</layer>
</canvas>
</defs>
- <layer type="PasteCanvas" active="false" version="0.1" desc="grid outline">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
+ <layer type="outline" active="true" version="0.2" desc="line">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
+ <param name="color">
+ <color guid="6E70E5132858563AA9F940382055831C">
+ <r>0.089194</r>
+ <g>0.093876</g>
+ <b>0.084642</b>
+ <a>1.000000</a>
+ </color>
+ </param>
<param name="origin">
- <vector>
+ <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="canvas">
- <canvas>
- <layer type="outline" active="true" version="0.2" desc="line">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
- <r>0.023104</r>
- <g>0.030257</g>
- <b>0.032876</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector guid="6CF2CEF1B7779B984C32681607E6C2CC">
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false" guid="9778C9EABD860C55C2F9CA635725FF30">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.0000000000</x>
- <y>0.5882288814</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>1.0000000000</x>
- <y>0.5882288814</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
- </param>
- <param name="expand">
- <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
- </layer>
- <layer type="translate" active="true" version="0.1">
- <param name="origin">
- <vector guid="7572E79DBEA62E92DA80021D2B475CEF">
- <x>0.0000000000</x>
- <y>-0.5833333731</y>
- </vector>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="line">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
- <r>0.023104</r>
- <g>0.030257</g>
- <b>0.032876</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector guid="6CF2CEF1B7779B984C32681607E6C2CC">
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false" guid="9778C9EABD860C55C2F9CA635725FF30">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.0000000000</x>
- <y>0.5882288814</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>1.0000000000</x>
- <y>0.5882288814</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
- </param>
- <param name="expand">
- <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
- </layer>
- <layer type="translate" active="true" version="0.1">
- <param name="origin">
- <vector guid="7572E79DBEA62E92DA80021D2B475CEF">
- <x>0.0000000000</x>
- <y>-0.5833333731</y>
- </vector>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="line">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
- <r>0.023104</r>
- <g>0.030257</g>
- <b>0.032876</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector guid="6CF2CEF1B7779B984C32681607E6C2CC">
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false" guid="9778C9EABD860C55C2F9CA635725FF30">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.0000000000</x>
- <y>0.5882288814</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>1.0000000000</x>
- <y>0.5882288814</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.1666666715" guid="C2E6D16B7F43F586CE35E1711818F71E"/>
- </param>
- <param name="expand">
- <real value="0.0250000017" guid="A665F881CBC1C00B155DDD124AF07128"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.0000000000</x>
+ <y>0.5882288814</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.0000000000</x>
+ <y>0.5882288814</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+ </param>
+ <param name="expand">
<real value="0.0000000000"/>
</param>
- <param name="time_offset">
- <time value="0s"/>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
</param>
- <param name="children_lock">
- <bool value="false" static="true"/>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
- <param name="focus">
- <vector>
+ </layer>
+ <layer type="translate" active="true" version="0.1">
+ <param name="origin">
+ <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-0.5833333731</y>
</vector>
</param>
</layer>
- <layer type="rotate" active="true" version="0.1">
+ <layer type="outline" active="true" version="0.2" desc="line">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color guid="6E70E5132858563AA9F940382055831C">
+ <r>0.089194</r>
+ <g>0.093876</g>
+ <b>0.084642</b>
+ <a>1.000000</a>
+ </color>
+ </param>
<param name="origin">
- <vector>
+ <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="amount">
- <angle value="90.000000"/>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.0000000000</x>
+ <y>0.5882288814</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.0000000000</x>
+ <y>0.5882288814</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="translate" active="true" version="0.1">
+ <param name="origin">
+ <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
+ <x>0.0000000000</x>
+ <y>-0.5833333731</y>
+ </vector>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
+ <layer type="outline" active="true" version="0.2" desc="line">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
+ <param name="color">
+ <color guid="6E70E5132858563AA9F940382055831C">
+ <r>0.089194</r>
+ <g>0.093876</g>
+ <b>0.084642</b>
+ <a>1.000000</a>
+ </color>
+ </param>
<param name="origin">
- <vector>
+ <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="canvas">
- <canvas>
- <layer type="outline" active="true" version="0.2" desc="line">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color guid="4A7C079A2C4A47662B5CACD157BEA1C9">
- <r>0.023104</r>
- <g>0.030257</g>
- <b>0.032876</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector guid="8310CC01519CC32CA1FA56D898FD87FC">
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
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- <param name="amount">
- <angle value="90.000000"/>
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- <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
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+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
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+ <param name="canvas">
+ <canvas>
+ <layer type="outline" active="true" version="0.2" desc="line">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
+ <param name="color">
+ <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
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+ <g>0.093876</g>
+ <b>0.084642</b>
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<param name="origin">
- <vector>
+ <vector guid="A71C2E88558ED270235FBA31EF16A529">
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
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- <canvas>
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- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false" static="true"/>
+ <param name="invert">
+ <bool value="false"/>
</param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
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+ <param name="antialias">
+ <bool value="true"/>
</param>
- </layer>
- <layer type="bevel" active="true" version="0.2">
- <param name="z_depth">
+ <param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
+ <param name="blurtype">
+ <integer value="1"/>
</param>
- <param name="blend_method">
- <integer value="13"/>
+ <param name="winding_style">
+ <integer value="0"/>
</param>
- <param name="type">
- <integer value="3"/>
+ <param name="bline">
+ <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>0.5882288814</y>
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+ <width>
+ <real value="1.0000000000"/>
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+ <theta>
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+ <angle value="0.000000"/>
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+ </radial_composite>
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+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
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+ <radial_composite type="vector">
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+ <radial_composite type="vector">
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+ <theta>
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+ </composite>
+ </entry>
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- <color>
- <r>1.000000</r>
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- <b>1.000000</b>
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+ <param name="width">
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- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
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+ <param name="expand">
+ <real value="0.0000000000"/>
</param>
- <param name="angle">
- <angle value="135.000000"/>
+ <param name="sharp_cusps">
+ <bool value="true"/>
</param>
- <param name="depth">
- <real value="0.1083333325"/>
+ <param name="round_tip[0]">
+ <bool value="true"/>
</param>
- <param name="softness">
- <real value="0.0833333358"/>
+ <param name="round_tip[1]">
+ <bool value="true"/>
</param>
- <param name="use_luma">
- <bool value="false"/>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
</param>
- <param name="solid">
- <bool value="false"/>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="translate" active="true" version="0.1">
+ <param name="origin">
+ <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
+ <x>0.0000000000</x>
+ <y>-0.5833333731</y>
+ </vector>
</param>
</layer>
- <layer type="region" active="false" version="0.1" desc="region">
+ <layer type="outline" active="true" version="0.2" desc="line">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="19"/>
+ <integer value="0"/>
</param>
<param name="color">
- <color>
- <r>0.250840</r>
- <g>0.259027</g>
- <b>0.238828</b>
+ <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
+ <r>0.089194</r>
+ <g>0.093876</g>
+ <b>0.084642</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
- <vector>
+ <vector guid="A71C2E88558ED270235FBA31EF16A529">
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
- <bool value="true"/>
+ <bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true">
+ <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-0.9346405268</x>
- <y>-0.9346405268</y>
+ <x>-1.0000000000</x>
+ <y>0.5882288814</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>0.9346405268</x>
- <y>-0.9346405268</y>
+ <x>1.0000000000</x>
+ <y>0.5882288814</y>
</vector>
</point>
<width>
</t2>
</composite>
</entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="translate" active="true" version="0.1">
+ <param name="origin">
+ <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
+ <x>0.0000000000</x>
+ <y>-0.5833333731</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="line">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
+ <r>0.089194</r>
+ <g>0.093876</g>
+ <b>0.084642</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="A71C2E88558ED270235FBA31EF16A529">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>0.9346405268</x>
- <y>0.9346405268</y>
+ <x>-1.0000000000</x>
+ <y>0.5882288814</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>-0.9346405268</x>
- <y>0.9346405268</y>
+ <x>1.0000000000</x>
+ <y>0.5882288814</y>
</vector>
</point>
<width>
</entry>
</bline>
</param>
+ <param name="width">
+ <real value="0.2083333394" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
</vector>
</param>
</layer>
+ <layer type="bevel" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="type">
+ <integer value="3"/>
+ </param>
+ <param name="color1">
+ <color>
+ <r>0.625813</r>
+ <g>0.625813</g>
+ <b>0.625813</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="color2">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="angle">
+ <angle value="135.000000"/>
+ </param>
+ <param name="depth">
+ <real value="0.0833333358"/>
+ </param>
+ <param name="softness">
+ <real value="0.0500000034"/>
+ </param>
+ <param name="use_luma">
+ <bool value="false"/>
+ </param>
+ <param name="solid">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="region" active="false" version="0.1" desc="region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="19"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.250840</r>
+ <g>0.259027</g>
+ <b>0.238828</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="true"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9346405268</x>
+ <y>-0.9346405268</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.9346405268</x>
+ <y>-0.9346405268</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.9346405268</x>
+ <y>0.9346405268</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9346405268</x>
+ <y>0.9346405268</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
</canvas>
</param>
<param name="zoom">
<bool value="true"/>
</param>
</layer>
- <layer type="region" active="false" version="0.1" desc="Rectangle.191区域">
+ <layer type="region" active="true" version="0.1" desc="Rectangle.191区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>