Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / synfig_0_61_03 / synfig-core / examples / z_depth_test.sif
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8   <keyframe time="0f">Purple Left, Blue Right</keyframe>
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11   <keyframe time="3s 0f">Blue Behind Purple</keyframe>
12   <keyframe time="4s 0f">Purple Left, Blue Right (Duplicate)</keyframe>
13   <layer type="SolidColor" active="true" version="0.1">
14     <param name="z_depth">
15       <real value="0.0000000000"/>
16     </param>
17     <param name="amount">
18       <real value="1.0000000000"/>
19     </param>
20     <param name="blend_method">
21       <integer value="0"/>
22     </param>
23     <param name="color">
24       <color>
25         <r>0.700000</r>
26         <g>0.700000</g>
27         <b>0.700000</b>
28         <a>1.000000</a>
29       </color>
30     </param>
31   </layer>
32   <layer type="checker_board" active="true" version="0.1">
33     <param name="z_depth">
34       <real value="0.0000000000"/>
35     </param>
36     <param name="amount">
37       <real value="0.3700000048"/>
38     </param>
39     <param name="blend_method">
40       <integer value="0"/>
41     </param>
42     <param name="color">
43       <color>
44         <r>0.000000</r>
45         <g>0.000000</g>
46         <b>0.000000</b>
47         <a>1.000000</a>
48       </color>
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51       <vector>
52         <x>0.1250000000</x>
53         <y>0.1250000000</y>
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57       <vector>
58         <x>0.2500000000</x>
59         <y>0.2500000000</y>
60       </vector>
61     </param>
62   </layer>
63   <layer type="PasteCanvas" active="true" version="0.1" desc="Purple">
64     <param name="z_depth">
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66     </param>
67     <param name="amount">
68       <real value="1.0000000000"/>
69     </param>
70     <param name="blend_method">
71       <integer value="0"/>
72     </param>
73     <param name="origin">
74       <vector>
75         <x>0.0000000000</x>
76         <y>0.0000000000</y>
77       </vector>
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80       <canvas>
81         <layer type="circle" active="true" version="0.1" desc="Purple Circle">
82           <param name="z_depth">
83             <real value="0.0000000000"/>
84           </param>
85           <param name="amount">
86             <real value="1.0000000000"/>
87           </param>
88           <param name="blend_method">
89             <integer value="1"/>
90           </param>
91           <param name="color">
92             <color>
93               <r>0.250000</r>
94               <g>0.000000</g>
95               <b>1.000000</b>
96               <a>1.000000</a>
97             </color>
98           </param>
99           <param name="radius">
100             <real value="1.0000000000"/>
101           </param>
102           <param name="feather">
103             <real value="0.0000000000"/>
104           </param>
105           <param name="pos">
106             <animated type="vector" guid="02B423BA03786499AEB5129C4527B1B4">
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116                   <y>0.5000000000</y>
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136               </waypoint>
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138           </param>
139           <param name="invert">
140             <bool value="false"/>
141           </param>
142           <param name="falloff">
143             <integer value="2"/>
144           </param>
145         </layer>
146         <layer type="circle" active="true" version="0.1" desc="Hole">
147           <param name="z_depth">
148             <real value="0.0000000000"/>
149           </param>
150           <param name="amount">
151             <real value="1.0000000000"/>
152           </param>
153           <param name="blend_method">
154             <integer value="1"/>
155           </param>
156           <param name="color">
157             <color>
158               <r>0.000000</r>
159               <g>0.000000</g>
160               <b>0.000000</b>
161               <a>0.000000</a>
162             </color>
163           </param>
164           <param name="radius">
165             <real value="0.5000000000"/>
166           </param>
167           <param name="feather">
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169           </param>
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187                   <y>0.0000000000</y>
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192                   <x>0.0000000000</x>
193                   <y>-0.5000000000</y>
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199                   <y>0.0000000000</y>
200                 </vector>
201               </waypoint>
202             </animated>
203           </param>
204           <param name="invert">
205             <bool value="false"/>
206           </param>
207           <param name="falloff">
208             <integer value="2"/>
209           </param>
210         </layer>
211         <layer type="bevel" active="true" version="0.2">
212           <param name="z_depth">
213             <real value="0.0000000000"/>
214           </param>
215           <param name="amount">
216             <real value="0.8000000119"/>
217           </param>
218           <param name="blend_method">
219             <integer value="13"/>
220           </param>
221           <param name="type">
222             <integer value="1"/>
223           </param>
224           <param name="color1">
225             <color>
226               <r>1.000000</r>
227               <g>1.000000</g>
228               <b>1.000000</b>
229               <a>1.000000</a>
230             </color>
231           </param>
232           <param name="color2">
233             <color>
234               <r>0.000000</r>
235               <g>0.000000</g>
236               <b>0.000000</b>
237               <a>1.000000</a>
238             </color>
239           </param>
240           <param name="angle">
241             <angle value="135.000000"/>
242           </param>
243           <param name="depth">
244             <real value="0.2000000000"/>
245           </param>
246           <param name="softness">
247             <real value="0.1000000000"/>
248           </param>
249           <param name="use_luma">
250             <bool value="false"/>
251           </param>
252           <param name="solid">
253             <bool value="false"/>
254           </param>
255         </layer>
256         <layer type="shade" active="true" version="0.2">
257           <param name="z_depth">
258             <real value="0.0000000000"/>
259           </param>
260           <param name="amount">
261             <real value="0.8999999762"/>
262           </param>
263           <param name="blend_method">
264             <integer value="12"/>
265           </param>
266           <param name="color">
267             <color>
268               <r>0.000000</r>
269               <g>0.000000</g>
270               <b>0.000000</b>
271               <a>1.000000</a>
272             </color>
273           </param>
274           <param name="offset">
275             <vector>
276               <x>0.2000000030</x>
277               <y>-0.2000000030</y>
278             </vector>
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282               <x>0.2000000030</x>
283               <y>0.2000000030</y>
284             </vector>
285           </param>
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287             <integer value="1"/>
288           </param>
289           <param name="invert">
290             <bool value="false"/>
291           </param>
292         </layer>
293       </canvas>
294     </param>
295     <param name="zoom">
296       <real value="0.0000000000"/>
297     </param>
298     <param name="time_offset">
299       <time value="0f"/>
300     </param>
301   </layer>
302   <layer type="PasteCanvas" active="true" version="0.1" desc="Blue">
303     <param name="z_depth">
304       <animated type="real">
305         <waypoint time="1s 0f">
306           <real value="0.0000000000"/>
307         </waypoint>
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312           <real value="1.0000000000"/>
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314         <waypoint time="4s 0f">
315           <real value="0.0000000000"/>
316         </waypoint>
317       </animated>
318     </param>
319     <param name="amount">
320       <real value="1.0000000000"/>
321     </param>
322     <param name="blend_method">
323       <integer value="0"/>
324     </param>
325     <param name="origin">
326       <vector>
327         <x>0.0000000000</x>
328         <y>0.0000000000</y>
329       </vector>
330     </param>
331     <param name="canvas">
332       <canvas>
333         <layer type="circle" active="true" version="0.1" desc="Blue Circle">
334           <param name="z_depth">
335             <real value="0.0000000000"/>
336           </param>
337           <param name="amount">
338             <real value="1.0000000000"/>
339           </param>
340           <param name="blend_method">
341             <integer value="1"/>
342           </param>
343           <param name="color">
344             <color>
345               <r>0.000000</r>
346               <g>0.411657</g>
347               <b>1.000000</b>
348               <a>1.000000</a>
349             </color>
350           </param>
351           <param name="radius">
352             <real value="1.0000000000"/>
353           </param>
354           <param name="feather">
355             <real value="0.0000000000"/>
356           </param>
357           <param name="pos">
358             <animated type="vector" guid="453F75E7FBCCCE1AB3FD96B5806DA64C">
359               <waypoint time="0f">
360                 <vector>
361                   <x>1.5000000000</x>
362                   <y>0.0000000000</y>
363                 </vector>
364               </waypoint>
365               <waypoint time="1s 0f">
366                 <vector>
367                   <x>0.0000000000</x>
368                   <y>-0.5000000000</y>
369                 </vector>
370               </waypoint>
371               <waypoint time="2s 0f">
372                 <vector>
373                   <x>-1.5000000000</x>
374                   <y>0.0000000000</y>
375                 </vector>
376               </waypoint>
377               <waypoint time="3s 0f">
378                 <vector>
379                   <x>0.0000000000</x>
380                   <y>0.5000000000</y>
381                 </vector>
382               </waypoint>
383               <waypoint time="4s 0f">
384                 <vector>
385                   <x>1.5000000000</x>
386                   <y>0.0000000000</y>
387                 </vector>
388               </waypoint>
389             </animated>
390           </param>
391           <param name="invert">
392             <bool value="false"/>
393           </param>
394           <param name="falloff">
395             <integer value="2"/>
396           </param>
397         </layer>
398         <layer type="circle" active="true" version="0.1" desc="Hole">
399           <param name="z_depth">
400             <real value="0.0000000000"/>
401           </param>
402           <param name="amount">
403             <real value="1.0000000000"/>
404           </param>
405           <param name="blend_method">
406             <integer value="1"/>
407           </param>
408           <param name="color">
409             <color>
410               <r>0.000000</r>
411               <g>0.000000</g>
412               <b>0.000000</b>
413               <a>0.000000</a>
414             </color>
415           </param>
416           <param name="radius">
417             <real value="0.5000000000"/>
418           </param>
419           <param name="feather">
420             <real value="0.0000000000"/>
421           </param>
422           <param name="pos">
423             <animated type="vector" guid="453F75E7FBCCCE1AB3FD96B5806DA64C">
424               <waypoint time="0f">
425                 <vector>
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427                   <y>0.0000000000</y>
428                 </vector>
429               </waypoint>
430               <waypoint time="1s 0f">
431                 <vector>
432                   <x>0.0000000000</x>
433                   <y>-0.5000000000</y>
434                 </vector>
435               </waypoint>
436               <waypoint time="2s 0f">
437                 <vector>
438                   <x>-1.5000000000</x>
439                   <y>0.0000000000</y>
440                 </vector>
441               </waypoint>
442               <waypoint time="3s 0f">
443                 <vector>
444                   <x>0.0000000000</x>
445                   <y>0.5000000000</y>
446                 </vector>
447               </waypoint>
448               <waypoint time="4s 0f">
449                 <vector>
450                   <x>1.5000000000</x>
451                   <y>0.0000000000</y>
452                 </vector>
453               </waypoint>
454             </animated>
455           </param>
456           <param name="invert">
457             <bool value="false"/>
458           </param>
459           <param name="falloff">
460             <integer value="2"/>
461           </param>
462         </layer>
463         <layer type="bevel" active="true" version="0.2">
464           <param name="z_depth">
465             <real value="0.0000000000"/>
466           </param>
467           <param name="amount">
468             <real value="0.8000000119"/>
469           </param>
470           <param name="blend_method">
471             <integer value="13"/>
472           </param>
473           <param name="type">
474             <integer value="1"/>
475           </param>
476           <param name="color1">
477             <color>
478               <r>1.000000</r>
479               <g>1.000000</g>
480               <b>1.000000</b>
481               <a>1.000000</a>
482             </color>
483           </param>
484           <param name="color2">
485             <color>
486               <r>0.000000</r>
487               <g>0.000000</g>
488               <b>0.000000</b>
489               <a>1.000000</a>
490             </color>
491           </param>
492           <param name="angle">
493             <angle value="135.000000"/>
494           </param>
495           <param name="depth">
496             <real value="0.2000000000"/>
497           </param>
498           <param name="softness">
499             <real value="0.1000000000"/>
500           </param>
501           <param name="use_luma">
502             <bool value="false"/>
503           </param>
504           <param name="solid">
505             <bool value="false"/>
506           </param>
507         </layer>
508         <layer type="shade" active="true" version="0.2">
509           <param name="z_depth">
510             <real value="0.0000000000"/>
511           </param>
512           <param name="amount">
513             <real value="0.8999999762"/>
514           </param>
515           <param name="blend_method">
516             <integer value="12"/>
517           </param>
518           <param name="color">
519             <color>
520               <r>0.000000</r>
521               <g>0.000000</g>
522               <b>0.000000</b>
523               <a>1.000000</a>
524             </color>
525           </param>
526           <param name="offset">
527             <vector>
528               <x>0.2000000030</x>
529               <y>-0.2000000030</y>
530             </vector>
531           </param>
532           <param name="size">
533             <vector>
534               <x>0.2000000030</x>
535               <y>0.2000000030</y>
536             </vector>
537           </param>
538           <param name="type">
539             <integer value="1"/>
540           </param>
541           <param name="invert">
542             <bool value="false"/>
543           </param>
544         </layer>
545       </canvas>
546     </param>
547     <param name="zoom">
548       <real value="0.0000000000"/>
549     </param>
550     <param name="time_offset">
551       <time value="0f"/>
552     </param>
553   </layer>
554 </canvas>