Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / 0.61.09 / src / synfig / valuenode_bline.cpp
1 /* === S Y N F I G ========================================================= */
2 /*!     \file valuenode_bline.cpp
3 **      \brief Implementation of the "BLine" valuenode conversion.
4 **
5 **      $Id$
6 **
7 **      \legal
8 **      Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
9 **      Copyright (c) 2007, 2008 Chris Moore
10 **
11 **      This package is free software; you can redistribute it and/or
12 **      modify it under the terms of the GNU General Public License as
13 **      published by the Free Software Foundation; either version 2 of
14 **      the License, or (at your option) any later version.
15 **
16 **      This package is distributed in the hope that it will be useful,
17 **      but WITHOUT ANY WARRANTY; without even the implied warranty of
18 **      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 **      General Public License for more details.
20 **      \endlegal
21 */
22 /* ========================================================================= */
23
24 /* === H E A D E R S ======================================================= */
25
26 #ifdef USING_PCH
27 #       include "pch.h"
28 #else
29 #ifdef HAVE_CONFIG_H
30 #       include <config.h>
31 #endif
32
33 #include "valuenode_bline.h"
34 #include "valuenode_const.h"
35 #include "valuenode_composite.h"
36 #include "general.h"
37 #include "exception.h"
38 #include "blinepoint.h"
39 #include <vector>
40 #include <list>
41 #include <algorithm>
42 #include <ETL/hermite>
43 #include <ETL/calculus>
44 #include "segment.h"
45 #include "curve_helper.h"
46
47 #endif
48
49 /* === U S I N G =========================================================== */
50
51 using namespace std;
52 using namespace etl;
53 using namespace synfig;
54
55 /* === M A C R O S ========================================================= */
56
57 #define EPSILON 0.0000001f
58
59 /* === G L O B A L S ======================================================= */
60
61 /* === P R O C E D U R E S ================================================= */
62
63 inline float
64 linear_interpolation(const float& a, const float& b, float c)
65 { return (b-a)*c+a; }
66
67 inline Vector
68 linear_interpolation(const Vector& a, const Vector& b, float c)
69 { return (b-a)*c+a; }
70
71 inline Vector
72 radial_interpolation(const Vector& a, const Vector& b, float c)
73 {
74         // if either extreme is zero then use linear interpolation instead
75         if (a.is_equal_to(Vector::zero()) || b.is_equal_to(Vector::zero()))
76                 return linear_interpolation(a, b, c);
77
78         affine_combo<Real,float> mag_combo;
79         affine_combo<Angle,float> ang_combo;
80
81         Real mag(mag_combo(a.mag(),b.mag(),c));
82         Angle ang(ang_combo(Angle::tan(a[1],a[0]),Angle::tan(b[1],b[0]),c));
83
84         return Point( mag*Angle::cos(ang).get(),mag*Angle::sin(ang).get() );
85 }
86
87 inline void
88 transform_coords(Vector in, Vector& out, const Point& coord_origin, const Point *coord_sys)
89 {
90         in -= coord_origin;
91         out[0] = in * coord_sys[0];
92         out[1] = in * coord_sys[1];
93 }
94
95 inline void
96 untransform_coords(const Vector& in, Vector& out, const Point& coord_origin, const Point *coord_sys)
97 {
98         out[0] = in * coord_sys[0];
99         out[1] = in * coord_sys[1];
100         out += coord_origin;
101 }
102
103 ValueBase
104 synfig::convert_bline_to_segment_list(const ValueBase& bline)
105 {
106         std::vector<Segment> ret;
107
108 //      std::vector<BLinePoint> list(bline.operator std::vector<BLinePoint>());
109         //std::vector<BLinePoint> list(bline);
110         std::vector<BLinePoint> list(bline.get_list().begin(),bline.get_list().end());
111         std::vector<BLinePoint>::const_iterator iter;
112
113         BLinePoint prev,first;
114
115         //start with prev = first and iter on the second...
116
117         if(list.empty()) return ValueBase(ret,bline.get_loop());
118         first = prev = list.front();
119
120         for(iter=++list.begin();iter!=list.end();++iter)
121         {
122                 ret.push_back(
123                         Segment(
124                                 prev.get_vertex(),
125                                 prev.get_tangent2(),
126                                 iter->get_vertex(),
127                                 iter->get_tangent1()
128                         )
129                 );
130                 prev=*iter;
131         }
132         if(bline.get_loop())
133         {
134                 ret.push_back(
135                         Segment(
136                                 prev.get_vertex(),
137                                 prev.get_tangent2(),
138                                 first.get_vertex(),
139                                 first.get_tangent1()
140                         )
141                 );
142         }
143         return ValueBase(ret,bline.get_loop());
144 }
145
146 ValueBase
147 synfig::convert_bline_to_width_list(const ValueBase& bline)
148 {
149         std::vector<Real> ret;
150 //      std::vector<BLinePoint> list(bline.operator std::vector<BLinePoint>());
151         //std::vector<BLinePoint> list(bline);
152         std::vector<BLinePoint> list(bline.get_list().begin(),bline.get_list().end());
153         std::vector<BLinePoint>::const_iterator iter;
154
155         if(bline.empty())
156                 return ValueBase(ValueBase::TYPE_LIST);
157
158         for(iter=list.begin();iter!=list.end();++iter)
159                 ret.push_back(iter->get_width());
160
161         if(bline.get_loop())
162                 ret.push_back(list.front().get_width());
163
164         return ValueBase(ret,bline.get_loop());
165 }
166
167 Real
168 synfig::find_closest_point(const ValueBase &bline, const Point &pos, Real &radius, bool loop, Point *out_point)
169 {
170         Real d,step;
171         float time = 0;
172         float best_time = 0;
173         int best_index = -1;
174         synfig::Point best_point;
175
176         if(radius==0)radius=10000000;
177         Real closest(10000000);
178
179         int i=0;
180         std::vector<BLinePoint> list(bline.get_list().begin(),bline.get_list().end());
181         typedef std::vector<BLinePoint>::const_iterator iterT;
182         iterT iter, prev, first;
183         for(iter=list.begin(); iter!=list.end(); ++i, ++iter)
184         {
185                 if( first == iterT() )
186                         first = iter;
187
188                 if( prev != iterT() )
189                 {
190                         bezier<Point>   curve;
191
192                         curve[0] = (*prev).get_vertex();
193                         curve[1] = curve[0] + (*prev).get_tangent2()/3;
194                         curve[3] = (*iter).get_vertex();
195                         curve[2] = curve[3] - (*iter).get_tangent1()/3;
196                         curve.sync();
197
198                         #if 0
199                         // I don't know why this doesn't work
200                         time=curve.find_closest(pos,6);
201                         d=((curve(time)-pos).mag_squared());
202
203                         #else
204                         //set the step size based on the size of the picture
205                         d = (curve[1] - curve[0]).mag() + (curve[2]-curve[1]).mag()     + (curve[3]-curve[2]).mag();
206
207                         step = d/(2*radius); //want to make the distance between lines happy
208
209                         step = max(step,0.01); //100 samples should be plenty
210                         step = min(step,0.1); //10 is minimum
211
212                         d = find_closest(curve,pos,step,&closest,&time);
213                         #endif
214
215                         if(d < closest)
216                         {
217                                 closest = d;
218                                 best_time = time;
219                                 best_index = i;
220                                 best_point = curve(best_time);
221                         }
222
223                 }
224
225                 prev = iter;
226         }
227
228         // Loop if necessary
229         if( loop && ( first != iterT() ) && ( prev != iterT() ) )
230         {
231                 bezier<Point>   curve;
232
233                 curve[0] = (*prev).get_vertex();
234                 curve[1] = curve[0] + (*prev).get_tangent2()/3;
235                 curve[3] = (*first).get_vertex();
236                 curve[2] = curve[3] - (*first).get_tangent1()/3;
237                 curve.sync();
238
239                 #if 0
240                 // I don't know why this doesn't work
241                 time=curve.find_closest(pos,6);
242                 d=((curve(time)-pos).mag_squared());
243
244                 #else
245                 //set the step size based on the size of the picture
246                 d = (curve[1] - curve[0]).mag() + (curve[2]-curve[1]).mag()     + (curve[3]-curve[2]).mag();
247
248                 step = d/(2*radius); //want to make the distance between lines happy
249
250                 step = max(step,0.01); //100 samples should be plenty
251                 step = min(step,0.1); //10 is minimum
252
253                         d = find_closest(curve,pos,step,&closest,&time);
254                 #endif
255
256                 if(d < closest)
257                 {
258                         closest = d;
259                         best_time = time;
260                         best_index = 0;
261                         best_point = curve(best_time);
262                 }
263         }
264
265         if(best_index != -1)
266         {
267                 if(out_point)
268                         *out_point = best_point;
269
270                 int loop_adjust(loop ? 0 : -1);
271                 int size = list.size();
272                 Real amount = (best_index + best_time + loop_adjust) / (size + loop_adjust);
273                 return amount;
274         }
275         
276         return 0.0;
277
278 }
279
280 /* === M E T H O D S ======================================================= */
281
282
283 ValueNode_BLine::ValueNode_BLine():
284         ValueNode_DynamicList(ValueBase::TYPE_BLINEPOINT)
285 {
286 }
287
288 ValueNode_BLine::~ValueNode_BLine()
289 {
290 }
291
292 ValueNode_BLine*
293 ValueNode_BLine::create(const ValueBase &value)
294 {
295         if(value.get_type()!=ValueBase::TYPE_LIST)
296                 return 0;
297
298         ValueNode_BLine* value_node(new ValueNode_BLine());
299
300         if(!value.empty())
301         {
302                 switch(value.get_contained_type())
303                 {
304                 case ValueBase::TYPE_BLINEPOINT:
305                 {
306 //                      std::vector<BLinePoint> bline_points(value.operator std::vector<BLinePoint>());
307                         //std::vector<BLinePoint> bline_points(value);
308                         std::vector<BLinePoint> bline_points(value.get_list().begin(),value.get_list().end());
309                         std::vector<BLinePoint>::const_iterator iter;
310
311                         for(iter=bline_points.begin();iter!=bline_points.end();iter++)
312                         {
313                                 value_node->add(ValueNode::Handle(ValueNode_Composite::create(*iter)));
314                         }
315                         value_node->set_loop(value.get_loop());
316                 }
317                         break;
318                 case ValueBase::TYPE_SEGMENT:
319                 {
320                         // Here, we want to convert a list of segments
321                         // into a list of BLinePoints. We make an assumption
322                         // that the segment list is continuous(sp), but not necessarily
323                         // smooth.
324
325                         value_node->set_loop(false);
326 //                      std::vector<Segment> segments(value.operator std::vector<Segment>());
327 //                      std::vector<Segment> segments(value);
328                         std::vector<Segment> segments(value.get_list().begin(),value.get_list().end());
329                         std::vector<Segment>::const_iterator iter,last(segments.end());
330                         --last;
331                         ValueNode_Const::Handle prev,first;
332
333                         for(iter=segments.begin();iter!=segments.end();iter++)
334                         {
335 #define PREV_POINT      prev->get_value().get(BLinePoint())
336 #define FIRST_POINT     first->get_value().get(BLinePoint())
337 #define CURR_POINT      curr->get_value().get(BLinePoint())
338                                 if(iter==segments.begin())
339                                 {
340                                         prev=ValueNode_Const::create(ValueBase::TYPE_BLINEPOINT);
341                                         {
342                                                 BLinePoint prev_point(PREV_POINT);
343                                                 prev_point.set_vertex(iter->p1);
344                                                 prev_point.set_tangent1(iter->t1);
345                                                 prev_point.set_width(0.01);
346                                                 prev_point.set_origin(0.5);
347                                                 prev_point.set_split_tangent_flag(false);
348                                                 prev->set_value(prev_point);
349                                         }
350                                         first=prev;
351                                         value_node->add(ValueNode::Handle(prev));
352
353                                 }
354                                 if(iter==last && iter->p2.is_equal_to(FIRST_POINT.get_vertex()))
355                                 {
356                                         value_node->set_loop(true);
357                                         if(!iter->t2.is_equal_to(FIRST_POINT.get_tangent1()))
358                                         {
359                                                 BLinePoint first_point(FIRST_POINT);
360                                                 first_point.set_tangent1(iter->t2);
361                                                 first->set_value(first_point);
362                                         }
363                                         continue;
364                                 }
365
366                                 ValueNode_Const::Handle curr;
367                                 curr=ValueNode_Const::create(ValueBase::TYPE_BLINEPOINT);
368                                 {
369                                         BLinePoint curr_point(CURR_POINT);
370                                         curr_point.set_vertex(iter->p2);
371                                         curr_point.set_tangent1(iter->t2);
372                                         curr_point.set_width(0.01);
373                                         curr_point.set_origin(0.5);
374                                         curr_point.set_split_tangent_flag(false);
375                                         curr->set_value(curr_point);
376                                 }
377                                 if(!PREV_POINT.get_tangent1().is_equal_to(iter->t1))
378                                 {
379                                         BLinePoint prev_point(PREV_POINT);
380                                         prev_point.set_split_tangent_flag(true);
381                                         prev_point.set_tangent2(iter->t1);
382                                         prev->set_value(prev_point);
383                                 }
384                                 value_node->add(ValueNode::Handle(curr));
385                                 prev=curr;
386                         }
387
388                 }
389                         break;
390                 default:
391                         // We got a list of who-knows-what. We don't have any idea
392                         // what to do with it.
393                         return 0;
394                         break;
395                 }
396         }
397
398         return value_node;
399 }
400
401 ValueNode_BLine::ListEntry
402 ValueNode_BLine::create_list_entry(int index, Time time, Real origin)
403 {
404         ValueNode_BLine::ListEntry ret;
405
406         synfig::BLinePoint prev,next;
407
408         int prev_i,next_i;
409
410         index=index%link_count();
411
412         assert(index>=0);
413         ret.index=index;
414         ret.set_parent_value_node(this);
415
416         if(!list[index].status_at_time(time))
417                 next_i=find_next_valid_entry(index,time);
418         else
419                 next_i=index;
420         prev_i=find_prev_valid_entry(index,time);
421
422         //synfig::info("index=%d, next_i=%d, prev_i=%d",index,next_i,prev_i);
423
424         next=(*list[next_i].value_node)(time);
425         prev=(*list[prev_i].value_node)(time);
426
427         etl::hermite<Vector> curve(prev.get_vertex(),next.get_vertex(),prev.get_tangent2(),next.get_tangent1());
428         etl::derivative< etl::hermite<Vector> > deriv(curve);
429
430         synfig::BLinePoint bline_point;
431         bline_point.set_vertex(curve(origin));
432         bline_point.set_width((next.get_width()-prev.get_width())*origin+prev.get_width());
433         bline_point.set_tangent1(deriv(origin)*min(1.0-origin,origin));
434         bline_point.set_tangent2(bline_point.get_tangent1());
435         bline_point.set_split_tangent_flag(false);
436         bline_point.set_origin(origin);
437
438         ret.value_node=ValueNode_Composite::create(bline_point);
439
440         return ret;
441 }
442
443 ValueBase
444 ValueNode_BLine::operator()(Time t)const
445 {
446         std::vector<BLinePoint> ret_list;
447
448         std::vector<ListEntry>::const_iterator iter,first_iter;
449         bool first_flag(true);
450         bool rising;
451         int index(0);
452         float next_scale(1.0f);
453
454         BLinePoint prev,first;
455         first.set_origin(100.0f);
456
457         // loop through all the list's entries
458         for(iter=list.begin();iter!=list.end();++iter,index++)
459         {
460                 // how 'on' is this vertex?
461                 float amount(iter->amount_at_time(t,&rising));
462
463                 assert(amount>=0.0f);
464                 assert(amount<=1.0f);
465
466                 // it's fully on
467                 if (amount > 1.0f - EPSILON)
468                 {
469                         if(first_flag)
470                         {
471                                 first_iter=iter;
472                                 first=prev=(*iter->value_node)(t).get(prev);
473                                 first_flag=false;
474                                 ret_list.push_back(first);
475                                 continue;
476                         }
477
478                         BLinePoint curr;
479                         curr=(*iter->value_node)(t).get(prev);
480
481                         if(next_scale!=1.0f)
482                         {
483                                 ret_list.back().set_split_tangent_flag(true);
484                                 ret_list.back().set_tangent2(prev.get_tangent2()*next_scale);
485
486                                 ret_list.push_back(curr);
487
488                                 ret_list.back().set_split_tangent_flag(true);
489                                 ret_list.back().set_tangent2(curr.get_tangent2());
490                                 ret_list.back().set_tangent1(curr.get_tangent1()*next_scale);
491
492                                 next_scale=1.0f;
493                         }
494                         else
495                         {
496                                 ret_list.push_back(curr);
497                         }
498
499                         prev=curr;
500                 }
501                 // it's partly on
502                 else if(amount>0.0f)
503                 {
504                         std::vector<ListEntry>::const_iterator begin_iter,end_iter;
505
506                         // This is where the interesting stuff happens
507                         // We need to seek forward in the list to see what the next
508                         // active point is
509
510                         BLinePoint blp_here_on;  // the current vertex, when fully on
511                         BLinePoint blp_here_off; // the current vertex, when fully off
512                         BLinePoint blp_here_now; // the current vertex, right now (between on and off)
513                         BLinePoint blp_prev_off; // the beginning of dynamic group when fully off
514                         BLinePoint blp_next_off; // the end of the dynamic group when fully off
515
516                         int dist_from_begin(0), dist_from_end(0);
517                         Time off_time, on_time;
518
519                         if(!rising)     // if not rising, then we were fully on in the past, and will be fully off in the future
520                         {
521                                 try{ on_time=iter->find_prev(t)->get_time(); }
522                                 catch(...) { on_time=Time::begin(); }
523                                 try{ off_time=iter->find_next(t)->get_time(); }
524                                 catch(...) { off_time=Time::end(); }
525                         }
526                         else // otherwise we were fully off in the past, and will be fully on in the future
527                         {
528                                 try{ off_time=iter->find_prev(t)->get_time(); }
529                                 catch(...) { off_time=Time::begin(); }
530                                 try{ on_time=iter->find_next(t)->get_time(); }
531                                 catch(...) { on_time=Time::end(); }
532                         }
533
534                         blp_here_on=(*iter->value_node)(on_time).get(blp_here_on);
535 //                      blp_here_on=(*iter->value_node)(t).get(blp_here_on);
536
537                         // Find "end" of dynamic group - ie. search forward along
538                         // the bline from the current point until we find a point
539                         // which is more 'on' than the current one
540                         end_iter=iter;
541 //                      for(++end_iter;begin_iter!=list.end();++end_iter)
542                         for(++end_iter;end_iter!=list.end();++end_iter)
543                                 if(end_iter->amount_at_time(t)>amount)
544                                         break;
545
546                         // If we did not find an end of the dynamic group...
547                         // Writeme!  at least now it doesn't crash if first_iter
548                         // isn't set yet
549                         if(end_iter==list.end())
550                         {
551                                 if(get_loop() && !first_flag)
552                                         end_iter=first_iter;
553                                 else
554                                         end_iter=--list.end();
555                         }
556
557                         blp_next_off=(*end_iter->value_node)(off_time).get(prev);
558
559                         // Find "begin" of dynamic group
560                         begin_iter=iter;
561                         blp_prev_off.set_origin(100.0f); // set the origin to 100 (which is crazy) so that we can check to see if it was found
562                         do
563                         {
564                                 if(begin_iter==list.begin())
565                                 {
566                                         if(get_loop())
567                                                 begin_iter=list.end();
568                                         else
569                                                 break;
570                                 }
571
572                                 --begin_iter;
573                                 dist_from_begin++;
574
575                                 // if we've gone all around the loop, give up
576                                 if(begin_iter==iter)
577                                         break;
578
579                                 if(begin_iter->amount_at_time(t)>amount)
580                                 {
581                                         blp_prev_off=(*begin_iter->value_node)(off_time).get(prev);
582                                         break;
583                                 }
584                         }while(true);
585
586                         // If we did not find a begin
587                         if(blp_prev_off.get_origin()==100.0f)
588                         {
589                                 // Writeme! - this needs work, but at least now it
590                                 // doesn't crash
591                                 if(first_flag)
592                                         begin_iter=list.begin();
593                                 else
594                                         begin_iter=first_iter;
595                                 blp_prev_off=(*begin_iter->value_node)(off_time).get(prev);
596                         }
597
598                         // this is how the curve looks when we have completely vanished
599                         etl::hermite<Vector> curve(blp_prev_off.get_vertex(),   blp_next_off.get_vertex(),
600                                                                            blp_prev_off.get_tangent2(), blp_next_off.get_tangent1());
601                         etl::derivative< etl::hermite<Vector> > deriv(curve);
602
603                         // where would we be on this curve, how wide will we be, and
604                         // where will our tangents point (all assuming that we hadn't vanished)
605                         blp_here_off.set_vertex(curve(blp_here_on.get_origin()));
606                         blp_here_off.set_width((blp_next_off.get_width()-blp_prev_off.get_width())*blp_here_on.get_origin()+blp_prev_off.get_width());
607                         blp_here_off.set_tangent1(deriv(blp_here_on.get_origin()));
608                         blp_here_off.set_tangent2(deriv(blp_here_on.get_origin()));
609
610                         float prev_tangent_scalar(1.0f);
611                         float next_tangent_scalar(1.0f);
612
613                         //synfig::info("index_%d:dist_from_begin=%d",index,dist_from_begin);
614                         //synfig::info("index_%d:dist_from_end=%d",index,dist_from_end);
615
616                         // If we are the next to the begin
617                         if(begin_iter==--std::vector<ListEntry>::const_iterator(iter) || dist_from_begin==1)
618                                 prev_tangent_scalar=linear_interpolation(blp_here_on.get_origin(), 1.0f, amount);
619                         else
620                                 prev_tangent_scalar=linear_interpolation(blp_here_on.get_origin()-prev.get_origin(), 1.0f, amount);
621
622                         // If we are the next to the end
623                         if(end_iter==++std::vector<ListEntry>::const_iterator(iter) || dist_from_end==1)
624                                 next_tangent_scalar=linear_interpolation(1.0-blp_here_on.get_origin(), 1.0f, amount);
625                         else if(list.end()!=++std::vector<ListEntry>::const_iterator(iter))
626                         {
627                                 BLinePoint next;
628                                 next=((*(++std::vector<ListEntry>::const_iterator(iter))->value_node)(t).get(prev));
629                                 next_tangent_scalar=linear_interpolation(next.get_origin()-blp_here_on.get_origin(), 1.0f, amount);
630                         }
631                         else
632                                 //! \todo this isn't quite right; we should handle looped blines identically no matter where the loop happens
633                                 //! and we currently don't.  this at least makes it a lot better than it was before
634                                 next_tangent_scalar=linear_interpolation(blp_next_off.get_origin()-blp_here_on.get_origin(), 1.0f, amount);
635                         next_scale=next_tangent_scalar;
636
637                         //blp_here_now.set_vertex(linear_interpolation(blp_here_off.get_vertex(), blp_here_on.get_vertex(), amount));
638                         // if(false)
639                         // {
640                         //      // My first try
641                         //      Point ref_point_begin(((*begin_iter->value_node)(off_time).get(prev).get_vertex() +
642                         //                                                 (*end_iter->value_node)(off_time).get(prev).get_vertex()) * 0.5);
643                         //      Point ref_point_end(((*begin_iter->value_node)(on_time).get(prev).get_vertex() +
644                         //                                               (*end_iter->value_node)(on_time).get(prev).get_vertex()) * 0.5);
645                         //      Point ref_point_now(((*begin_iter->value_node)(t).get(prev).get_vertex() +
646                         //                                               (*end_iter->value_node)(t).get(prev).get_vertex()) * 0.5);
647                         //      Point ref_point_linear(linear_interpolation(ref_point_begin, ref_point_end, amount));
648                         //
649                         //      blp_here_now.set_vertex(linear_interpolation(blp_here_off.get_vertex(), blp_here_on.get_vertex(), amount) +
650                         //                                                      (ref_point_now-ref_point_linear));
651                         //      blp_here_now.set_tangent1(linear_interpolation(blp_here_off.get_tangent1(), blp_here_on.get_tangent1(), amount));
652                         //      blp_here_now.set_split_tangent_flag(blp_here_on.get_split_tangent_flag());
653                         //      if(blp_here_now.get_split_tangent_flag())
654                         //              blp_here_now.set_tangent2(linear_interpolation(blp_here_off.get_tangent2(), blp_here_on.get_tangent2(), amount));
655                         // }
656                         // else
657                         {
658                                 // My second try
659
660                                 // define 3 coordinate systems:
661                                 Point off_coord_sys[2],   off_coord_origin; // when the current vertex is completely off
662                                 Point on_coord_sys[2] ,    on_coord_origin; // when the current vertex is completely on
663                                 Point curr_coord_sys[2], curr_coord_origin; // the current state - somewhere in between
664
665                                 // for each of the 3 systems, the origin is half way between the previous and next active point
666                                 // and the axes are based on a vector from the next active point to the previous
667                                 {
668                                         const Point   end_pos_at_off_time((  *end_iter->value_node)(off_time).get(prev).get_vertex());
669                                         const Point begin_pos_at_off_time((*begin_iter->value_node)(off_time).get(prev).get_vertex());
670                                         off_coord_origin=(begin_pos_at_off_time + end_pos_at_off_time)/2;
671                                         off_coord_sys[0]=(begin_pos_at_off_time - end_pos_at_off_time).norm();
672                                         off_coord_sys[1]=off_coord_sys[0].perp();
673
674                                         const Point   end_pos_at_on_time((  *end_iter->value_node)(on_time).get(prev).get_vertex());
675                                         const Point begin_pos_at_on_time((*begin_iter->value_node)(on_time).get(prev).get_vertex());
676                                         on_coord_origin=(begin_pos_at_on_time + end_pos_at_on_time)/2;
677                                         on_coord_sys[0]=(begin_pos_at_on_time - end_pos_at_on_time).norm();
678                                         on_coord_sys[1]=on_coord_sys[0].perp();
679
680                                         const Point   end_pos_at_current_time((  *end_iter->value_node)(t).get(prev).get_vertex());
681                                         const Point begin_pos_at_current_time((*begin_iter->value_node)(t).get(prev).get_vertex());
682                                         curr_coord_origin=(begin_pos_at_current_time + end_pos_at_current_time)/2;
683                                         curr_coord_sys[0]=(begin_pos_at_current_time - end_pos_at_current_time).norm();
684                                         curr_coord_sys[1]=curr_coord_sys[0].perp();
685
686                                         // Invert (transpose) the last of these matrices, since we use it for transform back
687                                         swap(curr_coord_sys[0][1],curr_coord_sys[1][0]);
688                                 }
689
690                                 /* The code that was here before used just end_iter as the origin, rather than the mid-point */
691
692                                 // We know our location and tangent(s) when fully on and fully off
693                                 // Transform each of these into their corresponding coordinate system
694                                 Point trans_on_point, trans_off_point;
695                                 Vector trans_on_t1, trans_on_t2, trans_off_t1, trans_off_t2;
696
697                                 transform_coords(blp_here_on.get_vertex(),  trans_on_point,  on_coord_origin,  on_coord_sys);
698                                 transform_coords(blp_here_off.get_vertex(), trans_off_point, off_coord_origin, off_coord_sys);
699
700 #define COORD_SYS_RADIAL_TAN_INTERP 1
701
702 #ifdef COORD_SYS_RADIAL_TAN_INTERP
703                                 transform_coords(blp_here_on.get_tangent1(),  trans_on_t1,  Point::zero(), on_coord_sys);
704                                 transform_coords(blp_here_off.get_tangent1(), trans_off_t1, Point::zero(), off_coord_sys);
705
706                                 if(blp_here_on.get_split_tangent_flag())
707                                 {
708                                         transform_coords(blp_here_on.get_tangent2(),  trans_on_t2,  Point::zero(), on_coord_sys);
709                                         transform_coords(blp_here_off.get_tangent2(), trans_off_t2, Point::zero(), off_coord_sys);
710                                 }
711 #endif
712
713                                 {
714                                         // Interpolate between the 'on' point and the 'off' point and untransform to get our point's location
715                                         Point tmp;
716                                         untransform_coords(linear_interpolation(trans_off_point, trans_on_point, amount),
717                                                                            tmp, curr_coord_origin, curr_coord_sys);
718                                         blp_here_now.set_vertex(tmp);
719                                 }
720
721 #define INTERP_FUNCTION         radial_interpolation
722 //#define INTERP_FUNCTION       linear_interpolation
723
724 #ifdef COORD_SYS_RADIAL_TAN_INTERP
725                                 {
726                                         Vector tmp;
727                                         untransform_coords(INTERP_FUNCTION(trans_off_t1,trans_on_t1,amount), tmp, Point::zero(), curr_coord_sys);
728                                         blp_here_now.set_tangent1(tmp);
729                                 }
730 #else
731                                 blp_here_now.set_tangent1(radial_interpolation(blp_here_off.get_tangent1(),blp_here_on.get_tangent1(),amount));
732 #endif
733
734                                 if (blp_here_on.get_split_tangent_flag())
735                                 {
736                                         blp_here_now.set_split_tangent_flag(true);
737 #ifdef COORD_SYS_RADIAL_TAN_INTERP
738                                         {
739                                                 Vector tmp;
740                                                 untransform_coords(INTERP_FUNCTION(trans_off_t2,trans_on_t2,amount), tmp, Point::zero(), curr_coord_sys);
741                                                 blp_here_now.set_tangent2(tmp);
742                                         }
743 #else
744                                         blp_here_now.set_tangent2(radial_interpolation(blp_here_off.get_tangent2(),blp_here_on.get_tangent2(),amount));
745 #endif
746                                 }
747                                 else
748                                         blp_here_now.set_split_tangent_flag(false);
749                         }
750
751                         blp_here_now.set_origin(blp_here_on.get_origin());
752                         blp_here_now.set_width(linear_interpolation(blp_here_off.get_width(), blp_here_on.get_width(), amount));
753
754                         // Handle the case where we are the first vertex
755                         if(first_flag)
756                         {
757                                 blp_here_now.set_tangent1(blp_here_now.get_tangent1()*prev_tangent_scalar);
758                                 first_iter=iter;
759                                 first=prev=blp_here_now;
760                                 first_flag=false;
761                                 ret_list.push_back(blp_here_now);
762                                 continue;
763                         }
764
765                         ret_list.back().set_split_tangent_flag(true);
766                         ret_list.back().set_tangent2(prev.get_tangent2()*prev_tangent_scalar);
767                         ret_list.push_back(blp_here_now);
768                         ret_list.back().set_split_tangent_flag(true);
769                         //ret_list.back().set_tangent2(blp_here_now.get_tangent1());
770                         ret_list.back().set_tangent1(blp_here_now.get_tangent1()*prev_tangent_scalar);
771
772                         prev=blp_here_now;
773                 }
774         }
775
776         if(next_scale!=1.0f)
777         {
778                 ret_list.back().set_split_tangent_flag(true);
779                 ret_list.back().set_tangent2(prev.get_tangent2()*next_scale);
780         }
781
782 /*
783         if(get_loop() && !first_flag)
784         {
785                 ret_list.push_back(
786                         Segment(
787                         prev.get_vertex(),
788                         prev.get_tangent2(),
789                         first.get_vertex(),
790                         first.get_tangent1()
791                         )
792                 );
793         }
794 */
795
796         if(list.empty())
797                 synfig::warning(string("ValueNode_BLine::operator()():")+_("No entries in list"));
798         else
799         if(ret_list.empty())
800                 synfig::warning(string("ValueNode_BLine::operator()():")+_("No entries in ret_list"));
801
802         return ValueBase(ret_list,get_loop());
803 }
804
805 String
806 ValueNode_BLine::link_local_name(int i)const
807 {
808         assert(i>=0 && (unsigned)i<list.size());
809         return etl::strprintf(_("Vertex %03d"),i+1);
810 }
811
812 ValueNode*
813 ValueNode_BLine::clone(const GUID& deriv_guid)const
814 {
815         { ValueNode* x(find_value_node(get_guid()^deriv_guid).get()); if(x)return x; }
816
817         ValueNode_BLine* ret=new ValueNode_BLine();
818         ret->set_guid(get_guid()^deriv_guid);
819
820         std::vector<ListEntry>::const_iterator iter;
821
822         for(iter=list.begin();iter!=list.end();++iter)
823         {
824                 if(iter->value_node->is_exported())
825                         ret->add(*iter);
826                 else
827                 {
828                         ListEntry list_entry(*iter);
829                         //list_entry.value_node=find_value_node(iter->value_node->get_guid()^deriv_guid).get();
830                         //if(!list_entry.value_node)
831                                 list_entry.value_node=iter->value_node->clone(deriv_guid);
832                         ret->add(list_entry);
833                         //ret->list.back().value_node=iter->value_node.clone();
834                 }
835         }
836         ret->set_loop(get_loop());
837
838         return ret;
839 }
840
841 String
842 ValueNode_BLine::get_name()const
843 {
844         return "bline";
845 }
846
847 String
848 ValueNode_BLine::get_local_name()const
849 {
850         return _("BLine");
851 }
852
853 LinkableValueNode*
854 ValueNode_BLine::create_new()const
855 {
856         assert(0);
857         return 0;
858 }
859
860 bool
861 ValueNode_BLine::check_type(ValueBase::Type type)
862 {
863         return type==ValueBase::TYPE_LIST;
864 }