Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / synfig_0_61_03 / synfig-core / examples / eyes.sif
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564           <param name="z_depth">
565             <real value="0.0000000000"/>
566           </param>
567           <param name="amount">
568             <real value="1.0000000000"/>
569           </param>
570           <param name="blend_method">
571             <integer value="12"/>
572           </param>
573           <param name="color">
574             <color>
575               <r>0.000000</r>
576               <g>0.000000</g>
577               <b>0.000000</b>
578               <a>1.000000</a>
579             </color>
580           </param>
581           <param name="radius">
582             <real value="1.0909985233"/>
583           </param>
584           <param name="feather">
585             <real value="0.0000000000"/>
586           </param>
587           <param name="pos">
588             <vector>
589               <x>0.0000000000</x>
590               <y>0.0000000000</y>
591             </vector>
592           </param>
593           <param name="invert">
594             <bool value="false"/>
595           </param>
596           <param name="falloff">
597             <integer value="2"/>
598           </param>
599         </layer>
600       </canvas>
601     </param>
602     <param name="zoom">
603       <real value="0.0000000000"/>
604     </param>
605     <param name="time_offset">
606       <time value="0f"/>
607     </param>
608     <param name="children_lock">
609       <bool value="true"/>
610     </param>
611   </layer>
612   <layer type="circle" active="false" version="0.1" desc="Circle073">
613     <param name="z_depth">
614       <real value="0.0000000000"/>
615     </param>
616     <param name="amount">
617       <real value="1.0000000000"/>
618     </param>
619     <param name="blend_method">
620       <integer value="0"/>
621     </param>
622     <param name="color">
623       <color>
624         <r>0.000000</r>
625         <g>0.182959</g>
626         <b>0.444444</b>
627         <a>1.000000</a>
628       </color>
629     </param>
630     <param name="radius">
631       <real value="0.3535533906"/>
632     </param>
633     <param name="feather">
634       <real value="0.0000000000"/>
635     </param>
636     <param name="pos">
637       <vector>
638         <x>0.0000000000</x>
639         <y>-1.2500000000</y>
640       </vector>
641     </param>
642     <param name="invert">
643       <bool value="false"/>
644     </param>
645     <param name="falloff">
646       <integer value="2"/>
647     </param>
648   </layer>
649   <layer type="region" active="false" version="0.1" desc="Glasses26 Region">
650     <param name="z_depth">
651       <real value="0.0000000000"/>
652     </param>
653     <param name="amount">
654       <real value="1.0000000000"/>
655     </param>
656     <param name="blend_method">
657       <integer value="1"/>
658     </param>
659     <param name="color">
660       <color>
661         <r>0.000000</r>
662         <g>0.000000</g>
663         <b>0.000000</b>
664         <a>0.000000</a>
665       </color>
666     </param>
667     <param name="offset">
668       <vector>
669         <x>0.0000000000</x>
670         <y>0.0000000000</y>
671       </vector>
672     </param>
673     <param name="invert">
674       <bool value="false"/>
675     </param>
676     <param name="antialias">
677       <bool value="true"/>
678     </param>
679     <param name="feather">
680       <real value="0.0000000000"/>
681     </param>
682     <param name="blurtype">
683       <integer value="1"/>
684     </param>
685     <param name="bline">
686       <bline type="bline_point" loop="true">
687         <entry>
688           <composite type="bline_point">
689             <c1>
690               <vector>
691                 <x>-3.1331429482</x>
692                 <y>2.0000000000</y>
693               </vector>
694             </c1>
695             <c2>
696               <real value="1.0000000000"/>
697             </c2>
698             <c3>
699               <real value="0.5000000000"/>
700             </c3>
701             <c4>
702               <bool value="false"/>
703             </c4>
704             <c5>
705               <radial_composite type="vector">
706                 <c0>
707                   <real value="0.9120338835"/>
708                 </c0>
709                 <c1>
710                   <angle value="-26.722860"/>
711                 </c1>
712               </radial_composite>
713             </c5>
714             <c6>
715               <radial_composite type="vector">
716                 <c0>
717                   <real value="0.9120338835"/>
718                 </c0>
719                 <c1>
720                   <angle value="-26.722860"/>
721                 </c1>
722               </radial_composite>
723             </c6>
724           </composite>
725         </entry>
726         <entry>
727           <composite type="bline_point">
728             <c1>
729               <vector>
730                 <x>0.0000000000</x>
731                 <y>0.5000000000</y>
732               </vector>
733             </c1>
734             <c2>
735               <real value="1.0000000000"/>
736             </c2>
737             <c3>
738               <real value="0.5000000000"/>
739             </c3>
740             <c4>
741               <bool value="true"/>
742             </c4>
743             <c5>
744               <radial_composite type="vector">
745                 <c0>
746                   <real value="1.0606601718"/>
747                 </c0>
748                 <c1>
749                   <angle value="-45.000000"/>
750                 </c1>
751               </radial_composite>
752             </c5>
753             <c6>
754               <radial_composite type="vector">
755                 <c0>
756                   <real value="1.0606601536"/>
757                 </c0>
758                 <c1>
759                   <angle value="45.000000"/>
760                 </c1>
761               </radial_composite>
762             </c6>
763           </composite>
764         </entry>
765         <entry>
766           <composite type="bline_point">
767             <c1>
768               <vector>
769                 <x>3.2500000000</x>
770                 <y>2.0000000000</y>
771               </vector>
772             </c1>
773             <c2>
774               <real value="1.0000000000"/>
775             </c2>
776             <c3>
777               <real value="0.5000000000"/>
778             </c3>
779             <c4>
780               <bool value="false"/>
781             </c4>
782             <c5>
783               <radial_composite type="vector">
784                 <c0>
785                   <real value="0.0000000000"/>
786                 </c0>
787                 <c1>
788                   <angle value="0.000000"/>
789                 </c1>
790               </radial_composite>
791             </c5>
792             <c6>
793               <radial_composite type="vector">
794                 <c0>
795                   <real value="0.0000000000"/>
796                 </c0>
797                 <c1>
798                   <angle value="0.000000"/>
799                 </c1>
800               </radial_composite>
801             </c6>
802           </composite>
803         </entry>
804       </bline>
805     </param>
806   </layer>
807   <layer type="outline" active="false" version="0.2" desc="Glasses27 Outline">
808     <param name="z_depth">
809       <real value="0.0000000000"/>
810     </param>
811     <param name="amount">
812       <real value="1.0000000000"/>
813     </param>
814     <param name="blend_method">
815       <integer value="1"/>
816     </param>
817     <param name="color">
818       <color>
819         <r>0.000000</r>
820         <g>0.000000</g>
821         <b>0.000000</b>
822         <a>1.000000</a>
823       </color>
824     </param>
825     <param name="offset">
826       <vector>
827         <x>0.0000000000</x>
828         <y>0.0000000000</y>
829       </vector>
830     </param>
831     <param name="invert">
832       <bool value="false"/>
833     </param>
834     <param name="antialias">
835       <bool value="true"/>
836     </param>
837     <param name="feather">
838       <real value="0.0000000000"/>
839     </param>
840     <param name="blurtype">
841       <integer value="1"/>
842     </param>
843     <param name="bline">
844       <bline type="bline_point" loop="false">
845         <entry>
846           <composite type="bline_point">
847             <c1>
848               <vector>
849                 <x>-3.2500000000</x>
850                 <y>2.0000000000</y>
851               </vector>
852             </c1>
853             <c2>
854               <real value="1.0000000000"/>
855             </c2>
856             <c3>
857               <real value="0.5000000000"/>
858             </c3>
859             <c4>
860               <bool value="false"/>
861             </c4>
862             <c5>
863               <radial_composite type="vector">
864                 <c0>
865                   <real value="1.6770509831"/>
866                 </c0>
867                 <c1>
868                   <angle value="-26.565050"/>
869                 </c1>
870               </radial_composite>
871             </c5>
872             <c6>
873               <radial_composite type="vector">
874                 <c0>
875                   <real value="1.6770509831"/>
876                 </c0>
877                 <c1>
878                   <angle value="-26.565050"/>
879                 </c1>
880               </radial_composite>
881             </c6>
882           </composite>
883         </entry>
884         <entry>
885           <composite type="bline_point">
886             <c1>
887               <vector>
888                 <x>-0.2500000000</x>
889                 <y>0.5000000000</y>
890               </vector>
891             </c1>
892             <c2>
893               <real value="1.0000000000"/>
894             </c2>
895             <c3>
896               <real value="0.5000000000"/>
897             </c3>
898             <c4>
899               <bool value="false"/>
900             </c4>
901             <c5>
902               <radial_composite type="vector">
903                 <c0>
904                   <real value="1.1815436809"/>
905                 </c0>
906                 <c1>
907                   <angle value="-74.526611"/>
908                 </c1>
909               </radial_composite>
910             </c5>
911             <c6>
912               <radial_composite type="vector">
913                 <c0>
914                   <real value="0.8678916636"/>
915                 </c0>
916                 <c1>
917                   <angle value="-59.787289"/>
918                 </c1>
919               </radial_composite>
920             </c6>
921           </composite>
922         </entry>
923       </bline>
924     </param>
925     <param name="width">
926       <real value="0.1333333372"/>
927     </param>
928     <param name="sharp_cusps">
929       <bool value="true"/>
930     </param>
931     <param name="round_tip[0]">
932       <bool value="true"/>
933     </param>
934     <param name="round_tip[1]">
935       <bool value="true"/>
936     </param>
937     <param name="loopyness">
938       <real value="1.0000000000"/>
939     </param>
940   </layer>
941   <layer type="outline" active="false" version="0.2" desc="Glasses27 Outline">
942     <param name="z_depth">
943       <real value="0.0000000000"/>
944     </param>
945     <param name="amount">
946       <real value="1.0000000000"/>
947     </param>
948     <param name="blend_method">
949       <integer value="1"/>
950     </param>
951     <param name="color">
952       <color>
953         <r>0.000000</r>
954         <g>0.000000</g>
955         <b>0.000000</b>
956         <a>1.000000</a>
957       </color>
958     </param>
959     <param name="offset">
960       <vector>
961         <x>0.0000000000</x>
962         <y>0.0000000000</y>
963       </vector>
964     </param>
965     <param name="invert">
966       <bool value="false"/>
967     </param>
968     <param name="antialias">
969       <bool value="true"/>
970     </param>
971     <param name="feather">
972       <real value="0.0000000000"/>
973     </param>
974     <param name="blurtype">
975       <integer value="1"/>
976     </param>
977     <param name="bline">
978       <bline type="bline_point" loop="false">
979         <entry>
980           <composite type="bline_point">
981             <c1>
982               <vector>
983                 <x>3.2500000000</x>
984                 <y>2.0000000000</y>
985               </vector>
986             </c1>
987             <c2>
988               <real value="1.0000000000"/>
989             </c2>
990             <c3>
991               <real value="0.5000000000"/>
992             </c3>
993             <c4>
994               <bool value="false"/>
995             </c4>
996             <c5>
997               <radial_composite type="vector">
998                 <c0>
999                   <real value="2.7041634566"/>
1000                 </c0>
1001                 <c1>
1002                   <angle value="-146.309937"/>
1003                 </c1>
1004               </radial_composite>
1005             </c5>
1006             <c6>
1007               <radial_composite type="vector">
1008                 <c0>
1009                   <real value="1.6770509831"/>
1010                 </c0>
1011                 <c1>
1012                   <angle value="-26.565050"/>
1013                 </c1>
1014               </radial_composite>
1015             </c6>
1016           </composite>
1017         </entry>
1018         <entry>
1019           <composite type="bline_point">
1020             <c1>
1021               <vector>
1022                 <x>0.2500000000</x>
1023                 <y>0.5000000000</y>
1024               </vector>
1025             </c1>
1026             <c2>
1027               <real value="1.0000000000"/>
1028             </c2>
1029             <c3>
1030               <real value="0.5000000000"/>
1031             </c3>
1032             <c4>
1033               <bool value="false"/>
1034             </c4>
1035             <c5>
1036               <radial_composite type="vector">
1037                 <c0>
1038                   <real value="1.5000000000"/>
1039                 </c0>
1040                 <c1>
1041                   <angle value="-90.000000"/>
1042                 </c1>
1043               </radial_composite>
1044             </c5>
1045             <c6>
1046               <radial_composite type="vector">
1047                 <c0>
1048                   <real value="0.8678916636"/>
1049                 </c0>
1050                 <c1>
1051                   <angle value="-59.787289"/>
1052                 </c1>
1053               </radial_composite>
1054             </c6>
1055           </composite>
1056         </entry>
1057       </bline>
1058     </param>
1059     <param name="width">
1060       <real value="0.1333333372"/>
1061     </param>
1062     <param name="sharp_cusps">
1063       <bool value="true"/>
1064     </param>
1065     <param name="round_tip[0]">
1066       <bool value="true"/>
1067     </param>
1068     <param name="round_tip[1]">
1069       <bool value="true"/>
1070     </param>
1071     <param name="loopyness">
1072       <real value="1.0000000000"/>
1073     </param>
1074   </layer>
1075 </canvas>