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- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Polygon gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="polyline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</vector>
</param>
<param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="Gradient Region">
+ <canvas width="200" height="200">
+ <layer type="outline" active="true" version="0.2" desc="white line">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>0.428529</r>
- <g>0.428529</g>
- <b>0.428529</b>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
<bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>0.0000000000</x>
- <y>2.0215976238</y>
+ <x>-0.3882599771</x>
+ <y>0.1446780860</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
- <real value="0.0452818027"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.0452818027"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-1.8619977236</x>
- <y>0.3989995122</y>
+ <x>1.5862575769</x>
+ <y>-1.8290388584</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-0.9708988070</x>
- <y>-1.7821978331</y>
+ <x>2.7473807335</x>
+ <y>-0.6132830977</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>1.1836985350</x>
- <y>-1.7821978331</y>
+ <x>-0.6219982505</x>
+ <y>2.7464330196</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>1.8619977236</x>
- <y>0.3457995653</y>
+ <x>-2.7577657700</x>
+ <y>0.6465590596</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.3464418650</x>
+ <y>-0.8009691834</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
</bline>
</param>
+ <param name="width">
+ <real value="0.3894235314"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
<vector>
- <x>2.5355694294</x>
- <y>-3.3529567719</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="p2">
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-3.0328524113</x>
+ <y>0.6490399837</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.6215841770</x>
+ <y>3.0211579800</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>3.0195577145</x>
+ <y>-0.6100772619</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.5893906355</x>
+ <y>-2.1072096825</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.3894239664</x>
+ <y>-0.1298079938</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.3487370014</x>
+ <y>-1.0772391558</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1947117657"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="polyline gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
<vector>
- <x>-0.6339452267</x>
- <y>0.8150724769</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="NewBLine020区域">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.333333</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="895648AF64FF88E922C8600A55B74492">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="5A5ABC34EE7C8610AB14625649586B65">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.3882599771</x>
+ <y>0.1446780860</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.5862575769</x>
+ <y>-1.8290388584</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.7473807335</x>
+ <y>-0.6132830977</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.6219982505</x>
+ <y>2.7464330196</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <real value="0.0000000000"/>
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.3464418650</x>
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+ <width>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-1.9775413275</x>
+ <y>0.3549433053</y>
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+ <param name="p2">
+ <vector>
+ <x>2.0282475948</x>
+ <y>0.3549433053</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
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+ <g>0.793110</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
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+ <r>0.612066</r>
+ <g>0.612066</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="white line">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
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+ <param name="origin">
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+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.3882599771</x>
+ <y>0.1446780860</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.5862575769</x>
+ <y>-1.8290388584</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.7473807335</x>
+ <y>-0.6132830977</y>
+ </vector>
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+ <width>
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+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.6219982505</x>
+ <y>2.7464330196</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.7577657700</x>
+ <y>0.6465590596</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
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+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.3464418650</x>
+ <y>-0.8009691834</y>
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+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1298078438"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="zigzag">
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
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</layer>
</canvas>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
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