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<name>Synfig Studio Encapsulate Icon</name>
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</param>
<param name="origin">
<vector>
- <x>0.2000000030</x>
- <y>0.2102564126</y>
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+ <y>0.0000000008</y>
</vector>
</param>
<param name="canvas">
<canvas>
- <layer type="polygon" active="true" version="0.1">
+ <layer type="outline" active="true" version="0.2" desc="NewBLine153轮廓">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<integer value="0"/>
</param>
<param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
+ <r>0.023104</r>
+ <g>0.030257</g>
+ <b>0.032876</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="winding_style">
<integer value="0"/>
</param>
- <param name="vector_list">
- <dynamic_list type="vector">
+ <param name="bline">
+ <bline type="bline_point" loop="false">
<entry>
- <vector>
- <x>-0.1729302704</x>
- <y>0.6133797169</y>
- </vector>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8614479303</x>
+ <y>0.5783386230</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
</entry>
<entry>
- <vector>
- <x>-0.1718716621</x>
- <y>0.4133825302</y>
- </vector>
+ <composite type="bline_point">
+ <point>
+ <vector guid="7722D12C92881BB9DD55D3E1A09712BD">
+ <x>-0.2908427417</x>
+ <y>0.5783386230</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
</entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1666666715" guid="853BACECF26564783FAE43622F6F89EE"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine154轮廓">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
+ <r>0.023104</r>
+ <g>0.030257</g>
+ <b>0.032876</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
<entry>
- <vector>
- <x>0.1281241328</x>
- <y>0.4149704278</y>
- </vector>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.4868081510</x>
+ <y>0.8434682488</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
</entry>
<entry>
- <vector>
- <x>0.1291827410</x>
- <y>0.1084988564</y>
- </vector>
+ <composite type="bline_point">
+ <point>
+ <vector guid="7722D12C92881BB9DD55D3E1A09712BD">
+ <x>-0.2908427417</x>
+ <y>0.5783386230</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
</entry>
<entry>
- <vector>
- <x>-0.0708144605</x>
- <y>0.1074402481</y>
- </vector>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.4868081510</x>
+ <y>0.3420273960</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
</entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1666666715" guid="853BACECF26564783FAE43622F6F89EE"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine153轮廓">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
+ <r>0.023104</r>
+ <g>0.030257</g>
+ <b>0.032876</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
<entry>
- <vector>
- <x>0.2307692319</x>
- <y>-0.1909676492</y>
- </vector>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8630360365</x>
+ <y>0.5783386230</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
</entry>
<entry>
- <vector>
- <x>0.5291771293</x>
- <y>0.1106160656</y>
- </vector>
+ <composite type="bline_point">
+ <point>
+ <vector guid="F58BAE31587DC0D43D846772B5E1B686">
+ <x>0.2924309075</x>
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+ <width>
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+ <origin>
+ <real value="0.5000000000"/>
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+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
+ </t2>
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+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1666666715" guid="853BACECF26564783FAE43622F6F89EE"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
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+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine154轮廓">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
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+ <color guid="3374B4630AD9EBF69580CB0AE9B0ABBC">
+ <r>0.023104</r>
+ <g>0.030257</g>
+ <b>0.032876</b>
+ <a>1.000000</a>
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+ </param>
+ <param name="origin">
+ <vector>
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+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
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+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
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+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
<entry>
- <vector>
- <x>0.3291799426</x>
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+ <composite type="bline_point">
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+ <width>
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+ <origin>
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+ <radial_composite type="vector">
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+ </composite>
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<entry>
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+ <composite type="bline_point">
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+ <entry>
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+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <param name="expand">
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+ <param name="sharp_cusps">
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+ <param name="round_tip[0]">
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+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="false" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
+ <integer value="0"/>
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+ <param name="origin">
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+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine153轮廓">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ <color guid="EBAFA87E1D17FDF187B2CE4F5444E261">
+ <r>0.859174</r>
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+ <param name="invert">
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+ </param>
+ <param name="antialias">
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+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
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+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
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+ <theta>
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+ <param name="expand">
+ <real value="0.0000000000"/>
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+ <param name="sharp_cusps">
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+ <param name="round_tip[0]">
+ <bool value="true"/>
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+ <param name="round_tip[1]">
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+ <param name="loopyness">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine154轮廓">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ <radial_composite type="vector">
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+ <radial_composite type="vector">
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <radial_composite type="vector">
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+ <real value="1.0000000000"/>
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+ <color guid="EBAFA87E1D17FDF187B2CE4F5444E261">
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+ <g>0.859174</g>
+ <b>0.843370</b>
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+ <param name="feather">
+ <real value="0.0000000000"/>
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+ <param name="blurtype">
+ <integer value="1"/>
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+ <param name="winding_style">
+ <integer value="0"/>
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+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.7996354699</x>
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+ <radial_composite type="vector">
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+ </radial_composite>
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+ <real value="0.0000000000"/>
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+ <param name="round_tip[0]">
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+ <real value="0.0000000000"/>
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+ <param name="homogeneous_width">
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+ <layer type="outline" active="true" version="0.2" desc="NewBLine154轮廓">
+ <param name="z_depth">
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+ <param name="feather">
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+ <integer value="1"/>
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+ <param name="winding_style">
+ <integer value="0"/>
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+ <bline type="bline_point" loop="false">
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+ <vector>
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+ <y>0.8434682488</y>
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+ <real value="0.0000000000"/>
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+ <param name="sharp_cusps">
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+ <param name="loopyness">
+ <real value="1.0000000000"/>
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+ <param name="homogeneous_width">
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+ <param name="zoom">
+ <real value="0.0000000000"/>
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+ <param name="time_offset">
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+ <param name="children_lock">
+ <bool value="false" static="true"/>
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+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
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</canvas>
<time value="0s"/>
</param>
<param name="children_lock">
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+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
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