Add new icons for toggle buttons. Thanks to Gerald Young
authorCarlos Lopez <carlos@pcnuevo.(none)>
Mon, 13 Jul 2009 19:02:20 +0000 (21:02 +0200)
committerCarlos Lopez <carlos@pcnuevo.(none)>
Mon, 13 Jul 2009 19:02:20 +0000 (21:02 +0200)
synfig-studio/trunk/images/duck_angle_icon.sif
synfig-studio/trunk/images/duck_position_icon.sif
synfig-studio/trunk/images/duck_radius_icon.sif
synfig-studio/trunk/images/duck_tangent_icon.sif
synfig-studio/trunk/images/duck_vertex_icon.sif
synfig-studio/trunk/images/duck_width_icon.sif

index b4f89f8..882da55 100644 (file)
 <?xml version="1.0"?>
 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Angle Icon.</name>
-  <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
   <meta name="grid_size" content="0.507061 0.507061"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
+  <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.172709</r>
+        <g>0.660939</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0423660278</x>
+                <y>-2.5353050232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0288373232</x>
+                <y>1.5358983278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.5358983278</x>
+                <y>1.0288373232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5353050232</x>
+                <y>-3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0423660278</x>
+                <y>-2.5353050232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0288373232</x>
+                <y>1.5358983278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.5358983278</x>
+                <y>1.0288373232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5353050232</x>
+                <y>-3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
   <layer type="region" active="true" version="0.1" desc="Circle193Region">
     <param name="z_depth">
       <real value="0.0000000000"/>
       <color>
         <r>0.000000</r>
         <g>0.000000</g>
-        <b>1.000000</b>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>2.0282440186</x>
+        <y>2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0141220093</x>
+                <y>-0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6531713053"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6531713053"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0082739592</x>
+                <y>1.0223959684</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0306698084</x>
+                <y>-0.0000000894</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0082738996</x>
+                <y>-1.0223959684</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
         <a>1.000000</a>
       </color>
     </param>
     <param name="origin">
       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <x>2.0282440186</x>
+        <y>2.0282440186</y>
       </vector>
     </param>
     <param name="invert">
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211824179</x>
-                <y>0.0000000156</y>
+                <x>1.0141220093</x>
+                <y>-0.0000000000</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6531713053"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6531713053"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211824179</y>
+                <x>-0.0082739592</x>
+                <y>1.0223959684</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211824179</x>
-                <y>-0.0000001173</y>
+                <x>-1.0306698084</x>
+                <y>-0.0000000894</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211824179</y>
+                <x>-0.0082738996</x>
+                <y>-1.0223959684</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
         </entry>
       </bline>
     </param>
+    <param name="width">
+      <real value="0.4056485931"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+  <layer type="outline" active="true" version="0.2" desc="NewBLine059 Outline">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </color>
     </param>
     <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+      <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
       <integer value="0"/>
     </param>
     <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211824179</x>
-                <y>0.0000000156</y>
+                <x>-2.5353050232</x>
+                <y>-3.0423660278</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="0.0000000000"/>
                 </radius>
                 <theta>
-                  <angle value="90.000000"/>
+                  <angle value="0.000000"/>
                 </theta>
               </radial_composite>
             </t1>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="0.0000000000"/>
                 </radius>
                 <theta>
-                  <angle value="90.000000"/>
+                  <angle value="0.000000"/>
                 </theta>
               </radial_composite>
             </t2>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211824179</y>
+                <x>3.0423660278</x>
+                <y>-3.0423660278</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="0.0000000000"/>
                 </radius>
                 <theta>
-                  <angle value="-179.999985"/>
+                  <angle value="0.000000"/>
                 </theta>
               </radial_composite>
             </t1>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="0.0000000000"/>
                 </radius>
                 <theta>
-                  <angle value="-179.999985"/>
+                  <angle value="0.000000"/>
                 </theta>
               </radial_composite>
             </t2>
           </composite>
         </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle070 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-2.5353050232</x>
+        <y>-3.0423660278</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211824179</x>
-                <y>-0.0000001173</y>
+                <x>4.0564880371</x>
+                <y>0.0000000000</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="3.2275426958"/>
                 </radius>
                 <theta>
-                  <angle value="-89.999992"/>
+                  <angle value="90.000000"/>
                 </theta>
               </radial_composite>
             </t1>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="3.2275426958"/>
                 </radius>
                 <theta>
-                  <angle value="-89.999992"/>
+                  <angle value="90.000000"/>
                 </theta>
               </radial_composite>
             </t2>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211824179</y>
+                <x>2.8683700562</x>
+                <y>2.8683700562</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="3.2275426406"/>
                 </radius>
                 <theta>
-                  <angle value="0.000001"/>
+                  <angle value="135.000000"/>
                 </theta>
               </radial_composite>
             </t1>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="3.2275426406"/>
                 </radius>
                 <theta>
-                  <angle value="0.000001"/>
+                  <angle value="135.000000"/>
                 </theta>
               </radial_composite>
             </t2>
       </bline>
     </param>
     <param name="width">
-      <real value="0.4056485931"/>
+      <real value="0.2535303980"/>
     </param>
     <param name="expand">
       <real value="0.0000000000"/>
index c571eb1..ef219c0 100644 (file)
 <?xml version="1.0"?>
 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Position Icon.</name>
-  <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
   <meta name="grid_size" content="0.507061 0.507061"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="circle" active="true" version="0.1" desc="Black Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="2.3365411882"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="White Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="2.0769255006"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="1.8173098130"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>1.6642030478</x>
+                    <y>-1.9762411118</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.6339452267</x>
+                    <y>0.8150724769</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.064115</r>
+                      <g>0.064115</g>
+                      <b>0.064115</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.2500000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
   <layer type="region" active="true" version="0.1" desc="Circle193Region">
     <param name="z_depth">
       <real value="0.0000000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211824179</x>
-                <y>0.0000000156</y>
+                <x>1.0194250345</x>
+                <y>0.0000000290</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6483675183"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6483675183"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211824179</y>
+                <x>-0.0000000515</x>
+                <y>1.0194250345</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211824179</x>
-                <y>-0.0000001173</y>
+                <x>-1.0194250345</x>
+                <y>-0.0000000601</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211824179</y>
+                <x>0.0000000052</x>
+                <y>-1.0194250345</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211824179</x>
-                <y>0.0000000156</y>
+                <x>1.0194250345</x>
+                <y>0.0000000290</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6483675183"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6483675183"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211824179</y>
+                <x>-0.0000000515</x>
+                <y>1.0194250345</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211824179</x>
-                <y>-0.0000001173</y>
+                <x>-1.0194250345</x>
+                <y>-0.0000000601</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211824179</y>
+                <x>0.0000000052</x>
+                <y>-1.0194250345</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
       <bool value="true"/>
     </param>
   </layer>
+  <layer type="outline" active="false" version="0.2" desc="NewBLine058 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.9076893330</x>
+                <y>0.5070610046</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.6341121148"/>
+                </radius>
+                <theta>
+                  <angle value="79.988579"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.6341121148"/>
+                </radius>
+                <theta>
+                  <angle value="79.988579"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.5070610046</x>
+                <y>2.0282440186</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.1512776491"/>
+                </radius>
+                <theta>
+                  <angle value="45.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.1512776491"/>
+                </radius>
+                <theta>
+                  <angle value="45.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5353050232</x>
+                <y>2.9336509705</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.3855263162"/>
+                </radius>
+                <theta>
+                  <angle value="-39.618435"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.3855263162"/>
+                </radius>
+                <theta>
+                  <angle value="-39.618435"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.0282440186</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.4014686253"/>
+                </radius>
+                <theta>
+                  <angle value="-63.434952"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.4014686253"/>
+                </radius>
+                <theta>
+                  <angle value="-63.434952"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.1557690650</x>
+                <y>-2.6480741501</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3971142465"/>
+                </radius>
+                <theta>
+                  <angle value="206.601791"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3971142465"/>
+                </radius>
+                <theta>
+                  <angle value="206.601791"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.5211830139</x>
+                <y>-1.0141220093</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.1512776491"/>
+                </radius>
+                <theta>
+                  <angle value="135.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.1512776491"/>
+                </radius>
+                <theta>
+                  <angle value="135.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
 </canvas>
index 9325d5e..b50a62d 100644 (file)
 <?xml version="1.0"?>
 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Vertex Icon.</name>
-  <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
   <meta name="grid_size" content="0.507061 0.507061"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
+  <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5353050232</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000001108</x>
+                <y>2.5353050232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5353050232</x>
+                <y>-0.0000002216</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000302</x>
+                <y>-2.5353050232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle054 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.488248</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.3105745316</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000001010</x>
+                <y>2.3105745316</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.3105745316</x>
+                <y>-0.0000002020</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000276</x>
+                <y>-2.3105745316</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle056 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.0309278965</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000888</x>
+                <y>2.0309278965</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.0309278965</x>
+                <y>-0.0000001775</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000242</x>
+                <y>-2.0309278965</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle068 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="19"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.8432673216</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000806</x>
+                <y>1.8432673216</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.8432673216</x>
+                <y>-0.0000001611</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000220</x>
+                <y>-1.8432673216</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
   <layer type="region" active="true" version="0.1" desc="Circle193Region">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>0.0000000000</x>
+        <x>2.0282440186</x>
         <y>0.0000000000</y>
       </vector>
     </param>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211824179</x>
-                <y>0.0000000156</y>
+                <x>1.0141220093</x>
+                <y>0.0000000291</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6397927002"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6397927002"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211824179</y>
+                <x>-0.0000000513</x>
+                <y>1.0141220093</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211824179</x>
-                <y>-0.0000001173</y>
+                <x>-1.0141220093</x>
+                <y>-0.0000000595</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211824179</y>
+                <x>0.0000000051</x>
+                <y>-1.0141220093</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
     </param>
     <param name="origin">
       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>0.0000000000</x>
+        <x>2.0282440186</x>
         <y>0.0000000000</y>
       </vector>
     </param>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211824179</x>
-                <y>0.0000000156</y>
+                <x>1.0141220093</x>
+                <y>0.0000000291</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6397927002"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6397927002"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211824179</y>
+                <x>-0.0000000513</x>
+                <y>1.0141220093</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211824179</x>
-                <y>-0.0000001173</y>
+                <x>-1.0141220093</x>
+                <y>-0.0000000595</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211824179</y>
+                <x>0.0000000051</x>
+                <y>-1.0141220093</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6802522162"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
index 0843366..0fead6c 100644 (file)
 <?xml version="1.0"?>
 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Tangent Icon.</name>
-  <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
   <meta name="grid_size" content="0.507061 0.507061"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
+  <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.172709</r>
+        <g>0.660939</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
+        <x>-0.5070610046</x>
+        <y>2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5107734203</x>
+                <y>0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5088565350</x>
+                <y>0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5107734203</x>
+                <y>-0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5088565350</x>
+                <y>-0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
+        <x>-0.5070610046</x>
+        <y>2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5107734203</x>
+                <y>0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5088565350</x>
+                <y>0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5107734203</x>
+                <y>-0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5088565350</x>
+                <y>-0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.172709</r>
+        <g>0.660939</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
+        <x>0.5070610046</x>
+        <y>-2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5107734203</x>
+                <y>0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5088565350</x>
+                <y>0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5107734203</x>
+                <y>-0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5088565350</x>
+                <y>-0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0423660278</x>
+                <y>2.0282440186</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.0423660278</x>
+                <y>-2.0282440186</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
+        <x>0.5070610046</x>
+        <y>-2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5107734203</x>
+                <y>0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5088565350</x>
+                <y>0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5107734203</x>
+                <y>-0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5088565350</x>
+                <y>-0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
   <layer type="region" active="true" version="0.1" desc="Circle193Region">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>1.5211821795</x>
-        <y>1.5211821795</y>
+        <x>2.0282440186</x>
+        <y>2.0282440186</y>
       </vector>
     </param>
     <param name="invert">
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211838484</x>
-                <y>0.0000000156</y>
+                <x>1.0194891691</x>
+                <y>0.0000000290</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596904365"/>
+                  <real value="1.6484711873"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596904365"/>
+                  <real value="1.6484711873"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211838484</y>
+                <x>-0.0000000515</x>
+                <y>1.0194891691</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211838484</x>
-                <y>-0.0000001173</y>
+                <x>-1.0194891691</x>
+                <y>-0.0000000601</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211838484</y>
+                <x>0.0000000052</x>
+                <y>-1.0194891691</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
     </param>
     <param name="origin">
       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>1.5211821795</x>
-        <y>1.5211821795</y>
+        <x>2.0282440186</x>
+        <y>2.0282440186</y>
       </vector>
     </param>
     <param name="invert">
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211838484</x>
-                <y>0.0000000156</y>
+                <x>1.0194891691</x>
+                <y>0.0000000290</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596904365"/>
+                  <real value="1.6484711873"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596904365"/>
+                  <real value="1.6484711873"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211838484</y>
+                <x>-0.0000000515</x>
+                <y>1.0194891691</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211838484</x>
-                <y>-0.0000001173</y>
+                <x>-1.0194891691</x>
+                <y>-0.0000000601</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211838484</y>
+                <x>0.0000000052</x>
+                <y>-1.0194891691</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203797446"/>
+                  <real value="1.6891448324"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
     </param>
     <param name="origin">
       <vector guid="856C54DA31FE5AFDD95778A761F574D2">
-        <x>-1.5211830139</x>
-        <y>-1.5211830139</y>
+        <x>-2.0282440186</x>
+        <y>-2.0282440186</y>
       </vector>
     </param>
     <param name="invert">
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211821795</x>
-                <y>0.0000000156</y>
+                <x>1.0264549255</x>
+                <y>0.0000000288</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596877380"/>
+                  <real value="1.6597344760"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596877380"/>
+                  <real value="1.6597344760"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211821795</y>
+                <x>-0.0000000517</x>
+                <y>1.0264549255</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211821795</x>
-                <y>-0.0000001173</y>
+                <x>-1.0264549255</x>
+                <y>-0.0000000609</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211821795</y>
+                <x>0.0000000053</x>
+                <y>-1.0264549255</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
     </param>
     <param name="origin">
       <vector guid="856C54DA31FE5AFDD95778A761F574D2">
-        <x>-1.5211830139</x>
-        <y>-1.5211830139</y>
+        <x>-2.0282440186</x>
+        <y>-2.0282440186</y>
       </vector>
     </param>
     <param name="invert">
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211821795</x>
-                <y>0.0000000156</y>
+                <x>1.0264549255</x>
+                <y>0.0000000288</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596877380"/>
+                  <real value="1.6597344760"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596877380"/>
+                  <real value="1.6597344760"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211821795</y>
+                <x>-0.0000000517</x>
+                <y>1.0264549255</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211821795</x>
-                <y>-0.0000001173</y>
+                <x>-1.0264549255</x>
+                <y>-0.0000000609</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211821795</y>
+                <x>0.0000000053</x>
+                <y>-1.0264549255</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203769796"/>
+                  <real value="1.7006860265"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
index 075bbcb..ff7bba5 100644 (file)
 <?xml version="1.0"?>
 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Vertex Icon.</name>
-  <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
   <meta name="grid_size" content="0.507061 0.507061"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0423660278</x>
+                <y>3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.0423660278</x>
+                <y>-3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
   <layer type="region" active="true" version="0.1" desc="Circle193Region">
     <param name="z_depth">
       <real value="0.0000000000"/>
       </color>
     </param>
     <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+      <vector guid="00B497AF7F5644FB062361A9B4C95B60">
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
       <integer value="0"/>
     </param>
     <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+      <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
         <entry>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5244762897</x>
-                <y>0.0000000156</y>
+                <x>1.0141220093</x>
+                <y>0.0000000291</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4650141577"/>
+                  <real value="1.6397926812"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4650141577"/>
+                  <real value="1.6397926812"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000702</x>
-                <y>1.5244762897</y>
+                <x>-0.0000000513</x>
+                <y>1.0141220093</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5244762897</x>
-                <y>-0.0000001177</y>
+                <x>-1.0141220093</x>
+                <y>-0.0000000596</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000146</x>
-                <y>-1.5244762897</y>
+                <x>0.0000000051</x>
+                <y>-1.0141220093</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
       </color>
     </param>
     <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+      <vector guid="00B497AF7F5644FB062361A9B4C95B60">
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
       <integer value="0"/>
     </param>
     <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+      <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
         <entry>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5244762897</x>
-                <y>0.0000000156</y>
+                <x>1.0141220093</x>
+                <y>0.0000000291</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4650141577"/>
+                  <real value="1.6397926812"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4650141577"/>
+                  <real value="1.6397926812"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000702</x>
-                <y>1.5244762897</y>
+                <x>-0.0000000513</x>
+                <y>1.0141220093</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5244762897</x>
-                <y>-0.0000001177</y>
+                <x>-1.0141220093</x>
+                <y>-0.0000000596</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000146</x>
-                <y>-1.5244762897</y>
+                <x>0.0000000051</x>
+                <y>-1.0141220093</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5258348209"/>
+                  <real value="1.6802521967"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
index 82c06a6..19f7199 100644 (file)
 <?xml version="1.0"?>
 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Width Icon.</name>
-  <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
   <meta name="grid_size" content="0.507061 0.507061"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="false" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-0.5070610046</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5394833088</x>
+                      <y>0.0000000046</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000001121</x>
+                      <y>2.5394833088</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5394833088</x>
+                      <y>-0.0000002174</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000292</x>
+                      <y>-2.5394835472</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle054 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.488248</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.3143825531</x>
+                      <y>0.0000000046</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000001023</x>
+                      <y>2.3143825531</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.3143825531</x>
+                      <y>-0.0000001978</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000265</x>
+                      <y>-2.3143825531</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle056 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.0342750549</x>
+                      <y>0.0000000046</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000900</x>
+                      <y>2.0342750549</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.0342750549</x>
+                      <y>-0.0000001732</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000231</x>
+                      <y>-2.0342750549</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle068 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.8463052511</x>
+                      <y>0.0000000046</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000818</x>
+                      <y>1.8463052511</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.8463052511</x>
+                      <y>-0.0000001568</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000209</x>
+                      <y>-1.8463051319</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.1000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0216197968</x>
+                <y>2.5601470470</y>
+              </vector>
+            </point>
+            <width>
+              <real value="0.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <vector>
+                <x>3.7107613087</x>
+                <y>3.3926959038</y>
+              </vector>
+            </t1>
+            <t2>
+              <vector>
+                <x>3.7107613087</x>
+                <y>3.3926959038</y>
+              </vector>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000000</x>
+                <y>-0.0373858735</y>
+              </vector>
+            </point>
+            <width>
+              <real value="31.9126958460"/>
+            </width>
+            <origin>
+              <real value="0.4728665650"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <vector>
+                <x>0.7456641793</x>
+                <y>-3.0892977715</y>
+              </vector>
+            </t1>
+            <t2>
+              <vector>
+                <x>0.7456641793</x>
+                <y>-3.0892977715</y>
+              </vector>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.0216197968</x>
+                <y>-2.7939512730</y>
+              </vector>
+            </point>
+            <width>
+              <real value="0.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <vector>
+                <x>5.6191525459</x>
+                <y>2.5975327492</y>
+              </vector>
+            </t1>
+            <t2>
+              <vector>
+                <x>5.6191525459</x>
+                <y>2.5975327492</y>
+              </vector>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1200000000"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
   <layer type="region" active="true" version="0.1" desc="Circle193Region">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>0.0000000000</x>
+        <x>2.0282440186</x>
         <y>0.0000000000</y>
       </vector>
     </param>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211824179</x>
-                <y>0.0000000156</y>
+                <x>1.0194250345</x>
+                <y>0.0000000290</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6483675183"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6483675183"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211824179</y>
+                <x>-0.0000000515</x>
+                <y>1.0194250345</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6890386055"/>
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