- // select all local ids that aren't single use and that aren't currently inserting a puzzle\r
- SQLite3DB::Recordset rs=m_db->Query("SELECT LocalIdentityID FROM tblLocalIdentity WHERE SingleUse='false' AND InsertingPuzzle='false' AND PrivateKey IS NOT NULL AND PrivateKey <> '' ORDER BY LastInsertedPuzzle;");\r
+ // select all local ids that aren't single use and that aren't currently inserting a puzzle and are publishing a trust list\r
+ SQLite3DB::Recordset rs=m_db->Query("SELECT LocalIdentityID FROM tblLocalIdentity WHERE PublishTrustList='true' AND SingleUse='false' AND InsertingPuzzle='false' AND PrivateKey IS NOT NULL AND PrivateKey <> '' ORDER BY LastInsertedPuzzle;");\r
\r
while(!rs.AtEnd())\r
{\r
\r
while(!rs.AtEnd())\r
{\r
@@ -201,7+201,9 @@ void IntroductionPuzzleInserter::StartInsert(const long localidentityid)