Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / synfig_0_61_03 / synfig-core / examples / about_dialog.sif
1 <?xml version="1.0"?>
2 <canvas version="0.1" width="300" height="350" xres="2952.755900" yres="2952.755900" view-box="-1.500000 2.500000 1.500000 -1.000000" antialias="2" fps="12.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>About Dialog Graphic</name>
4   <meta name="grid_show" content="0"/>
5   <meta name="grid_size" content="0.250000 0.250000"/>
6   <meta name="grid_snap" content="1"/>
7   <meta name="guide_show" content="1"/>
8   <meta name="guide_snap" content="0"/>
9   <meta name="onion_skin" content="0"/>
10   <defs>
11     <canvas id="Sphere" height="300" view-box="-1.000000 -1.000000 1.000000 1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
12       <name>Aqua Sphere</name>
13       <desc>This aqua-colored sphere reminds me of something from MacOS X.</desc>
14       <layer type="SolidColor" active="true" version="0.1">
15         <param name="z_depth">
16           <real value="0.0000000000"/>
17         </param>
18         <param name="amount">
19           <real value="1.0000000000"/>
20         </param>
21         <param name="blend_method">
22           <integer value="1"/>
23         </param>
24         <param name="color">
25           <color>
26             <r>0.000000</r>
27             <g>0.744518</g>
28             <b>0.825040</b>
29             <a>1.000000</a>
30           </color>
31         </param>
32       </layer>
33       <layer type="circle" active="true" version="0.1">
34         <param name="z_depth">
35           <real value="0.0000000000"/>
36         </param>
37         <param name="amount">
38           <real value="1.0000000000"/>
39         </param>
40         <param name="blend_method">
41           <integer value="1"/>
42         </param>
43         <param name="color">
44           <color>
45             <r>0.000000</r>
46             <g>0.000000</g>
47             <b>0.000000</b>
48             <a>1.000000</a>
49           </color>
50         </param>
51         <param name="radius">
52           <real value="1.0000000000"/>
53         </param>
54         <param name="feather">
55           <real value="1.0000000000"/>
56         </param>
57         <param name="pos">
58           <vector>
59             <x>0.0000000000</x>
60             <y>0.0000000000</y>
61           </vector>
62         </param>
63         <param name="invert">
64           <bool value="true"/>
65         </param>
66         <param name="falloff">
67           <integer value="2"/>
68         </param>
69       </layer>
70       <layer type="circle" active="true" version="0.1">
71         <param name="z_depth">
72           <real value="0.0000000000"/>
73         </param>
74         <param name="amount">
75           <real value="0.7500000000"/>
76         </param>
77         <param name="blend_method">
78           <integer value="1"/>
79         </param>
80         <param name="color">
81           <color>
82             <r>0.587045</r>
83             <g>0.941024</g>
84             <b>1.000000</b>
85             <a>1.000000</a>
86           </color>
87         </param>
88         <param name="radius">
89           <real value="0.5000000007"/>
90         </param>
91         <param name="feather">
92           <real value="0.5000000000"/>
93         </param>
94         <param name="pos">
95           <vector>
96             <x>0.0000000000</x>
97             <y>0.7500000000</y>
98           </vector>
99         </param>
100         <param name="invert">
101           <bool value="false"/>
102         </param>
103         <param name="falloff">
104           <integer value="2"/>
105         </param>
106       </layer>
107       <layer type="circle" active="true" version="0.1">
108         <param name="z_depth">
109           <real value="0.0000000000"/>
110         </param>
111         <param name="amount">
112           <real value="1.0000000000"/>
113         </param>
114         <param name="blend_method">
115           <integer value="1"/>
116         </param>
117         <param name="color">
118           <color>
119             <r>0.000000</r>
120             <g>0.000000</g>
121             <b>0.000000</b>
122             <a>1.000000</a>
123           </color>
124         </param>
125         <param name="radius">
126           <real value="0.9999999985"/>
127         </param>
128         <param name="feather">
129           <real value="0.8000000030"/>
130         </param>
131         <param name="pos">
132           <vector>
133             <x>0.0000000000</x>
134             <y>0.0000000000</y>
135           </vector>
136         </param>
137         <param name="invert">
138           <bool value="true"/>
139         </param>
140         <param name="falloff">
141           <integer value="2"/>
142         </param>
143       </layer>
144       <layer type="circle" active="true" version="0.1">
145         <param name="z_depth">
146           <real value="0.0000000000"/>
147         </param>
148         <param name="amount">
149           <real value="1.0000000000"/>
150         </param>
151         <param name="blend_method">
152           <integer value="1"/>
153         </param>
154         <param name="color">
155           <color>
156             <r>1.000000</r>
157             <g>1.000000</g>
158             <b>1.000000</b>
159             <a>1.000000</a>
160           </color>
161         </param>
162         <param name="radius">
163           <real value="0.2999999993"/>
164         </param>
165         <param name="feather">
166           <real value="0.3000000000"/>
167         </param>
168         <param name="pos">
169           <vector>
170             <x>-0.1500000060</x>
171             <y>-0.3499999940</y>
172           </vector>
173         </param>
174         <param name="invert">
175           <bool value="false"/>
176         </param>
177         <param name="falloff">
178           <integer value="2"/>
179         </param>
180       </layer>
181       <layer type="blur" active="false" version="0.2">
182         <param name="z_depth">
183           <real value="0.0000000000"/>
184         </param>
185         <param name="amount">
186           <real value="1.0000000000"/>
187         </param>
188         <param name="blend_method">
189           <integer value="0"/>
190         </param>
191         <param name="size">
192           <vector>
193             <x>0.2000000030</x>
194             <y>0.2000000030</y>
195           </vector>
196         </param>
197         <param name="type">
198           <integer value="1"/>
199         </param>
200       </layer>
201       <layer type="SolidColor" active="true" version="0.1">
202         <param name="z_depth">
203           <real value="0.0000000000"/>
204         </param>
205         <param name="amount">
206           <real value="1.0000000000"/>
207         </param>
208         <param name="blend_method">
209           <integer value="9"/>
210         </param>
211         <param name="color">
212           <color>
213             <r>0.000000</r>
214             <g>0.762890</g>
215             <b>1.000000</b>
216             <a>1.000000</a>
217           </color>
218         </param>
219       </layer>
220       <layer type="circle" active="true" version="0.1">
221         <param name="z_depth">
222           <real value="0.0000000000"/>
223         </param>
224         <param name="amount">
225           <real value="1.0000000000"/>
226         </param>
227         <param name="blend_method">
228           <integer value="1"/>
229         </param>
230         <param name="color">
231           <color>
232             <r>1.000000</r>
233             <g>1.000000</g>
234             <b>1.000000</b>
235             <a>0.000000</a>
236           </color>
237         </param>
238         <param name="radius">
239           <real value="1.0000000000"/>
240         </param>
241         <param name="feather">
242           <real value="0.0000000000"/>
243         </param>
244         <param name="pos">
245           <vector>
246             <x>0.0000000000</x>
247             <y>0.0000000000</y>
248           </vector>
249         </param>
250         <param name="invert">
251           <bool value="true"/>
252         </param>
253         <param name="falloff">
254           <integer value="0"/>
255         </param>
256       </layer>
257     </canvas>
258     <canvas id="ShadowTitle" bgcolor="0.500000 0.500000 0.500000 1.000000">
259       <layer type="text" active="true" version="0.2">
260         <param name="z_depth">
261           <real value="0.0000000000"/>
262         </param>
263         <param name="amount">
264           <real value="1.0000000000"/>
265         </param>
266         <param name="blend_method">
267           <integer value="0"/>
268         </param>
269         <param name="text">
270           <string guid="842559A41D447D775379B936F4A2CDC2">SINFG Studio</string>
271         </param>
272         <param name="color">
273           <color>
274             <r>1.000000</r>
275             <g>1.000000</g>
276             <b>1.000000</b>
277             <a>1.000000</a>
278           </color>
279         </param>
280         <param name="family">
281           <string>luxisr</string>
282         </param>
283         <param name="style">
284           <integer value="0"/>
285         </param>
286         <param name="weight">
287           <integer value="400"/>
288         </param>
289         <param name="compress">
290           <real value="1.0000000000"/>
291         </param>
292         <param name="vcompress">
293           <real value="1.0000000000"/>
294         </param>
295         <param name="size">
296           <vector>
297             <x>0.1899999976</x>
298             <y>0.2000000030</y>
299           </vector>
300         </param>
301         <param name="orient">
302           <vector>
303             <x>1.0000000000</x>
304             <y>1.0000000000</y>
305           </vector>
306         </param>
307         <param name="pos">
308           <vector>
309             <x>0.0000000000</x>
310             <y>0.0000000000</y>
311           </vector>
312         </param>
313         <param name="use_kerning">
314           <bool value="true"/>
315         </param>
316         <param name="grid_fit">
317           <bool value="false"/>
318         </param>
319         <param name="invert">
320           <bool value="false"/>
321         </param>
322       </layer>
323       <layer type="blur" active="true" version="0.2">
324         <param name="z_depth">
325           <real value="0.0000000000"/>
326         </param>
327         <param name="amount">
328           <real value="1.0000000000"/>
329         </param>
330         <param name="blend_method">
331           <integer value="1"/>
332         </param>
333         <param name="size">
334           <vector>
335             <x>0.0500000007</x>
336             <y>0.0500000007</y>
337           </vector>
338         </param>
339         <param name="type">
340           <integer value="1"/>
341         </param>
342       </layer>
343       <layer type="text" active="true" version="0.2">
344         <param name="z_depth">
345           <real value="0.0000000000"/>
346         </param>
347         <param name="amount">
348           <real value="1.0000000000"/>
349         </param>
350         <param name="blend_method">
351           <integer value="0"/>
352         </param>
353         <param name="text">
354           <string guid="842559A41D447D775379B936F4A2CDC2">SINFG Studio</string>
355         </param>
356         <param name="color">
357           <color>
358             <r>0.000000</r>
359             <g>0.000000</g>
360             <b>0.000000</b>
361             <a>1.000000</a>
362           </color>
363         </param>
364         <param name="family">
365           <string>luxisr</string>
366         </param>
367         <param name="style">
368           <integer value="0"/>
369         </param>
370         <param name="weight">
371           <integer value="400"/>
372         </param>
373         <param name="compress">
374           <real value="1.0000000000"/>
375         </param>
376         <param name="vcompress">
377           <real value="1.0000000000"/>
378         </param>
379         <param name="size">
380           <vector>
381             <x>0.1899999976</x>
382             <y>0.2000000030</y>
383           </vector>
384         </param>
385         <param name="orient">
386           <vector>
387             <x>1.0000000000</x>
388             <y>1.0000000000</y>
389           </vector>
390         </param>
391         <param name="pos">
392           <vector>
393             <x>0.0000000000</x>
394             <y>0.0000000000</y>
395           </vector>
396         </param>
397         <param name="use_kerning">
398           <bool value="true"/>
399         </param>
400         <param name="grid_fit">
401           <bool value="false"/>
402         </param>
403         <param name="invert">
404           <bool value="false"/>
405         </param>
406       </layer>
407     </canvas>
408   </defs>
409   <layer type="SolidColor" active="true" version="0.1">
410     <param name="z_depth">
411       <real value="0.0000000000"/>
412     </param>
413     <param name="amount">
414       <real value="1.0000000000"/>
415     </param>
416     <param name="blend_method">
417       <integer value="12"/>
418     </param>
419     <param name="color">
420       <color>
421         <r>1.000000</r>
422         <g>1.000000</g>
423         <b>1.000000</b>
424         <a>1.000000</a>
425       </color>
426     </param>
427   </layer>
428   <layer type="linear_gradient" active="true" version="0.0" desc="Rising Darkness">
429     <param name="z_depth">
430       <real value="0.0000000000"/>
431     </param>
432     <param name="amount">
433       <real value="1.0000000000"/>
434     </param>
435     <param name="blend_method">
436       <integer value="13"/>
437     </param>
438     <param name="p1">
439       <vector>
440         <x>0.0000000000</x>
441         <y>0.2500000000</y>
442       </vector>
443     </param>
444     <param name="p2">
445       <vector>
446         <x>0.0000000000</x>
447         <y>2.7500000000</y>
448       </vector>
449     </param>
450     <param name="gradient">
451       <gradient>
452         <color pos="0.000000">
453           <r>0.000000</r>
454           <g>0.000000</g>
455           <b>0.000000</b>
456           <a>0.000000</a>
457         </color>
458         <color pos="1.000000">
459           <r>0.000000</r>
460           <g>0.000000</g>
461           <b>0.000000</b>
462           <a>1.000000</a>
463         </color>
464       </gradient>
465     </param>
466     <param name="loop">
467       <bool value="false"/>
468     </param>
469     <param name="zigzag">
470       <bool value="false"/>
471     </param>
472   </layer>
473   <layer type="PasteCanvas" active="true" version="0.1" desc="Alpha Test">
474     <param name="z_depth">
475       <real value="0.0000000000"/>
476     </param>
477     <param name="amount">
478       <real value="1.0000000000"/>
479     </param>
480     <param name="blend_method">
481       <integer value="0"/>
482     </param>
483     <param name="origin">
484       <vector>
485         <x>0.0000000000</x>
486         <y>0.0000000000</y>
487       </vector>
488     </param>
489     <param name="canvas">
490       <canvas>
491         <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
492           <param name="z_depth">
493             <real value="0.0000000000"/>
494           </param>
495           <param name="amount">
496             <real value="1.0000000000"/>
497           </param>
498           <param name="blend_method">
499             <integer value="0"/>
500           </param>
501           <param name="color">
502             <color>
503               <r>0.000000</r>
504               <g>0.000000</g>
505               <b>0.000000</b>
506               <a>1.000000</a>
507             </color>
508           </param>
509           <param name="point1">
510             <vector>
511               <x>-1.7500000000</x>
512               <y>2.5000000000</y>
513             </vector>
514           </param>
515           <param name="point2">
516             <vector>
517               <x>1.7500000000</x>
518               <y>2.2500703335</y>
519             </vector>
520           </param>
521           <param name="expand">
522             <real value="0.0000000000"/>
523           </param>
524           <param name="invert">
525             <bool value="false"/>
526           </param>
527         </layer>
528         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
529           <param name="z_depth">
530             <real value="0.0000000000"/>
531           </param>
532           <param name="amount">
533             <real value="1.0000000000"/>
534           </param>
535           <param name="blend_method">
536             <integer value="13"/>
537           </param>
538           <param name="p1">
539             <vector>
540               <x>-1.5000000000</x>
541               <y>2.5000000000</y>
542             </vector>
543           </param>
544           <param name="p2">
545             <vector>
546               <x>-1.2500000000</x>
547               <y>2.2500000000</y>
548             </vector>
549           </param>
550           <param name="gradient">
551             <gradient_rotate type="gradient">
552               <gradient>
553                 <gradient>
554                   <color pos="0.250000">
555                     <r>0.000000</r>
556                     <g>0.000000</g>
557                     <b>0.000000</b>
558                     <a>0.000000</a>
559                   </color>
560                   <color pos="0.250000">
561                     <r>1.000000</r>
562                     <g>1.000000</g>
563                     <b>0.000000</b>
564                     <a>1.000000</a>
565                   </color>
566                   <color pos="0.750000">
567                     <r>1.000000</r>
568                     <g>1.000000</g>
569                     <b>0.000000</b>
570                     <a>1.000000</a>
571                   </color>
572                   <color pos="0.750000">
573                     <r>0.000000</r>
574                     <g>0.000000</g>
575                     <b>0.000000</b>
576                     <a>0.000000</a>
577                   </color>
578                 </gradient>
579               </gradient>
580               <offset>
581                 <real value="-0.2500000000"/>
582               </offset>
583             </gradient_rotate>
584           </param>
585           <param name="loop">
586             <bool value="true"/>
587           </param>
588           <param name="zigzag">
589             <bool value="false"/>
590           </param>
591         </layer>
592         <layer type="text" active="true" version="0.2">
593           <param name="z_depth">
594             <real value="0.0000000000"/>
595           </param>
596           <param name="amount">
597             <real value="1.0000000000"/>
598           </param>
599           <param name="blend_method">
600             <integer value="0"/>
601           </param>
602           <param name="text">
603             <string>A       L       P       H       A</string>
604           </param>
605           <param name="color">
606             <color>
607               <r>0.000000</r>
608               <g>0.000000</g>
609               <b>0.000000</b>
610               <a>1.000000</a>
611             </color>
612           </param>
613           <param name="family">
614             <string>ariblk.ttf</string>
615           </param>
616           <param name="style">
617             <integer value="0"/>
618           </param>
619           <param name="weight">
620             <integer value="400"/>
621           </param>
622           <param name="compress">
623             <real value="0.9750000000"/>
624           </param>
625           <param name="vcompress">
626             <real value="1.0000000000"/>
627           </param>
628           <param name="size">
629             <vector>
630               <x>0.0937500000</x>
631               <y>0.0773138478</y>
632             </vector>
633           </param>
634           <param name="orient">
635             <vector>
636               <x>0.5000000000</x>
637               <y>0.5000000000</y>
638             </vector>
639           </param>
640           <param name="pos">
641             <vector>
642               <x>0.0000000000</x>
643               <y>2.3665711880</y>
644             </vector>
645           </param>
646           <param name="use_kerning">
647             <bool value="true"/>
648           </param>
649           <param name="grid_fit">
650             <bool value="false"/>
651           </param>
652           <param name="invert">
653             <bool value="false"/>
654           </param>
655         </layer>
656         <layer type="spherize" active="true" version="0.2">
657           <param name="center">
658             <vector>
659               <x>-1.5000000000</x>
660               <y>2.3711292744</y>
661             </vector>
662           </param>
663           <param name="radius">
664             <real value="0.1211293260"/>
665           </param>
666           <param name="amount">
667             <real value="1.0000000000"/>
668           </param>
669           <param name="clip">
670             <bool value="false"/>
671           </param>
672           <param name="type">
673             <integer value="2"/>
674           </param>
675         </layer>
676         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient006">
677           <param name="z_depth">
678             <real value="0.0000000000"/>
679           </param>
680           <param name="amount">
681             <real value="1.0000000000"/>
682           </param>
683           <param name="blend_method">
684             <integer value="17"/>
685           </param>
686           <param name="p1">
687             <vector>
688               <x>1.5000000000</x>
689               <y>2.5000000000</y>
690             </vector>
691           </param>
692           <param name="p2">
693             <vector>
694               <x>1.5000000000</x>
695               <y>2.2500000000</y>
696             </vector>
697           </param>
698           <param name="gradient">
699             <gradient>
700               <color pos="0.000000">
701                 <r>0.000000</r>
702                 <g>0.000000</g>
703                 <b>0.000000</b>
704                 <a>1.000000</a>
705               </color>
706               <color pos="0.194737">
707                 <r>0.483334</r>
708                 <g>0.483334</g>
709                 <b>0.483334</b>
710                 <a>1.000000</a>
711               </color>
712               <color pos="0.278947">
713                 <r>0.801383</r>
714                 <g>0.801383</g>
715                 <b>0.801384</b>
716                 <a>1.000000</a>
717               </color>
718               <color pos="0.378947">
719                 <r>0.546153</r>
720                 <g>0.546153</g>
721                 <b>0.546153</b>
722                 <a>1.000000</a>
723               </color>
724               <color pos="1.000000">
725                 <r>0.000000</r>
726                 <g>0.000000</g>
727                 <b>0.000000</b>
728                 <a>1.000000</a>
729               </color>
730             </gradient>
731           </param>
732           <param name="loop">
733             <bool value="false"/>
734           </param>
735           <param name="zigzag">
736             <bool value="false"/>
737           </param>
738         </layer>
739         <layer type="shade" active="true" version="0.2">
740           <param name="z_depth">
741             <real value="0.0000000000"/>
742           </param>
743           <param name="amount">
744             <real value="0.7500000000"/>
745           </param>
746           <param name="blend_method">
747             <integer value="12"/>
748           </param>
749           <param name="color">
750             <color>
751               <r>0.000000</r>
752               <g>0.000000</g>
753               <b>0.000000</b>
754               <a>1.000000</a>
755             </color>
756           </param>
757           <param name="offset">
758             <vector>
759               <x>0.0416666679</x>
760               <y>-0.0416666679</y>
761             </vector>
762           </param>
763           <param name="size">
764             <vector>
765               <x>0.0416666679</x>
766               <y>0.0416666679</y>
767             </vector>
768           </param>
769           <param name="type">
770             <integer value="1"/>
771           </param>
772           <param name="invert">
773             <bool value="false"/>
774           </param>
775         </layer>
776       </canvas>
777     </param>
778     <param name="zoom">
779       <real value="0.0000000000"/>
780     </param>
781     <param name="time_offset">
782       <time value="0s"/>
783     </param>
784     <param name="children_lock">
785       <bool value="false"/>
786     </param>
787   </layer>
788   <layer type="PasteCanvas" active="true" version="0.1" desc="Bright Light">
789     <param name="z_depth">
790       <real value="0.0000000000"/>
791     </param>
792     <param name="amount">
793       <real value="1.0000000000"/>
794     </param>
795     <param name="blend_method">
796       <integer value="4"/>
797     </param>
798     <param name="origin">
799       <vector>
800         <x>0.0000000000</x>
801         <y>1.2500000000</y>
802       </vector>
803     </param>
804     <param name="canvas">
805       <canvas>
806         <layer type="conical_gradient" active="true" version="0.1">
807           <param name="z_depth">
808             <real value="0.0000000000"/>
809           </param>
810           <param name="amount">
811             <real value="1.0000000000"/>
812           </param>
813           <param name="blend_method">
814             <integer value="0"/>
815           </param>
816           <param name="gradient">
817             <gradient>
818               <color pos="0.038596">
819                 <r>0.920368</r>
820                 <g>0.920368</g>
821                 <b>0.920368</b>
822                 <a>0.000000</a>
823               </color>
824               <color pos="0.052632">
825                 <r>0.934270</r>
826                 <g>0.934270</g>
827                 <b>0.934270</b>
828                 <a>0.820503</a>
829               </color>
830               <color pos="0.094737">
831                 <r>0.929226</r>
832                 <g>0.929226</g>
833                 <b>0.929226</b>
834                 <a>0.404875</a>
835               </color>
836               <color pos="0.136842">
837                 <r>1.000000</r>
838                 <g>1.000000</g>
839                 <b>1.000000</b>
840                 <a>0.425000</a>
841               </color>
842               <color pos="0.164912">
843                 <r>0.876978</r>
844                 <g>0.876978</g>
845                 <b>0.876978</b>
846                 <a>0.064816</a>
847               </color>
848               <color pos="0.231579">
849                 <r>0.940432</r>
850                 <g>0.940432</g>
851                 <b>0.940432</b>
852                 <a>0.353949</a>
853               </color>
854               <color pos="0.301754">
855                 <r>0.976427</r>
856                 <g>0.976427</g>
857                 <b>0.976427</b>
858                 <a>0.252097</a>
859               </color>
860               <color pos="0.364912">
861                 <r>1.000000</r>
862                 <g>1.000000</g>
863                 <b>1.000000</b>
864                 <a>0.800000</a>
865               </color>
866               <color pos="0.389474">
867                 <r>-0.000000</r>
868                 <g>-0.000000</g>
869                 <b>-0.000000</b>
870                 <a>0.008584</a>
871               </color>
872               <color pos="0.466667">
873                 <r>1.000000</r>
874                 <g>1.000000</g>
875                 <b>1.000000</b>
876                 <a>0.655000</a>
877               </color>
878               <color pos="0.484211">
879                 <r>-0.000000</r>
880                 <g>-0.000000</g>
881                 <b>-0.000000</b>
882                 <a>0.008584</a>
883               </color>
884               <color pos="0.526316">
885                 <r>0.997147</r>
886                 <g>0.997147</g>
887                 <b>0.997147</b>
888                 <a>0.752147</a>
889               </color>
890               <color pos="0.564912">
891                 <r>-0.000000</r>
892                 <g>-0.000000</g>
893                 <b>-0.000000</b>
894                 <a>0.008584</a>
895               </color>
896               <color pos="0.645614">
897                 <r>1.000000</r>
898                 <g>1.000000</g>
899                 <b>1.000000</b>
900                 <a>0.697727</a>
901               </color>
902               <color pos="0.719298">
903                 <r>1.000000</r>
904                 <g>1.000000</g>
905                 <b>1.000000</b>
906                 <a>1.000000</a>
907               </color>
908               <color pos="0.733333">
909                 <r>0.958579</r>
910                 <g>0.958579</g>
911                 <b>0.958579</b>
912                 <a>0.150345</a>
913               </color>
914               <color pos="0.817544">
915                 <r>0.930914</r>
916                 <g>0.930914</g>
917                 <b>0.930914</b>
918                 <a>1.000000</a>
919               </color>
920               <color pos="0.852632">
921                 <r>-0.000000</r>
922                 <g>-0.000000</g>
923                 <b>-0.000000</b>
924                 <a>0.008584</a>
925               </color>
926               <color pos="0.880702">
927                 <r>0.992545</r>
928                 <g>0.992545</g>
929                 <b>0.992545</b>
930                 <a>0.537339</a>
931               </color>
932               <color pos="0.915789">
933                 <r>-0.000000</r>
934                 <g>-0.000000</g>
935                 <b>-0.000000</b>
936                 <a>0.008584</a>
937               </color>
938               <color pos="0.933333">
939                 <r>1.000000</r>
940                 <g>1.000000</g>
941                 <b>1.000000</b>
942                 <a>1.000000</a>
943               </color>
944               <color pos="0.964912">
945                 <r>1.000000</r>
946                 <g>1.000000</g>
947                 <b>1.000000</b>
948                 <a>0.000000</a>
949               </color>
950               <color pos="0.978947">
951                 <r>1.000000</r>
952                 <g>1.000000</g>
953                 <b>1.000000</b>
954                 <a>0.525000</a>
955               </color>
956               <color pos="1.000000">
957                 <r>-0.000000</r>
958                 <g>-0.000000</g>
959                 <b>-0.000000</b>
960                 <a>0.008584</a>
961               </color>
962             </gradient>
963           </param>
964           <param name="center">
965             <vector>
966               <x>0.0000000000</x>
967               <y>0.0000000000</y>
968             </vector>
969           </param>
970           <param name="angle">
971             <angle value="90.000000"/>
972           </param>
973           <param name="symmetric">
974             <bool value="true"/>
975           </param>
976         </layer>
977         <layer type="SolidColor" active="true" version="0.1" desc="Sunlight Hue">
978           <param name="z_depth">
979             <real value="0.0000000000"/>
980           </param>
981           <param name="amount">
982             <real value="1.0000000000"/>
983           </param>
984           <param name="blend_method">
985             <integer value="6"/>
986           </param>
987           <param name="color">
988             <color>
989               <r>1.493478</r>
990               <g>1.439264</g>
991               <b>1.000000</b>
992               <a>1.000000</a>
993             </color>
994           </param>
995         </layer>
996         <layer type="blur" active="false" version="0.2">
997           <param name="z_depth">
998             <real value="0.0000000000"/>
999           </param>
1000           <param name="amount">
1001             <real value="1.0000000000"/>
1002           </param>
1003           <param name="blend_method">
1004             <integer value="1"/>
1005           </param>
1006           <param name="size">
1007             <vector>
1008               <x>0.0374999978</x>
1009               <y>0.0374999978</y>
1010             </vector>
1011           </param>
1012           <param name="type">
1013             <integer value="0"/>
1014           </param>
1015         </layer>
1016         <layer type="circle" active="true" version="0.1" desc="Attenuation">
1017           <param name="z_depth">
1018             <real value="0.0000000000"/>
1019           </param>
1020           <param name="amount">
1021             <real value="1.0000000000"/>
1022           </param>
1023           <param name="blend_method">
1024             <integer value="1"/>
1025           </param>
1026           <param name="color">
1027             <color>
1028               <r>0.000000</r>
1029               <g>0.000000</g>
1030               <b>0.000000</b>
1031               <a>1.000000</a>
1032             </color>
1033           </param>
1034           <param name="radius">
1035             <real value="1.0000000000"/>
1036           </param>
1037           <param name="feather">
1038             <real value="1.0000000000"/>
1039           </param>
1040           <param name="pos">
1041             <vector>
1042               <x>0.0000000000</x>
1043               <y>0.0000000000</y>
1044             </vector>
1045           </param>
1046           <param name="invert">
1047             <bool value="true"/>
1048           </param>
1049           <param name="falloff">
1050             <integer value="2"/>
1051           </param>
1052         </layer>
1053       </canvas>
1054     </param>
1055     <param name="zoom">
1056       <real value="0.0000000000"/>
1057     </param>
1058     <param name="time_offset">
1059       <time value="0s"/>
1060     </param>
1061     <param name="children_lock">
1062       <bool value="false"/>
1063     </param>
1064   </layer>
1065   <layer type="PasteCanvas" active="true" version="0.1" desc="Voria Logo w/ Shade">
1066     <param name="z_depth">
1067       <real value="0.0000000000"/>
1068     </param>
1069     <param name="amount">
1070       <real value="1.0000000000"/>
1071     </param>
1072     <param name="blend_method">
1073       <integer value="0"/>
1074     </param>
1075     <param name="origin">
1076       <vector>
1077         <x>0.0000000000</x>
1078         <y>0.0000000000</y>
1079       </vector>
1080     </param>
1081     <param name="canvas">
1082       <canvas>
1083         <layer type="PasteCanvas" active="true" version="0.1" desc="Voria Logo">
1084           <param name="z_depth">
1085             <real value="0.0000000000"/>
1086           </param>
1087           <param name="amount">
1088             <real value="1.0000000000"/>
1089           </param>
1090           <param name="blend_method">
1091             <integer value="0"/>
1092           </param>
1093           <param name="origin">
1094             <vector>
1095               <x>0.0000000000</x>
1096               <y>1.2500000000</y>
1097             </vector>
1098           </param>
1099           <param name="canvas" use="logo.sif#"/>
1100           <param name="zoom">
1101             <real value="-0.2999999925"/>
1102           </param>
1103           <param name="time_offset">
1104             <time value="0s"/>
1105           </param>
1106           <param name="children_lock">
1107             <bool value="false"/>
1108           </param>
1109         </layer>
1110         <layer type="shade" active="true" version="0.2">
1111           <param name="z_depth">
1112             <real value="0.0000000000"/>
1113           </param>
1114           <param name="amount">
1115             <real value="1.0000000000"/>
1116           </param>
1117           <param name="blend_method">
1118             <integer value="12"/>
1119           </param>
1120           <param name="color">
1121             <color>
1122               <r>0.013829</r>
1123               <g>0.013829</g>
1124               <b>0.013829</b>
1125               <a>1.000000</a>
1126             </color>
1127           </param>
1128           <param name="offset">
1129             <vector>
1130               <x>0.0000000000</x>
1131               <y>0.0000000000</y>
1132             </vector>
1133           </param>
1134           <param name="size">
1135             <vector>
1136               <x>0.1041666642</x>
1137               <y>0.1041666642</y>
1138             </vector>
1139           </param>
1140           <param name="type">
1141             <integer value="1"/>
1142           </param>
1143           <param name="invert">
1144             <bool value="false"/>
1145           </param>
1146         </layer>
1147       </canvas>
1148     </param>
1149     <param name="zoom">
1150       <real value="0.0000000000"/>
1151     </param>
1152     <param name="time_offset">
1153       <time value="0s"/>
1154     </param>
1155     <param name="children_lock">
1156       <bool value="false"/>
1157     </param>
1158   </layer>
1159   <layer type="clamp" active="true" version="0.2" desc="Super-Saturation Clamp">
1160     <param name="invert_negative">
1161       <bool value="false"/>
1162     </param>
1163     <param name="clamp_ceiling">
1164       <bool value="true"/>
1165     </param>
1166     <param name="ceiling">
1167       <real value="1.0000000000"/>
1168     </param>
1169     <param name="floor">
1170       <real value="0.0000000000"/>
1171     </param>
1172   </layer>
1173   <layer type="PasteCanvas" active="true" version="0.1" desc="Software Title">
1174     <param name="z_depth">
1175       <real value="0.0000000000"/>
1176     </param>
1177     <param name="amount">
1178       <real value="1.0000000000"/>
1179     </param>
1180     <param name="blend_method">
1181       <integer value="0"/>
1182     </param>
1183     <param name="origin">
1184       <vector>
1185         <x>0.0099999998</x>
1186         <y>0.1424999982</y>
1187       </vector>
1188     </param>
1189     <param name="canvas">
1190       <canvas>
1191         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient058">
1192           <param name="z_depth">
1193             <real value="0.0000000000"/>
1194           </param>
1195           <param name="amount">
1196             <real value="0.6999999881"/>
1197           </param>
1198           <param name="blend_method">
1199             <integer value="0"/>
1200           </param>
1201           <param name="p1">
1202             <vector>
1203               <x>-0.0990606323</x>
1204               <y>0.4690153301</y>
1205             </vector>
1206           </param>
1207           <param name="p2">
1208             <vector>
1209               <x>-0.0990606323</x>
1210               <y>-0.0307283755</y>
1211             </vector>
1212           </param>
1213           <param name="gradient">
1214             <gradient>
1215               <color pos="0.000000">
1216                 <r>0.000000</r>
1217                 <g>0.000000</g>
1218                 <b>0.000000</b>
1219                 <a>0.000000</a>
1220               </color>
1221               <color pos="1.000000">
1222                 <r>0.000000</r>
1223                 <g>0.000000</g>
1224                 <b>0.000000</b>
1225                 <a>1.000000</a>
1226               </color>
1227             </gradient>
1228           </param>
1229           <param name="loop">
1230             <bool value="false"/>
1231           </param>
1232           <param name="zigzag">
1233             <bool value="false"/>
1234           </param>
1235         </layer>
1236         <layer type="text" active="true" version="0.2">
1237           <param name="z_depth">
1238             <real value="0.0000000000"/>
1239           </param>
1240           <param name="amount">
1241             <real value="1.0000000000"/>
1242           </param>
1243           <param name="blend_method">
1244             <integer value="1"/>
1245           </param>
1246           <param name="text">
1247             <string guid="5FDE2E2EC5F2E563F9AD4CCF6DFC9074">S T U D I O</string>
1248           </param>
1249           <param name="color">
1250             <color>
1251               <r>0.000000</r>
1252               <g>0.000000</g>
1253               <b>0.000000</b>
1254               <a>0.000000</a>
1255             </color>
1256           </param>
1257           <param name="family">
1258             <string guid="ADD7C86FF44B7A2A37637C9E3C8F4315">Times New Roman</string>
1259           </param>
1260           <param name="style">
1261             <integer value="0"/>
1262           </param>
1263           <param name="weight">
1264             <integer value="400"/>
1265           </param>
1266           <param name="compress">
1267             <real value="1.0000000000"/>
1268           </param>
1269           <param name="vcompress">
1270             <real value="1.0000000000"/>
1271           </param>
1272           <param name="size">
1273             <vector>
1274               <x>0.5000000000</x>
1275               <y>0.5000000000</y>
1276             </vector>
1277           </param>
1278           <param name="orient">
1279             <vector>
1280               <x>0.5000000000</x>
1281               <y>1.0000000000</y>
1282             </vector>
1283           </param>
1284           <param name="pos">
1285             <vector>
1286               <x>0.0000000000</x>
1287               <y>0.0000000000</y>
1288             </vector>
1289           </param>
1290           <param name="use_kerning">
1291             <bool value="true"/>
1292           </param>
1293           <param name="grid_fit">
1294             <bool value="false"/>
1295           </param>
1296           <param name="invert">
1297             <bool value="true"/>
1298           </param>
1299         </layer>
1300         <layer type="warp" active="true" version="0.1">
1301           <param name="src_tl">
1302             <vector>
1303               <x>-2.0734415054</x>
1304               <y>0.6111532450</y>
1305             </vector>
1306           </param>
1307           <param name="src_br">
1308             <vector>
1309               <x>2.1833333969</x>
1310               <y>-0.0333333351</y>
1311             </vector>
1312           </param>
1313           <param name="dest_tl">
1314             <vector>
1315               <x>-2.5265016556</x>
1316               <y>-0.3445624709</y>
1317             </vector>
1318           </param>
1319           <param name="dest_tr">
1320             <vector>
1321               <x>2.6473100185</x>
1322               <y>-0.3445624709</y>
1323             </vector>
1324           </param>
1325           <param name="dest_br">
1326             <vector>
1327               <x>2.1666667461</x>
1328               <y>0.0170713197</y>
1329             </vector>
1330           </param>
1331           <param name="dest_bl">
1332             <vector>
1333               <x>-2.0499999523</x>
1334               <y>0.0170713197</y>
1335             </vector>
1336           </param>
1337           <param name="clip">
1338             <bool value="true"/>
1339           </param>
1340           <param name="horizon">
1341             <real value="4.0000000000"/>
1342           </param>
1343         </layer>
1344         <layer type="super_sample" active="true" version="0.1">
1345           <param name="width">
1346             <integer value="2"/>
1347           </param>
1348           <param name="height">
1349             <integer value="2"/>
1350           </param>
1351           <param name="scanline">
1352             <bool value="false"/>
1353           </param>
1354           <param name="alpha_aware">
1355             <bool value="true"/>
1356           </param>
1357         </layer>
1358         <layer type="blur" active="true" version="0.2">
1359           <param name="z_depth">
1360             <real value="0.0000000000"/>
1361           </param>
1362           <param name="amount">
1363             <real value="1.0000000000"/>
1364           </param>
1365           <param name="blend_method">
1366             <integer value="1"/>
1367           </param>
1368           <param name="size">
1369             <vector>
1370               <x>0.1000000015</x>
1371               <y>0.0000000000</y>
1372             </vector>
1373           </param>
1374           <param name="type">
1375             <integer value="1"/>
1376           </param>
1377         </layer>
1378         <layer type="text" active="true" version="0.2">
1379           <param name="z_depth">
1380             <real value="0.0000000000"/>
1381           </param>
1382           <param name="amount">
1383             <real value="1.0000000000"/>
1384           </param>
1385           <param name="blend_method">
1386             <integer value="1"/>
1387           </param>
1388           <param name="text">
1389             <string guid="5FDE2E2EC5F2E563F9AD4CCF6DFC9074">S T U D I O</string>
1390           </param>
1391           <param name="color">
1392             <color>
1393               <r>0.000000</r>
1394               <g>0.000000</g>
1395               <b>0.000000</b>
1396               <a>1.000000</a>
1397             </color>
1398           </param>
1399           <param name="family">
1400             <string guid="ADD7C86FF44B7A2A37637C9E3C8F4315">Times New Roman</string>
1401           </param>
1402           <param name="style">
1403             <integer value="0"/>
1404           </param>
1405           <param name="weight">
1406             <integer value="400"/>
1407           </param>
1408           <param name="compress">
1409             <real value="1.0000000000"/>
1410           </param>
1411           <param name="vcompress">
1412             <real value="1.0000000000"/>
1413           </param>
1414           <param name="size">
1415             <vector>
1416               <x>0.5000000000</x>
1417               <y>0.4500000179</y>
1418             </vector>
1419           </param>
1420           <param name="orient">
1421             <vector>
1422               <x>0.5000000000</x>
1423               <y>1.0000000000</y>
1424             </vector>
1425           </param>
1426           <param name="pos">
1427             <vector>
1428               <x>0.0000000000</x>
1429               <y>0.0000000000</y>
1430             </vector>
1431           </param>
1432           <param name="use_kerning">
1433             <bool value="true"/>
1434           </param>
1435           <param name="grid_fit">
1436             <bool value="false"/>
1437           </param>
1438           <param name="invert">
1439             <bool value="false"/>
1440           </param>
1441         </layer>
1442         <layer type="rectangle" active="true" version="0.2" desc="Rectangle009">
1443           <param name="z_depth">
1444             <real value="0.0000000000"/>
1445           </param>
1446           <param name="amount">
1447             <real value="1.0000000000"/>
1448           </param>
1449           <param name="blend_method">
1450             <integer value="1"/>
1451           </param>
1452           <param name="color">
1453             <color>
1454               <r>0.000000</r>
1455               <g>0.000000</g>
1456               <b>0.000000</b>
1457               <a>0.000000</a>
1458             </color>
1459           </param>
1460           <param name="point1">
1461             <vector>
1462               <x>-2.5000000000</x>
1463               <y>0.7500000000</y>
1464             </vector>
1465           </param>
1466           <param name="point2">
1467             <vector>
1468               <x>2.5000000000</x>
1469               <y>-0.5000000000</y>
1470             </vector>
1471           </param>
1472           <param name="expand">
1473             <real value="0.0000000000"/>
1474           </param>
1475           <param name="invert">
1476             <bool value="true"/>
1477           </param>
1478         </layer>
1479         <layer type="text" active="true" version="0.2">
1480           <param name="z_depth">
1481             <real value="0.0000000000"/>
1482           </param>
1483           <param name="amount">
1484             <real value="1.0000000000"/>
1485           </param>
1486           <param name="blend_method">
1487             <integer value="1"/>
1488           </param>
1489           <param name="text">
1490             <string>S   Y   N   F   I   G</string>
1491           </param>
1492           <param name="color">
1493             <color>
1494               <r>0.000000</r>
1495               <g>0.000000</g>
1496               <b>0.000000</b>
1497               <a>1.000000</a>
1498             </color>
1499           </param>
1500           <param name="family">
1501             <string>Arial</string>
1502           </param>
1503           <param name="style">
1504             <integer value="0"/>
1505           </param>
1506           <param name="weight">
1507             <integer value="700"/>
1508           </param>
1509           <param name="compress">
1510             <real value="1.0000000000"/>
1511           </param>
1512           <param name="vcompress">
1513             <real value="1.0000000000"/>
1514           </param>
1515           <param name="size">
1516             <vector>
1517               <x>0.3000000119</x>
1518               <y>0.2166666687</y>
1519             </vector>
1520           </param>
1521           <param name="orient">
1522             <vector>
1523               <x>0.5000000000</x>
1524               <y>1.0000000000</y>
1525             </vector>
1526           </param>
1527           <param name="pos">
1528             <vector>
1529               <x>0.0000000000</x>
1530               <y>0.5666666627</y>
1531             </vector>
1532           </param>
1533           <param name="use_kerning">
1534             <bool value="true"/>
1535           </param>
1536           <param name="grid_fit">
1537             <bool value="false"/>
1538           </param>
1539           <param name="invert">
1540             <bool value="false"/>
1541           </param>
1542         </layer>
1543         <layer type="shade" active="true" version="0.2">
1544           <param name="z_depth">
1545             <real value="0.0000000000"/>
1546           </param>
1547           <param name="amount">
1548             <real value="1.0000000000"/>
1549           </param>
1550           <param name="blend_method">
1551             <integer value="12"/>
1552           </param>
1553           <param name="color">
1554             <color>
1555               <r>1.000000</r>
1556               <g>1.000000</g>
1557               <b>1.000000</b>
1558               <a>1.000000</a>
1559             </color>
1560           </param>
1561           <param name="offset">
1562             <vector>
1563               <x>0.0000000000</x>
1564               <y>0.0000000000</y>
1565             </vector>
1566           </param>
1567           <param name="size">
1568             <vector>
1569               <x>0.1000000015</x>
1570               <y>0.1000000015</y>
1571             </vector>
1572           </param>
1573           <param name="type">
1574             <integer value="1"/>
1575           </param>
1576           <param name="invert">
1577             <bool value="false"/>
1578           </param>
1579         </layer>
1580       </canvas>
1581     </param>
1582     <param name="zoom">
1583       <real value="-0.6500000000"/>
1584     </param>
1585     <param name="time_offset">
1586       <time value="0s"/>
1587     </param>
1588     <param name="children_lock">
1589       <bool value="false"/>
1590     </param>
1591   </layer>
1592   <layer type="PasteCanvas" active="true" version="0.1" desc="Frame">
1593     <param name="z_depth">
1594       <real value="0.0000000000"/>
1595     </param>
1596     <param name="amount">
1597       <real value="1.0000000000"/>
1598     </param>
1599     <param name="blend_method">
1600       <integer value="0"/>
1601     </param>
1602     <param name="origin">
1603       <vector>
1604         <x>0.0000000000</x>
1605         <y>0.0000000000</y>
1606       </vector>
1607     </param>
1608     <param name="canvas">
1609       <canvas>
1610         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient060">
1611           <param name="z_depth">
1612             <real value="0.0000000000"/>
1613           </param>
1614           <param name="amount">
1615             <real value="1.0000000000"/>
1616           </param>
1617           <param name="blend_method">
1618             <integer value="1"/>
1619           </param>
1620           <param name="p1">
1621             <vector>
1622               <x>0.0000000000</x>
1623               <y>-0.5000000000</y>
1624             </vector>
1625           </param>
1626           <param name="p2">
1627             <vector>
1628               <x>0.0000000000</x>
1629               <y>2.5000000000</y>
1630             </vector>
1631           </param>
1632           <param name="gradient">
1633             <gradient>
1634               <color pos="0.000000">
1635                 <r>0.000000</r>
1636                 <g>0.000000</g>
1637                 <b>0.000000</b>
1638                 <a>1.000000</a>
1639               </color>
1640               <color pos="1.000000">
1641                 <r>1.000000</r>
1642                 <g>1.000000</g>
1643                 <b>1.000000</b>
1644                 <a>0.000000</a>
1645               </color>
1646             </gradient>
1647           </param>
1648           <param name="loop">
1649             <bool value="false"/>
1650           </param>
1651           <param name="zigzag">
1652             <bool value="false"/>
1653           </param>
1654         </layer>
1655         <layer type="rectangle" active="true" version="0.2" desc="Rectangle010">
1656           <param name="z_depth">
1657             <real value="0.0000000000"/>
1658           </param>
1659           <param name="amount">
1660             <real value="1.0000000000"/>
1661           </param>
1662           <param name="blend_method">
1663             <integer value="1"/>
1664           </param>
1665           <param name="color">
1666             <color>
1667               <r>0.000000</r>
1668               <g>0.000000</g>
1669               <b>0.000000</b>
1670               <a>0.000000</a>
1671             </color>
1672           </param>
1673           <param name="point1">
1674             <vector>
1675               <x>-1.5000000000</x>
1676               <y>2.5000000000</y>
1677             </vector>
1678           </param>
1679           <param name="point2">
1680             <vector>
1681               <x>1.5000000000</x>
1682               <y>-1.0000000000</y>
1683             </vector>
1684           </param>
1685           <param name="expand">
1686             <real value="-0.0312499999"/>
1687           </param>
1688           <param name="invert">
1689             <bool value="false"/>
1690           </param>
1691         </layer>
1692       </canvas>
1693     </param>
1694     <param name="zoom">
1695       <real value="0.0000000000"/>
1696     </param>
1697     <param name="time_offset">
1698       <time value="0s"/>
1699     </param>
1700     <param name="children_lock">
1701       <bool value="false"/>
1702     </param>
1703   </layer>
1704 </canvas>