void setcover(Real c, Real a) { cover = c; area = a; }
void addcover(Real c, Real a) { cover += c; area += a; }
- bool operator < (const PenMark &rhs) const
+ bool operator<(const PenMark &rhs) const
{
return y == rhs.y ? x < rhs.x : y < rhs.y;
}
IMPORT(offset);
IMPORT(invert);
IMPORT(antialias);
- IMPORT(feather);
+ IMPORT_PLUS(feather, if(feather<0)feather=0;);
IMPORT(blurtype);
IMPORT(winding_style);