-63.434952"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1937913862"/>
-                </radius>
-                <theta>
-                  <angle value="-63.434952"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.8105180264</x>
-                <y>-1.0468254089</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6158787278"/>
-                </radius>
-                <theta>
-                  <angle value="-129.289398"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6158787278"/>
-                </radius>
-                <theta>
-                  <angle value="-129.289398"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.4171810150</x>
-                <y>-1.8412650824</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.2566592873"/>
-                </radius>
-                <theta>
-                  <angle value="-43.602814"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.2566592873"/>
-                </radius>
-                <theta>
-                  <angle value="-43.602814"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.1971764565</x>
-                <y>-2.5201497078</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4524105428"/>
-                </radius>
-                <theta>
-                  <angle value="-16.699244"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4524105428"/>
-                </radius>
-                <theta>
-                  <angle value="-16.699244"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.6016182899</x>
-                <y>-2.4190392494</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.5217992369"/>
-                </radius>
-                <theta>
-                  <angle value="48.366463"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.5217992369"/>
-                </radius>
-                <theta>
-                  <angle value="48.366463"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.7605063915</x>
-                <y>-2.0145971775</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4419123818"/>
-                </radius>
-                <theta>
-                  <angle value="101.309929"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4419123818"/>
-                </radius>
-                <theta>
-                  <angle value="101.309929"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.0960659981</x>
-                <y>-1.3357125521</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.4758713642"/>
-                </radius>
-                <theta>
-                  <angle value="139.763641"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.4758713642"/>
-                </radius>
-                <theta>
-                  <angle value="139.763641"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0849608183</x>
-                <y>-0.7290493846</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3995111939"/>
-                </radius>
-                <theta>
-                  <angle value="-139.398712"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3995111939"/>
-                </radius>
-                <theta>
-                  <angle value="-139.398712"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.7671849132</x>
-                <y>-0.5412727594</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1838466560"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1838466560"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.7671849132</x>
-                <y>-0.5268284082</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Handle Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.2596156895</x>
-        <y>-0.2596156895</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.6082969904</x>
-                <y>-0.7146050334</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1937913862"/>
-                </radius>
-                <theta>
-                  <angle value="-63.434952"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1937913862"/>
-                </radius>
-                <theta>
-                  <angle value="-63.434952"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.8105180264</x>
-                <y>-1.0468254089</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6158787278"/>
-                </radius>
-                <theta>
-                  <angle value="-129.289398"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6158787278"/>
-                </radius>
-                <theta>
-                  <angle value="-129.289398"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.4171810150</x>
-                <y>-1.8412650824</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.2566592873"/>
-                </radius>
-                <theta>
-                  <angle value="-43.602814"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.2566592873"/>
-                </radius>
-                <theta>
-                  <angle value="-43.602814"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.1971764565</x>
-                <y>-2.5201497078</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4524105428"/>
-                </radius>
-                <theta>
-                  <angle value="-16.699244"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4524105428"/>
-                </radius>
-                <theta>
-                  <angle value="-16.699244"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.6016182899</x>
-                <y>-2.4190392494</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.5217992369"/>
-                </radius>
-                <theta>
-                  <angle value="48.366463"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.5217992369"/>
-                </radius>
-                <theta>
-                  <angle value="48.366463"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.7605063915</x>
-                <y>-2.0145971775</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4419123818"/>
-                </radius>
-                <theta>
-                  <angle value="101.309929"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4419123818"/>
-                </radius>
-                <theta>
-                  <angle value="101.309929"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.0960659981</x>
-                <y>-1.3357125521</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.4758713642"/>
-                </radius>
-                <theta>
-                  <angle value="139.763641"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.4758713642"/>
-                </radius>
-                <theta>
-                  <angle value="139.763641"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0849608183</x>
-                <y>-0.7290493846</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3995111939"/>
-                </radius>
-                <theta>
-                  <angle value="-139.398712"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3995111939"/>
-                </radius>
-                <theta>
-                  <angle value="-139.398712"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.7671849132</x>
-                <y>-0.5412727594</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1838466560"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1838466560"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.7671849132</x>
-                <y>-0.5268284082</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2596156876"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.8154594898</x>
-        <y>-0.7322493792</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.9302197695</x>
-                <y>-1.0941885710</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.6557769775</x>
-                <y>-1.4697419405</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.2080018520</x>
-                <y>-1.7875177860</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.3994087279</x>
-        <y>-0.3661246896</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.9562728405</x>
-                <y>-1.1136487722</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.7107187510</x>
-                <y>-1.5180907249</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.2918323278</x>
-                <y>-1.8503109217</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.9945726395</x>
-                <y>-1.2053306103</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.7634629011</x>
-                <y>-1.5664395094</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.3445764780</x>
-                <y>-1.8986598253</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.4745756388</x>
-                <y>-1.3728852272</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7782407472"/>
-                </radius>
-                <theta>
-                  <angle value="-43.025066"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7782407472"/>
-                </radius>
-                <theta>
-                  <angle value="-43.025066"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.7023460865</x>
-                <y>-2.4273231030</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7596642907"/>
-                </radius>
-                <theta>
-                  <angle value="-37.998734"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7596642907"/>
-                </radius>
-                <theta>
-                  <angle value="-37.998734"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Black Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.5539007890"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="origin">
-      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-        <x>-0.5412190557</x>
-        <y>0.5796812773</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="White Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.2942851014"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="origin">
-      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-        <x>-0.5412190557</x>
-        <y>0.5796812773</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
-        <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.791045</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.013228</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.1808688790</x>
+              <y>-0.3216028810</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="2.0198561649"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-1.8803261518</x>
+              <y>2.0255250931</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>1.9384056330</x>
+              <y>-1.9093658924</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-2.7224798203</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-2.7079598904</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Handle Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
             <real value="1.0000000000"/>
           </param>
-          <param name="blend_method">
-            <integer value="0"/>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.373780</r>
+              <g>0.373780</g>
+              <b>0.373780</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.2596156895</x>
+              <y>-0.2596156895</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6082969904</x>
+                      <y>-0.7146050334</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1937913862"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1937913862"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8105180264</x>
+                      <y>-1.0468254089</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6158787278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6158787278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.4171810150</x>
+                      <y>-1.8412650824</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2566592873"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2566592873"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.1971764565</x>
+                      <y>-2.5201497078</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4524105428"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4524105428"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6016182899</x>
+                      <y>-2.4190392494</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5217992369"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5217992369"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.7605063915</x>
+                      <y>-2.0145971775</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4419123818"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4419123818"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.0960659981</x>
+                      <y>-1.3357125521</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4758713642"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4758713642"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0849608183</x>
+                      <y>-0.7290493846</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3995111939"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3995111939"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7671849132</x>
+                      <y>-0.5412727594</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1838466560"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1838466560"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7671849132</x>
+                      <y>-0.5268284082</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Handle Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.2596156895</x>
+              <y>-0.2596156895</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6082969904</x>
+                      <y>-0.7146050334</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1937913862"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1937913862"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8105180264</x>
+                      <y>-1.0468254089</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6158787278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6158787278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.4171810150</x>
+                      <y>-1.8412650824</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2566592873"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2566592873"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.1971764565</x>
+                      <y>-2.5201497078</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4524105428"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4524105428"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6016182899</x>
+                      <y>-2.4190392494</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5217992369"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5217992369"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.7605063915</x>
+                      <y>-2.0145971775</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4419123818"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4419123818"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.0960659981</x>
+                      <y>-1.3357125521</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4758713642"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4758713642"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0849608183</x>
+                      <y>-0.7290493846</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3995111939"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3995111939"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7671849132</x>
+                      <y>-0.5412727594</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1838466560"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1838466560"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7671849132</x>
+                      <y>-0.5268284082</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2596156876"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.8154594898</x>
+              <y>-0.7322493792</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.9302197695</x>
+                      <y>-1.0941885710</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.6557769775</x>
+                      <y>-1.4697419405</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774670416"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774670416"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.2080018520</x>
+                      <y>-1.7875177860</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4088034144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4088034144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.3994087279</x>
+              <y>-0.3661246896</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.9562728405</x>
+                      <y>-1.1136487722</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.7107187510</x>
+                      <y>-1.5180907249</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774670416"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774670416"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.2918323278</x>
+                      <y>-1.8503109217</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4088034144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4088034144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.172611</r>
-              <g>0.349351</g>
-              <b>0.629024</b>
-              <a>1.000000</a>
-            </color>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="radius">
-            <real value="2.0346694138"/>
+          <param name="sharp_cusps">
+            <bool value="true"/>
           </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
+          <param name="round_tip[0]">
+            <bool value="true"/>
           </param>
-          <param name="origin">
-            <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-              <x>-0.5412190557</x>
-              <y>0.5796812773</y>
-            </vector>
+          <param name="round_tip[1]">
+            <bool value="true"/>
           </param>
-          <param name="invert">
-            <bool value="false"/>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
           </param>
-          <param name="falloff">
-            <integer value="1"/>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
-        <layer type="region" active="false" version="0.1" desc="Darker Blue Region">
+        <layer type="outline" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.028991</r>
-              <g>0.133209</g>
-              <b>0.374624</b>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
               <a>1.000000</a>
             </color>
           </param>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.5754709244</x>
-                      <y>0.5521963239</y>
+                      <x>1.9945726395</x>
+                      <y>-1.2053306103</y>
                     </vector>
                   </point>
                   <width>
                     <bool value="false"/>
                   </split>
                   <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>0.0000000000</y>
+                      <x>1.7634629011</x>
+                      <y>-1.5664395094</y>
                     </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774670416"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="0.2774670416"/>
                       </radius>
                       <theta>
-                        <angle value="-180.000000"/>
+                        <angle value="-128.659805"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.5528581738</x>
-                      <y>-1.4704164267</y>
+                      <x>1.3445764780</x>
+                      <y>-1.8986598253</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="5.7344836100"/>
+                        <real value="0.4088034144"/>
                       </radius>
                       <theta>
-                        <angle value="-0.222077"/>
+                        <angle value="-147.994614"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="5.7344836100"/>
+                        <real value="0.4088034144"/>
                       </radius>
                       <theta>
-                        <angle value="-0.222077"/>
+                        <angle value="-147.994614"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 </composite>
               </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.4697546959</x>
-                      <y>0.5521963239</y>
+                      <x>1.4745756388</x>
+                      <y>-1.3728852272</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.7782407472"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-43.025066"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.7782407472"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-43.025066"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.5723207593</x>
-                      <y>-0.3108316958</y>
+                      <x>2.7023460865</x>
+                      <y>-2.4273231030</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.6675679261"/>
+                        <real value="1.7596642907"/>
                       </radius>
                       <theta>
-                        <angle value="-180.000000"/>
+                        <angle value="-37.998734"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.6675679261"/>
+                        <real value="1.7596642907"/>
                       </radius>
                       <theta>
-                        <angle value="-180.000000"/>
+                        <angle value="-37.998734"/>
                       </theta>
                     </radial_composite>
                   </t2>
               </entry>
             </bline>
           </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Black Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="2.5539007890"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+              <x>-0.5412190557</x>
+              <y>0.5796812773</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
         </layer>
-        <layer type="checker_board" active="true" version="0.1">
+        <layer type="circle" active="true" version="0.1" desc="White Circle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="3"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.007843</g>
-              <b>0.074510</b>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
+          <param name="radius">
+            <real value="2.2942851014"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
           <param name="origin">
             <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
               <x>-0.5412190557</x>
               <y>0.5796812773</y>
             </vector>
           </param>
-          <param name="size">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.172611</r>
+                    <g>0.349351</g>
+                    <b>0.629024</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="2.0346694138"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+                    <x>-0.5412190557</x>
+                    <y>0.5796812773</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="region" active="false" version="0.1" desc="Darker Blue Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.028991</r>
+                    <g>0.133209</g>
+                    <b>0.374624</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5754709244</x>
+                            <y>0.5521963239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5528581738</x>
+                            <y>-1.4704164267</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.7344836100"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.222077"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.7344836100"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.222077"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.4697546959</x>
+                            <y>0.5521963239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5723207593</x>
+                            <y>-0.3108316958</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.6675679261"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.6675679261"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="checker_board" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="3"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.007843</g>
+                    <b>0.074510</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+                    <x>-0.5412190557</x>
+                    <y>0.5796812773</y>
+                  </vector>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>2.5961568356</x>
+                    <y>2.5961568356</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
             <vector>
-              <x>2.5961568356</x>
-              <y>2.5961568356</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
         </layer>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
   </layer>
   <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="0.0340000000"/>
+      <real value="-1.1600000000"/>
     </param>
     <param name="center">
       <vector>
-        <x>0.4606958926</x>
-        <y>3.9370617867</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
   </layer>
index d85d6b5..6b5174d 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Angle Icon.</name>
   <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.172709</r>
-        <g>0.660939</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
-      <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+      <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.172709</r>
+              <g>0.660939</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.0423660278</x>
+                      <y>-2.5353050232</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0288373232</x>
+                      <y>1.5358983278</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.5358983278</x>
+                      <y>1.0288373232</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5353050232</x>
+                      <y>-3.0423660278</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.0423660278</x>
+                      <y>-2.5353050232</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0288373232</x>
+                      <y>1.5358983278</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.5358983278</x>
+                      <y>1.0288373232</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5353050232</x>
+                      <y>-3.0423660278</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2535303980"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle193Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>2.0282440186</x>
+              <y>2.0282440186</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0141220093</x>
+                      <y>-0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6531713053"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6531713053"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0082739592</x>
+                      <y>1.0223959684</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0306698084</x>
+                      <y>-0.0000000894</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0082738996</x>
+                      <y>-1.0223959684</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>2.0282440186</x>
+              <y>2.0282440186</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0141220093</x>
+                      <y>-0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6531713053"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6531713053"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0082739592</x>
+                      <y>1.0223959684</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0306698084</x>
+                      <y>-0.0000000894</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0082738996</x>
+                      <y>-1.0223959684</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6939609190"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.4056485931"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine059 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5353050232</x>
+                      <y>-3.0423660278</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.0423660278</x>
+                      <y>-3.0423660278</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2535303980"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle070 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-2.5353050232</x>
+              <y>-3.0423660278</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>4.0564880371</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.2275426958"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.2275426958"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.8683700562</x>
+                      <y>2.8683700562</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.2275426406"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.2275426406"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2535303980"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.0423660278</x>
-                <y>-2.5353050232</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0288373232</x>
-                <y>1.5358983278</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.5358983278</x>
-                <y>1.0288373232</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5353050232</x>
-                <y>-3.0423660278</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+    <param name="focus">
+      <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.0423660278</x>
-                <y>-2.5353050232</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0288373232</x>
-                <y>1.5358983278</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.5358983278</x>
-                <y>1.0288373232</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5353050232</x>
-                <y>-3.0423660278</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2535303980"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle193Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>2.0282440186</x>
-        <y>2.0282440186</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0141220093</x>
-                <y>-0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6531713053"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6531713053"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0082739592</x>
-                <y>1.0223959684</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0306698084</x>
-                <y>-0.0000000894</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0082738996</x>
-                <y>-1.0223959684</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
+  <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>2.0282440186</x>
-        <y>2.0282440186</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
+      <real value="-1.2000000000"/>
     </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0141220093</x>
-                <y>-0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6531713053"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6531713053"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0082739592</x>
-                <y>1.0223959684</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0306698084</x>
-                <y>-0.0000000894</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0082738996</x>
-                <y>-1.0223959684</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6939609190"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.4056485931"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine059 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
+    <param name="center">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5353050232</x>
-                <y>-3.0423660278</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.0423660278</x>
-                <y>-3.0423660278</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2535303980"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Circle070 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>-2.5353050232</x>
-        <y>-3.0423660278</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>4.0564880371</x>
-                <y>0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.2275426958"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.2275426958"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.8683700562</x>
-                <y>2.8683700562</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.2275426406"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.2275426406"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2535303980"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
 </canvas>
index 38e5777..8fe448d 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Position Icon.</name>
   <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Circle">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
-        <layer type="circle" active="true" version="0.1" desc="Black Circle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="2.3365411882"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="White Circle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="2.0769255006"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Circle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="circle" active="true" version="0.1">
+              <layer type="circle" active="true" version="0.1" desc="Black Circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="2.3365411882"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="White Circle">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   </color>
                 </param>
                 <param name="radius">
-                  <real value="1.8173098130"/>
+                  <real value="2.0769255006"/>
                 </param>
                 <param name="feather">
                   <real value="0.0000000000"/>
                   <integer value="1"/>
                 </param>
               </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
+                  <integer value="0"/>
                 </param>
-                <param name="p1">
+                <param name="origin">
                   <vector>
-                    <x>1.6642030478</x>
-                    <y>-1.9762411118</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="p2">
-                  <vector>
-                    <x>-0.6339452267</x>
-                    <y>0.8150724769</y>
-                  </vector>
+                <param name="canvas">
+                  <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
+                    <layer type="circle" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="1.8173098130"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>1.6642030478</x>
+                          <y>-1.9762411118</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-0.6339452267</x>
+                          <y>0.8150724769</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.064115</r>
+                            <g>0.064115</g>
+                            <b>0.064115</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
                 </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.064115</r>
-                      <g>0.064115</g>
-                      <b>0.064115</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="loop">
-                  <bool value="false"/>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="zigzag">
+                <param name="children_lock">
                   <bool value="false"/>
                 </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="0.0000000000"/>
+            <real value="0.2500000000"/>
           </param>
           <param name="time_offset">
             <time value="0s"/>
             </vector>
           </param>
         </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle193Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>1.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0194250345</x>
+                      <y>0.0000000290</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6483675183"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6483675183"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000515</x>
+                      <y>1.0194250345</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0194250345</x>
+                      <y>-0.0000000601</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000052</x>
+                      <y>-1.0194250345</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0194250345</x>
+                      <y>0.0000000290</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6483675183"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6483675183"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000515</x>
+                      <y>1.0194250345</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0194250345</x>
+                      <y>-0.0000000601</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000052</x>
+                      <y>-1.0194250345</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6890386055"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.4056485931"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="false" version="0.2" desc="NewBLine058 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.9076893330</x>
+                      <y>0.5070610046</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.6341121148"/>
+                      </radius>
+                      <theta>
+                        <angle value="79.988579"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.6341121148"/>
+                      </radius>
+                      <theta>
+                        <angle value="79.988579"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5070610046</x>
+                      <y>2.0282440186</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.1512776491"/>
+                      </radius>
+                      <theta>
+                        <angle value="45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.1512776491"/>
+                      </radius>
+                      <theta>
+                        <angle value="45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5353050232</x>
+                      <y>2.9336509705</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3855263162"/>
+                      </radius>
+                      <theta>
+                        <angle value="-39.618435"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3855263162"/>
+                      </radius>
+                      <theta>
+                        <angle value="-39.618435"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.0282440186</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.4014686253"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.4014686253"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1557690650</x>
+                      <y>-2.6480741501</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3971142465"/>
+                      </radius>
+                      <theta>
+                        <angle value="206.601791"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3971142465"/>
+                      </radius>
+                      <theta>
+                        <angle value="206.601791"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.5211830139</x>
+                      <y>-1.0141220093</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.1512776491"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.1512776491"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2535303980"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
       </canvas>
     </param>
     <param name="zoom">
-      <real value="0.2500000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle193Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
+  <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="1.0000000000"/>
+      <real value="-1.1200000000"/>
     </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>1.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0194250345</x>
-                <y>0.0000000290</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6483675183"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6483675183"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000515</x>
-                <y>1.0194250345</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0194250345</x>
-                <y>-0.0000000601</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000052</x>
-                <y>-1.0194250345</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0194250345</x>
-                <y>0.0000000290</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6483675183"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6483675183"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000515</x>
-                <y>1.0194250345</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0194250345</x>
-                <y>-0.0000000601</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000052</x>
-                <y>-1.0194250345</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.4056485931"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="false" version="0.2" desc="NewBLine058 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
+    <param name="center">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.9076893330</x>
-                <y>0.5070610046</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.6341121148"/>
-                </radius>
-                <theta>
-                  <angle value="79.988579"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.6341121148"/>
-                </radius>
-                <theta>
-                  <angle value="79.988579"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.5070610046</x>
-                <y>2.0282440186</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="2.1512776491"/>
-                </radius>
-                <theta>
-                  <angle value="45.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="2.1512776491"/>
-                </radius>
-                <theta>
-                  <angle value="45.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.5353050232</x>
-                <y>2.9336509705</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="2.3855263162"/>
-                </radius>
-                <theta>
-                  <angle value="-39.618435"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="2.3855263162"/>
-                </radius>
-                <theta>
-                  <angle value="-39.618435"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.0282440186</x>
-                <y>0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.4014686253"/>
-                </radius>
-                <theta>
-                  <angle value="-63.434952"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.4014686253"/>
-                </radius>
-                <theta>
-                  <angle value="-63.434952"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.1557690650</x>
-                <y>-2.6480741501</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.3971142465"/>
-                </radius>
-                <theta>
-                  <angle value="206.601791"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.3971142465"/>
-                </radius>
-                <theta>
-                  <angle value="206.601791"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.5211830139</x>
-                <y>-1.0141220093</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="2.1512776491"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="2.1512776491"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2535303980"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
 </canvas>
index 8a42c59..1e84f9d 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Vertex Icon.</name>
   <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.5353050232</x>
-                <y>0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.2006310313"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.2006310313"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000001108</x>
-                <y>2.5353050232</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.2006310313"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.2006310313"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5353050232</x>
-                <y>-0.0000002216</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.2006310313"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.2006310313"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000302</x>
-                <y>-2.5353050232</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.2006310313"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="4.2006310313"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle054 Region">
-    <param name="z_depth">
+    <param name="canvas">
+      <canvas width="160" height="160" view-box="-3.245189 3.245189 3.245189 -3.245189">
+        <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5353050232</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2006310313"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2006310313"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000001108</x>
+                      <y>2.5353050232</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2006310313"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2006310313"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5353050232</x>
+                      <y>-0.0000002216</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2006310313"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2006310313"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000302</x>
+                      <y>-2.5353050232</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2006310313"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2006310313"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle054 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.488248</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.3105745316</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8282854101"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8282854101"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000001010</x>
+                      <y>2.3105745316</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8282854101"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8282854101"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.3105745316</x>
+                      <y>-0.0000002020</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8282854101"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8282854101"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000276</x>
+                      <y>-2.3105745316</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8282854101"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8282854101"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle056 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.0309278965</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3649516202"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3649516202"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000888</x>
+                      <y>2.0309278965</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3649516202"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3649516202"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.0309278965</x>
+                      <y>-0.0000001775</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3649516202"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3649516202"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000242</x>
+                      <y>-2.0309278965</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3649516202"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3649516202"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle068 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.8432673216</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0540254395"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0540254395"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000806</x>
+                      <y>1.8432673216</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0540254395"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0540254395"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.8432673216</x>
+                      <y>-0.0000001611</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0540254395"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0540254395"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000220</x>
+                      <y>-1.8432673216</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0540254395"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0540254395"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle193Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>2.0282440186</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0141220093</x>
+                      <y>0.0000000291</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6397927002"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6397927002"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000513</x>
+                      <y>1.0141220093</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0141220093</x>
+                      <y>-0.0000000595</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000051</x>
+                      <y>-1.0141220093</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>2.0282440186</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0141220093</x>
+                      <y>0.0000000291</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6397927002"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6397927002"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000513</x>
+                      <y>1.0141220093</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0141220093</x>
+                      <y>-0.0000000595</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000051</x>
+                      <y>-1.0141220093</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802522162"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.4056485931"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.488248</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="origin">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.3105745316</x>
-                <y>0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.8282854101"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.8282854101"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000001010</x>
-                <y>2.3105745316</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.8282854101"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.8282854101"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.3105745316</x>
-                <y>-0.0000002020</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.8282854101"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.8282854101"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000276</x>
-                <y>-2.3105745316</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.8282854101"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.8282854101"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
   </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle056 Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
+  <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="1.0000000000"/>
+      <real value="-1.0800000000"/>
     </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.0309278965</x>
-                <y>0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.3649516202"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.3649516202"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000888</x>
-                <y>2.0309278965</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.3649516202"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.3649516202"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.0309278965</x>
-                <y>-0.0000001775</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.3649516202"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.3649516202"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000242</x>
-                <y>-2.0309278965</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.3649516202"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.3649516202"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle068 Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="19"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
+    <param name="center">
       <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.8432673216</x>
-                <y>0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.0540254395"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.0540254395"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000806</x>
-                <y>1.8432673216</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.0540254395"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.0540254395"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.8432673216</x>
-                <y>-0.0000001611</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.0540254395"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.0540254395"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000220</x>
-                <y>-1.8432673216</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.0540254395"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.0540254395"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle193Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>2.0282440186</x>
+        <x>-0.1685823798</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0141220093</x>
-                <y>0.0000000291</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6397927002"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6397927002"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000513</x>
-                <y>1.0141220093</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0141220093</x>
-                <y>-0.0000000595</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000051</x>
-                <y>-1.0141220093</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>2.0282440186</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0141220093</x>
-                <y>0.0000000291</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6397927002"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6397927002"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000513</x>
-                <y>1.0141220093</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0141220093</x>
-                <y>-0.0000000595</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000051</x>
-                <y>-1.0141220093</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802522162"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.4056485931"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
 </canvas>
index 181759e..ecb4709 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Duck Tangent Icon.</name>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Duck Tangent Icon</name>
   <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
   <meta name="grid_size" content="0.507061 0.507061"/>
-  <meta name="grid_snap" content="1"/>
+  <meta name="grid_snap" content="0"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Duck Tangents">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.172709</r>
-        <g>0.660939</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
-        <x>-0.5070610046</x>
-        <y>2.0282440186</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5107734203</x>
-                <y>0.3518353105</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.5088565350</x>
-                <y>0.3652547002</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.5107734203</x>
-                <y>-0.3518353105</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5088565350</x>
-                <y>-0.3652547002</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
-        <x>-0.5070610046</x>
-        <y>2.0282440186</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5107734203</x>
-                <y>0.3518353105</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.5088565350</x>
-                <y>0.3652547002</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.5107734203</x>
-                <y>-0.3518353105</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5088565350</x>
-                <y>-0.3652547002</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2535303980"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.172709</r>
-        <g>0.660939</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
-        <x>0.5070610046</x>
-        <y>-2.0282440186</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5107734203</x>
-                <y>0.3518353105</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.5088565350</x>
-                <y>0.3652547002</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.5107734203</x>
-                <y>-0.3518353105</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5088565350</x>
-                <y>-0.3652547002</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.0423660278</x>
-                <y>2.0282440186</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="12.1694641112"/>
-                </radius>
-                <theta>
-                  <angle value="-0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="12.1694641112"/>
-                </radius>
-                <theta>
-                  <angle value="-0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.0423660278</x>
-                <y>-2.0282440186</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="12.1694641112"/>
-                </radius>
-                <theta>
-                  <angle value="-0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="12.1694641112"/>
-                </radius>
-                <theta>
-                  <angle value="-0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2535303980"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
-        <x>0.5070610046</x>
-        <y>-2.0282440186</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
+    <param name="canvas">
+      <canvas width="160" height="160" view-box="-3.245189 3.245189 3.245189 -3.245189">
+        <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.172709</r>
+              <g>0.660939</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
+              <x>-0.5070610046</x>
+              <y>2.0282440186</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5107734203</x>
+                      <y>0.3518353105</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5088565350</x>
+                      <y>0.3652547002</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5107734203</x>
+                      <y>-0.3518353105</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5088565350</x>
+                      <y>-0.3652547002</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
+              <x>-0.5070610046</x>
+              <y>2.0282440186</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5107734203</x>
+                      <y>0.3518353105</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5088565350</x>
+                      <y>0.3652547002</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5107734203</x>
+                      <y>-0.3518353105</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5088565350</x>
+                      <y>-0.3652547002</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2535303980"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.172709</r>
+              <g>0.660939</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
+              <x>0.5070610046</x>
+              <y>-2.0282440186</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5107734203</x>
+                      <y>0.3518353105</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5088565350</x>
+                      <y>0.3652547002</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5107734203</x>
+                      <y>-0.3518353105</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5088565350</x>
+                      <y>-0.3652547002</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.0423660278</x>
+                      <y>2.0282440186</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="12.1694641112"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="12.1694641112"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.0423660278</x>
+                      <y>-2.0282440186</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="12.1694641112"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="12.1694641112"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2535303980"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
+              <x>0.5070610046</x>
+              <y>-2.0282440186</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5107734203</x>
+                      <y>0.3518353105</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5088565350</x>
+                      <y>0.3652547002</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5107734203</x>
+                      <y>-0.3518353105</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5088565350</x>
+                      <y>-0.3652547002</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2535303980"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle193Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>2.0282440186</x>
+              <y>2.0282440186</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0194891691</x>
+                      <y>0.0000000290</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6484711873"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6484711873"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000515</x>
+                      <y>1.0194891691</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0194891691</x>
+                      <y>-0.0000000601</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000052</x>
+                      <y>-1.0194891691</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>2.0282440186</x>
+              <y>2.0282440186</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0194891691</x>
+                      <y>0.0000000290</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6484711873"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6484711873"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000515</x>
+                      <y>1.0194891691</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0194891691</x>
+                      <y>-0.0000000601</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000052</x>
+                      <y>-1.0194891691</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6891448324"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.4056485931"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle193Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="856C54DA31FE5AFDD95778A761F574D2">
+              <x>-2.0282440186</x>
+              <y>-2.0282440186</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0264549255</x>
+                      <y>0.0000000288</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6597344760"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6597344760"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000517</x>
+                      <y>1.0264549255</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0264549255</x>
+                      <y>-0.0000000609</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000053</x>
+                      <y>-1.0264549255</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="856C54DA31FE5AFDD95778A761F574D2">
+              <x>-2.0282440186</x>
+              <y>-2.0282440186</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0264549255</x>
+                      <y>0.0000000288</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6597344760"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6597344760"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000517</x>
+                      <y>1.0264549255</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0264549255</x>
+                      <y>-0.0000000609</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000053</x>
+                      <y>-1.0264549255</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7006860265"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.4056485931"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="winding_style">
-      <integer value="0"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5107734203</x>
-                <y>0.3518353105</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.5088565350</x>
-                <y>0.3652547002</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.5107734203</x>
-                <y>-0.3518353105</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5088565350</x>
-                <y>-0.3652547002</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2535303980"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle193Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>2.0282440186</x>
-        <y>2.0282440186</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0194891691</x>
-                <y>0.0000000290</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6484711873"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6484711873"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000515</x>
-                <y>1.0194891691</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0194891691</x>
-                <y>-0.0000000601</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000052</x>
-                <y>-1.0194891691</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>2.0282440186</x>
-        <y>2.0282440186</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0194891691</x>
-                <y>0.0000000290</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6484711873"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6484711873"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000515</x>
-                <y>1.0194891691</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0194891691</x>
-                <y>-0.0000000601</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000052</x>
-                <y>-1.0194891691</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6891448324"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.4056485931"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle193Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="856C54DA31FE5AFDD95778A761F574D2">
-        <x>-2.0282440186</x>
-        <y>-2.0282440186</y>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0264549255</x>
-                <y>0.0000000288</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6597344760"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6597344760"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000517</x>
-                <y>1.0264549255</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0264549255</x>
-                <y>-0.0000000609</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000053</x>
-                <y>-1.0264549255</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
+  <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <real value="-1.2000000000"/>
     </param>
-    <param name="origin">
-      <vector guid="856C54DA31FE5AFDD95778A761F574D2">
-        <x>-2.0282440186</x>
-        <y>-2.0282440186</y>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0264549255</x>
-                <y>0.0000000288</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6597344760"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6597344760"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000517</x>
-                <y>1.0264549255</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0264549255</x>
-                <y>-0.0000000609</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000053</x>
-                <y>-1.0264549255</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7006860265"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.4056485931"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
 </canvas>
index 7f88fc7..acad6c7 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Vertex Icon.</name>
   <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.0423660278</x>
-                <y>3.0423660278</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="12.1694641112"/>
-                </radius>
-                <theta>
-                  <angle value="-0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="12.1694641112"/>
-                </radius>
-                <theta>
-                  <angle value="-0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.0423660278</x>
-                <y>-3.0423660278</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="12.1694641112"/>
-                </radius>
-                <theta>
-                  <angle value="-0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="12.1694641112"/>
-                </radius>
-                <theta>
-                  <angle value="-0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2535303980"/>
-    </param>
-    <param name="expand">
+    <param name="canvas">
+      <canvas width="160" height="160" view-box="-3.245189 3.245189 3.245189 -3.245189">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.0423660278</x>
+                      <y>3.0423660278</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="12.1694641112"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="12.1694641112"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.0423660278</x>
+                      <y>-3.0423660278</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="12.1694641112"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="12.1694641112"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2535303980"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle193Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>0.498039</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="00B497AF7F5644FB062361A9B4C95B60">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0141220093</x>
+                      <y>0.0000000291</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6397926812"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6397926812"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000513</x>
+                      <y>1.0141220093</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0141220093</x>
+                      <y>-0.0000000596</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000051</x>
+                      <y>-1.0141220093</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="00B497AF7F5644FB062361A9B4C95B60">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0141220093</x>
+                      <y>0.0000000291</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6397926812"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6397926812"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000513</x>
+                      <y>1.0141220093</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.0141220093</x>
+                      <y>-0.0000000596</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000051</x>
+                      <y>-1.0141220093</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6802521967"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.4056485931"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle193Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>0.498039</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="00B497AF7F5644FB062361A9B4C95B60">
+    <param name="focus">
+      <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0141220093</x>
-                <y>0.0000000291</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6397926812"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6397926812"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000513</x>
-                <y>1.0141220093</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0141220093</x>
-                <y>-0.0000000596</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000051</x>
-                <y>-1.0141220093</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
+  <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="1.0000000000"/>
+      <real value="-1.2000000000"/>
     </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="00B497AF7F5644FB062361A9B4C95B60">
+    <param name="center">
+      <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0141220093</x>
-                <y>0.0000000291</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6397926812"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6397926812"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000513</x>
-                <y>1.0141220093</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0141220093</x>
-                <y>-0.0000000596</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000051</x>
-                <y>-1.0141220093</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6802521967"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.4056485931"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
 </canvas>
index cd0baa8..067dda4 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Width Icon.</name>
   <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="false" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>-0.5070610046</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
-        <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+      <canvas>
+        <layer type="PasteCanvas" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-0.5070610046</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.5394833088</x>
+                            <y>0.0000000046</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000001121</x>
+                            <y>2.5394833088</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5394833088</x>
+                            <y>-0.0000002174</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000292</x>
+                            <y>-2.5394835472</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle054 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.488248</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.3143825531</x>
+                            <y>0.0000000046</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000001023</x>
+                            <y>2.3143825531</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.3143825531</x>
+                            <y>-0.0000001978</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000265</x>
+                            <y>-2.3143825531</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle056 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.0342750549</x>
+                            <y>0.0000000046</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000900</x>
+                            <y>2.0342750549</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.0342750549</x>
+                            <y>-0.0000001732</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000231</x>
+                            <y>-2.0342750549</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle068 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.8463052511</x>
+                            <y>0.0000000046</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000818</x>
+                            <y>1.8463052511</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.8463052511</x>
+                            <y>-0.0000001568</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000209</x>
+                            <y>-1.8463051319</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="feather">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="winding_style">
-            <integer value="0"/>
+          <param name="children_lock">
+            <bool value="false"/>
           </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5394833088</x>
-                      <y>0.0000000046</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.0000001121</x>
-                      <y>2.5394833088</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5394833088</x>
-                      <y>-0.0000002174</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.0000000292</x>
-                      <y>-2.5394835472</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
-        <layer type="region" active="true" version="0.1" desc="Circle054 Region">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="color">
             <color>
               <r>0.000000</r>
-              <g>0.488248</g>
-              <b>1.000000</b>
+              <g>0.000000</g>
+              <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.1000000000"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.3143825531</x>
-                      <y>0.0000000046</y>
+                      <x>-3.0216197968</x>
+                      <y>2.5601470470</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="1.0000000000"/>
+                    <real value="0.0000000000"/>
                   </width>
                   <origin>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
                     <vector>
-                      <x>-0.0000001023</x>
-                      <y>2.3143825531</y>
+                      <x>3.7107613087</x>
+                      <y>3.3926959038</y>
                     </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
                   </t1>
                   <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>3.7107613087</x>
+                      <y>3.3926959038</y>
+                    </vector>
                   </t2>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.3143825531</x>
-                      <y>-0.0000001978</y>
+                      <x>0.0000000000</x>
+                      <y>-0.0373858735</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="1.0000000000"/>
+                    <real value="31.9126958460"/>
                   </width>
                   <origin>
-                    <real value="0.5000000000"/>
+                    <real value="0.4728665650"/>
                   </origin>
                   <split>
                     <bool value="false"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>0.7456641793</x>
+                      <y>-3.0892977715</y>
+                    </vector>
                   </t1>
                   <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>0.7456641793</x>
+                      <y>-3.0892977715</y>
+                    </vector>
                   </t2>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000265</x>
-                      <y>-2.3143825531</y>
+                      <x>3.0216197968</x>
+                      <y>-2.7939512730</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="1.0000000000"/>
+                    <real value="0.0000000000"/>
                   </width>
                   <origin>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>5.6191525459</x>
+                      <y>2.5975327492</y>
+                    </vector>
                   </t1>
                   <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>5.6191525459</x>
+                      <y>2.5975327492</y>
+                    </vector>
                   </t2>
                 </composite>
               </entry>
             </bline>
           </param>
+          <param name="width">
+            <real value="0.1200000000"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
-        <layer type="region" active="true" version="0.1" desc="Circle056 Region">
+        <layer type="region" active="true" version="0.1" desc="Circle193Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
+              <r>1.000000</r>
               <g>0.000000</g>
-              <b>0.000000</b>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>2.0282440186</x>
               <y>0.0000000000</y>
             </vector>
           </param>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.0342750549</x>
-                      <y>0.0000000046</y>
+                      <x>1.0194250345</x>
+                      <y>0.0000000290</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6483675183"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6483675183"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.0000000900</x>
-                      <y>2.0342750549</y>
+                      <x>-0.0000000515</x>
+                      <y>1.0194250345</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.0342750549</x>
-                      <y>-0.0000001732</y>
+                      <x>-1.0194250345</x>
+                      <y>-0.0000000601</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000231</x>
-                      <y>-2.0342750549</y>
+                      <x>0.0000000052</x>
+                      <y>-1.0194250345</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
             </bline>
           </param>
         </layer>
-        <layer type="region" active="true" version="0.1" desc="Circle068 Region">
+        <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="19"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
             </color>
           </param>
           <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>2.0282440186</x>
               <y>0.0000000000</y>
             </vector>
           </param>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.8463052511</x>
-                      <y>0.0000000046</y>
+                      <x>1.0194250345</x>
+                      <y>0.0000000290</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6483675183"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6483675183"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.0000000818</x>
-                      <y>1.8463052511</y>
+                      <x>-0.0000000515</x>
+                      <y>1.0194250345</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.8463052511</x>
-                      <y>-0.0000001568</y>
+                      <x>-1.0194250345</x>
+                      <y>-0.0000000601</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000209</x>
-                      <y>-1.8463051319</y>
+                      <x>0.0000000052</x>
+                      <y>-1.0194250345</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
               </entry>
             </bline>
           </param>
+          <param name="width">
+            <real value="0.4056485931"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
+  <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <real value="-1.2000000000"/>
     </param>
-    <param name="origin">
+    <param name="center">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.0320855603</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.1000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.0216197968</x>
-                <y>2.5601470470</y>
-              </vector>
-            </point>
-            <width>
-              <real value="0.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <vector>
-                <x>3.7107613087</x>
-                <y>3.3926959038</y>
-              </vector>
-            </t1>
-            <t2>
-              <vector>
-                <x>3.7107613087</x>
-                <y>3.3926959038</y>
-              </vector>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000000</x>
-                <y>-0.0373858735</y>
-              </vector>
-            </point>
-            <width>
-              <real value="31.9126958460"/>
-            </width>
-            <origin>
-              <real value="0.4728665650"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <vector>
-                <x>0.7456641793</x>
-                <y>-3.0892977715</y>
-              </vector>
-            </t1>
-            <t2>
-              <vector>
-                <x>0.7456641793</x>
-                <y>-3.0892977715</y>
-              </vector>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.0216197968</x>
-                <y>-2.7939512730</y>
-              </vector>
-            </point>
-            <width>
-              <real value="0.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <vector>
-                <x>5.6191525459</x>
-                <y>2.5975327492</y>
-              </vector>
-            </t1>
-            <t2>
-              <vector>
-                <x>5.6191525459</x>
-                <y>2.5975327492</y>
-              </vector>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1200000000"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle193Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>0.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>2.0282440186</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0194250345</x>
-                <y>0.0000000290</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6483675183"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6483675183"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000515</x>
-                <y>1.0194250345</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0194250345</x>
-                <y>-0.0000000601</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000052</x>
-                <y>-1.0194250345</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>2.0282440186</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0194250345</x>
-                <y>0.0000000290</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6483675183"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6483675183"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000515</x>
-                <y>1.0194250345</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0194250345</x>
-                <y>-0.0000000601</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000052</x>
-                <y>-1.0194250345</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.4056485931"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
 </canvas>
index 83e12c8..98bc5db 100644 (file)
@@ -1,8 +1,8 @@
 <?xml version="1.0"?>
-<canvas version="0.3" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Untitled1</name>
   <defs>
-    <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="Item" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <layer type="polygon" active="true" version="0.1">
         <param name="z_depth">
           <real value="0.0000000000"/>
@@ -21,7 +21,7 @@
             <a>1.000000</a>
           </color>
         </param>
-        <param name="offset">
+        <param name="origin">
           <vector>
             <x>0.1000000015</x>
             <y>-0.1000000015</y>
@@ -39,6 +39,9 @@
         <param name="blurtype">
           <integer value="1"/>
         </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
         <param name="vector_list">
           <dynamic_list type="vector">
             <entry>
             <a>1.000000</a>
           </color>
         </param>
-        <param name="offset">
+        <param name="origin">
           <vector>
             <x>0.0000000000</x>
             <y>0.0000000000</y>
         <param name="blurtype">
           <integer value="1"/>
         </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
         <param name="vector_list">
           <dynamic_list type="vector">
             <entry>
             <a>1.000000</a>
           </color>
         </param>
-        <param name="offset">
+        <param name="origin">
           <vector>
             <x>0.0000000000</x>
             <y>0.0000000000</y>
         <param name="blurtype">
           <integer value="1"/>
         </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
         <param name="vector_list">
           <dynamic_list type="vector">
             <entry>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
   <layer type="polygon" active="true" version="0.1">
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="vector_list">
       <dynamic_list type="vector">
         <entry>
index a87c884..c2ce15e 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.3" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Encapsulate Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
-  <defs>
-    <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.1000000015</x>
-            <y>0.1000000015</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.3000000119</x>
-                <y>0.3000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.3000000119</x>
-                <y>-0.3000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.3000000119</x>
-                <y>-0.3000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.3000000119</x>
-                <y>0.3000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
-    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <name>Untitled0</name>
-      <meta name="grid_show" content="1"/>
-      <meta name="grid_size" content="0.250000 0.250000"/>
-      <meta name="grid_snap" content="0"/>
-      <meta name="guide_snap" content="0"/>
-      <meta name="onion_skin" content="0"/>
-      <defs>
-        <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-          <layer type="polygon" active="true" version="0.1">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="0.5000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="0"/>
-            </param>
-            <param name="color">
-              <color>
+  <layer type="PasteCanvas" active="false" version="0.1" desc="shadow" group="group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
                 <r>0.000000</r>
                 <g>0.000000</g>
                 <b>0.000000</b>
-                <a>1.000000</a>
+                <a>0.753012</a>
               </color>
-            </param>
-            <param name="offset">
-              <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </param>
-            <param name="invert">
-              <bool value="false"/>
-            </param>
-            <param name="antialias">
-              <bool value="true"/>
-            </param>
-            <param name="feather">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="blurtype">
-              <integer value="1"/>
-            </param>
-            <param name="winding_style">
-              <integer value="0"/>
-            </param>
-            <param name="vector_list">
-              <dynamic_list type="vector">
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-              </dynamic_list>
-            </param>
-          </layer>
-          <layer type="blur" active="true" version="0.2">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="1.0000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="1"/>
-            </param>
-            <param name="size">
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.2000000030</y>
-              </vector>
-            </param>
-            <param name="type">
-              <integer value="1"/>
-            </param>
-          </layer>
-          <layer type="polygon" active="true" version="0.1">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="1.0000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="0"/>
-            </param>
-            <param name="color">
-              <color>
+              <color pos="1.000000">
                 <r>0.000000</r>
                 <g>0.000000</g>
                 <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </param>
-            <param name="offset">
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </param>
-            <param name="invert">
-              <bool value="false"/>
-            </param>
-            <param name="antialias">
-              <bool value="true"/>
-            </param>
-            <param name="feather">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="blurtype">
-              <integer value="1"/>
-            </param>
-            <param name="winding_style">
-              <integer value="0"/>
-            </param>
-            <param name="vector_list">
-              <dynamic_list type="vector">
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-              </dynamic_list>
-            </param>
-          </layer>
-          <layer type="polygon" active="true" version="0.1">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="1.0000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="0"/>
-            </param>
-            <param name="color">
-              <color>
-                <r>1.000000</r>
-                <g>0.900000</g>
-                <b>0.600000</b>
-                <a>1.000000</a>
+                <a>0.000000</a>
               </color>
-            </param>
-            <param name="offset">
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </param>
-            <param name="invert">
-              <bool value="false"/>
-            </param>
-            <param name="antialias">
-              <bool value="true"/>
-            </param>
-            <param name="feather">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="blurtype">
-              <integer value="1"/>
-            </param>
-            <param name="winding_style">
-              <integer value="0"/>
-            </param>
-            <param name="vector_list">
-              <dynamic_list type="vector">
-                <entry>
-                  <vector>
-                    <x>-0.6999999881</x>
-                    <y>0.6999999881</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>-0.6999999881</x>
-                    <y>-0.1000000015</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.1000000015</x>
-                    <y>-0.1000000015</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.1000000015</x>
-                    <y>0.6999999881</y>
-                  </vector>
-                </entry>
-              </dynamic_list>
-            </param>
-          </layer>
-        </canvas>
-      </defs>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.8000000119"/>
-        </param>
-        <param name="blend_method">
-          <integer value="13"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.4882812491"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.3589743674</x>
-            <y>-0.1217948720</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="SolidColor" active="true" version="0.1" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.5500000119"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="radius">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="feather">
-                <real value="0.4882812491"/>
-              </param>
-              <param name="pos">
-                <vector>
-                  <x>-0.7500000000</x>
-                  <y>0.2500000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="true"/>
-              </param>
-              <param name="falloff">
-                <integer value="2"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1">
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>-0.0007005745</x>
+              <y>-0.2314751595</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.0160195692"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.9654178619</x>
+              <y>0.1537531912</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.9131098986</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="balls">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.5064102411</x>
-        <y>0.5257631540</y>
+        <x>0.0000000000</x>
+        <y>-0.2190201730</y>
       </vector>
     </param>
-    <param name="canvas" use="Item"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="false" version="0.1" desc="ball">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0720461085</x>
+              <y>-0.3775216043</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle085">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.2266661846"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.0364583321</x>
+                    <y>-0.0156250000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.010398</r>
+                      <g>0.065754</g>
+                      <b>0.246800</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-0.1093750000</x>
+                    <y>0.1093750000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.3249682835"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="ball">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.1527377516</x>
+              <y>-0.1296830028</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle085">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.1927937928"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.1523980647</x>
+                    <y>-0.0527984314</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.010398</r>
+                      <g>0.065754</g>
+                      <b>0.246800</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0518731996</x>
+                    <y>0.0518731996</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.2709546807"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>-0.0357142873</x>
+              <y>0.0663265288</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="false" version="0.1" desc="ball">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.0835734904</x>
+              <y>-0.3487031758</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle085">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.2682047431"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0330041461</x>
+                    <y>-0.0293384269</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.010398</r>
+                      <g>0.065754</g>
+                      <b>0.246800</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-0.0230547544</x>
+                    <y>0.0979827046</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.3188836010"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0255102050</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="pill">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>0.4307692349</x>
-        <y>-0.4410256445</y>
+        <x>0.0000000000</x>
+        <y>-0.0922190174</y>
       </vector>
     </param>
-    <param name="canvas" use="paste-canvas"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="pill-l">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="B0611494EB73FE118506E7FA1DFD66F1">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6690087914</x>
+                            <y>-0.0255684666</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5188763142"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2356918813"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2356918813"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3526149690</x>
+                            <y>-0.5005108118</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0047993753</x>
+                            <y>-0.5005108118</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4941919148"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0047993753</x>
+                            <y>0.4493739307</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988383949"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3526149690</x>
+                            <y>0.4493739307</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="21"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.3695357144</x>
+                    <y>0.3349559307</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.3718599081</x>
+                    <y>-0.5404966474</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.260589</r>
+                      <g>0.580137</g>
+                      <b>0.147914</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>-0.025302</r>
+                      <g>0.158524</g>
+                      <b>-0.025213</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.763006</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.1464843747"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2830522656</x>
+                            <y>0.3825294971</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1158430505"/>
+                            </radius>
+                            <theta>
+                              <angle value="112.643318"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1158430505"/>
+                            </radius>
+                            <theta>
+                              <angle value="112.643318"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4540559649</x>
+                            <y>0.3874636590</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1626106442"/>
+                            </radius>
+                            <theta>
+                              <angle value="-158.937912"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1626106442"/>
+                            </radius>
+                            <theta>
+                              <angle value="-158.937912"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5417908430</x>
+                            <y>0.2828875184</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1158431432"/>
+                            </radius>
+                            <theta>
+                              <angle value="-67.356628"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1158431432"/>
+                            </radius>
+                            <theta>
+                              <angle value="-67.356628"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4074079394</x>
+                            <y>0.2756372988</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1626107300"/>
+                            </radius>
+                            <theta>
+                              <angle value="21.062017"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1626107300"/>
+                            </radius>
+                            <theta>
+                              <angle value="21.062017"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.154 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.003914</r>
+                    <g>0.195117</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="B0611494EB73FE118506E7FA1DFD66F1">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6690087914</x>
+                            <y>-0.0255684666</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5188763142"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2356918813"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2356918813"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3526149690</x>
+                            <y>-0.5005108118</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0047993753</x>
+                            <y>-0.5005108118</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4941919148"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0047993753</x>
+                            <y>0.4493739307</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988383949"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3526149690</x>
+                            <y>0.4493739307</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>-0.2711482644</x>
+                    <y>-0.2956565022</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="rotate" active="false" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="10.413827"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="pill-r">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.182959</g>
+                    <b>0.444444</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="C5D426342C094F2AB862E525E037D9E6">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6690087914</x>
+                            <y>-0.0253582951</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5188763142"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2356918813"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2356918813"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3526149690</x>
+                            <y>-0.5003006458</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0047993753</x>
+                            <y>-0.5003006458</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4941919148"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0047993753</x>
+                            <y>0.4495840967</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988383949"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3526149690</x>
+                            <y>0.4495840967</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="21"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.2143900990</x>
+                    <y>0.3993833065</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.2120562643</x>
+                    <y>-0.5740028620</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.251852">
+                      <r>0.893289</r>
+                      <g>0.893289</g>
+                      <b>0.893289</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.070740</r>
+                      <g>0.070740</g>
+                      <b>0.070740</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.202312</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.1464843747"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6580719948</x>
+                            <y>0.0150859272</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9246849585"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.563911"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3463962288"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5236439109</x>
+                            <y>0.2744272351</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1634820717"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1634820717"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5535840392</x>
+                            <y>0.0337555893</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2800449779"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9521529254"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0090826899</x>
+                            <y>-0.2724269032</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5490120080"/>
+                            </radius>
+                            <theta>
+                              <angle value="-88.783218"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5490120080"/>
+                            </radius>
+                            <theta>
+                              <angle value="-88.783218"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.154 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="C5D426342C094F2AB862E525E037D9E6">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6690087914</x>
+                            <y>-0.0253582951</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5188763142"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2356918813"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2356918813"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3526149690</x>
+                            <y>-0.5003006458</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0047993753</x>
+                            <y>-0.5003006458</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4941919148"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0047993753</x>
+                            <y>0.4495840967</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988383949"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3526149690</x>
+                            <y>0.4495840967</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.2791180015</x>
+                    <y>-0.2973788679</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="rotate" active="false" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="-10.410000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
-      <real value="-0.3500000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
     </param>
     <param name="origin">
       <vector>
-        <x>0.2000000030</x>
-        <y>0.2102564126</y>
+        <x>0.0000000000</x>
+        <y>0.0000000008</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="polygon" active="true" version="0.1">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine153&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <integer value="0"/>
           </param>
           <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+            <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="winding_style">
             <integer value="0"/>
           </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
+          <param name="bline">
+            <bline type="bline_point" loop="false">
               <entry>
-                <vector>
-                  <x>-0.1729302704</x>
-                  <y>0.6133797169</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8614479303</x>
+                      <y>0.5783386230</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>-0.1718716621</x>
-                  <y>0.4133825302</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="7722D12C92881BB9DD55D3E1A09712BD">
+                      <x>-0.2908427417</x>
+                      <y>0.5783386230</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715" guid="853BACECF26564783FAE43622F6F89EE"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine154&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
               <entry>
-                <vector>
-                  <x>0.1281241328</x>
-                  <y>0.4149704278</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4868081510</x>
+                      <y>0.8434682488</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.1291827410</x>
-                  <y>0.1084988564</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="7722D12C92881BB9DD55D3E1A09712BD">
+                      <x>-0.2908427417</x>
+                      <y>0.5783386230</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>-0.0708144605</x>
-                  <y>0.1074402481</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4868081510</x>
+                      <y>0.3420273960</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715" guid="853BACECF26564783FAE43622F6F89EE"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine153&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
               <entry>
-                <vector>
-                  <x>0.2307692319</x>
-                  <y>-0.1909676492</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8630360365</x>
+                      <y>0.5783386230</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.5291771293</x>
-                  <y>0.1106160656</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="F58BAE31587DC0D43D846772B5E1B686">
+                      <x>0.2924309075</x>
+                      <y>0.5783386230</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715" guid="853BACECF26564783FAE43622F6F89EE"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine154&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
               <entry>
-                <vector>
-                  <x>0.3291799426</x>
-                  <y>0.1095574647</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4883962870</x>
+                      <y>0.8434682488</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.3270627260</x>
-                  <y>0.6160262227</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="F58BAE31587DC0D43D846772B5E1B686">
+                      <x>0.2924309075</x>
+                      <y>0.5783386230</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
-            </dynamic_list>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4883962870</x>
+                      <y>0.3420273960</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715" guid="853BACECF26564783FAE43622F6F89EE"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine153&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="EBAFA87E1D17FDF187B2CE4F5444E261">
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7980473638</x>
+                            <y>0.5783386230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="AFF9CD3185460DBECF67D6A41D635B60">
+                            <x>-0.2908427417</x>
+                            <y>0.5783386230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0666666696" guid="5DE0B0F1E5AB727F2D9C4627929BC033"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine154&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="EBAFA87E1D17FDF187B2CE4F5444E261">
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4868081510</x>
+                            <y>0.8434682488</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="AFF9CD3185460DBECF67D6A41D635B60">
+                            <x>-0.2908427417</x>
+                            <y>0.5783386230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4868081510</x>
+                            <y>0.3420273960</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0666666696" guid="5DE0B0F1E5AB727F2D9C4627929BC033"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine153&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="EBAFA87E1D17FDF187B2CE4F5444E261">
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7996354699</x>
+                            <y>0.5783386230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="2D50B22C4FB3D6D32FB662370815FF5B">
+                            <x>0.2924309075</x>
+                            <y>0.5783386230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0666666696" guid="5DE0B0F1E5AB727F2D9C4627929BC033"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine154&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color guid="EBAFA87E1D17FDF187B2CE4F5444E261">
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4883962870</x>
+                            <y>0.8434682488</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="2D50B22C4FB3D6D32FB662370815FF5B">
+                            <x>0.2924309075</x>
+                            <y>0.5783386230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4883962870</x>
+                            <y>0.3420273960</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0666666696" guid="5DE0B0F1E5AB727F2D9C4627929BC033"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
 </canvas>
index 80f2d91..d7fc8ae 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="25.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="25.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Decrease Resolution icon</name>
   <desc>Placed in the Public Domain in 2009 by David Rylander (rylleman)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="radial_gradient" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.791045</a>
-        </color>
-        <color pos="1.000000">
-          <r>0.013228</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1808688790</x>
-        <y>-0.3216028810</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="2.0198561649"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-2.7224798203</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-2.7079598904</y>
-      </vector>
-    </param>
-    <param name="clip">
-      <bool value="false"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Handle Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.373780</r>
-        <g>0.373780</g>
-        <b>0.373780</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.2596156895</x>
-        <y>-0.2596156895</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.6082969904</x>
-                <y>-0.7352388501</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1937913862"/>
-                </radius>
-                <theta>
-                  <angle value="-63.434952"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1937913862"/>
-                </radius>
-                <theta>
-                  <angle value="-63.434952"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.8105180264</x>
-                <y>-1.0674591064</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6158787278"/>
-                </radius>
-                <theta>
-                  <angle value="-129.289398"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6158787278"/>
-                </radius>
-                <theta>
-                  <angle value="-129.289398"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.4171810150</x>
-                <y>-1.8618987799</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.2566592873"/>
-                </radius>
-                <theta>
-                  <angle value="-43.602814"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.2566592873"/>
-                </radius>
-                <theta>
-                  <angle value="-43.602814"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.1971764565</x>
-                <y>-2.5407836437</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4524105428"/>
-                </radius>
-                <theta>
-                  <angle value="-16.699244"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4524105428"/>
-                </radius>
-                <theta>
-                  <angle value="-16.699244"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.6016182899</x>
-                <y>-2.4396731853</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.5217992369"/>
-                </radius>
-                <theta>
-                  <angle value="48.366463"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.5217992369"/>
-                </radius>
-                <theta>
-                  <angle value="48.366463"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.7605063915</x>
-                <y>-2.0352311134</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4419123818"/>
-                </radius>
-                <theta>
-                  <angle value="101.309929"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4419123818"/>
-                </radius>
-                <theta>
-                  <angle value="101.309929"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.0960659981</x>
-                <y>-1.3563462496</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.4758713642"/>
-                </radius>
-                <theta>
-                  <angle value="139.763641"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.4758713642"/>
-                </radius>
-                <theta>
-                  <angle value="139.763641"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0849608183</x>
-                <y>-0.7496832013</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3995111939"/>
-                </radius>
-                <theta>
-                  <angle value="-139.398712"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3995111939"/>
-                </radius>
-                <theta>
-                  <angle value="-139.398712"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.7671849132</x>
-                <y>-0.5619065762</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1838466560"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1838466560"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.7671849132</x>
-                <y>-0.5474622250</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Handle Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.2596156895</x>
-        <y>-0.2596156895</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.6082969904</x>
-                <y>-0.7352388501</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1937913862"/>
-                </radius>
-                <theta>
-                  <angle value="-63.434952"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1937913862"/>
-                </radius>
-                <theta>
-                  <angle value="-63.434952"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.8105180264</x>
-                <y>-1.0674591064</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6158787278"/>
-                </radius>
-                <theta>
-                  <angle value="-129.289398"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.6158787278"/>
-                </radius>
-                <theta>
-                  <angle value="-129.289398"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.4171810150</x>
-                <y>-1.8618987799</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.2566592873"/>
-                </radius>
-                <theta>
-                  <angle value="-43.602814"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.2566592873"/>
-                </radius>
-                <theta>
-                  <angle value="-43.602814"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.1971764565</x>
-                <y>-2.5407836437</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4524105428"/>
-                </radius>
-                <theta>
-                  <angle value="-16.699244"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4524105428"/>
-                </radius>
-                <theta>
-                  <angle value="-16.699244"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.6016182899</x>
-                <y>-2.4396731853</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.5217992369"/>
-                </radius>
-                <theta>
-                  <angle value="48.366463"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.5217992369"/>
-                </radius>
-                <theta>
-                  <angle value="48.366463"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.7605063915</x>
-                <y>-2.0352311134</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4419123818"/>
-                </radius>
-                <theta>
-                  <angle value="101.309929"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4419123818"/>
-                </radius>
-                <theta>
-                  <angle value="101.309929"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.0960659981</x>
-                <y>-1.3563462496</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.4758713642"/>
-                </radius>
-                <theta>
-                  <angle value="139.763641"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.4758713642"/>
-                </radius>
-                <theta>
-                  <angle value="139.763641"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0849608183</x>
-                <y>-0.7496832013</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3995111939"/>
-                </radius>
-                <theta>
-                  <angle value="-139.398712"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3995111939"/>
-                </radius>
-                <theta>
-                  <angle value="-139.398712"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.7671849132</x>
-                <y>-0.5619065762</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1838466560"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.1838466560"/>
-                </radius>
-                <theta>
-                  <angle value="135.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.7671849132</x>
-                <y>-0.5474622250</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="-180.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2596156876"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.8154594898</x>
-        <y>-0.7322493792</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.9302197695</x>
-                <y>-1.1148222685</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.6557769775</x>
-                <y>-1.4903756380</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.2080018520</x>
-                <y>-1.8081514835</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.3994087279</x>
-        <y>-0.3661246896</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.9562728405</x>
-                <y>-1.1342824697</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.7107187510</x>
-                <y>-1.5387244225</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.2918323278</x>
-                <y>-1.8709446192</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.9945726395</x>
-                <y>-1.2259643078</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.3493623878"/>
-                </radius>
-                <theta>
-                  <angle value="-119.744881"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.7634629011</x>
-                <y>-1.5870732069</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.2774670416"/>
-                </radius>
-                <theta>
-                  <angle value="-128.659805"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.3445764780</x>
-                <y>-1.9192935228</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.4088034144"/>
-                </radius>
-                <theta>
-                  <angle value="-147.994614"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.4745756388</x>
-                <y>-1.3935189247</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7782407472"/>
-                </radius>
-                <theta>
-                  <angle value="-43.025066"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7782407472"/>
-                </radius>
-                <theta>
-                  <angle value="-43.025066"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.7023460865</x>
-                <y>-2.4479570389</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7596642907"/>
-                </radius>
-                <theta>
-                  <angle value="-37.998734"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.7596642907"/>
-                </radius>
-                <theta>
-                  <angle value="-37.998734"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Black Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.5539007890"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="origin">
-      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-        <x>-0.5412190557</x>
-        <y>0.5796812773</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="White Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.2942851014"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="origin">
-      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-        <x>-0.5412190557</x>
-        <y>0.5796812773</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
-        <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.791045</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.013228</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.1808688790</x>
+              <y>-0.3216028810</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="2.0198561649"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-1.8803261518</x>
+              <y>2.0255250931</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>1.9384056330</x>
+              <y>-1.9093658924</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-2.7224798203</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-2.7079598904</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Handle Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
             <real value="1.0000000000"/>
           </param>
-          <param name="blend_method">
-            <integer value="0"/>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.373780</r>
+              <g>0.373780</g>
+              <b>0.373780</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.2596156895</x>
+              <y>-0.2596156895</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6082969904</x>
+                      <y>-0.7352388501</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1937913862"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1937913862"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8105180264</x>
+                      <y>-1.0674591064</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6158787278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6158787278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.4171810150</x>
+                      <y>-1.8618987799</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2566592873"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2566592873"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.1971764565</x>
+                      <y>-2.5407836437</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4524105428"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4524105428"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6016182899</x>
+                      <y>-2.4396731853</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5217992369"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5217992369"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.7605063915</x>
+                      <y>-2.0352311134</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4419123818"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4419123818"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.0960659981</x>
+                      <y>-1.3563462496</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4758713642"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4758713642"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0849608183</x>
+                      <y>-0.7496832013</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3995111939"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3995111939"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7671849132</x>
+                      <y>-0.5619065762</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1838466560"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1838466560"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7671849132</x>
+                      <y>-0.5474622250</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Handle Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.2596156895</x>
+              <y>-0.2596156895</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6082969904</x>
+                      <y>-0.7352388501</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1937913862"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1937913862"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8105180264</x>
+                      <y>-1.0674591064</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6158787278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6158787278"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.4171810150</x>
+                      <y>-1.8618987799</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2566592873"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2566592873"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.1971764565</x>
+                      <y>-2.5407836437</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4524105428"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4524105428"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6016182899</x>
+                      <y>-2.4396731853</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5217992369"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5217992369"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.7605063915</x>
+                      <y>-2.0352311134</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4419123818"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4419123818"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.0960659981</x>
+                      <y>-1.3563462496</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4758713642"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4758713642"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0849608183</x>
+                      <y>-0.7496832013</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3995111939"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3995111939"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7671849132</x>
+                      <y>-0.5619065762</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1838466560"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1838466560"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7671849132</x>
+                      <y>-0.5474622250</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2596156876"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.8154594898</x>
+              <y>-0.7322493792</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.9302197695</x>
+                      <y>-1.1148222685</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.6557769775</x>
+                      <y>-1.4903756380</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774670416"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774670416"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.2080018520</x>
+                      <y>-1.8081514835</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4088034144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4088034144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.3994087279</x>
+              <y>-0.3661246896</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.9562728405</x>
+                      <y>-1.1342824697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.7107187510</x>
+                      <y>-1.5387244225</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774670416"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774670416"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.2918323278</x>
+                      <y>-1.8709446192</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4088034144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4088034144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.172611</r>
-              <g>0.349351</g>
-              <b>0.629024</b>
-              <a>1.000000</a>
-            </color>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="radius">
-            <real value="2.0346694138"/>
+          <param name="sharp_cusps">
+            <bool value="true"/>
           </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
+          <param name="round_tip[0]">
+            <bool value="true"/>
           </param>
-          <param name="origin">
-            <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-              <x>-0.5412190557</x>
-              <y>0.5796812773</y>
-            </vector>
+          <param name="round_tip[1]">
+            <bool value="true"/>
           </param>
-          <param name="invert">
-            <bool value="false"/>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
           </param>
-          <param name="falloff">
-            <integer value="1"/>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
-        <layer type="region" active="false" version="0.1" desc="Darker Blue Region">
+        <layer type="outline" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.028991</r>
-              <g>0.133209</g>
-              <b>0.374624</b>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
               <a>1.000000</a>
             </color>
           </param>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.5754709244</x>
-                      <y>0.5521963239</y>
+                      <x>1.9945726395</x>
+                      <y>-1.2259643078</y>
                     </vector>
                   </point>
                   <width>
                     <bool value="false"/>
                   </split>
                   <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3493623878"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>0.0000000000</y>
+                      <x>1.7634629011</x>
+                      <y>-1.5870732069</y>
                     </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774670416"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="0.2774670416"/>
                       </radius>
                       <theta>
-                        <angle value="-180.000000"/>
+                        <angle value="-128.659805"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.5528581738</x>
-                      <y>-1.4704164267</y>
+                      <x>1.3445764780</x>
+                      <y>-1.9192935228</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="5.7344836100"/>
+                        <real value="0.4088034144"/>
                       </radius>
                       <theta>
-                        <angle value="-0.222077"/>
+                        <angle value="-147.994614"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="5.7344836100"/>
+                        <real value="0.4088034144"/>
                       </radius>
                       <theta>
-                        <angle value="-0.222077"/>
+                        <angle value="-147.994614"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 </composite>
               </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.4697546959</x>
-                      <y>0.5521963239</y>
+                      <x>1.4745756388</x>
+                      <y>-1.3935189247</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.7782407472"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-43.025066"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.7782407472"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-43.025066"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.5381373763</x>
-                      <y>-0.4970503449</y>
+                      <x>2.7023460865</x>
+                      <y>-2.4479570389</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.6675679261"/>
+                        <real value="1.7596642907"/>
                       </radius>
                       <theta>
-                        <angle value="-180.000000"/>
+                        <angle value="-37.998734"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.6675679261"/>
+                        <real value="1.7596642907"/>
                       </radius>
                       <theta>
-                        <angle value="-180.000000"/>
+                        <angle value="-37.998734"/>
                       </theta>
                     </radial_composite>
                   </t2>
               </entry>
             </bline>
           </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Black Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="2.5539007890"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+              <x>-0.5412190557</x>
+              <y>0.5796812773</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
         </layer>
-        <layer type="checker_board" active="true" version="0.1">
+        <layer type="circle" active="true" version="0.1" desc="White Circle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="3"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.007843</g>
-              <b>0.074510</b>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
+          <param name="radius">
+            <real value="2.2942851014"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
           <param name="origin">
             <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
               <x>-0.5412190557</x>
               <y>0.5796812773</y>
             </vector>
           </param>
-          <param name="size">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.172611</r>
+                    <g>0.349351</g>
+                    <b>0.629024</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="2.0346694138"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+                    <x>-0.5412190557</x>
+                    <y>0.5796812773</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="region" active="false" version="0.1" desc="Darker Blue Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.028991</r>
+                    <g>0.133209</g>
+                    <b>0.374624</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5754709244</x>
+                            <y>0.5521963239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5528581738</x>
+                            <y>-1.4704164267</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.7344836100"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.222077"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.7344836100"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.222077"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.4697546959</x>
+                            <y>0.5521963239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5381373763</x>
+                            <y>-0.4970503449</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.6675679261"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.6675679261"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="checker_board" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="3"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.007843</g>
+                    <b>0.074510</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+                    <x>-0.5412190557</x>
+                    <y>0.5796812773</y>
+                  </vector>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>1.0384627581</x>
+                    <y>1.0384627581</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
             <vector>
-              <x>1.0384627581</x>
-              <y>1.0384627581</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
         </layer>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
   </layer>
   <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="0.0340000000"/>
+      <real value="-1.1600000000"/>
     </param>
     <param name="center">
       <vector>
-        <x>0.4606958926</x>
-        <y>2.8725743294</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
   </layer>
index bd8f202..5f05d40 100644 (file)
@@ -1,12 +1,12 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Keyframe Lock Button</name>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_snap" content="0"/>
   <defs>
-    <canvas id="Disabled" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="Disabled" xres="2834.645752" yres="2834.645752" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <layer type="PasteCanvas" active="true" version="0.1">
         <param name="z_depth">
           <real value="0.0000000000"/>
           <real value="0.0000000000"/>
         </param>
         <param name="time_offset">
-          <time value="0f"/>
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false" static="true"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
         </param>
       </layer>
       <layer type="SolidColor" active="true" version="0.1">
@@ -70,7 +79,7 @@
         </param>
       </layer>
     </canvas>
-    <canvas id="FutureOnly" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="FutureOnly" xres="2834.645752" yres="2834.645752" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <meta name="grid_show" content="0"/>
       <meta name="grid_size" content="0.250000 0.250000"/>
       <meta name="grid_snap" content="0"/>
           <real value="0.0000000000"/>
         </param>
         <param name="time_offset">
-          <time value="0f"/>
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false" static="true"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
         </param>
       </layer>
       <layer type="rectangle" active="true" version="0.2" desc="Rectangle002">
         </param>
       </layer>
     </canvas>
-    <canvas id="PastOnly" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="PastOnly" xres="2834.645752" yres="2834.645752" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <meta name="grid_show" content="1"/>
       <meta name="grid_size" content="0.250000 0.250000"/>
       <meta name="grid_snap" content="0"/>
           <real value="0.0000000000"/>
         </param>
         <param name="time_offset">
-          <time value="0f"/>
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false" static="true"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
         </param>
       </layer>
       <layer type="rectangle" active="true" version="0.2" desc="Rectangle004">
       </layer>
     </canvas>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Lock">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>-0.5000000000</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="LockBody">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.493452</r>
-              <g>0.491552</g>
-              <b>0.491552</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>0.7500000000</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>0.7500000000</x>
-              <y>-0.7500000000</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="-0.0500000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>0.7500000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.150000">
-                <r>0.505263</r>
-                <g>0.505263</g>
-                <b>0.505263</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.850000">
-                <r>0.485435</r>
-                <g>0.484084</g>
-                <b>0.485435</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="LockOutline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="12"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>0.7500000000</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>0.7500000000</x>
-              <y>-0.7500000000</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Keyhole">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Lock">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0900000036</y>
+              <y>-0.5000000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="polygon" active="true" version="0.1" desc="Polygon">
+              <layer type="rectangle" active="true" version="0.2" desc="LockBody">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.493452</r>
+                    <g>0.491552</g>
+                    <b>0.491552</b>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="offset">
+                <param name="point1">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <x>-0.7500000000</x>
+                    <y>0.7500000000</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
+                <param name="point2">
+                  <vector>
+                    <x>0.7500000000</x>
+                    <y>-0.7500000000</y>
+                  </vector>
                 </param>
-                <param name="blurtype">
-                  <integer value="1"/>
+                <param name="expand">
+                  <real value="-0.0500000000"/>
                 </param>
-                <param name="vector_list">
-                  <dynamic_list type="vector">
-                    <entry>
-                      <vector>
-                        <x>0.0000000000</x>
-                        <y>0.2500000000</y>
-                      </vector>
-                    </entry>
-                    <entry>
-                      <vector>
-                        <x>-0.2151769996</x>
-                        <y>-0.6455309987</y>
-                      </vector>
-                    </entry>
-                    <entry>
-                      <vector>
-                        <x>0.2151769996</x>
-                        <y>-0.6455309987</y>
-                      </vector>
-                    </entry>
-                  </dynamic_list>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
               </layer>
-              <layer type="circle" active="true" version="0.1" desc="Circle007">
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.2500000000"/>
+                  <integer value="13"/>
                 </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
+                <param name="p1">
+                  <vector>
+                    <x>-0.7500000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="pos">
+                <param name="p2">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.2500000000</y>
+                    <x>0.7500000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="invert">
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.150000">
+                      <r>0.505263</r>
+                      <g>0.505263</g>
+                      <b>0.505263</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.850000">
+                      <r>0.485435</r>
+                      <g>0.484084</g>
+                      <b>0.485435</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
                   <bool value="false"/>
                 </param>
-                <param name="falloff">
-                  <integer value="2"/>
+                <param name="zigzag">
+                  <bool value="false"/>
                 </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Bar">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="12"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="Region007 Region">
+              <layer type="rectangle" active="true" version="0.2" desc="LockOutline">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="0"/>
+                  <integer value="12"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.280608</r>
-                    <g>0.280608</g>
-                    <b>0.280608</b>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="offset">
+                <param name="point1">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <x>-0.7500000000</x>
+                    <y>0.7500000000</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
+                <param name="point2">
+                  <vector>
+                    <x>0.7500000000</x>
+                    <y>-0.7500000000</y>
+                  </vector>
                 </param>
-                <param name="feather">
+                <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>1.6250000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.6250000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.3750000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>1.3750000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.1250000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="179.999985"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="180.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.3750000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.6250000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
               </layer>
-              <layer type="bevel" active="true" version="0.2">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Keyhole">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-                <param name="color1">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="color2">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                  <integer value="0"/>
                 </param>
-                <param name="angle">
-                  <angle value="135.000000"/>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0900000036</y>
+                  </vector>
                 </param>
-                <param name="depth">
-                  <real value="0.2000000000"/>
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000">
+                    <layer type="polygon" active="true" version="0.1" desc="Polygon">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="vector_list">
+                        <dynamic_list type="vector">
+                          <entry>
+                            <vector>
+                              <x>0.0000000000</x>
+                              <y>0.2500000000</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>-0.2151769996</x>
+                              <y>-0.6455309987</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.2151769996</x>
+                              <y>-0.6455309987</y>
+                            </vector>
+                          </entry>
+                        </dynamic_list>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Circle007">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.2500000000"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="softness">
-                  <real value="0.1000000000"/>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="use_luma">
-                  <bool value="false"/>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
                 </param>
-                <param name="solid">
-                  <bool value="false"/>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2" desc="Region007 Outline">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Bar">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                  <integer value="12"/>
                 </param>
-                <param name="offset">
+                <param name="origin">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000">
+                    <layer type="region" active="true" version="0.1" desc="Region007 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.280608</r>
+                          <g>0.280608</g>
+                          <b>0.280608</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>1.6250000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6250000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3750000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>1.3750000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1250000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3750000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6250000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="bevel" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="type">
+                        <integer value="1"/>
+                      </param>
+                      <param name="color1">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="color2">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="angle">
+                        <angle value="135.000000"/>
+                      </param>
+                      <param name="depth">
+                        <real value="0.2000000000"/>
+                      </param>
+                      <param name="softness">
+                        <real value="0.1000000000"/>
+                      </param>
+                      <param name="use_luma">
+                        <bool value="false"/>
+                      </param>
+                      <param name="solid">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Region007 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>1.6250000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6250000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3750000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>1.3750000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1250000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3750000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6250000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0500000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="blurtype">
-                  <integer value="1"/>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>1.6250000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.6250000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.3750000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>1.3750000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.1250000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="179.999985"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="180.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.3750000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.6250000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.0500000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="0.0000000000"/>
+            <real value="0.3500000000"/>
           </param>
           <param name="time_offset">
-            <time value="0f"/>
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.3500000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.1000000015</x>
-        <y>-0.1000000015</y>
-      </vector>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.2000000030</x>
-        <y>0.2000000030</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Arrows">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.5000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Past">
+        <layer type="shade" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="1.0000000000"/>
+            <real value="0.7500000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
+            <integer value="12"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
           <param name="origin">
             <vector>
-              <x>0.2500000000</x>
-              <y>0.0000000000</y>
+              <x>0.1000000015</x>
+              <y>-0.1000000015</y>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.7500000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.0192307699</x>
-                            <y>-0.6346153617</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.352394</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.7500000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.0192307699</x>
-                            <y>-0.6346153617</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="false"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="false"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-            </canvas>
+          <param name="size">
+            <vector>
+              <x>0.2000000030</x>
+              <y>0.2000000030</y>
+            </vector>
           </param>
-          <param name="zoom">
-            <real value="0.1500000000"/>
+          <param name="type">
+            <integer value="1"/>
           </param>
-          <param name="time_offset">
-            <time value="0f"/>
+          <param name="invert">
+            <bool value="false"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Future">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Arrows">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>-0.2500000000</x>
-              <y>0.0000000000</y>
+              <x>0.0000000000</x>
+              <y>-0.5000000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Past">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="origin">
+                  <vector>
+                    <x>0.2500000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="offset">
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000">
+                    <layer type="region" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.7500000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.0192307699</x>
+                                  <y>-0.6346153617</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.352394</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.7500000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.0192307699</x>
+                                  <y>-0.6346153617</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.1500000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Future">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="antialias">
-                  <bool value="true"/>
+                <param name="amount">
+                  <real value="1.0000000000"/>
                 </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
+                <param name="blend_method">
+                  <integer value="0"/>
                 </param>
-                <param name="blurtype">
-                  <integer value="1"/>
+                <param name="origin">
+                  <vector>
+                    <x>-0.2500000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7500000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000">
+                    <layer type="region" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7500000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.352394</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7500000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.1500000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2">
+              <layer type="shade" active="false" version="0.2">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="amount">
-                  <real value="1.0000000000"/>
+                  <real value="0.7500000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="0"/>
+                  <integer value="12"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.352394</r>
+                    <r>0.000000</r>
                     <g>0.000000</g>
                     <b>0.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="offset">
+                <param name="origin">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <x>0.1000000015</x>
+                    <y>-0.1000000015</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
+                <param name="size">
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.2000000030</y>
+                  </vector>
                 </param>
-                <param name="blurtype">
+                <param name="type">
                   <integer value="1"/>
                 </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7500000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="false"/>
-                </param>
-                <param name="round_tip[1]">
+                <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="0.1500000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="shade" active="false" version="0.2">
-          <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="0.7500000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="12"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="offset">
+          <param name="focus">
             <vector>
-              <x>0.1000000015</x>
-              <y>-0.1000000015</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="size">
+        </layer>
+        <layer type="translate" active="false" version="0.1">
+          <param name="origin">
             <vector>
-              <x>0.2000000030</x>
-              <y>0.2000000030</y>
+              <x>0.0000000000</x>
+              <y>-0.2500000000</y>
             </vector>
           </param>
-          <param name="type">
-            <integer value="1"/>
+        </layer>
+        <layer type="zoom" active="true" version="0.1">
+          <param name="amount">
+            <real value="-0.6000000000"/>
           </param>
-          <param name="invert">
-            <bool value="false"/>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.0572916679</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
     </param>
-  </layer>
-  <layer type="translate" active="false" version="0.1">
-    <param name="origin">
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
-        <y>-0.2500000000</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
   </layer>
index 32fa7d8..9a2e799 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Blur Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index a7918e7..6e3ec26 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Motion Blur Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
                         </gradientcolor>
                       </param>
                       <param name="origin">
-                        <vector guid="1EA890468F7B55E9AD85CFC0519CE3ED">
+                        <vector>
                           <x>0.0000000000</x>
                           <y>0.0000000000</y>
                         </vector>
                         <integer value="0"/>
                       </param>
                       <param name="bline">
-                        <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
+                        <bline type="bline_point" loop="true">
                           <entry>
                             <composite type="bline_point">
                               <point>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index ac90a3a..e46b905 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Radial Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.3000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.1889250875</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
diff --git a/synfig-studio/images/layer_checkerboard_icon.sif b/synfig-studio/images/layer_checkerboard_icon.sif
deleted file mode 100644 (file)
index c3cf5ad..0000000
+++ /dev/null
@@ -1,359 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Checkerboard Layer Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez (genete)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.454327 0.454327"/>
-  <meta name="grid_snap" content="1"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="linear_gradient" active="true" version="0.0">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.1153881550</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
-      <vector>
-        <x>-1.5576940775</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.3365411758</x>
-        <y>2.3365411758</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-2.0769255161</x>
-              <y>-2.0769255161</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>2.0769255161</x>
-              <y>2.0769255161</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>2.1013975143</x>
-              <y>-2.0880973339</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-1.7954977751</x>
-              <y>1.7954977751</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-1.7963591814</x>
-              <y>-1.8173098564</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>1.8152815104</x>
-              <y>1.7963591814</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="checker_board" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="size">
-            <vector>
-              <x>0.9086549282</x>
-              <y>0.9086549282</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-</canvas>
index 1efe6e7..d69a2ce 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Curve Wrap Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="outline" active="true" version="0.2" desc="wing">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 79d60c0..fc23d89 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Inside Out Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
                   <real value="8.8176882272"/>
                 </radius>
                 <theta>
-                  <angle value="83.190948"/>
+                  <angle value="83.190941"/>
                 </theta>
               </radial_composite>
             </t2>
                   <real value="8.8176882272"/>
                 </radius>
                 <theta>
-                  <angle value="83.190948"/>
+                  <angle value="83.190941"/>
                 </theta>
               </radial_composite>
             </t2>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1200000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>-0.0181268882</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 1d90282..4031f3b 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Inside Out Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="SolidColor" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </bline>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.0500000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-0.0573476702</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index eaf2e4e..04d6ea4 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Inside Out Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       <bool value="true"/>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1500000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 5bbcdaf..252d50a 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Distortion Stretch Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Circle019 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1500000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index bc57d5a..7cdedde 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Distortion Twirl Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1500000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index b5a015b..5053c45 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Distortion Warp Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       <bool value="true"/>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1500000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 83c894a..6cda50f 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Rectangle Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 911e6f2..8dfd31d 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Example MetaBalls Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -64,8 +64,8 @@
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.7945270538</x>
-                <y>-0.0484752767</y>
+                <x>1.1215186119</x>
+                <y>-0.0422959812</y>
               </vector>
             </point>
             <width>
@@ -80,7 +80,7 @@
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="0.8542030127"/>
+                  <real value="0.6173717329"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
@@ -90,7 +90,7 @@
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="0.8542030127"/>
+                  <real value="0.6173717329"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.2045137584</x>
-                <y>0.4893692732</y>
+                <x>-0.3232799172</x>
+                <y>0.3464289606</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="4.7435666483"/>
+                  <real value="3.4283933894"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="4.7435666483"/>
+                  <real value="3.4283933894"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-3.0602860451</x>
-                <y>-0.0225137081</y>
+                <x>-2.3872776031</x>
+                <y>-0.0235323627</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="0.8542030127"/>
+                  <real value="0.6173717329"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="0.8542030127"/>
+                  <real value="0.6173717329"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.2045136392</x>
-                <y>-0.5417450666</y>
+                <x>-0.3232798278</x>
+                <y>-0.3988046944</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="4.7435666483"/>
+                  <real value="3.4283933894"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="4.7435666483"/>
+                  <real value="3.4283933894"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.0000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 14471bc..0ef1a98 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Circle Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="circle" active="true" version="0.1" desc="Circle White">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 4d87f68..456da9f 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Filter Clamp Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="wing007 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="wing007 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index c1c2f99..5876ce8 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Filter Color Correct Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
             </color>
           </param>
           <param name="origin">
-            <vector guid="5093F1A4126F2E456138AC467CA7277C">
+            <vector>
               <x>0.5070610046</x>
               <y>-2.0282440186</y>
             </vector>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Circle193Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Circle193Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 0637db7..9976b4c 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Filter Halftone 2 Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 1577599..cc568bb 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Filter Halftone 3 Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
diff --git a/synfig-studio/images/layer_filter_luma_icon.sif b/synfig-studio/images/layer_filter_luma_icon.sif
deleted file mode 100644 (file)
index 83bf951..0000000
+++ /dev/null
@@ -1,1262 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Filter Luma Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <real value="5.0000000000" id="to"/>
-    <duplicate type="real" to="to" id="Index 1">
-      <from>
-        <real value="0.0000000000"/>
-      </from>
-      <step>
-        <real value="1.0000000000"/>
-      </step>
-    </duplicate>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="top">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>3.6346194744</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.172709</r>
-                    <g>0.660939</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.5070610046</x>
-                    <y>-2.0282440186</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="C03FE17FD7001621520D0CE5E6807B3E">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-3.4332947731</x>
-                            <y>0.8246447444</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.5088565350</x>
-                            <y>0.8380641341</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.5107734203</x>
-                            <y>-1.4534896612</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-3.4313778877</x>
-                            <y>-1.4669090509</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="false" version="0.0">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>2.6935126781</x>
-                    <y>-0.6814911366</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-2.7584166527</x>
-                    <y>-0.6814911366</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.957504</r>
-                      <g>0.000000</g>
-                      <b>0.251150</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.282051">
-                      <r>0.103640</r>
-                      <g>0.470356</g>
-                      <b>0.935689</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.491453">
-                      <r>0.000000</r>
-                      <g>0.701869</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.730769">
-                      <r>0.377680</r>
-                      <g>0.888803</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.588648</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>2.8751885891</x>
-                    <y>-0.8049778938</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-2.8650574684</x>
-                    <y>-0.7723628879</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.5070610046</x>
-              <y>-2.0282440186</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="C03FE17FD7001621520D0CE5E6807B3E">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-3.4332947731</x>
-                      <y>0.8246447444</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5088565350</x>
-                      <y>0.8380641341</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5107734203</x>
-                      <y>-1.4534896612</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-3.4313778877</x>
-                      <y>-1.4669090509</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.2535303980"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="halftone2" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="angle">
-            <angle value="0.249108"/>
-          </param>
-          <param name="size">
-            <vector>
-              <x>1.2980784178</x>
-              <y>1.2980784178</y>
-            </vector>
-          </param>
-          <param name="color_light">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="color_dark">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="type">
-            <integer value="0"/>
-          </param>
-        </layer>
-        <layer type="lumakey" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="down">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.1262935847</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.172709</r>
-                    <g>0.660939</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector guid="53F7163ADB56F1EA9721D6E528FCCA11">
-                    <x>0.5070610046</x>
-                    <y>-2.0282440186</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="C35B06E11E39C98EA4147646B2DB9653">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-3.4332947731</x>
-                            <y>1.4505136013</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.5088565350</x>
-                            <y>1.4639329910</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.5107734203</x>
-                            <y>-0.7274575830</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-3.4313778877</x>
-                            <y>-0.7408769727</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>2.8751885891</x>
-                    <y>-0.8049778938</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-2.8650574684</x>
-                    <y>-0.7723628879</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="halftone2" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="angle">
-            <angle value="0.000000"/>
-          </param>
-          <param name="size">
-            <vector>
-              <x>1.2980784178</x>
-              <y>1.2980784178</y>
-            </vector>
-          </param>
-          <param name="color_light">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="color_dark">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="type">
-            <integer value="0"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector guid="53F7163ADB56F1EA9721D6E528FCCA11">
-              <x>0.5070610046</x>
-              <y>-2.0282440186</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="C35B06E11E39C98EA4147646B2DB9653">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-3.4332947731</x>
-                      <y>1.4505136013</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5088565350</x>
-                      <y>1.4639329910</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5107734203</x>
-                      <y>-0.7274575830</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-3.4313778877</x>
-                      <y>-0.7408769727</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.2535303980"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-</canvas>
index 83bf951..fed8926 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Filter Luma Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 2fbf15f..5aa5cc1 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Fractal Julia Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Circle019 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index def8b28..e3ea4fd 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Fractal Mandelbrot Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Circle019 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
@@ -82,8 +82,8 @@
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7945270538</x>
-                      <y>-0.0484752767</y>
+                      <x>1.3183615208</x>
+                      <y>-0.0441033132</y>
                     </vector>
                   </point>
                   <width>
@@ -98,7 +98,7 @@
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.6866406191"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.6866406191"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.2045137584</x>
-                      <y>0.4893692732</y>
+                      <x>-0.2885429561</x>
+                      <y>0.3882364333</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="3.8130578933"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="3.8130578933"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-3.0602860451</x>
-                      <y>-0.0225137081</y>
+                      <x>-2.5841205120</x>
+                      <y>-0.0232344251</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.6866406191"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.6866406191"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.2045136392</x>
-                      <y>-0.5417450666</y>
+                      <x>-0.2885428667</x>
+                      <y>-0.4406121969</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="3.8130578933"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="3.8130578933"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="mandelbrot" active="true" version="0.2">
           <param name="iterations">
             <integer value="32"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.0000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 98d8ea4..071be3e 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Checkerboard Layer Icon</name>
   <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez (genete), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index d8578d3..00d7a32 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Circle Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="circle" active="true" version="0.1" desc="Circle White">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index b072944..61b7a6f 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Outline Icon</name>
   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       <bool value="true"/>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index ee4f4a6..7476447 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Polyline Icon</name>
   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="outline" active="true" version="0.2" desc="white line">
           <param name="z_depth">
             <real value="0.0000000000"/>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector guid="895648AF64FF88E922C8600A55B74492">
+                  <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="5A5ABC34EE7C8610AB14625649586B65">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 54e793a..d9fe2c7 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Rectangle Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 1b30d4b..33fc702 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Gradient Icon</name>
   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index b6b5bb8..fc1fe93 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio SolidColor Icon</name>
   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
index f2f4830..820ada7 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Star Icon</name>
   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="star" active="true" version="0.1" desc="Star Black">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 1ec62c9..6600f76 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Conical Gradient Icon</name>
   <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index ed69c8d..66db981 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Curve Gradient Icon</name>
   <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 4335dfa..188c24a 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Linear Gradient Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index fe08fbb..b4634f1 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Noise Gradient Icon</name>
   <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index ef16880..14404ce 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Radial Gradient Icon</name>
   <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 3c3833d..fd3cc99 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Spiral Gradient Icon</name>
   <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 3f63749..0b52e8b 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Duplicate Icon</name>
   <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez (genete)</desc>
   <meta name="grid_show" content="0"/>
@@ -9,6 +9,7 @@
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
+    <real value="5.0000000000" id="to"/>
     <duplicate type="real" to="to" id="Index 1" guid="C0234887057B7BF0F9AC62AC1B69ED1B">
       <from>
         <real value="0.0000000000"/>
@@ -17,7 +18,6 @@
         <real value="1.0000000000"/>
       </step>
     </duplicate>
-    <real value="5.0000000000" id="to"/>
   </defs>
   <layer type="region" active="true" version="0.1" desc="Circle019 Region">
     <param name="z_depth">
@@ -38,7 +38,7 @@
       </color>
     </param>
     <param name="origin">
-      <vector guid="2A7C8C354632DBA6804BE035268101C5">
+      <vector>
         <x>0.0000000000</x>
         <y>-2.5847954750</y>
       </vector>
@@ -59,7 +59,7 @@
       <integer value="0"/>
     </param>
     <param name="bline">
-      <bline type="bline_point" loop="true" guid="D5B5386030F5BD86B37C2D25719F59F5">
+      <bline type="bline_point" loop="true">
         <entry>
           <composite type="bline_point">
             <point>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1500000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 5be7fa2..cdd8f09 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Import Image Icon</name>
   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -35,7 +35,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
         <layer type="outline" active="true" version="0.2" desc="outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 58e809e..52d11cc 100644 (file)
@@ -1,231 +1,7 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <meta name="grid_show" content="1"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.2000000030</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Pasted Canvas Icon</name>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="drop shadow" group="group">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+      <canvas end-time="5s">
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.850000</r>
-              <g>0.640000</g>
-              <b>0.200000</b>
+              <r>0.541798</r>
+              <g>0.208360</g>
+              <b>0.002586</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.753012</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>-0.0007005745</x>
+              <y>-0.0846308917</y>
             </vector>
           </param>
-          <param name="invert">
+          <param name="radius">
+            <real value="0.9946625306"/>
+          </param>
+          <param name="loop">
             <bool value="false"/>
           </param>
-          <param name="antialias">
-            <bool value="true"/>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
-          <param name="feather">
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.0000000000</x>
+              <y>0.2286811471</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.9188736081</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
-          <param name="blurtype">
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000000015</x>
+              <y>0.1000000015</y>
+            </vector>
+          </param>
+          <param name="type">
             <integer value="1"/>
           </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="340C3DFE8E5CE5C4F4C6D3219F894929">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="17D265B7DF46739C41864202D568868B">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="A803805801DB415A58D0F8F64B345E7B">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="29F6269436134CCEDC7E2A5094367DD4">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="pill">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="2440045DF63C6E4FD6EA9AC6173170F6">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9452971816</x>
+                            <y>0.0038117205</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5188763142"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4941919148"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2738960196"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2738960196"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5156165957</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9452971816</x>
+                            <y>0.0038117205</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5217803717"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8252373508"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8252373508"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5156165957</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988383949"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2860398559"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2860398559"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="21"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.3179682493</x>
+                    <y>0.5962009430</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.3210109770</x>
+                    <y>-0.7701209188</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.940741">
+                      <r>0.070740</r>
+                      <g>0.070740</g>
+                      <b>0.070740</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9452971816</x>
+                            <y>0.0038117205</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5188763142"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4941919148"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988383949"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="21"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.5222832561</x>
+                    <y>0.5060606003</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.5192278624</x>
+                    <y>-0.7227939963</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.260589</r>
+                      <g>0.580137</g>
+                      <b>0.147914</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.925926">
+                      <r>-0.025302</r>
+                      <g>0.158524</g>
+                      <b>-0.025213</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
           </param>
           <param name="color">
             <color>
               <r>0.000000</r>
               <g>0.000000</g>
               <b>0.000000</b>
-              <a>1.000000</a>
+              <a>0.202312</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.1464843747"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="340C3DFE8E5CE5C4F4C6D3219F894929">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="17D265B7DF46739C41864202D568868B">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
+                  <point>
+                    <vector>
+                      <x>0.9022637010</x>
+                      <y>0.0567707084</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.7016309985"/>
+                      </radius>
+                      <theta>
+                        <angle value="89.590874"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4862291598"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
+                  <point>
+                    <vector>
+                      <x>0.7252321839</x>
+                      <y>0.4208026528</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2152935035"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2152935035"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="A803805801DB415A58D0F8F64B345E7B">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>0.7646610141</x>
+                      <y>0.0829769224</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3930932933"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3365171975"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="29F6269436134CCEDC7E2A5094367DD4">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>0.0475939326</x>
+                      <y>-0.3468050659</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7706158073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-88.858391"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7706158073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-88.858391"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
-          <param name="width">
-            <real value="0.0651041665"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+        <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="13"/>
           </param>
           <param name="color">
             <color>
-              <r>0.850000</r>
-              <g>0.640000</g>
-              <b>0.200000</b>
-              <a>1.000000</a>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>0.763006</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.2083333394"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="7064D47FC92644033605EFABF2064E48">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="17D265B7DF46739C41864202D568868B">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
+                  <point>
+                    <vector>
+                      <x>-0.1616918892</x>
+                      <y>0.6612481475</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611564984"/>
+                      </radius>
+                      <theta>
+                        <angle value="111.373665"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611564984"/>
+                      </radius>
+                      <theta>
+                        <angle value="111.373665"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="D05391769240C4C39F28F37120E9E790">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.6230367422</x>
+                      <y>0.6363779902</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160197829"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.682999"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160197829"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.682999"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.7385769486</x>
+                      <y>0.4895866513</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611565427"/>
+                      </radius>
+                      <theta>
+                        <angle value="-68.626312"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611565427"/>
+                      </radius>
+                      <theta>
+                        <angle value="-68.626312"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="29F6269436134CCEDC7E2A5094367DD4">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>-0.5366919041</x>
+                      <y>0.5466647744</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160198005"/>
+                      </radius>
+                      <theta>
+                        <angle value="22.316982"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160198005"/>
+                      </radius>
+                      <theta>
+                        <angle value="22.316982"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine152 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
           <param name="color">
-            <color>
+            <color guid="D263F6E0F33E223961A43CF880B51E10">
               <r>0.000000</r>
-              <g>0.000000</g>
+              <g>0.189107</g>
               <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="7064D47FC92644033605EFABF2064E48">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="17D265B7DF46739C41864202D568868B">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="D05391769240C4C39F28F37120E9E790">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="29F6269436134CCEDC7E2A5094367DD4">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.0651041665"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.8000000119"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="0.5000000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.4882812491"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.3589743674</x>
-        <y>-0.1217948720</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="true"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0416666679"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="1.0000000000"/>
+            <real value="0.1000000015"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="13"/>
           </param>
           <param name="color">
             <color>
-              <r>0.850000</r>
-              <g>0.640000</g>
-              <b>0.200000</b>
-              <a>1.000000</a>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>0.763006</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.0833333358"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="40DA79BE005460FEF4001B8F79B14CAF">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
+                  <point>
+                    <vector>
+                      <x>0.6513344646</x>
+                      <y>-0.5462401509</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0995377532"/>
+                      </radius>
+                      <theta>
+                        <angle value="103.700432"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0995377532"/>
+                      </radius>
+                      <theta>
+                        <angle value="103.700432"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="EEF03825B5905242002E934B6EDCE1DA">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.0043151998</x>
+                      <y>-0.5482324362</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3196067799"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.558014"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3196067799"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.558014"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="9EFC05B03DD5718969805BEF166864F6">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.6263926029</x>
+                      <y>-0.5482324362</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0998580444"/>
+                      </radius>
+                      <theta>
+                        <angle value="-96.970207"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0998580444"/>
+                      </radius>
+                      <theta>
+                        <angle value="-96.970207"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="A803805801DB415A58D0F8F64B345E7B">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>-0.0032882958</x>
+                      <y>-0.5868026614</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8026908260"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.002617"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8026908260"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.002617"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.154 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
           <param name="color">
-            <color>
+            <color guid="D263F6E0F33E223961A43CF880B51E10">
               <r>0.000000</r>
-              <g>0.000000</g>
+              <g>0.189107</g>
               <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
-            <vector>
+          <param name="origin">
+            <vector guid="2440045DF63C6E4FD6EA9AC6173170F6">
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="40DA79BE005460FEF4001B8F79B14CAF">
+            <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5188763142"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4941919148"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="EEF03825B5905242002E934B6EDCE1DA">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5217803717"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="9EFC05B03DD5718969805BEF166864F6">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4988383949"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="A803805801DB415A58D0F8F64B345E7B">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0651041665"/>
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="round_tip[0]">
             <bool value="true"/>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
-        </layer>
-        <layer type="SolidColor" active="true" version="0.1" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.7500000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+        <layer type="outline" active="true" version="0.2" desc="outline green">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.850000</r>
-              <g>0.640000</g>
-              <b>0.200000</b>
+              <r>0.000000</r>
+              <g>0.154113</g>
+              <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="D05391769240C4C39F28F37120E9E790">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </width>
+                  <origin>
+                    <real value="0.4988383949"/>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="EEF03825B5905242002E934B6EDCE1DA">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5188763142"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="9EFC05B03DD5718969805BEF166864F6">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </width>
+                  <origin>
+                    <real value="0.4941919148"/>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+        <layer type="outline" active="true" version="0.2" desc="outline gray">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="D05391769240C4C39F28F37120E9E790">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </width>
+                  <origin>
+                    <real value="0.4941919148"/>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="EEF03825B5905242002E934B6EDCE1DA">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="9EFC05B03DD5718969805BEF166864F6">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.9452971816</x>
+                      <y>0.0038117205</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </width>
+                  <origin>
+                    <real value="0.5217803717"/>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4988383949"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0651041665"/>
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="round_tip[0]">
-            <bool value="true"/>
+            <bool value="false"/>
           </param>
           <param name="round_tip[1]">
-            <bool value="true"/>
+            <bool value="false"/>
           </param>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.5500000119"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.7500000000"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>0.2500000000</y>
-            </vector>
-          </param>
-          <param name="invert">
+          <param name="homogeneous_width">
             <bool value="true"/>
           </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
         </layer>
       </canvas>
     </param>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
 </canvas>
index 55b49d2..2802975 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Plant Icon</name>
   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
   <meta name="grid_show" content="0"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="plant" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
               </entry>
             </bline>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="drag">
             <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
           </param>
+          <param name="use_width">
+            <bool value="true"/>
+          </param>
         </layer>
         <layer type="SolidColor" active="true" version="0.1">
           <param name="z_depth">
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="plant" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
               </entry>
             </bline>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="drag">
             <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
           </param>
+          <param name="use_width">
+            <bool value="true"/>
+          </param>
         </layer>
         <layer type="SolidColor" active="true" version="0.1">
           <param name="z_depth">
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="plant" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
               </entry>
             </bline>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="drag">
             <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
           </param>
+          <param name="use_width">
+            <bool value="true"/>
+          </param>
         </layer>
         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
           <param name="z_depth">
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.0600000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index af45457..0b06192 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Layer SuperSample Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Circle019 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index a40ff4b..92deaf5 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Text Icon</name>
   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
   <meta name="grid_show" content="0"/>
@@ -87,7 +87,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="PasteCanvas" active="true" version="0.1" desc="filling">
           <param name="z_depth">
             <real value="0.0000000000"/>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="offset">
+                <param name="origin">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
           <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
         <layer type="PasteCanvas" active="true" version="0.1" desc="Inner bright">
           <param name="z_depth">
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="offset">
+                <param name="origin">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   <integer value="19"/>
                 </param>
                 <param name="p1">
-                  <vector guid="C9847BA569DDBCB936604ABE554D9D82">
+                  <vector>
                     <x>-0.1559827924</x>
                     <y>0.8094826937</y>
                   </vector>
                 </param>
                 <param name="p2">
-                  <vector guid="009FFC206072E810FEA16A734CFFD91E">
+                  <vector>
                     <x>-1.2790821791</x>
                     <y>1.5311524868</y>
                   </vector>
           <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
       </canvas>
     </param>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="outline" active="true" version="0.2" desc="A">
     <param name="z_depth">
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       <bool value="true"/>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 1fe4fc3..2dac17d 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="8" height="8" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Time Loop Icon</name>
   <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez (Genete)</desc>
   <defs>
@@ -51,7 +51,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
         <layer type="circle" active="true" version="0.1" desc="Circle034">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
         <layer type="circle" active="true" version="0.1" desc="Circle036">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
         <layer type="circle" active="true" version="0.1" desc="Circle036">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
         <layer type="region" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 5268c2d..f263f01 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Layer XOR Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Circle019 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
@@ -82,8 +82,8 @@
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7945270538</x>
-                      <y>-0.0484752767</y>
+                      <x>1.4545371532</x>
+                      <y>0.2015642077</y>
                     </vector>
                   </point>
                   <width>
@@ -98,7 +98,7 @@
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.4569066440"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.4569066440"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.2045137584</x>
-                      <y>0.4893692732</y>
+                      <x>-0.2645119727</x>
+                      <y>0.4892531335</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="4.0791682545"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="4.0791682545"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-3.0602860451</x>
-                      <y>-0.0225137081</y>
+                      <x>-2.7202961445</x>
+                      <y>0.2154508531</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.4569066440"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.4569066440"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.2045136392</x>
-                      <y>-0.5417450666</y>
+                      <x>-0.2645118535</x>
+                      <y>-0.0622820184</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="4.0791682545"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="4.0791682545"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.0000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 7d9477e..76d0d57 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Stylisize Bevel Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Circle019 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
@@ -82,8 +82,8 @@
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7945270538</x>
-                      <y>-0.0484752767</y>
+                      <x>1.6711599827</x>
+                      <y>0.0933683142</y>
                     </vector>
                   </point>
                   <width>
@@ -98,7 +98,7 @@
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.5900016038"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.5900016038"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.2045137584</x>
-                      <y>0.4893692732</y>
+                      <x>-0.1786549538</x>
+                      <y>0.4648597836</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="4.3894652666"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="4.3894652666"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-3.0602860451</x>
-                      <y>-0.0225137081</y>
+                      <x>-2.8212473392</x>
+                      <y>0.1113000736</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.5900016038"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.8542030127"/>
+                        <real value="0.5900016038"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.2045136392</x>
-                      <y>-0.5417450666</y>
+                      <x>-0.1786548346</x>
+                      <y>-0.2473351955</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="4.3894652666"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.7435666483"/>
+                        <real value="4.3894652666"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.0000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0354609936</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index e48f21f..ae92a54 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Stylisize Shade Icon</name>
   <desc>Placed in the Public Domain in 2010 by Bertrand Gr&#xE9;goire (berteh)</desc>
   <meta name="grid_show" content="0"/>
@@ -36,7 +36,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Circle019 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 7fab72e..33254f2 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Rotate Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Upper Rectangle with gradient">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
       </canvas>
     </param>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Lower Rectangle with gradient">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
         <layer type="rotate" active="true" version="0.1">
           <param name="origin">
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Lower arrow">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Arrow Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector guid="05993A4BCC99F10B8F4D74AE5D68DD79">
               <x>-4.0240430832</x>
               <y>-2.9855804443</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="E831D3707F7936CAE7D73D2C5B5CA16E">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>0.8437545300</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="2.7259647195"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7524110079</x>
                       <y>1.4927937984</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1682705941"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7524110079</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1033717394</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.9471199512</x>
                       <y>2.7584199905</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9975694309"/>
-                      </c0>
-                      <c1>
-                        <angle value="46.975098"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="46.975094"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.4473043330"/>
-                      </c0>
-                      <c1>
-                        <angle value="-47.726048"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="-47.726044"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.6521841187"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.7645753250"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1418344975</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1418344975</x>
                       <y>1.6226016283</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1682705941"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>1.2331780195</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
               <a>0.333333</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>-0.1894220859</x>
               <y>-0.1675494760</y>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector guid="05993A4BCC99F10B8F4D74AE5D68DD79">
               <x>-4.0240430832</x>
               <y>-2.9855804443</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="E831D3707F7936CAE7D73D2C5B5CA16E">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>0.8437545300</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="2.7259647195"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7524110079</x>
                       <y>1.4927937984</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1682705941"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7524110079</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1033717394</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.9471199512</x>
                       <y>2.7584199905</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9975694309"/>
-                      </c0>
-                      <c1>
-                        <angle value="46.975098"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="46.975094"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.4473043330"/>
-                      </c0>
-                      <c1>
-                        <angle value="-47.726048"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="-47.726044"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.6521841187"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.7645753250"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1418344975</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1418344975</x>
                       <y>1.6226016283</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1682705941"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>1.2331780195</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Upper Arrow">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Arrow Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector guid="80F6181CA1918EAE33C34EC82856397B">
               <x>0.1622599959</x>
               <y>-0.3245199919</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358199120</x>
                       <y>2.9206800461</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.4603399634"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="2.7259603095"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-0.000200"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1742811203</x>
                       <y>2.4014453888</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.5576941254"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.9735599756"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1742811203</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.8233203888</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.6521841187"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.9795694351</x>
                       <y>1.1033670902</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.5207475048"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-140.194427"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358184814</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7848576307</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.1947060299"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.001968"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7848598957</x>
                       <y>2.2716398239</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894300570"/>
-                      </c0>
-                      <c1>
-                        <angle value="89.999016"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="89.999023"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.9735599756"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358184814</x>
                       <y>2.5312533379</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9471199512"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector guid="80F6181CA1918EAE33C34EC82856397B">
               <x>0.1622599959</x>
               <y>-0.3245199919</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358199120</x>
                       <y>2.9206800461</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.4603399634"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="2.7259603095"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-0.000200"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1742811203</x>
                       <y>2.4014453888</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.5576941254"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.9735599756"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1742811203</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.8233203888</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.6521841187"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.9795694351</x>
                       <y>1.1033670902</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.5207475048"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-140.194427"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358184814</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7848576307</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.1947060299"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.001968"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7848598957</x>
                       <y>2.2716398239</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894300570"/>
-                      </c0>
-                      <c1>
-                        <angle value="89.999016"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="89.999023"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.9735599756"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358184814</x>
                       <y>2.5312533379</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9471199512"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index 35063a5..75d3fda 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Translate Layer icon</name>
-  <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez</desc>
-  <defs>
-    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.2000000030</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
-    <canvas id="arrow" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="outline" active="true" version="0.2" desc="NewBLine006 Outline">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="bline">
-          <bline type="bline_point" loop="false">
-            <entry>
-              <composite type="bline_point">
-                <point>
-                  <vector>
-                    <x>0.7919982076</x>
-                    <y>0.1713085771</y>
-                  </vector>
-                </point>
-                <width>
-                  <real value="1.0000000000"/>
-                </width>
-                <origin>
-                  <real value="0.5000000000"/>
-                </origin>
-                <split>
-                  <bool value="false"/>
-                </split>
-                <t1>
-                  <radial_composite type="vector">
-                    <radius>
-                      <real value="0.6198729579"/>
-                    </radius>
-                    <theta>
-                      <angle value="131.877869"/>
-                    </theta>
-                  </radial_composite>
-                </t1>
-                <t2>
-                  <radial_composite type="vector">
-                    <radius>
-                      <real value="0.6198729579"/>
-                    </radius>
-                    <theta>
-                      <angle value="131.877869"/>
-                    </theta>
-                  </radial_composite>
-                </t2>
-              </composite>
-            </entry>
-            <entry>
-              <composite type="bline_point">
-                <point>
-                  <vector>
-                    <x>0.3306871653</x>
-                    <y>0.6804102659</y>
-                  </vector>
-                </point>
-                <width>
-                  <real value="1.0000000000"/>
-                </width>
-                <origin>
-                  <real value="0.5000000000"/>
-                </origin>
-                <split>
-                  <bool value="false"/>
-                </split>
-                <t1>
-                  <radial_composite type="vector">
-                    <radius>
-                      <real value="0.0000000000"/>
-                    </radius>
-                    <theta>
-                      <angle value="0.000000"/>
-                    </theta>
-                  </radial_composite>
-                </t1>
-                <t2>
-                  <radial_composite type="vector">
-                    <radius>
-                      <real value="0.0000000000"/>
-                    </radius>
-                    <theta>
-                      <angle value="0.000000"/>
-                    </theta>
-                  </radial_composite>
-                </t2>
-              </composite>
-            </entry>
-          </bline>
-        </param>
-        <param name="width">
-          <real value="0.1505533851"/>
-        </param>
-        <param name="expand">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="sharp_cusps">
-          <bool value="true"/>
-        </param>
-        <param name="round_tip[0]">
-          <bool value="false"/>
-        </param>
-        <param name="round_tip[1]">
-          <bool value="false"/>
-        </param>
-        <param name="loopyness">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="homogeneous_width">
-          <bool value="true"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1" desc="Polygon003">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0156250000</x>
-            <y>-0.0156250000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>0.1229508221</x>
-                <y>0.8893442750</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2377049178</x>
-                <y>0.3893442750</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.5901639462</x>
-                <y>0.7336065769</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Transform: Trnalsate Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.162260 0.162260"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>0.4822429419</x>
-        <y>-0.4440290034</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Layer"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.169382</r>
+                <g>0.175873</g>
+                <b>0.175873</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0003051749</x>
+              <y>-0.2457819879</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="0.7116898582"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1052396223</x>
+              <y>0.1000000015</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-0.8666613102</x>
+              <y>0.7618432641</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>0.8640370965</x>
+              <y>-0.9356200695</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-0.8774373531</x>
+              <y>-0.4900588989</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>0.8830083609</x>
+              <y>-0.4900588989</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>0.9972165227</x>
+              <y>-0.9970226884</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-0.9832869172</x>
+              <y>-0.9970226884</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
-      <real value="0.4000000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <time value="0s"/>
       </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="translate">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.4574468136</x>
-        <y>-0.4787234068</y>
+        <x>0.0000000000</x>
+        <y>-0.0348432064</y>
       </vector>
     </param>
-    <param name="canvas" use="arrow"/>
+    <param name="canvas">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="PasteCanvas" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Lightest circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.5538121787"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="824CFEFDE5C9B48A993EDEAF1FF53DB5">
+                    <x>0.0106047522</x>
+                    <y>0.0690618455</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Lightest circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>0.919075</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.6079377399"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0106047522</x>
+                    <y>0.0690618455</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.010398</r>
+                      <g>0.065754</g>
+                      <b>0.246800</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-0.4261838496</x>
+                    <y>0.6058738232</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="1.5357059047"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Medium circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>0.404762</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.6054644354"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="824CFEFDE5C9B48A993EDEAF1FF53DB5">
+                    <x>0.0106047522</x>
+                    <y>0.0690618455</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Darkest circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>0.680000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.3632786612"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="824CFEFDE5C9B48A993EDEAF1FF53DB5">
+                    <x>0.0106047522</x>
+                    <y>0.0690618455</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="arrows -2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0833333358</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - right">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="267A82B245682DCF35E4967DDDED45BA">
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="FCF2A2C1DE53BD4FFB8304A359997208">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false" guid="DFC4F2763621F4750FF87288B23C83AA">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0077644479</x>
+                                  <y>-0.1425727755</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5528807640</x>
+                                  <y>-0.1425727755</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5528807640</x>
+                                  <y>-0.3538725376</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8907757998</x>
+                                  <y>-0.0103148269</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5528807640</x>
+                                  <y>0.3332428634</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5528807640</x>
+                                  <y>0.1219431162</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0077644438</x>
+                                  <y>0.1219431162</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="427B71BD5A60DB5FA0C0F21BF0ED0315">
+                          <r>0.011238</r>
+                          <g>0.065656</g>
+                          <b>0.247404</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="FCF2A2C1DE53BD4FFB8304A359997208">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false" guid="DFC4F2763621F4750FF87288B23C83AA">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0077644479</x>
+                                  <y>-0.1425727755</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5528807640</x>
+                                  <y>-0.1425727755</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5528807640</x>
+                                  <y>-0.3538725376</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8907757998</x>
+                                  <y>-0.0103148269</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5528807640</x>
+                                  <y>0.3332428634</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5528807640</x>
+                                  <y>0.1219431162</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0077644438</x>
+                                  <y>0.1219431162</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0833333358" guid="585CFB9C34EF8A92715DDA1609E483DD"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - left">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="267A82B245682DCF35E4967DDDED45BA">
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="9AA6CE96337DB3C10B28F82C2CC21800">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false" guid="B9909E21DB0FFAFBFF538E07C767E9A2">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0129177049</x>
+                                  <y>-0.1425727755</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5735629797</x>
+                                  <y>-0.1425727755</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5735629797</x>
+                                  <y>-0.3538725376</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.9114580154</x>
+                                  <y>-0.0103148269</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5735629797</x>
+                                  <y>0.3332428634</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5735629797</x>
+                                  <y>0.1219431162</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0129177002</x>
+                                  <y>0.1219431162</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="427B71BD5A60DB5FA0C0F21BF0ED0315">
+                          <r>0.011238</r>
+                          <g>0.065656</g>
+                          <b>0.247404</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="9AA6CE96337DB3C10B28F82C2CC21800">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false" guid="B9909E21DB0FFAFBFF538E07C767E9A2">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0129177049</x>
+                                  <y>-0.1425727755</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5735629797</x>
+                                  <y>-0.1425727755</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5735629797</x>
+                                  <y>-0.3538725376</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.9114580154</x>
+                                  <y>-0.0103148269</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5735629797</x>
+                                  <y>0.3332428634</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5735629797</x>
+                                  <y>0.1219431162</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0129177002</x>
+                                  <y>0.1219431162</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0833333358" guid="585CFB9C34EF8A92715DDA1609E483DD"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="rotate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>-0.0002696502</x>
+                    <y>-0.0044578766</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="90.000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="arrows -1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0833333358</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - right">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="267A82B245682DCF35E4967DDDED45BA">
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="64455D5D9366AEF5BCE34C43BC9D60C7">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false" guid="47730DEA7B14E7CF48983A6857389165">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0666426942</x>
+                                  <y>-0.1586383134</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5682110786</x>
+                                  <y>-0.1586383134</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5682110786</x>
+                                  <y>-0.3699381053</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9061061144</x>
+                                  <y>-0.0263803620</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5682110786</x>
+                                  <y>0.3171773255</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5682110786</x>
+                                  <y>0.1058775857</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0666426942</x>
+                                  <y>0.1058775857</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="427B71BD5A60DB5FA0C0F21BF0ED0315">
+                          <r>0.011238</r>
+                          <g>0.065656</g>
+                          <b>0.247404</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="64455D5D9366AEF5BCE34C43BC9D60C7">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false" guid="47730DEA7B14E7CF48983A6857389165">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0666426942</x>
+                                  <y>-0.1586383134</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5682110786</x>
+                                  <y>-0.1586383134</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5682110786</x>
+                                  <y>-0.3699381053</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9061061144</x>
+                                  <y>-0.0263803620</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5682110786</x>
+                                  <y>0.3171773255</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5682110786</x>
+                                  <y>0.1058775857</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0666426942</x>
+                                  <y>0.1058775857</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0833333358" guid="585CFB9C34EF8A92715DDA1609E483DD"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - left">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="267A82B245682DCF35E4967DDDED45BA">
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="0211310A7E48A07B4C48B0CCC9C60ACF">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false" guid="212761BD963AE941B833C6E72263FB6D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0396281555</x>
+                                  <y>-0.1586383134</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5582326651</x>
+                                  <y>-0.1586383134</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5582326651</x>
+                                  <y>-0.3699381053</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8961277008</x>
+                                  <y>-0.0263803620</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5582326651</x>
+                                  <y>0.3171773255</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5582326651</x>
+                                  <y>0.1058775857</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0396281555</x>
+                                  <y>0.1058775857</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="427B71BD5A60DB5FA0C0F21BF0ED0315">
+                          <r>0.011238</r>
+                          <g>0.065656</g>
+                          <b>0.247404</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="0211310A7E48A07B4C48B0CCC9C60ACF">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false" guid="212761BD963AE941B833C6E72263FB6D">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0396281555</x>
+                                  <y>-0.1586383134</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5582326651</x>
+                                  <y>-0.1586383134</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5582326651</x>
+                                  <y>-0.3699381053</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.8961277008</x>
+                                  <y>-0.0263803620</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5582326651</x>
+                                  <y>0.3171773255</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5582326651</x>
+                                  <y>0.1058775857</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0396281555</x>
+                                  <y>0.1058775857</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1848582228"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1723256940"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0833333358" guid="585CFB9C34EF8A92715DDA1609E483DD"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle088">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="267A82B245682DCF35E4967DDDED45BA">
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.1940929199"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0106047522</x>
+              <y>0.0579197854</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
index df7d888..9d493bd 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Zoom Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
   <meta name="grid_show" content="0"/>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.2596156895</x>
         <y>-0.2596156895</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.3228553534</x>
                 <y>-0.6057698131</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.2232762725"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-63.434952"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.2232762725"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-63.434952"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.5558438301</x>
                 <y>-0.9885365963</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7095830945"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-129.289398"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7095830945"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-129.289398"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.2548090219</x>
                 <y>-1.9038481712</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.4478566769"/>
-                </c0>
-                <c1>
-                  <angle value="-43.602818"/>
-                </c1>
+                </radius>
+                <theta>
+                  <angle value="-43.602814"/>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.4478566769"/>
-                </c0>
-                <c1>
-                  <angle value="-43.602818"/>
-                </c1>
+                </radius>
+                <theta>
+                  <angle value="-43.602814"/>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>2.1534788609</x>
                 <y>-2.6860237122</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.5212437065"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-16.699244"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.5212437065"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-16.699244"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>2.6194555759</x>
                 <y>-2.5695295334</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.6011897625"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="48.366463"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.6011897625"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="48.366463"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>2.8025181293</x>
                 <y>-2.1035525799</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.5091482378"/>
-                </c0>
-                <c1>
-                  <angle value="101.309937"/>
-                </c1>
+                </radius>
+                <theta>
+                  <angle value="101.309929"/>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.5091482378"/>
-                </c0>
-                <c1>
-                  <angle value="101.309937"/>
-                </c1>
+                </radius>
+                <theta>
+                  <angle value="101.309929"/>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>2.0369846821</x>
                 <y>-1.3213771582</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.7004214313"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="139.763641"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.7004214313"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="139.763641"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.8720423579</x>
                 <y>-0.6224118471</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4602958276"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-139.398712"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4602958276"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-139.398712"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.5059177279</x>
                 <y>-0.4060654938</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.2118184706"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="135.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.2118184706"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="135.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.5059177279</x>
                 <y>-0.3894234598</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.2596156895</x>
         <y>-0.2596156895</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.3228553534</x>
                 <y>-0.6057698131</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.2232762725"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-63.434952"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.2232762725"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-63.434952"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.5558438301</x>
                 <y>-0.9885365963</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7095830945"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-129.289398"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7095830945"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-129.289398"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.2548090219</x>
                 <y>-1.9038481712</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.4478566769"/>
-                </c0>
-                <c1>
-                  <angle value="-43.602818"/>
-                </c1>
+                </radius>
+                <theta>
+                  <angle value="-43.602814"/>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.4478566769"/>
-                </c0>
-                <c1>
-                  <angle value="-43.602818"/>
-                </c1>
+                </radius>
+                <theta>
+                  <angle value="-43.602814"/>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>2.1534788609</x>
                 <y>-2.6860237122</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.5212437065"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-16.699244"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.5212437065"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-16.699244"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>2.6194555759</x>
                 <y>-2.5695295334</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.6011897625"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="48.366463"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.6011897625"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="48.366463"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>2.8025181293</x>
                 <y>-2.1035525799</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.5091482378"/>
-                </c0>
-                <c1>
-                  <angle value="101.309937"/>
-                </c1>
+                </radius>
+                <theta>
+                  <angle value="101.309929"/>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.5091482378"/>
-                </c0>
-                <c1>
-                  <angle value="101.309937"/>
-                </c1>
+                </radius>
+                <theta>
+                  <angle value="101.309929"/>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>2.0369846821</x>
                 <y>-1.3213771582</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.7004214313"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="139.763641"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.7004214313"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="139.763641"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.8720423579</x>
                 <y>-0.6224118471</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4602958276"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-139.398712"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4602958276"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-139.398712"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.5059177279</x>
                 <y>-0.4060654938</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.2118184706"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="135.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.2118184706"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="135.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.5059177279</x>
                 <y>-0.3894234598</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.8154594898</x>
         <y>-0.7322493792</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.9304755926</x>
                 <y>-1.1150159836</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4025170245"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-119.744881"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4025170245"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-119.744881"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.6142770052</x>
                 <y>-1.5477088690</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3196829717"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-128.659805"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3196829717"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-128.659805"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.0983740091</x>
                 <y>-1.9138334990</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4710018128"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-147.994614"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4710018128"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-147.994614"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.3994087279</x>
         <y>-0.3661246896</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.8971915245</x>
                 <y>-1.0817320347</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4025170245"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-119.744881"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4025170245"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-119.744881"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.6142770052</x>
                 <y>-1.5477088690</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3196829717"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-128.659805"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3196829717"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-128.659805"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.1316580772</x>
                 <y>-1.9304755926</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4710018128"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-147.994614"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4710018128"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-147.994614"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.8805494308</x>
                 <y>-1.1316580772</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4025170245"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-119.744881"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4025170245"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-119.744881"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.6142770052</x>
                 <y>-1.5477088690</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3196829717"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-128.659805"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3196829717"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-128.659805"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.1316580772</x>
                 <y>-1.9304755926</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4710018128"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-147.994614"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4710018128"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-147.994614"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.2814362049</x>
                 <y>-1.3247057199</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.0487955347"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-43.025066"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.0487955347"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-43.025066"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>2.6960089207</x>
                 <y>-2.5395739079</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.0273928156"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-37.998734"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.0273928156"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-37.998734"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
     <param name="feather">
       <real value="0.0000000000"/>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
         <x>-0.7788470387</x>
         <y>0.7788470387</y>
     <param name="feather">
       <real value="0.0000000000"/>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
         <x>-0.7788470387</x>
         <y>0.7788470387</y>
     <param name="feather">
       <real value="0.0000000000"/>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
         <x>-0.7788470387</x>
         <y>0.7788470387</y>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="true">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-2.5961568356</x>
                 <y>0.7788470387</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <vector>
                 <x>0.0000000000</x>
                 <y>0.0000000000</y>
               </vector>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.7788470387</x>
                 <y>-1.0384627581</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="5.1524113606"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-0.222077"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="5.1524113606"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-0.222077"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.0384627581</x>
                 <y>0.7788470387</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.8154594898</x>
                 <y>0.3328406215</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="4.1937917538"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="4.1937917538"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index c05b49a..c67f98d 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="15.000" begin-time="0f" end-time="5s" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="15.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Onion Skin Icon</name>
   <desc>opyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <layer type="region" active="false" version="0.1" desc="NewBLine592Region">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245189 3.245189 3.245189 -3.245189" end-time="5s">
         <layer type="region" active="true" version="0.1" desc="NewBLine584Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
       <bool value="true"/>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.3000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 58e809e..52d11cc 100644 (file)
@@ -1,231 +1,7 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <meta name="grid_show" content="1"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.2000000030</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.1000000015</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Pasted Canvas Icon</name>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="drop shadow" group="group">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+      <canvas end-time="5s">
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.850000</r>
-              <g>0.640000</g>
-              <b>0.200000</b>
+              <r>0.541798</r>
+              <g>0.208360</g>
+              <b>0.002586</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.753012</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>-0.0007005745</x>
+              <y>-0.0846308917</y>
             </vector>
           </param>
-          <param name="invert">
+          <param name="radius">
+            <real value="0.9946625306"/>
+          </param>
+          <param name="loop">
             <bool value="false"/>
           </param>
-          <param name="antialias">
-            <bool value="true"/>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
-          <param name="feather">
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.0000000000</x>
+              <y>0.2286811471</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.9188736081</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
-          <param name="blurtype">
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000000015</x>
+              <y>0.1000000015</y>
+            </vector>
+          </param>
+          <param name="type">
             <integer value="1"/>
           </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="340C3DFE8E5CE5C4F4C6D3219F894929">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="17D265B7DF46739C41864202D568868B">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="A803805801DB415A58D0F8F64B345E7B">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="29F6269436134CCEDC7E2A5094367DD4">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="pill">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="2440045DF63C6E4FD6EA9AC6173170F6">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9452971816</x>
+                            <y>0.0038117205</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5188763142"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4941919148"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2738960196"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2738960196"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5156165957</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9452971816</x>
+                            <y>0.0038117205</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5217803717"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8252373508"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8252373508"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5156165957</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988383949"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2860398559"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.2860398559"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="21"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.3179682493</x>
+                    <y>0.5962009430</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.3210109770</x>
+                    <y>-0.7701209188</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.940741">
+                      <r>0.070740</r>
+                      <g>0.070740</g>
+                      <b>0.070740</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9452971816</x>
+                            <y>0.0038117205</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5188763142"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4941919148"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988383949"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="21"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.5222832561</x>
+                    <y>0.5060606003</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.5192278624</x>
+                    <y>-0.7227939963</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.260589</r>
+                      <g>0.580137</g>
+                      <b>0.147914</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.925926">
+                      <r>-0.025302</r>
+                      <g>0.158524</g>
+                      <b>-0.025213</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
           </param>
           <param name="color">
             <color>
               <r>0.000000</r>
               <g>0.000000</g>
               <b>0.000000</b>
-              <a>1.000000</a>
+              <a>0.202312</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.1464843747"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="340C3DFE8E5CE5C4F4C6D3219F894929">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="17D265B7DF46739C41864202D568868B">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
+                  <point>
+                    <vector>
+                      <x>0.9022637010</x>
+                      <y>0.0567707084</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.7016309985"/>
+                      </radius>
+                      <theta>
+                        <angle value="89.590874"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4862291598"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
+                  <point>
+                    <vector>
+                      <x>0.7252321839</x>
+                      <y>0.4208026528</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2152935035"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2152935035"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="A803805801DB415A58D0F8F64B345E7B">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>0.7646610141</x>
+                      <y>0.0829769224</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3930932933"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3365171975"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="29F6269436134CCEDC7E2A5094367DD4">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>0.0475939326</x>
+                      <y>-0.3468050659</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7706158073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-88.858391"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7706158073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-88.858391"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
-          <param name="width">
-            <real value="0.0651041665"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+        <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="13"/>
           </param>
           <param name="color">
             <color>
-              <r>0.850000</r>
-              <g>0.640000</g>
-              <b>0.200000</b>
-              <a>1.000000</a>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>0.763006</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.2083333394"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="7064D47FC92644033605EFABF2064E48">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="17D265B7DF46739C41864202D568868B">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
+                  <point>
+                    <vector>
+                      <x>-0.1616918892</x>
+                      <y>0.6612481475</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611564984"/>
+                      </radius>
+                      <theta>
+                        <angle value="111.373665"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611564984"/>
+                      </radius>
+                      <theta>
+                        <angle value="111.373665"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="D05391769240C4C39F28F37120E9E790">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.6230367422</x>
+                      <y>0.6363779902</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160197829"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.682999"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160197829"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.682999"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.7385769486</x>
+                      <y>0.4895866513</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611565427"/>
+                      </radius>
+                      <theta>
+                        <angle value="-68.626312"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611565427"/>
+                      </radius>
+                      <theta>
+                        <angle value="-68.626312"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="29F6269436134CCEDC7E2A5094367DD4">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>-0.5366919041</x>
+                      <y>0.5466647744</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160198005"/>
+                      </radius>
+                      <theta>
+                        <angle value="22.316982"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160198005"/>
+                      </radius>
+                      <theta>
+                        <angle value="22.316982"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine152 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
           <param name="color">
-            <color>
+            <color guid="D263F6E0F33E223961A43CF880B51E10">
               <r>0.000000</r>
-              <g>0.000000</g>
+              <g>0.189107</g>
               <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="7064D47FC92644033605EFABF2064E48">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="17D265B7DF46739C41864202D568868B">
-                      <x>-0.2500000000</x>
-                      <y>0.6217948794</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="D05391769240C4C39F28F37120E9E790">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="29F6269436134CCEDC7E2A5094367DD4">
-                      <x>-0.2500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.0651041665"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.8000000119"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="0.5000000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.4882812491"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.3589743674</x>
-        <y>-0.1217948720</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="true"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0416666679"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="1.0000000000"/>
+            <real value="0.1000000015"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="13"/>
           </param>
           <param name="color">
             <color>
-              <r>0.850000</r>
-              <g>0.640000</g>
-              <b>0.200000</b>
-              <a>1.000000</a>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>0.763006</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.0833333358"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="40DA79BE005460FEF4001B8F79B14CAF">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
+                  <point>
+                    <vector>
+                      <x>0.6513344646</x>
+                      <y>-0.5462401509</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0995377532"/>
+                      </radius>
+                      <theta>
+                        <angle value="103.700432"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0995377532"/>
+                      </radius>
+                      <theta>
+                        <angle value="103.700432"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="EEF03825B5905242002E934B6EDCE1DA">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.0043151998</x>
+                      <y>-0.5482324362</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3196067799"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.558014"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3196067799"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.558014"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="9EFC05B03DD5718969805BEF166864F6">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.6263926029</x>
+                      <y>-0.5482324362</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0998580444"/>
+                      </radius>
+                      <theta>
+                        <angle value="-96.970207"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0998580444"/>
+                      </radius>
+                      <theta>
+                        <angle value="-96.970207"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="A803805801DB415A58D0F8F64B345E7B">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>-0.0032882958</x>
+                      <y>-0.5868026614</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8026908260"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.002617"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8026908260"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.002617"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.154 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
           <param name="color">
-            <color>
+            <color guid="D263F6E0F33E223961A43CF880B51E10">
               <r>0.000000</r>
-              <g>0.000000</g>
+              <g>0.189107</g>
               <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
-            <vector>
+          <param name="origin">
+            <vector guid="2440045DF63C6E4FD6EA9AC6173170F6">
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="40DA79BE005460FEF4001B8F79B14CAF">
+            <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5188763142"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
-                      <x>0.7500000000</x>
-                      <y>0.6217948794</y>
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4941919148"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="EEF03825B5905242002E934B6EDCE1DA">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5217803717"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="9EFC05B03DD5718969805BEF166864F6">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4988383949"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="A803805801DB415A58D0F8F64B345E7B">
-                      <x>0.7500000000</x>
-                      <y>-0.3782051206</y>
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0651041665"/>
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="round_tip[0]">
             <bool value="true"/>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
-        </layer>
-        <layer type="SolidColor" active="true" version="0.1" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.7500000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+        <layer type="outline" active="true" version="0.2" desc="outline green">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.850000</r>
-              <g>0.640000</g>
-              <b>0.200000</b>
+              <r>0.000000</r>
+              <g>0.154113</g>
+              <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="D05391769240C4C39F28F37120E9E790">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </width>
+                  <origin>
+                    <real value="0.4988383949"/>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="EEF03825B5905242002E934B6EDCE1DA">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5188763142"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="9EFC05B03DD5718969805BEF166864F6">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </width>
+                  <origin>
+                    <real value="0.4941919148"/>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+        <layer type="outline" active="true" version="0.2" desc="outline gray">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="1"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="D05391769240C4C39F28F37120E9E790">
-                      <x>-0.7500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </width>
+                  <origin>
+                    <real value="0.4941919148"/>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="EEF03825B5905242002E934B6EDCE1DA">
-                      <x>0.2500000000</x>
-                      <y>0.2500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>-0.7002620697</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="9EFC05B03DD5718969805BEF166864F6">
-                      <x>0.2500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.9452971816</x>
+                      <y>0.0038117205</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </width>
+                  <origin>
+                    <real value="0.5217803717"/>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>0.7078855038</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4988383949"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0651041665"/>
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="round_tip[0]">
-            <bool value="true"/>
+            <bool value="false"/>
           </param>
           <param name="round_tip[1]">
-            <bool value="true"/>
+            <bool value="false"/>
           </param>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.5500000119"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.7500000000"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>0.2500000000</y>
-            </vector>
-          </param>
-          <param name="invert">
+          <param name="homogeneous_width">
             <bool value="true"/>
           </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
         </layer>
       </canvas>
     </param>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
 </canvas>
index 55b49d2..9696c97 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Plant Icon</name>
   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
   <meta name="grid_show" content="0"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="plant" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
               </entry>
             </bline>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="drag">
             <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
           </param>
+          <param name="use_width">
+            <bool value="true"/>
+          </param>
         </layer>
         <layer type="SolidColor" active="true" version="0.1">
           <param name="z_depth">
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="plant" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
               </entry>
             </bline>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="drag">
             <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
           </param>
+          <param name="use_width">
+            <bool value="true"/>
+          </param>
         </layer>
         <layer type="SolidColor" active="true" version="0.1">
           <param name="z_depth">
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="plant" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
               </entry>
             </bline>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="drag">
             <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
           </param>
+          <param name="use_width">
+            <bool value="true"/>
+          </param>
         </layer>
         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
           <param name="z_depth">
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index b0845ca..2d18aac 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Preview Options Icon.</name>
   <desc>Copyright 2009 Henrique Lopes Barone. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="0"/>
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Circle">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128">
-        <layer type="circle" active="true" version="0.1" desc="Black Circle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="2.3365411882"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="White Circle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="2.0769255006"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Circle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="circle" active="true" version="0.1">
+              <layer type="circle" active="true" version="0.1" desc="Black Circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="2.3365411882"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="White Circle">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   </color>
                 </param>
                 <param name="radius">
-                  <real value="1.8173098130"/>
+                  <real value="2.0769255006"/>
                 </param>
                 <param name="feather">
                   <real value="0.0000000000"/>
                   <integer value="1"/>
                 </param>
               </layer>
-              <layer type="radial_gradient" active="true" version="0.1">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.423729">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="center">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="radius">
-                  <real value="2.3693970449"/>
+                <param name="canvas">
+                  <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
+                    <layer type="circle" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="1.8173098130"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.423729">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.000000</r>
+                            <g>0.000000</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="2.3693970449"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
                 </param>
-                <param name="loop">
-                  <bool value="false"/>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="zigzag">
+                <param name="children_lock">
                   <bool value="false"/>
                 </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="0.0000000000"/>
+            <real value="0.2500000000"/>
           </param>
           <param name="time_offset">
             <time value="0s"/>
             </vector>
           </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.2500000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="128" height="128">
-        <layer type="polygon" active="true" version="0.1" desc="green triangle">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.006392</r>
-              <g>0.620062</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
           <param name="origin">
             <vector>
-              <x>1.0141220093</x>
+              <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>-1.8387192488</x>
-                  <y>1.5211830139</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-1.8387192488</x>
-                  <y>-1.5211830139</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>0.5070610046</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </entry>
-            </dynamic_list>
+          <param name="canvas">
+            <canvas>
+              <layer type="polygon" active="true" version="0.1" desc="green triangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.006392</r>
+                    <g>0.620062</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.0141220093</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="vector_list">
+                  <dynamic_list type="vector">
+                    <entry>
+                      <vector>
+                        <x>-1.8387192488</x>
+                        <y>1.5211830139</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-1.8387192488</x>
+                        <y>-1.5211830139</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.5070610046</x>
+                        <y>0.0000000000</y>
+                      </vector>
+                    </entry>
+                  </dynamic_list>
+                </param>
+              </layer>
+              <layer type="bevel" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="color1">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="angle">
+                  <angle value="135.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.1521182388"/>
+                </param>
+                <param name="softness">
+                  <real value="0.1000000000"/>
+                </param>
+                <param name="use_luma">
+                  <bool value="false"/>
+                </param>
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-        </layer>
-        <layer type="bevel" active="true" version="0.2">
-          <param name="z_depth">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="color1">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="color2">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="angle">
-            <angle value="135.000000"/>
-          </param>
-          <param name="depth">
-            <real value="0.1521182388"/>
-          </param>
-          <param name="softness">
-            <real value="0.1000000000"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="use_luma">
+          <param name="children_lock">
             <bool value="false"/>
           </param>
-          <param name="solid">
-            <bool value="false"/>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
   </layer>
   <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="0.0750000000"/>
+      <real value="-1.1300000000"/>
     </param>
     <param name="center">
       <vector>
index 89e1fdc..4714c44 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Untitled1</name>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.324520 0.324520"/>
@@ -7,418 +7,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="region" active="true" version="0.1" desc="Paper">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector guid="7958E9074ACF204A7956D1CB5E5D1BE6">
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="13E96094077C885A151D0BC7F493508E">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-4.3990993500</x>
-                <y>2.2938718796</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-4.3990993500</x>
-                <y>-6.8018569946</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.5564579964</x>
-                <y>-6.8018569946</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.5564579964</x>
-                <y>0.1537004113</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.4162864685</x>
-                <y>2.2938718796</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Corner">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector guid="1C63245CA24D77917E65CD4794E63EED">
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="850AD41889A959C1C7F634FA8757D441">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.4162864685</x>
-                <y>0.1537004113</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.5564579964</x>
-                <y>0.1537004113</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.4162864685</x>
-                <y>2.2938718796</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-0.5000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1830623448</x>
-        <y>3.0621335506</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Everything but the paper">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="outline" active="true" version="0.2" desc="Paper">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="region" active="true" version="0.1" desc="Paper">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector guid="7958E9074ACF204A7956D1CB5E5D1BE6">
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             <bline type="bline_point" loop="true" guid="13E96094077C885A151D0BC7F493508E">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-4.3990993500</x>
                       <y>2.2938718796</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-4.3990993500</x>
                       <y>-6.8018569946</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.5564579964</x>
                       <y>-6.8018569946</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.5564579964</x>
                       <y>0.1537004113</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.4162864685</x>
                       <y>2.2938718796</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
-          <param name="width">
-            <real value="0.4867794142"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="false"/>
-          </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Corner">
+        <layer type="region" active="true" version="0.1" desc="Corner">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector guid="1C63245CA24D77917E65CD4794E63EED">
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             <bline type="bline_point" loop="true" guid="850AD41889A959C1C7F634FA8757D441">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.4162864685</x>
                       <y>0.1537004113</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.5564579964</x>
                       <y>0.1537004113</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.4162864685</x>
                       <y>2.2938718796</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
-          <param name="width">
-            <real value="0.4867794142"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="text" active="true" version="0.2" desc="b">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="text">
-            <string>b</string>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="family">
-            <string>Sans Serif</string>
-          </param>
-          <param name="style">
-            <integer value="0"/>
-          </param>
-          <param name="weight">
-            <integer value="400"/>
-          </param>
-          <param name="compress">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="vcompress">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="size">
-            <vector>
-              <x>2.6752145290</x>
-              <y>2.6752145290</y>
-            </vector>
-          </param>
-          <param name="orient">
-            <vector>
-              <x>0.5000000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.7238850594</x>
-              <y>-4.1266427040</y>
-            </vector>
-          </param>
-          <param name="use_kerning">
-            <bool value="true"/>
-          </param>
-          <param name="grid_fit">
-            <bool value="false"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
         </layer>
-        <layer type="text" active="true" version="0.2" desc="a">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
+        <layer type="zoom" active="true" version="0.1">
           <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="text">
-            <string>a</string>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="family">
-            <string>Sans Serif</string>
-          </param>
-          <param name="style">
-            <integer value="0"/>
-          </param>
-          <param name="weight">
-            <integer value="400"/>
-          </param>
-          <param name="compress">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="vcompress">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="size">
-            <vector>
-              <x>2.6752145290</x>
-              <y>3.2102572918</y>
-            </vector>
-          </param>
-          <param name="orient">
-            <vector>
-              <x>0.5000000000</x>
-              <y>0.5000000000</y>
-            </vector>
+            <real value="-0.5000000000"/>
           </param>
-          <param name="pos">
+          <param name="center">
             <vector>
-              <x>-1.7238850594</x>
-              <y>-0.3813425004</y>
+              <x>0.1830623448</x>
+              <y>3.0621335506</y>
             </vector>
           </param>
-          <param name="use_kerning">
-            <bool value="true"/>
-          </param>
-          <param name="grid_fit">
-            <bool value="false"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Strikethrough">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Everything but the paper">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-3.3290138245</x>
-                      <y>-1.9864711761</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.1187564358</x>
-                      <y>1.2237862349</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.4867794142"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>2.0214152336</x>
-              <y>-4.1266427040</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.021505">
-                      <r>0.012910</r>
-                      <g>0.012910</g>
-                      <b>0.012910</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.311828">
-                      <r>0.013228</r>
-                      <g>0.012910</g>
-                      <b>0.012910</b>
-                      <a>0.731343</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>0.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.2707099915</x>
-                    <y>-0.5653312802</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="1.7765365254"/>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
-                <param name="src_tl">
-                  <vector>
-                    <x>-1.8803261518</x>
-                    <y>2.0255250931</y>
-                  </vector>
-                </param>
-                <param name="src_br">
-                  <vector>
-                    <x>1.9384056330</x>
-                    <y>-1.9093658924</y>
-                  </vector>
-                </param>
-                <param name="dest_tl">
-                  <vector>
-                    <x>-2.8436625004</x>
-                    <y>-1.2998692989</y>
-                  </vector>
-                </param>
-                <param name="dest_tr">
-                  <vector>
-                    <x>2.9688537121</x>
-                    <y>2.2388386726</y>
-                  </vector>
-                </param>
-                <param name="dest_br">
-                  <vector>
-                    <x>2.9537954330</x>
-                    <y>-0.7728276849</y>
-                  </vector>
-                </param>
-                <param name="dest_bl">
-                  <vector>
-                    <x>-2.5876708031</x>
-                    <y>-2.2636024952</y>
-                  </vector>
-                </param>
-                <param name="clip">
-                  <bool value="false"/>
-                </param>
-                <param name="horizon">
-                  <real value="2.0000000000"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>2.0214152336</x>
-              <y>-4.1266427040</y>
-            </vector>
-          </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+              <layer type="outline" active="true" version="0.2" desc="Paper">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="offset">
-                  <vector>
+                <param name="origin">
+                  <vector guid="7958E9074ACF204A7956D1CB5E5D1BE6">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+                  <bline type="bline_point" loop="true" guid="13E96094077C885A151D0BC7F493508E">
                     <entry>
                       <composite type="bline_point">
-                        <c1>
+                        <point>
                           <vector>
-                            <x>2.5961599350</x>
-                            <y>2.7584199905</y>
+                            <x>-4.3990993500</x>
+                            <y>2.2938718796</y>
                           </vector>
-                        </c1>
-                        <c2>
+                        </point>
+                        <width>
                           <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
+                        </width>
+                        <origin>
                           <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-180.000000"/>
-                            </c1>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
                           </radial_composite>
-                        </c5>
-                        <c6>
+                        </t1>
+                        <t2>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-180.000000"/>
-                            </c1>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
                           </radial_composite>
-                        </c6>
+                        </t2>
                       </composite>
                     </entry>
                     <entry>
                       <composite type="bline_point">
-                        <c1>
+                        <point>
                           <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
+                            <x>-4.3990993500</x>
+                            <y>-6.8018569946</y>
                           </vector>
-                        </c1>
-                        <c2>
+                        </point>
+                        <width>
                           <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
+                        </width>
+                        <origin>
                           <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c5>
-                        <c6>
+                        </t1>
+                        <t2>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c6>
+                        </t2>
                       </composite>
                     </entry>
                     <entry>
                       <composite type="bline_point">
-                        <c1>
+                        <point>
                           <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
+                            <x>2.5564579964</x>
+                            <y>-6.8018569946</y>
                           </vector>
-                        </c1>
-                        <c2>
+                        </point>
+                        <width>
                           <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
+                        </width>
+                        <origin>
                           <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c5>
-                        <c6>
+                        </t1>
+                        <t2>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c6>
+                        </t2>
                       </composite>
                     </entry>
                     <entry>
                       <composite type="bline_point">
-                        <c1>
+                        <point>
                           <vector>
-                            <x>-2.5961599350</x>
-                            <y>-1.6225999594</y>
+                            <x>2.5564579964</x>
+                            <y>0.1537004113</y>
                           </vector>
-                        </c1>
-                        <c2>
+                        </point>
+                        <width>
                           <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
+                        </width>
+                        <origin>
                           <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
+                        </origin>
+                        <split>
                           <bool value="false"/>
-                        </c4>
-                        <c5>
+                        </split>
+                        <t1>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c5>
-                        <c6>
+                        </t1>
+                        <t2>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c6>
+                        </t2>
                       </composite>
                     </entry>
                     <entry>
                       <composite type="bline_point">
-                        <c1>
+                        <point>
                           <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
+                            <x>0.4162864685</x>
+                            <y>2.2938718796</y>
                           </vector>
-                        </c1>
-                        <c2>
+                        </point>
+                        <width>
                           <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
+                        </width>
+                        <origin>
                           <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
+                        </origin>
+                        <split>
                           <bool value="false"/>
-                        </c4>
-                        <c5>
+                        </split>
+                        <t1>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c5>
-                        <c6>
+                        </t1>
+                        <t2>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c6>
+                        </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.4867794142"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Corner">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="1C63245CA24D77917E65CD4794E63EED">
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="850AD41889A959C1C7F634FA8757D441">
                     <entry>
                       <composite type="bline_point">
-                        <c1>
+                        <point>
                           <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
+                            <x>0.4162864685</x>
+                            <y>0.1537004113</y>
                           </vector>
-                        </c1>
-                        <c2>
+                        </point>
+                        <width>
                           <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
+                        </width>
+                        <origin>
                           <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c5>
-                        <c6>
+                        </t1>
+                        <t2>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c6>
+                        </t2>
                       </composite>
                     </entry>
                     <entry>
                       <composite type="bline_point">
-                        <c1>
+                        <point>
                           <vector>
-                            <x>1.7848598957</x>
-                            <y>3.5697197914</y>
+                            <x>2.5564579964</x>
+                            <y>0.1537004113</y>
                           </vector>
-                        </c1>
-                        <c2>
+                        </point>
+                        <width>
                           <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
+                        </width>
+                        <origin>
                           <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
+                        </origin>
+                        <split>
                           <bool value="false"/>
-                        </c4>
-                        <c5>
+                        </split>
+                        <t1>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c5>
-                        <c6>
+                        </t1>
+                        <t2>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c6>
+                        </t2>
                       </composite>
                     </entry>
                     <entry>
                       <composite type="bline_point">
-                        <c1>
+                        <point>
                           <vector>
-                            <x>2.4338998795</x>
-                            <y>3.4074599743</y>
+                            <x>0.4162864685</x>
+                            <y>2.2938718796</y>
                           </vector>
-                        </c1>
-                        <c2>
+                        </point>
+                        <width>
                           <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
+                        </width>
+                        <origin>
                           <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
+                        </origin>
+                        <split>
                           <bool value="false"/>
-                        </c4>
-                        <c5>
+                        </split>
+                        <t1>
                           <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
                           </radial_composite>
-                        </c5>
-                        <c6>
+                        </t1>
+                        <t2>
                           <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
                           </radial_composite>
-                        </c6>
+                        </t2>
                       </composite>
                     </entry>
                   </bline>
                 </param>
+                <param name="width">
+                  <real value="0.4867794142"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="text" active="true" version="0.2" desc="b">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="text">
+                  <string>b</string>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="family">
+                  <string>Sans Serif</string>
+                </param>
+                <param name="style">
+                  <integer value="0"/>
+                </param>
+                <param name="weight">
+                  <integer value="400"/>
+                </param>
+                <param name="compress">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="vcompress">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>2.6752145290</x>
+                    <y>2.6752145290</y>
+                  </vector>
+                </param>
+                <param name="orient">
+                  <vector>
+                    <x>0.5000000000</x>
+                    <y>0.5000000000</y>
+                  </vector>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-1.7238850594</x>
+                    <y>-4.1266427040</y>
+                  </vector>
+                </param>
+                <param name="use_kerning">
+                  <bool value="true"/>
+                </param>
+                <param name="grid_fit">
+                  <bool value="false"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
               </layer>
-              <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
+              <layer type="text" active="true" version="0.2" desc="a">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
+                  <integer value="0"/>
+                </param>
+                <param name="text">
+                  <string>a</string>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="family">
+                  <string>Sans Serif</string>
+                </param>
+                <param name="style">
+                  <integer value="0"/>
+                </param>
+                <param name="weight">
+                  <integer value="400"/>
+                </param>
+                <param name="compress">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="vcompress">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>2.6752145290</x>
+                    <y>3.2102572918</y>
+                  </vector>
                 </param>
-                <param name="p1">
+                <param name="orient">
                   <vector>
-                    <x>-2.4338998795</x>
-                    <y>-1.4603400230</y>
+                    <x>0.5000000000</x>
+                    <y>0.5000000000</y>
                   </vector>
                 </param>
-                <param name="p2">
+                <param name="origin">
                   <vector>
-                    <x>2.1093800068</x>
-                    <y>2.9206798077</y>
+                    <x>-1.7238850594</x>
+                    <y>-0.3813425004</y>
                   </vector>
                 </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.010753">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.064516">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.129032">
-                      <r>0.706375</r>
-                      <g>0.315940</g>
-                      <b>0.001616</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.838710">
-                      <r>0.625088</r>
-                      <g>0.423825</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.892473">
-                      <r>1.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
+                <param name="use_kerning">
+                  <bool value="true"/>
+                </param>
+                <param name="grid_fit">
                   <bool value="false"/>
                 </param>
-                <param name="zigzag">
+                <param name="invert">
                   <bool value="false"/>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+              <layer type="outline" active="true" version="0.2" desc="Strikethrough">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="offset">
+                <param name="origin">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true">
+                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
-                        <c1>
+                        <point>
                           <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
+                            <x>-3.3290138245</x>
+                            <y>-1.9864711761</y>
                           </vector>
-                        </c1>
-                        <c2>
+                        </point>
+                        <width>
                           <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
+                        </width>
+                        <origin>
                           <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
+                        </origin>
+                        <split>
                           <bool value="false"/>
-                        </c4>
-                        <c5>
+                        </split>
+                        <t1>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c5>
-                        <c6>
+                        </t1>
+                        <t2>
                           <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c6>
+                        </t2>
                       </composite>
                     </entry>
                     <entry>
                       <composite type="bline_point">
-                        <c1>
+                        <point>
                           <vector>
-                            <x>-2.1906459332</x>
-                            <y>-1.2300417423</y>
+                            <x>-0.1187564358</x>
+                            <y>1.2237862349</y>
                           </vector>
-                        </c1>
-                        <c2>
+                        </point>
+                        <width>
                           <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.4999577701"/>
-                        </c3>
-                        <c4>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
                           <bool value="false"/>
-                        </c4>
-                        <c5>
+                        </split>
+                        <t1>
                           <radial_composite type="vector">
-                            <c0>
-                              <real value="0.3441763565"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
                           </radial_composite>
-                        </c5>
-                        <c6>
+                        </t1>
+                        <t2>
                           <radial_composite type="vector">
-                            <c0>
-                              <real value="0.3441763565"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-2.5961599350</x>
-                            <y>-1.6225999594</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
+                            <radius>
                               <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
+                            </radius>
+                            <theta>
                               <angle value="0.000000"/>
-                            </c1>
+                            </theta>
                           </radial_composite>
-                        </c6>
+                        </t2>
                       </composite>
                     </entry>
                   </bline>
                 </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Bare Wood">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>0.718828</g>
-                    <b>0.313430</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.4603400230</x>
-                            <y>-0.4867799878</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-2.1958444118</x>
-                            <y>-1.2352403402</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000422001"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.3441763768"/>
-                            </c0>
-                            <c1>
-                              <angle value="135.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.3441763768"/>
-                            </c0>
-                            <c1>
-                              <angle value="135.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
+                <param name="width">
+                  <real value="0.4867794142"/>
                 </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
-                <param name="z_depth">
+                <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.718828</r>
-                    <g>0.323086</g>
-                    <b>0.100841</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
+                <param name="sharp_cusps">
                   <bool value="true"/>
                 </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
                 </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.4603400230</x>
-                            <y>-0.4867799878</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.6225999594</x>
-                            <y>1.7848598957</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.4603400230</x>
-                            <y>2.4338998795</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="135.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="135.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.8112999797</x>
-                            <y>2.5961599350</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Silver Band">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.485435</r>
-                    <g>0.487383</g>
-                    <b>0.487383</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.4603400230</x>
-                            <y>2.4338998795</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.6225999594</x>
-                            <y>1.7848598957</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.9471199512</x>
-                            <y>2.1093800068</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="135.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="135.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.1358199120</x>
-                            <y>2.9206798077</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.8112999797</x>
-                            <y>2.5961599350</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Red End cap">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
                   <bool value="true"/>
                 </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.9471199512</x>
-                            <y>2.1093800068</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>2.5961599350</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>2.4338998795</x>
-                            <y>3.4074599743</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="135.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="135.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>3.5697197914</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.1358199120</x>
-                            <y>2.9206798077</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
               </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="6"/>
+                  <integer value="0"/>
                 </param>
-                <param name="p1">
+                <param name="origin">
                   <vector>
-                    <x>-0.1622599959</x>
-                    <y>-0.1622599959</y>
+                    <x>2.0214152336</x>
+                    <y>-4.1266427040</y>
                   </vector>
                 </param>
-                <param name="p2">
-                  <vector>
-                    <x>-0.9735599756</x>
-                    <y>0.6490399837</y>
-                  </vector>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.021505">
+                            <r>0.012910</r>
+                            <g>0.012910</g>
+                            <b>0.012910</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.311828">
+                            <r>0.013228</r>
+                            <g>0.012910</g>
+                            <b>0.012910</b>
+                            <a>0.731343</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>0.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>0.2707099915</x>
+                          <y>-0.5653312802</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="1.7765365254"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
+                      <param name="src_tl">
+                        <vector>
+                          <x>-1.8803261518</x>
+                          <y>2.0255250931</y>
+                        </vector>
+                      </param>
+                      <param name="src_br">
+                        <vector>
+                          <x>1.9384056330</x>
+                          <y>-1.9093658924</y>
+                        </vector>
+                      </param>
+                      <param name="dest_tl">
+                        <vector>
+                          <x>-2.8436625004</x>
+                          <y>-1.2998692989</y>
+                        </vector>
+                      </param>
+                      <param name="dest_tr">
+                        <vector>
+                          <x>2.9688537121</x>
+                          <y>2.2388386726</y>
+                        </vector>
+                      </param>
+                      <param name="dest_br">
+                        <vector>
+                          <x>2.9537954330</x>
+                          <y>-0.7728276849</y>
+                        </vector>
+                      </param>
+                      <param name="dest_bl">
+                        <vector>
+                          <x>-2.5876708031</x>
+                          <y>-2.2636024952</y>
+                        </vector>
+                      </param>
+                      <param name="clip">
+                        <bool value="false"/>
+                      </param>
+                      <param name="horizon">
+                        <real value="2.0000000000"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.639785">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>0.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="zigzag">
+                <param name="children_lock">
                   <bool value="false"/>
                 </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
               </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="4"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-0.6490399837</x>
-                    <y>0.4867799878</y>
-                  </vector>
+                  <integer value="0"/>
                 </param>
-                <param name="p2">
+                <param name="origin">
                   <vector>
-                    <x>-1.1358199120</x>
-                    <y>0.9735599756</y>
+                    <x>2.0214152336</x>
+                    <y>-4.1266427040</y>
                   </vector>
                 </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>0.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
-                <param name="z_depth">
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.5961599350</x>
+                                  <y>2.7584199905</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.2980799675</x>
+                                  <y>-1.1358200312</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.1093800068</x>
+                                  <y>-1.4603400230</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.5961599350</x>
+                                  <y>-1.6225999594</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.4338998795</x>
+                                  <y>-1.1358200312</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.1093800068</x>
+                                  <y>-0.3245199919</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7848598957</x>
+                                  <y>3.5697197914</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.4338998795</x>
+                                  <y>3.4074599743</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-2.4338998795</x>
+                          <y>-1.4603400230</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>2.1093800068</x>
+                          <y>2.9206798077</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.010753">
+                            <r>0.000000</r>
+                            <g>0.000000</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.064516">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.129032">
+                            <r>0.706375</r>
+                            <g>0.315940</g>
+                            <b>0.001616</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.838710">
+                            <r>0.625088</r>
+                            <g>0.423825</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.892473">
+                            <r>1.000000</r>
+                            <g>0.000000</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.4338998795</x>
+                                  <y>-1.1358200312</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.1906459332</x>
+                                  <y>-1.2300417423</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.4999577701"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3441763565"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3441763565"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.1093800068</x>
+                                  <y>-1.4603400230</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.5961599350</x>
+                                  <y>-1.6225999594</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Bare Wood">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>0.718828</g>
+                          <b>0.313430</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.4603400230</x>
+                                  <y>-0.4867799878</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.2980799675</x>
+                                  <y>-1.1358200312</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.1093800068</x>
+                                  <y>-1.4603400230</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.1958444118</x>
+                                  <y>-1.2352403402</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000422001"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3441763768"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3441763768"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.4338998795</x>
+                                  <y>-1.1358200312</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.1093800068</x>
+                                  <y>-0.3245199919</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.718828</r>
+                          <g>0.323086</g>
+                          <b>0.100841</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.4603400230</x>
+                                  <y>-0.4867799878</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.2980799675</x>
+                                  <y>-1.1358200312</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.6225999594</x>
+                                  <y>1.7848598957</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.4603400230</x>
+                                  <y>2.4338998795</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8112999797</x>
+                                  <y>2.5961599350</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.1093800068</x>
+                                  <y>-0.3245199919</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Silver Band">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.485435</r>
+                          <g>0.487383</g>
+                          <b>0.487383</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.4603400230</x>
+                                  <y>2.4338998795</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.6225999594</x>
+                                  <y>1.7848598957</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.9471199512</x>
+                                  <y>2.1093800068</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7848598957</x>
+                                  <y>2.7584199905</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.1358199120</x>
+                                  <y>2.9206798077</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8112999797</x>
+                                  <y>2.5961599350</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Red End cap">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7848598957</x>
+                                  <y>2.7584199905</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.9471199512</x>
+                                  <y>2.1093800068</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.5961599350</x>
+                                  <y>2.7584199905</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.4338998795</x>
+                                  <y>3.4074599743</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="135.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7848598957</x>
+                                  <y>3.5697197914</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.1358199120</x>
+                                  <y>2.9206798077</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="6"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.1622599959</x>
+                          <y>-0.1622599959</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-0.9735599756</x>
+                          <y>0.6490399837</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.000000</r>
+                            <g>0.000000</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.639785">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>0.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="4"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.6490399837</x>
+                          <y>0.4867799878</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-1.1358199120</x>
+                          <y>0.9735599756</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.000000</r>
+                            <g>0.000000</g>
+                            <b>0.000000</b>
+                            <a>0.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.5961599350</x>
+                                  <y>2.7584199905</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.2980799675</x>
+                                  <y>-1.1358200312</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.1093800068</x>
+                                  <y>-1.4603400230</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.5961599350</x>
+                                  <y>-1.6225999594</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.4338998795</x>
+                                  <y>-1.1358200312</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.1093800068</x>
+                                  <y>-0.3245199919</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7848598957</x>
+                                  <y>3.5697197914</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.4338998795</x>
+                                  <y>3.4074599743</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.6884108607"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-45.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.1622598047"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="children_lock">
+                  <bool value="false"/>
                 </param>
-                <param name="offset">
+                <param name="focus">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
+              </layer>
+              <layer type="zoom" active="true" version="0.1">
+                <param name="amount">
+                  <real value="-0.5000000000"/>
                 </param>
-                <param name="blurtype">
-                  <integer value="1"/>
+                <param name="center">
+                  <vector>
+                    <x>0.1830623448</x>
+                    <y>3.0621335506</y>
+                  </vector>
                 </param>
-                <param name="winding_style">
-                  <integer value="0"/>
+              </layer>
+              <layer type="colorcorrect" active="true" version="0.1">
+                <param name="hue_adjust">
+                  <angle value="0.000000"/>
                 </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>2.5961599350</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-180.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-180.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-2.5961599350</x>
-                            <y>-1.6225999594</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>3.5697197914</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>2.4338998795</x>
-                            <y>3.4074599743</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.6884108607"/>
-                            </c0>
-                            <c1>
-                              <angle value="-45.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
+                <param name="brightness">
+                  <real value="-0.4000000000"/>
                 </param>
-                <param name="width">
-                  <real value="0.1622598047"/>
+                <param name="contrast">
+                  <real value="1.2000000000"/>
                 </param>
-                <param name="expand">
+                <param name="exposure">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
+                <param name="gamma">
                   <real value="1.0000000000"/>
                 </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
               </layer>
             </canvas>
           </param>
           <param name="children_lock">
             <bool value="false"/>
           </param>
-        </layer>
-        <layer type="zoom" active="true" version="0.1">
-          <param name="amount">
-            <real value="-0.5000000000"/>
-          </param>
-          <param name="center">
+          <param name="focus">
             <vector>
-              <x>0.1830623448</x>
-              <y>3.0621335506</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
         </layer>
-        <layer type="colorcorrect" active="true" version="0.1">
-          <param name="hue_adjust">
-            <angle value="0.000000"/>
-          </param>
-          <param name="brightness">
-            <real value="-0.4000000000"/>
-          </param>
-          <param name="contrast">
-            <real value="1.2000000000"/>
-          </param>
-          <param name="exposure">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="gamma">
-            <real value="1.0000000000"/>
-          </param>
-        </layer>
       </canvas>
     </param>
     <param name="zoom">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0744985640</y>
+      </vector>
     </param>
   </layer>
 </canvas>
index 2c9ade5..e42fd0c 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Render Options Dialog Icon</name>
   <desc>Copyright 2009 Henrique Lopes Barone. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128">
+      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
         <layer type="circle" active="true" version="0.1" desc="Black Circle">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128">
+      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
         <layer type="circle" active="true" version="0.1" desc="red circle">
           <param name="z_depth">
             <real value="0.0000000000"/>
   </layer>
   <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="0.0750000000"/>
+      <real value="-1.1200000000"/>
     </param>
     <param name="center">
       <vector>
index 353e336..be79313 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.5" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Reset Colors Icon</name>
   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128">
         <layer type="rectangle" active="true" version="0.2" desc="Rectangle2031">
           <param name="z_depth">
             <real value="0.0000000000"/>
@@ -81,7 +81,7 @@
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0625000000</x>
               <y>-0.0625000000</y>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128">
         <layer type="rectangle" active="true" version="0.2" desc="Rectangle2031">
           <param name="z_depth">
             <real value="0.0000000000"/>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0625000000</x>
               <y>-0.0625000000</y>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="0.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index 98d9282..de2c376 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Untitled0</name>
   <layer type="text" active="true" version="0.2">
     <param name="z_depth">
@@ -50,7 +50,7 @@ ALL</string>
         <y>0.5000000000</y>
       </vector>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
@@ -62,5 +62,19 @@ ALL</string>
     <param name="grid_fit">
       <bool value="false"/>
     </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.6000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index 8198a46..cd97dd5 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Jump to first frame</name>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Triangle">
     <param name="z_depth">
@@ -18,7 +18,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000">
         <layer type="polygon" active="true" version="0.1" desc="Triangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000">
         <layer type="rectangle" active="true" version="0.2" desc="Bar">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.5600000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index c7aaec6..c683556 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Jump to last frame</name>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Bar">
     <param name="z_depth">
@@ -18,7 +18,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000">
         <layer type="rectangle" active="true" version="0.2" desc="Bar">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000">
         <layer type="polygon" active="true" version="0.1" desc="Triangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.6000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index 9b79070..8ef86e0 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Jump to next frame</name>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Bar">
     <param name="z_depth">
@@ -18,7 +18,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000">
         <layer type="rectangle" active="true" version="0.2" desc="Bar">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000">
         <layer type="polygon" active="true" version="0.1" desc="Triangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.6000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index adeeef0..78612f9 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Jump to previous frame</name>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Triangle">
     <param name="z_depth">
@@ -18,7 +18,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000">
         <layer type="polygon" active="true" version="0.1" desc="Triangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-2.000000 2.000000 2.000000 -2.000000">
         <layer type="rectangle" active="true" version="0.2" desc="Bar">
           <param name="z_depth">
             <real value="0.0000000000"/>
       </vector>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.6000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>
index f056364..f9517d3 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.3" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Select All Child Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
-  <meta name="grid_show" content="1"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="1"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.1000000015</x>
-            <y>0.1000000015</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>-0.4000000060</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.4000000060</x>
-                <y>0.4000000060</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.3000000119</x>
-                <y>0.3000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.3000000119</x>
-                <y>-0.3000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.3000000119</x>
-                <y>-0.3000000119</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.3000000119</x>
-                <y>0.3000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
-    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <name>Untitled0</name>
-      <meta name="grid_show" content="1"/>
-      <meta name="grid_size" content="0.250000 0.250000"/>
-      <meta name="grid_snap" content="0"/>
-      <meta name="guide_snap" content="0"/>
-      <meta name="onion_skin" content="0"/>
-      <defs>
-        <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-          <layer type="polygon" active="true" version="0.1">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="0.5000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="0"/>
-            </param>
-            <param name="color">
-              <color>
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </param>
-            <param name="offset">
-              <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </param>
-            <param name="invert">
-              <bool value="false"/>
-            </param>
-            <param name="antialias">
-              <bool value="true"/>
-            </param>
-            <param name="feather">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="blurtype">
-              <integer value="1"/>
-            </param>
-            <param name="winding_style">
-              <integer value="0"/>
-            </param>
-            <param name="vector_list">
-              <dynamic_list type="vector">
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-              </dynamic_list>
-            </param>
-          </layer>
-          <layer type="blur" active="true" version="0.2">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="1.0000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="1"/>
-            </param>
-            <param name="size">
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.2000000030</y>
-              </vector>
-            </param>
-            <param name="type">
-              <integer value="1"/>
-            </param>
-          </layer>
-          <layer type="polygon" active="true" version="0.1">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="1.0000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="0"/>
-            </param>
-            <param name="color">
-              <color>
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </param>
-            <param name="offset">
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </param>
-            <param name="invert">
-              <bool value="false"/>
-            </param>
-            <param name="antialias">
-              <bool value="true"/>
-            </param>
-            <param name="feather">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="blurtype">
-              <integer value="1"/>
-            </param>
-            <param name="winding_style">
-              <integer value="0"/>
-            </param>
-            <param name="vector_list">
-              <dynamic_list type="vector">
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>-0.8000000119</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>-0.2000000030</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.2000000030</x>
-                    <y>0.8000000119</y>
-                  </vector>
-                </entry>
-              </dynamic_list>
-            </param>
-          </layer>
-          <layer type="polygon" active="true" version="0.1">
-            <param name="z_depth">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="amount">
-              <real value="1.0000000000"/>
-            </param>
-            <param name="blend_method">
-              <integer value="0"/>
-            </param>
-            <param name="color">
-              <color>
-                <r>1.000000</r>
-                <g>0.900000</g>
-                <b>0.600000</b>
-                <a>1.000000</a>
-              </color>
-            </param>
-            <param name="offset">
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </param>
-            <param name="invert">
-              <bool value="false"/>
-            </param>
-            <param name="antialias">
-              <bool value="true"/>
-            </param>
-            <param name="feather">
-              <real value="0.0000000000"/>
-            </param>
-            <param name="blurtype">
-              <integer value="1"/>
-            </param>
-            <param name="winding_style">
-              <integer value="0"/>
-            </param>
-            <param name="vector_list">
-              <dynamic_list type="vector">
-                <entry>
-                  <vector>
-                    <x>-0.6999999881</x>
-                    <y>0.6999999881</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>-0.6999999881</x>
-                    <y>-0.1000000015</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.1000000015</x>
-                    <y>-0.1000000015</y>
-                  </vector>
-                </entry>
-                <entry>
-                  <vector>
-                    <x>0.1000000015</x>
-                    <y>0.6999999881</y>
-                  </vector>
-                </entry>
-              </dynamic_list>
-            </param>
-          </layer>
-        </canvas>
-      </defs>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.8000000119"/>
-        </param>
-        <param name="blend_method">
-          <integer value="13"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.4882812491"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.3589743674</x>
-            <y>-0.1217948720</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="SolidColor" active="true" version="0.1" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.5500000119"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="radius">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="feather">
-                <real value="0.4882812491"/>
-              </param>
-              <param name="pos">
-                <vector>
-                  <x>-0.7500000000</x>
-                  <y>0.2500000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="true"/>
-              </param>
-              <param name="falloff">
-                <integer value="2"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="false" version="0.1">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Select All Child Layers Icon</name>
+  <layer type="PasteCanvas" active="false" version="0.1" desc="shadow" group="group">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>0.2500000000</x>
-        <y>-0.2500000000</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Item"/>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.753012</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>-0.0007005745</x>
+              <y>-0.0046388037</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.0160195692"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.0000000000</x>
+              <y>0.2286811471</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.9188736081</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="false" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="pill">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.0012820513</x>
-        <y>0.0064102565</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Item"/>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="2440045DF63C6E4FD6EA9AC6173170F6">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5188763142"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4941919148"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5217803717"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4988383949"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="21"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>0.3179682493</x>
+              <y>0.5962009430</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.3148947656</x>
+              <y>-0.7701209188</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.251852">
+                <r>0.893289</r>
+                <g>0.893289</g>
+                <b>0.893289</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.070740</r>
+                <g>0.070740</g>
+                <b>0.070740</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9452971816</x>
+                            <y>0.0038117205</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5188763142"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4941919148"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988383949"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="21"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.5222832561</x>
+                    <y>0.5060606003</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.5253440738</x>
+                    <y>-0.7227939963</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.260589</r>
+                      <g>0.580137</g>
+                      <b>0.147914</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>-0.025302</r>
+                      <g>0.158524</g>
+                      <b>-0.025213</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>0.202312</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1464843747"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9022637010</x>
+                      <y>0.0567707084</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.7016309985"/>
+                      </radius>
+                      <theta>
+                        <angle value="89.590874"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4862291598"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7252321839</x>
+                      <y>0.4208026528</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2152935035"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2152935035"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7646610141</x>
+                      <y>0.0829769224</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3930932933"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3365171975"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0475939326</x>
+                      <y>-0.3468050659</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7706158073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-88.858391"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7706158073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-88.858391"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>0.763006</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1464843747"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3978376985</x>
+                      <y>0.6294519901</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611564984"/>
+                      </radius>
+                      <theta>
+                        <angle value="111.373665"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611564984"/>
+                      </radius>
+                      <theta>
+                        <angle value="111.373665"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6230367422</x>
+                      <y>0.6363779902</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160197829"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.682999"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160197829"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.682999"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7385769486</x>
+                      <y>0.4895866513</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611565427"/>
+                      </radius>
+                      <theta>
+                        <angle value="-68.626312"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611565427"/>
+                      </radius>
+                      <theta>
+                        <angle value="-68.626312"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5616047382</x>
+                      <y>0.4794096351</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160198005"/>
+                      </radius>
+                      <theta>
+                        <angle value="22.316982"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160198005"/>
+                      </radius>
+                      <theta>
+                        <angle value="22.316982"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.154 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="D263F6E0F33E223961A43CF880B51E10">
+              <r>0.000000</r>
+              <g>0.189107</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="2440045DF63C6E4FD6EA9AC6173170F6">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5188763142"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4941919148"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5217803717"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4988383949"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0208333339"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine152 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="D263F6E0F33E223961A43CF880B51E10">
+              <r>0.000000</r>
+              <g>0.189107</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0416666679"/>
+          </param>
+          <param name="expand">
+            <real value="0.0208333339"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="zoom" active="true" version="0.1">
+          <param name="amount">
+            <real value="-0.4000000000"/>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
+      <bool value="false" static="true"/>
     </param>
-    <param name="origin">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Item"/>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="false" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>-0.4871794879</x>
-        <y>0.5750963688</y>
-      </vector>
-    </param>
-    <param name="canvas" use="paste-canvas"/>
-    <param name="zoom">
-      <real value="-0.5000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="dashed lines">
     <param name="z_depth">
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
-            <vector guid="B9125A4712259DB1277C20090D2BDC57">
+          <param name="origin">
+            <vector guid="453548256FB4DB3435897BE99FE7CD30">
               <x>-0.0209230706</x>
               <y>0.0100513026</y>
             </vector>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="24AB9EB0BA9B4AC4CD2C2C4E3ADF3FC8">
+            <bline type="bline_point" loop="true" guid="D88C8CD2C70A0C41DFD977AEA8132EAF">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0102564106</x>
-                      <y>-1.7641025782</y>
+                      <x>-0.0083333375</x>
+                      <y>-1.7626250982</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>0.0000000000</y>
+                      <x>-0.0083333375</x>
+                      <y>0.0052083344</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7692307234</x>
-                      <y>-0.0102564106</y>
+                      <x>1.7614583969</x>
+                      <y>0.0052083344</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7641025782</x>
-                      <y>-1.7641025782</y>
+                      <x>1.7614583969</x>
+                      <y>-1.7626250982</y>
                     </vector>
                   </point>
                   <width>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0162760416"/>
+            <real value="0.1666666715"/>
           </param>
           <param name="expand">
-            <real value="0.0488281249"/>
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
             <bool value="true"/>
           <param name="blend_method">
             <integer value="21"/>
           </param>
-          <param name="offset">
-            <vector guid="B9125A4712259DB1277C20090D2BDC57">
+          <param name="origin">
+            <vector guid="453548256FB4DB3435897BE99FE7CD30">
               <x>-0.0209230706</x>
               <y>0.0100513026</y>
             </vector>
             <real value="0.0000000000"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="24AB9EB0BA9B4AC4CD2C2C4E3ADF3FC8">
+            <bline type="bline_point" loop="true" guid="D88C8CD2C70A0C41DFD977AEA8132EAF">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0102564106</x>
-                      <y>-1.7641025782</y>
+                      <x>-0.0083333375</x>
+                      <y>-1.7626250982</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>0.0000000000</y>
+                      <x>-0.0083333375</x>
+                      <y>0.0052083344</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7692307234</x>
-                      <y>-0.0102564106</y>
+                      <x>1.7614583969</x>
+                      <y>0.0052083344</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7641025782</x>
-                      <y>-1.7641025782</y>
+                      <x>1.7614583969</x>
+                      <y>-1.7626250982</y>
                     </vector>
                   </point>
                   <width>
               </color1>
               <color2>
                 <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
+                  <r>0.023104</r>
+                  <g>0.030257</g>
+                  <b>0.032876</b>
                   <a>1.000000</a>
                 </color>
               </color2>
               <stripes>
-                <integer value="8"/>
+                <integer value="16"/>
               </stripes>
               <width>
                 <real value="0.6000000000"/>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>
index 0ad80ef..3c79313 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Show Grid Icon</name>
   <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
-  <meta name="grid_show" content="1"/>
+  <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.162259 0.162259"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.8942363262</x>
-                <y>2.5961399078</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.8942198753</x>
-                <y>2.5961399078</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.8942348957</x>
-                <y>0.9735445380</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.8942177296</x>
-                <y>0.9735434651</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.8942363262</x>
-                <y>-0.6490501761</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.8942198753</x>
-                <y>-0.6490501761</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.8942363262</x>
-                <y>-2.2716453075</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.8942198753</x>
-                <y>-2.2716453075</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5961439610</x>
-                <y>3.8942160606</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5961439610</x>
-                <y>-3.8942399025</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.9735476971</x>
-                <y>3.8942134380</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.9735485911</x>
-                <y>-3.8942391872</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.8942363262</x>
+                      <y>2.5961399078</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.8942198753</x>
+                      <y>2.5961399078</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="AD0B037DECD5A1013B1E424F29355A8D"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.8942348957</x>
+                      <y>0.9735445380</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.8942177296</x>
+                      <y>0.9735434651</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="AD0B037DECD5A1013B1E424F29355A8D"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.8942363262</x>
+                      <y>-0.6490501761</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.8942198753</x>
+                      <y>-0.6490501761</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="AD0B037DECD5A1013B1E424F29355A8D"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.8942363262</x>
+                      <y>-2.2716453075</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.8942198753</x>
+                      <y>-2.2716453075</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="AD0B037DECD5A1013B1E424F29355A8D"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961439610</x>
+                      <y>3.8942160606</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961439610</x>
+                      <y>-3.8942399025</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="AD0B037DECD5A1013B1E424F29355A8D"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9735476971</x>
+                      <y>3.8942134380</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9735485911</x>
+                      <y>-3.8942391872</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="AD0B037DECD5A1013B1E424F29355A8D"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6490461230</x>
+                      <y>3.8942160606</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6490461230</x>
+                      <y>-3.8942399025</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="AD0B037DECD5A1013B1E424F29355A8D"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.2716412544</x>
+                      <y>3.8942160606</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.2716412544</x>
+                      <y>-3.8942399025</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="AD0B037DECD5A1013B1E424F29355A8D"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.6490461230</x>
-                <y>3.8942160606</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.6490461230</x>
-                <y>-3.8942399025</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
+  <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="1.0000000000"/>
+      <real value="-1.3500000000"/>
     </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
+    <param name="center">
       <vector>
-        <x>0.0000000000</x>
+        <x>0.0391744934</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.2716412544</x>
-                <y>3.8942160606</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.2716412544</x>
-                <y>-3.8942399025</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
 </canvas>
index 1882837..c239e4e 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Snap Grig Icon</name>
   <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.8942363262</x>
-                <y>2.5961399078</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.8942198753</x>
-                <y>2.5961399078</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.8942348957</x>
-                <y>0.9735445380</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.8942177296</x>
-                <y>0.9735434651</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.8942363262</x>
-                <y>-0.6490501761</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.8942198753</x>
-                <y>-0.6490501761</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5961439610</x>
-                <y>3.8942160606</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.5961439610</x>
-                <y>-3.8942399025</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.9735476971</x>
-                <y>3.8942134380</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.9735485911</x>
-                <y>-3.8942391872</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.2716412544</x>
-                <y>3.8942160606</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.2716412544</x>
-                <y>-3.8942399025</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2028243125"/>
-    </param>
-    <param name="expand">
+    <param name="canvas">
+      <canvas width="160" height="160" view-box="-3.245189 3.245189 3.245189 -3.245189">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.8942363262</x>
+                      <y>2.5961399078</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.8942198753</x>
+                      <y>2.5961399078</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="24C9A211839B2512E26593964EF73FFB"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.8942348957</x>
+                      <y>0.9735445380</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.8942177296</x>
+                      <y>0.9735434651</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="24C9A211839B2512E26593964EF73FFB"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.8942363262</x>
+                      <y>-0.6490501761</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.8942198753</x>
+                      <y>-0.6490501761</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="24C9A211839B2512E26593964EF73FFB"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961439610</x>
+                      <y>3.8942160606</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961439610</x>
+                      <y>-3.8942399025</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="24C9A211839B2512E26593964EF73FFB"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9735476971</x>
+                      <y>3.8942134380</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9735485911</x>
+                      <y>-3.8942391872</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="24C9A211839B2512E26593964EF73FFB"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.2716412544</x>
+                      <y>3.8942160606</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.2716412544</x>
+                      <y>-3.8942399025</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="24C9A211839B2512E26593964EF73FFB"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6490461230</x>
+                      <y>3.8942160606</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6490461230</x>
+                      <y>-3.8942399025</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="24C9A211839B2512E26593964EF73FFB"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="false"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>3.8942363262</x>
+                      <y>-2.2716453075</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-3.8942198753</x>
+                      <y>-2.2716453075</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3333333431" guid="24C9A211839B2512E26593964EF73FFB"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.6490461230</x>
-                <y>3.8942160606</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.6490461230</x>
-                <y>-3.8942399025</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.3245189000"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
+  <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="1.0000000000"/>
+      <real value="-1.3500000000"/>
     </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
+    <param name="center">
       <vector>
-        <x>0.0000000000</x>
+        <x>0.0052083335</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="false"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.8942363262</x>
-                <y>-2.2716453075</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.8942198753</x>
-                <y>-2.2716453075</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.3245189000"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
   </layer>
 </canvas>
index 2b75b0b..c31ca82 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Untitled1</name>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.125000 0.125000"/>
@@ -23,7 +23,7 @@
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>0.3750000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.5000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.3750000000</x>
                 <y>-0.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.5000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
     <param name="width">
       <real value="0.2187500000"/>
     </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
     <param name="sharp_cusps">
       <bool value="true"/>
     </param>
     <param name="loopyness">
       <real value="1.0000000000"/>
     </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
   </layer>
   <layer type="polygon" active="true" version="0.1" desc="Polygon004">
     <param name="z_depth">
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="vector_list">
       <dynamic_list type="vector">
         <entry>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="vector_list">
       <dynamic_list type="vector">
         <entry>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0625000000</x>
         <y>-0.0625000000</y>