std::string puzzlestring=GenerateRandomString(6);\r
std::vector<int> fontnums(puzzlestring.size(),0);\r
\r
std::string puzzlestring=GenerateRandomString(6);\r
std::vector<int> fontnums(puzzlestring.size(),0);\r
\r
bigbmp.Line(x1,y1,x2,y2,white);\r
bigbmp.Line(x1+1,y1,x2+1,y2,white);\r
}\r
bigbmp.Line(x1,y1,x2,y2,white);\r
bigbmp.Line(x1+1,y1,x2+1,y2,white);\r
}\r
for(int i=0; i<numrots; i++)\r
{\r
thisrot=((rand()%180)-90);\r
bigbmp.Rotate(-lastrot+thisrot,0,0,150,150);\r
int offset=rand()%10000;\r
for(int i=0; i<numrots; i++)\r
{\r
thisrot=((rand()%180)-90);\r
bigbmp.Rotate(-lastrot+thisrot,0,0,150,150);\r
int offset=rand()%10000;\r
- bigbmp.Rotate(-lastrot+((rand()%10)-5),0,0,150,150);\r
+ bigbmp.Rotate(-lastrot+((rand()%20)-10),0,0,150,150);\r
\r
// grab the center of the big bitmap as the final bitmap\r
FreeImage::Bitmap bmp(110,50,32);\r
\r
// grab the center of the big bitmap as the final bitmap\r
FreeImage::Bitmap bmp(110,50,32);\r