Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / synfig_0_61_04 / synfig-core / examples / installer-logo.sif
1 <?xml version="1.0"?>
2 <canvas version="0.1" width="300" height="401" xres="5905.511856" yres="5905.511856" view-box="-1.270746 1.698564 1.270746 -1.698564" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Voria Logo</name>
4   <defs>
5     <canvas id="WhiteBG" width="644" height="644" xres="5750.000000" yres="5750.000000" view-box="-1.499986 1.499986 1.499986 -1.499986" bgcolor="0.500000 0.500000 0.500000 1.000000">
6       <name>WhiteBG</name>
7       <layer type="PasteCanvas" active="true" version="0.1">
8         <param name="z_depth">
9           <real value="0.0000000000"/>
10         </param>
11         <param name="amount">
12           <real value="1.0000000000"/>
13         </param>
14         <param name="blend_method">
15           <integer value="0"/>
16         </param>
17         <param name="origin">
18           <vector>
19             <x>0.0000000000</x>
20             <y>0.0273553673</y>
21           </vector>
22         </param>
23         <param name="canvas" use=":"/>
24         <param name="zoom">
25           <real value="0.0000000000"/>
26         </param>
27         <param name="time_offset">
28           <time value="0s"/>
29         </param>
30         <param name="children_lock">
31           <bool value="false"/>
32         </param>
33       </layer>
34       <layer type="shade" active="true" version="0.2">
35         <param name="z_depth">
36           <real value="0.0000000000"/>
37         </param>
38         <param name="amount">
39           <real value="0.8999999762"/>
40         </param>
41         <param name="blend_method">
42           <integer value="12"/>
43         </param>
44         <param name="color">
45           <color>
46             <r>0.000000</r>
47             <g>0.000000</g>
48             <b>0.000000</b>
49             <a>1.000000</a>
50           </color>
51         </param>
52         <param name="offset">
53           <vector>
54             <x>0.0495141000</x>
55             <y>-0.0378637239</y>
56           </vector>
57         </param>
58         <param name="size">
59           <vector>
60             <x>0.1417397559</x>
61             <y>0.1417397559</y>
62           </vector>
63         </param>
64         <param name="type">
65           <integer value="1"/>
66         </param>
67         <param name="invert">
68           <bool value="false"/>
69         </param>
70       </layer>
71       <layer type="SolidColor" active="true" version="0.1">
72         <param name="z_depth">
73           <real value="0.0000000000"/>
74         </param>
75         <param name="amount">
76           <real value="1.0000000000"/>
77         </param>
78         <param name="blend_method">
79           <integer value="12"/>
80         </param>
81         <param name="color">
82           <color>
83             <r>1.000000</r>
84             <g>1.000000</g>
85             <b>1.000000</b>
86             <a>1.000000</a>
87           </color>
88         </param>
89       </layer>
90     </canvas>
91     <canvas id="TextLogo" width="764" height="1208" xres="11811.023712" yres="11811.023712" view-box="-1.200000 1.500000 1.200000 -2.300000" bgcolor="0.500000 0.500000 0.500000 1.000000">
92       <defs>
93         <real value="0.5850000000" id="Crutch"/>
94       </defs>
95       <layer type="text" active="true" version="0.2">
96         <param name="z_depth">
97           <real value="0.0000000000"/>
98         </param>
99         <param name="amount">
100           <real value="1.0000000000"/>
101         </param>
102         <param name="blend_method">
103           <integer value="0"/>
104         </param>
105         <param name="text">
106           <string>STUDIOS</string>
107         </param>
108         <param name="color">
109           <color>
110             <r>0.000000</r>
111             <g>0.000000</g>
112             <b>0.000000</b>
113             <a>1.000000</a>
114           </color>
115         </param>
116         <param name="family">
117           <string>SFAutomaton</string>
118         </param>
119         <param name="style">
120           <integer value="0"/>
121         </param>
122         <param name="weight">
123           <integer value="400"/>
124         </param>
125         <param name="compress">
126           <real value="1.0000000000"/>
127         </param>
128         <param name="vcompress">
129           <real value="1.0000000000"/>
130         </param>
131         <param name="size">
132           <scale type="vector" scalar="Crutch">
133             <link>
134               <vector>
135                 <x>0.5153846145</x>
136                 <y>0.3852432668</y>
137               </vector>
138             </link>
139           </scale>
140         </param>
141         <param name="orient">
142           <vector>
143             <x>0.5000000000</x>
144             <y>0.5000000000</y>
145           </vector>
146         </param>
147         <param name="pos">
148           <vector>
149             <x>-0.0149999997</x>
150             <y>-2.0204918385</y>
151           </vector>
152         </param>
153         <param name="use_kerning">
154           <bool value="true"/>
155         </param>
156         <param name="grid_fit">
157           <bool value="false"/>
158         </param>
159         <param name="invert">
160           <bool value="false"/>
161         </param>
162       </layer>
163       <layer type="text" active="true" version="0.2">
164         <param name="z_depth">
165           <real value="0.0000000000"/>
166         </param>
167         <param name="amount">
168           <real value="1.0000000000"/>
169         </param>
170         <param name="blend_method">
171           <integer value="0"/>
172         </param>
173         <param name="text">
174           <string>VORIA</string>
175         </param>
176         <param name="color">
177           <color>
178             <r>0.000000</r>
179             <g>0.000000</g>
180             <b>0.000000</b>
181             <a>1.000000</a>
182           </color>
183         </param>
184         <param name="family">
185           <string>SFAutomaton</string>
186         </param>
187         <param name="style">
188           <integer value="0"/>
189         </param>
190         <param name="weight">
191           <integer value="400"/>
192         </param>
193         <param name="compress">
194           <real value="1.0000000000"/>
195         </param>
196         <param name="vcompress">
197           <real value="1.0000000000"/>
198         </param>
199         <param name="size">
200           <scale type="vector" scalar="Crutch">
201             <link>
202               <vector>
203                 <x>0.7500000000</x>
204                 <y>0.6250000000</y>
205               </vector>
206             </link>
207           </scale>
208         </param>
209         <param name="orient">
210           <vector>
211             <x>0.5000000000</x>
212             <y>0.5000000000</y>
213           </vector>
214         </param>
215         <param name="pos">
216           <vector>
217             <x>0.0000000000</x>
218             <y>-1.6250000000</y>
219           </vector>
220         </param>
221         <param name="use_kerning">
222           <bool value="true"/>
223         </param>
224         <param name="grid_fit">
225           <bool value="false"/>
226         </param>
227         <param name="invert">
228           <bool value="false"/>
229         </param>
230       </layer>
231       <layer type="super_sample" active="true" version="0.1">
232         <param name="width">
233           <integer value="2"/>
234         </param>
235         <param name="height">
236           <integer value="2"/>
237         </param>
238         <param name="scanline">
239           <bool value="false"/>
240         </param>
241         <param name="alpha_aware">
242           <bool value="true"/>
243         </param>
244       </layer>
245       <layer type="translate" active="true" version="0.1">
246         <param name="origin">
247           <vector>
248             <x>0.0192000009</x>
249             <y>-0.0665485263</y>
250           </vector>
251         </param>
252       </layer>
253       <layer type="blur" active="false" version="0.2">
254         <param name="z_depth">
255           <real value="0.0000000000"/>
256         </param>
257         <param name="amount">
258           <real value="1.0000000000"/>
259         </param>
260         <param name="blend_method">
261           <integer value="12"/>
262         </param>
263         <param name="size">
264           <vector>
265             <x>0.1000000015</x>
266             <y>0.1000000015</y>
267           </vector>
268         </param>
269         <param name="type">
270           <integer value="1"/>
271         </param>
272       </layer>
273       <layer type="PasteCanvas" active="true" version="0.1">
274         <param name="z_depth">
275           <real value="0.0000000000"/>
276         </param>
277         <param name="amount">
278           <real value="1.0000000000"/>
279         </param>
280         <param name="blend_method">
281           <integer value="0"/>
282         </param>
283         <param name="origin">
284           <vector>
285             <x>0.0000000000</x>
286             <y>0.0000000000</y>
287           </vector>
288         </param>
289         <param name="canvas" use=":"/>
290         <param name="zoom">
291           <real value="0.0000000000"/>
292         </param>
293         <param name="time_offset">
294           <time value="0s"/>
295         </param>
296         <param name="children_lock">
297           <bool value="false"/>
298         </param>
299       </layer>
300       <layer type="shade" active="true" version="0.2">
301         <param name="z_depth">
302           <real value="0.0000000000"/>
303         </param>
304         <param name="amount">
305           <real value="0.7500000000"/>
306         </param>
307         <param name="blend_method">
308           <integer value="12"/>
309         </param>
310         <param name="color">
311           <color>
312             <r>0.000000</r>
313             <g>0.000000</g>
314             <b>0.000000</b>
315             <a>1.000000</a>
316           </color>
317         </param>
318         <param name="offset">
319           <vector>
320             <x>0.0000000000</x>
321             <y>0.0000000000</y>
322           </vector>
323         </param>
324         <param name="size">
325           <vector>
326             <x>0.1000000015</x>
327             <y>0.1000000015</y>
328           </vector>
329         </param>
330         <param name="type">
331           <integer value="1"/>
332         </param>
333         <param name="invert">
334           <bool value="false"/>
335         </param>
336       </layer>
337       <layer type="SolidColor" active="true" version="0.1">
338         <param name="z_depth">
339           <real value="0.0000000000"/>
340         </param>
341         <param name="amount">
342           <real value="1.0000000000"/>
343         </param>
344         <param name="blend_method">
345           <integer value="12"/>
346         </param>
347         <param name="color">
348           <color>
349             <r>1.000000</r>
350             <g>1.000000</g>
351             <b>1.000000</b>
352             <a>1.000000</a>
353           </color>
354         </param>
355       </layer>
356     </canvas>
357   </defs>
358   <layer type="PasteCanvas" active="true" version="0.1" desc="Voria Logo">
359     <param name="z_depth">
360       <real value="0.0000000000"/>
361     </param>
362     <param name="amount">
363       <real value="1.0000000000"/>
364     </param>
365     <param name="blend_method">
366       <integer value="0"/>
367     </param>
368     <param name="origin">
369       <vector>
370         <x>0.0000000000</x>
371         <y>0.0000000000</y>
372       </vector>
373     </param>
374     <param name="canvas">
375       <canvas width="644" height="644" view-box="-1.499986 1.499986 1.499986 -1.499986">
376         <layer type="region" active="true" version="0.1" desc="Colored Region">
377           <param name="z_depth">
378             <real value="0.0000000000"/>
379           </param>
380           <param name="amount">
381             <real value="1.0000000000"/>
382           </param>
383           <param name="blend_method">
384             <integer value="0"/>
385           </param>
386           <param name="color">
387             <color>
388               <r>0.000000</r>
389               <g>0.333333</g>
390               <b>1.000000</b>
391               <a>1.000000</a>
392             </color>
393           </param>
394           <param name="offset">
395             <vector>
396               <x>0.0000000000</x>
397               <y>0.0000000000</y>
398             </vector>
399           </param>
400           <param name="invert">
401             <bool value="false"/>
402           </param>
403           <param name="antialias">
404             <bool value="true"/>
405           </param>
406           <param name="feather">
407             <real value="0.0000000000"/>
408           </param>
409           <param name="blurtype">
410             <integer value="1"/>
411           </param>
412           <param name="bline">
413             <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
414               <entry>
415                 <composite type="bline_point">
416                   <c1>
417                     <vector>
418                       <x>0.0000000000</x>
419                       <y>1.2500000000</y>
420                     </vector>
421                   </c1>
422                   <c2>
423                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
424                   </c2>
425                   <c3>
426                     <real value="0.5000000000"/>
427                   </c3>
428                   <c4>
429                     <bool value="true"/>
430                   </c4>
431                   <c5>
432                     <vector>
433                       <x>-2.2500000000</x>
434                       <y>2.2500000000</y>
435                     </vector>
436                   </c5>
437                   <c6>
438                     <vector>
439                       <x>-2.2500000000</x>
440                       <y>-2.2500000000</y>
441                     </vector>
442                   </c6>
443                 </composite>
444               </entry>
445               <entry>
446                 <composite type="bline_point">
447                   <c1>
448                     <vector>
449                       <x>-1.0000000000</x>
450                       <y>-1.0000000000</y>
451                     </vector>
452                   </c1>
453                   <c2>
454                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
455                   </c2>
456                   <c3>
457                     <real value="0.5000000000"/>
458                   </c3>
459                   <c4>
460                     <bool value="true"/>
461                   </c4>
462                   <c5>
463                     <vector>
464                       <x>-0.2500000000</x>
465                       <y>-2.2500000000</y>
466                     </vector>
467                   </c5>
468                   <c6>
469                     <vector>
470                       <x>1.5000000000</x>
471                       <y>0.0000000000</y>
472                     </vector>
473                   </c6>
474                 </composite>
475               </entry>
476               <entry>
477                 <composite type="bline_point">
478                   <c1>
479                     <vector>
480                       <x>0.0000000000</x>
481                       <y>-1.5000000000</y>
482                     </vector>
483                   </c1>
484                   <c2>
485                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
486                   </c2>
487                   <c3>
488                     <real value="0.5000000000"/>
489                   </c3>
490                   <c4>
491                     <bool value="true"/>
492                   </c4>
493                   <c5>
494                     <vector>
495                       <x>0.7500000000</x>
496                       <y>-0.7500000000</y>
497                     </vector>
498                   </c5>
499                   <c6>
500                     <vector>
501                       <x>0.7500000000</x>
502                       <y>0.7500000000</y>
503                     </vector>
504                   </c6>
505                 </composite>
506               </entry>
507               <entry>
508                 <composite type="bline_point">
509                   <c1>
510                     <vector>
511                       <x>1.0000000000</x>
512                       <y>-1.0000000000</y>
513                     </vector>
514                   </c1>
515                   <c2>
516                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
517                   </c2>
518                   <c3>
519                     <real value="0.5000000000"/>
520                   </c3>
521                   <c4>
522                     <bool value="true"/>
523                   </c4>
524                   <c5>
525                     <vector>
526                       <x>1.5000000000</x>
527                       <y>0.0000000000</y>
528                     </vector>
529                   </c5>
530                   <c6>
531                     <vector>
532                       <x>-0.2500000000</x>
533                       <y>2.2500000000</y>
534                     </vector>
535                   </c6>
536                 </composite>
537               </entry>
538             </bline>
539           </param>
540         </layer>
541         <layer type="region" active="false" version="0.1" desc="White Region">
542           <param name="z_depth">
543             <real value="0.0000000000"/>
544           </param>
545           <param name="amount">
546             <real value="1.0000000000"/>
547           </param>
548           <param name="blend_method">
549             <integer value="0"/>
550           </param>
551           <param name="color">
552             <color>
553               <r>1.000000</r>
554               <g>1.000000</g>
555               <b>1.000000</b>
556               <a>1.000000</a>
557             </color>
558           </param>
559           <param name="offset">
560             <vector>
561               <x>0.0000000000</x>
562               <y>0.0000000000</y>
563             </vector>
564           </param>
565           <param name="invert">
566             <bool value="false"/>
567           </param>
568           <param name="antialias">
569             <bool value="true"/>
570           </param>
571           <param name="feather">
572             <real value="0.0000000000"/>
573           </param>
574           <param name="blurtype">
575             <integer value="1"/>
576           </param>
577           <param name="bline">
578             <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
579               <entry>
580                 <composite type="bline_point">
581                   <c1>
582                     <vector>
583                       <x>0.0000000000</x>
584                       <y>1.2500000000</y>
585                     </vector>
586                   </c1>
587                   <c2>
588                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
589                   </c2>
590                   <c3>
591                     <real value="0.5000000000"/>
592                   </c3>
593                   <c4>
594                     <bool value="true"/>
595                   </c4>
596                   <c5>
597                     <vector>
598                       <x>-2.2500000000</x>
599                       <y>2.2500000000</y>
600                     </vector>
601                   </c5>
602                   <c6>
603                     <vector>
604                       <x>-2.2500000000</x>
605                       <y>-2.2500000000</y>
606                     </vector>
607                   </c6>
608                 </composite>
609               </entry>
610               <entry>
611                 <composite type="bline_point">
612                   <c1>
613                     <vector>
614                       <x>-1.0000000000</x>
615                       <y>-1.0000000000</y>
616                     </vector>
617                   </c1>
618                   <c2>
619                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
620                   </c2>
621                   <c3>
622                     <real value="0.5000000000"/>
623                   </c3>
624                   <c4>
625                     <bool value="true"/>
626                   </c4>
627                   <c5>
628                     <vector>
629                       <x>-0.2500000000</x>
630                       <y>-2.2500000000</y>
631                     </vector>
632                   </c5>
633                   <c6>
634                     <vector>
635                       <x>1.5000000000</x>
636                       <y>0.0000000000</y>
637                     </vector>
638                   </c6>
639                 </composite>
640               </entry>
641               <entry>
642                 <composite type="bline_point">
643                   <c1>
644                     <vector>
645                       <x>0.0000000000</x>
646                       <y>-1.5000000000</y>
647                     </vector>
648                   </c1>
649                   <c2>
650                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
651                   </c2>
652                   <c3>
653                     <real value="0.5000000000"/>
654                   </c3>
655                   <c4>
656                     <bool value="true"/>
657                   </c4>
658                   <c5>
659                     <vector>
660                       <x>0.7500000000</x>
661                       <y>-0.7500000000</y>
662                     </vector>
663                   </c5>
664                   <c6>
665                     <vector>
666                       <x>0.7500000000</x>
667                       <y>0.7500000000</y>
668                     </vector>
669                   </c6>
670                 </composite>
671               </entry>
672               <entry>
673                 <composite type="bline_point">
674                   <c1>
675                     <vector>
676                       <x>1.0000000000</x>
677                       <y>-1.0000000000</y>
678                     </vector>
679                   </c1>
680                   <c2>
681                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
682                   </c2>
683                   <c3>
684                     <real value="0.5000000000"/>
685                   </c3>
686                   <c4>
687                     <bool value="true"/>
688                   </c4>
689                   <c5>
690                     <vector>
691                       <x>1.5000000000</x>
692                       <y>0.0000000000</y>
693                     </vector>
694                   </c5>
695                   <c6>
696                     <vector>
697                       <x>-0.2500000000</x>
698                       <y>2.2500000000</y>
699                     </vector>
700                   </c6>
701                 </composite>
702               </entry>
703             </bline>
704           </param>
705         </layer>
706         <layer type="shade" active="true" version="0.2">
707           <param name="z_depth">
708             <real value="0.0000000000"/>
709           </param>
710           <param name="amount">
711             <real value="0.3000000119"/>
712           </param>
713           <param name="blend_method">
714             <integer value="4"/>
715           </param>
716           <param name="color">
717             <color>
718               <r>1.000000</r>
719               <g>1.000000</g>
720               <b>1.000000</b>
721               <a>1.000000</a>
722             </color>
723           </param>
724           <param name="offset">
725             <vector>
726               <x>0.0000000000</x>
727               <y>-1.3750000000</y>
728             </vector>
729           </param>
730           <param name="size">
731             <vector>
732               <x>0.7500000000</x>
733               <y>0.7500000000</y>
734             </vector>
735           </param>
736           <param name="type">
737             <integer value="1"/>
738           </param>
739           <param name="invert">
740             <bool value="false"/>
741           </param>
742         </layer>
743         <layer type="shade" active="true" version="0.2">
744           <param name="z_depth">
745             <real value="0.0000000000"/>
746           </param>
747           <param name="amount">
748             <real value="1.2500001192"/>
749           </param>
750           <param name="blend_method">
751             <integer value="6"/>
752           </param>
753           <param name="color">
754             <color>
755               <r>0.000000</r>
756               <g>0.000000</g>
757               <b>0.000000</b>
758               <a>1.000000</a>
759             </color>
760           </param>
761           <param name="offset">
762             <vector>
763               <x>0.0000000000</x>
764               <y>0.0000000000</y>
765             </vector>
766           </param>
767           <param name="size">
768             <vector>
769               <x>1.3999999762</x>
770               <y>1.3999999762</y>
771             </vector>
772           </param>
773           <param name="type">
774             <integer value="1"/>
775           </param>
776           <param name="invert">
777             <bool value="true"/>
778           </param>
779         </layer>
780         <layer type="PasteCanvas" active="true" version="0.1" desc="Sun Texture">
781           <param name="z_depth">
782             <real value="0.0000000000"/>
783           </param>
784           <param name="amount">
785             <real value="0.2000000030"/>
786           </param>
787           <param name="blend_method">
788             <integer value="13"/>
789           </param>
790           <param name="origin">
791             <vector>
792               <x>0.0000000000</x>
793               <y>0.0000000000</y>
794             </vector>
795           </param>
796           <param name="canvas">
797             <canvas width="332" height="447" xres="4000.000000" yres="4000.000000" view-box="-1.300000 1.500000 1.300000 -2.000000">
798               <layer type="circle" active="false" version="0.1">
799                 <param name="z_depth">
800                   <real value="0.0000000000"/>
801                 </param>
802                 <param name="amount">
803                   <real value="1.0000000000"/>
804                 </param>
805                 <param name="blend_method">
806                   <integer value="1"/>
807                 </param>
808                 <param name="color">
809                   <color>
810                     <r>0.000000</r>
811                     <g>0.000000</g>
812                     <b>0.000000</b>
813                     <a>1.000000</a>
814                   </color>
815                 </param>
816                 <param name="radius">
817                   <real value="0.2500000000"/>
818                 </param>
819                 <param name="feather">
820                   <real value="0.0000000000"/>
821                 </param>
822                 <param name="pos">
823                   <vector>
824                     <x>0.0000000000</x>
825                     <y>-0.5000000000</y>
826                   </vector>
827                 </param>
828                 <param name="invert">
829                   <bool value="false"/>
830                 </param>
831                 <param name="falloff">
832                   <integer value="1"/>
833                 </param>
834               </layer>
835               <layer type="conical_gradient" active="true" version="0.1">
836                 <param name="z_depth">
837                   <real value="0.0000000000"/>
838                 </param>
839                 <param name="amount">
840                   <real value="1.0000000000"/>
841                 </param>
842                 <param name="blend_method">
843                   <integer value="0"/>
844                 </param>
845                 <param name="gradient">
846                   <stripes type="gradient">
847                     <color1>
848                       <color>
849                         <r>-0.000000</r>
850                         <g>-0.000000</g>
851                         <b>-0.000000</b>
852                         <a>-0.000000</a>
853                       </color>
854                     </color1>
855                     <color2>
856                       <color>
857                         <r>-0.000000</r>
858                         <g>-0.000000</g>
859                         <b>-0.000000</b>
860                         <a>1.000000</a>
861                       </color>
862                     </color2>
863                     <stripes>
864                       <integer value="10"/>
865                     </stripes>
866                     <width>
867                       <real value="0.5000000000"/>
868                     </width>
869                   </stripes>
870                 </param>
871                 <param name="center">
872                   <vector>
873                     <x>0.0000000000</x>
874                     <y>-0.5000000000</y>
875                   </vector>
876                 </param>
877                 <param name="angle">
878                   <angle value="90.000000"/>
879                 </param>
880                 <param name="symmetric">
881                   <bool value="false"/>
882                 </param>
883               </layer>
884               <layer type="star" active="false" version="0.1">
885                 <param name="z_depth">
886                   <real value="0.0000000000"/>
887                 </param>
888                 <param name="amount">
889                   <real value="1.0000000000"/>
890                 </param>
891                 <param name="blend_method">
892                   <integer value="0"/>
893                 </param>
894                 <param name="color">
895                   <color>
896                     <r>0.000000</r>
897                     <g>0.000000</g>
898                     <b>0.000000</b>
899                     <a>1.000000</a>
900                   </color>
901                 </param>
902                 <param name="offset">
903                   <vector>
904                     <x>0.0000000000</x>
905                     <y>-0.5000000000</y>
906                   </vector>
907                 </param>
908                 <param name="invert">
909                   <bool value="false"/>
910                 </param>
911                 <param name="antialias">
912                   <bool value="true"/>
913                 </param>
914                 <param name="feather">
915                   <real value="0.0000000000"/>
916                 </param>
917                 <param name="blurtype">
918                   <integer value="1"/>
919                 </param>
920                 <param name="radius1">
921                   <real value="0.2500000000"/>
922                 </param>
923                 <param name="radius2">
924                   <real value="0.3750000000"/>
925                 </param>
926                 <param name="angle">
927                   <angle value="90.000000"/>
928                 </param>
929                 <param name="points">
930                   <integer value="10"/>
931                 </param>
932               </layer>
933             </canvas>
934           </param>
935           <param name="zoom">
936             <real value="0.0000000000"/>
937           </param>
938           <param name="time_offset">
939             <time value="0s"/>
940           </param>
941           <param name="children_lock">
942             <bool value="false"/>
943           </param>
944         </layer>
945         <layer type="outline" active="true" version="0.2" desc="Logo Outline">
946           <param name="z_depth">
947             <real value="0.0000000000"/>
948           </param>
949           <param name="amount">
950             <real value="1.0000000000"/>
951           </param>
952           <param name="blend_method">
953             <integer value="0"/>
954           </param>
955           <param name="color">
956             <color>
957               <r>0.000000</r>
958               <g>0.000000</g>
959               <b>0.000000</b>
960               <a>1.000000</a>
961             </color>
962           </param>
963           <param name="offset">
964             <vector>
965               <x>0.0000000000</x>
966               <y>0.0000000000</y>
967             </vector>
968           </param>
969           <param name="invert">
970             <bool value="false"/>
971           </param>
972           <param name="antialias">
973             <bool value="true"/>
974           </param>
975           <param name="feather">
976             <real value="0.0000000000"/>
977           </param>
978           <param name="blurtype">
979             <integer value="1"/>
980           </param>
981           <param name="bline">
982             <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
983               <entry>
984                 <composite type="bline_point">
985                   <c1>
986                     <vector>
987                       <x>0.0000000000</x>
988                       <y>1.2500000000</y>
989                     </vector>
990                   </c1>
991                   <c2>
992                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
993                   </c2>
994                   <c3>
995                     <real value="0.5000000000"/>
996                   </c3>
997                   <c4>
998                     <bool value="true"/>
999                   </c4>
1000                   <c5>
1001                     <vector>
1002                       <x>-2.2500000000</x>
1003                       <y>2.2500000000</y>
1004                     </vector>
1005                   </c5>
1006                   <c6>
1007                     <vector>
1008                       <x>-2.2500000000</x>
1009                       <y>-2.2500000000</y>
1010                     </vector>
1011                   </c6>
1012                 </composite>
1013               </entry>
1014               <entry>
1015                 <composite type="bline_point">
1016                   <c1>
1017                     <vector>
1018                       <x>-1.0000000000</x>
1019                       <y>-1.0000000000</y>
1020                     </vector>
1021                   </c1>
1022                   <c2>
1023                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
1024                   </c2>
1025                   <c3>
1026                     <real value="0.5000000000"/>
1027                   </c3>
1028                   <c4>
1029                     <bool value="true"/>
1030                   </c4>
1031                   <c5>
1032                     <vector>
1033                       <x>-0.2500000000</x>
1034                       <y>-2.2500000000</y>
1035                     </vector>
1036                   </c5>
1037                   <c6>
1038                     <vector>
1039                       <x>1.5000000000</x>
1040                       <y>0.0000000000</y>
1041                     </vector>
1042                   </c6>
1043                 </composite>
1044               </entry>
1045               <entry>
1046                 <composite type="bline_point">
1047                   <c1>
1048                     <vector>
1049                       <x>0.0000000000</x>
1050                       <y>-1.5000000000</y>
1051                     </vector>
1052                   </c1>
1053                   <c2>
1054                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
1055                   </c2>
1056                   <c3>
1057                     <real value="0.5000000000"/>
1058                   </c3>
1059                   <c4>
1060                     <bool value="true"/>
1061                   </c4>
1062                   <c5>
1063                     <vector>
1064                       <x>0.7500000000</x>
1065                       <y>-0.7500000000</y>
1066                     </vector>
1067                   </c5>
1068                   <c6>
1069                     <vector>
1070                       <x>0.7500000000</x>
1071                       <y>0.7500000000</y>
1072                     </vector>
1073                   </c6>
1074                 </composite>
1075               </entry>
1076               <entry>
1077                 <composite type="bline_point">
1078                   <c1>
1079                     <vector>
1080                       <x>1.0000000000</x>
1081                       <y>-1.0000000000</y>
1082                     </vector>
1083                   </c1>
1084                   <c2>
1085                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
1086                   </c2>
1087                   <c3>
1088                     <real value="0.5000000000"/>
1089                   </c3>
1090                   <c4>
1091                     <bool value="true"/>
1092                   </c4>
1093                   <c5>
1094                     <vector>
1095                       <x>1.5000000000</x>
1096                       <y>0.0000000000</y>
1097                     </vector>
1098                   </c5>
1099                   <c6>
1100                     <vector>
1101                       <x>-0.2500000000</x>
1102                       <y>2.2500000000</y>
1103                     </vector>
1104                   </c6>
1105                 </composite>
1106               </entry>
1107             </bline>
1108           </param>
1109           <param name="width">
1110             <real value="2.0000000000"/>
1111           </param>
1112           <param name="expand">
1113             <real value="0.0000000000"/>
1114           </param>
1115           <param name="sharp_cusps">
1116             <bool value="true"/>
1117           </param>
1118           <param name="round_tip[0]">
1119             <bool value="true"/>
1120           </param>
1121           <param name="round_tip[1]">
1122             <bool value="true"/>
1123           </param>
1124           <param name="loopyness">
1125             <real value="1.0000000000"/>
1126           </param>
1127           <param name="homogeneous_width">
1128             <bool value="true"/>
1129           </param>
1130         </layer>
1131         <layer type="PasteCanvas" active="true" version="0.1" desc="Hatch Marks">
1132           <param name="z_depth">
1133             <real value="0.0000000000"/>
1134           </param>
1135           <param name="amount">
1136             <real value="1.0000000000"/>
1137           </param>
1138           <param name="blend_method">
1139             <integer value="0"/>
1140           </param>
1141           <param name="origin">
1142             <vector>
1143               <x>0.0000000000</x>
1144               <y>0.0000000000</y>
1145             </vector>
1146           </param>
1147           <param name="canvas">
1148             <canvas>
1149               <layer type="outline" active="true" version="0.2">
1150                 <param name="z_depth">
1151                   <real value="0.0000000000"/>
1152                 </param>
1153                 <param name="amount">
1154                   <real value="1.0000000000"/>
1155                 </param>
1156                 <param name="blend_method">
1157                   <integer value="0"/>
1158                 </param>
1159                 <param name="color">
1160                   <color>
1161                     <r>0.000000</r>
1162                     <g>0.000000</g>
1163                     <b>0.000000</b>
1164                     <a>1.000000</a>
1165                   </color>
1166                 </param>
1167                 <param name="offset">
1168                   <vector>
1169                     <x>0.0000000000</x>
1170                     <y>0.0000000000</y>
1171                   </vector>
1172                 </param>
1173                 <param name="invert">
1174                   <bool value="false"/>
1175                 </param>
1176                 <param name="antialias">
1177                   <bool value="true"/>
1178                 </param>
1179                 <param name="feather">
1180                   <real value="0.0000000000"/>
1181                 </param>
1182                 <param name="blurtype">
1183                   <integer value="1"/>
1184                 </param>
1185                 <param name="bline">
1186                   <bline type="bline_point" loop="false">
1187                     <entry>
1188                       <composite type="bline_point">
1189                         <c1>
1190                           <vector>
1191                             <x>-0.7500000000</x>
1192                             <y>0.0000000000</y>
1193                           </vector>
1194                         </c1>
1195                         <c2>
1196                           <real value="0.0000000000"/>
1197                         </c2>
1198                         <c3>
1199                           <real value="0.5000000000"/>
1200                         </c3>
1201                         <c4>
1202                           <bool value="false"/>
1203                         </c4>
1204                         <c5>
1205                           <vector>
1206                             <x>0.7500000000</x>
1207                             <y>-0.2500000000</y>
1208                           </vector>
1209                         </c5>
1210                         <c6>
1211                           <vector>
1212                             <x>1.0000000000</x>
1213                             <y>1.0000000000</y>
1214                           </vector>
1215                         </c6>
1216                       </composite>
1217                     </entry>
1218                     <entry>
1219                       <composite type="bline_point">
1220                         <c1>
1221                           <vector guid="B9CD34EC206EBDA66DC129C40AD08F88">
1222                             <x>0.0000000000</x>
1223                             <y>-0.5000000000</y>
1224                           </vector>
1225                         </c1>
1226                         <c2>
1227                           <real value="0.0400000000" guid="AF726E5B1A4D1A835ABCD0C275542CAF"/>
1228                         </c2>
1229                         <c3>
1230                           <real value="0.5000000000"/>
1231                         </c3>
1232                         <c4>
1233                           <bool value="false"/>
1234                         </c4>
1235                         <c5>
1236                           <vector>
1237                             <x>0.5000000000</x>
1238                             <y>-0.5000000000</y>
1239                           </vector>
1240                         </c5>
1241                         <c6>
1242                           <vector>
1243                             <x>0.7300000191</x>
1244                             <y>-0.2599999905</y>
1245                           </vector>
1246                         </c6>
1247                       </composite>
1248                     </entry>
1249                     <entry>
1250                       <composite type="bline_point">
1251                         <c1>
1252                           <vector>
1253                             <x>0.5000000000</x>
1254                             <y>-1.1250000000</y>
1255                           </vector>
1256                         </c1>
1257                         <c2>
1258                           <real value="0.0000000000"/>
1259                         </c2>
1260                         <c3>
1261                           <real value="0.5000000000"/>
1262                         </c3>
1263                         <c4>
1264                           <bool value="false"/>
1265                         </c4>
1266                         <c5>
1267                           <vector>
1268                             <x>0.3750000000</x>
1269                             <y>-0.6250000000</y>
1270                           </vector>
1271                         </c5>
1272                         <c6>
1273                           <vector>
1274                             <x>0.4900000095</x>
1275                             <y>-0.6999999881</y>
1276                           </vector>
1277                         </c6>
1278                       </composite>
1279                     </entry>
1280                   </bline>
1281                 </param>
1282                 <param name="width">
1283                   <real value="2.0000000000"/>
1284                 </param>
1285                 <param name="expand">
1286                   <real value="0.0000000000"/>
1287                 </param>
1288                 <param name="sharp_cusps">
1289                   <bool value="true"/>
1290                 </param>
1291                 <param name="round_tip[0]">
1292                   <bool value="false"/>
1293                 </param>
1294                 <param name="round_tip[1]">
1295                   <bool value="false"/>
1296                 </param>
1297                 <param name="loopyness">
1298                   <real value="1.0000000000"/>
1299                 </param>
1300                 <param name="homogeneous_width">
1301                   <bool value="true"/>
1302                 </param>
1303               </layer>
1304               <layer type="outline" active="true" version="0.2">
1305                 <param name="z_depth">
1306                   <real value="0.0000000000"/>
1307                 </param>
1308                 <param name="amount">
1309                   <real value="1.0000000000"/>
1310                 </param>
1311                 <param name="blend_method">
1312                   <integer value="0"/>
1313                 </param>
1314                 <param name="color">
1315                   <color>
1316                     <r>0.000000</r>
1317                     <g>0.000000</g>
1318                     <b>0.000000</b>
1319                     <a>1.000000</a>
1320                   </color>
1321                 </param>
1322                 <param name="offset">
1323                   <vector>
1324                     <x>0.0000000000</x>
1325                     <y>0.0000000000</y>
1326                   </vector>
1327                 </param>
1328                 <param name="invert">
1329                   <bool value="false"/>
1330                 </param>
1331                 <param name="antialias">
1332                   <bool value="true"/>
1333                 </param>
1334                 <param name="feather">
1335                   <real value="0.0000000000"/>
1336                 </param>
1337                 <param name="blurtype">
1338                   <integer value="1"/>
1339                 </param>
1340                 <param name="bline">
1341                   <bline type="bline_point" loop="false">
1342                     <entry>
1343                       <composite type="bline_point">
1344                         <c1>
1345                           <vector>
1346                             <x>0.7500000000</x>
1347                             <y>0.0000000000</y>
1348                           </vector>
1349                         </c1>
1350                         <c2>
1351                           <real value="0.0000000000"/>
1352                         </c2>
1353                         <c3>
1354                           <real value="0.5000000000"/>
1355                         </c3>
1356                         <c4>
1357                           <bool value="false"/>
1358                         </c4>
1359                         <c5>
1360                           <vector>
1361                             <x>-0.7500000000</x>
1362                             <y>-0.2500000000</y>
1363                           </vector>
1364                         </c5>
1365                         <c6>
1366                           <vector>
1367                             <x>1.0000000000</x>
1368                             <y>1.0000000000</y>
1369                           </vector>
1370                         </c6>
1371                       </composite>
1372                     </entry>
1373                     <entry>
1374                       <composite type="bline_point">
1375                         <c1>
1376                           <vector guid="B9CD34EC206EBDA66DC129C40AD08F88">
1377                             <x>0.0000000000</x>
1378                             <y>-0.5000000000</y>
1379                           </vector>
1380                         </c1>
1381                         <c2>
1382                           <real value="0.0400000000" guid="AF726E5B1A4D1A835ABCD0C275542CAF"/>
1383                         </c2>
1384                         <c3>
1385                           <real value="0.5000000000"/>
1386                         </c3>
1387                         <c4>
1388                           <bool value="false"/>
1389                         </c4>
1390                         <c5>
1391                           <vector>
1392                             <x>-0.5000000000</x>
1393                             <y>-0.5000000000</y>
1394                           </vector>
1395                         </c5>
1396                         <c6>
1397                           <vector>
1398                             <x>-0.8012820482</x>
1399                             <y>-0.5311999917</y>
1400                           </vector>
1401                         </c6>
1402                       </composite>
1403                     </entry>
1404                     <entry>
1405                       <composite type="bline_point">
1406                         <c1>
1407                           <vector>
1408                             <x>-0.5000000000</x>
1409                             <y>-1.1250000000</y>
1410                           </vector>
1411                         </c1>
1412                         <c2>
1413                           <real value="0.0000000000"/>
1414                         </c2>
1415                         <c3>
1416                           <real value="0.5000000000"/>
1417                         </c3>
1418                         <c4>
1419                           <bool value="false"/>
1420                         </c4>
1421                         <c5>
1422                           <vector>
1423                             <x>-0.3750000000</x>
1424                             <y>-0.6250000000</y>
1425                           </vector>
1426                         </c5>
1427                         <c6>
1428                           <vector>
1429                             <x>-0.5833333135</x>
1430                             <y>-0.3968000114</y>
1431                           </vector>
1432                         </c6>
1433                       </composite>
1434                     </entry>
1435                   </bline>
1436                 </param>
1437                 <param name="width">
1438                   <real value="2.0000000000"/>
1439                 </param>
1440                 <param name="expand">
1441                   <real value="0.0000000000"/>
1442                 </param>
1443                 <param name="sharp_cusps">
1444                   <bool value="true"/>
1445                 </param>
1446                 <param name="round_tip[0]">
1447                   <bool value="false"/>
1448                 </param>
1449                 <param name="round_tip[1]">
1450                   <bool value="false"/>
1451                 </param>
1452                 <param name="loopyness">
1453                   <real value="1.0000000000"/>
1454                 </param>
1455                 <param name="homogeneous_width">
1456                   <bool value="true"/>
1457                 </param>
1458               </layer>
1459               <layer type="outline" active="true" version="0.2">
1460                 <param name="z_depth">
1461                   <real value="0.0000000000"/>
1462                 </param>
1463                 <param name="amount">
1464                   <real value="1.0000000000"/>
1465                 </param>
1466                 <param name="blend_method">
1467                   <integer value="0"/>
1468                 </param>
1469                 <param name="color">
1470                   <color>
1471                     <r>0.000000</r>
1472                     <g>0.000000</g>
1473                     <b>0.000000</b>
1474                     <a>1.000000</a>
1475                   </color>
1476                 </param>
1477                 <param name="offset">
1478                   <vector>
1479                     <x>0.0000000000</x>
1480                     <y>0.0000000000</y>
1481                   </vector>
1482                 </param>
1483                 <param name="invert">
1484                   <bool value="false"/>
1485                 </param>
1486                 <param name="antialias">
1487                   <bool value="true"/>
1488                 </param>
1489                 <param name="feather">
1490                   <real value="0.0000000000"/>
1491                 </param>
1492                 <param name="blurtype">
1493                   <integer value="1"/>
1494                 </param>
1495                 <param name="bline">
1496                   <bline type="bline_point" loop="false">
1497                     <entry>
1498                       <composite type="bline_point">
1499                         <c1>
1500                           <vector>
1501                             <x>-0.8846153617</x>
1502                             <y>-0.4679712355</y>
1503                           </vector>
1504                         </c1>
1505                         <c2>
1506                           <real value="0.0000000000"/>
1507                         </c2>
1508                         <c3>
1509                           <real value="0.5000000000"/>
1510                         </c3>
1511                         <c4>
1512                           <bool value="false"/>
1513                         </c4>
1514                         <c5>
1515                           <vector>
1516                             <x>0.3538461626</x>
1517                             <y>-0.0614596680</y>
1518                           </vector>
1519                         </c5>
1520                         <c6>
1521                           <vector>
1522                             <x>1.0000000000</x>
1523                             <y>1.0000000000</y>
1524                           </vector>
1525                         </c6>
1526                       </composite>
1527                     </entry>
1528                     <entry>
1529                       <composite type="bline_point">
1530                         <c1>
1531                           <vector guid="FEFF5BFF0971328303A9B7191AF8F425">
1532                             <x>-0.5615384579</x>
1533                             <y>-0.5704039931</y>
1534                           </vector>
1535                         </c1>
1536                         <c2>
1537                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
1538                         </c2>
1539                         <c3>
1540                           <real value="0.5000000000"/>
1541                         </c3>
1542                         <c4>
1543                           <bool value="false"/>
1544                         </c4>
1545                         <c5>
1546                           <vector>
1547                             <x>0.2500000000</x>
1548                             <y>-0.1250000000</y>
1549                           </vector>
1550                         </c5>
1551                         <c6>
1552                           <vector>
1553                             <x>0.3076923192</x>
1554                             <y>-0.1280000061</y>
1555                           </vector>
1556                         </c6>
1557                       </composite>
1558                     </entry>
1559                     <entry>
1560                       <composite type="bline_point">
1561                         <c1>
1562                           <vector>
1563                             <x>-0.2794871926</x>
1564                             <y>-0.7752695680</y>
1565                           </vector>
1566                         </c1>
1567                         <c2>
1568                           <real value="0.0000000000"/>
1569                         </c2>
1570                         <c3>
1571                           <real value="0.5000000000"/>
1572                         </c3>
1573                         <c4>
1574                           <bool value="false"/>
1575                         </c4>
1576                         <c5>
1577                           <vector>
1578                             <x>0.2615384758</x>
1579                             <y>-0.2612035871</y>
1580                           </vector>
1581                         </c5>
1582                         <c6>
1583                           <vector>
1584                             <x>0.1923076957</x>
1585                             <y>-0.1536000073</y>
1586                           </vector>
1587                         </c6>
1588                       </composite>
1589                     </entry>
1590                   </bline>
1591                 </param>
1592                 <param name="width">
1593                   <real value="2.0000000000"/>
1594                 </param>
1595                 <param name="expand">
1596                   <real value="0.0000000000"/>
1597                 </param>
1598                 <param name="sharp_cusps">
1599                   <bool value="true"/>
1600                 </param>
1601                 <param name="round_tip[0]">
1602                   <bool value="false"/>
1603                 </param>
1604                 <param name="round_tip[1]">
1605                   <bool value="false"/>
1606                 </param>
1607                 <param name="loopyness">
1608                   <real value="1.0000000000"/>
1609                 </param>
1610                 <param name="homogeneous_width">
1611                   <bool value="true"/>
1612                 </param>
1613               </layer>
1614               <layer type="outline" active="true" version="0.2">
1615                 <param name="z_depth">
1616                   <real value="0.0000000000"/>
1617                 </param>
1618                 <param name="amount">
1619                   <real value="1.0000000000"/>
1620                 </param>
1621                 <param name="blend_method">
1622                   <integer value="0"/>
1623                 </param>
1624                 <param name="color">
1625                   <color>
1626                     <r>0.000000</r>
1627                     <g>0.000000</g>
1628                     <b>0.000000</b>
1629                     <a>1.000000</a>
1630                   </color>
1631                 </param>
1632                 <param name="offset">
1633                   <vector>
1634                     <x>0.0000000000</x>
1635                     <y>0.0000000000</y>
1636                   </vector>
1637                 </param>
1638                 <param name="invert">
1639                   <bool value="false"/>
1640                 </param>
1641                 <param name="antialias">
1642                   <bool value="true"/>
1643                 </param>
1644                 <param name="feather">
1645                   <real value="0.0000000000"/>
1646                 </param>
1647                 <param name="blurtype">
1648                   <integer value="1"/>
1649                 </param>
1650                 <param name="bline">
1651                   <bline type="bline_point" loop="false">
1652                     <entry>
1653                       <composite type="bline_point">
1654                         <c1>
1655                           <vector>
1656                             <x>-0.3871794939</x>
1657                             <y>-0.2170109153</y>
1658                           </vector>
1659                         </c1>
1660                         <c2>
1661                           <real value="0.0000000000"/>
1662                         </c2>
1663                         <c3>
1664                           <real value="0.5000000000"/>
1665                         </c3>
1666                         <c4>
1667                           <bool value="false"/>
1668                         </c4>
1669                         <c5>
1670                           <vector>
1671                             <x>-0.1846153885</x>
1672                             <y>-0.2612035871</y>
1673                           </vector>
1674                         </c5>
1675                         <c6>
1676                           <vector>
1677                             <x>1.0000000000</x>
1678                             <y>1.0000000000</y>
1679                           </vector>
1680                         </c6>
1681                       </composite>
1682                     </entry>
1683                     <entry>
1684                       <composite type="bline_point">
1685                         <c1>
1686                           <vector guid="FEFF5BFF0971328303A9B7191AF8F425">
1687                             <x>-0.5615384579</x>
1688                             <y>-0.5704039931</y>
1689                           </vector>
1690                         </c1>
1691                         <c2>
1692                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
1693                         </c2>
1694                         <c3>
1695                           <real value="0.5000000000"/>
1696                         </c3>
1697                         <c4>
1698                           <bool value="false"/>
1699                         </c4>
1700                         <c5>
1701                           <vector>
1702                             <x>-0.1538461596</x>
1703                             <y>-0.3533930779</y>
1704                           </vector>
1705                         </c5>
1706                         <c6>
1707                           <vector>
1708                             <x>0.3076923192</x>
1709                             <y>-0.1280000061</y>
1710                           </vector>
1711                         </c6>
1712                       </composite>
1713                     </entry>
1714                     <entry>
1715                       <composite type="bline_point">
1716                         <c1>
1717                           <vector>
1718                             <x>-0.6999999881</x>
1719                             <y>-0.9955000281</y>
1720                           </vector>
1721                         </c1>
1722                         <c2>
1723                           <real value="0.0000000000"/>
1724                         </c2>
1725                         <c3>
1726                           <real value="0.5000000000"/>
1727                         </c3>
1728                         <c4>
1729                           <bool value="false"/>
1730                         </c4>
1731                         <c5>
1732                           <vector>
1733                             <x>-0.0769230798</x>
1734                             <y>-0.3687579930</y>
1735                           </vector>
1736                         </c5>
1737                         <c6>
1738                           <vector>
1739                             <x>0.1923076957</x>
1740                             <y>-0.1536000073</y>
1741                           </vector>
1742                         </c6>
1743                       </composite>
1744                     </entry>
1745                   </bline>
1746                 </param>
1747                 <param name="width">
1748                   <real value="2.0000000000"/>
1749                 </param>
1750                 <param name="expand">
1751                   <real value="0.0000000000"/>
1752                 </param>
1753                 <param name="sharp_cusps">
1754                   <bool value="true"/>
1755                 </param>
1756                 <param name="round_tip[0]">
1757                   <bool value="false"/>
1758                 </param>
1759                 <param name="round_tip[1]">
1760                   <bool value="false"/>
1761                 </param>
1762                 <param name="loopyness">
1763                   <real value="1.0000000000"/>
1764                 </param>
1765                 <param name="homogeneous_width">
1766                   <bool value="true"/>
1767                 </param>
1768               </layer>
1769               <layer type="outline" active="true" version="0.2">
1770                 <param name="z_depth">
1771                   <real value="0.0000000000"/>
1772                 </param>
1773                 <param name="amount">
1774                   <real value="1.0000000000"/>
1775                 </param>
1776                 <param name="blend_method">
1777                   <integer value="0"/>
1778                 </param>
1779                 <param name="color">
1780                   <color>
1781                     <r>0.000000</r>
1782                     <g>0.000000</g>
1783                     <b>0.000000</b>
1784                     <a>1.000000</a>
1785                   </color>
1786                 </param>
1787                 <param name="offset">
1788                   <vector>
1789                     <x>0.0000000000</x>
1790                     <y>0.0000000000</y>
1791                   </vector>
1792                 </param>
1793                 <param name="invert">
1794                   <bool value="false"/>
1795                 </param>
1796                 <param name="antialias">
1797                   <bool value="true"/>
1798                 </param>
1799                 <param name="feather">
1800                   <real value="0.0000000000"/>
1801                 </param>
1802                 <param name="blurtype">
1803                   <integer value="1"/>
1804                 </param>
1805                 <param name="bline">
1806                   <bline type="bline_point" loop="false">
1807                     <entry>
1808                       <composite type="bline_point">
1809                         <c1>
1810                           <vector>
1811                             <x>0.8846153617</x>
1812                             <y>-0.4679712355</y>
1813                           </vector>
1814                         </c1>
1815                         <c2>
1816                           <real value="0.0000000000"/>
1817                         </c2>
1818                         <c3>
1819                           <real value="0.5000000000"/>
1820                         </c3>
1821                         <c4>
1822                           <bool value="false"/>
1823                         </c4>
1824                         <c5>
1825                           <vector>
1826                             <x>-0.3538461626</x>
1827                             <y>-0.0614596680</y>
1828                           </vector>
1829                         </c5>
1830                         <c6>
1831                           <vector>
1832                             <x>1.0000000000</x>
1833                             <y>1.0000000000</y>
1834                           </vector>
1835                         </c6>
1836                       </composite>
1837                     </entry>
1838                     <entry>
1839                       <composite type="bline_point">
1840                         <c1>
1841                           <vector guid="E36878E9187702120AE96B15EFE7FD59">
1842                             <x>0.5615384579</x>
1843                             <y>-0.5704039931</y>
1844                           </vector>
1845                         </c1>
1846                         <c2>
1847                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
1848                         </c2>
1849                         <c3>
1850                           <real value="0.5000000000"/>
1851                         </c3>
1852                         <c4>
1853                           <bool value="false"/>
1854                         </c4>
1855                         <c5>
1856                           <vector>
1857                             <x>-0.2500000000</x>
1858                             <y>-0.1250000000</y>
1859                           </vector>
1860                         </c5>
1861                         <c6>
1862                           <vector>
1863                             <x>0.3076923192</x>
1864                             <y>-0.1280000061</y>
1865                           </vector>
1866                         </c6>
1867                       </composite>
1868                     </entry>
1869                     <entry>
1870                       <composite type="bline_point">
1871                         <c1>
1872                           <vector>
1873                             <x>0.2794871926</x>
1874                             <y>-0.7752695680</y>
1875                           </vector>
1876                         </c1>
1877                         <c2>
1878                           <real value="0.0000000000"/>
1879                         </c2>
1880                         <c3>
1881                           <real value="0.5000000000"/>
1882                         </c3>
1883                         <c4>
1884                           <bool value="false"/>
1885                         </c4>
1886                         <c5>
1887                           <vector>
1888                             <x>-0.2615384758</x>
1889                             <y>-0.2612035871</y>
1890                           </vector>
1891                         </c5>
1892                         <c6>
1893                           <vector>
1894                             <x>0.1923076957</x>
1895                             <y>-0.1536000073</y>
1896                           </vector>
1897                         </c6>
1898                       </composite>
1899                     </entry>
1900                   </bline>
1901                 </param>
1902                 <param name="width">
1903                   <real value="2.0000000000"/>
1904                 </param>
1905                 <param name="expand">
1906                   <real value="0.0000000000"/>
1907                 </param>
1908                 <param name="sharp_cusps">
1909                   <bool value="true"/>
1910                 </param>
1911                 <param name="round_tip[0]">
1912                   <bool value="false"/>
1913                 </param>
1914                 <param name="round_tip[1]">
1915                   <bool value="false"/>
1916                 </param>
1917                 <param name="loopyness">
1918                   <real value="1.0000000000"/>
1919                 </param>
1920                 <param name="homogeneous_width">
1921                   <bool value="true"/>
1922                 </param>
1923               </layer>
1924               <layer type="outline" active="true" version="0.2">
1925                 <param name="z_depth">
1926                   <real value="0.0000000000"/>
1927                 </param>
1928                 <param name="amount">
1929                   <real value="1.0000000000"/>
1930                 </param>
1931                 <param name="blend_method">
1932                   <integer value="0"/>
1933                 </param>
1934                 <param name="color">
1935                   <color>
1936                     <r>0.000000</r>
1937                     <g>0.000000</g>
1938                     <b>0.000000</b>
1939                     <a>1.000000</a>
1940                   </color>
1941                 </param>
1942                 <param name="offset">
1943                   <vector>
1944                     <x>0.0000000000</x>
1945                     <y>0.0000000000</y>
1946                   </vector>
1947                 </param>
1948                 <param name="invert">
1949                   <bool value="false"/>
1950                 </param>
1951                 <param name="antialias">
1952                   <bool value="true"/>
1953                 </param>
1954                 <param name="feather">
1955                   <real value="0.0000000000"/>
1956                 </param>
1957                 <param name="blurtype">
1958                   <integer value="1"/>
1959                 </param>
1960                 <param name="bline">
1961                   <bline type="bline_point" loop="false">
1962                     <entry>
1963                       <composite type="bline_point">
1964                         <c1>
1965                           <vector>
1966                             <x>0.3871794939</x>
1967                             <y>-0.2170109153</y>
1968                           </vector>
1969                         </c1>
1970                         <c2>
1971                           <real value="0.0000000000"/>
1972                         </c2>
1973                         <c3>
1974                           <real value="0.5000000000"/>
1975                         </c3>
1976                         <c4>
1977                           <bool value="false"/>
1978                         </c4>
1979                         <c5>
1980                           <vector>
1981                             <x>0.1846153885</x>
1982                             <y>-0.2612035871</y>
1983                           </vector>
1984                         </c5>
1985                         <c6>
1986                           <vector>
1987                             <x>1.0000000000</x>
1988                             <y>1.0000000000</y>
1989                           </vector>
1990                         </c6>
1991                       </composite>
1992                     </entry>
1993                     <entry>
1994                       <composite type="bline_point">
1995                         <c1>
1996                           <vector guid="E36878E9187702120AE96B15EFE7FD59">
1997                             <x>0.5615384579</x>
1998                             <y>-0.5704039931</y>
1999                           </vector>
2000                         </c1>
2001                         <c2>
2002                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
2003                         </c2>
2004                         <c3>
2005                           <real value="0.5000000000"/>
2006                         </c3>
2007                         <c4>
2008                           <bool value="false"/>
2009                         </c4>
2010                         <c5>
2011                           <vector>
2012                             <x>0.1538461596</x>
2013                             <y>-0.3533930779</y>
2014                           </vector>
2015                         </c5>
2016                         <c6>
2017                           <vector>
2018                             <x>0.3076923192</x>
2019                             <y>-0.1280000061</y>
2020                           </vector>
2021                         </c6>
2022                       </composite>
2023                     </entry>
2024                     <entry>
2025                       <composite type="bline_point">
2026                         <c1>
2027                           <vector>
2028                             <x>0.6999999881</x>
2029                             <y>-0.9955000281</y>
2030                           </vector>
2031                         </c1>
2032                         <c2>
2033                           <real value="0.0000000000"/>
2034                         </c2>
2035                         <c3>
2036                           <real value="0.5000000000"/>
2037                         </c3>
2038                         <c4>
2039                           <bool value="false"/>
2040                         </c4>
2041                         <c5>
2042                           <vector>
2043                             <x>0.0769230798</x>
2044                             <y>-0.3687579930</y>
2045                           </vector>
2046                         </c5>
2047                         <c6>
2048                           <vector>
2049                             <x>0.1923076957</x>
2050                             <y>-0.1536000073</y>
2051                           </vector>
2052                         </c6>
2053                       </composite>
2054                     </entry>
2055                   </bline>
2056                 </param>
2057                 <param name="width">
2058                   <real value="2.0000000000"/>
2059                 </param>
2060                 <param name="expand">
2061                   <real value="0.0000000000"/>
2062                 </param>
2063                 <param name="sharp_cusps">
2064                   <bool value="true"/>
2065                 </param>
2066                 <param name="round_tip[0]">
2067                   <bool value="false"/>
2068                 </param>
2069                 <param name="round_tip[1]">
2070                   <bool value="false"/>
2071                 </param>
2072                 <param name="loopyness">
2073                   <real value="1.0000000000"/>
2074                 </param>
2075                 <param name="homogeneous_width">
2076                   <bool value="true"/>
2077                 </param>
2078               </layer>
2079               <layer type="outline" active="true" version="0.2">
2080                 <param name="z_depth">
2081                   <real value="0.0000000000"/>
2082                 </param>
2083                 <param name="amount">
2084                   <real value="1.0000000000"/>
2085                 </param>
2086                 <param name="blend_method">
2087                   <integer value="0"/>
2088                 </param>
2089                 <param name="color">
2090                   <color>
2091                     <r>0.000000</r>
2092                     <g>0.000000</g>
2093                     <b>0.000000</b>
2094                     <a>1.000000</a>
2095                   </color>
2096                 </param>
2097                 <param name="offset">
2098                   <vector>
2099                     <x>0.0000000000</x>
2100                     <y>0.0000000000</y>
2101                   </vector>
2102                 </param>
2103                 <param name="invert">
2104                   <bool value="false"/>
2105                 </param>
2106                 <param name="antialias">
2107                   <bool value="true"/>
2108                 </param>
2109                 <param name="feather">
2110                   <real value="0.0000000000"/>
2111                 </param>
2112                 <param name="blurtype">
2113                   <integer value="1"/>
2114                 </param>
2115                 <param name="bline">
2116                   <bline type="bline_point" loop="false">
2117                     <entry>
2118                       <composite type="bline_point">
2119                         <c1>
2120                           <vector>
2121                             <x>0.4713114798</x>
2122                             <y>0.6239523292</y>
2123                           </vector>
2124                         </c1>
2125                         <c2>
2126                           <real value="0.0000000000"/>
2127                         </c2>
2128                         <c3>
2129                           <real value="0.5000000000"/>
2130                         </c3>
2131                         <c4>
2132                           <bool value="false"/>
2133                         </c4>
2134                         <c5>
2135                           <vector>
2136                             <x>-0.5000000000</x>
2137                             <y>-0.1875000000</y>
2138                           </vector>
2139                         </c5>
2140                         <c6>
2141                           <vector>
2142                             <x>1.0000000000</x>
2143                             <y>1.0000000000</y>
2144                           </vector>
2145                         </c6>
2146                       </composite>
2147                     </entry>
2148                     <entry>
2149                       <composite type="bline_point">
2150                         <c1>
2151                           <vector guid="DA616009EFE01AFC3459CD8311B8776B">
2152                             <x>0.0000000000</x>
2153                             <y>0.3125000000</y>
2154                           </vector>
2155                         </c1>
2156                         <c2>
2157                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
2158                         </c2>
2159                         <c3>
2160                           <real value="0.5000000000"/>
2161                         </c3>
2162                         <c4>
2163                           <bool value="false"/>
2164                         </c4>
2165                         <c5>
2166                           <vector>
2167                             <x>-0.3750000000</x>
2168                             <y>-0.3750000000</y>
2169                           </vector>
2170                         </c5>
2171                         <c6>
2172                           <vector>
2173                             <x>0.3076923192</x>
2174                             <y>-0.1280000061</y>
2175                           </vector>
2176                         </c6>
2177                       </composite>
2178                     </entry>
2179                     <entry>
2180                       <composite type="bline_point">
2181                         <c1>
2182                           <vector>
2183                             <x>-0.3639999926</x>
2184                             <y>-0.1780321598</y>
2185                           </vector>
2186                         </c1>
2187                         <c2>
2188                           <real value="0.0000000000"/>
2189                         </c2>
2190                         <c3>
2191                           <real value="0.5000000000"/>
2192                         </c3>
2193                         <c4>
2194                           <bool value="false"/>
2195                         </c4>
2196                         <c5>
2197                           <vector>
2198                             <x>-0.1875000000</x>
2199                             <y>-0.5000000000</y>
2200                           </vector>
2201                         </c5>
2202                         <c6>
2203                           <vector>
2204                             <x>0.1923076957</x>
2205                             <y>-0.1536000073</y>
2206                           </vector>
2207                         </c6>
2208                       </composite>
2209                     </entry>
2210                   </bline>
2211                 </param>
2212                 <param name="width">
2213                   <real value="2.0000000000"/>
2214                 </param>
2215                 <param name="expand">
2216                   <real value="0.0000000000"/>
2217                 </param>
2218                 <param name="sharp_cusps">
2219                   <bool value="true"/>
2220                 </param>
2221                 <param name="round_tip[0]">
2222                   <bool value="false"/>
2223                 </param>
2224                 <param name="round_tip[1]">
2225                   <bool value="false"/>
2226                 </param>
2227                 <param name="loopyness">
2228                   <real value="1.0000000000"/>
2229                 </param>
2230                 <param name="homogeneous_width">
2231                   <bool value="true"/>
2232                 </param>
2233               </layer>
2234               <layer type="outline" active="true" version="0.2">
2235                 <param name="z_depth">
2236                   <real value="0.0000000000"/>
2237                 </param>
2238                 <param name="amount">
2239                   <real value="1.0000000000"/>
2240                 </param>
2241                 <param name="blend_method">
2242                   <integer value="0"/>
2243                 </param>
2244                 <param name="color">
2245                   <color>
2246                     <r>0.000000</r>
2247                     <g>0.000000</g>
2248                     <b>0.000000</b>
2249                     <a>1.000000</a>
2250                   </color>
2251                 </param>
2252                 <param name="offset">
2253                   <vector>
2254                     <x>0.0000000000</x>
2255                     <y>0.0000000000</y>
2256                   </vector>
2257                 </param>
2258                 <param name="invert">
2259                   <bool value="false"/>
2260                 </param>
2261                 <param name="antialias">
2262                   <bool value="true"/>
2263                 </param>
2264                 <param name="feather">
2265                   <real value="0.0000000000"/>
2266                 </param>
2267                 <param name="blurtype">
2268                   <integer value="1"/>
2269                 </param>
2270                 <param name="bline">
2271                   <bline type="bline_point" loop="false">
2272                     <entry>
2273                       <composite type="bline_point">
2274                         <c1>
2275                           <vector>
2276                             <x>-0.4713114798</x>
2277                             <y>0.6239523292</y>
2278                           </vector>
2279                         </c1>
2280                         <c2>
2281                           <real value="0.0000000000"/>
2282                         </c2>
2283                         <c3>
2284                           <real value="0.5000000000"/>
2285                         </c3>
2286                         <c4>
2287                           <bool value="false"/>
2288                         </c4>
2289                         <c5>
2290                           <vector>
2291                             <x>0.5000000000</x>
2292                             <y>-0.1875000000</y>
2293                           </vector>
2294                         </c5>
2295                         <c6>
2296                           <vector>
2297                             <x>1.0000000000</x>
2298                             <y>1.0000000000</y>
2299                           </vector>
2300                         </c6>
2301                       </composite>
2302                     </entry>
2303                     <entry>
2304                       <composite type="bline_point">
2305                         <c1>
2306                           <vector guid="DA616009EFE01AFC3459CD8311B8776B">
2307                             <x>0.0000000000</x>
2308                             <y>0.3125000000</y>
2309                           </vector>
2310                         </c1>
2311                         <c2>
2312                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
2313                         </c2>
2314                         <c3>
2315                           <real value="0.5000000000"/>
2316                         </c3>
2317                         <c4>
2318                           <bool value="false"/>
2319                         </c4>
2320                         <c5>
2321                           <vector>
2322                             <x>0.3750000000</x>
2323                             <y>-0.3750000000</y>
2324                           </vector>
2325                         </c5>
2326                         <c6>
2327                           <vector>
2328                             <x>0.3076923192</x>
2329                             <y>-0.1280000061</y>
2330                           </vector>
2331                         </c6>
2332                       </composite>
2333                     </entry>
2334                     <entry>
2335                       <composite type="bline_point">
2336                         <c1>
2337                           <vector>
2338                             <x>0.3639999926</x>
2339                             <y>-0.1780321598</y>
2340                           </vector>
2341                         </c1>
2342                         <c2>
2343                           <real value="0.0000000000"/>
2344                         </c2>
2345                         <c3>
2346                           <real value="0.5000000000"/>
2347                         </c3>
2348                         <c4>
2349                           <bool value="false"/>
2350                         </c4>
2351                         <c5>
2352                           <vector>
2353                             <x>0.1875000000</x>
2354                             <y>-0.5000000000</y>
2355                           </vector>
2356                         </c5>
2357                         <c6>
2358                           <vector>
2359                             <x>0.1923076957</x>
2360                             <y>-0.1536000073</y>
2361                           </vector>
2362                         </c6>
2363                       </composite>
2364                     </entry>
2365                   </bline>
2366                 </param>
2367                 <param name="width">
2368                   <real value="2.0000000000"/>
2369                 </param>
2370                 <param name="expand">
2371                   <real value="0.0000000000"/>
2372                 </param>
2373                 <param name="sharp_cusps">
2374                   <bool value="true"/>
2375                 </param>
2376                 <param name="round_tip[0]">
2377                   <bool value="false"/>
2378                 </param>
2379                 <param name="round_tip[1]">
2380                   <bool value="false"/>
2381                 </param>
2382                 <param name="loopyness">
2383                   <real value="1.0000000000"/>
2384                 </param>
2385                 <param name="homogeneous_width">
2386                   <bool value="true"/>
2387                 </param>
2388               </layer>
2389               <layer type="outline" active="true" version="0.2">
2390                 <param name="z_depth">
2391                   <real value="0.0000000000"/>
2392                 </param>
2393                 <param name="amount">
2394                   <real value="1.0000000000"/>
2395                 </param>
2396                 <param name="blend_method">
2397                   <integer value="0"/>
2398                 </param>
2399                 <param name="color">
2400                   <color>
2401                     <r>0.000000</r>
2402                     <g>0.000000</g>
2403                     <b>0.000000</b>
2404                     <a>1.000000</a>
2405                   </color>
2406                 </param>
2407                 <param name="offset">
2408                   <vector>
2409                     <x>0.0000000000</x>
2410                     <y>0.0000000000</y>
2411                   </vector>
2412                 </param>
2413                 <param name="invert">
2414                   <bool value="false"/>
2415                 </param>
2416                 <param name="antialias">
2417                   <bool value="true"/>
2418                 </param>
2419                 <param name="feather">
2420                   <real value="0.0000000000"/>
2421                 </param>
2422                 <param name="blurtype">
2423                   <integer value="1"/>
2424                 </param>
2425                 <param name="bline">
2426                   <bline type="bline_point" loop="false">
2427                     <entry>
2428                       <composite type="bline_point">
2429                         <c1>
2430                           <vector>
2431                             <x>-0.2500000000</x>
2432                             <y>-0.8125000000</y>
2433                           </vector>
2434                         </c1>
2435                         <c2>
2436                           <real value="0.0000000000"/>
2437                         </c2>
2438                         <c3>
2439                           <real value="0.5000000000"/>
2440                         </c3>
2441                         <c4>
2442                           <bool value="false"/>
2443                         </c4>
2444                         <c5>
2445                           <vector>
2446                             <x>0.2500000000</x>
2447                             <y>-0.1250000000</y>
2448                           </vector>
2449                         </c5>
2450                         <c6>
2451                           <vector>
2452                             <x>1.0000000000</x>
2453                             <y>1.0000000000</y>
2454                           </vector>
2455                         </c6>
2456                       </composite>
2457                     </entry>
2458                     <entry>
2459                       <composite type="bline_point">
2460                         <c1>
2461                           <vector guid="8F4E22A3E4E43F1F544255AA5C595BB0">
2462                             <x>0.0000000000</x>
2463                             <y>-1.0000000000</y>
2464                           </vector>
2465                         </c1>
2466                         <c2>
2467                           <real value="0.0150000000" guid="2EDA639401BE9445B258DFEFAB7DEB21"/>
2468                         </c2>
2469                         <c3>
2470                           <real value="0.5000000000"/>
2471                         </c3>
2472                         <c4>
2473                           <bool value="false"/>
2474                         </c4>
2475                         <c5>
2476                           <vector>
2477                             <x>0.1875000000</x>
2478                             <y>-0.1875000000</y>
2479                           </vector>
2480                         </c5>
2481                         <c6>
2482                           <vector>
2483                             <x>0.3076923192</x>
2484                             <y>-0.1280000061</y>
2485                           </vector>
2486                         </c6>
2487                       </composite>
2488                     </entry>
2489                     <entry>
2490                       <composite type="bline_point">
2491                         <c1>
2492                           <vector>
2493                             <x>0.2019230723</x>
2494                             <y>-1.2694432735</y>
2495                           </vector>
2496                         </c1>
2497                         <c2>
2498                           <real value="0.0000000000"/>
2499                         </c2>
2500                         <c3>
2501                           <real value="0.5000000000"/>
2502                         </c3>
2503                         <c4>
2504                           <bool value="false"/>
2505                         </c4>
2506                         <c5>
2507                           <vector>
2508                             <x>0.1888111830</x>
2509                             <y>-0.3540983498</y>
2510                           </vector>
2511                         </c5>
2512                         <c6>
2513                           <vector>
2514                             <x>0.1923076957</x>
2515                             <y>-0.1536000073</y>
2516                           </vector>
2517                         </c6>
2518                       </composite>
2519                     </entry>
2520                   </bline>
2521                 </param>
2522                 <param name="width">
2523                   <real value="2.0000000000"/>
2524                 </param>
2525                 <param name="expand">
2526                   <real value="0.0000000000"/>
2527                 </param>
2528                 <param name="sharp_cusps">
2529                   <bool value="true"/>
2530                 </param>
2531                 <param name="round_tip[0]">
2532                   <bool value="false"/>
2533                 </param>
2534                 <param name="round_tip[1]">
2535                   <bool value="false"/>
2536                 </param>
2537                 <param name="loopyness">
2538                   <real value="1.0000000000"/>
2539                 </param>
2540                 <param name="homogeneous_width">
2541                   <bool value="true"/>
2542                 </param>
2543               </layer>
2544               <layer type="outline" active="true" version="0.2">
2545                 <param name="z_depth">
2546                   <real value="0.0000000000"/>
2547                 </param>
2548                 <param name="amount">
2549                   <real value="1.0000000000"/>
2550                 </param>
2551                 <param name="blend_method">
2552                   <integer value="0"/>
2553                 </param>
2554                 <param name="color">
2555                   <color>
2556                     <r>0.000000</r>
2557                     <g>0.000000</g>
2558                     <b>0.000000</b>
2559                     <a>1.000000</a>
2560                   </color>
2561                 </param>
2562                 <param name="offset">
2563                   <vector>
2564                     <x>0.0000000000</x>
2565                     <y>0.0000000000</y>
2566                   </vector>
2567                 </param>
2568                 <param name="invert">
2569                   <bool value="false"/>
2570                 </param>
2571                 <param name="antialias">
2572                   <bool value="true"/>
2573                 </param>
2574                 <param name="feather">
2575                   <real value="0.0000000000"/>
2576                 </param>
2577                 <param name="blurtype">
2578                   <integer value="1"/>
2579                 </param>
2580                 <param name="bline">
2581                   <bline type="bline_point" loop="false">
2582                     <entry>
2583                       <composite type="bline_point">
2584                         <c1>
2585                           <vector>
2586                             <x>0.2500000000</x>
2587                             <y>-0.8125000000</y>
2588                           </vector>
2589                         </c1>
2590                         <c2>
2591                           <real value="0.0000000000"/>
2592                         </c2>
2593                         <c3>
2594                           <real value="0.5000000000"/>
2595                         </c3>
2596                         <c4>
2597                           <bool value="false"/>
2598                         </c4>
2599                         <c5>
2600                           <vector>
2601                             <x>-0.2500000000</x>
2602                             <y>-0.1250000000</y>
2603                           </vector>
2604                         </c5>
2605                         <c6>
2606                           <vector>
2607                             <x>1.0000000000</x>
2608                             <y>1.0000000000</y>
2609                           </vector>
2610                         </c6>
2611                       </composite>
2612                     </entry>
2613                     <entry>
2614                       <composite type="bline_point">
2615                         <c1>
2616                           <vector guid="8F4E22A3E4E43F1F544255AA5C595BB0">
2617                             <x>0.0000000000</x>
2618                             <y>-1.0000000000</y>
2619                           </vector>
2620                         </c1>
2621                         <c2>
2622                           <real value="0.0150000000" guid="2EDA639401BE9445B258DFEFAB7DEB21"/>
2623                         </c2>
2624                         <c3>
2625                           <real value="0.5000000000"/>
2626                         </c3>
2627                         <c4>
2628                           <bool value="false"/>
2629                         </c4>
2630                         <c5>
2631                           <vector>
2632                             <x>-0.1875000000</x>
2633                             <y>-0.1875000000</y>
2634                           </vector>
2635                         </c5>
2636                         <c6>
2637                           <vector>
2638                             <x>0.3076923192</x>
2639                             <y>-0.1280000061</y>
2640                           </vector>
2641                         </c6>
2642                       </composite>
2643                     </entry>
2644                     <entry>
2645                       <composite type="bline_point">
2646                         <c1>
2647                           <vector>
2648                             <x>-0.2045454532</x>
2649                             <y>-1.2720662355</y>
2650                           </vector>
2651                         </c1>
2652                         <c2>
2653                           <real value="0.0000000000"/>
2654                         </c2>
2655                         <c3>
2656                           <real value="0.5000000000"/>
2657                         </c3>
2658                         <c4>
2659                           <bool value="false"/>
2660                         </c4>
2661                         <c5>
2662                           <vector>
2663                             <x>-0.1730769277</x>
2664                             <y>-0.3304918110</y>
2665                           </vector>
2666                         </c5>
2667                         <c6>
2668                           <vector>
2669                             <x>0.1923076957</x>
2670                             <y>-0.1536000073</y>
2671                           </vector>
2672                         </c6>
2673                       </composite>
2674                     </entry>
2675                   </bline>
2676                 </param>
2677                 <param name="width">
2678                   <real value="2.0000000000"/>
2679                 </param>
2680                 <param name="expand">
2681                   <real value="0.0000000000"/>
2682                 </param>
2683                 <param name="sharp_cusps">
2684                   <bool value="true"/>
2685                 </param>
2686                 <param name="round_tip[0]">
2687                   <bool value="false"/>
2688                 </param>
2689                 <param name="round_tip[1]">
2690                   <bool value="false"/>
2691                 </param>
2692                 <param name="loopyness">
2693                   <real value="1.0000000000"/>
2694                 </param>
2695                 <param name="homogeneous_width">
2696                   <bool value="true"/>
2697                 </param>
2698               </layer>
2699             </canvas>
2700           </param>
2701           <param name="zoom">
2702             <real value="0.0000000000"/>
2703           </param>
2704           <param name="time_offset">
2705             <time value="0s"/>
2706           </param>
2707           <param name="children_lock">
2708             <bool value="false"/>
2709           </param>
2710         </layer>
2711         <layer type="PasteCanvas" active="true" version="0.1" desc="Shine">
2712           <param name="z_depth">
2713             <real value="0.0000000000"/>
2714           </param>
2715           <param name="amount">
2716             <real value="0.8500000238"/>
2717           </param>
2718           <param name="blend_method">
2719             <integer value="16"/>
2720           </param>
2721           <param name="origin">
2722             <vector>
2723               <x>0.0000000000</x>
2724               <y>0.0000000000</y>
2725             </vector>
2726           </param>
2727           <param name="canvas">
2728             <canvas>
2729               <layer type="radial_gradient" active="true" version="0.1" desc="Radial Gradient">
2730                 <param name="z_depth">
2731                   <real value="0.0000000000"/>
2732                 </param>
2733                 <param name="amount">
2734                   <real value="1.0000000000"/>
2735                 </param>
2736                 <param name="blend_method">
2737                   <integer value="1"/>
2738                 </param>
2739                 <param name="gradient">
2740                   <gradient>
2741                     <color pos="0.000000">
2742                       <r>0.000000</r>
2743                       <g>0.000000</g>
2744                       <b>0.000000</b>
2745                       <a>1.000000</a>
2746                     </color>
2747                     <color pos="1.000000">
2748                       <r>1.000000</r>
2749                       <g>1.000000</g>
2750                       <b>1.000000</b>
2751                       <a>1.000000</a>
2752                     </color>
2753                   </gradient>
2754                 </param>
2755                 <param name="center">
2756                   <vector>
2757                     <x>0.0000000000</x>
2758                     <y>0.3750000000</y>
2759                   </vector>
2760                 </param>
2761                 <param name="radius">
2762                   <real value="0.6250000000"/>
2763                 </param>
2764                 <param name="loop">
2765                   <bool value="false"/>
2766                 </param>
2767                 <param name="zigzag">
2768                   <bool value="false"/>
2769                 </param>
2770               </layer>
2771               <layer type="linear_gradient" active="true" version="0.0" desc="Linear Gradient">
2772                 <param name="z_depth">
2773                   <real value="0.0000000000"/>
2774                 </param>
2775                 <param name="amount">
2776                   <real value="1.0000000000"/>
2777                 </param>
2778                 <param name="blend_method">
2779                   <integer value="6"/>
2780                 </param>
2781                 <param name="p1">
2782                   <vector>
2783                     <x>0.0000000000</x>
2784                     <y>0.3750000000</y>
2785                   </vector>
2786                 </param>
2787                 <param name="p2">
2788                   <vector>
2789                     <x>0.0000000000</x>
2790                     <y>1.0000000000</y>
2791                   </vector>
2792                 </param>
2793                 <param name="gradient">
2794                   <gradient>
2795                     <color pos="0.000000">
2796                       <r>0.000000</r>
2797                       <g>0.000000</g>
2798                       <b>0.000000</b>
2799                       <a>1.000000</a>
2800                     </color>
2801                     <color pos="1.000000">
2802                       <r>1.000000</r>
2803                       <g>1.000000</g>
2804                       <b>1.000000</b>
2805                       <a>1.000000</a>
2806                     </color>
2807                   </gradient>
2808                 </param>
2809                 <param name="loop">
2810                   <bool value="false"/>
2811                 </param>
2812                 <param name="zigzag">
2813                   <bool value="false"/>
2814                 </param>
2815               </layer>
2816               <layer type="region" active="true" version="0.1" desc="Shiny Region">
2817                 <param name="z_depth">
2818                   <real value="0.0000000000"/>
2819                 </param>
2820                 <param name="amount">
2821                   <real value="1.0000000000"/>
2822                 </param>
2823                 <param name="blend_method">
2824                   <integer value="1"/>
2825                 </param>
2826                 <param name="color">
2827                   <color>
2828                     <r>1.000000</r>
2829                     <g>1.000000</g>
2830                     <b>1.000000</b>
2831                     <a>0.000000</a>
2832                   </color>
2833                 </param>
2834                 <param name="offset">
2835                   <vector>
2836                     <x>0.0000000000</x>
2837                     <y>0.0000000000</y>
2838                   </vector>
2839                 </param>
2840                 <param name="invert">
2841                   <bool value="true"/>
2842                 </param>
2843                 <param name="antialias">
2844                   <bool value="true"/>
2845                 </param>
2846                 <param name="feather">
2847                   <real value="0.0097048784"/>
2848                 </param>
2849                 <param name="blurtype">
2850                   <integer value="1"/>
2851                 </param>
2852                 <param name="bline">
2853                   <bline type="bline_point" loop="true">
2854                     <entry>
2855                       <composite type="bline_point">
2856                         <c1>
2857                           <vector>
2858                             <x>-0.0000000150</x>
2859                             <y>1.0000000000</y>
2860                           </vector>
2861                         </c1>
2862                         <c2>
2863                           <real value="1.0000000000"/>
2864                         </c2>
2865                         <c3>
2866                           <real value="0.5000000000"/>
2867                         </c3>
2868                         <c4>
2869                           <bool value="false"/>
2870                         </c4>
2871                         <c5>
2872                           <radial_composite type="vector">
2873                             <c0>
2874                               <real value="0.3750000328"/>
2875                             </c0>
2876                             <c1>
2877                               <angle value="179.999985"/>
2878                             </c1>
2879                           </radial_composite>
2880                         </c5>
2881                         <c6>
2882                           <radial_composite type="vector">
2883                             <c0>
2884                               <real value="0.7500000000"/>
2885                             </c0>
2886                             <c1>
2887                               <angle value="180.000000"/>
2888                             </c1>
2889                           </radial_composite>
2890                         </c6>
2891                       </composite>
2892                     </entry>
2893                     <entry>
2894                       <composite type="bline_point">
2895                         <c1>
2896                           <vector>
2897                             <x>-0.5000000000</x>
2898                             <y>0.5000000000</y>
2899                           </vector>
2900                         </c1>
2901                         <c2>
2902                           <real value="1.0000000000"/>
2903                         </c2>
2904                         <c3>
2905                           <real value="0.5000000000"/>
2906                         </c3>
2907                         <c4>
2908                           <bool value="false"/>
2909                         </c4>
2910                         <c5>
2911                           <radial_composite type="vector">
2912                             <c0>
2913                               <real value="0.8385255008"/>
2914                             </c0>
2915                             <c1>
2916                               <angle value="-116.565048"/>
2917                             </c1>
2918                           </radial_composite>
2919                         </c5>
2920                         <c6>
2921                           <radial_composite type="vector">
2922                             <c0>
2923                               <real value="0.7500000000"/>
2924                             </c0>
2925                             <c1>
2926                               <angle value="-90.000000"/>
2927                             </c1>
2928                           </radial_composite>
2929                         </c6>
2930                       </composite>
2931                     </entry>
2932                     <entry>
2933                       <composite type="bline_point">
2934                         <c1>
2935                           <vector>
2936                             <x>0.0000000000</x>
2937                             <y>0.2500000000</y>
2938                           </vector>
2939                         </c1>
2940                         <c2>
2941                           <real value="1.0000000000"/>
2942                         </c2>
2943                         <c3>
2944                           <real value="0.5000000000"/>
2945                         </c3>
2946                         <c4>
2947                           <bool value="false"/>
2948                         </c4>
2949                         <c5>
2950                           <radial_composite type="vector">
2951                             <c0>
2952                               <real value="0.3750000328"/>
2953                             </c0>
2954                             <c1>
2955                               <angle value="0.000000"/>
2956                             </c1>
2957                           </radial_composite>
2958                         </c5>
2959                         <c6>
2960                           <radial_composite type="vector">
2961                             <c0>
2962                               <real value="0.7500000000"/>
2963                             </c0>
2964                             <c1>
2965                               <angle value="0.000000"/>
2966                             </c1>
2967                           </radial_composite>
2968                         </c6>
2969                       </composite>
2970                     </entry>
2971                     <entry>
2972                       <composite type="bline_point">
2973                         <c1>
2974                           <vector>
2975                             <x>0.5000000000</x>
2976                             <y>0.5000000000</y>
2977                           </vector>
2978                         </c1>
2979                         <c2>
2980                           <real value="1.0000000000"/>
2981                         </c2>
2982                         <c3>
2983                           <real value="0.5000000000"/>
2984                         </c3>
2985                         <c4>
2986                           <bool value="false"/>
2987                         </c4>
2988                         <c5>
2989                           <radial_composite type="vector">
2990                             <c0>
2991                               <real value="0.8385254934"/>
2992                             </c0>
2993                             <c1>
2994                               <angle value="116.565048"/>
2995                             </c1>
2996                           </radial_composite>
2997                         </c5>
2998                         <c6>
2999                           <radial_composite type="vector">
3000                             <c0>
3001                               <real value="0.7500000000"/>
3002                             </c0>
3003                             <c1>
3004                               <angle value="90.000000"/>
3005                             </c1>
3006                           </radial_composite>
3007                         </c6>
3008                       </composite>
3009                     </entry>
3010                   </bline>
3011                 </param>
3012               </layer>
3013               <layer type="colorcorrect" active="true" version="0.1">
3014                 <param name="hue_adjust">
3015                   <angle value="0.000000"/>
3016                 </param>
3017                 <param name="brightness">
3018                   <real value="0.0000000000"/>
3019                 </param>
3020                 <param name="contrast">
3021                   <real value="1.0000000000"/>
3022                 </param>
3023                 <param name="exposure">
3024                   <real value="0.0000000000"/>
3025                 </param>
3026                 <param name="gamma">
3027                   <real value="0.4500000268"/>
3028                 </param>
3029               </layer>
3030             </canvas>
3031           </param>
3032           <param name="zoom">
3033             <real value="0.0000000000"/>
3034           </param>
3035           <param name="time_offset">
3036             <time value="0s"/>
3037           </param>
3038           <param name="children_lock">
3039             <bool value="false"/>
3040           </param>
3041         </layer>
3042         <layer type="translate" active="true" version="0.1">
3043           <param name="origin">
3044             <vector>
3045               <x>0.0000000000</x>
3046               <y>0.1250000000</y>
3047             </vector>
3048           </param>
3049         </layer>
3050         <layer type="shade" active="false" version="0.2">
3051           <param name="z_depth">
3052             <real value="0.0000000000"/>
3053           </param>
3054           <param name="amount">
3055             <real value="0.8000000119"/>
3056           </param>
3057           <param name="blend_method">
3058             <integer value="12"/>
3059           </param>
3060           <param name="color">
3061             <color>
3062               <r>0.000000</r>
3063               <g>0.000000</g>
3064               <b>0.000000</b>
3065               <a>1.000000</a>
3066             </color>
3067           </param>
3068           <param name="offset">
3069             <vector>
3070               <x>0.0500000007</x>
3071               <y>-0.0500000007</y>
3072             </vector>
3073           </param>
3074           <param name="size">
3075             <vector>
3076               <x>0.1000000015</x>
3077               <y>0.1000000015</y>
3078             </vector>
3079           </param>
3080           <param name="type">
3081             <integer value="1"/>
3082           </param>
3083           <param name="invert">
3084             <bool value="false"/>
3085           </param>
3086         </layer>
3087       </canvas>
3088     </param>
3089     <param name="zoom">
3090       <real value="0.0000000000"/>
3091     </param>
3092     <param name="time_offset">
3093       <time value="0s"/>
3094     </param>
3095     <param name="children_lock">
3096       <bool value="true"/>
3097     </param>
3098   </layer>
3099   <layer type="SolidColor" active="false" version="0.1" desc="White Background">
3100     <param name="z_depth">
3101       <real value="0.0000000000"/>
3102     </param>
3103     <param name="amount">
3104       <real value="1.0000000000"/>
3105     </param>
3106     <param name="blend_method">
3107       <integer value="12"/>
3108     </param>
3109     <param name="color">
3110       <color>
3111         <r>1.000000</r>
3112         <g>1.000000</g>
3113         <b>1.000000</b>
3114         <a>1.000000</a>
3115       </color>
3116     </param>
3117   </layer>
3118   <layer type="SolidColor" active="true" version="0.1" desc="White Background">
3119     <param name="z_depth">
3120       <real value="0.0000000000"/>
3121     </param>
3122     <param name="amount">
3123       <real value="0.5000000000"/>
3124     </param>
3125     <param name="blend_method">
3126       <integer value="1"/>
3127     </param>
3128     <param name="color">
3129       <color>
3130         <r>1.000000</r>
3131         <g>1.000000</g>
3132         <b>1.000000</b>
3133         <a>0.000000</a>
3134       </color>
3135     </param>
3136   </layer>
3137   <layer type="SolidColor" active="false" version="0.1" desc="Desaturate">
3138     <param name="z_depth">
3139       <real value="0.0000000000"/>
3140     </param>
3141     <param name="amount">
3142       <real value="1.0000000000"/>
3143     </param>
3144     <param name="blend_method">
3145       <integer value="10"/>
3146     </param>
3147     <param name="color">
3148       <color>
3149         <r>0.000000</r>
3150         <g>0.000000</g>
3151         <b>0.000000</b>
3152         <a>1.000000</a>
3153       </color>
3154     </param>
3155   </layer>
3156 </canvas>