private void saveStateWithIncreasedFailCount(State state) {
Optional<State> lastState = reactionState.loadLastState();
state.setFailCount(lastState.map(State::failCount).orElse(0) + 1);
private void saveStateWithIncreasedFailCount(State state) {
Optional<State> lastState = reactionState.loadLastState();
state.setFailCount(lastState.map(State::failCount).orElse(0) + 1);