// rotate and skew the big bitmap a few times\r
int lastrot=0;\r
int thisrot=0;\r
- int numrots=(rand()%4)+4;\r
+ int numrots=(rand()%3)+4;\r
for(int i=0; i<numrots; i++)\r
{\r
thisrot=((rand()%180)-90);\r
bigbmp.Rotate(-lastrot+thisrot,0,0,150,150);\r
int offset=rand()%10000;\r
- float freq=3.0+(float(rand()%7000)/1000.0);\r
- float amp=1.0+(float(rand()%1000)/500.0);\r
+ float freq=5.0+(float(rand()%7000)/1000.0);\r
+ float amp=1.0+(float(rand()%500)/500.0);\r
for(int y=0; y<bigbmp.Height(); y++)\r
{\r
double shift=sin((double)(y+offset)/freq)*amp;\r