{\r
public:\r
IntroductionPuzzleRequester();\r
- IntroductionPuzzleRequester(FCPv2 *fcp);\r
+ IntroductionPuzzleRequester(FCPv2::Connection *fcp);\r
\r
private:\r
void Initialize();\r
void StartRequest(const long &identityid);\r
void PopulateIDList(); // clear and re-populate m_ids with identities we want to query\r
- const bool HandleAllData(FCPMessage &message);\r
- const bool HandleGetFailed(FCPMessage &message);\r
+ const bool HandleAllData(FCPv2::Message &message);\r
+ const bool HandleGetFailed(FCPv2::Message &message);\r
\r
};\r
\r