<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Duck Angle Icon.</name>
- <desc>Copyright 2009 Carlos López. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+ <desc>Copyright 2009 Carlos López and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
<meta name="grid_show" content="1"/>
<meta name="grid_size" content="0.507061 0.507061"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
+ <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.172709</r>
+ <g>0.660939</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-3.0423660278</x>
+ <y>-2.5353050232</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.0288373232</x>
+ <y>1.5358983278</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.5358983278</x>
+ <y>1.0288373232</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5353050232</x>
+ <y>-3.0423660278</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-3.0423660278</x>
+ <y>-2.5353050232</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.0288373232</x>
+ <y>1.5358983278</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.5358983278</x>
+ <y>1.0288373232</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5353050232</x>
+ <y>-3.0423660278</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2535303980"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
<layer type="region" active="true" version="0.1" desc="Circle193Region">
<param name="z_depth">
<real value="0.0000000000"/>
<color>
<r>0.000000</r>
<g>0.000000</g>
- <b>1.000000</b>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+ <x>2.0282440186</x>
+ <y>2.0282440186</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.0141220093</x>
+ <y>-0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.6531713053"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.6531713053"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0082739592</x>
+ <y>1.0223959684</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.6939609190"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.6939609190"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.0306698084</x>
+ <y>-0.0000000894</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.6939609190"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.6939609190"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0082738996</x>
+ <y>-1.0223959684</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.6939609190"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.6939609190"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>2.0282440186</x>
+ <y>2.0282440186</y>
</vector>
</param>
<param name="invert">
<composite type="bline_point">
<point>
<vector>
- <x>1.5211824179</x>
- <y>0.0000000156</y>
+ <x>1.0141220093</x>
+ <y>-0.0000000000</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6531713053"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6531713053"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211824179</y>
+ <x>-0.0082739592</x>
+ <y>1.0223959684</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6939609190"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6939609190"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211824179</x>
- <y>-0.0000001173</y>
+ <x>-1.0306698084</x>
+ <y>-0.0000000894</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6939609190"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6939609190"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211824179</y>
+ <x>-0.0082738996</x>
+ <y>-1.0223959684</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6939609190"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6939609190"/>
</radius>
<theta>
<angle value="0.000001"/>
</entry>
</bline>
</param>
+ <param name="width">
+ <real value="0.4056485931"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+ <layer type="outline" active="true" version="0.2" desc="NewBLine059 Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</color>
</param>
<param name="origin">
- <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+ <vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>1.5211824179</x>
- <y>0.0000000156</y>
+ <x>-2.5353050232</x>
+ <y>-3.0423660278</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="0.0000000000"/>
</radius>
<theta>
- <angle value="90.000000"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="0.0000000000"/>
</radius>
<theta>
- <angle value="90.000000"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211824179</y>
+ <x>3.0423660278</x>
+ <y>-3.0423660278</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="0.0000000000"/>
</radius>
<theta>
- <angle value="-179.999985"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="0.0000000000"/>
</radius>
<theta>
- <angle value="-179.999985"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2535303980"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Circle070 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>-2.5353050232</x>
+ <y>-3.0423660278</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211824179</x>
- <y>-0.0000001173</y>
+ <x>4.0564880371</x>
+ <y>0.0000000000</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="3.2275426958"/>
</radius>
<theta>
- <angle value="-89.999992"/>
+ <angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="3.2275426958"/>
</radius>
<theta>
- <angle value="-89.999992"/>
+ <angle value="90.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211824179</y>
+ <x>2.8683700562</x>
+ <y>2.8683700562</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="3.2275426406"/>
</radius>
<theta>
- <angle value="0.000001"/>
+ <angle value="135.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="3.2275426406"/>
</radius>
<theta>
- <angle value="0.000001"/>
+ <angle value="135.000000"/>
</theta>
</radial_composite>
</t2>
</bline>
</param>
<param name="width">
- <real value="0.4056485931"/>
+ <real value="0.2535303980"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Duck Position Icon.</name>
- <desc>Copyright 2009 Carlos López. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+ <desc>Copyright 2009 Carlos López and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
<meta name="grid_show" content="1"/>
<meta name="grid_size" content="0.507061 0.507061"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Circle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1" desc="Black Circle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="2.3365411882"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="White Circle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="2.0769255006"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="1.8173098130"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>1.6642030478</x>
+ <y>-1.9762411118</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.6339452267</x>
+ <y>0.8150724769</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.2500000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
<layer type="region" active="true" version="0.1" desc="Circle193Region">
<param name="z_depth">
<real value="0.0000000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>1.5211824179</x>
- <y>0.0000000156</y>
+ <x>1.0194250345</x>
+ <y>0.0000000290</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6483675183"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6483675183"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211824179</y>
+ <x>-0.0000000515</x>
+ <y>1.0194250345</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211824179</x>
- <y>-0.0000001173</y>
+ <x>-1.0194250345</x>
+ <y>-0.0000000601</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211824179</y>
+ <x>0.0000000052</x>
+ <y>-1.0194250345</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="0.000001"/>
<composite type="bline_point">
<point>
<vector>
- <x>1.5211824179</x>
- <y>0.0000000156</y>
+ <x>1.0194250345</x>
+ <y>0.0000000290</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6483675183"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6483675183"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211824179</y>
+ <x>-0.0000000515</x>
+ <y>1.0194250345</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211824179</x>
- <y>-0.0000001173</y>
+ <x>-1.0194250345</x>
+ <y>-0.0000000601</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211824179</y>
+ <x>0.0000000052</x>
+ <y>-1.0194250345</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="0.000001"/>
<bool value="true"/>
</param>
</layer>
+ <layer type="outline" active="false" version="0.2" desc="NewBLine058 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.9076893330</x>
+ <y>0.5070610046</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.6341121148"/>
+ </radius>
+ <theta>
+ <angle value="79.988579"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.6341121148"/>
+ </radius>
+ <theta>
+ <angle value="79.988579"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.5070610046</x>
+ <y>2.0282440186</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.1512776491"/>
+ </radius>
+ <theta>
+ <angle value="45.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.1512776491"/>
+ </radius>
+ <theta>
+ <angle value="45.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5353050232</x>
+ <y>2.9336509705</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3855263162"/>
+ </radius>
+ <theta>
+ <angle value="-39.618435"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3855263162"/>
+ </radius>
+ <theta>
+ <angle value="-39.618435"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.0282440186</x>
+ <y>0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.4014686253"/>
+ </radius>
+ <theta>
+ <angle value="-63.434952"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.4014686253"/>
+ </radius>
+ <theta>
+ <angle value="-63.434952"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.1557690650</x>
+ <y>-2.6480741501</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3971142465"/>
+ </radius>
+ <theta>
+ <angle value="206.601791"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3971142465"/>
+ </radius>
+ <theta>
+ <angle value="206.601791"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.5211830139</x>
+ <y>-1.0141220093</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.1512776491"/>
+ </radius>
+ <theta>
+ <angle value="135.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.1512776491"/>
+ </radius>
+ <theta>
+ <angle value="135.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2535303980"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Duck Vertex Icon.</name>
- <desc>Copyright 2009 Carlos López. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+ <desc>Copyright 2009 Carlos López and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
<meta name="grid_show" content="1"/>
<meta name="grid_size" content="0.507061 0.507061"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
+ <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5353050232</x>
+ <y>0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2006310313"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2006310313"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0000001108</x>
+ <y>2.5353050232</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2006310313"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2006310313"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5353050232</x>
+ <y>-0.0000002216</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2006310313"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2006310313"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000302</x>
+ <y>-2.5353050232</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2006310313"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2006310313"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Circle054 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.488248</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.3105745316</x>
+ <y>0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8282854101"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8282854101"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0000001010</x>
+ <y>2.3105745316</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8282854101"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8282854101"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.3105745316</x>
+ <y>-0.0000002020</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8282854101"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8282854101"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000276</x>
+ <y>-2.3105745316</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8282854101"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8282854101"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Circle056 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.0309278965</x>
+ <y>0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3649516202"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3649516202"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0000000888</x>
+ <y>2.0309278965</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3649516202"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3649516202"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.0309278965</x>
+ <y>-0.0000001775</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3649516202"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3649516202"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000242</x>
+ <y>-2.0309278965</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3649516202"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3649516202"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Circle068 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="19"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.8432673216</x>
+ <y>0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0540254395"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0540254395"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0000000806</x>
+ <y>1.8432673216</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0540254395"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0540254395"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.8432673216</x>
+ <y>-0.0000001611</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0540254395"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0540254395"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000220</x>
+ <y>-1.8432673216</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0540254395"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0540254395"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
<layer type="region" active="true" version="0.1" desc="Circle193Region">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
- <x>0.0000000000</x>
+ <x>2.0282440186</x>
<y>0.0000000000</y>
</vector>
</param>
<composite type="bline_point">
<point>
<vector>
- <x>1.5211824179</x>
- <y>0.0000000156</y>
+ <x>1.0141220093</x>
+ <y>0.0000000291</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6397927002"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6397927002"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211824179</y>
+ <x>-0.0000000513</x>
+ <y>1.0141220093</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211824179</x>
- <y>-0.0000001173</y>
+ <x>-1.0141220093</x>
+ <y>-0.0000000595</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211824179</y>
+ <x>0.0000000051</x>
+ <y>-1.0141220093</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="0.000001"/>
</param>
<param name="origin">
<vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
- <x>0.0000000000</x>
+ <x>2.0282440186</x>
<y>0.0000000000</y>
</vector>
</param>
<composite type="bline_point">
<point>
<vector>
- <x>1.5211824179</x>
- <y>0.0000000156</y>
+ <x>1.0141220093</x>
+ <y>0.0000000291</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6397927002"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6397927002"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211824179</y>
+ <x>-0.0000000513</x>
+ <y>1.0141220093</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211824179</x>
- <y>-0.0000001173</y>
+ <x>-1.0141220093</x>
+ <y>-0.0000000595</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211824179</y>
+ <x>0.0000000051</x>
+ <y>-1.0141220093</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6802522162"/>
</radius>
<theta>
<angle value="0.000001"/>
<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Duck Tangent Icon.</name>
- <desc>Copyright 2009 Carlos López. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+ <desc>Copyright 2009 Carlos López and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
<meta name="grid_show" content="1"/>
<meta name="grid_size" content="0.507061 0.507061"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
+ <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.172709</r>
+ <g>0.660939</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
+ <x>-0.5070610046</x>
+ <y>2.0282440186</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5107734203</x>
+ <y>0.3518353105</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5088565350</x>
+ <y>0.3652547002</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5107734203</x>
+ <y>-0.3518353105</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5088565350</x>
+ <y>-0.3652547002</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
+ <x>-0.5070610046</x>
+ <y>2.0282440186</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5107734203</x>
+ <y>0.3518353105</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5088565350</x>
+ <y>0.3652547002</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5107734203</x>
+ <y>-0.3518353105</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5088565350</x>
+ <y>-0.3652547002</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2535303980"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.172709</r>
+ <g>0.660939</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
+ <x>0.5070610046</x>
+ <y>-2.0282440186</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5107734203</x>
+ <y>0.3518353105</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5088565350</x>
+ <y>0.3652547002</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5107734203</x>
+ <y>-0.3518353105</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5088565350</x>
+ <y>-0.3652547002</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-3.0423660278</x>
+ <y>2.0282440186</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="12.1694641112"/>
+ </radius>
+ <theta>
+ <angle value="-0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="12.1694641112"/>
+ </radius>
+ <theta>
+ <angle value="-0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>3.0423660278</x>
+ <y>-2.0282440186</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="12.1694641112"/>
+ </radius>
+ <theta>
+ <angle value="-0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="12.1694641112"/>
+ </radius>
+ <theta>
+ <angle value="-0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2535303980"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
+ <x>0.5070610046</x>
+ <y>-2.0282440186</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5107734203</x>
+ <y>0.3518353105</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5088565350</x>
+ <y>0.3652547002</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5107734203</x>
+ <y>-0.3518353105</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5088565350</x>
+ <y>-0.3652547002</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2535303980"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
<layer type="region" active="true" version="0.1" desc="Circle193Region">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
- <x>1.5211821795</x>
- <y>1.5211821795</y>
+ <x>2.0282440186</x>
+ <y>2.0282440186</y>
</vector>
</param>
<param name="invert">
<composite type="bline_point">
<point>
<vector>
- <x>1.5211838484</x>
- <y>0.0000000156</y>
+ <x>1.0194891691</x>
+ <y>0.0000000290</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596904365"/>
+ <real value="1.6484711873"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596904365"/>
+ <real value="1.6484711873"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211838484</y>
+ <x>-0.0000000515</x>
+ <y>1.0194891691</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211838484</x>
- <y>-0.0000001173</y>
+ <x>-1.0194891691</x>
+ <y>-0.0000000601</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211838484</y>
+ <x>0.0000000052</x>
+ <y>-1.0194891691</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="0.000001"/>
</param>
<param name="origin">
<vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
- <x>1.5211821795</x>
- <y>1.5211821795</y>
+ <x>2.0282440186</x>
+ <y>2.0282440186</y>
</vector>
</param>
<param name="invert">
<composite type="bline_point">
<point>
<vector>
- <x>1.5211838484</x>
- <y>0.0000000156</y>
+ <x>1.0194891691</x>
+ <y>0.0000000290</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596904365"/>
+ <real value="1.6484711873"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596904365"/>
+ <real value="1.6484711873"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211838484</y>
+ <x>-0.0000000515</x>
+ <y>1.0194891691</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211838484</x>
- <y>-0.0000001173</y>
+ <x>-1.0194891691</x>
+ <y>-0.0000000601</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211838484</y>
+ <x>0.0000000052</x>
+ <y>-1.0194891691</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203797446"/>
+ <real value="1.6891448324"/>
</radius>
<theta>
<angle value="0.000001"/>
</param>
<param name="origin">
<vector guid="856C54DA31FE5AFDD95778A761F574D2">
- <x>-1.5211830139</x>
- <y>-1.5211830139</y>
+ <x>-2.0282440186</x>
+ <y>-2.0282440186</y>
</vector>
</param>
<param name="invert">
<composite type="bline_point">
<point>
<vector>
- <x>1.5211821795</x>
- <y>0.0000000156</y>
+ <x>1.0264549255</x>
+ <y>0.0000000288</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596877380"/>
+ <real value="1.6597344760"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596877380"/>
+ <real value="1.6597344760"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211821795</y>
+ <x>-0.0000000517</x>
+ <y>1.0264549255</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211821795</x>
- <y>-0.0000001173</y>
+ <x>-1.0264549255</x>
+ <y>-0.0000000609</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211821795</y>
+ <x>0.0000000053</x>
+ <y>-1.0264549255</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="0.000001"/>
</param>
<param name="origin">
<vector guid="856C54DA31FE5AFDD95778A761F574D2">
- <x>-1.5211830139</x>
- <y>-1.5211830139</y>
+ <x>-2.0282440186</x>
+ <y>-2.0282440186</y>
</vector>
</param>
<param name="invert">
<composite type="bline_point">
<point>
<vector>
- <x>1.5211821795</x>
- <y>0.0000000156</y>
+ <x>1.0264549255</x>
+ <y>0.0000000288</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596877380"/>
+ <real value="1.6597344760"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596877380"/>
+ <real value="1.6597344760"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211821795</y>
+ <x>-0.0000000517</x>
+ <y>1.0264549255</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211821795</x>
- <y>-0.0000001173</y>
+ <x>-1.0264549255</x>
+ <y>-0.0000000609</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211821795</y>
+ <x>0.0000000053</x>
+ <y>-1.0264549255</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203769796"/>
+ <real value="1.7006860265"/>
</radius>
<theta>
<angle value="0.000001"/>
<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Duck Vertex Icon.</name>
- <desc>Copyright 2009 Carlos López. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+ <desc>Copyright 2009 Carlos López and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
<meta name="grid_show" content="1"/>
<meta name="grid_size" content="0.507061 0.507061"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-3.0423660278</x>
+ <y>3.0423660278</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="12.1694641112"/>
+ </radius>
+ <theta>
+ <angle value="-0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="12.1694641112"/>
+ </radius>
+ <theta>
+ <angle value="-0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>3.0423660278</x>
+ <y>-3.0423660278</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="12.1694641112"/>
+ </radius>
+ <theta>
+ <angle value="-0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="12.1694641112"/>
+ </radius>
+ <theta>
+ <angle value="-0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2535303980"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
<layer type="region" active="true" version="0.1" desc="Circle193Region">
<param name="z_depth">
<real value="0.0000000000"/>
</color>
</param>
<param name="origin">
- <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+ <vector guid="00B497AF7F5644FB062361A9B4C95B60">
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+ <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>1.5244762897</x>
- <y>0.0000000156</y>
+ <x>1.0141220093</x>
+ <y>0.0000000291</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4650141577"/>
+ <real value="1.6397926812"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4650141577"/>
+ <real value="1.6397926812"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000702</x>
- <y>1.5244762897</y>
+ <x>-0.0000000513</x>
+ <y>1.0141220093</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5244762897</x>
- <y>-0.0000001177</y>
+ <x>-1.0141220093</x>
+ <y>-0.0000000596</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000146</x>
- <y>-1.5244762897</y>
+ <x>0.0000000051</x>
+ <y>-1.0141220093</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="0.000001"/>
</color>
</param>
<param name="origin">
- <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+ <vector guid="00B497AF7F5644FB062361A9B4C95B60">
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+ <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>1.5244762897</x>
- <y>0.0000000156</y>
+ <x>1.0141220093</x>
+ <y>0.0000000291</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4650141577"/>
+ <real value="1.6397926812"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4650141577"/>
+ <real value="1.6397926812"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000702</x>
- <y>1.5244762897</y>
+ <x>-0.0000000513</x>
+ <y>1.0141220093</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5244762897</x>
- <y>-0.0000001177</y>
+ <x>-1.0141220093</x>
+ <y>-0.0000000596</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000146</x>
- <y>-1.5244762897</y>
+ <x>0.0000000051</x>
+ <y>-1.0141220093</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5258348209"/>
+ <real value="1.6802521967"/>
</radius>
<theta>
<angle value="0.000001"/>
<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Duck Width Icon.</name>
- <desc>Copyright 2009 Carlos López. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+ <desc>Copyright 2009 Carlos López and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
<meta name="grid_show" content="1"/>
<meta name="grid_size" content="0.507061 0.507061"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
+ <layer type="PasteCanvas" active="false" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.5070610046</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5394833088</x>
+ <y>0.0000000046</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2075540228"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2075540228"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0000001121</x>
+ <y>2.5394833088</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2075540228"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2075540228"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5394833088</x>
+ <y>-0.0000002174</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2075540228"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2075540228"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000292</x>
+ <y>-2.5394835472</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2075540228"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2075540228"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Circle054 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.488248</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.3143825531</x>
+ <y>0.0000000046</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8345947449"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8345947449"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0000001023</x>
+ <y>2.3143825531</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8345947449"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8345947449"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.3143825531</x>
+ <y>-0.0000001978</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8345947449"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8345947449"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000265</x>
+ <y>-2.3143825531</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8345947449"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.8345947449"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Circle056 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.0342750549</x>
+ <y>0.0000000046</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3704973422"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3704973422"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0000000900</x>
+ <y>2.0342750549</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3704973422"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3704973422"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.0342750549</x>
+ <y>-0.0000001732</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3704973422"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3704973422"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000231</x>
+ <y>-2.0342750549</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3704973422"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3704973422"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Circle068 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="19"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.8463052511</x>
+ <y>0.0000000046</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0590587291"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0590587291"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0000000818</x>
+ <y>1.8463052511</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0590587291"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0590587291"/>
+ </radius>
+ <theta>
+ <angle value="-179.999985"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.8463052511</x>
+ <y>-0.0000001568</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0590587291"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0590587291"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000209</x>
+ <y>-1.8463051319</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0590587291"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0590587291"/>
+ </radius>
+ <theta>
+ <angle value="0.000001"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.1000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-3.0216197968</x>
+ <y>2.5601470470</y>
+ </vector>
+ </point>
+ <width>
+ <real value="0.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <vector>
+ <x>3.7107613087</x>
+ <y>3.3926959038</y>
+ </vector>
+ </t1>
+ <t2>
+ <vector>
+ <x>3.7107613087</x>
+ <y>3.3926959038</y>
+ </vector>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.0373858735</y>
+ </vector>
+ </point>
+ <width>
+ <real value="31.9126958460"/>
+ </width>
+ <origin>
+ <real value="0.4728665650"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <vector>
+ <x>0.7456641793</x>
+ <y>-3.0892977715</y>
+ </vector>
+ </t1>
+ <t2>
+ <vector>
+ <x>0.7456641793</x>
+ <y>-3.0892977715</y>
+ </vector>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>3.0216197968</x>
+ <y>-2.7939512730</y>
+ </vector>
+ </point>
+ <width>
+ <real value="0.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <vector>
+ <x>5.6191525459</x>
+ <y>2.5975327492</y>
+ </vector>
+ </t1>
+ <t2>
+ <vector>
+ <x>5.6191525459</x>
+ <y>2.5975327492</y>
+ </vector>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1200000000"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
<layer type="region" active="true" version="0.1" desc="Circle193Region">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
- <x>0.0000000000</x>
+ <x>2.0282440186</x>
<y>0.0000000000</y>
</vector>
</param>
<composite type="bline_point">
<point>
<vector>
- <x>1.5211824179</x>
- <y>0.0000000156</y>
+ <x>1.0194250345</x>
+ <y>0.0000000290</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6483675183"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6483675183"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211824179</y>
+ <x>-0.0000000515</x>
+ <y>1.0194250345</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211824179</x>
- <y>-0.0000001173</y>
+ <x>-1.0194250345</x>
+ <y>-0.0000000601</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211824179</y>
+ <x>0.0000000052</x>
+ <y>-1.0194250345</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="0.000001"/>
</param>
<param name="origin">
<vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
- <x>0.0000000000</x>
+ <x>2.0282440186</x>
<y>0.0000000000</y>
</vector>
</param>
<composite type="bline_point">
<point>
<vector>
- <x>1.5211824179</x>
- <y>0.0000000156</y>
+ <x>1.0194250345</x>
+ <y>0.0000000290</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6483675183"/>
</radius>
<theta>
<angle value="90.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.4596880754"/>
+ <real value="1.6483675183"/>
</radius>
<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000700</x>
- <y>1.5211824179</y>
+ <x>-0.0000000515</x>
+ <y>1.0194250345</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-179.999985"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-179.999985"/>
<composite type="bline_point">
<point>
<vector>
- <x>-1.5211824179</x>
- <y>-0.0000001173</y>
+ <x>-1.0194250345</x>
+ <y>-0.0000000601</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000145</x>
- <y>-1.5211824179</y>
+ <x>0.0000000052</x>
+ <y>-1.0194250345</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="0.000001"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5203773253"/>
+ <real value="1.6890386055"/>
</radius>
<theta>
<angle value="0.000001"/>