Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-core / tags / synfig_0_61_04 / synfig-core / examples / newjulia2.sif
1 <?xml version="1.0"?>
2 <canvas version="0.1" width="400" height="400" xres="2952.755900" yres="2952.755900" view-box="-1.500000 1.500000 1.500000 -1.500000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Untitled2</name>
4   <defs>
5     <canvas id="invert_checker" bgcolor="0.500000 0.500000 0.500000 1.000000">
6       <layer type="SolidColor" active="true" version="0.1">
7         <param name="z_depth">
8           <real value="0.0000000000"/>
9         </param>
10         <param name="amount">
11           <real value="1.0000000000"/>
12         </param>
13         <param name="blend_method">
14           <integer value="1"/>
15         </param>
16         <param name="color">
17           <color>
18             <r>0.750000</r>
19             <g>0.750000</g>
20             <b>0.750000</b>
21             <a>1.000000</a>
22           </color>
23         </param>
24       </layer>
25       <layer type="checker_board" active="true" version="0.1">
26         <param name="z_depth">
27           <real value="0.0000000000"/>
28         </param>
29         <param name="amount">
30           <real value="1.0000000000"/>
31         </param>
32         <param name="blend_method">
33           <integer value="1"/>
34         </param>
35         <param name="color">
36           <color>
37             <r>0.500000</r>
38             <g>0.500000</g>
39             <b>0.500000</b>
40             <a>1.000000</a>
41           </color>
42         </param>
43         <param name="pos">
44           <vector>
45             <x>0.1250000000</x>
46             <y>0.1250000000</y>
47           </vector>
48         </param>
49         <param name="size">
50           <vector>
51             <x>0.2500000000</x>
52             <y>0.2500000000</y>
53           </vector>
54         </param>
55       </layer>
56       <layer type="inside_out" active="true" version="0.1">
57         <param name="origin">
58           <vector>
59             <x>0.0000000000</x>
60             <y>0.0000000000</y>
61           </vector>
62         </param>
63       </layer>
64     </canvas>
65   </defs>
66   <layer type="PasteCanvas" active="true" version="0.1">
67     <param name="z_depth">
68       <real value="0.0000000000"/>
69     </param>
70     <param name="amount">
71       <real value="1.0000000000"/>
72     </param>
73     <param name="blend_method">
74       <integer value="0"/>
75     </param>
76     <param name="origin">
77       <vector>
78         <x>0.0000000000</x>
79         <y>0.0000000000</y>
80       </vector>
81     </param>
82     <param name="canvas" use="invert_checker"/>
83     <param name="zoom">
84       <real value="0.0000000000"/>
85     </param>
86     <param name="time_offset">
87       <time value="0s"/>
88     </param>
89     <param name="children_lock">
90       <bool value="false"/>
91     </param>
92   </layer>
93   <layer type="mandelbrot" active="true" version="0.2">
94     <param name="iterations">
95       <integer value="1"/>
96     </param>
97     <param name="bailout">
98       <real value="2.0000000000"/>
99     </param>
100     <param name="broken">
101       <bool value="false"/>
102     </param>
103     <param name="distort_inside">
104       <bool value="false"/>
105     </param>
106     <param name="shade_inside">
107       <bool value="true"/>
108     </param>
109     <param name="solid_inside">
110       <bool value="false"/>
111     </param>
112     <param name="invert_inside">
113       <bool value="false"/>
114     </param>
115     <param name="gradient_inside">
116       <gradient>
117         <color pos="0.000000">
118           <r>0.000000</r>
119           <g>0.000000</g>
120           <b>0.000000</b>
121           <a>0.000000</a>
122         </color>
123         <color pos="1.000000">
124           <r>0.000000</r>
125           <g>0.000000</g>
126           <b>0.000000</b>
127           <a>1.000000</a>
128         </color>
129       </gradient>
130     </param>
131     <param name="gradient_offset_inside">
132       <real value="0.0000000000"/>
133     </param>
134     <param name="gradient_loop_inside">
135       <bool value="false"/>
136     </param>
137     <param name="distort_outside">
138       <bool value="false"/>
139     </param>
140     <param name="shade_outside">
141       <bool value="false"/>
142     </param>
143     <param name="solid_outside">
144       <bool value="false"/>
145     </param>
146     <param name="invert_outside">
147       <bool value="false"/>
148     </param>
149     <param name="gradient_outside">
150       <gradient>
151         <color pos="0.000000">
152           <r>0.000000</r>
153           <g>0.000000</g>
154           <b>0.000000</b>
155           <a>0.000000</a>
156         </color>
157         <color pos="1.000000">
158           <r>0.000000</r>
159           <g>0.000000</g>
160           <b>0.000000</b>
161           <a>1.000000</a>
162         </color>
163       </gradient>
164     </param>
165     <param name="smooth_outside">
166       <bool value="true"/>
167     </param>
168     <param name="gradient_offset_outside">
169       <real value="0.0000000000"/>
170     </param>
171     <param name="gradient_scale_outside">
172       <real value="1.0000000000"/>
173     </param>
174   </layer>
175   <layer type="zoom" active="true" version="0.1">
176     <param name="amount">
177       <real value="0.5000000075"/>
178     </param>
179     <param name="center">
180       <vector>
181         <x>0.0000000000</x>
182         <y>0.0000000000</y>
183       </vector>
184     </param>
185   </layer>
186   <layer type="julia" active="true" version="0.1">
187     <param name="icolor">
188       <color>
189         <r>0.000000</r>
190         <g>0.000000</g>
191         <b>0.000000</b>
192         <a>1.000000</a>
193       </color>
194     </param>
195     <param name="ocolor">
196       <color>
197         <r>0.000000</r>
198         <g>0.000000</g>
199         <b>0.000000</b>
200         <a>1.000000</a>
201       </color>
202     </param>
203     <param name="color_shift">
204       <angle value="-20.000000"/>
205     </param>
206     <param name="iterations">
207       <integer value="32"/>
208     </param>
209     <param name="seed">
210       <vector>
211         <x>-0.1920000017</x>
212         <y>0.6660000086</y>
213       </vector>
214     </param>
215     <param name="bailout">
216       <real value="50.0000000000"/>
217     </param>
218     <param name="distort_inside">
219       <bool value="true"/>
220     </param>
221     <param name="shade_inside">
222       <bool value="true"/>
223     </param>
224     <param name="solid_inside">
225       <bool value="false"/>
226     </param>
227     <param name="invert_inside">
228       <bool value="false"/>
229     </param>
230     <param name="color_inside">
231       <bool value="true"/>
232     </param>
233     <param name="distort_outside">
234       <bool value="false"/>
235     </param>
236     <param name="shade_outside">
237       <bool value="true"/>
238     </param>
239     <param name="solid_outside">
240       <bool value="false"/>
241     </param>
242     <param name="invert_outside">
243       <bool value="false"/>
244     </param>
245     <param name="color_outside">
246       <bool value="false"/>
247     </param>
248     <param name="color_cycle">
249       <bool value="false"/>
250     </param>
251     <param name="smooth_outside">
252       <bool value="true"/>
253     </param>
254     <param name="broken">
255       <bool value="false"/>
256     </param>
257   </layer>
258   <layer type="clamp" active="true" version="0.2">
259     <param name="invert_negative">
260       <bool value="true"/>
261     </param>
262     <param name="clamp_ceiling">
263       <bool value="false"/>
264     </param>
265     <param name="ceiling">
266       <real value="1.0000000000"/>
267     </param>
268     <param name="floor">
269       <real value="0.0000000000"/>
270     </param>
271   </layer>
272   <layer type="colorcorrect" active="true" version="0.1">
273     <param name="hue_adjust">
274       <angle value="215.000000"/>
275     </param>
276     <param name="brightness">
277       <real value="0.1500000022"/>
278     </param>
279     <param name="contrast">
280       <real value="1.1500000022"/>
281     </param>
282     <param name="exposure">
283       <real value="0.0000000000"/>
284     </param>
285     <param name="gamma">
286       <real value="1.0000000000"/>
287     </param>
288   </layer>
289   <layer type="blur" active="false" version="0.2">
290     <param name="z_depth">
291       <real value="0.0000000000"/>
292     </param>
293     <param name="amount">
294       <real value="0.4000000060"/>
295     </param>
296     <param name="blend_method">
297       <integer value="1"/>
298     </param>
299     <param name="size">
300       <vector>
301         <x>0.1500000060</x>
302         <y>0.1500000060</y>
303       </vector>
304     </param>
305     <param name="type">
306       <integer value="1"/>
307     </param>
308   </layer>
309   <layer type="circle" active="false" version="0.1">
310     <param name="z_depth">
311       <real value="0.0000000000"/>
312     </param>
313     <param name="amount">
314       <real value="0.7500000000"/>
315     </param>
316     <param name="blend_method">
317       <integer value="10"/>
318     </param>
319     <param name="color">
320       <color>
321         <r>0.000000</r>
322         <g>0.000000</g>
323         <b>0.000000</b>
324         <a>1.000000</a>
325       </color>
326     </param>
327     <param name="radius">
328       <real value="1.0000000000"/>
329     </param>
330     <param name="feather">
331       <real value="1.0000000000"/>
332     </param>
333     <param name="pos">
334       <vector>
335         <x>0.0000000000</x>
336         <y>0.0000000000</y>
337       </vector>
338     </param>
339     <param name="invert">
340       <bool value="true"/>
341     </param>
342     <param name="falloff">
343       <integer value="2"/>
344     </param>
345   </layer>
346   <layer type="radial_blur" active="true" version="0.1">
347     <param name="z_depth">
348       <real value="0.0000000000"/>
349     </param>
350     <param name="amount">
351       <real value="0.5500000119"/>
352     </param>
353     <param name="blend_method">
354       <integer value="1"/>
355     </param>
356     <param name="origin">
357       <vector>
358         <x>0.0000000000</x>
359         <y>0.0000000000</y>
360       </vector>
361     </param>
362     <param name="size">
363       <real value="0.2000000000"/>
364     </param>
365     <param name="fade_out">
366       <bool value="true"/>
367     </param>
368   </layer>
369   <layer type="clamp" active="true" version="0.2">
370     <param name="invert_negative">
371       <bool value="true"/>
372     </param>
373     <param name="clamp_ceiling">
374       <bool value="true"/>
375     </param>
376     <param name="ceiling">
377       <real value="1.0000000000"/>
378     </param>
379     <param name="floor">
380       <real value="0.0000000000"/>
381     </param>
382   </layer>
383   <layer type="colorcorrect" active="true" version="0.1">
384     <param name="hue_adjust">
385       <angle value="0.000000"/>
386     </param>
387     <param name="brightness">
388       <real value="0.0000000000"/>
389     </param>
390     <param name="contrast">
391       <real value="1.0000000000"/>
392     </param>
393     <param name="exposure">
394       <real value="0.0000000000"/>
395     </param>
396     <param name="gamma">
397       <real value="0.6999999833"/>
398     </param>
399   </layer>
400 </canvas>